Not64 seems to be creating non-standard 128KB .mpk save files, possibly similar to how the old Project64 v1.6's Jabo input plugin created non-standard 256KB .mpk files.
But the big problem is that, if you try to use an existing standard 32KB .mpk save file with Not64, it'll straight-up overwrite it with an empty 128KB .mpk file.
[Not64] Existing standard 32KB .mpk save files get overwritten by empty 128KB .mpk save files
- Nintendo Maniac 64
- Posts: 166
- Joined: Mon Dec 24, 2012 4:02 am
Re: [Not64] Existing standard 32KB .mpk save files get overwritten by empty 128KB .mpk save files
It's four 32 KiB Controller Paks in one file.
- Nintendo Maniac 64
- Posts: 166
- Joined: Mon Dec 24, 2012 4:02 am
Re: [Not64] Existing standard 32KB .mpk save files get overwritten by empty 128KB .mpk save files
Oh, uh... I did not expect that.
Outside of making it use individual 32KB .mpk files per controller, would it be a rude suggestion to at least change the file extension to something like .4mpk or .4mk so as to differentiate it?
Outside of making it use individual 32KB .mpk files per controller, would it be a rude suggestion to at least change the file extension to something like .4mpk or .4mk so as to differentiate it?