Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

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Readmit
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Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Wed Jun 08, 2022 6:30 pm

As of now, there are no "regular" Widescreen Action Replay codes for the NTSC-U versions of Metroid Prime 1 and Metroid Prime 2 Echoes on the GameCube. I downloaded 2 zip folders a while back, one titled AR_Codes_050920 from GC-forever and the other called Widescreen Archive from Forums Dolphin-emu. The codes from the Widescreen Archive folder are in a different format than that which is used by my Action Replay discs. For example, the NTSC-U Metroid Prime 1 Widescreen code looks like this:

16:9
F6000001 80008180
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000
E0000000 80008000

When I try to use this code in Swiss, the game crashes, and I used multiple different versions of Swiss and I tried both an NTSC-U and a Xeno-moded PAL GameCube. It works fine on Dolphin Emulator, but on original hardware, these types of codes don't work. On the other hand, the folder titled AR_Codes_050920 has "normal" Action Replay codes for Widescreen on many different NTSC-U games, but just not for the Metroid Prime games. For example, the NTSC-U version of The Legend of Zelda: The Wind Waker has this code for Widescreen:

16:9 Aspect Ratio (Widescreen) [Ralf]
D3MC-RD04-JACXK
G1N3-CXH2-TMF6K

This is the correct format used by my GameCube Action Replay discs and it works perfect. The PAL version of Metroid Prime 1 has this code for Widescreen:

16:9 Aspect Ratio (Widescreen) [Ralf]
K0Y1-1B66-U28JW
47Y0-W6UH-Q8MPF

No similar code exists for the NTSC-U versions of the Metroid Prime games. Why hasn't anybody uploaded these types of Widescreen Action Replay codes for the NTSC-U versions of the two Prime games yet?
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kesterstudios
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by kesterstudios » Wed Jun 08, 2022 7:54 pm

Readmit wrote:
Wed Jun 08, 2022 6:30 pm
As of now, there are no "regular" Widescreen Action Replay codes for the NTSC-U versions of Metroid Prime 1 and Metroid Prime 2 Echoes on the GameCube. I downloaded 2 zip folders a while back, one titled AR_Codes_050920 from GC-forever and the other called Widescreen Archive from Forums Dolphin-emu. The codes from the Widescreen Archive folder are in a different format than that which is used by my Action Replay discs. For example, the NTSC-U Metroid Prime 1 Widescreen code looks like this:

16:9
F6000001 80008180
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000
E0000000 80008000

When I try to use this code in Swiss, the game crashes, and I used multiple different versions of Swiss and I tried both an NTSC-U and a Xeno-moded PAL GameCube. It works fine on Dolphin Emulator, but on original hardware, these types of codes don't work. On the other hand, the folder titled AR_Codes_050920 has "normal" Action Replay codes for Widescreen on many different NTSC-U games, but just not for the Metroid Prime games. For example, the NTSC-U version of The Legend of Zelda: The Wind Waker has this code for Widescreen:

16:9 Aspect Ratio (Widescreen) [Ralf]
D3MC-RD04-JACXK
G1N3-CXH2-TMF6K

This is the correct format used by my GameCube Action Replay discs and it works perfect. The PAL version of Metroid Prime 1 has this code for Widescreen:

16:9 Aspect Ratio (Widescreen) [Ralf]
K0Y1-1B66-U28JW
47Y0-W6UH-Q8MPF

No similar code exists for the NTSC-U versions of the Metroid Prime games. Why hasn't anybody uploaded these types of Widescreen Action Replay codes for the NTSC-U versions of the two Prime games yet?
You can use the codes on the Dolphin wiki.

This one works fine on Swiss. Unlike other widescreen codes, you have to turn on the widescreen hack. This code disables the culling on the sides of the screen. It only works on NTSC V1.0 though.

Code: Select all

$Widescreen Hack Fix
043452A8 C342CB78
I see you were using the region free widescreen code for Metroid Prime 1. I never used it on Swiss, but you said it didn't work, so if you dont have NTSC V1.0 of Metroid Prime 1, you're out of luck.

This is the code for Metroid Prime 2. Works fine on Swiss and works like the Metroid Prime 1 code.

