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Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Sat May 29, 2021 7:26 pm
by vaderag
Firstly, thank you so much for the hack. Been using it for a few days and mostly seems to be working great!

I'm having an odd issue however after playing Mario Sunshine via Swiss

To prevent clashing I actually got an NTSC version of MS and ripped it and am playing that via SD2SP2 using Swiss

There are two different save files so presumably they're being treated differently (and they do seem to be) but after playing MS in the above manner every time I reboot the cube I get an odd issue where the disc (Pal) Mario stops at the Nintendo logo and won't move forward. It will retain this until (as far as I can tell) I remove the memory card, load the disc and select the 50hz mode. Then it seems to start again, but it's a bit of a faff!

Is there a tried and tested way I can play MS without these issues? Am I alone?

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Sun May 30, 2021 3:12 pm
by Papy.G
Forcing SWISS to either 60Hz mode sets the refresh rate flag to that value anytime.
You'll have to let the video settings be determined by the games, NTSC go in 60Hz anyways, and ignore and don't update the said flag.

I personnally set to 576p as a default, so that progressive scan is activated anyways then set to 60Hz by hand in the Pal Games that allow that (I don't use SMS exploit), and those who don't support 60Hz forcing won't look weird. This can only be done because the games I use tolerate that setting, but it's not always the case, some may crash doing that.

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Sun May 30, 2021 6:12 pm
by vaderag
Papy.G wrote:
Sun May 30, 2021 3:12 pm
Forcing SWISS to either 60Hz mode sets the refresh rate flag to that value anytime.
You'll have to let the video settings be determined by the games, NTSC go in 60Hz anyways, and ignore and don't update the said flag.

I personnally set to 576p as a default, so that progressive scan is activated anyways then set to 60Hz by hand in the Pal Games that allow that (I don't use SMS exploit), and those who don't support 60Hz forcing won't look weird. This can only be done because the games I use tolerate that setting, but it's not always the case, some may crash doing that.
So, similarly I have 576p set to be forced as default, but I've never asked Swiss to set 60hz that I'm aware of (didn't know it was possible?)
Is it possible the progressive scan flag in Mario Sunshine ntsc is setting the same flag somehow? It's the only thing I can think of...?

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Tue Jun 01, 2021 4:19 pm
by Papy.G
Don't know much about those flags in the Cube's architecture, but it is common in computers that setting one flag needs the whole byte where they are stored in memory to be updated (and which they usually share with 7 other flags). Before you change one bit, you have to read the byte, combine it with an appropriate byte to only change the targetted bit, then write it back. If you unexpectedly alter another bit in the process, such can happen. It may happen in NTSC games, as the NTSC user and games are supposed to just ignore the 50Hz flag.

Anyways, if SWISS loads in forced 50Hz, just don't forget to press the combination buttons for the IGR when you're done with playing, then turn the power off, you shouldn't be bothered anymore. ;)

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Sun Jun 06, 2021 7:39 pm
by vaderag
Papy.G wrote:
Tue Jun 01, 2021 4:19 pm
Don't know much about those flags in the Cube's architecture, but it is common in computers that setting one flag needs the whole byte where they are stored in memory to be updated (and which they usually share with 7 other flags). Before you change one bit, you have to read the byte, combine it with an appropriate byte to only change the targetted bit, then write it back. If you unexpectedly alter another bit in the process, such can happen. It may happen in NTSC games, as the NTSC user and games are supposed to just ignore the 50Hz flag.

Anyways, if SWISS loads in forced 50Hz, just don't forget to press the combination buttons for the IGR when you're done with playing, then turn the power off, you shouldn't be bothered anymore. ;)
Thanks for the response - just wanted to clarify your last line - if I always IGR from any game with forced 60Hz will that reset to 50hz when I do the IGR?

Also, is there an easy way to force the 60hz selection to come up in Sunshine if I do have it mess up?

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Mon Jun 07, 2021 7:24 am
by Papy.G
It will set it back according to what SWISS is set to force for its own display (set it to 576p then).

No, because of the way the hack works, it hooks somewhere in the languages files loading (or hangs, if in 60Hz), which happen before the framerate choice menu. There is no other way than pulling the memcard off, booting the game with b pressed, selecting 50Hz, then resetting with the memcard plugged back in (maybe a full power cycle (off/on) will even be necessary).

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Mon Jun 07, 2021 7:49 am
by vaderag
Papy.G wrote:
Mon Jun 07, 2021 7:24 am
It will set it back according to what SWISS is set to force for its own display (set it to 576p then).

No, because of the way the hack works, it hooks somewhere in the languages files loading (or hangs, if in 60Hz), which happen before the framerate choice menu. There is no other way than pulling the memcard off, booting the game with b pressed, selecting 50Hz, then resetting with the memcard plugged back in (maybe a full power cycle (off/on) will even be necessary).
Ah cool, thanks. So long as I know to do an IGR then I think I'm good... the kids on the other hand are bound to mess it up at some point!!

Now to sort out the terrible noise i get in SWISS due to the Shinehax booting method...

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Tue Jun 08, 2021 10:17 am
by vaderag
Still finding some nuances with this... mario kart set to 60hz, IGR to swiss in 576p, reboot and I end up at the freeze again. Other games the IGR seems to work (but perhaps the 60hz flag isn't being set)

Either way, this works great.

Also wanted to note that I found a fix for the high pitched sound in Swiss when using this exploit:
Get dolaunch from here: https://github.com/suloku/dolaunch/rele ... /0.2-dolxz
Stick boot.gci of the standard version onto your memory card to get the DOL to be used with Shinehax
Put Swiss on your SD card (if using SD2SP2 as I am) and rename to autoexec.dol)

Load Shinehax as usual - no terrible beep!

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Sat May 06, 2023 7:40 pm
by TheAutisticGamer
Dumb question: does this work with the USA version of Super Mario Sunshine if you hold down B? I'm trying to get a new exploit because my splinter cell game got cracked

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Sat May 06, 2023 7:49 pm
by Extrems
No, this exploit is specific to the PAL release's multi-language support.

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Wed Nov 08, 2023 3:03 pm
by sakax
Sweetest save game exploit to date! Thanks a lot Noki Doki :D Wonderful, booting in 5sec to swiss without any buttons to be pressed. I did have a swiss buzzing noise when having boot.gci set as swiss so used an autoexec.dol swiss on SD and boot.gci (dolxz) and all is working super sweet. Need more Super Mario Sunshine discs :D

https://github.com/FIX94/dolxz/releases

Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit

Posted: Tue Nov 14, 2023 4:48 pm
by sakax
My 2nd Super Mario Sunshine just arrived - too expensive - no manual or case, bit it does the job :D Shinehax should be nominated the save game exploit of the gamecube era, wonderful PAL exploit!