Mario Kart: Double Dash (GCN/AR/PAL)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

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cristian64
Posts: 50
Joined: Mon Dec 20, 2021 6:43 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by cristian64 » Mon Dec 09, 2024 2:42 pm

Code: Select all

LAN MODE: Allow Single-Console Setups [cristian64]
04171BEC 60000000

LAN MODE: Skip Countdown Immediately On First Detected Console [cristian64]
040FD5B4 60000000
Ralf@gc-forever
Posts: 3739
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Dec 22, 2024 9:20 am

Code: Select all


Disable Thunderbolt Flash [Ralf]
BTWT-182P-VD8R9
KVP9-GEYH-QQCYC

Disable Bob-omb & Spiny Shell Explosion Flash [Ralf]
FE9C-FXQU-HQMRA
KJCX-JV81-6NNKR

Disable Bob-omb Spark PFX [Ralf]
P414-2P08-3HQ61
4ACV-1WND-JXCBM

Disable Special Item Jingle & Text [Ralf]
QW9F-PPDW-R8YPN
2J31-7BQX-E3UPN
K6KC-MWX8-3HRAR

Enable Special Item Jingle For All Items [Ralf]
Y9NG-P67J-C8WT1
PDYD-5X73-DZAW4

adro.duke
Posts: 118
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Tue Dec 24, 2024 3:42 am

thank you Ralf! Is there a code where the ai doesn't target you with Items? Instead they just treat you like another Ai Opponent?
Ralf@gc-forever
Posts: 3739
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Thu Jan 16, 2025 8:45 am

Code: Select all


PL1: Star (Press DPad Left) - ASM Version [Ralf]
BV7Y-0C5A-8VP95
4PRK-8PUD-N0T70
W8TP-J0VW-5JD1U
GHEV-3M1D-FKZYA
1B2T-H3QB-DYHPT
WMKQ-2DHZ-XTHMJ
VEZE-UGWN-TANZ6
VCF7-R397-EFVF8
YJ90-2XJA-PN6N9
JBH2-KMH9-53CP5

PL1: Turbo (Press DPad Right) - ASM Version [Ralf]
YAK9-UA71-U45XA
93GA-HQ21-0WPF7
1MZ8-TX5A-RDQ02
Z6WD-4UG3-E0GM0
DNK0-3KKD-BRRCG
8VW8-XTW5-38TT3
HWEX-YQVE-7DRE6
RVM9-1VP0-9E019
3UBZ-1FN9-CN7Q8
4ZKN-00B0-7N0D9

PL1: Thunderbolt (Press DPad Down) - ASM Version [Ralf]
4Y6W-YP9M-2VXHJ
RY9E-VE6H-4KU0N
VT6T-6867-WU6R3
434P-DGPV-K9TKT
GZXH-4ZBP-G1BZM
AEC8-NZ6G-3NRD7
E6FW-AY7X-13XFJ
7TK9-KYKD-8W5FH
C7BZ-F5HZ-AVR7E
EQXE-4GWT-Y002B

Ralf@gc-forever
Posts: 3739
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Jan 26, 2025 4:15 pm

Code: Select all


Show Special Item Text Modifier Codes

Green Shell: Show Special Item Text Modifier [Ralf]
0435521C 8015xxxx - Default: 0230 (No)

Bowser Shell: Show Special Item Text Modifier [Ralf]
04355220 8015xxxx - Default: 01F8 (Yes)

Red Shell: Show Special Item Text Modifier [Ralf]
04355224 8015xxxx - Default: 0230 (No)

Banana: Show Special Item Text Modifier [Ralf]
04355228 8015xxxx - Default: 0230 (No)

Giant Banana: Show Special Item Text Modifier [Ralf]
0435522C 8015xxxx - Default: 01F8 (Yes)

Mushroom: Show Special Item Text Modifier [Ralf]
04355230 8015xxxx - Default: 0230 (No)

Star: Show Special Item Text Modifier [Ralf]
04355234 8015xxxx - Default: 0230 (No)

Chain Chomp: Show Special Item Text Modifier [Ralf]
04355238 8015xxxx - Default: 01F8 (Yes)

Bob-omb: Show Special Item Text Modifier [Ralf]
0435523C 8015xxxx - Default: 01F8 (Yes)

Green/Red Fireball: Show Special Item Text Modifier [Ralf]
04355240 8015xxxx - Default: 0230 (No)

Thunderbolt: Show Special Item Text Modifier [Ralf]
04355244 8015xxxx - Default: 0230 (No)

