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2 modchips in one cube?
Posted: Fri May 27, 2011 3:55 pm
by yamaharacer
Hi,
I just want to ask if it is possible to use a xenogc modchip and a qoob pro modchip in one gamecube at the same time. The problem is that my brothers cube has already a xenogc inside but now he wants to load homebrew with the qoob pro.
Is it possible?
Re: 2 modchips in one cube?
Posted: Fri May 27, 2011 4:04 pm
by infact
yes, but you need to add a switch, cause with both enabled at the same time it won't work.
Re: 2 modchips in one cube?
Posted: Fri May 27, 2011 5:43 pm
by gtmtnbiker
There was one guy who put 3 modchips into his cube. A Qoob, Viper, and a Xeno. I think his handle was noobcube. Yes, he had a switch to toggle the three of them.
Re: 2 modchips in one cube?
Posted: Fri May 27, 2011 8:44 pm
by yamaharacer
is this picture ok for disconnecting the xenogc?

Re: 2 modchips in one cube?
Posted: Fri May 27, 2011 10:50 pm
by infact
yep, the chip is disabled when you connect the two points.
gtmtnbiker:
http://128bit.me/index.php/topic,1693.0.html ?
Re: 2 modchips in one cube?
Posted: Sat May 28, 2011 12:27 am
by gtmtnbiker
Yes, that was the one. It looks like it was only two chips (Viper & XenoGC). Still, it is a neat idea.
Re: 2 modchips in one cube?
Posted: Sat Jun 11, 2011 5:03 pm
by yamaharacer
hi,
i have just soldered in my qoob pro with a xenogc. both are soldered to a switch where i can toggle between both modchips.
now i have a problem. when i switch on the qoob on position of the xeno gc the led stays red and i have got a black screen. no reaction on the laser or other things.
when i switch to the qoob pro the qoob pro screen appears and everything works fine.
when i disconnect the qoob pro cable and switch on the xeno gc the led gets green and the xeno gc works.
but how do i get both working. i want to close the case and not disconnect the cable of the qoob everytime.
Re: 2 modchips in one cube?
Posted: Sat Jun 11, 2011 9:19 pm
by yamaharacer
ok got it work.