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Super Smash Bros. Melee (GCN/AR/PAL)

Posted: Thu Apr 17, 2014 12:46 pm
by Ralf@gc-forever
Super Smash Bros. Melee

[DOL-GALP01-EUR]; Game-ID: 01E

Code: Select all


(m) [Ralf]
28N1-Y6MN-8QYJH
RND4-QDWJ-85DUX

Always Show 50/60Hz Mode Selection Screen [Ralf]
9WCP-Y8V2-UHG7W
0364-3D29-T8B4T

16:9 Aspect Ratio (Widescreen) [Ralf]
FRGE-BYR1-3TVBM
254Z-T3YW-HC1UE
757Z-A5KZ-714A9
DUF8-HWMR-DQ6F8

Unrestricted Camera [Ralf]
HPJZ-H5KE-FGFWA
5WQB-FQV9-EZKHE
96C9-W0F4-RGYZY
K02A-DN34-KHBB6
KUWN-8ZY7-4QUU9

Heavy Metal [Ralf]
MX5H-VKVE-YNG6A
X9T4-X62E-JF92T
E0XR-9CTT-CERNG
CZ1K-EVGD-PR66E
BYPN-6H2Z-FRYMB
ZK3X-641V-5HG25

Peach Wears No Skirt [Ralf]
MPXH-YN4C-C7QWP
B0B4-Q78K-QGEDW
9RZV-E3MZ-GPE47

Zelda Wears No Skirt [Ralf]
XHF8-F213-3WVX9
YKK0-H2FF-CJMZ0
HMXE-3ANH-73TJ9

Enable Development Mode [Ralf]
QM5Y-0NJ9-CXXKQ
N4N6-8PVJ-2RA78
MCX0-1KK4-48C7N

Title Screen Control Keys

Y = Debug Menu
X = Sound Test Menu

Note: The development mode can be turned off in the master control
debug menu (DBLEVEL option). Press the RESET button when you want
the development mode to be reactivated.


Re: Super Smash Bros. Melee (GCN/AR/PAL)

Posted: Thu Apr 17, 2014 10:18 pm
by iamdablasta
What is development mode?

Re: Super Smash Bros. Melee (GCN/AR/PAL)

Posted: Fri Apr 18, 2014 7:15 am
by novenary
By the way your posts wall looked to me like a spambot attack until I realized you posted related content. XD

Re: Super Smash Bros. Melee (GCN/AR/PAL)

Posted: Fri Apr 18, 2014 11:26 am
by Ralf@gc-forever
@iamdablasta: General info on what a development (or debug) mode is can be found here

http://tcrf.net/Debug_mode

and detailed info about the SSBM development mode can be found here too

http://tcrf.net/Super_Smash_Bros._Melee ... Debug_Menu


@Streetwalker: LOL, here's hope that my contributions to this board are useful.

Re: Super Smash Bros. Melee (GCN/AR/PAL)

Posted: Fri Apr 18, 2014 11:42 am
by novenary
Yeah, I actually lived a massive spambot attack in live on another forum (which even caused the IRC post notifications bot to be kicked). So I was scared at first. :P Anyway, wlecome to the forums;

Re: Super Smash Bros. Melee (GCN/AR/PAL)

Posted: Sun Aug 02, 2015 8:48 pm
by marios92
Hi, its possible to have converted codes to EUR ARMAX from this? (Us 1.02)
L-Cancel Training Wheels (v1.02) [InternetExplorer]:
C208D69C 00000002
4080000C 39E000D4
99E30564 00000000
C20C0148 0000000C
387F0488 89FE0564
2C0F00D4 41820008
48000048 39E00091
99FE0564 3DE0C200
91FE0518 91FE051C
91FE0520 91FE0524
3DE00000 91FE0528
91FE052C 91FE0530
3DE0C280 91FE0534
3DE0800C 61EF0150
7DE903A6 4E800420
60000000 00000000

Aerials are Automatically L-Cancelled (v1.02) [InternetExplorer]:
0406B620 60000000

Captain Falcon - Raptor Boost Enters "Fall" Action State Instead of "FallSpecial" (1.02) [Achilles]
040E39D0 4BFE8D61
040E3AEC 4BFE8C45
040E3CD0 4BFE8A61

Samus - Always Full Charge Shot (1.02) [Achilles]
04128660 81E4009C
04128664 91E32230

Samus - Always Have Extended Grapple [donny2122]
042B7D04 38000004

DK - Always Full Giant Punch (1.02) [Achilles]
0410D98C 90A4002C

Luigi - Always Misfire (1.02) [Achilles]
00142AFB 00000001

Re: Super Smash Bros. Melee (GCN/AR/PAL)

Posted: Fri Dec 13, 2024 8:29 am
by Ralf@gc-forever

Code: Select all


Disable Deflicker Screen Filter [Ralf]
K7NW-FHHK-1WDAC
K6F4-41QJ-F11WU

Screen Gamma Correction: 1.7 [Ralf]
HTDK-EAHP-U2A9U
PUEP-YNX2-D1Z80
CKEP-TFXZ-G87QR

Screen Gamma Correction Modifier [Ralf]
0433BA5C 386000xx
04375EB0 386000xx

xx = Gamma Correction Value ID

00 - Gamma 1.0 (Default)
01 - Gamma 1.7
02 - Gamma 2.2