Resident Evil (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

Post Reply
User avatar
kesterstudios
Posts: 138
Joined: Wed Apr 17, 2019 1:00 am

Resident Evil (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Wed Sep 07, 2022 3:40 pm

Resident Evil [GBIE08]

Code: Select all

Press A to Skip Doors [Chris Wright, RudyC3]
281ED27E 00000100
102283B0 00000002
E2000001 80008000
User avatar
kesterstudios
Posts: 138
Joined: Wed Apr 17, 2019 1:00 am

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Fri Sep 09, 2022 3:14 pm

Codes done by Codejunkies

Code: Select all

Infinite Health
021F11BE 00000578

Infinite item in slot 1
021F11DC 00000063

Infinite item in slot 2
021F11E0 00000063

Infinite item in slot 3
021F11E4 00000063

Infinite item in slot 4
021F11E8 00000063

Infinite item in slot 5
021F11EC 00000063

Infinite item in slot 6
021F11F0 00000063

Inf. item in slot 7 (Jill extended)
021F11F4 00000063

Inf. item in slot 8 (Jill extended)
021F11F8 00000063

All Files
041F3B40 FFFFFFFF

Zero Saves
001F3A54 00000000

All Items In Crate
081F1200 00FF0001
20820001 00000001

Silver survival knife (Jill) Slot 1
021F11DA 00000001

Grey survival knife (Chris)
021F11DA 00000002

Handgun - Stars custom 9mm
021F11DA 00000003

Self defense gun
021F11DA 00000004

Handgun - .40 S&W
021F11DA 00000005

Shotgun
021F11DA 00000006

Grenade Launcher - Normal (Jill)
021F11DA 00000007

Grenade Launcher - Acid (Jill)
021F11DA 00000008

Grenade Launcher - Incendiary (Jill)
021F11DA 00000009

Rocket Launcher
021F11DA 0000000A

Magnum Revolver
021F11DA 0000000B

Flame Thrower (Chris)
021F11DA 0000000C

Assault shotgun
021F11DA 0000000D

Rocket Launcher - Fire and Forget
021F11DA 0000000E

Barrys 44 Magnum
021F11DA 0000000F

Grenade Shells
021F11DA 00000010

Handgun Magazine
021F11DA 00000011

Shotgun shells
021F11DA 00000012

Acid shells
021F11DA 00000013

Incendiary shells
021F11DA 00000014

Golden Arrow
021F11DA 00000015

Book of curse
021F11DA 00000016

Coin
021F11DA 00000017

Collar
021F11DA 00000018

Magnum rounds
021F11DA 00000019

Broach
021F11DA 0000001A

Fuel Canteen
021F11DA 0000001B

Arrowhead
021F11DA 0000001C

Imitation of a key
021F11DA 0000001D

Residence key - Gallery
021F11DA 0000001E

Fuel supply capsule
021F11DA 0000001F

Musical score - incomplete
021F11DA 00000020

First aid spray
021F11DA 00000021

Green herb
021F11DA 00000022

Red herb
021F11DA 00000023

Blue herb
021F11DA 00000024

Mixed herb - Green/small
021F11DA 00000025

Mixed herb - Green/large
021F11DA 00000026

Mixed herb - Red/green/small
021F11DA 00000027

Mixed herb - Red/green/large
021F11DA 00000028

Mixed herb - Blue/green/small
021F11DA 00000029

Mixed herb - Blue/green/large
021F11DA 0000002A

Lockpicks
021F11DA 0000002B

Old key
021F11DA 0000002C

Sword key
021F11DA 0000002D

Armor key
021F11DA 0000002E

Shield key
021F11DA 0000002F

Helmet key
021F11DA 00000030

Room 001 key
021F11DA 00000031

Room 003 key
021F11DA 00000032

Medal of eagle
021F11DA 00000033

Medal of wolf
021F11DA 00000034

Stone & metal object
021F11DA 00000035

Lab key - Power
021F11DA 00000036

Master key
021F11DA 00000037

Star crest
021F11DA 00000038

Wind crest
021F11DA 00000039

Sun crest
021F11DA 0000003A

Moon crest
021F11DA 0000003B

Crank - square
021F11DA 0000003C

Crank - Hex
021F11DA 0000003D

Closet key
021F11DA 0000003E

Emblem key
021F11DA 0000003F

Stone ring
021F11DA 00000040

Metal object
021F11DA 00000041

Survival knife 2
021F11DA 00000042

Battery
021F11DA 00000043

Ink ribbons
021F11DA 00000044

Emblem
021F11DA 00000045

Gold emblem
021F11DA 00000046

Musical score - complete
021F11DA 00000047

Red gemstone
021F11DA 00000048

Blue gemstone
021F11DA 00000049

Yellow gemstone
021F11DA 0000004A

Broken shotgun
021F11DA 0000004B

Herbicide
021F11DA 0000004C

Lighter
021F11DA 0000004D

Serum
021F11DA 0000004E

Transceiver
021F11DA 0000004F

Empty acid bottle
021F11DA 00000050

Water bottle
021F11DA 00000051

UMB No 3 bottle
021F11DA 00000052

NP-004 bottle
021F11DA 00000053

Yellow - 6 bottle
021F11DA 00000054

UMB No 7 bottle
021F11DA 00000055

UMB No 10 bottle
021F11DA 00000056

VP - 017 bottle
021F11DA 00000057

V jolt bottle
021F11DA 00000058

Red book
021F11DA 0000005A

Last book vol 1
021F11DA 0000005B

Last book vol 2
021F11DA 0000005C

MO disc
021F11DA 0000005D

MO disc1
021F11DA 0000005E

MO disc2
021F11DA 0000005F

Dog whistle
021F11DA 00000060

Fuse unit
021F11DA 00000061

Capsule
021F11DA 00000062

Jewellery box - white
021F11DA 00000063

Insecticide spray
021F11DA 00000064

First aid box
021F11DA 00000065

Jewellery box - orange
021F11DA 00000066

Jewellery box - white 2
021F11DA 00000067

First aid box1
021F11DA 00000068

First aid box2
021F11DA 00000069

First aid box3
021F11DA 00000083

First aid box4
021F11DA 00000084

Signal rockets
021F11DA 0000006A

Broken flamethrower
021F11DA 0000006B

Wooden mount
021F11DA 0000006C

Slide filter
021F11DA 0000006D

Control room key
021F11DA 0000006E

Fuel supply capsule1
021F11DA 0000006F

Escape dagger
021F11DA 00000070

Flash grenade
021F11DA 00000071

Stun gun
021F11DA 00000072

Bee specimen
021F11DA 00000073

Lure of a bee
021F11DA 00000074

Fish hook
021F11DA 00000075

Lure of a bee + fish hook
021F11DA 00000076

X-Ray - 'Clark David'
021F11DA 00000077

X-Ray - 'Gail Holland'
021F11DA 00000078

Battery pack
021F11DA 00000079

Shaft
021F11DA 0000007A

Cylinder
021F11DA 0000007B

Cylinder shaft
021F11DA 0000007C

Death mask - no eyes,nose or mouth
021F11DA 0000007D

Death mask - no eyes
021F11DA 0000007E

Death mask - no nose
021F11DA 0000007F

Death mask - mouth
021F11DA 00000080

Musical score - 1 page
021F11DA 00000081

Map
021F11DA 00000082
User avatar
pacopil
Posts: 10
Joined: Sat Oct 24, 2020 12:44 pm
Location: españa

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by pacopil » Sat Nov 11, 2023 7:58 pm

