Mario Kart: Double Dash (GCN/AR/PAL)
Moderator: Ralf@gc-forever
Re: Mario Kart: Double Dash (GCN/AR/PAL)
possible to make a code to increase shell spin animation speed & disable their flip animation?
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Disable Red/Green/Bowser Shell Flip Anim [Ralf]
57U5-GWBX-E0MD7
WFWP-RR6X-0RMJ8
PCJK-V4Y5-T4UYJ
Slow Red/Green/Bowser Shell Rotation [Ralf]
2F81-PPW5-B4T6W
5ZKN-Y4ZE-QRMAX
Fast Red/Green/Bowser Shell Rotation [Ralf]
3EYE-18T6-FMPNG
F3W0-87BP-7C6MY
Disable Red/Green/Bowser Shell Rotation [Ralf]
J0NM-B7Y3-7A9T1
MPE3-2PPV-1F5FF
Red/Green/Bowser Shell Spin Speed Modifier [Ralf]
043D3C50 xxxxxxxx
xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Awesome thanks for these ralf, but i encounter a bug with the disable flip anim code. the shells dont orient properly to hills n high surfaces, and depending where you shoot it from, they will be moving on an angle. is this fixable?
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
@adro.duke: The new version of the Disable Shell Flip Anim code below should be working fine now.
Code: Select all
Disable Red/Green/Bowser Shell Flip Anim v2 [Ralf]
7UVU-59JT-8NJXC
ND6A-VBFH-8Q71H
Red/Green/Bowser Shell Flip Anim Always Enabled [Ralf]
03TF-96XM-T23ZM
UU79-N8A3-65WCA
Slow Red/Green Fireball Rotation [Ralf]
B3VU-TKZ3-6XH29
M9CK-05DR-J31M4
Fast Red/Green Fireball Rotation [Ralf]
AGYY-40H5-4BD49
H63D-KC9N-GB41D
Disable Red/Green Fireball Rotation [Ralf]
R3F9-NPXW-8KMUV
G63V-P4T1-Q4EJ7
Red/Green Fireball Spin Speed Modifier [Ralf]
043D3D6C xxxxxxxx
xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.35)
Slow Birdo/Yoshi Egg Rotation [Ralf]
Z2RX-J167-FKPTT
WRA9-TBDQ-7HAZ5
Fast Birdo/Yoshi Egg Rotation [Ralf]
V6QH-6143-DQM2V
BW5Z-TNK3-4K6N4
Disable Birdo/Yoshi Egg Rotation [Ralf]
J08Z-ZMCX-F5G9Y
W8HX-10ED-W34MB
Birdo/Yoshi Egg Spin Speed Modifier [Ralf]
043DA5AC xxxxxxxx
xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.35)
Golden Mushroom Size Modifier [Ralf]
043D3E60 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Heart Size Modifier [Ralf]
043D4370 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Mushroom Size Modifier [Ralf]
043D3E58 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Star Size Modifier [Ralf]
043D3E68 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Thunderbolt Size Modifier [Ralf]
043D4178 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Dropped Item Size Modifier [Ralf]
043DA044 xxxxxxxx
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3.0)
Really Big Dropped Items [Ralf]
CJ6J-QV7R-RB5VC
GY66-G900-5X9J5
Spiny Shell: Thermonuclear Blast [Ralf]
HZ3V-33WT-3Z6A9
NJW4-PTG6-RJ5YM
9MUA-9RCV-VY73V
4DJR-QVFZ-HHC40
00HX-XYRN-C4EEA
Spiny Shell Always Attacks Last Placed Kart [Ralf]
F98T-XKF7-Y72FC
7V95-ETXB-ZEWFN
26U8-8DK3-VUWJ5
GGTU-H6X4-WE17K
Peach: Shorter Hair [Ralf]
3KR0-Z821-9X5J1
AFT8-UCPU-KC6CJ
Peach: Longer Hair [Ralf]
N7A9-3W20-3DB4U
HMT8-4VCB-RAW3D
Daisy: Shorter Hair [Ralf]
DAG8-W60B-GJ3PB
KC63-YGNU-6HARA
Daisy: Longer Hair [Ralf]
Y7J9-YBAN-PWAQE
EYGM-N1QR-YWFG0
Re: Mario Kart: Double Dash (GCN/AR/PAL)
you're star Ralf, thank you so much for these
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Global Kart Engine Sound Modifier [Ralf]
04112270 38A000xx
04112274 48000060
xx = Engine Sound Type
00 - Engine Type 1 (DK Jumbo, Barrel Train)
01 - Engine Type 2 (Red/Green Fire, Bullet Blaster)
02 - Engine Type 3 (Koopa King)
03 - Engine Type 4 (Goo-Goo/Rattle Buggy)
04 - Engine Type 5 (Heart/Bloom Coach, Boo/Piranha Pipes)
05 - Engine Type 6 (Koopa Dasher, Para Wing)
