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Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Wed Apr 23, 2014 10:04 am
by Ralf@gc-forever
Resident Evil 4 [G4BE08]

Code: Select all


Mercenaries Nightmare Mode (Village 1) [Ralf]
28284778 00000400
08284AC8 10000000
20FE0020 00000000
E2000001 80008000

All enemies are equipped with chainsaws.

Mercenaries Nightmare Mode (Village 2) [Ralf]
28284778 00000400
08284AC8 20137400
20FE0020 00000000
E2000001 80008000

All enemies are equipped with dynamite.

Mercenaries Nightmare Mode (Castle 1) [Ralf]
28284778 00000402
08284AC6 00000A00
10FE0020 00000000
E2000001 80008000

All enemies are replaced with unarmored Garradors.

Mercenaries Nightmare Mode (Castle 2) [Ralf]
28284778 00000402
08284AC6 00000D00
10FE0020 00000000
E2000001 80008000

All enemies are replaced with armored Garradors.

Mercenaries Nightmare Mode (Castle 3) [Ralf]
28284778 00000402
08284ACA 00000080
00FE0020 00000000
E2000001 80008000

All enemies are equipped with crossbows.

Mercenaries Nightmare Mode (Island 1) [Ralf]
28284778 00000403
08284AC6 00000200
10FE0020 00000000
E2000001 80008000

All enemies are replaced with JJs.

Mercenaries Nightmare Mode (Island 2) [Ralf]
28284778 00000403
08284AC8 00004010
10FE0020 00000000
E2000001 80008000

All enemies are equipped with RPGs.

Mercenaries Nightmare Mode (Island 3) [Ralf]
28284778 00000403
08284ACA 00000080
00FE0020 00000000
E2000001 80008000

All enemies are equipped with crossbows.

Mercenaries Nightmare Mode (Waterworld 1) [Ralf]
28284778 00000404
08284AC6 00001600
10FE0020 00000000
08284AC8 00000010
20FE0020 00000000
E2000001 80008000

All enemies are equipped with twin chainsaws.

Mercenaries Nightmare Mode (Waterworld 2) [Ralf]
28284778 00000404
08284AC6 00001600
10FE0020 00000000
08284AC8 00000900
20FE0020 00000000
E2000001 80008000

All enemies are equipped with hammers.

Mercenaries Nightmare Mode (Waterworld 3) [Ralf]
28284778 00000404
08284AC8 00004010
10FE0020 00000000
E2000001 80008000

All enemies are equipped with RPGs.

Mercenaries Nightmare Mode (Waterworld 4) [Ralf]
28284778 00000404
08284ACA 00000080
00FE0020 00000000
E2000001 80008000

All enemies are equipped with crossbows.

Mercenaries & Assignment Ada Wolf Hunt [Ralf]
28284778 00FF0400
08284AC5 00000022
00FE0020 00000000
E2000001 80008000

All enemies are replaced with wolves.

Mercenaries & Assignment Ada Chicken Hunt [Ralf]
28284778 00FF0400
08284AC5 00000028
00FE0020 00000000
E2000001 80008000

All enemies are replaced with chickens.

Mercenaries & Assignment Ada Snake Hunt [Ralf]
28284778 00FF0400
08284AC4 01240001
20FE0020 00000000
E2000001 80008000

All enemies are replaced with snakes.

Mercenaries & Assignment Ada Crow Hunt [Ralf]
28284778 00FF0400
08284AC5 00000023
00FE0020 00000000
E2000001 80008000

All enemies are replaced with crows.

Mercenaries & Assignment Ada Cow Hunt [Ralf]
28284778 00FF0400
08284AC5 00000026
00FE0020 00000000
08284AC6 00000001
007E0040 00000000
E2000001 80008000

All enemies are replaced with cows.

Mercenaries & Assignment Ada Droid Hunt [Ralf]
28284778 00FF0400
08284AC5 0000003A
00FE0020 00000000
08284AC6 00000000
10FE0020 00000000
E2000001 80008000

All enemies are replaced with droids.

Mercenaries & Assignment Ada Novistador Hunt [Ralf]
28284778 00FF0400
08284AC5 0000002D
00FE0020 00000000
E2000001 80008000

All enemies are replaced with novistadors.

Mercenaries & Assignment Ada Regenerator Hunt [Ralf]
28284778 00FF0400
08284AC5 00000036
00FE0020 00000000
E2000001 80008000

All enemies are replaced with regenerators.

El Gigante In Pueblo [Ralf]
28284778 00000101
04284D44 012B0000
04284D64 012B0100
04284D84 012B0200
04284DA4 012B0300
E2000001 80008000

After the fight in Pueblo, return to find 4 El Gigante's.

