Resident Evil 2 (GCN/WIIRD/NTSC-U)
Posted: Wed Jul 27, 2022 2:42 pm
Adding all weapons to the Item box base on the CodeJunkies code.
Here are some codes you can use to have all weapons on the item box without removing the unlockable ones:
Knife
02168CAC 00000100
Handgun (VP70)
02168CB0 00000200
Handgun (HP)
02168CB4 00000300
Custom Handgun
02168CB8 00000400
Magnum
02168CBC 00000500
Custom Magnum
02168CC0 00000600
Shotgun
02168CC4 00000700
Custom Shotgun
02168CC8 00000800
Grenade Launcher
02168CCC 00000900
Grenade Launcher (Flame)
02168CD0 00000A00
Grenade Launcher (Acid)
02168CD4 00000B00
Bowgun
02168CD8 00000C00
Colt SAA
02168CDC 00000D00
Spark Shot
02168CE0 00000E00
Sub Machine Gun
02168CE4 00000F00
Flamethrower
02168CE8 00001000
Rocket Launcher
02168CEC 00001100
Gatling Gun
02168CF0 00001200
Beretta
02168CF4 00001300
Keep in mind that some of these weapons will not work with Leon, Claire, Ada and Chris you must edit the .ISO PLW files for this.
Here's an example if you want to add the Beretta for Leon, Claire and Ada:
Extract the .ISO with GCRebuilder.
Go to the Root->PLD->PL0 folder and copy and paste the PL0BW13.PLW and rename it for Leon, Claire and Ada like this:
For Leon
PL0BW13 - Copy.PLW -> PL00W13.PLW
For Ada
PL0BW13 - Copy.PLW -> PL0EW13.PLW
For Claire
PL0BW13 - Copy.PLW -> PL01W13.PLW
Copy and paste these files on both PL0->PLD and PL1->PLD to have them on both scenarios.
Keep in mind that the animations and the UV textures will look wrong in some characters hand not the weapon because the PLW it is base on Chris so you have to manually edit them with RE2MV but the weapon will work.
Last thing, in GCRebuilder you must activate in the Options Tab -> Modify system files and Do not use 'game.toc' before rebuilding the .ISO because if you don't do that the Beretta will not be added to the .ISO
Here are some codes you can use to have all weapons on the item box without removing the unlockable ones:
Knife
02168CAC 00000100
Handgun (VP70)
02168CB0 00000200
Handgun (HP)
02168CB4 00000300
Custom Handgun
02168CB8 00000400
Magnum
02168CBC 00000500
Custom Magnum
02168CC0 00000600
Shotgun
02168CC4 00000700
Custom Shotgun
02168CC8 00000800
Grenade Launcher
02168CCC 00000900
Grenade Launcher (Flame)
02168CD0 00000A00
Grenade Launcher (Acid)
02168CD4 00000B00
Bowgun
02168CD8 00000C00
Colt SAA
02168CDC 00000D00
Spark Shot
02168CE0 00000E00
Sub Machine Gun
02168CE4 00000F00
Flamethrower
02168CE8 00001000
Rocket Launcher
02168CEC 00001100
Gatling Gun
02168CF0 00001200
Beretta
02168CF4 00001300
Keep in mind that some of these weapons will not work with Leon, Claire, Ada and Chris you must edit the .ISO PLW files for this.
Here's an example if you want to add the Beretta for Leon, Claire and Ada:
Extract the .ISO with GCRebuilder.
Go to the Root->PLD->PL0 folder and copy and paste the PL0BW13.PLW and rename it for Leon, Claire and Ada like this:
For Leon
PL0BW13 - Copy.PLW -> PL00W13.PLW
For Ada
PL0BW13 - Copy.PLW -> PL0EW13.PLW
For Claire
PL0BW13 - Copy.PLW -> PL01W13.PLW
Copy and paste these files on both PL0->PLD and PL1->PLD to have them on both scenarios.
Keep in mind that the animations and the UV textures will look wrong in some characters hand not the weapon because the PLW it is base on Chris so you have to manually edit them with RE2MV but the weapon will work.
Last thing, in GCRebuilder you must activate in the Options Tab -> Modify system files and Do not use 'game.toc' before rebuilding the .ISO because if you don't do that the Beretta will not be added to the .ISO