Mario Kart: Double Dash (GCN/AR/PAL)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

User avatar
KrazyBro
Posts: 15
Joined: Mon Dec 07, 2020 1:18 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by KrazyBro » Wed May 08, 2024 7:38 pm

Hey Ralf, do you think it would be possible to have shooting stars land on any track, like on Rainbow Road?
User avatar
cristian64
Posts: 52
Joined: Mon Dec 20, 2021 6:43 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by cristian64 » Thu May 09, 2024 8:18 pm

Code: Select all

Preselect 150cc Mode [cristian64]
04157A50 38C00002
04157A6C 907E20E0
04157A70 907E20E4
04157A74 907E20E8
04157A78 907E20EC
04157A80 907E20F4
04157A84 907E20F8
04157A88 907E20FC
04157A8C 907E2100
04157A94 987E2108
04157A98 987E2109
04157A9C 987E210A
04157AA0 907E210C
04157AA4 907E2110
04157AA8 907E2114
04157AAC 907E2118
User avatar
KrazyBro
Posts: 15
Joined: Mon Dec 07, 2020 1:18 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by KrazyBro » Mon May 13, 2024 7:23 pm

Would it be possible for an item piercing code? For example, Fireballs, Shells, or maybe even bananas, dont break when they hit a kart, instead they phase through while still doing damage
adro.duke
Posts: 120
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Fri May 17, 2024 12:59 pm

Hey ralf the code below is actually not fully working. It doesnt blow up when it detects an opponent near by when thrown forward. this is the code:
Bob-ombs Explode Only By Timeout [Ralf]
D08H-K0X2-MVYN8
NT8F-K5Y4-6C7VH
4F53-UHGD-JUQKR
VQ7G-NJC5-MPJAH

So there is a proximity sensor on the bomb, which leads to my next question is it possible for that sensor to be enabled while its been thrown? It only goes off when it comes to a complete stop on the ground
User avatar
Suprajim127
Posts: 19
Joined: Thu Apr 27, 2023 6:49 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Suprajim127 » Sat May 18, 2024 10:13 am

Hey @ralf in the game red and green shell can't past trough canons it will instant broke so can you make a code that allow them to pass trough ?
adro.duke
Posts: 120
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sun May 26, 2024 4:32 am

@Ralf For the blue shell, are you able to make it have 2 different speeds like it does MKWii? When it gets launched in wii, it starts off slow, but then it gradually goes faster after a little while. Are you able to make a code that will do the same for double dash?
User avatar
Suprajim127
Posts: 19
Joined: Thu Apr 27, 2023 6:49 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Suprajim127 » Wed May 29, 2024 12:29 pm

adro.duke wrote:
Sun May 26, 2024 4:32 am
@Ralf For the blue shell, are you able to make it have 2 different speeds like it does MKWii? When it gets launched in wii, it starts off slow, but then it gradually goes faster after a little while. Are you able to make a code that will do the same for double dash?
Yeah it would be cool also can you make it bigger when it fly and when it come to the player it get the normal size back
Sir LoLz
Posts: 9
Joined: Fri Feb 23, 2018 4:52 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Sir LoLz » Mon Jun 10, 2024 8:04 pm

Could a code be made that skips the 60/50 hrz screen and preselects 60?
Ralf@gc-forever
Posts: 3825
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Wed Jun 12, 2024 7:17 am

Code: Select all


Skip Nintendo Logo Screen [Ralf]
8HM8-QA3Z-GVPCK
W17H-QMG4-6PJT7

Skip Dolby Pro Logic II Screen [Ralf]
VJ9A-Y83R-1TQBM
7EPV-7581-804T7

Skip 50/60Hz Mode Selection Screen & Enable 50Hz Mode [Ralf]
H2B2-FPD1-12CXF
4WBZ-WUZ0-EK580
6ZGF-9YMF-0ENEZ
ET6D-RV1Z-EVM5A
DR22-F9DV-ECR43
VVKX-FAH0-BEF5K

