
Swiss 0.2
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Re: Swiss 0.2
Will the updated version work without the DD mobo plugged into the main mother-board? I've only ever gotten Swiss to bott from my Qoob Pro with the DD board in. 

Formerly Mizumi
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Re: Swiss 0.2
Dear Emu_kidid,will Luigi's Mansion be playable in the next version?I am dying to play this marvellous game again... 

Re: Swiss 0.2
www.ebay.companmusic wrote:Dear Emu_kidid,will Luigi's Mansion be playable in the next version?I am dying to play this marvellous game again...

please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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Re: Swiss 0.2
Sorry, I've been swamped, but my mind is still on ways to improve Swiss - particularly from SDGecko 


Re: Swiss 0.2
panmusic wrote:Dear Emu_kidid,will Luigi's Mansion be playable in the next version?I am dying to play this marvellous game again...
If you've got a Wii then you could try DML (dios mios lite) it's had a pretty substantial update recently that allows alot more Games to be playable at fullspeed (including Luigi's Mansion)

Re: Swiss 0.2
It's still open-source that means: it's done - when it's doneMizumi wrote:Any news on the release date?

| DOL-001 (EUR) Indigo | WKF Plug'n'Play Diskdrive Replacement | BBA |
| Internalised: WaveBird, Keyboard Adapter, MemoryCard, SD-Adapter |
| DOL-001 (EUR) | >> First Gamecube Portable - Worklog
| Internalised: WaveBird, Keyboard Adapter, MemoryCard, SD-Adapter |
| DOL-001 (EUR) | >> First Gamecube Portable - Worklog
Re: Swiss 0.2
wait, does that mean duke nukem forever is open source?
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
Re: Swiss 0.2
hi people.. can i play 2disk game?? that is possible?
Re: Swiss 0.2
I think that in order to use DML you ought to use a particular cIOS that ovewrites cMIOS used for Swiss.I once tried to install a particular DML wad that after the installation I could not use Swiss anymore (system reset in WiiPower's Swiss-Booter via HBC).Ploggy wrote:panmusic wrote:Dear Emu_kidid,will Luigi's Mansion be playable in the next version?I am dying to play this marvellous game again...
If you've got a Wii then you could try DML (dios mios lite) it's had a pretty substantial update recently that allows alot more Games to be playable at fullspeed (including Luigi's Mansion)
So,I prefer by miles Swiss and actually I tossed an idea in GBA forums to implement Swiss in a future Wiiflow revision (with downloadable covers,Ocarina cheats).
In a second thinking,I hope that my enthusiasm did not angered Emu_Kidid...

Re: Swiss 0.2
I imagine it would be possible to keep Swiss on the Wii's real nand and use DML on an emulated nand. Best of both worlds.!
I should point out I'm not bashing on Swiss, far from it. I'm just saying if a game doesn't work on Swiss that works on DML, whats the harm in switching back and forth.
I should point out I'm not bashing on Swiss, far from it. I'm just saying if a game doesn't work on Swiss that works on DML, whats the harm in switching back and forth.

Re: Swiss 0.2
I think that Emu_Kidid is actually keeping an eye in DML development.Perhaps every progress DML makes can benefit Swiss too and vice versa!
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Re: Swiss 0.2
i have a mint luigi's mansion NTSC-J copyliquitt wrote:http://www.ebay.companmusic wrote:Dear Emu_kidid,will Luigi's Mansion be playable in the next version?I am dying to play this marvellous game again...

the only downside is that i dont have a wii atm
Re: Swiss 0.2
I wouldnt neccessarily think so... After all swiss is a gamecube program and has always been...panmusic wrote:I think that Emu_Kidid is actually keeping an eye in DML development.Perhaps every progress DML makes can benefit Swiss too and vice versa!
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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- Posts: 3
- Joined: Sat Feb 11, 2012 5:48 pm
Re: Swiss 0.2
I am using SDGecko , latest version off swiss and it works, but when I try to load an iso it gives me the error: lid open.
Doesnt the changelog says you dont need a disc anymore ? Sorry if already mentioned but i cannot find the answer..
Doesnt the changelog says you dont need a disc anymore ? Sorry if already mentioned but i cannot find the answer..
Re: Swiss 0.2
WiiWizards: you have to use a recent svn build and change the behaviour ("Force No DVD Drive Mode" and/or "No Disc Mode") in the options.
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- Joined: Wed Jan 25, 2012 2:40 am
- Air Conditioner
- Posts: 111
- Joined: Wed Jan 25, 2012 2:40 am
Re: Swiss 0.2
Why did you sneak mp3 support into swiss?
(I haven't tested it, I was just digging through the source and saw it.)
(I haven't tested it, I was just digging through the source and saw it.)
Re: Swiss 0.2
Cause it's a 10 minute code addition, basically I wanted to listen to an MP3 one day that was on my SD card and test reliability reading from certain devices 


Re: Swiss 0.2
Why do you include swiss.h in swiss.c, but then re-include a number of functions that are already called in swiss.h?
(#include <gccore.h>) for example is in both swiss.h and swiss.c.
I don't know much about programming, though.
(#include <gccore.h>) for example is in both swiss.h and swiss.c.
I don't know much about programming, though.
Re: Swiss 0.2
You might wanna ask those questions again after you've learned some programming..Paul.str wrote:Why do you include swiss.h in swiss.c, but then re-include a number of functions that are already called in swiss.h?
(#include <gccore.h>) for example is in both swiss.h and swiss.c.
I don't know much about programming, though.

"The only thing more dangerous than a hardware guru with a code patch is a programmer with a soldering iron."