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Ocarina/Wiird on gamecube retail games

Posted: Sun May 23, 2010 6:07 pm
by WiiPower
With the latest NeoGamma(R9 beta 13), it's possible run Ocarina and Wiird for retail gamecube games on a Wii. There's no additional hardware required for this(Action Replay, sd gecko or whatever), just a sd card for Ocarina or an usb gecko for Wiird. But it does require to have a cMIOS installed, this one for example:
http://www.mediafire.com/?hkozvnmq5f4

NeoGamma R9 beta 13 download:
http://www.mediafire.com/?ogmmmnlrzyn

Actually i'm hoping this helps in the development of the SD Boot successor as it's a faster way to boot the debugger than the others i know.

Re: Ocarina/Wiird on gamecube retail games

Posted: Mon May 24, 2010 9:20 pm
by Cubelover
Nice work WiiPower, now I can easily debug my gamecube games :)

Re: Ocarina/Wiird on gamecube retail games

Posted: Tue May 25, 2010 1:44 am
by emu_kidid
I prefer Wiird on a GC with USBGecko (This stuff is on the forums already), but if you've got a wii only and no modchip I guess this will have to do (sucks you have to modify MIOS).

Re: Ocarina/Wiird on gamecube retail games

Posted: Tue May 25, 2010 9:05 am
by WiiPower
Oh i missed the fact that you can just launch the Gecko OS .dol on a gamecube. If you run that on a wii(in gamecube mode), its menu shows up, but it can't read any (retail!) discs.

I guess we have different points of view regarding modding, i prefer software modification as it's 100% reversible, and that easily. I do have a gamecube as well, but it's not modded, and i don't think i have any disc i would need to softmod it, i don't have any Action Replay, media player or such for gamecube.

Re: Ocarina/Wiird on gamecube retail games

Posted: Tue May 25, 2010 9:13 pm
by Adr990
Oh wow great. :)
Of course, I like to use my USB Gecko too. But its still great to see this support.

Thanks WiiPower.