kesterstudios wrote:
Fri Sep 09, 2022 3:14 pm
Codes done by Codejunkies

Code: Select all

Infinite Health
021F11BE 00000578

Infinite item in slot 1
021F11DC 00000063

Infinite item in slot 2
021F11E0 00000063

Infinite item in slot 3
021F11E4 00000063

Infinite item in slot 4
021F11E8 00000063

Infinite item in slot 5
021F11EC 00000063

Infinite item in slot 6
021F11F0 00000063

Inf. item in slot 7 (Jill extended)
021F11F4 00000063

Inf. item in slot 8 (Jill extended)
021F11F8 00000063

All Files
041F3B40 FFFFFFFF

Zero Saves
001F3A54 00000000

All Items In Crate
081F1200 00FF0001
20820001 00000001

Silver survival knife (Jill) Slot 1
021F11DA 00000001

Grey survival knife (Chris)
021F11DA 00000002

Handgun - Stars custom 9mm
021F11DA 00000003

Self defense gun
021F11DA 00000004

Handgun - .40 S&W
021F11DA 00000005

Shotgun
021F11DA 00000006

Grenade Launcher - Normal (Jill)
021F11DA 00000007

Grenade Launcher - Acid (Jill)
021F11DA 00000008

Grenade Launcher - Incendiary (Jill)
021F11DA 00000009

Rocket Launcher
021F11DA 0000000A

Magnum Revolver
021F11DA 0000000B

Flame Thrower (Chris)
021F11DA 0000000C

Assault shotgun
021F11DA 0000000D

Rocket Launcher - Fire and Forget
021F11DA 0000000E

Barrys 44 Magnum
021F11DA 0000000F

Grenade Shells
021F11DA 00000010

Handgun Magazine
021F11DA 00000011

Shotgun shells
021F11DA 00000012

Acid shells
021F11DA 00000013

Incendiary shells
021F11DA 00000014

Golden Arrow
021F11DA 00000015

Book of curse
021F11DA 00000016

Coin
021F11DA 00000017

Collar
021F11DA 00000018

Magnum rounds
021F11DA 00000019

Broach
021F11DA 0000001A

Fuel Canteen
021F11DA 0000001B

Arrowhead
021F11DA 0000001C

Imitation of a key
021F11DA 0000001D

Residence key - Gallery
021F11DA 0000001E

Fuel supply capsule
021F11DA 0000001F

Musical score - incomplete
021F11DA 00000020

First aid spray
021F11DA 00000021

Green herb
021F11DA 00000022

Red herb
021F11DA 00000023

Blue herb
021F11DA 00000024

Mixed herb - Green/small
021F11DA 00000025

Mixed herb - Green/large
021F11DA 00000026

Mixed herb - Red/green/small
021F11DA 00000027

Mixed herb - Red/green/large
021F11DA 00000028

Mixed herb - Blue/green/small
021F11DA 00000029

Mixed herb - Blue/green/large
021F11DA 0000002A

Lockpicks
021F11DA 0000002B

Old key
021F11DA 0000002C

Sword key
021F11DA 0000002D

Armor key
021F11DA 0000002E

Shield key
021F11DA 0000002F

Helmet key
021F11DA 00000030

Room 001 key
021F11DA 00000031

Room 003 key
021F11DA 00000032

Medal of eagle
021F11DA 00000033

Medal of wolf
021F11DA 00000034

Stone & metal object
021F11DA 00000035

Lab key - Power
021F11DA 00000036

Master key
021F11DA 00000037

Star crest
021F11DA 00000038

Wind crest
021F11DA 00000039

Sun crest
021F11DA 0000003A

Moon crest
021F11DA 0000003B

Crank - square
021F11DA 0000003C

Crank - Hex
021F11DA 0000003D

Closet key
021F11DA 0000003E

Emblem key
021F11DA 0000003F

Stone ring
021F11DA 00000040

Metal object
021F11DA 00000041

Survival knife 2
021F11DA 00000042

Battery
021F11DA 00000043

Ink ribbons
021F11DA 00000044

Emblem
021F11DA 00000045

Gold emblem
021F11DA 00000046

Musical score - complete
021F11DA 00000047

Red gemstone
021F11DA 00000048

Blue gemstone
021F11DA 00000049

Yellow gemstone
021F11DA 0000004A

Broken shotgun
021F11DA 0000004B

Herbicide
021F11DA 0000004C

Lighter
021F11DA 0000004D

Serum
021F11DA 0000004E

Transceiver
021F11DA 0000004F

Empty acid bottle
021F11DA 00000050

Water bottle
021F11DA 00000051

UMB No 3 bottle
021F11DA 00000052

NP-004 bottle
021F11DA 00000053

Yellow - 6 bottle
021F11DA 00000054

UMB No 7 bottle
021F11DA 00000055

UMB No 10 bottle
021F11DA 00000056

VP - 017 bottle
021F11DA 00000057

V jolt bottle
021F11DA 00000058

Red book
021F11DA 0000005A

Last book vol 1
021F11DA 0000005B

Last book vol 2
021F11DA 0000005C

MO disc
021F11DA 0000005D

MO disc1
021F11DA 0000005E

MO disc2
021F11DA 0000005F

Dog whistle
021F11DA 00000060

Fuse unit
021F11DA 00000061

Capsule
021F11DA 00000062

Jewellery box - white
021F11DA 00000063

Insecticide spray
021F11DA 00000064

First aid box
021F11DA 00000065

Jewellery box - orange
021F11DA 00000066

Jewellery box - white 2
021F11DA 00000067

First aid box1
021F11DA 00000068

First aid box2
021F11DA 00000069

First aid box3
021F11DA 00000083

First aid box4
021F11DA 00000084

Signal rockets
021F11DA 0000006A

Broken flamethrower
021F11DA 0000006B

Wooden mount
021F11DA 0000006C

Slide filter
021F11DA 0000006D

Control room key
021F11DA 0000006E

Fuel supply capsule1
021F11DA 0000006F

Escape dagger
021F11DA 00000070

Flash grenade
021F11DA 00000071

Stun gun
021F11DA 00000072

Bee specimen
021F11DA 00000073

Lure of a bee
021F11DA 00000074

Fish hook
021F11DA 00000075

Lure of a bee + fish hook
021F11DA 00000076

X-Ray - 'Clark David'
021F11DA 00000077

X-Ray - 'Gail Holland'
021F11DA 00000078

Battery pack
021F11DA 00000079

Shaft
021F11DA 0000007A

Cylinder
021F11DA 0000007B

Cylinder shaft
021F11DA 0000007C

Death mask - no eyes,nose or mouth
021F11DA 0000007D

Death mask - no eyes
021F11DA 0000007E

Death mask - no nose
021F11DA 0000007F

Death mask - mouth
021F11DA 00000080

Musical score - 1 page
021F11DA 00000081

Map
021F11DA 00000082
Hello, partner, could it be possible to have a code in this game to change the color of the blood, please always make it red because in the emu dolphin android it has a problem, I don't know what's wrong with it, the blood always appears green, deactivate all the cheats and activate but something goes wrong that it always stays green.
User avatar
kesterstudios
Posts: 138
Joined: Wed Apr 17, 2019 1:00 am

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Mon Nov 13, 2023 6:36 am

pacopil wrote:
Sat Nov 11, 2023 7:58 pm
kesterstudios wrote:
Fri Sep 09, 2022 3:14 pm
Codes done by Codejunkies