06 - Engine Type 7 (Turbo Yoshi/Birdo, Toad/Toadette Kart)
07 - Engine Type 8 (Wario Car, Waluigi Racer)
08 - Engine Type 9 (Parade Kart)
Individual Kart Engine Sound Modifier Codes
Red Fire Engine Sound Modifier [Ralf]
04353590 801122xx
xx = Engine Sound ID (Default: 98 - Engine Type 2)
DK Jumbo Engine Sound Modifier [Ralf]
04353594 801122xx
xx = Engine Sound ID (Default: 90 = Engine Type 1)
Turbo Yoshi Engine Sound Modifier [Ralf]
04353598 801122xx
xx = Engine Sound ID (Default: C0 - Engine Type 7)
Koopa Dasher Engine Sound Modifier [Ralf]
0435359C 801122xx
xx = Engine Sound ID (Default: B8 - Engine Type 6)
Heart Coach Engine Sound Modifier [Ralf]
043535A0 801122xx
xx = Engine Sound ID (Default: B0 - Engine Type 5)
Goo-Goo Buggy Engine Sound Modifier [Ralf]
043535A4 801122xx
xx = Engine Sound ID (Default: A8 - Engine Type 4)
Wario Car Engine Sound Modifier [Ralf]
043535A8 801122xx
xx = Engine Sound ID (Default: C8 - Engine Type 8)
Koopa King Engine Sound Modifier [Ralf]
043535AC 801122xx
xx = Engine Sound ID (Default: A0 - Engine Type 3)
Green Fire Engine Sound Modifier [Ralf]
043535B0 801122xx
xx = Engine Sound ID (Default: 98 - Engine Type 2)
Barrel Train Engine Sound Modifier [Ralf]
043535B4 801122xx
xx = Engine Sound ID (Default: 90 - Engine Type 1)
Turbo Birdo Engine Sound Modifier [Ralf]
043535B8 801122xx
xx = Engine Sound ID (Default: C0 - Engine Type 7)
Para Wing Engine Sound Modifier [Ralf]
043535BC 801122xx
xx = Engine Sound ID (Default: B8 - Engine Type 6)
Bloom Coach Engine Sound Modifier [Ralf]
043535C0 801122xx
xx = Engine Sound ID (Default: B0 - Engine Type 5)
Rattle Buggy Engine Sound Modifier [Ralf]
043535C4 801122xx
xx = Engine Sound ID (Default: A8 - Engine Type 4)
Waluigi Racer Engine Sound Modifier [Ralf]
043535C8 801122xx
xx = Engine Sound ID (Default: C8 - Engine Type 8)
Bullet Blaster Engine Sound Modifier [Ralf]
043535CC 801122xx
xx = Engine Sound ID (Default: 98 - Engine Type 2)
Toad Kart Engine Sound Modifier [Ralf]
043535D0 801122xx
xx = Engine Sound ID (Default: C0 - Engine Type 7)
Toadette Kart Engine Sound Modifier [Ralf]
043535D4 801122xx
xx = Engine Sound ID (Default: C0 - Engine Type 7)
Boo Pipes Engine Sound Modifier [Ralf]
043535D8 801122xx
xx = Engine Sound ID (Default: B0 - Engine Type 5)
Piranha Pipes Engine Sound Modifier [Ralf]
043535DC 801122xx
xx = Engine Sound ID (Default: B0 - Engine Type 5)
Parade Kart Engine Sound Modifier [Ralf]
043535E0 801122xx
xx = Engine Sound ID (Default: D0 - Engine Type 9)
Engine Sound IDs
90 - Engine Type 1 (DK Jumbo, Barrel Train)
98 - Engine Type 2 (Red/Green Fire, Bullet Blaster)
A0 - Engine Type 3 (Koopa King)
A8 - Engine Type 4 (Goo-Goo/Rattle Buggy)
B0 - Engine Type 5 (Heart/Bloom Coach, Boo/Piranha Pipes)
B8 - Engine Type 6 (Koopa Dasher, Para Wing)
C0 - Engine Type 7 (Turbo Yoshi/Birdo, Toad/Toadette Kart)
C8 - Engine Type 8 (Wario Car, Waluigi Racer)
D0 - Engine Type 9 (Parade Kart)
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hey Ralf, one more little request, are you able to split the shell spin speed modifier for each shell, i only wanted to edit the green & red shell. thanks in advance
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- Posts: 1
- Joined: Sun Feb 14, 2021 7:28 pm
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hey guys! Forgive my ignorance- Where do I paste these codes to make them run? I'm trying to play MCDD over Dolphin netplay and the Gecko cheat code editor can't parse them, so I must be in the wrong place. I'm trying to run the Kart X Fullscreen code from page 6 of this thread.