Krauser In Pueblo [Ralf]
28284778 00000101
08284D44 01390101
20020020 00000000
08284D44 01390201
20020020 00000000
E2000001 80008000

After the fight in Pueblo, return to find 6 Krauser's.

Armadura In Pueblo [Ralf]
28284778 00000101
08284D44 013C0000
20070020 00000000
E2000001 80008000

After the fight in Pueblo, return to find 8 Armadura's.

Pueblo Nightmare 1 [Ralf]
28284778 00000101
08284AC8 10000000
20FE0020 00000000
E2000001 80008000

All enemies are equipped with chainsaws.

Pueblo Nightmare 2 [Ralf]
28284778 00000101
08284AC8 20137400
20FE0020 00000000
E2000001 80008000

All enemies are equipped with dynamite.

Pueblo Fun 1 [Ralf]
28284778 00000101
08284AC4 00000128
10FE0020 00000000
E2000001 80008000

All enemies are replaced with chickens.

Pueblo Fun 2 [Ralf]
28284778 00000101
08284AC4 01230000
20FE0020 00000000
E2000001 80008000

All enemies are replaced with crows.

Pueblo Fun 3 [Ralf]
28284778 00000101
08284AC4 01240001
20FE0020 00000000
E2000001 80008000

All enemies are replaced with snakes.

Have A Boat In Waterworld (Mercs) [Ralf]
28284778 00000404
04285F64 010F0000
02285F72 0000FF60
02285F74 0000F900
E2000001 80008000

Most Enemies Have No Weapons [Ralf]
08284AC8 00000000
20FE0020 00000000


Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Sun Mar 08, 2015 1:51 pm
by Ralf@gc-forever

Code: Select all


Laser Pointer Color Modifier

Laser Beam [RagePotato & Ralf]
0468DC8C rrggbbFF

Default = A80000FF (Red)

Laser Dot [RagePotato & Ralf]
046AF04C rrggbbFF

Default = FA1E32FF (Red)

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Green Laser Pointer [RagePotato & Ralf]
0468DC8C 00A800FF
046AF04C 1EFA32FF

Blue Laser Pointer [RagePotato & Ralf]
0468DC8C 0000D8FF
046AF04C 321EFAFF

Yellow Laser Pointer [RagePotato & Ralf]
0468DC8C A8A800FF
046AF04C FAFA32FF

Laser Beam Is Invisible (Only Laser Dot Is Visible) [RagePotato & Ralf]
0468DC8C 00000000

Green Laser Dot [RagePotato & Ralf]
046AF04C 1EFA32FF

Blue Laser Dot [RagePotato & Ralf]
046AF04C 321EFAFF

Yellow Laser Dot [RagePotato & Ralf]
046AF04C FAFA32FF


HUD Color Modifier

Basic HUD Illumination [RagePotato & Ralf]
04775564 rrggbbFF

Default = B9E1E1FF

HUD Cover [RagePotato & Ralf]
047754D8 rrggbbFF

Default = AFAFA5FF

HUD Cover (Partner) [RagePotato & Ralf]
04775190 rrggbbFF

Default = AFAFA5FF

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Transparent HUD [RagePotato & Ralf]
04775190 AFAFA560
047754D8 AFAFA560
04775564 B9E1E160


Disable Background Music [RagePotato & Ralf]
040563EC 48000268
04056740 48000060

Background Music On/Off (Press X + DPad Left/Right) [RagePotato & Ralf]
28287E9E 00000401
040563EC 40820268
04056740 40820060
E2000001 80008000
28287E9E 00000402
040563EC 48000268
04056740 48000060
E2000001 80008000

Note: Affects cutscenes too.

Background Music Modifier [RagePotato & Ralf]
040563CC 3B8000xx

xx = Song ID (00 .. 7F)

Play Wesker's Mercs Theme [RagePotato & Ralf]
040563CC 3B80003D


Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Tue Aug 11, 2015 5:23 am
by 47iscool
I know this is on the GC page, & I couldn't find your codes for the Wii version so I had a question.

Would it be possible to make a code for the NTSC-U Wii Version to skip the Wiimote/Nunchuck check & just use the GC controller instead?

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Tue Aug 11, 2015 2:15 pm
by Ralf@gc-forever
I don't have a Wii and never hacked a Wii game (don't like motion control stuff), so unfortunately I can't help you with that.

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Tue Aug 11, 2015 11:03 pm
by 47iscool
Okay thanks anyway. Great codes btw.

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Mon Jan 16, 2023 10:10 am
by Readmit
These disable music codes also disable the dialog. The RE4 editor doesn't have any options for music. Is there any hope to playing this game without music?

