Game Boy Interface
Re: Game Boy Interface
For the standard edition, the only difference from the default settings would be the zoom level. 960i is NTSC.
Re: Game Boy Interface
So I set the standard resolution to 960i then?, change the zoom level according to the wiki and set the format as NTSC? thats it?
Re: Game Boy Interface
That's doing the same as the preset and won't get you anywhere.
Re: Game Boy Interface
okay then I'm not understanding something here... Am I supposed to tweak the standard edition in my case? because as I stated before, using the GCHD preset wont even give me a signal to my TV saying "resolution is not supported".
and I can't do 240p apparently either so the obvious choice would be using NTSC 480p, but what else after that in the standard DOL settings?
Re: Game Boy Interface
Nothing. Just use the defaults. NTSC 480p is already the default.
Re: Game Boy Interface
Ah I see. One more question, you know how in standard you have those controls like the L & R to zoom in and zoom out and the other controls, are they going to be added in the HF edition in the future?
Re: Game Boy Interface
It's not possible to implement zooming in a useful capacity without breaking the 4:4:4 specification (which is broken by GCVideo anyway), and then it wouldn't have any reason to exist.
Re: Game Boy Interface
I see. Thank you for the response.
Re: Game Boy Interface
I ran the three different versions of GBI (sr, hf, regular) and somehow the button mapping got permanently messed up no matter which version I use now, possibly because one of the versions I ran had a preset maybe? In short, the L and R buttons on both my Wavebird and GBA wired into my Gamecube act as start and select and the X and Y on my Wavebird are acting as L and R instead. I was trying to figure out if there was something in the cli file that could return the mapping to normal but I can't figure out how to actually make the change and append the cli file onto the gci file for GBi. For reference, I use my soft-modded Wii with GCMM to transfer the files from my pc -> sd card -> wii -> gamecube memory card and boot into Swiss or directly into GBi through a save hack of 007: Agent Under Fire. Thanks!
Re: Game Boy Interface
There's a bug in upstream libogc where mounting a memory card will corrupt the Game Boy Player Start-up Disc settings, so you're now on control type B.
The standard edition only has one control scheme and can't be affected by this.
The standard edition only has one control scheme and can't be affected by this.
Re: Game Boy Interface
Thanks for the quick reply. Is it possible to play using hf with the correct control scheme? I've tried deleting everything from the memory cards, redownloading the hf from the site again but I have the same problem as if the control scheme is hard coded onto the hardware or something. I was able to to play using the normal scheme until I ran sr for the first time with a preset I think. Any ideas?
Re: Game Boy Interface
The only way to fix it without changing the setting with the Game Boy Player Start-up Disc, or clearing the system's battery-backed SRAM, and never using a memory card in Swiss again, is by appending command-line arguments to the executable.
Re: Game Boy Interface
Would a next libogc update be able to fix this issue so the subsequent GBI updates will correct this?
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
Re: Game Boy Interface
GBI doesn't use upstream libogc, nor does it mount memory cards (yet). It's already been fixed for years in its fork.
Re: Game Boy Interface
I created a cli using the argument:
--control=0
--
I appended the cli to the dol, then dol2gci but still having the issue in-game with the controller being type B. Is there something wrong with the argument?
Re: Game Boy Interface
Then I still can't figure out why the hardware is not accepting the change back to control type A using that process with the custom appended .gci file. Would someone on the forum here kindly create a .gci for gbihf to force control type A that I could try? Thanks!
Re: Game Boy Interface
It's not the hardware, this is all software level.
Re: Game Boy Interface
That's good to know but I need a solution 

Re: Game Boy Interface
I've now added validation for the Game Boy Player Start-up Disc settings. It should catch at least some cases.
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- Posts: 10
- Joined: Wed Aug 28, 2019 1:16 pm
Re: Game Boy Interface
Greetings,
I'm using a Carby 2.4c - GBi - and GC w/ GBP
Is there any way via Swiss or CLI, to adjust individual color settings? I'm experiencing over saturation in the green and yellow spectrum. I don't want to adjust my TV, b/c all other consoles look great, but I'd love to be able to dial back the green a bit.
