So that's a frame displayed twice every 4,69 second?

(1/((59.94/59.7275)-1))/59,94
So that's a frame displayed twice every 4,69 second?
I always wanted to see a technical writeup of the GBP, because the fact that you can feed the link cable through the GCN's high-speed port is just fascinating to me, but I never could find one...Papy.G wrote: ↑Tue Nov 09, 2021 10:29 pmAs-is, a GBPlayer, as a GBA, can run little programs, such as additionnal players' or Minigames off GC games (Animal crossing, chocobos, Sega chao…) or even emulators if small enough with the rom , connected to a source via the link cable. The GBPlayer can be feed from the GC via an internal link connection (there is a switch in the connector, to disable it, when an external cable is plugged in), but the limitations are almost the same. GBI has a dumping utility for Rom and Save memory areas, it is sent to the add-on this way.
Oh, thank you for asking. I realized that I did indeed use exFAT! Works now after reformatting to FAT32.
retroheaven wrote: ↑Sun Jan 09, 2022 9:58 amDo you have any recommended cli file for getting speedrunning edition working nicely with borders on a CRT in 240p? I got the border activated, but the upper and lower part of the screen flickers a bit after adding the border.
Code: Select all
--vfilter=.5:.5:.0:.5:.0:.5
Because your CRT is 4:3, not 3:2.retroheaven wrote: ↑Sun Jan 09, 2022 9:58 amIt does not flicker when I add border and setting 240p and 3:2 with the standard GBI, but then the aspect ratio is not correct compared to speedrunning edition.
What? Just set GBI to 4:3.
Code: Select all
--vfilter=.5:.5:.0:.5:.0:.5
GBISR does not support --aspect. The default configuration assumes 4:3.retroheaven wrote: ↑Mon Jan 10, 2022 7:41 pmHmm, I tried both 3:2 and 4:3 but could not get exact same ratio as when using GBI standard.
GBIHF is software rendered and half resolution and is meant to be a dumb pipe for a video processor.retroheaven wrote: ↑Mon Jan 10, 2022 7:41 pmI guess this has been brought up before, but is there a technical reason why overlay is not supported in HF edition?
Sorry, I was unclear. I meant that I tried 4:3 and 3:2 via GBI standard and compared with SR, and couldn't match the aspect ratio fully.Extrems wrote: ↑Mon Jan 10, 2022 8:01 pmGBISR does not support --aspect. The default configuration assumes 4:3.retroheaven wrote: ↑Mon Jan 10, 2022 7:41 pmHmm, I tried both 3:2 and 4:3 but could not get exact same ratio as when using GBI standard.
GBIHF is software rendered and half resolution and is meant to be a dumb pipe for a video processor.retroheaven wrote: ↑Mon Jan 10, 2022 7:41 pmI guess this has been brought up before, but is there a technical reason why overlay is not supported in HF edition?
It's the TV that's cutting off the picture. Simply scale the zoom factor to compensate. (example: --zoom=2.3203125:2.75)DorDur215 wrote: ↑Sun Mar 20, 2022 7:40 pmHello I've been trying to configure GBI SR to my liking but I can't seem to get my desired results.
I'm trying to get GBI SR working in as close to fullscreen and correct aspect ratio on my Samsung 4k TV (2021) with a GCVideo-DVI 3.1 HDMI Adapter.
I've tried the gbihf-gcdv-v3 preset but my tv doesn't seem to to be able to display 720×960i so I need settings that work in 480p.
I've also tried the following settings from the wiki:
--zoom=2.53125:3
--format=custom,offset=0,scaled-size=0:0
--scan-mode=progressive
And while those settings seemed to be fullscreen at first I later noticed that it cuts off a bit of the image at the top and bottom.
So my question is is there any way that I could get 16:9 as close to fullscreen as possible on GBI SR?