kuwanger wrote:Yea, I found out that Home Bros doesn't support loading options directly, so that's part of the reason I got Agent Under Fire. The other main reason was I actually SSBM in another system and didn't want to be constantly swapping out the disc. Something similar is why I got an SDLoader. So, only like ~$15 total (ignoring the cost of rewriting the memory card for the exploit).
Yes I am using a cheap SDLoader too, and my old wii for GCMM. I Also recently bought a cheap XenoGC clone (~$5) to load swiss more easily
kuwanger wrote:Good luck. It'd be good to know what exactly is the cause behind this. Personally, I don't actually like rumble, but the novelty and availability of it is nice. Out of curiosity, what all combinations have you tried? Pokeload + GBI/GBI-SR (with appended CLI) and Pokeload + Swiss + GBI/GBI-Sr (with dcp)? I know personally it got really tedious quickly having to reloaded repeatedly for each test. Would have been smarter for me to have written exploits on multiple memory cards, but I personally am trying to avoid that too much because I don't want to accidentally overwrite a legitimate save.

Thanks
True, most people might not be really interested in the rumble function anyway, but I use the rumble mainly for one of my favorite GBA games, Drill Dozer.
Would really love to play this game with the rumble since it's a big part of the game enjoyment and gameplay
To list the solutions I tried :
Pokeload + GBI/GBI-SR (no CLI) ----> No Rumble
Pokeload + GBI/GBI-SR (appended CLI) ----> No Rumble
Pokeload + Swiss + GBI/GBI-Sr (dol) ----> No Rumble
Pokeload + Swiss + GBI/GBI-Sr (dol + CLI) ----> No Rumble
XenoGC + Swiss Disk + GBI/GBI-Sr (dol) ----> No Rumble
Nintendo GBP Disk ----> Rumble !
I tried many settings, combinations, GBA games and Gamepads (GC gamepads and GBA+Link cable), and so far I never managed to get the rumble working with GBI on my GC.
The only combination I didn't try yet is XenoGC + GBI Disk, but with the cost and rarity of the good mini DVD-R those days I prefer using one as a last resort solution.
I know it would be faster for me to give up and just play without rumble or play on my GBA, but I really want to figure the cause of the problem and make it work
Is there any test I can do to figure where the problem comes from, or tools I can use for that?