Thanks, Ralf!
Posted: Sat May 31, 2014 2:38 am
Yo, Ralf, you do some fine codes!
I'm one of the competitive players for Naruto Gekitou Ninja Taisen 4 (yes, people still play that game), and I want to thank you so much for that debug pause code. I was trying to find that game's debug options for months, but I really lacked the experience to figure it all out. Until I found your codes, the only codes we were aware of were for collision display, camera control, and cpu usage.
I was also impressed that you found what looks to be all of the Bloody Roar Primal Fury debug menus in the PAL version. The JP version of Bloody Roar 3, as I think you might be aware, had a very easily accessible debug menu in the retail game just by hitting L2+Circle hovering over options.
When I was messing around with it, I remembered that 8ing also developed the Naruto GNT series, so I took a look at the RAM and sure enough, there were strings in there that were in BR3. I spent way too long looking through stuff for all the 8ing developed GC/PS2 fighting games, and eventually gave up. Little did I know your codes would come along shortly after I gave up.
Since the debug menus for the 8ing fighters of that generation are so similar, I figure once you accessed one, accessing the others wasn't too hard. In case you weren't aware, 8ing made a Zatch Bell fighter on GC/PS2, and I know for certain that it will have similar debug menus. I also know they made a Kenichi fighter and Fate Unlimited Codes on PS2, but those aren't Nintendo games so whatever~
Since most of the text from all the other Bloody Roar Primal Fury debug menus are in the Naruto games, do you know if all those menus are in Gekitou Ninja Taisen, or just the fight debug menu? If you express no interest whatsoever in making codes for that, I'd at least like to know what process you went through to uncover these debug modes so I can try doing it myself again. And although this site is for Gamecube stuff, I'm wondering if you've poked around in any of the 8ing fighters on Wii. I tried finding stuff myself in Castlevania Judgement, the Kamen Rider games, the Naruto games, and Tatsunoko vs Capcom, but, you guessed it, I came up empty handed (in terms of accessing it, anyway). I'm not super in need of info for those games atm, but just seeing if you already knew.
So... yeah. Thanks so much for that freakin awesome GNT4 fight debug code. Thanks to that, competitive players have finally been able to compile accurate data on HP, Guard, damage, timing and properties of attacks, etc. It's really been invaluable.
I'm one of the competitive players for Naruto Gekitou Ninja Taisen 4 (yes, people still play that game), and I want to thank you so much for that debug pause code. I was trying to find that game's debug options for months, but I really lacked the experience to figure it all out. Until I found your codes, the only codes we were aware of were for collision display, camera control, and cpu usage.
I was also impressed that you found what looks to be all of the Bloody Roar Primal Fury debug menus in the PAL version. The JP version of Bloody Roar 3, as I think you might be aware, had a very easily accessible debug menu in the retail game just by hitting L2+Circle hovering over options.
When I was messing around with it, I remembered that 8ing also developed the Naruto GNT series, so I took a look at the RAM and sure enough, there were strings in there that were in BR3. I spent way too long looking through stuff for all the 8ing developed GC/PS2 fighting games, and eventually gave up. Little did I know your codes would come along shortly after I gave up.
Since the debug menus for the 8ing fighters of that generation are so similar, I figure once you accessed one, accessing the others wasn't too hard. In case you weren't aware, 8ing made a Zatch Bell fighter on GC/PS2, and I know for certain that it will have similar debug menus. I also know they made a Kenichi fighter and Fate Unlimited Codes on PS2, but those aren't Nintendo games so whatever~
Since most of the text from all the other Bloody Roar Primal Fury debug menus are in the Naruto games, do you know if all those menus are in Gekitou Ninja Taisen, or just the fight debug menu? If you express no interest whatsoever in making codes for that, I'd at least like to know what process you went through to uncover these debug modes so I can try doing it myself again. And although this site is for Gamecube stuff, I'm wondering if you've poked around in any of the 8ing fighters on Wii. I tried finding stuff myself in Castlevania Judgement, the Kamen Rider games, the Naruto games, and Tatsunoko vs Capcom, but, you guessed it, I came up empty handed (in terms of accessing it, anyway). I'm not super in need of info for those games atm, but just seeing if you already knew.
So... yeah. Thanks so much for that freakin awesome GNT4 fight debug code. Thanks to that, competitive players have finally been able to compile accurate data on HP, Guard, damage, timing and properties of attacks, etc. It's really been invaluable.