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Sat Apr 08, 2023 10:40 pm
by nikkums
Is it possible to make a code that disables the letterbox and enables a true widescreen aspect ratio for this game?

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Thu Dec 28, 2023 1:30 pm
by sh2dc
remove letterbox

full.glsl shader

for dolphin emu android

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Thu Dec 28, 2023 1:40 pm
by sh2dc
sir 15 years ago i saw youtube theres video show people run real ngc resident evil 4 in village with 20-30 enemies ...


and the ngc gameplay smooth

so theres no code for ntsc version?

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Wed Jan 03, 2024 12:28 pm
by pacopil
sh2dc wrote:
Thu Dec 28, 2023 1:30 pm
remove letterbox

full.glsl shader

for dolphin emu android
Hello friend, I wanted to ask you, is this so that the game can be seen in full screen? and how to make it work

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Sat Jan 20, 2024 8:04 am
by Reclaimer Shawn
I wanted to post some cheats I made here. If anyone wants credit for these codes, show me you contributed to it in some way or beat me to it and I'll give you credit.

Code: Select all

Enemies Are Invincible
040CEEBC 60000000
*Even to Rocket Launchers. I've only seen enemies die from Krauser's arm attack.

Krauser Ability Always Active
04900964 3BC00000

No Radio Transmissions [Full Credits to Ralf]
0405A824 4800013C
*Prevents characters other than Leon from crashing in Story Mode. 
**All I did was port this code from PAL to NTSC using the information Ralf provided here: https://www.gc-forever.com/forums/viewtopic.php?t=2750 Strangely enough, the address he provided didn't work for me, so I had to port it to get it to work for me.

Bought Item Modifier
C2A798A4 00000002
3BE000YY B3FD0010
60000000 00000000
*This code works for all characters except Krauser. 

Bought Item Modifier (Krauser)
C2AE98C4 00000002
3BE000YY B3FD0010
60000000 00000000
*Only use this code for Krauser. Otherwise, the game will crash. 

**To use these codes, buy an item and the item of your choice is added to your inventory instead. I suggest coupling this with the Infinite Money code.
**Y.S.'s code doesn't work on Dolphin for me and I have no idea if it works on the console. This does work on Dolphin, though.

***YY's equal the following Item IDs:
00 - Magnum Ammo
01 - Hand Grenade
02 - Incendiary Grenade
03 - Matilda
04 - Handgun Ammo
05 - First Aid Spray
06 - Green Herb
07 - Rifle Ammo
08 - Chicken Egg
09 - Brown Chicken Egg
0A - Gold Chicken Egg
0C - Plaga Sample
0E - Flash Grenade
12 - Green Herb (x2)
13 - Green Herb (x3)
14 - Mixed Herbs (G+R)
15 - Mixed Herbs (G+R+Y)
16 - Mixed Herbs (G+Y)
17 - Rocket Launcher (Special)
18 - Shotgun Shells
19 - Red Herb
1A - Handcannon Ammo
1B - Wristwatch (Deposited into Treasures, not sellable)
1C - Yellow Herb
20 - TMP Ammo
21 - Punisher
23 - Handgun
25 - Red9
27 - Blacktail
29 - Broken Butterfly
2A - Killer7
2C - Shotgun
2D - Striker
2E - Rifle
2F - Rifle (Semi-Auto)
30 - TMP
34 - Chicago Typewriter (Infinite)
35 - Rocket Launcher
36 - Mine Thrower
37 - Handcannon
38 - Combat Knife
3E - Custom TMP
3F - Silencer (Handgun)
40 - Punisher
42 - Stock (Red9)
43 - Stock (TMP)
44 - Scope (Rifle)
45 - Scope (Semi-Auto)
46 - Mine Darts
52 - Krauser's Bow
54 - Treasure Map (Castle)
55 - Treasure Map (Island)
6A - Chicago Typewriter Ammo
6D - Infinite Launcher
72 - Arrows
7D - Attache Case M
7E - Attache Case L
7F - Attache Case XL
94 - Riot Gun
95 - Black Bass
97 - Black Bass (L)
A8 - Mixed Herbs (R+Y)
A9 - Treasure Map (Village)
AA - Scope (Mine-thrower)
C5 - Infrared Scope
FE - Tactical Vest

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Posted: Mon Nov 18, 2024 6:05 am
by RadicalDan
It would be handy if someone can make an enemy health multiplier code, there already exist an enemy health code but this can make all enemies overly weak or strong a multiplier like 1.5x health would be extremely handy in this and all resident evil games.

enemy health max hp, change the last 4 digits on all three lines to change the health each enemy has 0000-7FFF (note this is not my code)
040C9FE4 39207FFF
040CA298 39207FFF
040CA494 39207FFF