Yoshi Egg: Show Special Item Text Modifier [Ralf]
04355248 8015xxxx - Default: 01F8 (Yes)

Golden Mushroom: Show Special Item Text Modifier [Ralf]
0435524C 8015xxxx - Default: 01F8 (Yes)

Spiny Shell: Show Special Item Text Modifier [Ralf]
04355250 8015xxxx - Default: 0230 (No)

Heart: Show Special Item Text Modifier [Ralf]
04355254 8015xxxx - Default: 01F8 (Yes)

Fake Item Box: Show Special Item Text Modifier [Ralf]
04355258 8015xxxx - Default: 0230 (No)

Triple Green Shells: Show Special Item Text Modifier [Ralf]
04355260 8015xxxx - Default: 01F8 (Yes)

Triple Mushrooms: Show Special Item Text Modifier [Ralf]
04355264 8015xxxx - Default: 0230 (No)

Triple Red Shells: Show Special Item Text Modifier [Ralf]
04355268 8015xxxx - Default: 01F8 (Yes)

Red Fireballs: Show Special Item Text Modifier [Ralf]
04355270 8015xxxx - Default: 01F8 (Yes)

Green Fireballs: Show Special Item Text Modifier [Ralf]
04355284 8015xxxx - Default: 01F8 (Yes)

Birdo Egg: Show Special Item Text Modifier [Ralf]
04355288 8015xxxx - Default: 01F8 (Yes)

xxxx = Show Special Item Text

01F8 - Yes
0230 - No


Play Special Item Jingle Modifier Codes

Green Shell: Play Special Item Jingle Modifier [Ralf]
04355138 8014xxxx - Default: AD04 (No)

Bowser Shell: Play Special Item Jingle Modifier [Ralf]
0435513C 8014xxxx - Default: ACC4 (Yes)

Red Shell: Play Special Item Jingle Modifier [Ralf]
04355140 8014xxxx - Default: AD04 (No)

Banana: Play Special Item Jingle Modifier [Ralf]
04355144 8014xxxx - Default: AD04 (No)

Giant Banana: Play Special Item Jingle Modifier [Ralf]
04355148 8014xxxx - Default: ACC4 (Yes)

Mushroom: Play Special Item Jingle Modifier [Ralf]
0435514C 8014xxxx - Default: AD04 (No)

Star: Play Special Item Jingle Modifier [Ralf]
04355150 8014xxxx - Default: AD04 (No)

Chain Chomp: Play Special Item Jingle Modifier [Ralf]
04355154 8014xxxx - Default: ACC4 (Yes)

Bob-omb: Play Special Item Jingle Modifier [Ralf]
04355158 8014xxxx - Default: ACC4 (Yes)

Green/Red Fireball: Play Special Item Jingle Modifier [Ralf]
0435515C 8014xxxx - Default: AD04 (No)

Thunderbolt: Play Special Item Jingle Modifier [Ralf]
04355160 8014xxxx - Default: AD04 (No)

Yoshi Egg: Play Special Item Jingle Modifier [Ralf]
04355164 8014xxxx - Default: ACC4 (Yes)

Golden Mushroom: Play Special Item Jingle Modifier [Ralf]
04355168 8014xxxx - Default: ACC4 (Yes)

Spiny Shell: Play Special Item Jingle Modifier [Ralf]
0435516C 8014xxxx - Default: AD04 (No)

Heart: Play Special Item Jingle Modifier [Ralf]
04355170 8014xxxx - Default: ACC4 (Yes)

Fake Item Box: Play Special Item Jingle Modifier [Ralf]
04355174 8014xxxx - Default: AD04 (No)

Triple Green Shells: Play Special Item Jingle Modifier [Ralf]
0435517C 8014xxxx - Default: ACC4 (Yes)

Triple Mushrooms: Play Special Item Jingle Modifier [Ralf]
04355180 8014xxxx - Default: AD04 (No)

Triple Red Shells: Play Special Item Jingle Modifier [Ralf]
04355184 8014xxxx - Default: ACC4 (Yes)

Red Fireballs: Play Special Item Jingle Modifier [Ralf]
0435518C 8014xxxx - Default: ACC4 (Yes)

Green Fireballs: Play Special Item Jingle Modifier [Ralf]
043551A0 8014xxxx - Default: ACC4 (Yes)

Birdo Egg: Play Special Item Jingle Modifier [Ralf]
043551A4 8014xxxx - Default: ACC4 (Yes)

xxxx = Play Special Item Jingle

ACC4 - Yes
AD04 - No


Triple Items Holding Style Modifier Codes

Baby Mario: Triple Items Holding Style Modifier [Ralf]
0435FE60 802190xx - Default: 84 (Juggle)