Code: Select all

$Widescreen Culling Fix
04302498 38600001
0430249C 4E800020
04302298 38600001
0430229C 4E800020
043022F8 38600001
043022FC 4E800020
04302450 38600001
04302454 4E800020
04302364 38600001
04302368 4E800020
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Readmit
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Wed Jun 08, 2022 10:13 pm

I tried the Widescreen Hack fix combined with the 16:9 code for Metroid Prime on version 1.0, and it still crashes. Also, within the folder structure, the widescreen code for Metroid Prime that I'm using is in the NTSC-U folder located here: "Widescreen Archive\Widescreen Archive\NTSC-U". Are you sure that this is the region free code? Just to be sure, these two codes are check marked on Swiss:

$Widescreen
F6000001 80008180
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000
E0000000 80008000

$Widescreen Hack Fix
043452A8 C342CB78
Last edited by Readmit on Wed Jun 08, 2022 10:28 pm, edited 2 times in total.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Wed Jun 08, 2022 10:26 pm

I wanted to add that for Prime 2, it's even worse than a game crash. I use these two codes, and the results are that no background layers load, all the backgrounds are invisible:

$Widescreen 16:9
F6000001 80008180
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000
E0000000 80008000

$Widescreen Culling Fix
04302498 38600001
0430249C 4E800020
04302298 38600001
0430229C 4E800020
043022F8 38600001
043022FC 4E800020
04302450 38600001
04302454 4E800020
04302364 38600001
04302368 4E800020
Ironcraft456
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Ironcraft456 » Wed Jun 08, 2022 10:26 pm

Readmit wrote:
Wed Jun 08, 2022 10:13 pm
I tried the Widescreen Hack fix combined with the 16:9 code for Metroid Prime on version 1.0, and it still crashes. Also, within the folder structure, the widescreen code for Metroid Prime that I'm using is in the NTSC-U folder located here: "Widescreen Archive\Widescreen Archive\NTSC-U". Are you sure that this is the region free code? Just to be sure, these two codes are check marked on Swiss:...
I know nothing about this, but is it possible that the two codes are in conflict? Maybe try disabling the Widescreen code and just select "Force 16:9" or something similar in Swiss game options instead. Widescreen Culling Fix code could work that way.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Wed Jun 08, 2022 10:54 pm

Ironcraft456 wrote:
Wed Jun 08, 2022 10:26 pm
I know nothing about this, but is it possible that the two codes are in conflict? Maybe try disabling the Widescreen code and just select "Force 16:9" or something similar in Swiss game options instead. Widescreen Culling Fix code could work that way.
When I turn off the Widescreen codes for both Prime 1 and 2, and just use the Widescreen Hack code for Prime 1 and the Widescreen Culling Fix for Prime 2, combined with the 3D Widescreen mode available in Swiss, the game doesn't crash, but it still doesn't look as good as an actual Widescreen Action Replay code would make it look. The Swiss option doesn't do as good of a job at Widescreen as Action Replay does.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Ironcraft456 » Wed Jun 08, 2022 11:07 pm

Hmmm. Unfamiliar. I don't even have Metroid Prime 1 or 2, but am interested in getting it at some point. I've been researching and finding codes for games I can put on a SD card to play on real hardware. My best guess is maybe both codes were for different versions of the game? Like it's trying to execute code in a location that may have moved slightly between versions. Would be strange if that were the case. I have very little knowledge when it comes to this
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by kesterstudios » Thu Jun 09, 2022 3:28 am

Readmit wrote:
Wed Jun 08, 2022 10:13 pm
I tried the Widescreen Hack fix combined with the 16:9 code for Metroid Prime on version 1.0, and it still crashes. Also, within the folder structure, the widescreen code for Metroid Prime that I'm using is in the NTSC-U folder located here: "Widescreen Archive\Widescreen Archive\NTSC-U". Are you sure that this is the region free code? Just to be sure, these two codes are check marked on Swiss:

$Widescreen
F6000001 80008180
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000
E0000000 80008000

$Widescreen Hack Fix
043452A8 C342CB78
You're not supposed to use both codes at the same time. Just use the Widescreen Hack Fix code for culling and have Force Video Mode set to 3D. Same thing for Metroid Prime 2. It works perfectly fine for me.

