Game Hacks, Trainers, Cheats
Moderator: Ralf@gc-forever
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Ralf@gc-forever
- Posts: 3825
- Joined: Sun Mar 16, 2014 9:31 am
Post
by Ralf@gc-forever » Wed Apr 23, 2014 3:53 pm
Pikmin 2 [GPVP01]
Code: Select all
16:9 Aspect Ratio (Widescreen) [Ralf]
C24257F0 00000002
3C003FE3 60008E39
9004002C 00000000
Story Mode: Play Test Map [Ralf]
0421C188 3FA08094
0421C18C 63BD2218
04942340 666F7265
04942344 73740000
Note: Code works best on 2nd day. Do not enter caves (autosave!).
Story Mode: Moon Jump (Press A) [Ralf]
06003400 00000018
7C7F1B78 C0040210
C0220060 60000000
D0040210 4813D288
04140698 4BEC2D68
28507D08 FEFF0100
0400340C EC00082A
E2000001 80008000
Japanese Title Screen [Ralf]
043180C4 38600005
043BEE10 38600005
Play E3 Demo Version [Ralf]
045150C4 00000001
Play KFes Demo Version [Ralf]
04515124 00000001
Play Club Nintendo Demo Version [Ralf]
04515134 00000001
Unlock e-Reader Menu (Bonuses) [Ralf]
043EE13C 38600005
Disable Autosave (Caves) [Ralf]
04515154 00000001
Invincible Pikmin [Ralf]
C21499DC 00000004
38000005 7C03E000
40820010 7C1D1800
41810008 800300BC
60000000 00000000
041487E8 48000054
04148DAC 480000BC
Super Power Pikmin [Ralf]
0415FA0C 386003E8
0415FA14 386003E8
Pikmins Dig & Destroy Quickly [Ralf]
0410615C EC210828
041C98D0 C0040204
0426F90C EC210828
All Pikmin Have Red Ability [Ralf]
041943F8 48000084
All Pikmin Have Blue Ability [Ralf]
041487E8 48000054
04148DAC 480000BC
04194618 3BE00000
All Pikmin Have Yellow Ability [Ralf]
041497A0 48000020
04193EE8 4800005C
All Pikmin Have Purple Ability [Ralf]
04149610 38600064
0414961C 38600064
0415FA08 60000000
0418F798 60000000
All Pikmin Have White Ability [Ralf]
041141BC 38000004
041492E0 60000000
0415FA08 60000000
04194778 4800008C
041B343C 38000004
041F41A0 38600000
Have Always Blue Pikmins [Ralf]
0414A73C 3BE00000
Have Always Red Pikmins [Ralf]
0414A73C 3BE00001
Have Always Yellow Pikmins [Ralf]
0414A73C 3BE00002
Have Always Purple Pikmins [Ralf]
0414A73C 3BE00003
Have Always White Pikmins [Ralf]
0414A73C 3BE00004
Have Always Bulbmins [Ralf]
0414A73C 3BE00005
All Pikmins Have Leaves [Ralf]
0815EE28 389F08F0
20040024 00000000
All Pikmins Have Buds [Ralf]
0815EE28 389F0908
20040024 00000000
All Pikmins Have Flowers [Ralf]
0815EE28 389F091C
20040024 00000000
All Pikmins Have Purple Buds [Ralf]
0815EE28 389F0934
20040024 00000000
All Pikmins Have Purple Flowers [Ralf]
0815EE28 389F094C
20040024 00000000
Replace Pikmins With Carrots [Ralf]
0815EDB8 38BF08E4
20050010 00000000
0815EE28 389F08F0
20040024 00000000
Replace Olimar With Syatyou (President) [Ralf]
0415AFC0 389F06E4
Replace Louie With Syatyou (President) [Ralf]
0415B240 60000000
Spicy Spray Doesn't Fade After Time [Ralf]
0414A658 60000000
Start With All Kinds of Pikmins [Ralf]
08942ADC 0000000E
20060010 00000000
Max Money (Story Mode) [Ralf]
04942A7C 000F423F
Max Money (Challenge Mode) [Ralf]
049FE0AC 0001869F
Full Exploration Kit [Ralf]
029429DC 00000FFF
Piklopedia Complete [Ralf]
08942DB0 00000003
0063000C 00000000
Open All Movies Under Bonuses [Ralf]
005D45FC 00000007
Open All Challenges [Ralf]
085D4664 00000009
101D001C 00000000
All Challenges Perfect [Ralf]
085D4664 0000003F
101D001C 00000000
Infinite Time In Challenges [Ralf]
04229CBC 60000000
Pikmin Size Modifier [Ralf]
04519140 xxxxxxxx
04519170 xxxxxxxx
04519174 xxxxxxxx