Code: Select all

Infinite Health
021F11BE 00000578

Infinite item in slot 1
021F11DC 00000063

Infinite item in slot 2
021F11E0 00000063

Infinite item in slot 3
021F11E4 00000063

Infinite item in slot 4
021F11E8 00000063

Infinite item in slot 5
021F11EC 00000063

Infinite item in slot 6
021F11F0 00000063

Inf. item in slot 7 (Jill extended)
021F11F4 00000063

Inf. item in slot 8 (Jill extended)
021F11F8 00000063

All Files
041F3B40 FFFFFFFF

Zero Saves
001F3A54 00000000

All Items In Crate
081F1200 00FF0001
20820001 00000001

Silver survival knife (Jill) Slot 1
021F11DA 00000001

Grey survival knife (Chris)
021F11DA 00000002

Handgun - Stars custom 9mm
021F11DA 00000003

Self defense gun
021F11DA 00000004

Handgun - .40 S&W
021F11DA 00000005

Shotgun
021F11DA 00000006

Grenade Launcher - Normal (Jill)
021F11DA 00000007

Grenade Launcher - Acid (Jill)
021F11DA 00000008

Grenade Launcher - Incendiary (Jill)
021F11DA 00000009

Rocket Launcher
021F11DA 0000000A

Magnum Revolver
021F11DA 0000000B

Flame Thrower (Chris)
021F11DA 0000000C

Assault shotgun
021F11DA 0000000D

Rocket Launcher - Fire and Forget
021F11DA 0000000E

Barrys 44 Magnum
021F11DA 0000000F

Grenade Shells
021F11DA 00000010

Handgun Magazine
021F11DA 00000011

Shotgun shells
021F11DA 00000012

Acid shells
021F11DA 00000013

Incendiary shells
021F11DA 00000014

Golden Arrow
021F11DA 00000015

Book of curse
021F11DA 00000016

Coin
021F11DA 00000017

Collar
021F11DA 00000018

Magnum rounds
021F11DA 00000019

Broach
021F11DA 0000001A

Fuel Canteen
021F11DA 0000001B

Arrowhead
021F11DA 0000001C

Imitation of a key
021F11DA 0000001D

Residence key - Gallery
021F11DA 0000001E

Fuel supply capsule
021F11DA 0000001F

Musical score - incomplete
021F11DA 00000020

First aid spray
021F11DA 00000021

Green herb
021F11DA 00000022

Red herb
021F11DA 00000023

Blue herb
021F11DA 00000024

Mixed herb - Green/small
021F11DA 00000025

Mixed herb - Green/large
021F11DA 00000026

Mixed herb - Red/green/small
021F11DA 00000027

Mixed herb - Red/green/large
021F11DA 00000028

Mixed herb - Blue/green/small
021F11DA 00000029

Mixed herb - Blue/green/large
021F11DA 0000002A

Lockpicks
021F11DA 0000002B

Old key
021F11DA 0000002C

Sword key
021F11DA 0000002D

Armor key
021F11DA 0000002E

Shield key
021F11DA 0000002F

Helmet key
021F11DA 00000030

Room 001 key
021F11DA 00000031

Room 003 key
021F11DA 00000032

Medal of eagle
021F11DA 00000033

Medal of wolf
021F11DA 00000034

Stone & metal object
021F11DA 00000035

Lab key - Power
021F11DA 00000036

Master key
021F11DA 00000037

Star crest
021F11DA 00000038

Wind crest
021F11DA 00000039

Sun crest
021F11DA 0000003A

Moon crest
021F11DA 0000003B

Crank - square
021F11DA 0000003C

Crank - Hex
021F11DA 0000003D

Closet key
021F11DA 0000003E

Emblem key
021F11DA 0000003F

Stone ring
021F11DA 00000040

Metal object
021F11DA 00000041

Survival knife 2
021F11DA 00000042

Battery
021F11DA 00000043

Ink ribbons
021F11DA 00000044

Emblem
021F11DA 00000045

Gold emblem
021F11DA 00000046

Musical score - complete