Thanks in advance for any suggestions.
I'm using a Carby 2.4c - GBi - and GC w/ GBP
Is there any way via Swiss or CLI, to adjust individual color settings? I'm experiencing over saturation in the green and yellow spectrum. I don't want to adjust my TV, b/c all other consoles look great, but I'd love to be able to dial back the green a bit.
Thanks in advance for any suggestions.
Re: Game Boy Interface
Which edition are you using? Try the GBA color matrix.
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- Posts: 10
- Joined: Wed Aug 28, 2019 1:16 pm
Re: Game Boy Interface
Hi Extrems, as always, thank you for your incredible work.
I've been playing around with all three, but mostly been using the Standard Edition (using your latest build). I was changing options via Swiss, wasn't seeing a lot of results with the Matrix/gamma/contrast options. I then started loading GBi with the CLI and now the magic is happening. I've dialed down the saturation using the Carby, but by the time the green looks decent then the reds and blues look washed out.
My current CLI for the Standard GBi is:
--aspect=16:9
--scan-mode=480p60
--zoom=2.5
--overlay=frame-srgb.tpl.gz
--scaler=oversample
--dither=none
--matrix=identity
--input-gamma=1.
--output-gamma=1.
--contrast=.78125
--sound=analog=.000148021979839541018009185791015625:.00029604395967908203601837158203125:.000148021979839541018009185791015625:-1.965293407440185546875:.965885460376739501953125
--no-osd
--
I've been playing around with all three, but mostly been using the Standard Edition (using your latest build). I was changing options via Swiss, wasn't seeing a lot of results with the Matrix/gamma/contrast options. I then started loading GBi with the CLI and now the magic is happening. I've dialed down the saturation using the Carby, but by the time the green looks decent then the reds and blues look washed out.
My current CLI for the Standard GBi is:
--aspect=16:9
--scan-mode=480p60
--zoom=2.5
--overlay=frame-srgb.tpl.gz
--scaler=oversample
--dither=none
--matrix=identity
--input-gamma=1.
--output-gamma=1.
--contrast=.78125
--sound=analog=.000148021979839541018009185791015625:.00029604395967908203601837158203125:.000148021979839541018009185791015625:-1.965293407440185546875:.965885460376739501953125
--no-osd
--
Re: Game Boy Interface
Of course it'd be oversaturated, you're using the identity matrix. "--scan-mode=480p60" is also not valid, nor is "--scaler=oversample".CarnalDevices wrote: ↑Wed Aug 28, 2019 2:30 pmHi Extrems, as always, thank you for your incredible work.
I've been playing around with all three, but mostly been using the Standard Edition (using your latest build). I was changing options via Swiss, wasn't seeing a lot of results with the Matrix/gamma/contrast options. I then started loading GBi with the CLI and now the magic is happening. I've dialed down the saturation using the Carby, but by the time the green looks decent then the reds and blues look washed out.
My current CLI for the Standard GBi is:
--aspect=16:9
--scan-mode=480p60
--zoom=2.5
--overlay=frame-srgb.tpl.gz
--scaler=oversample
--dither=none
--matrix=identity
--input-gamma=1.
--output-gamma=1.
--contrast=.78125
--sound=analog=.000148021979839541018009185791015625:.00029604395967908203601837158203125:.000148021979839541018009185791015625:-1.965293407440185546875:.965885460376739501953125
--no-osd
--
You can't use a color matrix with those gamma settings either.
Re: Game Boy Interface
It's no use trawling the forums.
The example you based off of is this: https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition#Mimicking
The options and their defaults are here: https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition#Options
The color matrices can be compared at a glance here: https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition#Color_matrix
If you can bear more accurate settings, see this: https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition#Color_emulation
The example you based off of is this: https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition#Mimicking
The options and their defaults are here: https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition#Options
The color matrices can be compared at a glance here: https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition#Color_matrix
If you can bear more accurate settings, see this: https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition#Color_emulation