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	<title>GC-Forever Wiki - User contributions [en]</title>
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	<updated>2026-07-11T06:10:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9740</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9740"/>
		<updated>2026-06-20T17:06:22Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure your disc images match [https://redump.info/discs?system=GC Redump] and are playable in the latest development version of [https://dolphin-emu.org/download/ Dolphin]. Only [https://wiki.gbatemp.net/wiki/NKit NKit] will produce error-free shrunk images.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility note:&#039;&#039;&#039; Games added to the compatibility list are based on individual users findings and as such that might only reflect the compatibility of a game up to a certain point. If you find that there are issues later in the game please feel free to update the entry with more details or create an issue on the swiss-gc project [https://github.com/emukidid/swiss-gc/issues issue tracker].&lt;br /&gt;
&lt;br /&gt;
=SD Card Adapters=&lt;br /&gt;
==Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| Datel Micro SD Media Launcher&lt;br /&gt;
| microSD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD Gecko&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| WiiSD&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Semi-Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
! Feature&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD Gen2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo GameCube SD Card Adapter&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
| Write protection&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2 2.0&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
This list is not applicable to the CUBEODE, [[FlippyDrive]], [[GCLoader]], [[WASP Fusion]], [[Wiikey Fusion]] or [[Wii Optical Drive Emulator]].&lt;br /&gt;
&lt;br /&gt;
SD Cards using QLC NAND technology require annual rewriting of disc images for optimal performance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Working&lt;br /&gt;
! Size&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| AGFA&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amazon Basics&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + A2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Apacer&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Hama R22&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512Mb / 4GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| RS-MMC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston (SD10VG2)&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston N0427-016&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SDCS2&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingstick&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maxell&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| MemUP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 66x&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:lime; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multilaser&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes &lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256MB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot Signature LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Platinet&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-1&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Pro Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite Performance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 95MHz&lt;br /&gt;
|-&lt;br /&gt;
| pq1&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sabrent&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-III&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung MB-SSBGB&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 400GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 3&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Ultra Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 200GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Max Endurance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Silicon Power (SP)&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 3 + UHS-II&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| TeamGroup&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1TB&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 16MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| KRY&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| NETAC&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| QWC Extreme Pro&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Requires a power cycle/reinsertion after a reboot if using alternate read patches&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| Not Working&lt;br /&gt;
| Limitations&lt;br /&gt;
| Working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| 2002 FIFA World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2006 FIFA World Cup&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| 4x4 EVO 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1664&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Amazing Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| American Chopper 2: Full Throttle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing (Europe)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animaniacs: The Great Edgar Hunt&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aquaman: Battle for Atlantis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Air Combat - The Elite Missions&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: RTS&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Sarge&#039;s War&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ATV Quad Power Racing 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Avatar: The Last Airbender&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball 2007&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Football&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bad Boys: Miami Takedown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barnyard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Begins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Dark Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Rise of Sin Tzu&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Vengeance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Attract movie skips many frames.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Battle Stadium D.O.N. (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok in game is ok , just a couple of small frameskips on now loading screen&lt;br /&gt;
| v0.6r1889&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade: Super Tournament Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894 &lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Big Air Freestyle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Big Mutha Truckers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bionicle: The Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bionicle Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black &amp;amp; Bruised&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blood Omen 2: Legacy of Kain&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| BloodRayne&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Extreme&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; FMV a bit choppy but in game running smooth &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV now fine and in game running smooth &lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar Primal Fury &lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; Hudson logo FMV and game FMV has some skipping , in game running ok &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV has improved with this release, a few skips here and there&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|- &lt;br /&gt;
| BlowOut&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1475&lt;br /&gt;
|-&lt;br /&gt;
| BMX XXX&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bobobo-bo Bo-bobo Dassutsu! Hajike Royale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Jetters&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Land 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6v1495&lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Forever Diamondz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Rock Angelz&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Buffy the Vampire Slayer: Chaos Bleeds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Bust-A-Move 3000&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Butt-Ugly Martians: Zoom or Doom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Big Game Hunter 2005 Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Dangerous Hunts 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Outdoor Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty 2: Big Red One&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Capcom vs. SNK 2 EO&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tsubasa: Ougon Sedai no Chousen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carmen Sandiego: The Secret of the Stolen Drums&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Casper: Spirit Dimensions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Castleween (Spirits &amp;amp; Spells - PAL)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Catwoman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cel Damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Charinko Hero&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie and the Chocolate Factory&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie&#039;s Angels&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter (SD2SP2 1.2):&#039;&#039;&#039; FMV a bit choppy but in game running smooth &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter (SD2SP2 2.0):&#039;&#039;&#039; FMV fine and in game running smooth &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| Chibi-Robo!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Little&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| City Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Funfair&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Kart Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Platform Jumper&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E.&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Conan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crash Nitro Kart&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Cubix Robots for Everyone: Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Custom Robo&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Dakar 2: The World&#039;s Ultimate Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dance Dance Revolution Mario Mix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Darkened Skye&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dave Mirra Freestyle BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Dead To Rights &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Defender&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam Vendetta&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running fine&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam: Fight For NY&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Looks like a vsync tearing issue in the intro movie, Tearing not present in Dolphin &amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tearing issue major improvement v0.6r1899&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon Rumble Arena 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dinotopia: The Sunstone Odyssey&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Basketball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Skateboarding&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Extreme Skate Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Hide and Sneak&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Magical Mirror Starring Mickey Mouse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Meet the Robinsons&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s PK: Out of the Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Tarzan Untamed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dokapon DX&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer: Journey to the Purple Planet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Doraemon: Minna de Asobo! Minidorando&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Doshin the Giant&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Doubutsu no Mori e+&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Drive: D-Masters Shot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Lair 3D: Return to the Lair&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| DreamMix TV World Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Driven&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Drome Racers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Duel Masters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eisei Meijin VI&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter the Matrix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV stops after 1 second , Dolphin intro FMV has stuttering , in game running ok &amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV intro runs entirely but with a few dropped frames &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| F1 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| F-1 Career Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Breakin Da Rules&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Shadow Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Family Stadium 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fantastic Four&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2004&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| Force Video Mode: 480p&lt;br /&gt;
| Black screen when booting the game on auto NTSC&lt;br /&gt;
| v0.6r1826&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fight Night: Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Finding Nemo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Fire Blade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Flushed Away&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Franklin: A Birthday Surprise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freaky Flyers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freedom Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freekstyle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Metal X&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Street Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Beyond&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Frogger&#039;s Adventures: The Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Ancient Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| From Russia with Love&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Future GPX Cyber Formula: Road to the Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Gamecube service Disc V1&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1184&lt;br /&gt;
|-&lt;br /&gt;