021F11DA 00000047

Red gemstone
021F11DA 00000048

Blue gemstone
021F11DA 00000049

Yellow gemstone
021F11DA 0000004A

Broken shotgun
021F11DA 0000004B

Herbicide
021F11DA 0000004C

Lighter
021F11DA 0000004D

Serum
021F11DA 0000004E

Transceiver
021F11DA 0000004F

Empty acid bottle
021F11DA 00000050

Water bottle
021F11DA 00000051

UMB No 3 bottle
021F11DA 00000052

NP-004 bottle
021F11DA 00000053

Yellow - 6 bottle
021F11DA 00000054

UMB No 7 bottle
021F11DA 00000055

UMB No 10 bottle
021F11DA 00000056

VP - 017 bottle
021F11DA 00000057

V jolt bottle
021F11DA 00000058

Red book
021F11DA 0000005A

Last book vol 1
021F11DA 0000005B

Last book vol 2
021F11DA 0000005C

MO disc
021F11DA 0000005D

MO disc1
021F11DA 0000005E

MO disc2
021F11DA 0000005F

Dog whistle
021F11DA 00000060

Fuse unit
021F11DA 00000061

Capsule
021F11DA 00000062

Jewellery box - white
021F11DA 00000063

Insecticide spray
021F11DA 00000064

First aid box
021F11DA 00000065

Jewellery box - orange
021F11DA 00000066

Jewellery box - white 2
021F11DA 00000067

First aid box1
021F11DA 00000068

First aid box2
021F11DA 00000069

First aid box3
021F11DA 00000083

First aid box4
021F11DA 00000084

Signal rockets
021F11DA 0000006A

Broken flamethrower
021F11DA 0000006B

Wooden mount
021F11DA 0000006C

Slide filter
021F11DA 0000006D

Control room key
021F11DA 0000006E

Fuel supply capsule1
021F11DA 0000006F

Escape dagger
021F11DA 00000070

Flash grenade
021F11DA 00000071

Stun gun
021F11DA 00000072

Bee specimen
021F11DA 00000073

Lure of a bee
021F11DA 00000074

Fish hook
021F11DA 00000075

Lure of a bee + fish hook
021F11DA 00000076

X-Ray - 'Clark David'
021F11DA 00000077

X-Ray - 'Gail Holland'
021F11DA 00000078

Battery pack
021F11DA 00000079

Shaft
021F11DA 0000007A

Cylinder
021F11DA 0000007B

Cylinder shaft
021F11DA 0000007C

Death mask - no eyes,nose or mouth
021F11DA 0000007D

Death mask - no eyes
021F11DA 0000007E

Death mask - no nose
021F11DA 0000007F

Death mask - mouth
021F11DA 00000080

Musical score - 1 page
021F11DA 00000081

Map
021F11DA 00000082
Hello, partner, could it be possible to have a code in this game to change the color of the blood, please always make it red because in the emu dolphin android it has a problem, I don't know what's wrong with it, the blood always appears green, deactivate all the cheats and activate but something goes wrong that it always stays green.
I don't have a code for that. Sorry.
User avatar
rider4ever38
Posts: 6
Joined: Wed Oct 02, 2024 5:25 am

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by rider4ever38 » Wed Oct 02, 2024 5:36 am

Ralf@gc-forever wrote:
Wed Apr 23, 2014 3:31 pm
Resident Evil [GBIP08]

Code: Select all


Jill's Scenario: Play As Rebecca Chambers (Medic Outfit) [Ralf]
0222A294 00000300

Jill's Scenario: Play As Rebecca Chambers (Cowgirl Outfit) [Ralf]
0222A294 00000301

Jill's Scenario: Play As Rebecca Chambers v2 (Cowgirl Outfit) [Ralf]
04059DA0 3863EF70
040603C4 3863F230
0222A294 00000301

Improved code version (replaces Jill with Rebecca in cutscenes too).

