Spider-Man 2 (GCN/WIIRD/NTSC-U)

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Vague Rant
Posts: 44
Joined: Fri Apr 20, 2012 3:16 pm

Spider-Man 2 (GCN/WIIRD/NTSC-U)

Post by Vague Rant » Tue Aug 06, 2024 12:36 pm

Spider-Man 2 [GK2E52]

Code: Select all

16:9 Widescreen [Vague Rant]
0446A740 3FEDCD7C
044795A4 3FEDEC81

Same code also seems to work on UK version, other versions untested.
@Ralf@gc-forever, if you see this post, I pretty much stole your FOV float from Ultimate Spider-Man, since these games run on the same engine. The original FOV was 1.57, which I multiplied by 71/60 or 1.18333... to get 1.85783 (3FEDCD7C). I have no understanding of why this FOV value is correct as I have zero experience modifying FOVs. Would you mind explaining what makes this value correct for Ultimate Spider-Man and presumably also Spider-Man 2? Is there some formula for calculating FOV adjustments, did you just eyeball this until it looked correct, what's the situation? Thanks for any advice.
Ralf@gc-forever
Posts: 3825
Joined: Sun Mar 16, 2014 9:31 am

Re: Spider-Man 2 (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Wed Aug 07, 2024 6:37 am

Usually, I use a ruler to measure the width and height of an object in the middle of the TV screen in 4:3 mode (e.g. a crate or a door), than I switch to 16:9 mode and adjust the FOV to ensure the proportions of that object.
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kesterstudios
Posts: 138
Joined: Wed Apr 17, 2019 1:00 am

Re: Spider-Man 2 (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Fri Aug 09, 2024 2:18 am

Vague Rant wrote:
Tue Aug 06, 2024 12:36 pm
Spider-Man 2 [GK2E52]

Code: Select all

16:9 Widescreen [Vague Rant]
0446A740 3FEDCD7C
044795A4 3FEDEC81

Same code also seems to work on UK version, other versions untested.
@Ralf@gc-forever, if you see this post, I pretty much stole your FOV float from Ultimate Spider-Man, since these games run on the same engine. The original FOV was 1.57, which I multiplied by 71/60 or 1.18333... to get 1.85783 (3FEDCD7C). I have no understanding of why this FOV value is correct as I have zero experience modifying FOVs. Would you mind explaining what makes this value correct for Ultimate Spider-Man and presumably also Spider-Man 2? Is there some formula for calculating FOV adjustments, did you just eyeball this until it looked correct, what's the situation? Thanks for any advice.
You're awesome for making this. The only other options were to either use the patch on dolphin wiki which just cropped the screen making the widescreen pointless or use the widescreen hack which caused culling on the sides on the screen.
Vague Rant
Posts: 44
Joined: Fri Apr 20, 2012 3:16 pm

Re: Spider-Man 2 (GCN/WIIRD/NTSC-U)

Post by Vague Rant » Sun Aug 11, 2024 8:27 am

Thanks very much to both of you!
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