I also have my codes in a text file that is named off the Game ID in a folder called cheats in my SD card. So for example, my widescreen code for Metroid Prime 1 would be in a text file called GM8E01 located in the folder called cheats.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Thu Jun 09, 2022 7:44 pm

kesterstudios wrote:
Thu Jun 09, 2022 3:28 am
You're not supposed to use both codes at the same time. Just use the Widescreen Hack Fix code for culling and have Force Video Mode set to 3D. Same thing for Metroid Prime 2. It works perfectly fine for me.

I also have my codes in a text file that is named off the Game ID in a folder called cheats in my SD card. So for example, my widescreen code for Metroid Prime 1 would be in a text file called GM8E01 located in the folder called cheats.
I mentioned earlier that is what I ended up doing.
Readmit wrote:
Wed Jun 08, 2022 10:54 pm
When I turn off the Widescreen codes for both Prime 1 and 2, and just use the Widescreen Hack code for Prime 1 and the Widescreen Culling Fix for Prime 2, combined with the 3D Widescreen mode available in Swiss, the game doesn't crash, but it still doesn't look as good as an actual Widescreen Action Replay code would make it look. The Swiss option doesn't do as good of a job at Widescreen as Action Replay does.
I am also using the same file structure for my SD card as well, with a folder titled cheats and files named with game ids. It does work this way, but I still think it's inferior to a regular Widescreen Action Replay code, which doesn't require Swiss and does everything with just two lines. In this particular situation, PAL Metroid Prime players have it way better than NTSC Metroid Prime players. All they have to do is input these codes into an Action Replay disc and it works fine for them:

[GM8P01][GID0ED] Metroid Prime (PAL)
16:9 Aspect Ratio (Widescreen) [Ralf]
K0Y1-1B66-U28JW
47Y0-W6UH-Q8MPF

[G2MP01][GID322] Metroid Prime 2: Echoes (PAL)
16:9 Aspect Ratio (Widescreen) [Ralf]
CB6T-R47A-UDEBV
NUNH-6Q3A-K3V6X

NTSC users on the other hand have to use a combination of Swiss Widescreen settings and Gecko styled codes, and only the shorter "fix" codes are the ones that work, because the longer Widescreen codes crash the game or cause horrendous graphical issues.

On another topic, whenever I try to use codes on Swiss, it crashes, unless I'm using an older version of Swiss. The newer versions crash the system the second I press the Y button to activate cheats before booting up a disc. I'm using version 963, because anything above that seems to crash the system when I press Y to activate a cheat. I get the same exception isi stack dump error as what's described here:

https://github.com/emukidid/swiss-gc/issues/598
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by kesterstudios » Fri Jun 10, 2022 4:14 am

Readmit wrote:
Thu Jun 09, 2022 7:44 pm
I am also using the same file structure for my SD card as well, with a folder titled cheats and files named with game ids. It does work this way, but I still think it's inferior to a regular Widescreen Action Replay code, which doesn't require Swiss and does everything with just two lines. In this particular situation, PAL Metroid Prime players have it way better than NTSC Metroid Prime players. All they have to do is input these codes into an Action Replay disc and it works fine for them:
I'm failing to understand what's making the culling fix codes inferior to you. The codes work perfectly fine. Swiss is simple to use, just as simple as using an Action Replay device. I'd argue Swiss is overall better and NTSC players have it just as good as PAL. Also, The Prime 1 culling code is only one line and the Prime 2 one isn't that long like what you're making it out to be.
Readmit wrote:
Thu Jun 09, 2022 7:44 pm
NTSC users on the other hand have to use a combination of Swiss Widescreen settings and Gecko styled codes, and only the shorter "fix" codes are the ones that work, because the longer Widescreen codes crash the game or cause horrendous graphical issues.
Swiss saves your Widescreen settings. Once you set Widescreen mode to 3D, you are set. You just turn on the Widescreen culling code and start the game. I also didn't run into any crashing or graphical issues when using the codes, although I did run into framerate issues, but that can be a common occurrence for any widescreen code.
Readmit wrote:
Thu Jun 09, 2022 7:44 pm
On another topic, whenever I try to use codes on Swiss, it crashes, unless I'm using an older version of Swiss. The newer versions crash the system the second I press the Y button to activate cheats before booting up a disc. I'm using version 963, because anything above that seems to crash the system when I press Y to activate a cheat. I get the same exception isi stack dump error as what's described here:
I think you need to update your version of Swiss or something, because you shouldn't be having all these issues.

