Discuss emulation on the Gamecube here
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sindrik
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by sindrik » Sun Oct 18, 2015 4:51 am
emu_kidid wrote:Updated the first post with a new version (changes are listed in the first post)
This version seems to work well and my speed issues reported earlier were only cause I was running NTSC ROMs on my PAL cube, probably not worth trying to fix those games and I didn't feel like forcing video modes on people.
Thanks for your work, emu_kidid, i'll test in a couple of hours.
Thanks for these great mini-updates.
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sindrik
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by sindrik » Sat Oct 24, 2015 2:56 am
Results of my testing:
Floppy Disk System support is currently broken
Some emulation messages are now on screen, when loading a rom, etc.
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emu_kidid
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by emu_kidid » Mon Oct 26, 2015 7:24 am
those emulation messages are from a result of merging that code base you mentioned
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sindrik
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by sindrik » Thu Oct 29, 2015 1:22 am
emu_kidid wrote:those emulation messages are from a result of merging that code base you mentioned
Oh, it's ok, while they don't bother me, i guess they weren't present in the chinese version that was released without a source code. I still love your work, and the fact that an update is available (and properly preserved) is nice enough
I'll be waiting for a hopefully fully-connected version of your update with FDS support.
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sindrik
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by sindrik » Sun Mar 13, 2016 12:03 am
How to apply the .patch to the source? to make a build for wii, for example
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emu_kidid
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by emu_kidid » Sun Mar 13, 2016 2:21 am
Take the latest source from the official repo and right click the .patch and have something like Tortoise SVN/GIT apply it for you.
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sindrik
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by sindrik » Sun Mar 13, 2016 6:38 pm
emu_kidid wrote:Take the latest source from the official repo and right click the .patch and have something like Tortoise SVN/GIT apply it for you.
Thanks again, emu_kidid. Excuse the noobness
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sindrik
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by sindrik » Mon Mar 14, 2016 7:04 am
emu_kidid wrote:Take the latest source from the official repo and right click the .patch and have something like Tortoise SVN/GIT apply it for you.
Mr emu_kidid, a fella trying to update the emulator had the following problem:
have you been able to patch the source files with emu-kids 3.3.5VM patch?
i've tried both the "3.3.4.zip" file from the releases and the "master.zip" file from the main page from dborth github page
and on both i get the "folder is not working copy" error from tortuoiseSVN
can some one link the 3.3.4 source files patched or tell me how to properly apply he patch
the i can port the changes to create a new "3.3.6" version
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tueidj
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by tueidj » Mon Mar 14, 2016 11:13 am
Checkout the source code using SVN, don't download it as a .zip...
Otherwise if someone can't figure out how to manually apply a patch they probably shouldn't be bothering to compile it themselves.
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sindrik
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by sindrik » Tue Mar 15, 2016 1:00 am
tueidj wrote:Checkout the source code using SVN, don't download it as a .zip...
Otherwise if someone can't figure out how to manually apply a patch they probably shouldn't be bothering to compile it themselves.
Well, some people don't know everything, but have the desire to learn. Besides, he has been doing a great job updating this lost emulators with some nice features. Thanks again for your work with this FCEUX update emu_kidid, problem was solved anyway.
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tueidj
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by tueidj » Tue Mar 15, 2016 2:48 am
You don't learn by compiling, you learn by looking at the code.
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sindrik
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by sindrik » Fri Apr 22, 2016 3:10 am
For those around here interested in fixing fds support, just use a working fds.cpp, like the one on Github, and replace it. This fix was discovered by Burnt_Lasagna at gbatemp.
https://github.com/dborth/fceugc/blob/m ... ra/fds.cpp
Nes zapper games are unplayable on wii, since pointing with the wiimote does not work.