Game Boy Interface
-
- Posts: 2
- Joined: Wed Apr 18, 2018 3:48 pm
Re: Game Boy Interface
So when making a movie via Bizhawk (Gambatte core for GB/GBC and mGBA core for GBA), the input timestamps would be the Input Log? Also are the cycles referring to the frame count from power-on (with GBA Bios screen) or is it something else entirely?
I do apologize and thank you for taking up your time to answer my questions! I understand that you likely have more important things that would take higher priority than this. :3
I do apologize and thank you for taking up your time to answer my questions! I understand that you likely have more important things that would take higher priority than this. :3
Re: Game Boy Interface
It refers to the CPU cycle count.
-
- Posts: 18
- Joined: Tue May 17, 2016 4:36 am
Re: Game Boy Interface
Just wanted to post an update in that I downloaded the latest package and tried again on the regular "gbihf.dol" driver and was able to dial in perfect pixels on the OSSC this time around. New settings:
gbihf.dol:
Video LPF = 35 MHz (still the perfect setting for official component cables)
Line4X mode = 320x240 optimal
Sync Opt.:
Analog sync LPF = 2.5 MHz (max)
Advance timing (320x240):
H. samplerate = 433
H. synclen = 31
H. backporch = 54
H. active = 320 (to give more standard footprint on the output)
Sampling opt.:
Sampling Phase = 168 degrees (this will differ from console to console).
Edit: It's still note quite as stable on the left and right edge of the screen as can be dialed in with the "gbihf-gcvideox" driver. On that one, I did a color sample from each side under the same settings as above, and found that a sampling phase of 225 gave me almost perfect edge-to-edge results.
gbihf.dol:
Video LPF = 35 MHz (still the perfect setting for official component cables)
Line4X mode = 320x240 optimal
Sync Opt.:
Analog sync LPF = 2.5 MHz (max)
Advance timing (320x240):
H. samplerate = 433
H. synclen = 31
H. backporch = 54
H. active = 320 (to give more standard footprint on the output)
Sampling opt.:
Sampling Phase = 168 degrees (this will differ from console to console).
Edit: It's still note quite as stable on the left and right edge of the screen as can be dialed in with the "gbihf-gcvideox" driver. On that one, I did a color sample from each side under the same settings as above, and found that a sampling phase of 225 gave me almost perfect edge-to-edge results.
Re: Game Boy Interface
For memory card boot disc:
- Added SD card support.
- Fixed compatibility with CLI append hack.
Re: Game Boy Interface
Hey Extrems,
I got a question not related to the rumble function this time
Your multiboot works really well to dump my GBA games rom and save, but is there a way to dump GB/GBC roms the same way ?
I've been looking around but couldn't find anything relevant.
Thank you
I got a question not related to the rumble function this time

Your multiboot works really well to dump my GBA games rom and save, but is there a way to dump GB/GBC roms the same way ?
I've been looking around but couldn't find anything relevant.
Thank you

Re: Game Boy Interface
I wish, but a cartridge protocol difference make this impossible.
Dumping using the N64 Controller + Transfer Pak is still on my bucket list.
Dumping using the N64 Controller + Transfer Pak is still on my bucket list.
Re: Game Boy Interface
I see, thanks for the informationExtrems wrote:I wish, but a cartridge protocol difference make this impossible.
Dumping using the N64 Controller + Transfer Pak is still on my bucket list.

I guess using a GC-GBA cable and the GB/GBC game inside the GBA would be the same?
-
- Posts: 4
- Joined: Mon Apr 23, 2018 11:43 pm
Re: Game Boy Interface
I need some help, I've been looking everywhere and I apologize if the answer is already in the thread. I'm trying to use my GBA as a controller and it appears that R is mapped to Start and L is mapped to select. I'm using the latest release with the framemeister .dol. Again I'm sorry if this was already answered.
Re: Game Boy Interface
You're likely using control type B. The Game Boy Player Start-up Disc's controller setting carry over.
-
- Posts: 4
- Joined: Mon Apr 23, 2018 11:43 pm
Re: Game Boy Interface
Thank you so much for replying! I don't own a Gameboy Player Disc and I've haven't changed any settings. I extracted to the SD Card and I just selected "gbisr-xrgb" and it boots up. I don't have an opportunity to change any settings or whatnot.
Re: Game Boy Interface
You need to add "--control=0" to the CLI file.
-
- Posts: 4
- Joined: Mon Apr 23, 2018 11:43 pm
Re: Game Boy Interface
Thank you so much for taking the time out to help me. Your software is incredible, thank you again! I can't wait to play some Pokémon with my little one.
Re: Game Boy Interface
Can you record a movie in the Standard Edition? If so, how?
Re: Game Boy Interface
You pass "--movie-record" then press reset to save. It's saved in the GBI folder as "XXXXXXXX.TXT" incrementing.
Re: Game Boy Interface
For speedrunning edition:
- Added Super Game Boy color palette setting.
- Added Super Game Boy color palette setting.
Re: Game Boy Interface
What is the command to put in DCP for zoom? I want to use GBi ull and found out the settings are all in the .DCP file. What are the command to put zoom? WHat are all the commands actually.
Re: Game Boy Interface
First off, GBI ULL no longer exists, and didn't support zoom.
Second, all arguments are listed in the opening post.
Second, all arguments are listed in the opening post.
Re: Game Boy Interface
OK sorry. my mistake. I had a old version on this sd card. played a bit then forgot about it. I want to play more of it now. What I did is get the new files and just copyed them over without looking at them lol. That is why i still have it. gbisr-xrgb is the one to boot right? I got a framemister with s-video cables.
-
- Posts: 4
- Joined: Mon Apr 23, 2018 11:43 pm
Re: Game Boy Interface
Yes, and the gbisr-xrgb.cli file is where you add the agruements for additional features.
-
- Posts: 10
- Joined: Thu May 10, 2018 8:26 am
Re: Game Boy Interface
Is there anywhere one could go to find release notes for GBI?
Re: Game Boy Interface
They're scattered over the thread, as seen above. They'll be in one place once it's eventually ported to the GC-Forever wiki.
Re: Game Boy Interface
I finally started migrating to the wiki, you can see the progress here:
https://www.gc-forever.com/wiki/index.p ... rd_Edition
https://www.gc-forever.com/wiki/index.p ... ng_Edition
https://www.gc-forever.com/wiki/index.p ... ty_Edition
https://www.gc-forever.com/wiki/index.p ... _Interface
https://www.gc-forever.com/wiki/index.p ... rd_Edition
https://www.gc-forever.com/wiki/index.p ... ng_Edition
https://www.gc-forever.com/wiki/index.p ... ty_Edition
https://www.gc-forever.com/wiki/index.p ... _Interface
-
- Posts: 10
- Joined: Thu May 10, 2018 8:26 am
Re: Game Boy Interface
Very cool, and super helpful. Thank you 
Christin

Christin
Re: Game Boy Interface
- Fixed rumble protocol handshake.
- Changed default aspect ratio for progressive scan to 16:9.