Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

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Andross89
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Andross89 » Mon Jan 16, 2023 12:16 pm

Readmit wrote:
Mon Jan 16, 2023 11:51 am
I think this one may be better than GCNcrypt. https://gamehacking.org/system/ngc
I'm still coming across codes that are failing with GCNcrypt and Dolphin. This converter from the link was able to fix a code that the other 2 (GCNcrypt and Dolphin) converted but didn't work in Swiss.
This converter often gives me messages like "Unsupported Code". It's almost impossible to find anything better than GCNcrypt.

But for Game Genie, this site has always worked great.
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Readmit
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Mon Jan 16, 2023 1:52 pm

Andross89 wrote:
Mon Jan 16, 2023 12:16 pm
Readmit wrote:
Mon Jan 16, 2023 11:51 am
I think this one may be better than GCNcrypt. https://gamehacking.org/system/ngc
I'm still coming across codes that are failing with GCNcrypt and Dolphin. This converter from the link was able to fix a code that the other 2 (GCNcrypt and Dolphin) converted but didn't work in Swiss. Here is the code for Sonic Adventure 2 Battle in AR format:

$Music D-Pad Down On/D-Pad Up Off
G4ER-WFXN-57V74
8VT7-818H-2Y8UZ
MW36-X81R-3FW0Y
ZVAP-8Q1U-V7XYQ

Here is what GCNcrypt and Dolphin generated omitting the first line of course:
04130A58 60000000
0A357F60 00000004
04130A58 901F0000

Here is the one that worked in Swiss, from the converter in the link above:
04130A58 60000000
28357F60 00000004
04130A58 901F0000
This converter often gives me messages like "Unsupported Code". It's almost impossible to find anything better than GCNcrypt.

But for Game Genie, this site has always worked great.
Do you know why it may have generated a different code for this one:

04130A58 60000000
28357F60 00000004
04130A58 901F0000

vs the GCNcrypt one that failed?

04130A58 60000000
0A357F60 00000004
04130A58 901F0000

At first, the GameHacking converter was giving me bad codes that didn't work, but after I placed a checkmark in "Encrypted", it gave me a code that worked, vs the GCNcrypt one that failed.
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kesterstudios
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by kesterstudios » Mon Jan 16, 2023 3:35 pm

Just so you guys know, you have to use GCNcrypt and then ARtoWiiRD converter. The code generated from GCNcrypt is the decrypted AR code and may not work properly. It needs to be converted to WiiRD form. Heres the link to it: https://wii.brewology.com/downloads/dow ... hp?id=2373

When you use it, make sure to click "each code has a verifier line."
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Andross89
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Andross89 » Mon Jan 16, 2023 3:41 pm

kesterstudios wrote:
Mon Jan 16, 2023 3:35 pm
Just so you guys know, you have to use GCNcrypt and then ARtoWiiRD converter. The code generated from GCNcrypt is the decrypted AR code and may not work properly. It needs to be converted to WiiRD form. Heres the link to it: https://wii.brewology.com/downloads/dow ... hp?id=2373

When you use it, make sure to click "each code has a verifier line."
That's exactly what I said. But the way he answered me, he seemed to already know that.

Anyway, somewhere on this site has a post of mine with a zip file attached with this and other tools.
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Andross89
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Andross89 » Mon Jan 16, 2023 3:47 pm

Readmit wrote:
Mon Jan 16, 2023 1:52 pm
28357F60 00000004
04130A58 901F0000
There are some differences between AR and Wiird. In this case, after the address activated by the joker, you need to use the terminator "E2000002 80008000".

This line will be quite common. If not, joker will work for any address below. Does not matter which.

28357F60 00000004
04130A58 901F0000
E2000002 80008000

More information here:

https://codes.rc24.xyz/index.php?arsenal=1
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Readmit
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Tue Jan 17, 2023 8:38 am

kesterstudios wrote:
Mon Jan 16, 2023 3:35 pm
Just so you guys know, you have to use GCNcrypt and then ARtoWiiRD converter. The code generated from GCNcrypt is the decrypted AR code and may not work properly. It needs to be converted to WiiRD form. Heres the link to it: https://wii.brewology.com/downloads/dow ... hp?id=2373

When you use it, make sure to click "each code has a verifier line."
Thanks, I didn't know about that. I see it runs in Java. I'll give it a shot. Just to make sure we're on the same page, ARtoWiiRD will make these codes work on Swiss, right? Because the "WiiRD" in the title makes me think it's intended for the Wii, and not the GameCube.
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Readmit
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Tue Jan 17, 2023 9:00 am