Ralf@gc-forever wrote: ↑Thu Dec 10, 2020 6:05 pmCode: Select all
Kart 1: Fullscreen (Multi-Player GP/VS Modes - Netplay) [Ralf] 6RY5-JH5E-89EFU 70PB-XKA1-78Z06 5PFW-BEGZ-H4K4U 73DJ-ETX9-UNJ8E TNWH-QNDY-3QGPB 4WQ2-KN46-AARHF 5TGY-9C4Q-28RDC WEW9-14W7-0X4QV 52VK-04BR-6NCB0 3KZP-7WPJ-D45Y3
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Sorry, one other minor request on top of the separate spin speed 1 is you know how the fireballs destroys smaller items, what i have noticed is when you first shoot the FB's they go straight through the items instead of destroying them. is that fixable?
Re: Mario Kart: Double Dash (GCN/AR/PAL)
In a future AR code, is there a way that you can include the course hazards from single-player mode, but not bringing the active background environment and NPCs so that it can run well in three modes of Multi-player Grand Prix, Versus, and LAN Mode?
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Red/Green/Bowser Shell Spin Speed Modifier v2 [Ralf]
04004420 C02D8A10
04004424 8003007C
04004428 28000003
0400442C 40800014
04004430 5400103A
04004434 3CA08000
04004438 60A54444
0400443C 7C25042E
04004440 48209E28
04004444 xxxxxxxx
04004448 yyyyyyyy
0400444C zzzzzzzz
0420E264 4BDF61BC
xxxxxxxx = Green Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
yyyyyyyy = Bowser Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
zzzzzzzz = Red Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
AI Karts: Moderate Use Of Items [Ralf]
VJNV-76N4-Y906M
B715-DYP6-5TKMG
J3V8-H7ZD-HEY7A
T05C-W6JC-XH0WU
ZN1Q-NP7M-U4NE9
P7NG-8N1X-57VGB
3WHD-Q0KJ-N0GCK
P36H-KYFP-MXA64
RWUW-AG2D-PHM54
9NZP-PW44-1MVX9
3R93-4VQE-GRYC2
QXGQ-ZD88-RHKMV
JZ1R-RR6T-J8X8D
AI Karts: Aggressive Use Of Items [Ralf]
0A3G-JTTH-CYTE2
WTCT-2NZ7-ZXD5G
J7PF-VRCQ-0TUUT
YTV5-TZUV-RDXWH
8M9M-DZW0-G7996
6QUX-U68B-WF616
2K72-YUMF-CB9VX
8XBQ-K04P-453T4
UKYF-RP0E-77UYK
EFCU-XW5T-W15Y9
WAPW-4C2B-CMHWZ
D1ZK-F63J-9VXRX
VQ9U-408X-H54F0
AI Karts: Green/Bowser Shell & Green/Red Fireballs Use Rate Modifier [Ralf]
04241DE0 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)
AI Karts: Red Shell Use Rate Modifier [Ralf]
042421D8 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)
AI Karts: Banana, Giant Banana & Fake Item Box Use Rate Modifier [Ralf]
04242540 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00F0 = 1/240)
AI Karts: Mushroom Use Rate Modifier [Ralf]
04242690 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts: Star Use Rate Modifier [Ralf]
04242B24 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts: Chain Chomp Use Rate Modifier [Ralf]
04242CC4 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts: Bob-omb Use Rate Modifier [Ralf]
042422E8 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)
AI Karts: Heart, Spiny Shell & Thunderbolt Use Rate Modifier [Ralf]
04242C38 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)
AI Karts: Birdo/Yoshi Egg Use Rate Modifier [Ralf]
04242344 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)
AI Karts: Golden Mushroom Use Rate Modifier [Ralf]
04242974 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 003C = 1/60)
AI Karts: Triple Red/Green Shells Use Rate Modifier [Ralf]
04241F24 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)
AI Karts: Triple Mushrooms Use Rate Modifier [Ralf]
042427EC 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts Never Throw Items To The Back [Ralf]
PQKK-U4MP-Q9P8F
2PCR-Z8ER-2TD3F
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Awesome, thanks for these Ralf, ai item usage codes are awesome. but, u had no luck on the fireballs fix where they don't destroy anything when you first shoot them?