I recommend to avoid the first widescreen code you were using that the Dolphin Wiki claims is region free. It most likely doesn't work on Swiss. I'd also check to make sure you're running NTSC V1.0 of Prime 1. Overall though, please don't spread this misinformation about Swiss or Gecko codes.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Fri Jun 10, 2022 9:11 pm

kesterstudios wrote:
Fri Jun 10, 2022 4:14 am
NTSC players have it just as good as PAL.
No, we don't have the same normal styled Action Replay codes as the Pal version of the game. We don't have it just as good. That's why I'm requesting that NTSC-U Widescreen normal Action Replay codes be made for both games. If Swiss's Widescreen 3D mode was as good as an Action Replay code that sets the game to Widescreen, then there would be no issue. But Swiss doesn't do as good of a job as the codes do, because the codes set the actual game to Widescreen 16:9, whereas Swiss just stretches a 4:3 image to 16:9.
kesterstudios wrote:
Fri Jun 10, 2022 4:14 am
Also, The Prime 1 culling code is only one line and the Prime 2 one isn't that long like what you're making it out to be.
I never said the Prime 2 Widescreen Culling Fix code was long. I think you're having some reading comprehension issues.
kesterstudios wrote:
Fri Jun 10, 2022 4:14 am
I think you need to update your version of Swiss or something, because you shouldn't be having all these issues.
I've tried multiple different newer versions of Swiss, and they all crash when I press the Y button to activate a cheat code, and I tried with both an NTSC and a Xeno Modded Pal GameCube. The older version of Swiss that I'm using now doesn't crash though.
kesterstudios wrote:
Fri Jun 10, 2022 4:14 am
I recommend to avoid the first widescreen code you were using that the Dolphin Wiki claims is region free. It most likely doesn't work on Swiss.
I was using the code from the Widescreen Archive zip folder, which is in a folder called NTSC-U.
kesterstudios wrote:
Fri Jun 10, 2022 4:14 am
I'd also check to make sure you're running NTSC V1.0 of Prime 1.
Thanks, I'm using version 1.0.
kesterstudios wrote:
Fri Jun 10, 2022 4:14 am
Overall though, please don't spread this misinformation about Swiss or Gecko codes.
Please don't accuse me of spreading misinformation.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by kesterstudios » Sat Jun 11, 2022 2:14 am

Readmit wrote:
Fri Jun 10, 2022 9:11 pm
No, we don't have the same normal styled Action Replay codes as the Pal version of the game. We don't have it just as good. That's why I'm requesting that NTSC-U Widescreen normal Action Replay codes be made for both games. If Swiss's Widescreen 3D mode was as good as an Action Replay code that sets the game to Widescreen, then there would be no issue. But Swiss doesn't do as good of a job as the codes do, because the codes set the actual game to Widescreen 16:9, whereas Swiss just stretches a 4:3 image to 16:9.
Swiss doesn't stretch the 4:3 image of Metroid Prime 1 and 2. When setting Widescreen mode to 3D, it simply expands the view to 16:9 and the culling codes eliminates the pop in at the sides of the screen. Either you're not doing something right or there is something wrong with your version of Swiss. But overall, NTSC and PAL players both have it fine and NTSC doesn't need a "normal" widescreen code, although NTSC could use a better code for ver 1.1 and 1.2.
Readmit wrote:
Fri Jun 10, 2022 9:11 pm
Please don't accuse me of spreading misinformation.
My apologies.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Extrems » Sat Jun 11, 2022 2:57 am

Readmit wrote:
Fri Jun 10, 2022 9:11 pm
whereas Swiss just stretches a 4:3 image to 16:9
If that were true, it would mean Swiss is doing literally nothing.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Sun Jan 15, 2023 4:00 am

I know it's been a while, but I feel motivated to prove my earlier point, since I spoke with Extrems yesterday on Discord. The Gecko codes are inferior to the older Action Replay codes. I can prove it. Action Replay codes work every time, although they do require an Action Replay disc and an original game disc as well, whereas Gecko codes inputted from Swiss don't work every time. You can use as many Action Replay codes as you like, whereas in Gecko, the few codes that do work, require you to limit the number of codes you use in order for the game to even start.