Jill's Scenario: Replace Barry With Richard (Excluding Some Cutscenes) [Ralf]
001BAF73 00000037
001FEB0F 00000031
001FEB10 00000033

Jill's Scenario: Replace Jill & Barry With Rebecca & Richard (Excluding Some Cutscenes) [Ralf]
04059DA0 3863EF70
040603C4 3863F230
001BAF73 00000037
001FEB0F 00000031
001FEB10 00000035
0222A294 00000301

Chris: Play Jill's Scenario [Ralf]
82010000 0022CB5C
86200000 00000080
84010000 0022CB5C

Jill: Play Chris's Scenario [Ralf]
82010000 0022CB5C
86300000 FFFFFF7F
84010000 0022CB5C

Barry Replaced By Rebecca (Cutscenes Only) [Ralf]
057EEE60 1405C6C0
057EEE64 002839E0
057EEE6C 1405C6C0
057EEE70 002839E0
057EEF2C 1405C6C0
057EEF30 002839E0

No Blur [Ralf]
0416B630 60000000

Blur On/Off (Press R + DPad Up/Down) [Ralf]
2822635E 00000028
0416B630 40820014
E2000001 80008000
2822635E 00000024
0416B630 60000000
E2000001 80008000

Don't Need Ink Ribbons To Save [Ralf]
04007500 60000000

Save Anywhere (Press A+X) [Ralf]
06003820 00000014
3C608000 60633920
48003A05 38600000
48004B7C 00000000
00003944 00000006
04007500 60000000
040082C0 480000DC
2822635E 00000500
040082C0 4BFFB560
E2000001 80008000

Access Item Box Anytime (Press L+Y) [Ralf]
C20250CC 00000004
80030010 54000672
38600001 28000000
41820008 38600005
60000000 00000000

Replace Inventory With Item Box On/Off (Press X + L/R) [Ralf]
2822635E 00000420
040250CC 38600001
E2000001 80008000
2822635E 00000440
040250CC 38600005
E2000001 80008000

X + L = Item Box
X + R = Inventory

Freeze Enemies & NPCs On/Off (Press X + DPad Left/Right) [Ralf]
2822635E 00000401
04024FB8 48000008
E2000001 80008000
2822635E 00000402
04024FB8 40820008
E2000001 80008000

Player Is Invisible On/Off (Press L + DPad Up/Down) [Ralf]
2822635E 00000044
04049A10 48000014
E2000001 80008000
2822635E 00000048
04049A10 60000000
E2000001 80008000

Enemies & NPCs Are Invisible [Ralf]
82010000 0022CB60
86200000 00000080
84010000 0022CB60

Invisible Items [Ralf]
82010000 0022CB60
86200000 00000040
84010000 0022CB60

No Shadows [Ralf]
82010000 0022CB60
86200000 00000010
84010000 0022CB60

No Effects (Blood, Fire, Doors etc.) [Ralf]
82010000 0022CB60
86200000 00000020
84010000 0022CB60

No Lighting (Player, Enemies, Items etc.) [Ralf]
82010000 0022CB61
86200000 00000010
84010000 0022CB61


Letterbox Modifier [Ralf]
00299F19 000000xx

xx = Transparency Level (00 .. FF)

00 = 100 %
80 =  50 %
FF =   0 %

Letterbox Always On [Ralf]
00299F19 000000FF

Letterbox Always Off [Ralf]
00299F19 00000000

Transparent Letterbox [Ralf]
00299F19 00000080


Letterbox Color Modifier [Ralf]
08010EF8 380000rr
20070054 00000000
08010F04 380000gg
20070054 00000000
08010F10 380000bb
20070054 00000000


Top Box

Upper Left Light [Ralf]
04010EF8 380000rr
04010F04 380000gg
04010F10 380000bb

Upper Right Light [Ralf]
04010F4C 380000rr
04010F58 380000gg
04010F64 380000bb

Lower Left Light [Ralf]
04010FF4 380000rr
04011000 380000gg
0401100C 380000bb

Lower Right Light [Ralf]
04010FA0 380000rr
04010FAC 380000gg
04010FB8 380000bb


Bottom Box

Upper Left Light [Ralf]
04011048 380000rr
04011054 380000gg
04011060 380000bb

Upper Right Light [Ralf]
0401109C 380000rr
040110A8 380000gg
040110B4 380000bb

Lower Left Light [Ralf]
04011144 380000rr
04011150 380000gg
0401115C 380000bb

Lower Right Light [Ralf]
040110F0 380000rr
040110FC 380000gg
04011108 380000bb

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Defaults:

rr gg bb = 00 00 00 (Black)


Bloody Letterbox [Ralf]
08010EF8 38000030
20010054 00000000
08010FA0 38000080
20030054 00000000
080110F0 38000030
20010054 00000000

Toggle Backdrops (Press L + DPad Left/Right) [Ralf]
2822635E 00000041
040104A8 4082001C
E2000001 80008000
2822635E 00000042
040104A8 4800001C
E2000001 80008000


Start A New Game With ...

