Code: Select all
16:9 Widescreen [Vague Rant]
0446A740 3FEDCD7C
044795A4 3FEDEC81
Same code also seems to work on UK version, other versions untested.
Moderator: Ralf@gc-forever
Code: Select all
16:9 Widescreen [Vague Rant]
0446A740 3FEDCD7C
044795A4 3FEDEC81
Same code also seems to work on UK version, other versions untested.
You're awesome for making this. The only other options were to either use the patch on dolphin wiki which just cropped the screen making the widescreen pointless or use the widescreen hack which caused culling on the sides on the screen.Vague Rant wrote: ↑Tue Aug 06, 2024 12:36 pmSpider-Man 2 [GK2E52]@Ralf@gc-forever, if you see this post, I pretty much stole your FOV float from Ultimate Spider-Man, since these games run on the same engine. The original FOV was 1.57, which I multiplied by 71/60 or 1.18333... to get 1.85783 (3FEDCD7C). I have no understanding of why this FOV value is correct as I have zero experience modifying FOVs. Would you mind explaining what makes this value correct for Ultimate Spider-Man and presumably also Spider-Man 2? Is there some formula for calculating FOV adjustments, did you just eyeball this until it looked correct, what's the situation? Thanks for any advice.Code: Select all
16:9 Widescreen [Vague Rant] 0446A740 3FEDCD7C 044795A4 3FEDEC81 Same code also seems to work on UK version, other versions untested.