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Can the long/short hair code be created for Toadette?
Ralf@gc-forever wrote: ↑Sun Feb 07, 2021 5:12 pmCode: Select all
Disable Red/Green/Bowser Shell Flip Anim [Ralf] 57U5-GWBX-E0MD7 WFWP-RR6X-0RMJ8 PCJK-V4Y5-T4UYJ Slow Red/Green/Bowser Shell Rotation [Ralf] 2F81-PPW5-B4T6W 5ZKN-Y4ZE-QRMAX Fast Red/Green/Bowser Shell Rotation [Ralf] 3EYE-18T6-FMPNG F3W0-87BP-7C6MY Disable Red/Green/Bowser Shell Rotation [Ralf] J0NM-B7Y3-7A9T1 MPE3-2PPV-1F5FF Red/Green/Bowser Shell Spin Speed Modifier [Ralf] 043D3C50 xxxxxxxx xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
Re: Mario Kart: Double Dash (GCN/AR/PAL)
hey Ralf, you know how the fireballs destroys smaller items, what i have noticed is when you first shoot the FB's they go straight through the items instead of destroying them. is that fixable where u make them destroy the items the instant they are shot?
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Yo Ralf, you know how the left side of the screen shows the drivers and it has a color barrier (red) around player one and grey around CPU? Is it possible for a code that makes CPU's have color coded barriers as well instead of grey?
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Red/Green Fireballs Item Collision Fix [Ralf]
N6BA-U5B6-YBEHJ
6J6C-Q9XN-WXDE5
CWG3-E6TD-5K0NN
GQUP-374G-F39K8
JEC3-GZ2B-UWEG7
HUD Drivers Indicator: Green Player Kart 1 Frames [Ralf]
288D-DKV1-GY289
HB4U-VTBR-FA5HZ
RRN1-9BFN-8XHNA
RYF8-VKK6-YZD0N
HXD4-6828-T5U7X
HUD Drivers Indicator: Player Kart 1 Frame Color Modifier [Ralf]
0414ED10 392000r1
0414ED14 380000g1
0414ED18 386000b1
0414ED1C 394000r2
0414ED20 388000g2
0414ED24 38A000b2
r1 = Frame Color 1 Red (00 .. FF)
g1 = Frame Color 1 Green (00 .. FF)
b1 = Frame Color 1 Blue (00 .. FF)
r2 = Frame Color 2 Red (00 .. FF)
g2 = Frame Color 2 Green (00 .. FF)
b2 = Frame Color 2 Blue (00 .. FF)
Defaults:
r1g1b1 = FF505D (Light Red)
r2g2b2 = 803746 (Dark Red)
HUD Drivers Indicator: Yellow Player Kart 2 Frames [Ralf]
WJGG-2EZ2-570DW
5EQV-D3DY-DHF9A
HQB9-M6AE-4BQYA
02E3-G5NZ-WK5TM
JF4N-DTAM-7HY2A
VG23-ABKA-HT9C1
HUD Drivers Indicator: Player Kart 2 Frame Color Modifier [Ralf]
0414ED4C 48000020
0414ED6C 392000r1
0414ED70 380000g1
0414ED78 386000b1
0414ED74 394000r2
0414ED7C 388000g2
0414ED80 38A000b2
r1 = Frame Color 1 Red (00 .. FF)
g1 = Frame Color 1 Green (00 .. FF)
b1 = Frame Color 1 Blue (00 .. FF)
r2 = Frame Color 2 Red (00 .. FF)
g2 = Frame Color 2 Green (00 .. FF)
b2 = Frame Color 2 Blue (00 .. FF)
Defaults:
r1g1b1 = 0096FF (Light Blue)
r2g2b2 = 004080 (Dark Blue)
HUD Drivers Indicator: Blue CPU Kart Frames [Ralf]
4054-Y204-PBRZZ
RGET-EW6F-3WN6U
MUAJ-60ZU-65N5H
Z4D8-2XUK-E9ZT0
GT5M-MQVR-PHCKC
HZ75-VQMN-67M66
5VV7-HPUY-QRMWX
HUD Drivers Indicator: CPU Kart Frame Color Modifier [Ralf]