Baby Luigi: Triple Items Holding Style Modifier [Ralf]
0435FE64 802190xx - Default: 80 (Stack)

Patroopa: Triple Items Holding Style Modifier [Ralf]
0435FE68 802190xx - Default: 84 (Juggle)

Koopa: Triple Items Holding Style Modifier [Ralf]
0435FE6C 802190xx - Default: 80 (Stack)

Peach: Triple Items Holding Style Modifier [Ralf]
0435FE70 802190xx - Default: 80 (Stack)

Daisy: Triple Items Holding Style Modifier [Ralf]
0435FE74 802190xx - Default: 84 (Juggle)

Mario: Triple Items Holding Style Modifier [Ralf]
0435FE78 802190xx - Default: 84 (Juggle)

Luigi: Triple Items Holding Style Modifier [Ralf]
0435FE7C 802190xx - Default: 80 (Stack)

Wario: Triple Items Holding Style Modifier [Ralf]
0435FE80 802190xx - Default: 80 (Stack)

Waluigi: Triple Items Holding Style Modifier [Ralf]
0435FE84 802190xx - Default: 84 (Juggle)

Yoshi: Triple Items Holding Style Modifier [Ralf]
0435FE88 802190xx - Default: 84 (Juggle)

Birdo: Triple Items Holding Style Modifier [Ralf]
0435FE8C 802190xx - Default: 80 (Stack)

Donkey Kong: Triple Items Holding Style Modifier [Ralf]
0435FE90 802190xx - Default: 84 (Juggle)

Diddy Kong: Triple Items Holding Style Modifier [Ralf]
0435FE94 802190xx - Default: 80 (Stack)

Bowser: Triple Items Holding Style Modifier [Ralf]
0435FE98 802190xx - Default: 80 (Stack)

Bowser Jr.: Triple Items Holding Style Modifier [Ralf]
0435FE9C 802190xx - Default: 84 (Juggle)

Toad: Triple Items Holding Style Modifier [Ralf]
0435FEA0 802190xx - Default: 84 (Juggle)

Toadette: Triple Items Holding Style Modifier [Ralf]
0435FEA4 802190xx - Default: 84 (Juggle)

King Boo: Triple Items Holding Style Modifier [Ralf]
0435FEA8 802190xx - Default: 80 (Stack)

Petey Piranha: Triple Items Holding Style Modifier [Ralf]
0435FEAC 802190xx - Default: 80 (Stack)

xx = Holding Style

80 - Stack
84 - Juggle


Triple Items Always Held In A Stack (All Characters) [Ralf]
UC12-WMP6-YY9DF
T1PM-HK4P-T0T0R

Triple Items Always Being Juggled (All Characters) [Ralf]
H0V5-23BA-GDKYU
0YVW-CFKM-XX6CM

Purely Random Triple Items Holding Style [Ralf]
PYWK-D2CB-GB9E7
8T5H-3N8Z-5CCF2
FJMU-XG6X-DFHA1

thunderwo0kiee
Posts: 2
Joined: Thu Nov 07, 2024 4:14 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by thunderwo0kiee » Thu Jan 30, 2025 11:38 pm

Ralf@gc-forever wrote:
Wed Dec 04, 2019 12:12 pm

Code: Select all


Enable DPad (Menu & Race Control) [Ralf]
VGGF-CM8K-ZM753
ZGRJ-2F4W-04MQC
RKTB-NQY7-1BCUJ
5HHQ-UEZ2-KPB8R
9N4M-MQYX-U2VT4
EE65-YK85-MCYR0
KJYG-FZ72-U4Y5D
H6VH-9324-E213U
T8GM-72NN-HX4NB
JN4F-RGGU-XPDJN
1WUP-RVB6-DQ1NA
PHY1-Q3CX-RANKJ
XPUE-PB7H-UH4PW
MH8B-D8GP-1DPMG
3YHB-UJFU-PVBHD
UCNQ-5EDY-2P8D6
3TCG-VVN2-6R65A
87WF-FX64-YEX6Z
8UEA-T84U-ATVTN
WMUD-7RJ6-VHF8W
C9V0-6R3E-V3VMN
HRM1-1D35-9A750
Y0DZ-ZAFY-CXQRB
088J-8P4Z-GZCB1

...