| Gakuen Toshi Vara Noir&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet: Dark Legacy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Geist&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Gekitou Pro Yakyuu&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; I compared Swiss to Dolphin and it has FMV Dropped frames (audio and video) In game runs fine running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more dropped frames during FMV &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Generation of Chaos Exceed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GiFTPiA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Go! Go! Hypergrind&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goblin Commander: Unleash the Horde&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Godzilla: Destroy All Monsters Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| GoldenEye: Rogue Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Single player played all the way through. Will update swiss and test the multiplayer soon.&lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Gotcha Force&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Grooverider: Slot Car Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GT Cube&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| GUN&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1054 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Happy Feet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Goblet of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Prisoner of Azkaban&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Sorcerer&#039;s Stone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter: Quidditch World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: A Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Another Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty: Roller Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hikaru no Go 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hitman 2: Silent Assassin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hobbit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Home Run King&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| I compared Dolphin and Swiss intro FMV as there&#039;s a lot of effects. Seems on par with each other.&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Homeland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels Velocity X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels World Race&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 1: Lode Runner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hunter: The Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927 &lt;br /&gt;
|-&lt;br /&gt;
| Ice Age 2: The Meltdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Intellivision Lives!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc - October 2001&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 07&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 10&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 11&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 12 &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations&lt;br /&gt;
| Disable Video Patches: All&lt;br /&gt;
| Black screen after viewing cutscene at the end of mission 2 with video patches.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Everything or Nothing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Nightfire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Jeremy McGrath Supercross World&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Major League&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and in game running well &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|- &lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 9&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running nicely&lt;br /&gt;
|v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 10&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; running well in game , one small hiccup in FMV&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issue&lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 11&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| running fine , FMV and in game&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron: Boy Genius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Judge Dredd: Dredd Vs. Death&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Kao the Kangaroo Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Karaoke Revolution Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelly Slater&#039;s Pro Surfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidou Senshi Gundam: Gundam vs. Z Gundam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidō Senshi Gundam: Senshitachi no Kiseki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killer7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| King Arthur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Movies slows down&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Kiwame Mahjong DX2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Temple: Infernal Crusade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockout Kings 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Konjiki no Gash Bell!! Yūjō no Tag Battle Full Power&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Korokke! Ban-Ō no Kiki o Sukue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kururin Squash!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch: Empire Under Threat&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legend of Golfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars: The Video Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lemony Snicket&#039;s A Series of Unfortunate Events&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes: Back in Action&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lotus Challenge&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|FMV and in game ok &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion NTSC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Lupin Sansei: Umi ni Kieta Hihou&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 08&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Major League Baseball 2K6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and In game running great &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash‼&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash! Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV small amount of frameskips , in game running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issues&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| update from v0.5r888 , no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Power Tennis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Superstar Baseball&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mark Davis Pro Bass Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mary-Kate and Ashley: Sweet 16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mat Hoffman&#039;s Pro BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MaxPlay Classic Games Volume 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MC Groovz Dance Craze&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medabots Infinity&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal Of Honor: European Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Frontline&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Rising Sun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Anniversary Collection&lt;br /&gt;
|style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; all 8 Mega man games running well&lt;br /&gt;
|v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Network Transmission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X: Command Mission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Men in Black II: Alien Escape&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mercedes-Benz World Racing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metal Arms: Glitch in the System&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Special Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes - Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Micro Machines&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Minority Report: Everybody Runs&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mission: Impossible - Operation Surma&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 11: Black Bombee Shutsugen! No Maki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 12: Nishinihon Hen mo ari Masse!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monopoly Party&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monster 4x4: Masters of Metal&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster House&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster Jam: Maximum Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monsters Inc. Scream Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deadly Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Muppets Party Cruise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Muscle Champion: Kinnikutō Kessen&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Mutsu Tonohohon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MX Superfly&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mystic Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum 50th Anniversary&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekitō Ninja Taisen! 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR 2005: Chase for the Cup&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| NASCAR Thunder 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR: Dirt to Daytona&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K2&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA Courtside 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2004&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2005&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 06&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street V3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Basketball 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Football 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Carbon&lt;br /&gt;
|style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Hot Pursuit 2&lt;br /&gt;
|  style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Neighbours from Hell&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Intro FMV is ok , black screen after it ends. Can&#039;t get to the title screen or in game&lt;br /&gt;
|v0.6r1913&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz Pro&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening FMV has distorted hissing audio , audio hiss also present in Dolphin , in game is fine&amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Audio hiss gone with SD2SP2 2.0 &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| NFL Quarterback Club 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL Street&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NFL Street 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2002&lt;br /&gt;
| style=&amp;quot;background-color:Yellow;&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; 3 small crackles during announcer &#039;tonight&#039;s match up&#039;&lt;br /&gt;
&lt;br /&gt;
Tested on Dolphin, announcer fumbles a bit audio wise. Swiss handles it better than dolphin &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz Pro&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nickelodeon Party Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons: Battle for Volcano Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons Unite!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nintendo Puzzle Collection (NTSC-J)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ohenro-San&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle! 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Treasure Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| It runs perfectly.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; intro FMV smooth , in game running nicely too&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1196&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; In game has a fair bit of slowdown, also present in Dolphin &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World Rally&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; very few frame skips in intro FMV , all is good in game&lt;br /&gt;
| v0.6r1889 &lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Peter Jackson&#039;s King Kong: The Official Game of the Movie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II Plus (NTSC)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Piglet&#039;s Big Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pinball Hall of Fame: The Gottlieb Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Pitfall: The Lost Expedition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Box: Ruby &amp;amp; Sapphire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Channel&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pool Edge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pool Paradise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers: Dino Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| In game runs really well , no FMV in this one&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Rally Championship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rampage: Total Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ratatouille&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rave Master&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 3: Hoodlum Havoc&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro movie stutters every half second. Runs fine otherwise.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV still skips , but I believe not as much as before&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Rayman Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| RedCard 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rei Fighter Gekitsui Senki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reign of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; Audio runs out of sync in the FMV by a few frames. v0.6r1318  &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tried to recreate the issue in v0.6r1318 and v0.6r1899. I couldn&#039;t replicate it. Might be a isolated problem&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1318&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro FMV has a distorted sound&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved , no more distorted sound&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| V0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4 Preview Disc &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| v0.5r906 &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro movie stutters every half second. Runs fine otherwise&amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved&lt;br /&gt;
|v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Game stutters every time backgrounds change..&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tried both v0.6r1217 and v0.6r1867 and couldn&#039;t recreate the mentioned problem. Might be a SD Card issue and not a Swiss cause &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| Ribbit King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Road Trip: The Arcade Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoadKill&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoboCop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robotech: Battlecry&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robots&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocket Power: Beach Bandits&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Ops&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Room Zoom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rugrats: Royal Ransom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack: The Shadow of Aku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Scaler&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Scooby Doo: Mystery Mayhem&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Night of 100 Frights&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SD Gundam Gashapon Wars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sea World: Shamu&#039;s Deep Sea Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sega Soccer Slam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Serious Sam: The Next Encounter&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Shadow the Hedgehog&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shark Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Shikigami no Shiro II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| no FMV but in game running smooth &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Shrek 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Shrek Extra Large&lt;br /&gt;
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|-&lt;br /&gt;
| Shrek Smash n&#039; Crash Racing&lt;br /&gt;
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| Shrek: Super Party&lt;br /&gt;
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| Shrek SuperSlam&lt;br /&gt;