0414EB24 392000r1
0414EB2C 394000g1
0414EB34 392000b1
0414EC4C 392000r2
0414EC54 394000g2
0414EC5C 392000b2
r1 = Partner Frame Color Red (00 .. FF)
g1 = Partner Frame Color Green (00 .. FF)
b1 = Partner Frame Color Blue (00 .. FF)
r2 = Driver Frame Color Red (00 .. FF)
g2 = Driver Frame Color Green (00 .. FF)
b2 = Driver Frame Color Blue (00 .. FF)
Defaults:
r1g1b1 = 505064 (Dark Grey)
r2g2b2 = 505064 (Dark Grey)
HUD Drivers Indicator: Use Always CPU Kart Frames [Ralf]
YM64-XYZU-199WD
9WBX-NFUF-K7N6N
HUD Drivers Indicator: Use Always Player Kart 1 Frames [Ralf]
MQ0F-XCQQ-K0Q02
FE7F-2XQ7-U4666
HUD Drivers Indicator: Disable Pulsating Player Kart 1 Frames [Ralf]
X6TQ-PVEC-6K6WU
2W2Q-7TR0-9W3H9
U9ZW-BE9B-PQXGH
GZU3-8P8G-3BEZM
5FM2-Z5WC-5KY8G
P8M7-E2BX-GM7YJ
HUD Drivers Indicator: Use Always Player Kart 2 Frames [Ralf]
4V44-VG4T-YA25P
EX6E-NV8U-W3DHW
HUD Drivers Indicator: Disable Pulsating Player Kart 2 Frames [Ralf]
EZBH-278Q-WBDE6
2W2Q-7TR0-9W3H9
U9ZW-BE9B-PQXGH
GZU3-8P8G-3BEZM
5FM2-Z5WC-5KY8G
HMHB-PDBB-0UMB7
FHZ3-QQJJ-0QK7P
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Awesome thank you so much ralf, although sometimes when i shoot the fireballs back n a red shell is coming for me, it still goes through it still n does not destroy it. but if it's the best it can be, then thats all good, still a massive improvement.
Re: Mario Kart: Double Dash (GCN/AR/PAL)
thank you so much Ralf!
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hello!
Great job with the codes, I have really been enjoying time.
However I seem to have run into a problem regarding the "drop rate"/probability of getting a weapon out boxes. I have managed to change the probabilities, however when I for instance change the probability of getting the Bomb (which only Wairo, Waluigi Boo and Piranha are able to get in the vanilla game), the result is that all characters are now able to get that weapon, which they were not able to prior to the change.
Am I missing something? To clarify: I would like to change the probability of getting a certain weapon, but I would also still like the game to limit certain weapons to certain characters.
Great job with the codes, I have really been enjoying time.
However I seem to have run into a problem regarding the "drop rate"/probability of getting a weapon out boxes. I have managed to change the probabilities, however when I for instance change the probability of getting the Bomb (which only Wairo, Waluigi Boo and Piranha are able to get in the vanilla game), the result is that all characters are now able to get that weapon, which they were not able to prior to the change.
Am I missing something? To clarify: I would like to change the probability of getting a certain weapon, but I would also still like the game to limit certain weapons to certain characters.