Just using Twilight Princess as an example. There is a moon jump code. Try as I may, I couldn't get this code to work through Swiss for Twilight Princess stored on an SD card. I inputted it into my Action Replay game disc and it works fine with the Twilight Princess disc. The thing is, when using the Action Replay game disc and using the original code:

Moon Jump (R+A) (Twilight Spectre)
VWQW-F4XU-YQ854
K70U-0X1C-QKZ4G
EU5H-8ACQ-TAAY9

I was able to use several other codes at the same time as well. When trying to use the Gecko equivalent:

Moon Jump
0A3DD31A 00000120
4240B878 027E4260

The game crashes and there's nothing but a black screen. In order to get the Gecko code by the way, I had to input the original Action Replay code into the Dolphin emulator, which then converted it into the Gecko version of the code. I can't find a working Gecko moon jump code for Twilight Princess and this one that was generated by Dolphin doesn't work in Swiss, but it does work on Dolphin emulator.

[youtube]https://youtu.be/CfLhskm-vEg[/youtube]
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by kesterstudios » Sun Jan 15, 2023 3:07 pm

Readmit wrote:
Sun Jan 15, 2023 4:00 am
I know it's been a while, but I feel motivated to prove my earlier point, since I spoke with Extrems yesterday on Discord. The Gecko codes are inferior to the older Action Replay codes. I can prove it. Action Replay codes work every time, although they do require an Action Replay disc and an original game disc as well, whereas Gecko codes inputted from Swiss don't work every time. You can use as many Action Replay codes as you like, whereas in Gecko, the few codes that do work, require you to limit the number of codes you use in order for the game to even start.

Just using Twilight Princess as an example. There is a moon jump code. Try as I may, I couldn't get this code to work through Swiss for Twilight Princess stored on an SD card. I inputted it into my Action Replay game disc and it works fine with the Twilight Princess disc. The thing is, when using the Action Replay game disc and using the original code:

Moon Jump (R+A) (Twilight Spectre)
VWQW-F4XU-YQ854
K70U-0X1C-QKZ4G
EU5H-8ACQ-TAAY9

I was able to use several other codes at the same time as well. When trying to use the Gecko equivalent:

Moon Jump
0A3DD31A 00000120
4240B878 027E4260

The game crashes and there's nothing but a black screen. In order to get the Gecko code by the way, I had to input the original Action Replay code into the Dolphin emulator, which then converted it into the Gecko version of the code. I can't find a working Gecko moon jump code for Twilight Princess and this one that was generated by Dolphin doesn't work in Swiss, but it does work on Dolphin emulator.

[youtube]https://youtu.be/CfLhskm-vEg[/youtube]
Codes in the AR format which is XXXX-XXXX-XXXXX don't work on Swiss (and Nintendont as well). It needs to be converted to the gecko format which is XXXXXXXX XXXXXXXX. I already converted it for you. Try this. It works for me:
Moon Jump (R+A) (Twilight Spectre)
283DD31A 00000120
48000000 8040B878
DE000000 80008180
120004FC 00004260
E2000002 80008000

You're correct that Gecko codes can be unreliable sometimes since there are many codes that will work on dolphin but not swiss, but regardless I think they are much easier to use. I'm not going through the trouble of inserting my AR disc into my console, inputting long codes with only a gamecube controller, and then inserting my game disc inside. I don't have to do that with Gecko.

The code dolphin provided you only works on dolphin, so if you find the AR code that works, you can convert it to gecko with simple converters you can find online and this will make it work on Swiss as well as on Dolphin or Nintendont. If you only want to use codes that are strictly in the AR format then go ahead, but be aware that you limiting yourself.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Sun Jan 15, 2023 9:24 pm

kesterstudios wrote:
Sun Jan 15, 2023 3:07 pm
I'm not going through the trouble of inserting my AR disc into my console, inputting long codes with only a gamecube controller, and then inserting my game disc inside. I don't have to do that with Gecko.
Thanks for the code. I understand 100%. That's why a long time ago I bought this in GameStop https://nintendo.fandom.com/wiki/Powerboard. But I can see why the regular Action Replay codes would be considered more troubling, since most people don't own one of these. Is it not possible today for others to get a similar keyboard with the attachment thing that I have which goes into the GameCube controller port? The keyboard uses the old AT connector DIN5, but I can't see why someone like Raphnet couldn't make a similar connector that uses USB keyboards.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Extrems » Sun Jan 15, 2023 11:46 pm