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|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smashing Drive&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Attract mode FMV has frame skipping, other FMVs seem fine. In-game runs well.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV now runs well, cleaner going to title screen at present, promoted to Working&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX: Director&#039;s Cut&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Gems Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;Opening movie in Sonic CD stutters&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Heroes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Riders&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;Subtitles are desynced in FMVs, and the logo does not show up in time after opening movie v0.5r888 &amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Subtitles now in sync , and logo shows up in Opening FMV &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Opening movie now smooth and in game fine.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spartan: Total Warrior&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Spawn: Armageddon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Special Jinsei Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Challenge: Jacques Villeneuve&#039;s Racing Vision&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Kings&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sphinx and the Cursed Mummy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Battle for Bikini Bottom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Creature from the Krusty Krab&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Revenge of the Flying Dutchman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Spy Hunter&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Spyro - A Hero&#039;s Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spyro: Enter the Dragonfly&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| SSX 3&lt;br /&gt;
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| SSX on Tour&lt;br /&gt;
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|-&lt;br /&gt;
| SSX Tricky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Subtitles are desynchronized.&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: Bounty Hunter&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; NTSC version works fine PAL freezes after loading the first level both europe and spain versions&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: The Clone Wars&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Crashes on attract mode &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Attract FMV running smooth and can get in game with no issues &lt;br /&gt;
| v0.6r1913&lt;br /&gt;
|-&lt;br /&gt;
| Starsky &amp;amp; Hutch&lt;br /&gt;
| &lt;br /&gt;
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| Street Hoops&lt;br /&gt;
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|-&lt;br /&gt;
| Street Racing Syndicate&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Strike Force Bowling&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Summoner: A Goddess Reborn&lt;br /&gt;
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|-&lt;br /&gt;
| Super Bubble Pop&lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario 3D All-Stars: Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Strikers (Mario Smash Football - PAL)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and In game running great&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot Wars GC&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee v1.02 Rev 2 &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok , in game is ok &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Superman: Shadow of Apokolips&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Surf&#039;s Up&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swingerz Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SX Superstar&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Tak and the Power of Juju&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| Emulate Read Speed: Yes&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Emulate Read Speed: Yes Opening movie slows down.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV skipping or slowdowns in Opening movie.&amp;lt;br /&amp;gt;&#039;&#039;&#039;All devices:&#039;&#039;&#039; Softlock in Palmacosta without disc read speed emulation.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Taxi 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Taz: Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 2: Battle Nexus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 3: Mutant Nightmare&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Mutant Melee&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tengai Makyō II: Manjimaru&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tensai Bit-Kun: Gramon Battle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator 3: The Redemption&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tetris Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Jet Fusion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Ant Bully&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia: The Lion, the Witch and the Wardrobe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| The Grim Adventures of Billy &amp;amp; Mandy&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Haunted Mansion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles 2: Rise of the Underminer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Italian Job&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Spyro: A New Beginning&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of the Quiz Tournament of Champions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time Master Quest&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Most movies fail to play to completion or stutter&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; After watching about 4 FMVs I saw 2-3 minor skips , and the FMVs seem to have played all the way through&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Return of the King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Third Age&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Two Towers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Polar Express&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls: Relish Rampage&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Movies don&#039;t play sound.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion King: Rise of the Akkadian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Hit and Run&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2: Pets&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims Bustin&#039; Out&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The SpongeBob SquarePants Movie Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sum of All Fears&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Tower of Druaga&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Urbz: Sims in the City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Tiger Woods PGA Tour 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| TMNT&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six: Lockdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell Demo Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Chaos Theory&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Streaming audio only plays after loading has finished.&lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Tonka: Rescue Patrol&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s American Wasteland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Top Angler: Real Bass Fishing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Top Gun: Combat Zones&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TransWorld Surf: Next Wave&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| Trigger Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| True Crime: New York City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tube Slider&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085 &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 2: Bush Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 3: Night of the Quinkan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| UEFA Champions League 2004-2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UFC: Throwdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Muscle: Legends vs. New Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Universal Studios Theme Parks Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| V-Rally 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vexx&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Using SD2PS2, Frameskips in Team Viewtiful splash v0.5r1086&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No Frameskip issues anymore SD2SP2 2.0&lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Quest&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Tour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&#039;s Rumbly Tumbly Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Pool 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Series of Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Soccer Winning Eleven 6 Final Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wreckless: The Yakuza Missions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WTA Tour Tennis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Crush Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888 &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania X8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania XIX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1476&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Xeno Crisis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1515&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| XGRA: Extreme-G Racing Association&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs. III&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Full Metal Crash&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=MediaWiki:Spam-whitelist&amp;diff=9739</id>
		<title>MediaWiki:Spam-whitelist</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=MediaWiki:Spam-whitelist&amp;diff=9739"/>
		<updated>2026-06-20T17:06:17Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will *not* be blocked even if they would&lt;br /&gt;
# have been blocked by block list entries.&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;br /&gt;
# Whitelist trusted development and documentation domains and subdomains&lt;br /&gt;
(?:[a-z0-9\-]+\.)?(?:github\.com|wiibrew\.org|wikipedia\.org|gc-forever\.com|devkitpro\.org|dolphin-emu\.org|gbatemp\.net|gnu\.org|redump\.info|redump\.org)&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9736</id>
		<title>Game Boy Interface/Standard Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9736"/>
		<updated>2026-04-17T18:13:30Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The author&#039;s original vision, &#039;&#039;&#039;Game Boy Interface Standard Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBI&#039;&#039;&#039;) features an advanced video renderer exercising the GameCube hardware to its fullest. A port of mGBA for GameCube and Wii, dubbed [[Enhanced mGBA]], is based upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== On-screen display ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start Buttons&lt;br /&gt;
| Hide on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Revert offset/zoom&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| Offset&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| Zoom&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Turbo or Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start Buttons&lt;br /&gt;
| Multi-play boot &amp;lt;br /&amp;gt; (Only in Game Boy Advance BIOS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;n64&amp;quot;&amp;gt;Nintendo 64 Controller support requires a passive connector adapter.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;hori&amp;quot;&amp;gt;Select on a HORI Game Boy Player Controller acts as the Y Button.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--aspect}}&amp;lt;code&amp;gt;--aspect=&amp;lt;w:h&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).&lt;br /&gt;
: Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: auto).&lt;br /&gt;
; {{anchor|--zoom-auto}}&amp;lt;code&amp;gt;--zoom-auto[=&amp;lt;ratio&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc&#039;s Screen Size setting (0.75 or 0.875).&lt;br /&gt;
; {{anchor|--zoom-step}}&amp;lt;code&amp;gt;--zoom-step=&amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom step size (default: 0.125).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 3:3).&lt;br /&gt;
: When zero, Turbo acts as Select instead.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--filter}}&amp;lt;code&amp;gt;--filter=&amp;lt;[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc&#039;s Screen Filter setting (none, blend, deflicker).&lt;br /&gt;
:; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Also known as the Sharp screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;blend[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; (default: 0.55).&lt;br /&gt;
:: Also known as the Soft screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;deflicker[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; where &#039;&#039;n&#039;&#039; and &#039;&#039;n-2&#039;&#039; are equal (default: 0.55).&lt;br /&gt;
:: Also known as the Normal screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;accumulate[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames with accumulation buffer (default: 0.55).&lt;br /&gt;
:: As used by the Nintendo 3DS Ambassador games.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xex&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; difference.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xplus&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;eagle2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scan2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply simple scanlines.&lt;br /&gt;
:; &amp;lt;code&amp;gt;normal2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;prescale&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-prescale&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable prescaling filter (default: no).&lt;br /&gt;
: Note: Any chosen filter will also apply to screenshots, but not to video streaming.&lt;br /&gt;
; {{anchor|--dither}}&amp;lt;code&amp;gt;--dither=&amp;lt;none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.&lt;br /&gt;
: Applied during prescaling and temporal interpolation.&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;1.0|1.7|2.2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode and 60Hz Mode system setting (ntsc, pal or pal-60, pal-m).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: auto). Enabling halves the refresh rate. &amp;lt;br /&amp;gt; If the video format&#039;s horizontal resolution is less or equal to 682, the internal resolution is doubled instead.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
; {{anchor|--osd|--no-osd}}&amp;lt;code&amp;gt;--osd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show on-screen display (default: yes).&lt;br /&gt;
; {{anchor|--ipv4-address}}&amp;lt;code&amp;gt;--ipv4-address=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 address.&lt;br /&gt;
; {{anchor|--ipv4-gateway}}&amp;lt;code&amp;gt;--ipv4-gateway=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 gateway.&lt;br /&gt;
; {{anchor|--ipv4-netmask}}&amp;lt;code&amp;gt;--ipv4-netmask=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 netmask.&lt;br /&gt;
; {{anchor|--network|--no-network}}&amp;lt;code&amp;gt;--network&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-network&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[Broadband Adapter]] features (default: yes).&lt;br /&gt;
; {{anchor|--stream|--no-stream}}&amp;lt;code&amp;gt;--stream[=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-stream&amp;lt;/code&amp;gt;&lt;br /&gt;
: Stream video to IP address on UDP port 1234 (default: no). Defaults to 255.255.255.255 if not specified.&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 3x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBI ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component +2.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -12.032100&lt;br /&gt;
| -21.846032&lt;br /&gt;
| 13.588776&lt;br /&gt;
| 29.246601&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.450319&lt;br /&gt;
| -19.121199&lt;br /&gt;
| 15.108654&lt;br /&gt;