Skip 50/60Hz Mode Selection Screen & Enable 60Hz Mode [Ralf]
C21D-KKY0-KTJEH
37M1-TN5V-XE20M
6ZGF-9YMF-0ENEZ
ET6D-RV1Z-EVM5A
DR22-F9DV-ECR43
VVKX-FAH0-BEF5K

Skip 50/60Hz Mode Selection Screen & Enable System Default Mode [Ralf]
JPUW-0RJH-GVM36
6ZGF-9YMF-0ENEZ
ET6D-RV1Z-EVM5A
DR22-F9DV-ECR43
VVKX-FAH0-BEF5K

Skip Lakitu Intro Scene [Ralf]
KCQ7-X8JJ-Q32FQ
21Z6-8F7D-Y2X75
TQV4-T9D0-NKC24

User avatar
Suprajim127
Posts: 19
Joined: Thu Apr 27, 2023 6:49 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Suprajim127 » Sat Jun 15, 2024 12:13 pm

hey i was wondering how you create codes ??? i would really like to create my own codes so anyone can tell me ??
User avatar
Suprajim127
Posts: 19
Joined: Thu Apr 27, 2023 6:49 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Suprajim127 » Sun Jun 16, 2024 12:48 pm

hey Ralf, can you make a code that add cpu in battle mod ? it would be awesome, also can u make a code that when you get hit by an object you dont lose shrooms and shells
User avatar
cristian64
Posts: 52
Joined: Mon Dec 20, 2021 6:43 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by cristian64 » Fri Jun 28, 2024 8:47 pm

Code: Select all

Preselect 150cc Mode In LAN Mode [cristian64]
041E66C0 38000002
041E66C4 98030001
041E66C8 38000000
041E66CC 90030002
User avatar
cristian64
Posts: 52
Joined: Mon Dec 20, 2021 6:43 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by cristian64 » Sun Jun 30, 2024 12:23 pm

Code: Select all

Turn Mirror Mode Into Regular Mode [cristian64]
0418B830 38000000
User avatar
cristian64
Posts: 52
Joined: Mon Dec 20, 2021 6:43 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by cristian64 » Sun Jun 30, 2024 3:47 pm

Code: Select all

Preselect LAN Mode In Title Screen [cristian64]
0412DCA0 3C800002
0412DCA4 806DA258
0412DCA8 38840003
0412DCAC 4BFE81F5
0412DCB0 38A00003
0412DCD0 98BF0168
0412DC54 38000003

LAN MODE: Preselect Yes In Begin LAN Setup Prompt [cristian64]
041525C0 38800000
adro.duke
Posts: 120
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Mon Jul 15, 2024 12:34 pm

Hey Ralf, is there a code where you can edit the AI acceleration to be quicker or slower?
Ralf@gc-forever
Posts: 3825
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Tue Jul 30, 2024 1:48 pm

Code: Select all


Cup Course Randomizer (GP Mode Only) [Ralf]
7K35-DU38-KUA9W
523P-6E97-6V1GQ
VUJE-5Y7T-PHWF0
QYBA-EFDG-95P0K
W634-8P1E-BQPTE
XXQE-B2HK-DBY4U
0KYV-2NQH-022YG
B58W-BXNC-8FFBP
7FN5-NXU1-FDTQ1
Z5CV-46C9-XZYV8
W3BG-YXV1-CJDMG
FJW1-RPY4-CF8DH
YN83-YC3N-KU9HK
8QM2-DZKU-X7800
N83F-XVKK-XTB0H
2RUM-1437-GB4P8
PEE2-UH9Y-RRWX3
YHDU-T4XY-84UJG
M40N-XUAJ-06Z5R
8DM9-5AV9-EQHJN
WYPZ-9KWP-Z9NEG
H9ZB-BU72-Z5ECM
M7TU-HBJ0-0TVGJ
1BQE-HBDW-PWQB7
7VZ9-TWVF-1VFTA
2T2C-5TN3-NWZHH
1RW4-UUEC-3R7GJ
0V67-KH7X-VJ1QF
YVEU-H9ME-Y6JHN
GF8B-8FD6-UWPX3
08PB-B1HF-3R68Q

