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Re: Enhanced mGBA
Posted: Mon Aug 29, 2022 4:15 am
by Extrems
Readmit wrote: ↑Mon Aug 29, 2022 3:56 am
Should I format the sd card as NTFS or FAT32?
There is no NTFS support anywhere currently. Although it would be easier to add.
Re: Enhanced mGBA
Posted: Mon Aug 29, 2022 6:09 am
by Readmit
Extrems wrote: ↑Mon Aug 29, 2022 4:15 am
Readmit wrote: ↑Mon Aug 29, 2022 3:56 am
Should I format the sd card as NTFS or FAT32?
There is no NTFS support anywhere currently. Although it would be easier to add.
My microsd card is 255GB, is there any way to format it to FAT32? Doesn't FAT32 have a limit of 32GBs?
Re: Enhanced mGBA
Posted: Mon Aug 29, 2022 11:32 am
by Papy.G
2TB maybe?
My 128GB SD is formatted as fat32 as far as I know.
Re: Enhanced mGBA
Posted: Mon Aug 29, 2022 2:06 pm
by Extrems
The limit is 2 TiB for a disk with 512-byte sectors.
Re: Enhanced mGBA
Posted: Mon Aug 29, 2022 6:21 pm
by Readmit
I noticed that emgba doesn't work with GBA Video roms like Shrek on the GameCube, but it does work in Windows. I don't understand why though.
Re: Enhanced mGBA
Posted: Mon Aug 29, 2022 8:04 pm
by Extrems
32 MiB ROMs aren't playable due to memory limitations, but 64 MiB ROMs like the Shrek movie should work (don't ask why).
Re: Enhanced mGBA
Posted: Thu Sep 01, 2022 4:17 pm
by Diego borella
if you think of a different scenario... Satoru Iwata designed 50 million NGC sold.
if that number had been reached...
how would NGC memory be expanded?
wouldn't a GBplayer support that?
It's interesting how the Nintendo Wii had a memory hidden in its megabit emproom...
the unknown is that
there is a hook in the function between mGBA {} GBI {} Cartridge slot = memory expansion...
(...)

Re: Enhanced mGBA
Posted: Tue Sep 06, 2022 5:16 am
by Papy.G
It's been discussed before but elsewhere, there are RAM expansions in the form of GBA carts, Nintendo itself made one to get along Opera for DS, but it won't be as fast as memory expansion straight on the exp connector, still, it would have to cope with access to the GBPlayer, or the players would have to choose and plug the one they need each time they want one or the other.
Just look at what was done in terms of expansions for the TriForce cabinets. The Ram may have been considered sufficient for this console generation.
To get back on track, videos are read sequentially, so you don't have to store big chunks of memory, only a "minimum" for a FIFO stack. On the other side, games may access almost any adress in a rom, at any time, so you're supposed to be able to do that way faster than a peek on an SD card sector takes. Nonetheless, there existed some workarounds to use bigger size roms than cart's RAM, as there seems in the supercard's rom utility, but I fear it's only for DS's games that are not genuinely read the same way as the GBA ROMs.
Re: Enhanced mGBA
Posted: Tue Nov 29, 2022 1:32 pm
by TRIFORCE89
Running emGBA on a Wii. Bios files are set (gb, gbc, gba, sgb) and appear to be working (I can see the boot logos), but I can't seem to get original Game Boy games to run as if they're on a Game Boy Color (with their default / built-in palettes). I see the option to select a palette for monochrome games (handful of GBC ones, and the full suite of SGB), but no auto-select. GBC games are fine, as are SGB enhanced titles.
Any way I can configure this so that GB games operate as if I was playing on a Game Boy Color/Advance/Player instead of straight monochrome?
Re: Enhanced mGBA
Posted: Tue Nov 29, 2022 10:23 pm
by Papy.G
Maybe this can be adressed using the original consoles' ROMS?
GBI has the utility to dump the GBPlayer's one (don't remember if there is one to dump from a GBA with a GBA<->GC cable).
GBA and GBPlayer are supposed to have the same roms, and the GBA behaves like the GBC in regards to "coloring" GB games, but I don't know if E mGBA can use the GBA rom to run GB games.
I must confess I don't use E mGBA that much, because I have plenty of GB/GBA hardware and carts (+flash ones).