| 28.342101&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.594947&lt;br /&gt;
| -19.225548&lt;br /&gt;
| 15.699804&lt;br /&gt;
| 28.384937&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -11.667538&lt;br /&gt;
| -20.030646&lt;br /&gt;
| 14.822928&lt;br /&gt;
| 28.129669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -7.883797&lt;br /&gt;
| -15.468387&lt;br /&gt;
| 11.533063&lt;br /&gt;
| 23.198393&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.124078&lt;br /&gt;
| -12.232363&lt;br /&gt;
| 11.353717&lt;br /&gt;
| 20.189821&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.190603&lt;br /&gt;
| -12.309601&lt;br /&gt;
| 11.617077&lt;br /&gt;
| 20.199762&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.670852&lt;br /&gt;
| -17.577356&lt;br /&gt;
| 13.248322&lt;br /&gt;
| 24.807061&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.966349&lt;br /&gt;
| &#039;&#039;&#039;-23.470845&#039;&#039;&#039;&lt;br /&gt;
| 12.364231&lt;br /&gt;
| &#039;&#039;&#039;30.652442&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.360854&#039;&#039;&#039;&lt;br /&gt;
| -23.447447&lt;br /&gt;
| &#039;&#039;&#039;12.431382&#039;&#039;&#039;&lt;br /&gt;
| 30.513123&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}}&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.796143&lt;br /&gt;
| -19.234142&lt;br /&gt;
| 16.843028&lt;br /&gt;
| 28.363866&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.297143&lt;br /&gt;
| -19.361972&lt;br /&gt;
| 17.749506&lt;br /&gt;
| 28.407433&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -12.038218&lt;br /&gt;
| -20.583611&lt;br /&gt;
| 16.037946&lt;br /&gt;
| 28.020205&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.240816&lt;br /&gt;
| -12.293288&lt;br /&gt;
| 11.740600&lt;br /&gt;
| 20.152853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.304778&lt;br /&gt;
| -12.396954&lt;br /&gt;
| 12.005857&lt;br /&gt;
| 20.172236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.728479&lt;br /&gt;
| -17.839070&lt;br /&gt;
| 13.690033&lt;br /&gt;
| 24.334919&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/High-Fidelity Edition#Video quality (1080i)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -10.562338&lt;br /&gt;
| -16.519452&lt;br /&gt;
| 11.296646&lt;br /&gt;
| 26.094244&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.591979&lt;br /&gt;
| -16.808270&lt;br /&gt;
| 11.140812&lt;br /&gt;
| 26.283996&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.554942&lt;br /&gt;
| -19.027983&lt;br /&gt;
| 10.258374&lt;br /&gt;
| 28.309715&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.356119&lt;br /&gt;
| -19.196248&lt;br /&gt;
| 9.546469&lt;br /&gt;
| 28.350319&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.343158&lt;br /&gt;
| -23.822682&lt;br /&gt;
| 11.008278&lt;br /&gt;
| 31.618949&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.862850&lt;br /&gt;
| &#039;&#039;&#039;-24.961333&#039;&#039;&#039;&lt;br /&gt;
| 9.790347&lt;br /&gt;
| &#039;&#039;&#039;31.986043&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.588361&lt;br /&gt;
| -23.760750&lt;br /&gt;
| 12.066312&lt;br /&gt;
| 31.527673&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.690021&lt;br /&gt;
| -24.030941&lt;br /&gt;
| 12.144953&lt;br /&gt;
| 31.842823&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-12.959589&#039;&#039;&#039;&lt;br /&gt;
| -21.659280&lt;br /&gt;
| 12.100773&lt;br /&gt;
| 30.165045&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.625305&lt;br /&gt;
| -20.395545&lt;br /&gt;
| 12.162758&lt;br /&gt;
| 29.181873&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.357720&lt;br /&gt;
| -23.620230&lt;br /&gt;
| &#039;&#039;&#039;12.568059&#039;&#039;&#039;&lt;br /&gt;
| 31.572464&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.402058&lt;br /&gt;
| -23.463230&lt;br /&gt;
| 12.534123&lt;br /&gt;
| 31.544060&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.322859&lt;br /&gt;
| -18.646785&lt;br /&gt;
| 10.129776&lt;br /&gt;
| 27.931187&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.466811&lt;br /&gt;
| -18.735391&lt;br /&gt;
| 9.607486&lt;br /&gt;
| 27.913698&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.496713&lt;br /&gt;
| -23.244762&lt;br /&gt;
| 11.553992&lt;br /&gt;
| 31.009392&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.005642&lt;br /&gt;
| &#039;&#039;&#039;-24.574501&#039;&#039;&#039;&lt;br /&gt;
| 9.703189&lt;br /&gt;
| 31.506822&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.028545&lt;br /&gt;
| -23.709203&lt;br /&gt;
| 13.045432&lt;br /&gt;
| 31.675253&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.631127&lt;br /&gt;
| -24.231499&lt;br /&gt;
| 13.167905&lt;br /&gt;
| 32.402539&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.664039&lt;br /&gt;
| -23.476772&lt;br /&gt;
| 13.731947&lt;br /&gt;
| 31.739733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.632766&lt;br /&gt;
| -23.341270&lt;br /&gt;
| 13.677773&lt;br /&gt;
| 31.660578&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.645002&lt;br /&gt;
| -19.194704&lt;br /&gt;
| 13.051432&lt;br /&gt;
| 28.395561&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.818690&lt;br /&gt;
| -18.692013&lt;br /&gt;
| 12.804101&lt;br /&gt;
| 28.324521&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-13.892636&#039;&#039;&#039;&lt;br /&gt;
| -24.135724&lt;br /&gt;
| &#039;&#039;&#039;14.557945&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;33.042360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -12.244321&lt;br /&gt;
| -23.223611&lt;br /&gt;
| 13.800961&lt;br /&gt;
| 31.759930&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.100230&lt;br /&gt;
| -15.864391&lt;br /&gt;
| 5.183427&lt;br /&gt;
| 18.017007&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.352855&lt;br /&gt;
| -22.049838&lt;br /&gt;
| 5.973453&lt;br /&gt;
| 22.327374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.428943&lt;br /&gt;
| &#039;&#039;&#039;-22.792806&#039;&#039;&#039;&lt;br /&gt;
| 5.597064&lt;br /&gt;
| 22.516222&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -8.962990&lt;br /&gt;
| -21.127071&lt;br /&gt;
| 6.627177&lt;br /&gt;
| 23.008643&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-9.628263&#039;&#039;&#039;&lt;br /&gt;
| -22.573851&lt;br /&gt;
| &#039;&#039;&#039;6.846843&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.309480&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== Image doubling ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE None.png|None&lt;br /&gt;
File:GBI AXPE Scale2xEx.png|Scale2×Ex&lt;br /&gt;
File:GBI AXPE Scale2xPlus.png|Scale2×Plus&lt;br /&gt;
File:GBI AXPE Scale2x.png|Scale2×&lt;br /&gt;
File:GBI AXPE Eagle2x.png|Eagle2×&lt;br /&gt;
File:GBI AXPE Scan2x.png|Scan2×&lt;br /&gt;
File:GBI AXPE Normal2x.png|Normal2×&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--overlay=frame-srgb.tpl.gz&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--sound=original&lt;br /&gt;
--no-osd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wii U Virtual Console ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Wii U Virtual Console.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=none&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.75&lt;br /&gt;
--sound=digital&lt;br /&gt;
--no-osd&lt;br /&gt;
--no-enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 960×360p60 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 360&lt;br /&gt;
** Vertical Refresh: 60.00&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 205&lt;br /&gt;
** Horizontal Size: 1200&lt;br /&gt;
** Phase: 31&lt;br /&gt;
** Vertical Position: 13&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 20&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 159&lt;br /&gt;
**** Contrast: 159&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 152&lt;br /&gt;
**** Contrast: 144&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.29 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-rt5x+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-rt5x+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-rt5x+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, &amp;quot;Vertical Sync&amp;quot; to Frame Lock, and &amp;quot;Video LPF&amp;quot; to EDTV Light.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.75× scaled image, line doubled in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=11:6&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=2.75&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4d and earlier =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× (Game Boy Advance) or 3.{{overline|3}}× (Game Boy Color) scaled image, line doubled in a 16:9 720×960i59.9972 video output.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4:-2&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.85× (Game Boy Advance) or 3.1{{overline|6}}× (Game Boy Color) scaled image in a 16:9 720×480p59.94 video output. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=.95&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 16:9 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
If the output isn&#039;t compatible, use the default settings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3 4-3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480i59.94 (13.5MHz÷858÷525) or 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 5:4 576i50 (13.5MHz÷864÷625) or 576p50 (27MHz÷864÷625) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=5:4&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=4&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=pal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction in the Game Boy Player while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== Is this an emulator? Can I play ROMs? ===&lt;br /&gt;
&lt;br /&gt;
No, but there&#039;s [[Enhanced mGBA]] if you&#039;re looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to dump Game Boy Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
No, the pin assignment for the ARM7 CPU is different and prevents any such possibility. Using the SM83 CPU is impractical.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in backing up Game Boy Camera photos, you can do so by [[#Controls|taking a screenshot]].&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
For standard video modes, you can disable [[#--scan-mode|video oversampling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Video Oversampling: No&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture square or narrow? ===&lt;br /&gt;
&lt;br /&gt;
[[#--aspect|By default]], Game Boy Interface assume a widescreen aspect ratio when using progressive scan.&lt;br /&gt;
&lt;br /&gt;
Ensure that the television&#039;s settings match the assumed aspect ratio written in the top right corner of the on-screen display.&lt;br /&gt;
&lt;br /&gt;
=== Why is there motion blur? Can I turn it off? ===&lt;br /&gt;
&lt;br /&gt;
It removes stuttering caused by mismatches between the Game Boy Advance and the display refresh rate. It cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
It can be reduced by using a 120Hz video mode, but it&#039;s most effective on a sample-and-hold display.&lt;br /&gt;
&lt;br /&gt;
This can possibly be confused with the [[#--filter|deflickering filters]]. These can be disabled (&amp;lt;code&amp;gt;--filter=none&amp;lt;/code&amp;gt;, or &amp;quot;Filter: Sharp&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why are the colors washed out? ===&lt;br /&gt;
&lt;br /&gt;
The screens used in the Game Boy family produced a smaller gamut of colors than found in the [[wikipedia:sRGB|standard RGB color space]] on contemporary monitors.&lt;br /&gt;
&lt;br /&gt;
Developers compensated for this to varying degree, resulting in odd-looking oversaturated colors when shown as-is.&lt;br /&gt;
&lt;br /&gt;
[[#--matrix|By default]], Game Boy Interface adapt these colors for the standard RGB color space, but only halfway as a compromise.&lt;br /&gt;
&lt;br /&gt;
A low quality conversion from analog video can also cause washed out colors, as can color range mismatches in digital video.&lt;br /&gt;
&lt;br /&gt;
=== What happens when I exit Game Boy Interface? ===&lt;br /&gt;
&lt;br /&gt;
The Game Boy Player keeps running and you&#039;re returned to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;, or the Nintendo GameCube Main Menu.&lt;br /&gt;
&lt;br /&gt;
If using Swiss v0.5r979 or later, its reload stub is called.&lt;br /&gt;
&lt;br /&gt;
=== Should I force 240p? ===&lt;br /&gt;
&lt;br /&gt;
Generally speaking, no.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, the results between 480p and line-doubled 240p are identical at 2× zoom. At greater zoom, 240p is just plain worse.&lt;br /&gt;
&lt;br /&gt;
If you have a specific need for 240p, you&#039;re likely better served by the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] or [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]].&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== April, 2026 ===&lt;br /&gt;
&lt;br /&gt;
* Added ext2, ext3, and partial ext4 support.&lt;br /&gt;
* Added MemCard PRO GC support.&lt;br /&gt;
* Added RAM disk support.&lt;br /&gt;
* Improved WIZnet W5500, W6100 and W6300 support.&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
* Improved video quality of 960i, 1080i and 1152i.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added WIZnet W6300 support.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Fixed SNTP broadcast listener.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Added WIZnet W5500 support.&lt;br /&gt;
* Added WIZnet W6100 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Improved video streaming performance with WIZnet.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved Microchip ENC28J60 support.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Microchip ENC28J60 support.&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Added Y Button remapping.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom step size setting.&lt;br /&gt;
* Added new zoom method.&lt;br /&gt;
* Improved font rendering.&lt;br /&gt;
* Locked 240p, 288p and 360p to &amp;quot;integer&amp;quot; zoom factors.&lt;br /&gt;
* Fixed miscellaneous issues.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed SNTP to set RTC counter instead of RTC counter bias.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
* Fixed wiiload over 100 Mbps full duplex.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Fixed wiiload arguments bug.&lt;br /&gt;
* Disabled deflickering for HD video modes.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Conformed screenshots to DCF standard.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added blend, deflicker and accumulate filters.&lt;br /&gt;
* Added prescaling filter setting.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Unified screen space for HD video modes.&lt;br /&gt;
* Fixed some video rendering bugs.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added 360p, 720i, 720p and 1080i video modes.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Changed default aspect ratio for progressive scan to 16:9.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added experimental 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added temporal/spatial dithering.&lt;br /&gt;
* Added color matrices by Pokefan531.&lt;br /&gt;
* Added TPL overlay support to wiiload server.&lt;br /&gt;
* Changed default color matrix to Pokefan531&#039;s.&lt;br /&gt;
* Changed default gamma to 2.2.&lt;br /&gt;
* Optimized NormalNx filter.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
* Fixed framebuffer clearing for 576i.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Optimized Scale2xEx filter.&lt;br /&gt;
&lt;br /&gt;
=== October, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2xEx and Scale2xPlus filters.&lt;br /&gt;
* Added oversample and box scalers.&lt;br /&gt;
* Added basic video streaming.&lt;br /&gt;
* Added Remote RetroPad support.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA multiboot support to wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
* Added BIOS/ROM dumper.&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== December, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.&lt;br /&gt;
* Added gamma-encoded borders for special use.&lt;br /&gt;
&lt;br /&gt;
=== November, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added (GZipped) TPL overlay support.&lt;br /&gt;
* Added all 20 borders from the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