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F800000 = 1.0 dec)
Mini Pikmins [Ralf]
04519140 3F000000
04519170 3F000000
04519174 3F000000
Giant Pikmins [Ralf]
04519140 40000000
04519170 40000000
04519174 40000000
Olimar Size Modifier [Ralf]
48000000 809FDE18
DE000000 80B08180
180029DC xxxxxxxx
20020004 00000000
E0000000 80008000
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)
Mini Olimar [Ralf]
48000000 809FDE18
DE000000 80B08180
180029DC 3F000000
20020004 00000000
E0000000 80008000
Louie Size Modifier [Ralf]
48000000 809FDE18
DE000000 80B08180
18002CFC xxxxxxxx
20020004 00000000
E0000000 80008000
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)
Mini Louie [Ralf]
48000000 809FDE18
DE000000 80B08180
18002CFC 3F000000
20020004 00000000
E0000000 80008000
Enemy Size Modifier [Ralf]
C2105514 00000003
C0030200 3E40xxxx
92430168 9243016C
92430170 00000000
x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00
Big Enemies [Ralf]
C2105514 00000003
C0030200 3E404000
92430168 9243016C
92430170 00000000
Treasure Size Modifier [Ralf]
0416A268 91830018
0416A270 9183001C
0416A278 91830020
0416A260 3D80xxxx
x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00
Big Treasures [Ralf]
0416A268 91830018
0416A270 9183001C
0416A278 91830020
0416A260 3D804000
Model Size Modifier (Player, Pikmins & Enemies etc.) [Ralf]
C2428950 00000003
3C00xxxx 90040000
90040004 90040008
C0240000 00000000
x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00
Big Models [Ralf]
C2428950 00000003
3C004000 90040000
90040004 90040008
C0240000 00000000
Pellet Color Modifier
Red Pellet [Ralf]
041F929C 3BE000rr
041F92A0 3BC000gg
041F92A4 3BA000bb
Yellow Pellet [Ralf]
041F92B8 3B8000FF
041F92B0 3BE000rr
041F92B4 3BC000gg
041F92BC 3BA000bb
Blue Pellet [Ralf]
041F92CC 3B8000FF
041F92C8 3BE000rr
041F92D0 3BC000gg
041F92C4 3BA000bb
Defaults (rrggbb)
FB1100 - Red Pellet
FFDC33 - Yellow Pellet
0033FF - Blue Pellet
Green Pellets [Ralf]
041F927C 48000020
041F929C 3BE00000
041F92A0 3BC000A0
041F92A4 3BA00020
Audio Stream Modifier [Ralf]
C23325AC 00000004
7C7F1B78 88830073
2804001F 4182000C
388000xx 98830073
60000000 00000000
xx = Audio Stream ID
Audio Stream IDs
00 - title (TITLE)
01 - ff_treasureget (TREASURE_GET)
02 - dayend_n (DAYEND_N)
03 - dayend_g (DAYEND_G)
04 - dayend_b (DAYEND_B)
05 - ff_playerdown (PLAYERDOWN)
06 - ff_annihi (ANNIHI)
07 - ff_keyget (KEYGET)
08 - ff_doping (DOPING)
09 - ff_doped (DOPED)
0A - ff_powerupget (POWERUP_GET)
0B - ff_equipget (EQUIP_GET)
0C - ff_onyonboot (ONYONBOOT)
0D - ff_pikminmeet (PIKMIN_MEET)
0E - book (ZUKAN)
0F - vs_menu (VS_MENU)
10 - omake (VS_OMAKE)
11 - option (OPTION)
12 - result (RESULT)
13 - u_result (U_RESULT)
14 - c_result (C_RESULT)
15 - ff_akirame (AKIRAME)
16 - ff_timeup (CHALLENGE_TIMEUP)
17 - ff_c_tget (GET_BEEDAMA)
18 - ff_c_playerdown (PLAYERDOWN_BTL)
19 - ff_c_annihi (ZENMETSU_BTL)
1A - ff_o_win (WIN_ORIMER_BTL)
1B - ff_l_win (WIN_LUGIE_BTL)
1C - ff_draw (DRAW_BTL)
1D - annihi_dayend (ZENMETSU_DAYEND)
1E - select (FILESELECT)
1F - pikmin_greet_new (PIKMIN_GREET)
20 - ff_treasurecomp (PAY_COMPLETE)
21 - ff_pay (PAY_NOT_COMPLETE)
22 - ReadyGo_Battle (READY_GO_2P)
23 - ReadyGo_Challenge (READY_GO_CHALLENGE)
24 - Camera (CAMERA_DEMO)
25 - FinalFloor (FINAL_FLOOR)
26 - ff_in_hole (PSSTR_IN_HOLE)
27 - ff_treasureglad (PSSTR_TREASURE_GLAD)
28 - ff_out_hole (PSSTR_OUT_HOLE)
