Game Boy Interface
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Re: Game Boy Interface
If I want to capture Gameplay footage I would Zoom the image so it fits the screen, but when I do that with GBA games the sides get cut off. Any way for a "Fill Screen" option
Re: Game Boy Interface
Set aspect ratio to 3:2 and zoom to 3x, adjust vertical offset as needed.
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Re: Game Boy Interface
Hi Extrems,
I can only see the video options such as 16:9 in Swiss for the standard version. Not the ULL or LL version. I have all versions on my SD card.
Is 16:9 an option on the ULL version? Also is 16:9 running at 426×240 or 320x240 anamorphic?
I can only see the video options such as 16:9 in Swiss for the standard version. Not the ULL or LL version. I have all versions on my SD card.
Is 16:9 an option on the ULL version? Also is 16:9 running at 426×240 or 320x240 anamorphic?
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NTSC Gamecube with GBA Player (Xeno-GC with Swiss)
PAL Gamecube with GBA Player (Xeno-GC with Swiss and SD Loader)
PSP (CFW)
PAL Xbox 360
NTSC PS4
NTSC Gamecube with GBA Player (Xeno-GC with Swiss)
PAL Gamecube with GBA Player (Xeno-GC with Swiss and SD Loader)
PSP (CFW)
PAL Xbox 360
NTSC PS4
Re: Game Boy Interface
They don't have any options other than progressive scan mode and screen position from SRAM.paulness15 wrote:I can only see the video options such as 16:9 in Swiss for the standard version. Not the ULL or LL version.
720x486 anamorphic (720x243 in double-strike mode), as shown on the on-screen display.paulness15 wrote:Also is 16:9 running at 426×240 or 320x240 anamorphic?
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Re: Game Boy Interface
Perfect thanks!Extrems wrote:They don't have any options other than progressive scan mode and screen position from SRAM.paulness15 wrote:I can only see the video options such as 16:9 in Swiss for the standard version. Not the ULL or LL version.
That iss OK I am able to work around this with the zooming modes on my TV. ULL mode works great!
720x486 anamorphic (720x243 in double-strike mode), as shown on the on-screen display.paulness15 wrote:Also is 16:9 running at 426×240 or 320x240 anamorphic?
--
NTSC Gamecube with GBA Player (Xeno-GC with Swiss)
PAL Gamecube with GBA Player (Xeno-GC with Swiss and SD Loader)
PSP (CFW)
PAL Xbox 360
NTSC PS4
NTSC Gamecube with GBA Player (Xeno-GC with Swiss)
PAL Gamecube with GBA Player (Xeno-GC with Swiss and SD Loader)
PSP (CFW)
PAL Xbox 360
NTSC PS4
Re: Game Boy Interface
Ive got this adapter too and Im not in love with the button config. Would give left leg for remapped layout.Smashbro29 wrote:If we're on adapters this exists: http://www.raphnet-tech.com/products/sn ... /index.php
My issue is really that he won't reply to my email about button configurations. Because I'm not crazy about A=A and B=B.
Re: Game Boy Interface
@donhonk,
What's the issue with it?
Also, does anyone know if a DOL file of the Gameboy Player Startup Disc is available? I do like a lot of it's features vs GBI like different boarders.
What's the issue with it?
Also, does anyone know if a DOL file of the Gameboy Player Startup Disc is available? I do like a lot of it's features vs GBI like different boarders.
Re: Game Boy Interface
Dunno if Im weird but I way prefer having Gameboys "B" on the Snes controllers "Y" and Gameboys "A" on the Snes controllers "B". Feels way comfier IMO. Thats how something like, Super Mario World works. With run on Y, and jump on A. But if I play the Gameboy version of Super Mario World on Gameboy Player / GBI its mapped different. (A = A, B = B)XC-3730C wrote:@donhonk,
What's the issue with it?
Also, does anyone know if a DOL file of the Gameboy Player Startup Disc is available? I do like a lot of it's features vs GBI like different boarders.
Re: Game Boy Interface
Yea I thought that mapping on that adapter was confusing. I am actually looking into a controller adapter that either converts Classic Controller Pro to GC, or one that converts PSX to GC.
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Re: Game Boy Interface
As I recall from his website, there's a button combination you can hold that will switch between 3 different button configs including the default one. I'm pretty sure at least one of them maps B to Y and A to B.donhonk wrote:Dunno if Im weird but I way prefer having Gameboys "B" on the Snes controllers "Y" and Gameboys "A" on the Snes controllers "B". Feels way comfier IMO. Thats how something like, Super Mario World works. With run on Y, and jump on A. But if I play the Gameboy version of Super Mario World on Gameboy Player / GBI its mapped different. (A = A, B = B)XC-3730C wrote:@donhonk,
What's the issue with it?
Also, does anyone know if a DOL file of the Gameboy Player Startup Disc is available? I do like a lot of it's features vs GBI like different boarders.