=== October, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2x, Eagle2x, Scan2x and Normal2x filters.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added return to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Added auto-cropping for Game Boy screenshots.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble.&lt;br /&gt;
* Added hold to quit.&lt;br /&gt;
* Added screenshot saving.&lt;br /&gt;
* Added SNTP broadcast listener.&lt;br /&gt;
* Changed default video mode to interlaced.&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
=== May, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Changed all 60 Hz modes to have 486 active lines.&lt;br /&gt;
&lt;br /&gt;
=== March, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added digital PWM sound.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Fixed 288p.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9735</id>
		<title>Game Boy Interface/High-Fidelity Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9735"/>
		<updated>2026-04-17T18:08:19Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBIHF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A spiritual successor of the ultra-low latency version, &#039;&#039;&#039;Game Boy Interface High-Fidelity Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBIHF&#039;&#039;&#039;) aims to provide the best source quality for further processing or archival.&lt;br /&gt;
It is less than suitable for direct display connection, and you should be looking at the [[Game Boy Interface/Standard Edition|standard edition]] or [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead in such case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--crop-auto}}&amp;lt;code&amp;gt;--crop-auto&amp;lt;/code&amp;gt;&lt;br /&gt;
: Crop up to 8 black lines on the top and bottom for Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons (default)&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 0).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance 2|Game Boy Advance - Nintendo Switch Online]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: identity).&lt;br /&gt;
: This translates the RGB color primaries to the [[#--colorspace|video RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder (default).&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter. Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--colorspace}}&amp;lt;code&amp;gt;--colorspace=&amp;lt;gray|ycc601|ycc709|ycc2020|ycc2100|rgb601|rgb709|rgb2020|rgb2100&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color space (default: ycc601).&lt;br /&gt;
: This should only be changed when the output is analog Y’P’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; or digital Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;gray:&#039;&#039;&#039;&lt;br /&gt;
| Grayscale&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;601&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;709&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]] (hybrid log-gamma)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:sRGB|IEC 61966-2-1 sRGB]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 709|ITU-R BT.709 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 R’G’B’]] (hybrid log-gamma)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite or GCVideo-DVI v2.4d-2 and earlier will interpolate C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ samples.&lt;br /&gt;
; {{anchor|--output-matrix}}&amp;lt;code&amp;gt;--output-matrix=&amp;lt;gray|ycc601|ycc709|ycc2020|rgb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color matrix (default: ycc601).&lt;br /&gt;
; {{anchor|--chroma-location}}&amp;lt;code&amp;gt;--chroma-location=&amp;lt;left|center|right&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify chroma sample location (default: center).&lt;br /&gt;
: If non-center, this will interpolate Y’/G’ samples in 4:4:4 processing mode. C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ are always downsampled in 4:2:2 processing mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;left:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-DVI (Chroma Interpolation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;center:&#039;&#039;&#039;&lt;br /&gt;
| AVE N-DOL, AVE P-DOL, CMPV-DOL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;right:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-Lite&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,cropped-size=&amp;lt;WxH&amp;gt;][,border|no-border]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format (default: custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The minimum is 480:320.&lt;br /&gt;
:; &amp;lt;code&amp;gt;cropped-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen crop size.&lt;br /&gt;
:; &amp;lt;code&amp;gt;border&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-border&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 4:3 border generation for GCVideo-DVI v3.0 and later (default: yes).&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable pixel doubling and force 4:4:4 processing mode (default: auto). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.240295&lt;br /&gt;
| -17.650904&lt;br /&gt;
| 9.113080&lt;br /&gt;
| 26.230614&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.201585&lt;br /&gt;
| -17.635094&lt;br /&gt;
| 9.266401&lt;br /&gt;
| 26.258677&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.333813&lt;br /&gt;
| -21.305827&lt;br /&gt;
| 9.665270&lt;br /&gt;
| 28.114733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.613201&lt;br /&gt;
| -20.571086&lt;br /&gt;
| 8.940419&lt;br /&gt;
| 27.562406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -10.994397&lt;br /&gt;
| -24.119836&lt;br /&gt;
| 11.909565&lt;br /&gt;
| 30.240476&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.177094&lt;br /&gt;
| -25.616478&lt;br /&gt;
| 11.833698&lt;br /&gt;
| 30.903891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.129232&lt;br /&gt;
| -23.353008&lt;br /&gt;
| 11.015005&lt;br /&gt;
| 29.622180&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.008637&lt;br /&gt;
| -23.771504&lt;br /&gt;
| 10.756515&lt;br /&gt;
| 29.733275&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.924886&lt;br /&gt;
| -22.486894&lt;br /&gt;
| 11.437944&lt;br /&gt;
| 28.814303&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.961547&lt;br /&gt;
| -22.668726&lt;br /&gt;
| 11.709875&lt;br /&gt;
| 28.666443&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.745416&lt;br /&gt;
| -24.960333&lt;br /&gt;
| 11.557802&lt;br /&gt;
| 30.870581&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.823827&lt;br /&gt;
| -25.531449&lt;br /&gt;
| 11.666174&lt;br /&gt;
| 30.782310&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -11.529594&lt;br /&gt;
| -25.421901&lt;br /&gt;
| 11.843748&lt;br /&gt;
| 31.035720&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -10.900181&lt;br /&gt;
| -22.505819&lt;br /&gt;
| 12.052110&lt;br /&gt;
| 28.699952&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.918474&lt;br /&gt;
| -24.802715&lt;br /&gt;
| 12.296097&lt;br /&gt;
| 30.858279&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.295141&lt;br /&gt;
| -24.125068&lt;br /&gt;
| 13.002043&lt;br /&gt;
| 30.700228&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.061597&lt;br /&gt;
| -25.892260&lt;br /&gt;
| 13.572411&lt;br /&gt;
| 30.754753&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.387504&lt;br /&gt;
| -30.220674&lt;br /&gt;
| 14.019783&lt;br /&gt;
| 32.655669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-26.757543&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-45.327662&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24.748498&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;50.132255&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.665900&lt;br /&gt;
| &#039;&#039;&#039;-24.046911&#039;&#039;&#039;&lt;br /&gt;
| 11.041204&lt;br /&gt;
| &#039;&#039;&#039;30.845894&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.404198&#039;&#039;&#039;&lt;br /&gt;
| -23.795062&lt;br /&gt;
| &#039;&#039;&#039;11.683967&#039;&#039;&#039;&lt;br /&gt;
| 30.481554&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF AD9887A CARBY v3.0+.png|{{nowrap|GCVideo-DVI v3.0 and later}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:160p SMPTE color bars 2x.png|5-5-5 Bits]]&#039;&#039;]}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -15.925540&lt;br /&gt;
| -27.180932&lt;br /&gt;
| 15.806164&lt;br /&gt;
| 35.753032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -19.200614&lt;br /&gt;
| -37.130312&lt;br /&gt;
| 13.860572&lt;br /&gt;
| 41.699780&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.863238&lt;br /&gt;
| -36.047663&lt;br /&gt;
| 10.659546&lt;br /&gt;
| 39.569547&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.323556&lt;br /&gt;
| -40.305977&lt;br /&gt;
| 17.362421&lt;br /&gt;
| 45.116109&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.573935&lt;br /&gt;
| -40.628929&lt;br /&gt;
| 17.737755&lt;br /&gt;
| 45.675859&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.075873&lt;br /&gt;
| -28.146407&lt;br /&gt;
| 12.341793&lt;br /&gt;
| 31.634624&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.266014&lt;br /&gt;
| -28.204209&lt;br /&gt;
| 9.916441&lt;br /&gt;
| 31.202246&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.772003&lt;br /&gt;
| -25.568945&lt;br /&gt;
| 14.994420&lt;br /&gt;
| 31.011696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.278214&lt;br /&gt;
| -28.299856&lt;br /&gt;
| 14.727669&lt;br /&gt;
| 32.038702&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.057546&lt;br /&gt;
| -28.276383&lt;br /&gt;
| 14.787570&lt;br /&gt;
| 31.886085&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.082391&lt;br /&gt;
| -28.248147&lt;br /&gt;
| 14.845414&lt;br /&gt;
| 31.825589&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -23.165253&lt;br /&gt;
| -38.387819&lt;br /&gt;
| 17.283093&lt;br /&gt;
| 46.437449&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -20.839709&lt;br /&gt;
| -38.995401&lt;br /&gt;
| 13.715459&lt;br /&gt;
| 46.187558&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -17.152884&lt;br /&gt;
| -31.581862&lt;br /&gt;
| 13.897661&lt;br /&gt;
| 38.550358&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -26.211797&lt;br /&gt;
| -43.487925&lt;br /&gt;
| 15.353564&lt;br /&gt;
| 49.763166&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.966661&lt;br /&gt;
| -42.092098&lt;br /&gt;
| 17.089931&lt;br /&gt;
| 49.815191&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -26.191378&lt;br /&gt;
| -42.754356&lt;br /&gt;
| 17.619588&lt;br /&gt;
| 50.258804&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.651652&lt;br /&gt;
| -37.799705&lt;br /&gt;
| 16.608604&lt;br /&gt;
| 45.823305&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.742648&lt;br /&gt;
| -39.022873&lt;br /&gt;
| 17.065324&lt;br /&gt;
| 46.608796&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.669476&lt;br /&gt;
| -24.439556&lt;br /&gt;
| 15.626441&lt;br /&gt;
| 31.413426&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.446035&lt;br /&gt;
| -26.536529&lt;br /&gt;
| 16.788036&lt;br /&gt;
| 31.747315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -39.408684&lt;br /&gt;
| -47.705310&lt;br /&gt;
| 33.474729&lt;br /&gt;
| 52.385668&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -42.226940&lt;br /&gt;
| -53.323374&lt;br /&gt;
| 51.065153&lt;br /&gt;
| 66.290202&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:160p SMPTE color bars 2x.png|GCVideo-DVI v3.0 and later]] &amp;lt;sup&amp;gt;&#039;&#039;5-5-5 Bits&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video quality (360p) ===&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 6x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
Using firmware v1.55.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}}&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF RetroTINK-5X Carby Component 360p.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -21.408734&lt;br /&gt;
| -25.523011&lt;br /&gt;
| 11.475737&lt;br /&gt;
| 22.955342&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-25.928118&#039;&#039;&#039;&lt;br /&gt;
| -33.977173&lt;br /&gt;
| 13.252787&lt;br /&gt;
| 31.515272&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -25.648250&lt;br /&gt;
| -33.935303&lt;br /&gt;
| 12.777585&lt;br /&gt;
| 31.593359&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -24.883454&lt;br /&gt;
| -32.859882&lt;br /&gt;
| 13.781837&lt;br /&gt;
| 34.048769&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Carby Component 360p.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -4.920715&lt;br /&gt;
| -7.806496&lt;br /&gt;
| 4.496849&lt;br /&gt;
| 12.124607&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.313316&lt;br /&gt;
| &#039;&#039;&#039;-34.200503&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;16.505917&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;35.960657&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (1080i)|standard edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.766442&lt;br /&gt;
| -23.912045&lt;br /&gt;
| 12.002178&lt;br /&gt;
| 31.570151&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1 LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.240195&lt;br /&gt;
| -25.346381&lt;br /&gt;
| 11.946654&lt;br /&gt;
| 32.226028&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.146244&lt;br /&gt;
| -28.136581&lt;br /&gt;
| 11.422367&lt;br /&gt;
| &#039;&#039;&#039;34.616801&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.401739&lt;br /&gt;
| &#039;&#039;&#039;-28.676316&#039;&#039;&#039;&lt;br /&gt;
| 10.047574&lt;br /&gt;
| 34.389782&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.631272&lt;br /&gt;
| -26.924198&lt;br /&gt;
| 12.307257&lt;br /&gt;
| 34.300344&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| &#039;&#039;&#039;-14.846140&#039;&#039;&#039;&lt;br /&gt;
| -27.446046&lt;br /&gt;
| &#039;&#039;&#039;12.342375&#039;&#039;&#039;&lt;br /&gt;
| 34.450169&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -13.351651&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| -24.745754&lt;br /&gt;
| 11.944957&lt;br /&gt;
| 32.255651&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| 12.085284&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -11.409886&lt;br /&gt;
| -17.542315&lt;br /&gt;
| 11.149022&lt;br /&gt;
| 26.598855&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.217207&lt;br /&gt;
| -17.865553&lt;br /&gt;
| 11.066684&lt;br /&gt;
| 26.733891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.061879&lt;br /&gt;
| -18.943233&lt;br /&gt;
| 10.650207&lt;br /&gt;
| 26.127405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.702461&lt;br /&gt;
| -18.739124&lt;br /&gt;
| 9.453072&lt;br /&gt;
| 25.640686&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.504041&lt;br /&gt;
| -19.222887&lt;br /&gt;
| 11.462010&lt;br /&gt;
| 26.505730&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.369509&lt;br /&gt;
| -19.241636&lt;br /&gt;
| 11.463985&lt;br /&gt;
| 26.369512&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-13.351651&#039;&#039;&#039;&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| &#039;&#039;&#039;-24.745754&#039;&#039;&#039;&lt;br /&gt;
| 11.944957&lt;br /&gt;
| &#039;&#039;&#039;32.255651&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| &#039;&#039;&#039;12.085284&#039;&#039;&#039;&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -16.452706&lt;br /&gt;
| -30.646033&lt;br /&gt;
| 11.618009&lt;br /&gt;
| 37.371300&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -16.341529&lt;br /&gt;
| -32.660397&lt;br /&gt;
| 9.958545&lt;br /&gt;
| 36.774390&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -17.186507&lt;br /&gt;
| -32.126545&lt;br /&gt;
| 14.702635&lt;br /&gt;
| 38.196510&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -18.770180&lt;br /&gt;
| &#039;&#039;&#039;-35.512602&#039;&#039;&#039;&lt;br /&gt;
| 15.088919&lt;br /&gt;
| 39.872670&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| -26.453529&lt;br /&gt;
| 14.616500&lt;br /&gt;
| 34.078794&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| 15.807630&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-19.614513&#039;&#039;&#039;&lt;br /&gt;
| -32.469447&lt;br /&gt;
| &#039;&#039;&#039;17.092819&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;42.283870&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -15.191898&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.628042&lt;br /&gt;
