RE4 NTSC-U (G4BE08 Rev 0) – Mercenaries Spawn Cap / Disable Drops

Discussion / Support for Softmods (SDML, AR, Game Hacks)
Post Reply
rubbaneck96
Posts: 1
Joined: Mon Feb 23, 2026 3:44 pm

RE4 NTSC-U (G4BE08 Rev 0) – Mercenaries Spawn Cap / Disable Drops

Post by rubbaneck96 » Tue Feb 24, 2026 3:08 pm

Hello everyone,

I’ve been searching for some Action Replay codes for the NTSC-U version of Resident Evil 4 (GameCube) that either were never made or may have been lost over time.
  • So far I’ve found working codes for:

    Infinite Ammo

    Infinite Health

    Force Equip Chicago Typewriter

    Pause Timer

    Increased Enemy HP

    Ralf’s Mercenaries Nightmare modes
What I’m specifically looking for are:

A code to increase or remove the enemy spawn cap in Mercenaries mode.

A way to disable enemy ammo drops in Mercenaries.

With infinite ammo enabled, I’ve basically turned Mercenaries into a chaos sandbox. The only limitation I’m running into is that once I clear the map, I have to reset because of the spawn cap.

I’ve done a little live memory editing (ammo values, etc.), but I don’t have programming or PowerPC assembly experience. I also tried searching for weapon IDs without much success.

I did send Ralf a PM (Feb 23, 2026), but I’m not sure if he’s still active. The threads that led me here are:

viewtopic.php?t=2020
viewtopic.php?p=58690&hilit=resident+evil+4+PAL#p58690

If anyone has information, documentation, or advice on where the Mercenaries spawn logic is handled, I’d appreciate it. If it’s not possible via AR, that’s fine too — I just wanted to ask before giving up on the idea.

Thanks for reading.
Post Reply