Infinite .40SW Handgun [Ralf]
82010000 0022675A
86200000 00000001
84010000 0022675A

Infinite Rocket Launcher [Ralf]
82010000 0022675B
86200000 00000010
84010000 0022675B


Jill Hair Color Modifier (STARS) [Ralf]
2116259C 0000000E
05162598 00010001
051625A0 80003440
E2000001 80008000
04003440 xxxxyyyy

Jill Hair Color Modifier (RE3) [Ralf]
211646B4 0000000E
051646B0 00010001
051646B8 80003440
E2000001 80008000
04003440 xxxxyyyy

Jill Hair Color Modifier (Army Fatigue) [Ralf]
21165DBC 0000000E
05165DB8 00010001
05165DC0 80003440
E2000001 80008000
21165E94 0000000E
05165E90 00010001
05165E98 80003440
E2000001 80008000
04003440 xxxxyyyy

Jill Hair Color Modifier [Ralf]
2116259C 0000000E
05162598 00010001
051625A0 80003440
E2000001 80008000
211646B4 0000000E
051646B0 00010001
051646B8 80003440
E2000001 80008000
21165DBC 0000000E
05165DB8 00010001
05165DC0 80003440
21165E94 0000000E
05165E90 00010001
05165E98 80003440
E2000001 80008000
04003440 xxxxyyyy

xxxx = Color Min (RGB565)
yyyy = Color Max (RGB565)


Jill: Hair Color Modifier Enabler [Ralf]
2116259C 0000000E
05162598 00010001
051625A0 80003440
E2000001 80008000
211646B4 0000000E
051646B0 00010001
051646B8 80003440
E2000001 80008000
21165DBC 0000000E
05165DB8 00010001
05165DC0 80003440
E2000001 80008000
21165E94 0000000E
05165E90 00010001
05165E98 80003440
E2000001 80008000

Jill: Black Hair [Ralf]
04003440 00000000

Jill: Blonde Hair [Ralf]
04003440 A52FA52F

Jill: Red Hair [Ralf]
04003440 60006000

Jill: Green Hair [Ralf]
04003440 00A000A0

Jill: Blue Hair [Ralf]
04003440 00F000F0

Jill: Pink Hair [Ralf]
04003440 A0D0A0D0


Rebecca Hair Color Modifier (Medic) [Ralf]
211640E4 0000000E
051640E0 00010001
051640E8 80003480
E2000001 80008000
04003480 xxxxyyyy

Rebecca Hair Color Modifier (Cowgirl) [Ralf]
21165888 0000000E
05165884 00010001
0516588C 80003480
E2000001 80008000
04003480 xxxxyyyy

Rebecca Hair Color Modifier [Ralf]
211640E4 0000000E
051640E0 00010001
051640E8 80003480
E2000001 80008000
21165888 0000000E
05165884 00010001
0516588C 80003480
E2000001 80008000
04003480 xxxxyyyy

xxxx = Color Min (RGB565)
yyyy = Color Max (RGB565)


Rebecca: Hair Color Modifier Enabler [Ralf]
211640E4 0000000E
051640E0 00010001
051640E8 80003480
E2000001 80008000
21165888 0000000E
05165884 00010001
0516588C 80003480
E2000001 80008000

Rebecca: Black Hair [Ralf]
04003480 00000000

Rebecca: Blonde Hair [Ralf]
04003480 A52FA52F

Rebecca: Red Hair [Ralf]
04003480 60006000

Rebecca: Green Hair [Ralf]
04003480 00A000A0

Rebecca: Blue Hair [Ralf]
04003480 00F000F0


Chris Normal Outfit Color Modifiers

Chris Head Color [Ralf]
21164FB4 0000000E
05164FB0 00010001
05164FB8 80003500
E2000001 80008000
04003500 xxxxyyyy

Chris Arms Color [Ralf]
21164F48 0000000E
05164F44 00010001
05164F4C 80003540
E2000001 80008000
04003540 xxxxyyyy

Chris Hair Color [Ralf]
21164F6C 0000000E
05164F68 00010001
05164F70 80003580
E2000001 80008000
04003580 xxxxyyyy

Chris Trousers Color [Ralf]
21165068 0000000E
05165064 00010001
0516506C 80003640
E2000001 80008000
04003640 xxxxyyyy

Chris Vest Color [Ralf]
21165020 0000000E
0516501c 00010001
05165024 80003680
E2000001 80008000
04003680 xxxxyyyy

Chris Boots Color [Ralf]
2116508C 0000000E
05165088 00010001
05165090 80003740
E2000001 80008000
04003740 xxxxyyyy


Chris CVX Outfit Color Modifiers

Chris Head Color [Ralf]
211647FC 0000000E
051647F8 00010001
05164800 80003500
E2000001 80008000
04003500 xxxxyyyy

Chris Arms Color [Ralf]
21164790 0000000E
0516478C 00010001
05164794 80003540
E2000001 80008000
04003540 xxxxyyyy

Chris Hair Color [Ralf]
211647B4 0000000E
051647B0 00010001
051647B8 80003580
E2000001 80008000
04003580 xxxxyyyy

Chris Trousers Color [Ralf]
211648B0 0000000E
051648AC 00010001
051648B4 80003640
E2000001 80008000
04003640 xxxxyyyy

Chris Vest Color [Ralf]
21164868 0000000E
05164864 00010001
0516486C 80003680
E2000001 80008000
04003680 xxxxyyyy

Chris Boots Color [Ralf]
211648D4 0000000E
051648D0 00010001
051648D8 80003740
E2000001 80008000
04003740 xxxxyyyy


Chris Casual Outfit Color Modifiers

Chris Head Color [Ralf]
21161050 0000000E
0516104C 00010001
05161054 80003500
E2000001 80008000
04003500 xxxxyyyy

Chris Arms Color [Ralf]
21161194 0000000E
05161190 00010001
05161198 80003540
E2000001 80008000
04003540 xxxxyyyy

Chris Hat Color [Ralf]
2116114C 0000000E
05161148 00010001
05161150 80003580
E2000001 80008000
04003580 xxxxyyyy