Cup Course Randomizer (GP/VS/TA Modes) [Ralf]
D9EN-064K-RN0ZB
523P-6E97-6V1GQ
VUJE-5Y7T-PHWF0
QYBA-EFDG-95P0K
W634-8P1E-BQPTE
XXQE-B2HK-DBY4U
0KYV-2NQH-022YG
B58W-BXNC-8FFBP
7FN5-NXU1-FDTQ1
Z5CV-46C9-XZYV8
W3BG-YXV1-CJDMG
FJW1-RPY4-CF8DH
YN83-YC3N-KU9HK
8QM2-DZKU-X7800
N83F-XVKK-XTB0H
2RUM-1437-GB4P8
PEE2-UH9Y-RRWX3
YHDU-T4XY-84UJG
M40N-XUAJ-06Z5R
8DM9-5AV9-EQHJN
WYPZ-9KWP-Z9NEG
H9ZB-BU72-Z5ECM
M7TU-HBJ0-0TVGJ
1BQE-HBDW-PWQB7
7VZ9-TWVF-1VFTA
2T2C-5TN3-NWZHH
1RW4-UUEC-3R7GJ
0V67-KH7X-VJ1QF
7DVJ-BV2C-1FCXZ
PGT7-C1GX-P7XZB
VE3U-29RF-JQJ86

User avatar
Suprajim127
Posts: 19
Joined: Thu Apr 27, 2023 6:49 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Suprajim127 » Mon Aug 26, 2024 4:20 pm

Hey would be cool if there a code that can change explosion duration on PAL and NTSC
Ralf@gc-forever
Posts: 3825
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Sep 29, 2024 8:02 am

Code: Select all


Disable Deflicker Screen Filter [Ralf]
T60V-XXXT-KTW43
X19D-QQ3E-E4EJY

Screen Gamma Correction: 1.7 [Ralf]
RUJ6-CCD8-MMV2Y
HE50-0PQ6-4Q2EZ
8D1W-THKK-GV990
9AW7-WR26-9B16X
EZH8-MJ49-WFVXT
KPD4-3YYM-DBBFN

Screen Gamma Correction Modifier [Ralf]
0407AC18 386000xx
0407B04C 386000xx
0407B13C 386000xx
040BB7A4 386000xx
041B0690 386000xx

xx = Gamma Correction Value ID

00 - Gamma 1.0 (Default)
01 - Gamma 1.7
02 - Gamma 2.2

User avatar
cristian64
Posts: 52
Joined: Mon Dec 20, 2021 6:43 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by cristian64 » Sun Sep 29, 2024 7:01 pm

Code: Select all

Everything Unlocked (Fixed) [cristian64]
043C5FE4 1FFF01FF
adro.duke
Posts: 120
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Mon Sep 30, 2024 2:43 pm

Hi Ralf, is there a code you can create to adjust the flash brightness that happens when a bomb or blue shell explodes? or if not, even to just disable it?
adro.duke
Posts: 120
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sat Oct 19, 2024 2:40 am

adro.duke wrote:
Mon Sep 30, 2024 2:43 pm
Hi Ralf, is there a code you can create to adjust the flash brightness that happens when a bomb or blue shell explodes? or if not, even to just disable it?
any luck ralf with this?
Ralf@gc-forever
Posts: 3825
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Oct 27, 2024 6:03 pm

Code: Select all


Red/Green Fireballs: Character Fix v2 (Random Fireballs) [Ralf]
G40X-Y74J-NXDKP
3KDD-RV44-T5PVW
DTN5-P1N6-R79UM
T4TR-QYFQ-DFKD9
DCA8-NZN3-ED19C
JGYQ-9UJP-G153T
Q2VJ-WF9Q-T0NQX

Birdo/Yoshi Eggs: Character Fix v2 (Random Eggs) [Ralf]
51YV-F307-WD5MY
16KW-U1E9-FJ00C
N47R-Y9AB-HMEXU
A2ZK-6JZX-P5ZP8