29 - ff_mystery (PSSTR_MYSTERY)
2A - ff_glad (PSSTR_GLAD)
2B - ff_pikminglad (PSSTR_PIKMIN_GLAD)
2C - start_demo (PSSTR_START_DEMO_TUTORIAL)
2D - ff_watch_pikmin (PSSTR_WATCH_PIKMIN)
2E - ff_join (PSSTR_JOIN)
2F - ff_onion (PSSTR_ONYON)
30 - ff_blue_onion (PSSTR_BLUE_ONYON)
31 - ff_hiba (PSSTR_HIBA)
32 - ff_mboss (PSSTR_KUROIHITO)
33 - ff_explain (PSSTR_EXPLAIN)
34 - start_demo_o (PSSTR_START_DEMO_OTHER)
35 - ff_luie_start (PSSTR_LUGIE_START)
36 - ff_floor_in (PSSTR_FLOOR_IN)
37 - ff_return (PSSTR_RETURN)
38 - ff_c_floor_in (PSSTR_C_LOOR_IN)
39 - ff_underground_e (PSSTR_CHALLENGE_START)
3A - ff_underground_e (PSSTR_UNDERGROUND_START)
3B - ff_return_e (PSSTR_RETURN_E)
3C - ff_red_onion (PSSTR_RED_ONYON)
3D - ff_vs_pdownOW (PSSTR_VS_PDOWN_WIN_ORI)
3E - ff_vs_pdownLW (PSSTR_VS_PDOWN_WIN_LUI)
3F - ff_vs_pdownDR (PSSTR_VS_PDOWN_DROW)
40 - ff_vs_annihiOW (PSSTR_VS_PIK_WIN_ORI)
41 - ff_vs_annihiLW (PSSTR_VS_PIK_WIN_LUI)
42 - ff_vs_annihiDR (PSSTR_VS_PIK_DROW)
43 - ff_vs_tgetOW (PSSTR_VS_BEE_WIN_ORI)
44 - ff_vs_tgetLW (PSSTR_VS_BEE_WIN_LUI)
45 - ff_vs_tgetDR (PSSTR_VS_BEE_DROW)
46 - ff_in_hole_u (PSSTR_IN_HOLE_U)
47 - ff_black_doped (PSSTR_BLACK_DOPING)
48 - ff_explain_f60 (PSSTR_EXPLAIN_60)
49 - ff_explain_f75 (PSSTR_EXPLAIN_75)
4A - ff_explain_f90 (PSSTR_EXPLAIN_90)
Play Camera Demo Audio Stream [Ralf]
C23325AC 00000004
7C7F1B78 88830073
2804001F 4182000C
38800024 98830073
60000000 00000000
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AC_Orange
- Posts: 398
- Joined: Mon Mar 29, 2010 11:36 am
Post
by AC_Orange » Wed Apr 30, 2014 2:29 am
Thanks for posting. Is there a guide somewhere on how to use this? I'm interested in the E3 Demo. Also can I enable these on Wii with devolution?
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emu_kidid
- Site Admin
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- Location: Australia
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by emu_kidid » Wed Apr 30, 2014 10:59 pm
Yeah, I need to fix WiiRD support in Swiss once and for all too :\
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AC_Orange
- Posts: 398
- Joined: Mon Mar 29, 2010 11:36 am
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by AC_Orange » Wed Apr 30, 2014 11:24 pm
Thanks guys, will look into it
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MarioMario
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by MarioMario » Mon Dec 11, 2017 8:24 pm
These codes look really great, is there any chance we can get them for NTSC-US? Mainly the President over Olimar and Louie codes or is there a code to replace the President with Louie for NTSC-US?
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Ralf@gc-forever
- Posts: 3825
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Post
by Ralf@gc-forever » Sat Jul 01, 2023 4:25 am
Code: Select all
Olimar Model Modifier [Ralf]
0415AFC0 389Fxxxx
xxxx = Model ID
Louie Model Modifier [Ralf]
0415B260 389Exxxx
xxxx = Model ID
President Model Modifier [Ralf]
0415B248 389Exxxx
xxxx = Model ID
Model IDs
0628 - Olimar
06E4 - President
06FC - Louie
Replace President With Louie [Ralf]
0415B248 389E06FC
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jvstjade
- Posts: 11
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by jvstjade » Thu Dec 14, 2023 12:14 am
Would you be able to convert the Invincible Pikmin code so I can use it with GPVE01? Thanks!