Re: Game Boy Interface
I guess youre right! I could have sworn the NES mode wasnt what I wanted, but looks like it is! Im dumb lolbobrocks95 wrote:As I recall from his website, there's a button combination you can hold that will switch between 3 different button configs including the default one. I'm pretty sure at least one of them maps B to Y and A to B.donhonk wrote:Dunno if Im weird but I way prefer having Gameboys "B" on the Snes controllers "Y" and Gameboys "A" on the Snes controllers "B". Feels way comfier IMO. Thats how something like, Super Mario World works. With run on Y, and jump on A. But if I play the Gameboy version of Super Mario World on Gameboy Player / GBI its mapped different. (A = A, B = B)XC-3730C wrote:@donhonk,
What's the issue with it?
Also, does anyone know if a DOL file of the Gameboy Player Startup Disc is available? I do like a lot of it's features vs GBI like different boarders.
Re: Game Boy Interface
Donhonk,
What is the button mappings for NES mode? I didn't know in that mode that other buttons other than A,B, Select, and Start worked.
What is the button mappings for NES mode? I didn't know in that mode that other buttons other than A,B, Select, and Start worked.
Re: Game Boy Interface
Oh yep, youre right. Thats why I wrote off NES mode. Lame.XC-3730C wrote:Donhonk,
What is the button mappings for NES mode? I didn't know in that mode that other buttons other than A,B, Select, and Start worked.
- megalomaniac
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Re: Game Boy Interface
ive been wanting to build one of these for a while raphnet adapters for a while...
i have not looked at the source in a few years so i dont know what changes have been made but if i get around to it ill check the button mapping...
just need to redefine and recompile...then it would be up to you to flash it...
if you cant flash your board then nothing can help you...
i have not looked at the source in a few years so i dont know what changes have been made but if i get around to it ill check the button mapping...
just need to redefine and recompile...then it would be up to you to flash it...
if you cant flash your board then nothing can help you...
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: Game Boy Interface
Its not something Im experienced with really, but Im sure I could figure it out. Would need to rip open the heatshrink hes got on it, which shouldnt be too hard. Any hardware suggestions for flashing?megalomaniac wrote:ive been wanting to build one of these for a while raphnet adapters for a while...
i have not looked at the source in a few years so i dont know what changes have been made but if i get around to it ill check the button mapping...
just need to redefine and recompile...then it would be up to you to flash it...
if you cant flash your board then nothing can help you...
- megalomaniac
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- Location: Drunk in Texas
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Re: Game Boy Interface
If you have a parallel port you can build a cheap flasher...look on the wiki pages for Xeno clone...
The raphnet adapter uses the same atmega8...or at least he use to use that...
Flashing would then be the same process as flashing Xeno...
I'll move this discussion to a new thread when I have access to a PC so we can build on this project
The raphnet adapter uses the same atmega8...or at least he use to use that...
Flashing would then be the same process as flashing Xeno...
I'll move this discussion to a new thread when I have access to a PC so we can build on this project
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: Game Boy Interface
I would love a DIY raphnet adapter...I have a PC with a parallel port. Any links to tutorials?
- megalomaniac
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Re: Game Boy Interface
he posts the schematics on his page....look for em and build it...
parallel port flasher schematic posted in wiki pages for xeno clone
parallel port flasher schematic posted in wiki pages for xeno clone
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: Game Boy Interface
That would be excellent, thanks for the info. Sorry for clogging up this thread with this haha
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Re: Game Boy Interface
How do I do that exactly?Extrems wrote:Set aspect ratio to 3:2 and zoom to 3x, adjust vertical offset as needed.
Re: Game Boy Interface
Is the download broken? I get a zip file with no files in it.
Re: Game Boy Interface
- Added (GZipped) TPL overlay.
- Added all 20 borders from the Game Boy Player Start-up Disc.
Re: RE: Re: Game Boy Interface
Damn that is really good news!Extrems wrote:
- Added (GZipped) TPL overlay.
- Added all 20 borders from the Game Boy Player Start-up Disc.
Re: Game Boy Interface
I just discovered this amazing piece of software. When I set 4:3 and 3x zoom it 100% vertically fills the screen without horizontal stretching. I'm running this on a pal gamecube into a ntsc crt hacked to input rgb and the sharpness / image quality is amazing. All three versions work fine on my setup. This is the most amazing piece of software! Finally a gameboy software that fills my screen properly with perfect sharpness.
What I hope to see in the future:
I hope to be able to change the palette of original gameboy games. The attempt at colorizing them looks terrible, I just want a normal greyscale.
I hope to be able to eject the cart and insert a new cart while it's running the way you can with the gameboy player. Currently if I want to change games I have to reset the whole system and go through all of swiss to start a new game.
Other than that, this is perfect!
What I hope to see in the future:
I hope to be able to change the palette of original gameboy games. The attempt at colorizing them looks terrible, I just want a normal greyscale.
I hope to be able to eject the cart and insert a new cart while it's running the way you can with the gameboy player. Currently if I want to change games I have to reset the whole system and go through all of swiss to start a new game.
Other than that, this is perfect!
Last edited by Drakon on Thu Nov 26, 2015 7:00 am, edited 2 times in total.
Re: Game Boy Interface
https://en.wikipedia.org/wiki/Game_Boy_ ... _Boy_gamesDrakon wrote:I hope to be able to change the palette of original gameboy games. The attempt at colorizing them looks terrible, I just want a normal greyscale.
Press reset.Drakon wrote:I hope to be able to eject the cart and insert a new cart while it's running the way you can with the gameboy player.