The code works fine on real GameCube with Action Replay and GeckoOS/WiiRD, so it must be a problem of Nintendont. Anyway, you could try to patch the MGS ISOs directly:
Open the MGS ISOs with a hex editor of your choice, search for the following byte sequence...
7F461E70: 72666C62 744F0000 3F800000 00000000
7F461E80: 43300000 80000000 49A00000 49A80000
7F461E90: 42480000 40000000 00000000 3F800000
7F461EA0: 00000000 00000000 3F800000 3F955555
7F461EB0: BF800000 45000000 45800000 4B7FF000
7F461EC0: 3D4CCCCD 00000000 43300000 80000000
7F461ED0: 00000000 00000000 43300000 80000000
and change the marked hex value from 3F800000 to 3F400000.
7F461E70: 72666C62 744F0000 3F800000 00000000
7F461E80: 43300000 80000000 49A00000 49A80000
7F461E90: 42480000 40000000 00000000 3F800000
7F461EA0: 00000000 00000000 3F400000 3F955555
7F461EB0: BF800000 45000000 45800000 4B7FF000
7F461EC0: 3D4CCCCD 00000000 43300000 80000000
7F461ED0: 00000000 00000000 43300000 80000000
Metal Gear Solid: The Twin Snakes (GCN/WIIRD/PAL)
Moderator: Ralf@gc-forever
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Re: Metal Gear Solid: The Twin Snakes (GCN/WIIRD/PAL)
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Re: Metal Gear Solid: The Twin Snakes (GCN/WIIRD/PAL)
Thanks)) I will try this immediately
Re: Metal Gear Solid: The Twin Snakes (GCN/WIIRD/PAL)
IT WORKS!!!! Thank you, Ralf)) you are best of the best!)) And it work on NTSC version!!! Finally 480p + widescreen = perfect visual experience)))
Re: Metal Gear Solid: The Twin Snakes (GCN/WIIRD/PAL)
from what i can tell nintendont for whatever reason doesnt allow access to the virtual 0x7F000000 memory regions, the PTR version should work just fine as it is but it appears to crash on access. The ASM version doesnt work because of the same reason as well as nintendont replaces the PADRead function already so the cheat has no effect. by the way thank you so much for all these incredible cheats you put out.Ralf@gc-forever wrote:The code works fine on real GameCube with Action Replay and GeckoOS/WiiRD, so it must be a problem of Nintendont.
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- Posts: 2885
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Re: Metal Gear Solid: The Twin Snakes (GCN/WIIRD/PAL)
The game use a predefined floating-point constant for the aspect ratio, so it doesn't matter which game function is used to apply the patch as long as the aspect ratio constant is overwritten at least one time.
Re: Metal Gear Solid: The Twin Snakes (GCN/WIIRD/PAL)
I might be asking too much, but do you think you can find a code to get rid of the letterboxing during cinematics ? I saw you did that on Eternal Darkness. From what I tried I could only deactivate a few effects but didn't manage to pinpoint the letterbox. That would be awesome. Thanks in advance if you ever consider doing this !
Re: Metal Gear Solid: The Twin Snakes (GCN/WIIRD/PAL)
Code: Select all
Enable AP Sensor
0524D54C 146AA440
0256692A 00000001
Enable Bandana
0524D55C 146AA440
02566938 00000001
Enable Body Armor
0524D54C 146AA440
02566906 00000001
Enable Camera
0524D554 146AA440
02566916 00000001
Enable Gas Mask
0524D550 146AA440
0256690E 00000001
Enable Handkerchief
0524D554 146AA440
0256694A 00000001
Enable Mine Detector
0524D54C 146AA440
0256690A 00000001
Enable Night Vision Goggles
0524D550 146AA440
02566910 00000001
Enable Rope
0524D554 146AA440
02566920 00000001
Enable Suppressor
0524D558 146AA440
02566932 00000001
Enable Stealth Suit
0524D55C 146AA440
02566908 00000001
Enable Thermal Goggles
0524D550 146AA440
02566912 00000001
Infinite Bandages
0524D548 146AA440
02566900 0000000A
Infinite Medicine
0524D548 146AA440
025668FE 00000001
Infinite Pentazemin
0524D54C 146AA440
02566902 0000000A
Infinite Rations
0524D548 146AA440
025668FA 00000005