Re: Enhanced mGBA
Posted: Mon Nov 20, 2023 6:33 pm
by sakax
catching up from so long being away - amazing emulator

quick question, does emgba support cheat codes?
Re: Enhanced mGBA
Posted: Tue Nov 21, 2023 10:07 pm
by sakax
figured it out by installing mGBA with GUI on my laptop
Metroid II - Return of Samus (World).gb => Metroid II - Return of Samus (World).cheats
Code: Select all
# Infinite Energy
019951D0
# Infinite Missiles
019986D0
Both files in same location and it will apply these gameshark cheats. But does it support codebreaker as well?
Re: Enhanced mGBA
Posted: Wed Nov 22, 2023 7:44 am
by sakax
Seems the windows latest build is able to apply encrypted GameGenie codes, but emgba so far not...
Code: Select all
# Hard Mode/Level Select
022-16F-E6A
# Invincibility
189-45F-2AA
Need the level select code for Super Mario Land (World) to avoid being tortured

Any way to convert GameGenie codes to an emgba supported code type?
Re: Enhanced mGBA
Posted: Tue Jan 07, 2025 6:32 pm
by sakax
Love emgba with its minimal menu... its amazing how smooth it works. Currently playing Zelda Minish Cap... it plays more smoothly than fcgeux and snes9xgx. Not possible to make one ultimate enhanced nes/snes/gba emulator with the minimal gui focused on emulation instead of gui?

the retroarch of nintendo emulation on gamecube

Re: Enhanced mGBA
Posted: Tue Jan 07, 2025 7:50 pm
by Extrems
The GUI is not the problem.
Re: Enhanced mGBA
Posted: Tue Jan 14, 2025 2:57 am
by sakax
Andross89 wrote: ↑Mon Apr 15, 2019 8:36 pm
Thanks for this latest version. Finally an emulator with cheat support in the GameCube. The codes can not be turned on or off at any time. But the joker command in GBA helps solve this.
Playing Zelda Minish Cap with infinite health cheat. At some stages health should be low to unlock things. Do you know the raw joker command to turn off/on a cheat with combination select+start ?
Re: Enhanced mGBA
Posted: Sun Jan 19, 2025 11:17 am
by Andross89
sakax wrote: ↑Tue Jan 14, 2025 2:57 am
Playing Zelda Minish Cap with infinite health cheat. At some stages health should be low to unlock things. Do you know the raw joker command to turn off/on a cheat with combination select+start ?
Sorry for the delay. I didn't receive the email about your question and I only logged in today after months.
My "Infinite Health" is in ASM. I modified the ROM. And I think it only works when I fall into a hole.
I improved "Invincible" a lot. I can send you the code by PM because it involves other people's credits and I would have to research that. But the character will suffer the change. You would need to ignore that.
And here is an example of what you can do with Joker:
Infinite Health ON/OFF(l/r)
74000130 01FF
8203FFFC 0001
74000130 02FF
8203FFFC 0002
7203FFFC 0001
XXXXXXX XXXX
X = Infinite Health Code
Re: Enhanced mGBA
Posted: Fri Jan 24, 2025 12:21 pm
by sakax
Andross89 wrote: ↑Sun Jan 19, 2025 11:17 am
sakax wrote: ↑Tue Jan 14, 2025 2:57 am
Playing Zelda Minish Cap with infinite health cheat. At some stages health should be low to unlock things. Do you know the raw joker command to turn off/on a cheat with combination select+start ?
Sorry for the delay. I didn't receive the email about your question and I only logged in today after months.
My "Infinite Health" is in ASM. I modified the ROM. And I think it only works when I fall into a hole.
I improved "Invincible" a lot. I can send you the code by PM because it involves other people's credits and I would have to research that. But the character will suffer the change. You would need to ignore that.
And here is an example of what you can do with Joker:
Infinite Health ON/OFF(l/r)
74000130 01FF
8203FFFC 0001
74000130 02FF
8203FFFC 0002
7203FFFC 0001
XXXXXXX XXXX
X = Infinite Health Code
we should not use decrypted codes with emgba? XXXXXXXX XXXXXXXX ? you cannot share the full working code?
Re: Enhanced mGBA
Posted: Fri Jan 24, 2025 9:47 pm
by Andross89
sakax wrote: ↑Fri Jan 24, 2025 12:21 pm
we should not use decrypted codes with emgba? XXXXXXXX XXXXXXXX ? you cannot share the full working code?
It never made sense to me to use encrypted code in an emulator. But there are tools to help you.
As I said, the code I improved probably has lines that other hackers have done in the past and I should credit them if I post it here. I have no interest in doing that research.
Just ask by PM and I will send it to you. It is not a difficult task.