I gave it a shot, but I need clarification. I copied the 16:9 code for Simpson's Hit and Run, which you can see in my attached image, then I used GCNcrypt to change it into a Gecko code. After that, I took that Gecko code, and converted it using ARtoWiiRD, but the new code is identical. Is that right?

https://ibb.co/1L26ZBr
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kesterstudios
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by kesterstudios » Wed Jan 18, 2023 3:42 am

Readmit wrote:
Tue Jan 17, 2023 9:00 am
I gave it a shot, but I need clarification. I copied the 16:9 code for Simpson's Hit and Run, which you can see in my attached image, then I used GCNcrypt to change it into a Gecko code. After that, I took that Gecko code, and converted it using ARtoWiiRD, but the new code is identical. Is that right?

https://ibb.co/1L26ZBr
You have to click "each code has a verifier line" at the bottom.
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Readmit
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Thu Jan 19, 2023 1:57 am

kesterstudios wrote:
Wed Jan 18, 2023 3:42 am
Readmit wrote:
Tue Jan 17, 2023 9:00 am
I gave it a shot, but I need clarification. I copied the 16:9 code for Simpson's Hit and Run, which you can see in my attached image, then I used GCNcrypt to change it into a Gecko code. After that, I took that Gecko code, and converted it using ARtoWiiRD, but the new code is identical. Is that right?

https://ibb.co/1L26ZBr
You have to click "each code has a verifier line" at the bottom.
All that does is remove the verifier line at the beginning, the code remains the same otherwise.
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kesterstudios
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by kesterstudios » Fri Jan 20, 2023 3:02 pm

Readmit wrote:
Thu Jan 19, 2023 1:57 am
kesterstudios wrote:
Wed Jan 18, 2023 3:42 am
Readmit wrote:
Tue Jan 17, 2023 9:00 am
I gave it a shot, but I need clarification. I copied the 16:9 code for Simpson's Hit and Run, which you can see in my attached image, then I used GCNcrypt to change it into a Gecko code. After that, I took that Gecko code, and converted it using ARtoWiiRD, but the new code is identical. Is that right?

https://ibb.co/1L26ZBr
You have to click "each code has a verifier line" at the bottom.
All that does is remove the verifier line at the beginning, the code remains the same otherwise.
Yeah thats suppose to happen. The code could have issues if you dont remove that line of code.
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Readmit
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Sat Feb 04, 2023 2:22 am

I think the Metroid Prime 2 codes are working now in Swiss for some reason.

$Widescreen 16:9
F6000001 80008180
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000
E0000000 80008000

$Widescreen Culling Fix
04302498 38600001
0430249C 4E800020
04302298 38600001
0430229C 4E800020
043022F8 38600001
043022FC 4E800020
04302450 38600001
04302454 4E800020
04302364 38600001
04302368 4E800020

I'm using both the Widescreen code and the Widescreen Culling Fix code without using Swiss' widescreen option. I'm not getting weird invisible background glitches and the game isn't crashing. I wonder why both of Metroid Prime 2's codes are working now when they weren't before. It may have been an issue with Swiss, or it may be that I didn't play long enough to make the game crash. It needs a full playthrough to determine whether or not the code is good.

But the Metroid Prime 1 code still crashes the game.

$Widescreen
F6000001 80008180
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000
E0000000 80008000

The only working option for Metroid Prime 1 is to use this Widescreen Culling Fix code combined with Swiss' Widescreen 3D option.
$Widescreen Culling Fix [Parax]
043452A8 C342CB78
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Readmit
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Sat Feb 04, 2023 2:49 am

Here's a video of what happens. The Metroid Prime 2 codes worked this time without issue, but I should do a full playthrough with the codes before I can say for sure that they are good in Swiss. The Metroid Prime 1 codes crash right away though.
https://youtu.be/V9wr0UuF9wA
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sesshowmall
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by sesshowmall » Sun Apr 09, 2023 2:35 am

Not sure this is the proper place to do such request, but since it's a Widescreen topic I assume people are interested in optimizing the screen. Could anyone experienced enough make a gecko/AR code for Metroid Prime 2 that removes black bars during cutscenes and during Morph Ball usage? It'd be great to see everything without a letterbox.
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