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Andross89
- Posts: 368
- Joined: Sun May 25, 2014 10:02 pm
Post
by Andross89 » Thu Dec 14, 2023 1:45 pm
jvstjade wrote: ↑Thu Dec 14, 2023 12:14 am
Would you be able to convert the Invincible Pikmin code so I can use it with GPVE01? Thanks!
I already converted these codes a few years ago:
Invincible(andross89)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
28507008 00000002
04149870 800300BC
E2000002 80008000
If you intend to use the flowers to change the type of pikmin and/or increase their numbers, use the second version.
Hold down the d-pad right before the flowers swallow the pikmins until they spit them out.
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jvstjade
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by jvstjade » Thu Dec 14, 2023 2:57 pm
Andross89 wrote: ↑Thu Dec 14, 2023 1:45 pm
jvstjade wrote: ↑Thu Dec 14, 2023 12:14 am
Would you be able to convert the Invincible Pikmin code so I can use it with GPVE01? Thanks!
I already converted these codes a few years ago:
Invincible(andross89)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
28507008 00000002
04149870 800300BC
E2000002 80008000
If you intend to use the flowers to change the type of pikmin and/or increase their numbers, use the second version.
Hold down the d-pad right before the flowers swallow the pikmins until they spit them out.
Thank you so much! If I used the first code, would the flowers not work? Just making sure, if there's no workaround it doesn't interfere for me.
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Andross89
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- Joined: Sun May 25, 2014 10:02 pm
Post
by Andross89 » Thu Dec 14, 2023 4:35 pm
jvstjade wrote: ↑Thu Dec 14, 2023 2:57 pm
Thank you so much! If I used the first code, would the flowers not work? Just making sure, if there's no workaround it doesn't interfere for me.
The flowers don't work because the pikmins become untouchables. If you use this code together with all abilities, they can only disappear when thrown off the map. That's what I remember.
And I'm talking about the flowers that we find after some progress in the story. I got the impression that you are talking about the ships, the Onions.
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jvstjade
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by jvstjade » Thu Dec 14, 2023 8:19 pm
Andross89 wrote: ↑Thu Dec 14, 2023 4:35 pm
jvstjade wrote: ↑Thu Dec 14, 2023 2:57 pm
Thank you so much! If I used the first code, would the flowers not work? Just making sure, if there's no workaround it doesn't interfere for me.
The flowers don't work because the pikmins become untouchables. If you use this code together with all abilities, they can only disappear when thrown off the map. That's what I remember.
And I'm talking about the flowers that we find after some progress in the story. I got the impression that you are talking about the ships, the Onions.
No worries. I was referring to the candypop buds, I'll give them a go and experiment a little. Thanks again!
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jvstjade
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by jvstjade » Thu Dec 14, 2023 9:21 pm
Andross89 wrote: ↑Thu Dec 14, 2023 4:35 pm
jvstjade wrote: ↑Thu Dec 14, 2023 2:57 pm
Thank you so much! If I used the first code, would the flowers not work? Just making sure, if there's no workaround it doesn't interfere for me.
The flowers don't work because the pikmins become untouchables. If you use this code together with all abilities, they can only disappear when thrown off the map. That's what I remember.
And I'm talking about the flowers that we find after some progress in the story. I got the impression that you are talking about the ships, the Onions.
Just did a little bit of testing, the first code works perfectly in terms of invincibility, the second one doesn't seem to work, however.
Do I need to have both enabled? Or will candypop buds be useless for me if I want to have invincible pikmin? (Only using the first code)
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Andross89
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- Joined: Sun May 25, 2014 10:02 pm
Post
by Andross89 » Thu Dec 14, 2023 10:07 pm
jvstjade wrote: ↑Thu Dec 14, 2023 9:21 pm
Just did a little bit of testing, the first code works perfectly in terms of invincibility, the second one doesn't seem to work, however.
Do I need to have both enabled? Or will candypop buds be useless for me if I want to have invincible pikmin? (Only using the first code)
It seems like everything is ok. The second code does everything the first one does, notice that they are the same lines. The only difference is that it is deactivated when the dpad is pressed.
Don't worry about disabling it... You can use the first one, and disable it in the submaps. There is an automatic save in this mode. Just load the save, use the flower with the code disabled and go to the next map to save.