| -18.263701&lt;br /&gt;
| 10.631144&lt;br /&gt;
| 25.247548&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.547417&lt;br /&gt;
| -17.686642&lt;br /&gt;
| 9.264280&lt;br /&gt;
| 24.559405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.150039&lt;br /&gt;
| -18.334755&lt;br /&gt;
| 12.760222&lt;br /&gt;
| 25.386722&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.115572&lt;br /&gt;
| -18.222667&lt;br /&gt;
| 12.850003&lt;br /&gt;
| 25.183900&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| &#039;&#039;&#039;-26.453529&#039;&#039;&#039;&lt;br /&gt;
| 14.616500&lt;br /&gt;
| &#039;&#039;&#039;34.078794&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| &#039;&#039;&#039;15.807630&#039;&#039;&#039;&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -9.843740&lt;br /&gt;
| -17.321359&lt;br /&gt;
| 13.852164&lt;br /&gt;
| 24.662837&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-15.191898&#039;&#039;&#039;&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.914416&lt;br /&gt;
| -19.106106&lt;br /&gt;
| 5.712628&lt;br /&gt;
| 18.427626&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.972670&lt;br /&gt;
| -24.481153&lt;br /&gt;
| 6.596356&lt;br /&gt;
| 22.770356&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1 (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.599311&lt;br /&gt;
| -24.762729&lt;br /&gt;
| 5.880444&lt;br /&gt;
| 22.741482&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.044763&lt;br /&gt;
| -16.331843&lt;br /&gt;
| 5.575817&lt;br /&gt;
| 18.097944&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -7.754196&lt;br /&gt;
| -17.895709&lt;br /&gt;
| 6.025700&lt;br /&gt;
| 20.880210&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -7.696149&lt;br /&gt;
| -17.808942&lt;br /&gt;
| 5.823661&lt;br /&gt;
| 21.021095&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Nintendo Switch Online ====&lt;br /&gt;
&lt;br /&gt;
===== Game Boy Advance =====&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF NSO Game Boy Advance.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=identity&lt;br /&gt;
--input-gamma=3.24&lt;br /&gt;
--input-alpha=.055&lt;br /&gt;
--output-gamma=2.4&lt;br /&gt;
--output-alpha=.055&lt;br /&gt;
--saturation=.8&lt;br /&gt;
--colorspace=ycc601&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 720×480p59.7276 video output.&lt;br /&gt;
Refer to [https://www.retrorgb.com/obtaining-pixel-exact-gbi-hf-output.html RetroRGB] for OBS Studio configuration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:160p SMPTE color bars 2x.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 5-5-5&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.7276 (27MHz÷866÷522) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF AD9887A Component LPF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
** Vertical Refresh: 59.72&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 247&lt;br /&gt;
** Horizontal Size: 866&lt;br /&gt;
** Phase: 28&lt;br /&gt;
** Vertical Position: 116&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 164&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 156&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you&#039;re using a Wii RGB Cable: In the OSSC menu under &amp;quot;Settings opt&amp;quot;, set &amp;quot;Auto AV1 Y/Gs&amp;quot; to YPbPr.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI with a HDMI to YPbPr Converter: In the OSSC menu under &amp;quot;Sync opt.&amp;quot;, set &amp;quot;Vsync threshold&amp;quot; to 14.92 us or higher.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC.png|thumb|Nintendo GameCube Component Video Cable (1080p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p59.762 (13.5MHz÷604÷374 or 27MHz÷1208÷374) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 302 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is best used with:&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/OSSC/OSSC%20-%20Nintendo%20Game%20Boy%20Interface%20Optimal%20Timing.txt FirebrandX] for Open Source Scan Converter configuration. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K (CE) ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 720×240p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;240p settings&amp;quot;, set &amp;quot;Linedoubler&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Frame. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 360) and &amp;quot;Initial Phase&amp;quot; to whichever is sharper. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Top Trim&amp;quot; and &amp;quot;Bottom Trim&amp;quot; to -40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;DV1-Direct mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;MiSTer DV1&amp;quot;, set &amp;quot;Auto-Decimate&amp;quot; and &amp;quot;Auto-Crop&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI v3.0 or later, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II with firmware v2.4c.2, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a EON GCHD Mk-II with original firmware, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Mode Select&amp;quot; to dYUV.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X.png|thumb|Portta HDMI to YPbPr Converter (1920x1440p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v3.0c and later)&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v2.4c.2 and earlier)&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
* Nintendo GameCube S-Video Cable&lt;br /&gt;
* Nintendo GameCube Stereo AV Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v2.39 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu under &amp;quot;Output Res.&amp;quot;, choose 1080p (Under). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;H. Sampling&amp;quot;, set &amp;quot;Preset&amp;quot; to Gen/Sat 320, &amp;quot;Phase Detect&amp;quot; to 3 of 4 and &amp;quot;ADC Samp./Line&amp;quot; to 1732. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Video ADC&amp;quot;, set &amp;quot;SDTV LPF&amp;quot; to Light and &amp;quot;ADC Phase&amp;quot; to 315.00 Deg. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Scaling/Crop&amp;quot;, set &amp;quot;H Position&amp;quot; to -12, &amp;quot;V Position&amp;quot; to +1, &amp;quot;H (Interp) Size&amp;quot; to +0 pix, &amp;quot;V Size&amp;quot; to +0%, &amp;quot;H Crop Start&amp;quot; to 664, &amp;quot;H Crop End&amp;quot; to 1624, &amp;quot;V Crop Start&amp;quot; to 244 and &amp;quot;V Crop End&amp;quot; to 887. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Interp./Deint.&amp;quot;, set &amp;quot;Vertical Filter&amp;quot; to Sharp. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;HDMI&amp;quot;, set &amp;quot;V-Sync&amp;quot; to Frame Lock.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264 or 27MHz÷1712÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Cathode-ray tube) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p119.524 (27MHz÷604÷374) video output with black frame insertion.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-vga.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-vga.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-vga.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace,clock2x,no-size2x,strobe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-CMPV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
The picture was shifted left to compensate for lesser clone products.&lt;br /&gt;
&lt;br /&gt;
===== Wii Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
They require a GCDual or EON GCHD Mk-II with firmware [http://www.dansprojects.com/firmware/ v2.4c.2 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
A [[wikipedia:Reconstruction filter|reconstruction filter]] may be necessary as an add-on for proper display.&lt;br /&gt;
The GCDual and EON GCHD Mk-II lack such a filter.&lt;br /&gt;
&lt;br /&gt;
For firmware v2.4c.2: In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
For firmware v3.0c or later: In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F, RGB-L or YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (SDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-sdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-sdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-sdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (HDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-hdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-hdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-hdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb2100&lt;br /&gt;
--output-matrix=ycc601&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Advanced Video&amp;quot;, set &amp;quot;Inject HDR&amp;quot; to HLG. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
==== Standard-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 4:3 240p59.7276 (27MHz÷1732÷261) video output. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Analog AV Out only: 1× in 3:2 720×240p59.7276 (reported by GCVideo-DVI as 480x180p60) &amp;lt;br /&amp;gt; &#039;&#039;This should only be consumed by a video processor.&#039;&#039;&lt;br /&gt;
* Digital AV Out: 1× in 4:3 1440×240p59.7276 (reported by GCVideo-DVI as 1056x180)&lt;br /&gt;
** Progressive Scan Mode: 2.25× in 16:9 720×480p59.7276 (reported by GCVideo-DVI as 480x405p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
As a last resort, you can disable [[#--scan-mode|pixel doubling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Pixel Doubling: No&amp;quot; in Swiss). This will degrade video quality and disable aspect correction for 4:3 displays.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture in black-and-white? ===&lt;br /&gt;
&lt;br /&gt;
The high-fidelity edition is not intended to be used with composite video, nor S-Video. Please use the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead, even if color is present.&lt;br /&gt;
&lt;br /&gt;
=== How do I calibrate for this? ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pinobatch/240p-test-mini Damian Yerrick] has ported Artemio Urbina&#039;s 240p Test Suite to the Game Boy Color and Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance port can be multi-booted by Game Boy Interface, skipping the need for a flash cart.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== April, 2026 ===&lt;br /&gt;
&lt;br /&gt;
* Added ext2, ext3, and partial ext4 support.&lt;br /&gt;
* Added MemCard PRO GC support.&lt;br /&gt;
* Added RAM disk support.&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
* Reduced power usage of USB Gecko wiiload server.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
&lt;br /&gt;
=== April, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added hybrid log-gamma system.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added auto-cropping.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added pan and scan.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed 4:3 border color in RGB output mode.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added 160p Test Suite autoboot.&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added grayscale mode.&lt;br /&gt;
* Added 4:2:2 processing mode.&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added 4:3 border generation.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
* Removed prohibitively expensive &amp;quot;linear light scaling&amp;quot; feature accidentally restored from a backup in January, 2020.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
&lt;br /&gt;
=== November, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer horizontal scaling.&lt;br /&gt;
* Added scaled size/offset setting.&lt;br /&gt;
* Changed pixel-doubled 240p and 480i to assume 4:3.&lt;br /&gt;
* Changed 480p and 960i to assume 16:9.&lt;br /&gt;
* Fixed pixel-doubled left/right chroma location.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Added left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer vertical scaling.&lt;br /&gt;
* Changed 540p and 1080i to assume 16:9.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Removed left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed default chroma location to center.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added RGB Sync-on-Green support.&lt;br /&gt;
* Added xvYCC/BT.2020 support for auto-generated 3D LUT.&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added center/right chroma location support.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
=== Extrems&#039; Corner.org ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=SN-r2bl7bV8 Console Verified: GBC Pokémon: Blue Version &amp;quot;warp glitch&amp;quot; by gifvex in 10:11.25]&lt;br /&gt;
* [https://www.youtube.com/watch?v=i8ROeArTVyQ Console Verified: GBC Pokémon: Blue Version &amp;quot;Gotta Catch &#039;Em All!&amp;quot; by luckytyphlosion in 37:54.11]&lt;br /&gt;
* [https://www.youtube.com/watch?v=40z__x55Ix0 Console Verified: GBA Sonic Advance by Mukki &amp;amp; ruadath in 10:49.75]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VqPV513Fd9w Console Verified: GBA Sonic Advance by Mukki in 11:02.64]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kZSfK7u3P2Y Console Verified: GBA Sonic Advance 2 by Mukki in 18:09.45]&lt;br /&gt;
* [https://www.youtube.com/watch?v=F6t0fdHay_o Console Verified: GBC Pokémon: Yellow Version by TiKevin83 in 1:36:34.55]&lt;br /&gt;
&lt;br /&gt;
=== TiKevin83 Speedruns ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=PqwP14zr2e0 GBC Pokemon Yellow NSC TAS in 9:47.01 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xHE41xxppKo GB Pokemon Blue Glitchless TAS in 1:29:53 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oo6HcU0iP4c GBC Pokemon Yellow Glitchless TAS in 1:36:34 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Q7z9mKgr00w GBC Pokemon Crystal Glitchless TAS in 2:48:36 by MrWint Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VfWXEH0lYyw GBC Pokemon TCG Glitchless-Tutorial Skip TAS in 16:42.61 by Anonymous User Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=imf1jtdNwI4 GBA Super Mario Advance 4 Warps TAS in 11:07.65 by EZGames69 and GoddessMaria Console Verified - 8k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-g22XP3E2tY GBC Pokemon Gold NSC Coin Case TAS in 30:01 by CasualPokePlayer Console Verified - 8k]&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9734</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9734"/>
		<updated>2026-04-17T18:08:17Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer compared to the [[Game Boy Interface/Standard Edition|standard edition]], and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings incur significantly higher latency than the [[Game Boy Interface/High-Fidelity Edition#RetroTINK-4K (CE)|high-fidelity edition]] to produce the same quality.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== April, 2026 ===&lt;br /&gt;
&lt;br /&gt;
* Added ext2, ext3, and partial ext4 support.&lt;br /&gt;
* Added MemCard PRO GC support.&lt;br /&gt;
* Added RAM disk support.&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
* Reduced power usage of USB Gecko wiiload server.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9733</id>
		<title>Game Boy Interface/Standard Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9733"/>
		<updated>2026-04-17T18:08:14Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The author&#039;s original vision, &#039;&#039;&#039;Game Boy Interface Standard Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBI&#039;&#039;&#039;) features an advanced video renderer exercising the GameCube hardware to its fullest. A port of mGBA for GameCube and Wii, dubbed [[Enhanced mGBA]], is based upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== On-screen display ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start Buttons&lt;br /&gt;
| Hide on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Revert offset/zoom&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| Offset&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| Zoom&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Turbo or Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start Buttons&lt;br /&gt;
| Multi-play boot &amp;lt;br /&amp;gt; (Only in Game Boy Advance BIOS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;n64&amp;quot;&amp;gt;Nintendo 64 Controller support requires a passive connector adapter.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;hori&amp;quot;&amp;gt;Select on a HORI Game Boy Player Controller acts as the Y Button.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--aspect}}&amp;lt;code&amp;gt;--aspect=&amp;lt;w:h&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).&lt;br /&gt;
: Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: auto).&lt;br /&gt;
; {{anchor|--zoom-auto}}&amp;lt;code&amp;gt;--zoom-auto[=&amp;lt;ratio&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc&#039;s Screen Size setting (0.75 or 0.875).&lt;br /&gt;
; {{anchor|--zoom-step}}&amp;lt;code&amp;gt;--zoom-step=&amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom step size (default: 0.125).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 3:3).&lt;br /&gt;
: When zero, Turbo acts as Select instead.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--filter}}&amp;lt;code&amp;gt;--filter=&amp;lt;[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc&#039;s Screen Filter setting (none, blend, deflicker).&lt;br /&gt;
:; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Also known as the Sharp screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;blend[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; (default: 0.55).&lt;br /&gt;
:: Also known as the Soft screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;deflicker[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; where &#039;&#039;n&#039;&#039; and &#039;&#039;n-2&#039;&#039; are equal (default: 0.55).&lt;br /&gt;
:: Also known as the Normal screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;accumulate[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames with accumulation buffer (default: 0.55).&lt;br /&gt;
:: As used by the Nintendo 3DS Ambassador games.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xex&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; difference.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xplus&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;eagle2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scan2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply simple scanlines.&lt;br /&gt;
:; &amp;lt;code&amp;gt;normal2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;prescale&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-prescale&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable prescaling filter (default: no).&lt;br /&gt;
: Note: Any chosen filter will also apply to screenshots, but not to video streaming.&lt;br /&gt;
; {{anchor|--dither}}&amp;lt;code&amp;gt;--dither=&amp;lt;none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.&lt;br /&gt;
: Applied during prescaling and temporal interpolation.&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;1.0|1.7|2.2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode and 60Hz Mode system setting (ntsc, pal or pal-60, pal-m).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: auto). Enabling halves the refresh rate. &amp;lt;br /&amp;gt; If the video format&#039;s horizontal resolution is less or equal to 682, the internal resolution is doubled instead.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
; {{anchor|--osd|--no-osd}}&amp;lt;code&amp;gt;--osd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show on-screen display (default: yes).&lt;br /&gt;
; {{anchor|--ipv4-address}}&amp;lt;code&amp;gt;--ipv4-address=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 address.&lt;br /&gt;
; {{anchor|--ipv4-gateway}}&amp;lt;code&amp;gt;--ipv4-gateway=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 gateway.&lt;br /&gt;
; {{anchor|--ipv4-netmask}}&amp;lt;code&amp;gt;--ipv4-netmask=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 netmask.&lt;br /&gt;
; {{anchor|--network|--no-network}}&amp;lt;code&amp;gt;--network&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-network&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[Broadband Adapter]] features (default: yes).&lt;br /&gt;
; {{anchor|--stream|--no-stream}}&amp;lt;code&amp;gt;--stream[=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-stream&amp;lt;/code&amp;gt;&lt;br /&gt;
: Stream video to IP address on UDP port 1234 (default: no). Defaults to 255.255.255.255 if not specified.&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 3x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBI ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component +2.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -12.032100&lt;br /&gt;
| -21.846032&lt;br /&gt;
| 13.588776&lt;br /&gt;
| 29.246601&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.450319&lt;br /&gt;
| -19.121199&lt;br /&gt;
| 15.108654&lt;br /&gt;
| 28.342101&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.594947&lt;br /&gt;
| -19.225548&lt;br /&gt;
| 15.699804&lt;br /&gt;
| 28.384937&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -11.667538&lt;br /&gt;
| -20.030646&lt;br /&gt;
| 14.822928&lt;br /&gt;
| 28.129669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -7.883797&lt;br /&gt;
| -15.468387&lt;br /&gt;
| 11.533063&lt;br /&gt;
| 23.198393&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.124078&lt;br /&gt;
| -12.232363&lt;br /&gt;
| 11.353717&lt;br /&gt;
| 20.189821&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.190603&lt;br /&gt;
| -12.309601&lt;br /&gt;
| 11.617077&lt;br /&gt;
| 20.199762&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.670852&lt;br /&gt;
| -17.577356&lt;br /&gt;
| 13.248322&lt;br /&gt;
| 24.807061&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.966349&lt;br /&gt;
| &#039;&#039;&#039;-23.470845&#039;&#039;&#039;&lt;br /&gt;
| 12.364231&lt;br /&gt;
| &#039;&#039;&#039;30.652442&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.360854&#039;&#039;&#039;&lt;br /&gt;
| -23.447447&lt;br /&gt;
| &#039;&#039;&#039;12.431382&#039;&#039;&#039;&lt;br /&gt;
| 30.513123&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}}&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.796143&lt;br /&gt;
| -19.234142&lt;br /&gt;
| 16.843028&lt;br /&gt;
| 28.363866&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.297143&lt;br /&gt;
| -19.361972&lt;br /&gt;
| 17.749506&lt;br /&gt;
| 28.407433&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -12.038218&lt;br /&gt;
| -20.583611&lt;br /&gt;
| 16.037946&lt;br /&gt;
| 28.020205&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.240816&lt;br /&gt;
| -12.293288&lt;br /&gt;
| 11.740600&lt;br /&gt;
| 20.152853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.304778&lt;br /&gt;
| -12.396954&lt;br /&gt;
| 12.005857&lt;br /&gt;
| 20.172236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.728479&lt;br /&gt;
| -17.839070&lt;br /&gt;
| 13.690033&lt;br /&gt;
| 24.334919&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/High-Fidelity Edition#Video quality (1080i)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -10.562338&lt;br /&gt;
| -16.519452&lt;br /&gt;
| 11.296646&lt;br /&gt;
| 26.094244&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.591979&lt;br /&gt;
| -16.808270&lt;br /&gt;
| 11.140812&lt;br /&gt;
| 26.283996&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.554942&lt;br /&gt;
| -19.027983&lt;br /&gt;
| 10.258374&lt;br /&gt;
| 28.309715&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.356119&lt;br /&gt;
| -19.196248&lt;br /&gt;
| 9.546469&lt;br /&gt;
| 28.350319&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.343158&lt;br /&gt;
| -23.822682&lt;br /&gt;
| 11.008278&lt;br /&gt;
| 31.618949&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.862850&lt;br /&gt;
| &#039;&#039;&#039;-24.961333&#039;&#039;&#039;&lt;br /&gt;
| 9.790347&lt;br /&gt;
| &#039;&#039;&#039;31.986043&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.588361&lt;br /&gt;
| -23.760750&lt;br /&gt;
| 12.066312&lt;br /&gt;
| 31.527673&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.690021&lt;br /&gt;
| -24.030941&lt;br /&gt;
| 12.144953&lt;br /&gt;
| 31.842823&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-12.959589&#039;&#039;&#039;&lt;br /&gt;
| -21.659280&lt;br /&gt;
| 12.100773&lt;br /&gt;
| 30.165045&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.625305&lt;br /&gt;
| -20.395545&lt;br /&gt;
| 12.162758&lt;br /&gt;
| 29.181873&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.357720&lt;br /&gt;
| -23.620230&lt;br /&gt;
| &#039;&#039;&#039;12.568059&#039;&#039;&#039;&lt;br /&gt;
| 31.572464&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.402058&lt;br /&gt;
| -23.463230&lt;br /&gt;
| 12.534123&lt;br /&gt;
| 31.544060&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.322859&lt;br /&gt;
| -18.646785&lt;br /&gt;
| 10.129776&lt;br /&gt;
| 27.931187&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.466811&lt;br /&gt;
| -18.735391&lt;br /&gt;
| 9.607486&lt;br /&gt;
| 27.913698&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.496713&lt;br /&gt;
| -23.244762&lt;br /&gt;
| 11.553992&lt;br /&gt;
| 31.009392&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.005642&lt;br /&gt;
| &#039;&#039;&#039;-24.574501&#039;&#039;&#039;&lt;br /&gt;
| 9.703189&lt;br /&gt;
| 31.506822&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.028545&lt;br /&gt;
| -23.709203&lt;br /&gt;
| 13.045432&lt;br /&gt;
| 31.675253&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.631127&lt;br /&gt;
| -24.231499&lt;br /&gt;
| 13.167905&lt;br /&gt;
| 32.402539&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.664039&lt;br /&gt;
| -23.476772&lt;br /&gt;
| 13.731947&lt;br /&gt;
| 31.739733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.632766&lt;br /&gt;
| -23.341270&lt;br /&gt;
| 13.677773&lt;br /&gt;
| 31.660578&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.645002&lt;br /&gt;
| -19.194704&lt;br /&gt;
| 13.051432&lt;br /&gt;
| 28.395561&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.818690&lt;br /&gt;
| -18.692013&lt;br /&gt;
| 12.804101&lt;br /&gt;
| 28.324521&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-13.892636&#039;&#039;&#039;&lt;br /&gt;
| -24.135724&lt;br /&gt;
| &#039;&#039;&#039;14.557945&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;33.042360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -12.244321&lt;br /&gt;
| -23.223611&lt;br /&gt;
| 13.800961&lt;br /&gt;
| 31.759930&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.100230&lt;br /&gt;
| -15.864391&lt;br /&gt;
| 5.183427&lt;br /&gt;
| 18.017007&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.352855&lt;br /&gt;
| -22.049838&lt;br /&gt;
| 5.973453&lt;br /&gt;
| 22.327374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.428943&lt;br /&gt;
| &#039;&#039;&#039;-22.792806&#039;&#039;&#039;&lt;br /&gt;
| 5.597064&lt;br /&gt;
| 22.516222&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -8.962990&lt;br /&gt;
| -21.127071&lt;br /&gt;
| 6.627177&lt;br /&gt;
| 23.008643&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-9.628263&#039;&#039;&#039;&lt;br /&gt;
| -22.573851&lt;br /&gt;
| &#039;&#039;&#039;6.846843&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.309480&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== Image doubling ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE None.png|None&lt;br /&gt;
File:GBI AXPE Scale2xEx.png|Scale2×Ex&lt;br /&gt;
File:GBI AXPE Scale2xPlus.png|Scale2×Plus&lt;br /&gt;
File:GBI AXPE Scale2x.png|Scale2×&lt;br /&gt;
File:GBI AXPE Eagle2x.png|Eagle2×&lt;br /&gt;
File:GBI AXPE Scan2x.png|Scan2×&lt;br /&gt;
File:GBI AXPE Normal2x.png|Normal2×&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--overlay=frame-srgb.tpl.gz&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--sound=original&lt;br /&gt;
--no-osd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wii U Virtual Console ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Wii U Virtual Console.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=none&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.75&lt;br /&gt;
--sound=digital&lt;br /&gt;
--no-osd&lt;br /&gt;
--no-enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 960×360p60 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 360&lt;br /&gt;
** Vertical Refresh: 60.00&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 205&lt;br /&gt;
** Horizontal Size: 1200&lt;br /&gt;
** Phase: 31&lt;br /&gt;
** Vertical Position: 13&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 20&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 159&lt;br /&gt;
**** Contrast: 159&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 152&lt;br /&gt;
**** Contrast: 144&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.29 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-rt5x+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-rt5x+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-rt5x+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, &amp;quot;Vertical Sync&amp;quot; to Frame Lock, and &amp;quot;Video LPF&amp;quot; to EDTV Light.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.75× scaled image, line doubled in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=11:6&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=2.75&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4d and earlier =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× (Game Boy Advance) or 3.{{overline|3}}× (Game Boy Color) scaled image, line doubled in a 16:9 720×960i59.9972 video output.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4:-2&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.85× (Game Boy Advance) or 3.1{{overline|6}}× (Game Boy Color) scaled image in a 16:9 720×480p59.94 video output. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=.95&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 16:9 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
If the output isn&#039;t compatible, use the default settings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3 4-3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480i59.94 (13.5MHz÷858÷525) or 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 5:4 576i50 (13.5MHz÷864÷625) or 576p50 (27MHz÷864÷625) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=5:4&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=4&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=pal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction in the Game Boy Player while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== Is this an emulator? Can I play ROMs? ===&lt;br /&gt;
&lt;br /&gt;
No, but there&#039;s [[Enhanced mGBA]] if you&#039;re looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to dump Game Boy Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
No, the pin assignment for the ARM7 CPU is different and prevents any such possibility. Using the SM83 CPU is impractical.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in backing up Game Boy Camera photos, you can do so by [[#Controls|taking a screenshot]].&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
For standard video modes, you can disable [[#--scan-mode|video oversampling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Video Oversampling: No&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture square or narrow? ===&lt;br /&gt;
&lt;br /&gt;
[[#--aspect|By default]], Game Boy Interface assume a widescreen aspect ratio when using progressive scan.&lt;br /&gt;
&lt;br /&gt;
Ensure that the television&#039;s settings match the assumed aspect ratio written in the top right corner of the on-screen display.&lt;br /&gt;
&lt;br /&gt;
=== Why is there motion blur? Can I turn it off? ===&lt;br /&gt;
&lt;br /&gt;
It removes stuttering caused by mismatches between the Game Boy Advance and the display refresh rate. It cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
It can be reduced by using a 120Hz video mode, but it&#039;s most effective on a sample-and-hold display.&lt;br /&gt;
&lt;br /&gt;
This can possibly be confused with the [[#--filter|deflickering filters]]. These can be disabled (&amp;lt;code&amp;gt;--filter=none&amp;lt;/code&amp;gt;, or &amp;quot;Filter: Sharp&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why are the colors washed out? ===&lt;br /&gt;
&lt;br /&gt;
The screens used in the Game Boy family produced a smaller gamut of colors than found in the [[wikipedia:sRGB|standard RGB color space]] on contemporary monitors.&lt;br /&gt;
&lt;br /&gt;
Developers compensated for this to varying degree, resulting in odd-looking oversaturated colors when shown as-is.&lt;br /&gt;
&lt;br /&gt;
[[#--matrix|By default]], Game Boy Interface adapt these colors for the standard RGB color space, but only halfway as a compromise.&lt;br /&gt;
&lt;br /&gt;
A low quality conversion from analog video can also cause washed out colors, as can color range mismatches in digital video.&lt;br /&gt;
