Converting Pal to NTSC codes
Moderator: Ralf@gc-forever
Converting Pal to NTSC codes
Is there a guide on how to do this? I saw a guide online but it was only for PS2, and it didn't work when I tried it for GC.
Re: Converting Pal to NTSC codes
You need the RAW files for both games. You can generate them by Dolphin in Debug mode. Just load the game without starting and look for an MRAM related option there.
These files must appear inside the directory where Dolphin keeps the files related to the memory card, inside the Dump folder. Rename the file before generating the other one so as not to be overwritten in the process.
So let's assume you've already managed to do all that and created the 1.raw file for NTSC and 2.raw for PAL. Open both in HxD, and look for the address of the code in the game you own in the offset area. You should only look for the memory address without the first two digits in the area 80XXXXXX(00,02,04) or include "1" if the code is in the area 81XXXXXX(01,03,05), example:
04XXXXXX YYYYYYYY > XXXXXX
05XXXXXX YYYYYYYY > 1XXXXXX
You will be directed by a sequence of values. You must find an equal or closer string to find out the memory address. Depending on the game, it will take many attempts to succeed.
This is all valid for games with the simple structure with only one DOL. It's probably your case. Tell me the name of the game so I can check if I need to include more information.
- kesterstudios
- Posts: 138
- Joined: Wed Apr 17, 2019 1:00 am
Re: Converting Pal to NTSC codes
I would love to convert Ralfs PAL codes to NTSC but I'm dumb.
Re: Converting Pal to NTSC codes
When I arrived at this site, I knew as much as you do.kesterstudios wrote: ↑Thu Mar 02, 2023 4:59 pmI would love to convert Ralfs PAL codes to NTSC but I'm dumb.
Maybe it's just a matter of time before you can solve these problems yourself.