BlueRetro can emulate a keyboard.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Mon Jan 16, 2023 7:54 am

I forgot to mention this, but why are the Metroid Prime 1 and 2 Widescreen codes identical? They don't work in Swiss anyway, but even if they did, why are they the same? I got them from the Widescreen archive zip folder. https://ibb.co/bLrJPVy
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Andross89 » Mon Jan 16, 2023 9:11 am

I've said a few times that some AR codes just didn't work in Swiss. It is a limitation that of years.

You can try starting Swiss in Dolphin in debugger mode to try to understand the situation. That's how I solved some problems.

But you need to really want it because the chance of success is minimal.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Mon Jan 16, 2023 9:16 am

Is GCNcrypt a good converter for changing AR codes to Gecko codes?
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Andross89 » Mon Jan 16, 2023 10:06 am

Readmit wrote:
Mon Jan 16, 2023 9:16 am
Is GCNcrypt a good converter for changing AR codes to Gecko codes?
I've been using it since I started using code. I never needed to search for others.

Just one detail:

The generated codes are RAW. But there are tools that convert AR to Wiird.

Perhaps, you may have needed another tool and questioned the quality of GCNcrypt.
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Readmit
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Mon Jan 16, 2023 10:16 am

Andross89 wrote:
Mon Jan 16, 2023 10:06 am
Readmit wrote:
Mon Jan 16, 2023 9:16 am
Is GCNcrypt a good converter for changing AR codes to Gecko codes?
I've been using it since I started using code. I never needed to search for others.

Just one detail:

The generated codes are RAW. But there are tools that convert AR to Wiird.

Perhaps, you may have needed another tool and questioned the quality of GCNcrypt.
I converted a code with GCNcrypt earlier, it came out with 3 lines. The top line I found out was causing the game to not start. When I inputted the original AR style code into Dolphin, it generated the same code but with the top line omitted. So I just put in the code without the top line and the game didn't crash. I'm guessing Dolphin can be used to supplement the process in case GCNcrypt gives bad results.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Andross89 » Mon Jan 16, 2023 10:50 am

Readmit wrote:
Mon Jan 16, 2023 10:16 am
I converted a code with GCNcrypt earlier, it came out with 3 lines. The top line I found out was causing the game to not start. When I inputted the original AR style code into Dolphin, it generated the same code but with the top line omitted. So I just put in the code without the top line and the game didn't crash. I'm guessing Dolphin can be used to supplement the process in case GCNcrypt gives bad results.
The first line of a decrypted code contains information. You should always remove this line to avoid confusion between emulators.

I think Dolphin always ignores this line in the encrypted version. So you should never have any problems.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Mon Jan 16, 2023 10:51 am

Andross89 wrote:
Mon Jan 16, 2023 10:50 am

The first line of a decrypted code contains information. You should always remove this line to avoid confusion between emulators.

I think Dolphin always ignores this line in the encrypted version. So you should never have any problems.
Thanks.
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Re: Widescreen NTSC-U Metroid Prime 1 and Metroid Prime 2 Echoes

Post by Readmit » Mon Jan 16, 2023 11:51 am

I think this one may be better than GCNcrypt. https://gamehacking.org/system/ngc
I'm still coming across codes that are failing with GCNcrypt and Dolphin. This converter from the link was able to fix a code that the other 2 (GCNcrypt and Dolphin) converted but didn't work in Swiss. Here is the code for Sonic Adventure 2 Battle in AR format:

$Music D-Pad Down On/D-Pad Up Off
G4ER-WFXN-57V74
8VT7-818H-2Y8UZ
MW36-X81R-3FW0Y
ZVAP-8Q1U-V7XYQ

Here is what GCNcrypt and Dolphin generated omitting the first line of course:
04130A58 60000000
0A357F60 00000004
04130A58 901F0000

Here is the one that worked in Swiss, from the converter in the link above:
04130A58 60000000
28357F60 00000004
04130A58 901F0000
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