F-Zero GX/AX Custom Stages

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StarkNebula
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F-Zero GX/AX Custom Stages

Post by StarkNebula » Sun Jul 24, 2022 1:44 am

Hey everyone.

About 8 years has past since I was bugging people on here about things in hopes to help reverse-engineer the stages files for F-Zero GX. In that time I've still be working on that, and have over the last few weeks done enough to be making some custom stages. I figured I would share that news here, seeing as I'm sure there are some fans of the game who frequent the forums.

I have lots left to do and even more to clean. If you're curious, I have some repositories on my GitHub. There's a general C# library for the files formats and an editor interface built within the Unity Editor. There isn't much in the way of guides yet, and what there is is verifiable incorrect in some cases. Too many things to do with only 2 hands! I'll smooth those things over eventually.

The editor in question can be pulled from here: https://github.com/RaphaelTetreault/ManifoldProject. Other repos can be found under the same account.

Here's a stage I made last night: https://www.youtube.com/watch?v=eEwuDQHB4D4

A playlist with the (sensical) things I've made: https://www.youtube.com/playlist?list=P ... 6w3CdOAztG

If you got questions about this, I'd love to answer. Happy racing!

edit: And before anyone asks, yes, this works on console (why wouldn't that be the goal?)
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