A conversation was started over on modretro in my Fusion Micro rev. 2 worklog about perhaps playing with the Luigi's Mansion pal/ntsc iso's to get this game working on an NTSC GC modded with the Wiikey Fusion. For those that don't know already, the PAL version of the game runs fine on both PAL and NTSC GC's however on NTSC GC's the image is mostly totally screwed. Here is what has transpired in our conversation so far:
ShockSlayer wrote:I'd be interested to know exactly what the real issue is, I mean, perhaps it is a hardware thing, but the fact that the PAL version of the game works on a NTSC board fine(aside for the 60 hertz-ness) would indicate that it's more of a software thing.
I'll mess around with some isos later, maybe I'll get a better clue. It'd be super special awesome if we could just patch a NTSC iso and have it work on the WKF. I googled this real quick and it looks like people had the same problem with loading it on Wii's, and in order to get it to work they had to get an updated version of the backup loader, some sort of mIOS patching or something.
SS
Ashen wrote:Yea, i'd love to know the real issue also. I'm positive its something the wiikey guys could fix in like 5 minutes if the gave two shits. Interesting little note is that the ntsc-j version of the game also DRE's at the same point our ntsc-u version does. I putzed about with the iso's a bit a while back, but software stuff isnt really my thing, so my ability to do useful stuff as far as that goes is limited.
ShockSlayer wrote:I have no idea what I'm doing either, but I've messed with Melee isos a ton. It's more of a compare, trial and error at this point. Just curious, have you tried booting the game on a wii with a WKF? Also, good to know about the (J) version, saves me the effort of downloading and comparing that one too.
SS
Ashen wrote:Yes, just about every single issue the wiikey fusion has on the GC is exactly the same on the wii, including the luigi's mansion DRE. :/
If you think about it, once the wii enters GC mode its esentially just a GC at that point since it turns off all the wii specific hardware. So the fact that games behave the same isn't surprising.
ShockSlayer wrote:I've accomplished a few things, interestingly enough.
Looks like the (E) version of Luigi's mansion has all the files needed to run as a (U) version, plus extra stuff for different languages, there might be a few other added/different things in there too.
After tons of messing around I ended up narrowing down "Start.dol" in the &&systemdata folder, I can put the (U) one in the (E) iso and it loads up as if it were the (U) iso, "an error has occurred" and all. I'd venture to say that if we can modify the (E) Start.dol to not put the GC into the different video mode then we can just use that iso instead, as if it were (U).
SS
Ashen wrote:Sounds like a discussion with emu_kidid is due. He'll know if any of that is possible i'm sure. Maybe some of those other crazy GC hackers over at gc-forever can help too. Nice find SS.
zenloc wrote:The wiikey does not support forcing video mode unlike the wode which does. The av chip of a ntsc board does not support pal composite signals that's why the image doesn't look right nor does the resolution. It's the same on pal boards altough they do show the right colours with a ntsc signal. The resolution however will be 480 cropped in a 576 resolution giving you a big black bar on the bottem of the screen and squishing the image.
switching av chip won't work I alreadt tried that. Nor does it work with switching any other components. I tried swapping the av chip and both clock chips and nothing give you proper pal and ntsc signals on one board.
Any of you have other idea's??
ShockSlayer wrote:The wode is like, gigantic though. I think we'd be better off having Ashen go pester emu_kidid, or everyone collaborating and pestering the wiikey team.
See, we are a bunch of mobo choppin' meatheads, and whenever program no work, we have to go pester someone who can fix it, otherwise we are mostly screwed. XD
SS
Sorry, I know that's quite lengthy but I didn't want to leave any parts of the conversation out. So the real question is, is there any way to get this game working? swapping files? Patching a bit of code? You codejunkies here will know better than us "mobo choppin' meatheads".