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Some code ideas (if possible)
High gravity, Fast/Slow canon (DK Mountain, Rainbow Road, etc), high knockback items (shells, FIB, etc), major knockback with collision (karts only), balloons in grand prix, shine sprite in grand prix, Toadette long/short pigtails (like peach and daisy code), and boost panel short/long duration
High gravity, Fast/Slow canon (DK Mountain, Rainbow Road, etc), high knockback items (shells, FIB, etc), major knockback with collision (karts only), balloons in grand prix, shine sprite in grand prix, Toadette long/short pigtails (like peach and daisy code), and boost panel short/long duration
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Can you increase the speed of train in Baby Park ?
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Goo-Goo Buggy Stat Stars Modifier (GFX Only) [Ralf]
02338288 0000ssaa
0033828A 000000ww
Rattle Buggy Stat Stars Modifier (GFX Only) [Ralf]
0033828B 000000ss
0233828C 0000aaww
Koopa Dasher Stat Stars Modifier (GFX Only) [Ralf]
0233828E 0000ssaa
00338290 000000ww
Para Wing Stat Stars Modifier (GFX Only) [Ralf]
00338291 000000ss
02338292 0000aaww
Barrel Train Stat Stars Modifier (GFX Only) [Ralf]
02338294 0000ssaa
00338296 000000ww
Bullet Blaster Stat Stars Modifier (GFX Only) [Ralf]
00338297 000000ss
02338298 0000aaww
Toad Kart Stat Stars Modifier (GFX Only) [Ralf]
0233829A 0000ssaa
0033829C 000000ww
Toadette Kart Stat Stars Modifier (GFX Only) [Ralf]
0033829D 000000ss
0233829E 0000aaww
Red Fire Stat Stars Modifier (GFX Only) [Ralf]
023382A0 0000ssaa
003382A2 000000ww
Green Fire Stat Stars Modifier (GFX Only) [Ralf]
003382A3 000000ss
023382A4 0000aaww
Heart Coach Stat Stars Modifier (GFX Only) [Ralf]
023382A6 0000ssaa
003382A8 000000ww
Bloom Coach Stat Stars Modifier (GFX Only) [Ralf]
003382A9 000000ss
023382AA 0000aaww
Turbo Yoshi Stat Stars Modifier (GFX Only) [Ralf]
023382AC 0000ssaa
003382AE 000000ww
Turbo Birdo Stat Stars Modifier (GFX Only) [Ralf]
003382AF 000000ss
023382B0 0000aaww
Waluigi Racer Stat Stars Modifier (GFX Only) [Ralf]
023382B2 0000ssaa
003382B4 000000ww
Wario Car Stat Stars Modifier (GFX Only) [Ralf]
003382B5 000000ss
023382B6 0000aaww
DK Jumbo Stat Stars Modifier (GFX Only) [Ralf]
023382B8 0000ssaa
003382BA 000000ww
Koopa King Stat Stars Modifier (GFX Only) [Ralf]
003382BB 000000ss
023382BC 0000aaww
Piranha Pipes Stat Stars Modifier (GFX Only) [Ralf]
023382BE 0000ssaa
003382C0 000000ww
Boo Pipes Stat Stars Modifier (GFX Only) [Ralf]
003382C1 000000ss
023382C2 0000aaww
Parade Kart Stat Stars Modifier (GFX Only) [Ralf]
023382C4 0000ssaa
003382C6 000000ww
ss = Speed Stars (01 .. 05)
aa = Accel. Stars (01 .. 05)
ww = Weight Stars (01 .. 05)
Defaults (ss/aa/ww)
Goo-Goo Buggy - 01/05/02 Stars
Rattle Buggy - 02/04/02 Stars
Koopa Dasher - 02/04/02 Stars
Para Wing - 01/05/02 Stars
Barrel Train - 04/02/03 Stars
Bullet Blaster - 04/03/01 Stars
Toad Kart - 02/04/02 Stars
Toadette Kart - 01/05/02 Stars
Red Fire - 03/03/03 Stars
Green Fire - 04/02/02 Stars
Heart Coach - 02/04/03 Stars
Bloom Coach - 03/03/02 Stars
Turbo Yoshi - 02/04/03 Stars
Turbo Birdo - 03/03/04 Stars
Waluigi Racer - 03/03/03 Stars
Wario Car - 04/02/04 Stars
DK Jumbo - 04/02/04 Stars
Koopa King - 05/01/05 Stars
Piranha Pipes - 04/02/05 Stars
Boo Pipes - 02/04/05 Stars
Parade Kart - 04/03/04 Stars
Re: Mario Kart: Double Dash (GCN/AR/PAL)
a code where you can't lose 2 or 1 items from a tripled item when you hit a smaller item like a banana peel or red/green shell? so if you get a tripled item, you wont lose 2 of them if u get hit by a red shell or banana peel, but u would still lose everything if u get hit by somethin that makes your gunner drag behind your kart or lightning.