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jvstjade
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by jvstjade » Thu Dec 14, 2023 10:19 pm
Andross89 wrote: ↑Thu Dec 14, 2023 10:07 pm
jvstjade wrote: ↑Thu Dec 14, 2023 9:21 pm
Just did a little bit of testing, the first code works perfectly in terms of invincibility, the second one doesn't seem to work, however.
Do I need to have both enabled? Or will candypop buds be useless for me if I want to have invincible pikmin? (Only using the first code)
It seems like everything is ok. The second code does everything the first one does, notice that they are the same lines. The only difference is that it is deactivated when the dpad is pressed.
Don't worry about disabling it... You can use the first one, and disable it in the submaps. There is an automatic save in this mode. Just load the save, use the flower with the code disabled and go to the next map to save.
For me, when the first code is enabled, it works as it should. The only setback being candypop buds.
The second one I tried, and my pikmin still managed to die somehow, heh.
The main problem I have is that I'm playing the game on Dolphin Emulator, and it seems I need to reset the game to disable any codes that were previously enabled.
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Andross89
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- Joined: Sun May 25, 2014 10:02 pm
Post
by Andross89 » Thu Dec 14, 2023 10:50 pm
jvstjade wrote: ↑Thu Dec 14, 2023 10:19 pm
...Dolphin Emulator...
This is the problem. I am not able to do WIIRD ASM with conditionals. This option always works in Dolphin for me.
So let's try the code in ARM ASM:
Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
0A507008 00000002
04149870 800300BC
Good luck. I can never get this type of conditional to work. And that's all I can do.
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jvstjade
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by jvstjade » Fri Dec 15, 2023 1:06 am
Andross89 wrote: ↑Thu Dec 14, 2023 10:50 pm
jvstjade wrote: ↑Thu Dec 14, 2023 10:19 pm
...Dolphin Emulator...
This is the problem. I am not able to do WIIRD ASM with conditionals. This option always works in Dolphin for me.
So let's try the code in ARM ASM:
Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
0A507008 00000002
04149870 800300BC
Good luck. I can never get this type of conditional to work. And that's all I can do.
Thanks. It works, I just can't disable it, but I still appreciate the effort.
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jvstjade
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by jvstjade » Sun Dec 31, 2023 4:13 pm
Andross89 wrote: ↑Thu Dec 14, 2023 10:50 pm
jvstjade wrote: ↑Thu Dec 14, 2023 10:19 pm
...Dolphin Emulator...
This is the problem. I am not able to do WIIRD ASM with conditionals. This option always works in Dolphin for me.
So let's try the code in ARM ASM:
Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
0A507008 00000002
04149870 800300BC
Good luck. I can never get this type of conditional to work. And that's all I can do.
I just wanted to ask, can this code be used as a Gecko code? Or is it solely Action Replay?
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Andross89
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- Joined: Sun May 25, 2014 10:02 pm
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by Andross89 » Sun Dec 31, 2023 8:19 pm
jvstjade wrote: ↑Sun Dec 31, 2023 4:13 pm
I just wanted to ask, can this code be used as a Gecko code? Or is it solely Action Replay?
ARM only because of the "0A". You would need to substitute to "28" and include the "E2000002 80008000" to work as WIIRD. These are the only differences from the first version I posted.
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jvstjade
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by jvstjade » Fri Jan 05, 2024 2:08 pm
Andross89 wrote: ↑Sun Dec 31, 2023 8:19 pm
jvstjade wrote: ↑Sun Dec 31, 2023 4:13 pm
I just wanted to ask, can this code be used as a Gecko code? Or is it solely Action Replay?
ARM only because of the "0A". You would need to substitute to "28" and include the "E2000002 80008000" to work as WIIRD. These are the only differences from the first version I posted.
Okay, thank you so much for all your help.

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Ralf@gc-forever
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Post
by Ralf@gc-forever » Thu Dec 12, 2024 7:49 am
Code: Select all
Disable Deflicker Screen Filter [Ralf]
040E64FC 48000040
Screen Gamma Correction: 1.7 [Ralf]
04089FB4 38600001
0408A388 38600001
0408A464 38600001
040E39C8 38600001
0444E374 38600001
Screen Gamma Correction Modifier [Ralf]
04089FB4 386000xx
0408A388 386000xx
0408A464 386000xx
040E39C8 386000xx
0444E374 386000xx
xx = Gamma Correction Value ID
00 - Gamma 1.0 (Default)
01 - Gamma 1.7
02 - Gamma 2.2