Chris Trousers Color [Ralf]
211610E0 0000000E
051610DC 00010001
051610E4 80003640
E2000001 80008000
04003640 xxxxyyyy

Chris Skirt Color [Ralf]
211610BC 0000000E
051610B8 00010001
051610C0 80003680
E2000001 80008000
04003680 xxxxyyyy

Chris Boots Color [Ralf]
21161104 0000000E
05161100 00010001
05161108 80003740
E2000001 80008000
04003740 xxxxyyyy

Chris Sunglasses Color [Ralf]
211611B8 0000000E
051611B4 00010001
051611BC 80003780
E2000001 80008000
04003780 xxxxyyyy

xxxx = Color Min (RGB565)
yyyy = Color Max (RGB565)


Chris Wears Black & White Costume (Casual Outfit) [Ralf]
21161194 0000000E
05161190 00010001
05161198 80003540
04003540 FFFFFFFF
05161148 00010001
05161150 80003580
04003580 FFFFFFFF
051610DC 00010001
051610E4 80003640
04003640 FFFFFFFF
051610B8 00010001
051610C0 80003680
04003680 00000000
05161100 00010001
05161108 80003740
04003740 00000000
051611B4 00010001
051611BC 80003780
04003780 07E007E0
E2000001 80008000


Background Music Modifier [Ralf]
04076A80 3B4000xx

xx = Song ID


Song IDs

00 = sg00.snd
01 = sg01.snd
02 = sg02.snd
04 = sg04.snd
05 = sg05.snd
06 = sg06.snd
08 = sg08.snd
09 = sg09.snd
0A = sg0a.snd + sg0a_50.snd
0B = sg0b.snd
0D = sg0d.snd
0E = sg0e.snd
0F = sg0f.snd + sg0f_50.snd

10 = sg10.snd + sg10_50.snd
11 = sg11.snd
12 = sg12.snd + sg12_50.snd
13 = sg13.snd
14 = sg14.snd + sg14_50.snd
15 = sg15.snd
16 = sg16.snd
17 = sg17.snd
18 = sg18.snd
19 = sg19.snd
1A = sg1a.snd
1B = sg1b.snd
1C = sg1c.snd
1D = sg1d.snd
1E = sg1e.snd
1F = sg1f.snd

20 = sg20.snd
21 = sg21.snd
22 = sg22.snd
23 = sg23.snd
24 = sg24.snd
25 = sg25.snd
26 = sg26.snd
27 = sg27.snd
28 = sg28.snd
29 = sg29.snd
2A = sg2a.snd
2B = sg2b.snd + sg2b_50.snd
2C = sg2c.snd
2D = sg2d.snd
2E = sg2e.snd
2F = sg2f.snd

30 = sg30.snd
31 = sg31.snd
32 = sg32.snd
34 = sg34.snd
35 = sg35.snd + sg35_50.snd
3C = sg3c.snd
3E = sg3e.snd

40 = sg40.snd
41 = sg41.snd + sg41_50.snd
42 = sg42.snd + sg42_50.snd
43 = sg43.snd + sg43_50.snd
44 = sg44.snd
46 = sg46.snd
47 = sg47.snd
49 = sg49.snd
4A = sg4a.snd + sg4a_50.snd
4B = sg4b.snd
4C = sg4c.snd
4D = sg4d.snd
4E = sg4e.snd
4F = sg4f.snd

50 = sg50.snd
51 = sg51.snd
52 = sg52.snd
54 = sg54.snd
56 = sg56.snd
58 = sg58.snd
59 = sg59.snd
5A = sg5a.snd
5B = sg5b.snd
5C = sg5c.snd
5D = sg5d.snd
5E = sg5e.snd + sg5e_50.snd

60 = sg60.snd
61 = sg61.snd
62 = sg62.snd
63 = sg63.snd
64 = sg64.snd
65 = sg65.snd
66 = sg66.snd
67 = sg67.snd
68 = sg68.snd
69 = sg69.snd
6A = sg6a.snd
6B = sg6b.snd
6C = sg6c.snd
6D = sg6d.snd
6E = sg6e.snd
6F = sg6f.snd

70 = sg70.snd
71 = sg71.snd
72 = sg72.snd
73 = sg73.snd
74 = sg74.snd
75 = sg75.snd
76 = sg76.snd
77 = sg77.snd
78 = sg78.snd
79 = sg79.snd
7A = sg7a.snd
7B = sg7b.snd
7C = sg7c.snd
7D = sg7d.snd
7E = sg7e.snd
7F = sg7f.snd


Play sg34.snd
04076A80 3B400034


Difficulty Modifier [Ralf]
0022A2A5 000000xx

xx = 00 .. 02

00 = Easy
01 = Normal
02 = Hard

Play Hard Mode [Ralf]
0022A2A5 00000002

Play Real Mode [Ralf]
0022A2A5 00000002
82010000 0022CB5C
86200000 00000040
84010000 0022CB5C

Play Invisible Mode [Ralf]
0022A2A5 00000002
82010000 0022CB5C
86200000 00000001
84010000 0022CB5C


Room Modifier [Ralf]
0222CB54 0000ssrr

ss = Stage (01 .. 04)
rr = Room ID

Stage 1

Room IDs = 00 .. 03, 05 .. 0F, 11, 12, 14 .. 1C

Stage 2

Room IDs = 00, 02 .. 10, 12 .. 17, 19 .. 1C

Stage 3

Room IDs = 00 ..0D, 0F, 11 .. 1A

Stage 4

Room IDs = 00 .. 12

Any similar code such as 'Save Anywhere', 'Access Item Box Anywhere' and 'Replace Inventory with Item Box On/Off' for the NTSC-U version?
User avatar
rider4ever38
Posts: 6
Joined: Wed Oct 02, 2024 5:25 am

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by rider4ever38 » Wed Oct 02, 2024 5:53 am

With regards to the code 'Broken Doorknob is Always Fixed', you will still receive the following notification during your investigation in the Mansion and just right before venturing to the Courtyard for the first time:

'The doorknob looks like it's ready to fall apart.
Go through anyway?'

