shinehax - A Super Mario Sunshine (PAL) Save Exploit
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
Firstly, thank you so much for the hack. Been using it for a few days and mostly seems to be working great!
I'm having an odd issue however after playing Mario Sunshine via Swiss
To prevent clashing I actually got an NTSC version of MS and ripped it and am playing that via SD2SP2 using Swiss
There are two different save files so presumably they're being treated differently (and they do seem to be) but after playing MS in the above manner every time I reboot the cube I get an odd issue where the disc (Pal) Mario stops at the Nintendo logo and won't move forward. It will retain this until (as far as I can tell) I remove the memory card, load the disc and select the 50hz mode. Then it seems to start again, but it's a bit of a faff!
Is there a tried and tested way I can play MS without these issues? Am I alone?
I'm having an odd issue however after playing Mario Sunshine via Swiss
To prevent clashing I actually got an NTSC version of MS and ripped it and am playing that via SD2SP2 using Swiss
There are two different save files so presumably they're being treated differently (and they do seem to be) but after playing MS in the above manner every time I reboot the cube I get an odd issue where the disc (Pal) Mario stops at the Nintendo logo and won't move forward. It will retain this until (as far as I can tell) I remove the memory card, load the disc and select the 50hz mode. Then it seems to start again, but it's a bit of a faff!
Is there a tried and tested way I can play MS without these issues? Am I alone?
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
Forcing SWISS to either 60Hz mode sets the refresh rate flag to that value anytime.
You'll have to let the video settings be determined by the games, NTSC go in 60Hz anyways, and ignore and don't update the said flag.
I personnally set to 576p as a default, so that progressive scan is activated anyways then set to 60Hz by hand in the Pal Games that allow that (I don't use SMS exploit), and those who don't support 60Hz forcing won't look weird. This can only be done because the games I use tolerate that setting, but it's not always the case, some may crash doing that.
You'll have to let the video settings be determined by the games, NTSC go in 60Hz anyways, and ignore and don't update the said flag.
I personnally set to 576p as a default, so that progressive scan is activated anyways then set to 60Hz by hand in the Pal Games that allow that (I don't use SMS exploit), and those who don't support 60Hz forcing won't look weird. This can only be done because the games I use tolerate that setting, but it's not always the case, some may crash doing that.
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
So, similarly I have 576p set to be forced as default, but I've never asked Swiss to set 60hz that I'm aware of (didn't know it was possible?)Papy.G wrote: ↑Sun May 30, 2021 3:12 pmForcing SWISS to either 60Hz mode sets the refresh rate flag to that value anytime.
You'll have to let the video settings be determined by the games, NTSC go in 60Hz anyways, and ignore and don't update the said flag.
I personnally set to 576p as a default, so that progressive scan is activated anyways then set to 60Hz by hand in the Pal Games that allow that (I don't use SMS exploit), and those who don't support 60Hz forcing won't look weird. This can only be done because the games I use tolerate that setting, but it's not always the case, some may crash doing that.
Is it possible the progressive scan flag in Mario Sunshine ntsc is setting the same flag somehow? It's the only thing I can think of...?
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
Don't know much about those flags in the Cube's architecture, but it is common in computers that setting one flag needs the whole byte where they are stored in memory to be updated (and which they usually share with 7 other flags). Before you change one bit, you have to read the byte, combine it with an appropriate byte to only change the targetted bit, then write it back. If you unexpectedly alter another bit in the process, such can happen. It may happen in NTSC games, as the NTSC user and games are supposed to just ignore the 50Hz flag.
Anyways, if SWISS loads in forced 50Hz, just don't forget to press the combination buttons for the IGR when you're done with playing, then turn the power off, you shouldn't be bothered anymore.
Anyways, if SWISS loads in forced 50Hz, just don't forget to press the combination buttons for the IGR when you're done with playing, then turn the power off, you shouldn't be bothered anymore.

DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
Thanks for the response - just wanted to clarify your last line - if I always IGR from any game with forced 60Hz will that reset to 50hz when I do the IGR?Papy.G wrote: ↑Tue Jun 01, 2021 4:19 pmDon't know much about those flags in the Cube's architecture, but it is common in computers that setting one flag needs the whole byte where they are stored in memory to be updated (and which they usually share with 7 other flags). Before you change one bit, you have to read the byte, combine it with an appropriate byte to only change the targetted bit, then write it back. If you unexpectedly alter another bit in the process, such can happen. It may happen in NTSC games, as the NTSC user and games are supposed to just ignore the 50Hz flag.
Anyways, if SWISS loads in forced 50Hz, just don't forget to press the combination buttons for the IGR when you're done with playing, then turn the power off, you shouldn't be bothered anymore.![]()
Also, is there an easy way to force the 60hz selection to come up in Sunshine if I do have it mess up?
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
It will set it back according to what SWISS is set to force for its own display (set it to 576p then).
No, because of the way the hack works, it hooks somewhere in the languages files loading (or hangs, if in 60Hz), which happen before the framerate choice menu. There is no other way than pulling the memcard off, booting the game with b pressed, selecting 50Hz, then resetting with the memcard plugged back in (maybe a full power cycle (off/on) will even be necessary).
No, because of the way the hack works, it hooks somewhere in the languages files loading (or hangs, if in 60Hz), which happen before the framerate choice menu. There is no other way than pulling the memcard off, booting the game with b pressed, selecting 50Hz, then resetting with the memcard plugged back in (maybe a full power cycle (off/on) will even be necessary).
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
Ah cool, thanks. So long as I know to do an IGR then I think I'm good... the kids on the other hand are bound to mess it up at some point!!Papy.G wrote: ↑Mon Jun 07, 2021 7:24 amIt will set it back according to what SWISS is set to force for its own display (set it to 576p then).
No, because of the way the hack works, it hooks somewhere in the languages files loading (or hangs, if in 60Hz), which happen before the framerate choice menu. There is no other way than pulling the memcard off, booting the game with b pressed, selecting 50Hz, then resetting with the memcard plugged back in (maybe a full power cycle (off/on) will even be necessary).
Now to sort out the terrible noise i get in SWISS due to the Shinehax booting method...
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
Still finding some nuances with this... mario kart set to 60hz, IGR to swiss in 576p, reboot and I end up at the freeze again. Other games the IGR seems to work (but perhaps the 60hz flag isn't being set)
Either way, this works great.
Also wanted to note that I found a fix for the high pitched sound in Swiss when using this exploit:
Get dolaunch from here: https://github.com/suloku/dolaunch/rele ... /0.2-dolxz
Stick boot.gci of the standard version onto your memory card to get the DOL to be used with Shinehax
Put Swiss on your SD card (if using SD2SP2 as I am) and rename to autoexec.dol)
Load Shinehax as usual - no terrible beep!
Either way, this works great.
Also wanted to note that I found a fix for the high pitched sound in Swiss when using this exploit:
Get dolaunch from here: https://github.com/suloku/dolaunch/rele ... /0.2-dolxz
Stick boot.gci of the standard version onto your memory card to get the DOL to be used with Shinehax
Put Swiss on your SD card (if using SD2SP2 as I am) and rename to autoexec.dol)
Load Shinehax as usual - no terrible beep!
- DolphinCube
- Posts: 16
- Joined: Sat Sep 23, 2017 9:24 pm
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
Dumb question: does this work with the USA version of Super Mario Sunshine if you hold down B? I'm trying to get a new exploit because my splinter cell game got cracked
If python is a type of snake and also a coding language. Will my computer bite me if I program?
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
No, this exploit is specific to the PAL release's multi-language support.
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
Sweetest save game exploit to date! Thanks a lot Noki Doki
Wonderful, booting in 5sec to swiss without any buttons to be pressed. I did have a swiss buzzing noise when having boot.gci set as swiss so used an autoexec.dol swiss on SD and boot.gci (dolxz) and all is working super sweet. Need more Super Mario Sunshine discs 
https://github.com/FIX94/dolxz/releases


https://github.com/FIX94/dolxz/releases
Re: shinehax - A Super Mario Sunshine (PAL) Save Exploit
My 2nd Super Mario Sunshine just arrived - too expensive - no manual or case, bit it does the job
Shinehax should be nominated the save game exploit of the gamecube era, wonderful PAL exploit!