I play with a steering wheel and this is very useful. Could one be made to go along with this to disable control stick input in menus?
adro.duke
Posts: 118
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Fri Jan 31, 2025 3:56 pm

A code that makes the bob-omb super bouncy or it doesn't slow down when it deflects off a wall? Like how it operates in Mario kart wii
Ralf@gc-forever
Posts: 3739
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Feb 01, 2025 9:17 am

Code: Select all


Enable DPad v2 (Menu & Driving Controls) [Ralf]
0FQ8-6NB8-QYJAX
ZGRJ-2F4W-04MQC
RKTB-NQY7-1BCUJ
5HHQ-UEZ2-KPB8R
9N4M-MQYX-U2VT4
EE65-YK85-MCYR0
KJYG-FZ72-U4Y5D
H6VH-9324-E213U
T8GM-72NN-HX4NB
JN4F-RGGU-XPDJN
1WUP-RVB6-DQ1NA
PHY1-Q3CX-RANKJ
XPUE-PB7H-UH4PW
MH8B-D8GP-1DPMG
3YHB-UJFU-PVBHD
UCNQ-5EDY-2P8D6
3TCG-VVN2-6R65A
87WF-FX64-YEX6Z
8UEA-T84U-ATVTN
WMUD-7RJ6-VHF8W
C9V0-6R3E-V3VMN
HRM1-1D35-9A750
Y0DZ-ZAFY-CXQRB
3NA3-BE4B-YJ6NJ
K9ZT-0HRC-G24ZG
99V2-3BYX-RE0VK
CGTP-2FGC-RZ2HZ
7N2N-YKJJ-UY995
7J4Q-493J-V3JBH
088J-8P4Z-GZCB1

Disables analog stick input in menus.

Ralf@gc-forever
Posts: 3739
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Tue Feb 04, 2025 8:18 am

Code: Select all


Super Bouncy Bob-ombs [Ralf]
UW07-MM6Y-8A7PQ
MA1B-F1BM-KN1TF
118T-DDDX-1Z925
ZRF0-5PDV-A3TDD

Ultra Bouncy Bob-ombs [Ralf]
D2E6-GT56-H95CG
CFCM-ABEE-Q7J8D
KGBG-VWEV-05M72
118T-DDDX-1Z925
VX8M-XF8T-YPMJV

Bob-omb Bounce Modifier [Ralf]
043D3F78 xxxxxxxx
043D3FA0 yyyyyyyy
003D3F9C 000000zz

xxxxxxxx = Bounce Forward Speed  (IEEE-754 SP Floating-Point Number, 0.0 .. 2.0, Default: 0.5)
yyyyyyyy = Max Bounce Height     (IEEE-754 SP Floating-Point Number, Default: 10.0)
zz       = Max Number of Bounces (00 .. FF, Default: 01)

adro.duke
Posts: 118
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Tue Feb 04, 2025 12:57 pm

Awesome! Thanks Ralf!
adro.duke
Posts: 118
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Wed Feb 05, 2025 1:14 pm

hey ralf, I noticed when you have the super bouncy bomb code enabled it explodes after the timer runs out while it still bouncing and it does not bounce near an opponent, But when it does bounce near an opponent it does not explode until it finishes its bounce limit ignoring the timer trigger (it must be a certain state it goes into). I believe it's proximity sensor being activated when it goes near an opponent, so are you able to make it so if it's proximity sensor goes off while it's bouncing, it'll make the bomb explode while it's still bouncing around and not have to wait for when it finishes bouncing?
thunderwo0kiee
Posts: 2
Joined: Thu Nov 07, 2024 4:14 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by thunderwo0kiee » Thu Feb 06, 2025 5:22 pm

Ralf@gc-forever wrote:
Sat Feb 01, 2025 9:17 am

Code: Select all


Enable DPad v2 (Menu & Driving Controls) [Ralf]

Disables analog stick input in menus.

Thank you so much!
User avatar
cristian64
Posts: 50
Joined: Mon Dec 20, 2021 6:43 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by cristian64 » Fri Feb 07, 2025 10:50 pm

Code: Select all

LAN MODE: Show Minimap And Leaderboard In Spectator Mode [cristian64]
04124398 807F0034
0412439C 48024049
041243A0 7FE3FB78
041243A4 48000571
041243A8 5460063F
041243AC 40820064
041243B0 807F0034
041243B4 480213B9
041243B8 807F0034
041243BC 4802183D
041243C0 807F0034
041243C4 4802191D
041243C8 807F0044
041243CC 48005FB1
adro.duke
Posts: 118
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Wed Feb 12, 2025 2:22 am

Is there a code where we could adjust how fast the drift mini turbo is? When you're shrunk by lightning, the mini turbos are significantly less so was wondering if its possible to edit overall how much speed you get from the turbos in normal size?
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