Just choose 'Yes' while the code is turned on.

Warning:
1. Use the following code only during your first set of investigations within the Mansion. This code should be turned off immediately after the fight against the Crimson Head Prototype 1 and before going to the Courtyard for the first time.
2. You'll notice some sort of graphical glitches such as while saving (at the Dining Hall, for example) and or during the fight against the Plant 42.
3. With the code still turned on after the fight against the Plant 42, one game-breaking bug will happen: the lift in the Northern part of the courtyard will be inaccessible for good. Leaving your character stuck. In order to prevent this from happening, it is advisable to follow instructions in number 1.
4. Also, do not turn this code on when you are just starting a New Game or 'Once again...', or else the game game will crash after the first door cinematics (after the phrase 'Enter the survival horror.'). Use this code via loading a save file.

------------------

An explanation regarding the value for Game Time Finish.

In order to get the exact value for your preferred Game Time Finish, you must do the following:
1. Get the time's total number of seconds.
2. Multiply the total number of seconds by 60 to get it's new total number.
3. Convert that newly obtained total number to hexadecimal.

Example:
• Game Time Finish is 02:59:59.
• It's equivalent total number of seconds should be 10,799.
• 10,799 x 60 = 647,940
• 647,940 is 09E304 as it's hexadecimal equivalent.
• Use 09E304 as the value for the code.
• So from '041FC300 ????????', it will now become '041FC300 0009E304'.

Code: Select all


Access Item Box Anywhere (Press X while in the Status Screen)
281ED3B0 00000001
21280000 00000300
01280000 00000004
041F0174 00050000
E2000001 80008000
21280000 04020301
05280002 00000300
041F0174 00010000
E2000001 80008000
E2000001 80008000

[!] Broken Doorknob is Always Fixed (Mansion 1F East Wing Stairway)
00B3FD60 10800000
041F3B90 00000000

Difficulty Modifier
001F11C5 000000??

Values for 'Difficulty Modifier'
00 Easy
01 Normal
02 Hard

Game Time Finish is 02:59:59
041FC300 0009E304

Last edited by rider4ever38 on Wed Oct 02, 2024 7:16 pm, edited 7 times in total.
User avatar
Andross89
Posts: 368
Joined: Sun May 25, 2014 10:02 pm

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by Andross89 » Wed Oct 02, 2024 8:57 am

rider4ever38 wrote:
Wed Oct 02, 2024 5:36 am
...'Access Item Box Anywhere'...
http://www.gc-forever.com/forums/viewtopic.php?t=4620
User avatar
rider4ever38
Posts: 6
Joined: Wed Oct 02, 2024 5:25 am

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by rider4ever38 » Wed Oct 02, 2024 11:58 am

Andross89 wrote:
Wed Oct 02, 2024 8:57 am
rider4ever38 wrote:
Wed Oct 02, 2024 5:36 am
...'Access Item Box Anywhere'...
http://www.gc-forever.com/forums/viewtopic.php?t=4620
Thanks for the reply.

I've managed to figure it out on my own and it is 100% working as compared to your referred post. Check my edited comment within this post and try it for yourself, you won't be disappointed.
User avatar
Andross89
Posts: 368
Joined: Sun May 25, 2014 10:02 pm

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by Andross89 » Wed Oct 02, 2024 12:20 pm

rider4ever38 wrote:
Wed Oct 02, 2024 11:58 am
Thanks for the reply.

I've managed to figure it out on my own and it is 100% working as compared to your referred post. Check my edited comment within this post and try it for yourself, you won't be disappointed.
Sorry if I misunderstood your words. But did you say that the code I posted doesn't work 100%?

If so, this is a problem with the Swiss version or some other software.

It has always worked 100% for me.

Unfortunately, this happens and will always happen.
User avatar
rider4ever38
Posts: 6
Joined: Wed Oct 02, 2024 5:25 am

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by rider4ever38 » Wed Oct 02, 2024 2:23 pm

Andross89 wrote:
Wed Oct 02, 2024 12:20 pm
rider4ever38 wrote:
Wed Oct 02, 2024 11:58 am
Thanks for the reply.

I've managed to figure it out on my own and it is 100% working as compared to your referred post. Check my edited comment within this post and try it for yourself, you won't be disappointed.
Sorry if I misunderstood your words. But did you say that the code I posted doesn't work 100%?

If so, this is a problem with the Swiss version or some other software.

It has always worked 100% for me.

Unfortunately, this happens and will always happen.
I was playing the game on my Wii and it's an NTSC-U. The code provided from your link doesn't do anything on my end. So that is why I tried to improvised and by translate the code from the PAL version.
User avatar
Andross89
Posts: 368
Joined: Sun May 25, 2014 10:02 pm

Re: Resident Evil (GCN/WIIRD/NTSC-U)

Post by Andross89 » Wed Oct 02, 2024 2:36 pm

rider4ever38 wrote:
Wed Oct 02, 2024 2:23 pm
I was playing the game on my Wii and it's an NTSC-U. The code provided from your link doesn't do anything on my end. So that is why I tried to improvised and by translate the code from the PAL version.
Got it.

Sometimes this type of ASM needs to be modified because the area is already being used depending on how you are playing.

As I said, unfortunately it happens.
Post Reply