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Pit Plant, Lava, Off Course, Water / Kart Crash: No Item Loss [Ralf]
M2YQ-6ZW4-GHEZZ
AD38-M7UV-XZAC4
X9A0-VN48-8ZGJM
K1ZG-RCDZ-PQ7MX
270Y-AHV9-6ERTF
XUBB-QTHF-PFYVK
K171-0FY8-J7R9H
02PQ-WJGE-CN97E
Banana, Dino, Goomba, Regular Car, Thwomp / Kart Crash: No Item Loss [Ralf]
M1YE-J857-1D15T
7Y5Y-1KHX-1A6ND
Banana, Dino, Goomba, Regular Car, Thwomp / Kart Crash: Lose All Items [Ralf]
H2WX-NUBD-MY81H
KVAC-3B59-M2JV1
Birdo/Yoshi Egg, Fake Item Box, Green/Red Shell / Kart Crash: No Item Loss [Ralf]
2H3N-MEDU-HRDXC
H2YK-EHDX-N3CCU
Birdo/Yoshi Egg, Fake Item Box, Green/Red Shell / Kart Crash: Lose All Items [Ralf]
BEE1-MJ94-UW8FH
G1PP-7GBK-9T3A2
Bob-omb, Bob-omb Car, Spiny Shell / Kart Crash: No Item Loss [Ralf]
XN1Z-M0H8-9JQW2
9A7P-KW5Y-N64VY
Bowser Shell / Kart Crash: No Item Loss [Ralf]
MEKZ-T0W9-BWJCT
F80Z-M213-YTFMT
Cataquack, Geyser / Kart Crash: No Item Loss [Ralf]
ZHBF-URAU-A9446
B7VP-UB9M-4BN6Y
Centipede Car / Kart Crash: No Item Loss [Ralf]
JTNW-9BVE-CCQGY
NQRG-91BG-DDTE1
Chain Chomp / Kart Crash: No Item Loss [Ralf]
B88Y-KAH0-GBP57
K5GR-5XK0-2WCVK
Dino Stomp, Thwomp Stomp / Kart Crash: No Item Loss [Ralf]
PK84-NENH-BH47J
0RYT-7F1Q-0MECR
Dino Stomp, Thwomp Stomp / Kart Crash: Lose All Items [Ralf]
V00D-3294-JYTA0
JUZ9-AFWH-KK067
Donkey Rock, Map Chain Chomp / Kart Crash: No Item Loss [Ralf]
PECJ-NE9V-H0ER4
7XFK-KCWY-VMF5F
Fireball, Giant Banana, Pokey Cactus, Shy Guy, Thunderbolt / Kart Crash: No Item Loss [Ralf]
47KJ-JY60-WE87U
9WP2-03K2-32UR1
Fireball, Giant Banana, Pokey Cactus, Shy Guy, Thunderbolt / Kart Crash: Lose All Items [Ralf]
J2AJ-YBU6-3Q7HQ
UMGC-YG3M-GC55Q
Piranha Plant / Kart Crash: No Item Loss [Ralf]
9627-WPJJ-WP0M9
WMJX-EUN3-8ARDC
Tornado / Kart Crash: No Item Loss [Ralf]
FU59-HQEE-XF85V
PR1G-1C95-QX48J
Re: Mario Kart: Double Dash (GCN/AR/PAL)
a code where you can't lose 2 or 1 items from a tripled item when you hit a smaller item like a banana peel or red/green shell? so if you get a tripled item, you wont lose 2 of them if u get hit by a red shell or banana peel, but u would still lose everything if u get hit by somethin that makes your gunner drag behind your kart or lightning.