Red/Green Fireballs: Character Fix v3 [Ralf]
040048B4 3C608000
040048B8 6063489F
040048BC 7C0300AE
040048C0 2C000001
040048C4 4E800020
04211C00 4BDF2CB5
042129A0 4BDF1F15
040048A0 gghhiijj
040048A4 kkllmmnn
040048A8 ooppqqrr
040048AC ssttuuvv
040048B0 wwxxyyzz

gg .. zz = Character Slots Fireball Type

00 - Red   Fireballs
01 - Green Fireballs

Birdo/Yoshi Eggs: Character Fix v3 [Ralf]
04240D28 3C608000
04240D2C 606348CB
04240D30 7C6300AE
04240D34 38030001
04240D38 48000008
040048CC gghhiijj
040048D0 kkllmmnn
040048D4 ooppqqrr
040048D8 ssttuuvv
040048DC wwxxyyzz

gg .. zz = Character Slots Egg Type

00 - Yoshi Egg
01 - Birdo Egg


Character Slots

gg = Baby Mario
hh = Baby Luigi
ii = Patroopa
jj = Koopa
kk = Peach
ll = Daisy
mm = Mario
nn = Luigi
oo = Wario
pp = Waluigi
qq = Yoshi
rr = Birdo
ss = Donkey Kong
tt = Diddy Kong
uu = Bowser
vv = Bowser Jr.
ww = Toad
xx = Toadette
yy = King Boo
zz = Petey Piranha

User avatar
cristian64
Posts: 52
Joined: Mon Dec 20, 2021 6:43 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by cristian64 » Sat Nov 30, 2024 12:52 pm

Code: Select all

LAN MODE: End Race (Hold Start For 3 Seconds In Host) [cristian64]
04003B54 3D20803D
04003B58 61295C58
04003B5C 81290000
04003B60 89290C58
04003B64 2C090000
04003B68 40820048
04003B6C 3D20803A
04003B70 6129EB8C
04003B74 A1290000
04003B78 69291000
04003B7C 7D290034
04003B80 5529D97E
04003B84 38E00078
04003B88 3D008000
04003B8C 61083B50
04003B90 81480000
04003B94 394A0001
04003B98 5529063E
04003B9C 7D2A49D6
04003BA0 91280000
04003BA4 7C074840
04003BA8 40800028
04003BAC 48181AC8
04003BB0 3D208037
04003BB4 61294E93
04003BB8 89290000
04003BBC 69290080
04003BC0 7D290034
04003BC4 5529D97E
04003BC8 38E000B4
04003BCC 4BFFFFBC
04003BD0 7C04002E
04003BD4 48181A84
04185654 4BE7E500

IMPORTANT: Start must be held until the race has ended in all consoles.
⚠️ This code is known to clash with these other codes:

Code: Select all

PL1: End Race Immediately (Press DPad Up) [Ralf]
PL1: End Race Immediately (Press C-Stick Up) [Ralf]
Individual Character Modifier (LAN Mode) [Ralf]
Individual Kart Modifier (LAN Mode) [Ralf]
EDIT: An offset was corrected on 2025/01/11.
Last edited by cristian64 on Sat Jan 11, 2025 2:06 am, edited 3 times in total.
adro.duke
Posts: 120
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Mon Dec 02, 2024 12:48 pm

a code that disables the on-screen flash when a bomb/blue shell blows up?
User avatar
cristian64
Posts: 52
Joined: Mon Dec 20, 2021 6:43 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by cristian64 » Fri Dec 06, 2024 4:09 pm

Code: Select all

Rainbow Road: Falling Stars Always Drop Star [cristian64]
04288968 60000000

Rainbow Road: Hide Falling Stars Particles [cristian64]
042883BC 38600000
0428875C 60000000
042889B0 60000000
Last edited by cristian64 on Mon Dec 09, 2024 8:22 pm, edited 1 time in total.
Post Reply