&lt;br /&gt;
=== What happens when I exit Game Boy Interface? ===&lt;br /&gt;
&lt;br /&gt;
The Game Boy Player keeps running and you&#039;re returned to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;, or the Nintendo GameCube Main Menu.&lt;br /&gt;
&lt;br /&gt;
If using Swiss v0.5r979 or later, its reload stub is called.&lt;br /&gt;
&lt;br /&gt;
=== Should I force 240p? ===&lt;br /&gt;
&lt;br /&gt;
Generally speaking, no.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, the results between 480p and line-doubled 240p are identical at 2× zoom. At greater zoom, 240p is just plain worse.&lt;br /&gt;
&lt;br /&gt;
If you have a specific need for 240p, you&#039;re likely better served by the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] or [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]].&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== April, 2026 ===&lt;br /&gt;
&lt;br /&gt;
* Added ext2, ext3, and partial ext4 support.&lt;br /&gt;
* Added MemCard PRO GC support.&lt;br /&gt;
* Added RAM disk support.&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
* Improved video quality of 960i, 1080i and 1152i.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added WIZnet W6300 support.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Fixed SNTP broadcast listener.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Added WIZnet W5500 support.&lt;br /&gt;
* Added WIZnet W6100 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Improved video streaming performance with WIZnet.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved Microchip ENC28J60 support.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Microchip ENC28J60 support.&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Added Y Button remapping.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom step size setting.&lt;br /&gt;
* Added new zoom method.&lt;br /&gt;
* Improved font rendering.&lt;br /&gt;
* Locked 240p, 288p and 360p to &amp;quot;integer&amp;quot; zoom factors.&lt;br /&gt;
* Fixed miscellaneous issues.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed SNTP to set RTC counter instead of RTC counter bias.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
* Fixed wiiload over 100 Mbps full duplex.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Fixed wiiload arguments bug.&lt;br /&gt;
* Disabled deflickering for HD video modes.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Conformed screenshots to DCF standard.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added blend, deflicker and accumulate filters.&lt;br /&gt;
* Added prescaling filter setting.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Unified screen space for HD video modes.&lt;br /&gt;
* Fixed some video rendering bugs.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added 360p, 720i, 720p and 1080i video modes.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Changed default aspect ratio for progressive scan to 16:9.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added experimental 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added temporal/spatial dithering.&lt;br /&gt;
* Added color matrices by Pokefan531.&lt;br /&gt;
* Added TPL overlay support to wiiload server.&lt;br /&gt;
* Changed default color matrix to Pokefan531&#039;s.&lt;br /&gt;
* Changed default gamma to 2.2.&lt;br /&gt;
* Optimized NormalNx filter.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
* Fixed framebuffer clearing for 576i.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Optimized Scale2xEx filter.&lt;br /&gt;
&lt;br /&gt;
=== October, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2xEx and Scale2xPlus filters.&lt;br /&gt;
* Added oversample and box scalers.&lt;br /&gt;
* Added basic video streaming.&lt;br /&gt;
* Added Remote RetroPad support.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA multiboot support to wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
* Added BIOS/ROM dumper.&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== December, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.&lt;br /&gt;
* Added gamma-encoded borders for special use.&lt;br /&gt;
&lt;br /&gt;
=== November, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added (GZipped) TPL overlay support.&lt;br /&gt;
* Added all 20 borders from the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
=== October, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2x, Eagle2x, Scan2x and Normal2x filters.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added return to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Added auto-cropping for Game Boy screenshots.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble.&lt;br /&gt;
* Added hold to quit.&lt;br /&gt;
* Added screenshot saving.&lt;br /&gt;
* Added SNTP broadcast listener.&lt;br /&gt;
* Changed default video mode to interlaced.&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
=== May, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Changed all 60 Hz modes to have 486 active lines.&lt;br /&gt;
&lt;br /&gt;
=== March, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added digital PWM sound.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Fixed 288p.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9728</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9728"/>
		<updated>2026-03-20T02:07:07Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Game Save Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8689 FIFA Street]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8695 FIFA Street 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8677 NBA 2K3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8692 NBA Live 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8694 NBA Live 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8691 NBA Live 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8698 NBA Street]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8697 NBA Street V3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8699 NBA Street Vol. 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8690 True Crime: New York City]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9715</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9715"/>
		<updated>2026-03-15T02:46:45Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Game Save Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8689 FIFA Street]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8695 FIFA Street 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8677 NBA 2K3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8692 NBA Live 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8694 NBA Live 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8691 NBA Live 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8697 NBA Street V3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8690 True Crime: New York City]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9713</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9713"/>
		<updated>2026-03-13T03:42:54Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Game Save Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8689 FIFA Street]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8695 FIFA Street 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8677 NBA 2K3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8692 NBA Live 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8694 NBA Live 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8691 NBA Live 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8690 True Crime: New York City]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9712</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9712"/>
		<updated>2026-03-11T02:44:29Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Game Save Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8689 FIFA Street]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8677 NBA 2K3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8692 NBA Live 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8694 NBA Live 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8691 NBA Live 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8690 True Crime: New York City]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=9711</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=9711"/>
		<updated>2026-03-10T02:08:24Z</updated>

		<summary type="html">&lt;p&gt;Extrems: Reverted edit by Cyndanera (talk) to last revision by Extrems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the [//www.gc-forever.com/ GC-Forever] Wiki!&lt;br /&gt;
&lt;br /&gt;
This wiki is about the console released in 2001, the GameCube! In this wiki, we help you share your knowledge on the GameCube. Hope you learn something :)&lt;br /&gt;
&lt;br /&gt;
== How To ==&lt;br /&gt;
* [[Backing Up Discs|Backup Original Media]]&lt;br /&gt;
* [[Booting Homebrew|Boot Homebrew]]&lt;br /&gt;
* [[Create_a_bootable_homebrew_disc|Create bootable homebrew disc]]&lt;br /&gt;
* Play [[Playing Backups|Backups]] &lt;br /&gt;
* Play [[Playing Imports|Imports]]&lt;br /&gt;
* Install NTSC-U or NTSC-J [[Region Switch]]&lt;br /&gt;
* Make Swiss the [[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]]&lt;br /&gt;
* Make Swiss the [[Swiss on WODE | initial ISO for WODE]]&lt;br /&gt;
* [[Using a Wii drive replacement on a GameCube | Use a Wii drive replacement on a Gamecube]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[Game_Boy_Interface|Game Boy Interface]]&lt;br /&gt;
* [[GC-Linux with rootFS on SD|GC-Linux with rootFS on SD Card]]&lt;br /&gt;
* [[Swiss|Swiss]]&lt;br /&gt;
* [https://github.com/extremscorner/libogc2 libogc2]&lt;br /&gt;
* [[:Category:Homebrew_Software|List of other Homebrew]]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
* [[:Category:MiscHardware|List of Miscellaneous Hardware]]&lt;br /&gt;
* [[:Category:Modchips|List of Modchips]]&lt;br /&gt;
* [[:Category:Hardware_Hacks|List of Hardware Hacks]]&lt;br /&gt;
* [[GameCube versions|GameCube versions]]&lt;br /&gt;
* [[Macronix DSP|Macronix DSP]]&lt;br /&gt;
&lt;br /&gt;
== Documents ==&lt;br /&gt;
* [[DVDFormat|GC Disc Format]]&lt;br /&gt;
* [[DICommands|GC/Wii DVD Commands explained]]&lt;br /&gt;
* [//www.gc-forever.com/yagcd/ &#039;&#039;&#039;Y&#039;&#039;&#039;et &#039;&#039;&#039;A&#039;&#039;&#039;nother &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;&#039;&#039;C&#039;&#039;&#039;ube &#039;&#039;&#039;D&#039;&#039;&#039;ocumentation]&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [https://savefileconverter.com/#/gamecube Save File Converter]&lt;br /&gt;
* [[List_of_GameCube_games|List of all Nintendo licensed GameCube games]]&lt;br /&gt;
**[[List of GameCube games with native widescreen]]&lt;br /&gt;
* [[Homebrew_Games|List of all Homebrew games for the GameCube]]&lt;br /&gt;
&lt;br /&gt;
== The WikiScene Archives ==&lt;br /&gt;
* [[WikiScene:GameCube]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9709</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9709"/>
		<updated>2026-03-04T21:20:06Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Game Save Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8689 FIFA Street]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8677 NBA 2K3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8692 NBA Live 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8691 NBA Live 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8690 True Crime: New York City]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9708</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9708"/>
		<updated>2026-03-03T03:46:50Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Game Save Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8689 FIFA Street]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8677 NBA 2K3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8691 NBA Live 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8690 True Crime: New York City]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9707</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9707"/>
		<updated>2026-03-02T01:38:51Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Game Save Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8689 FIFA Street]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8677 NBA 2K3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8690 True Crime: New York City]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9706</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9706"/>
		<updated>2026-02-28T21:02:59Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Unmodified Gamecube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8689 FIFA Street]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8677 NBA 2K3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9705</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9705"/>
		<updated>2026-02-22T03:38:56Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* RetroTINK-4K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer compared to the [[Game Boy Interface/Standard Edition|standard edition]], and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings incur significantly higher latency than the [[Game Boy Interface/High-Fidelity Edition#RetroTINK-4K (CE)|high-fidelity edition]] to produce the same quality.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
* Reduced power usage of USB Gecko wiiload server.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9704</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9704"/>
		<updated>2026-02-22T01:47:59Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* RetroTINK-4K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer compared to the [[Game Boy Interface/Standard Edition|standard edition]], and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings have significantly higher latency than the [[Game Boy Interface/High-Fidelity Edition#RetroTINK-4K (CE)|high-fidelity edition]] to produce the same quality.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
* Reduced power usage of USB Gecko wiiload server.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9703</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9703"/>
		<updated>2026-02-22T01:45:01Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* RetroTINK-4K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer compared to the [[Game Boy Interface/Standard Edition|standard edition]], and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later. &amp;lt;br /&amp;gt;&lt;br /&gt;
They have significantly higher latency than the [[Game Boy Interface/High-Fidelity Edition#RetroTINK-4K (CE)|high-fidelity edition]] to produce the same quality.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
* Reduced power usage of USB Gecko wiiload server.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9702</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9702"/>
		<updated>2026-02-18T02:44:38Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Game Save Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8677 NBA 2K3]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9701</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9701"/>
		<updated>2026-02-15T23:12:21Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Game Save Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8675 NBA Courtside 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9700</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9700"/>
		<updated>2026-02-10T02:35:03Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Unmodified Gamecube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8667 NBA Live 2003]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface&amp;diff=9699</id>
		<title>Game Boy Interface</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface&amp;diff=9699"/>
		<updated>2026-01-01T05:02:16Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Licence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = &amp;lt;includeonly&amp;gt;[[&amp;lt;/includeonly&amp;gt;Game Boy Interface&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| author      = &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.patreon.com/Extrems Extrems]&amp;lt;/span&amp;gt;&lt;br /&gt;
| type        = Utility&lt;br /&gt;
| version     = Rolling release&lt;br /&gt;
| licence     = [[Game Boy Interface#Licence|All rights reserved]]&lt;br /&gt;
| downloadraw = [https://files.extremscorner.org/gamecube/apps/gbi/latest Download main package] &amp;lt;br /&amp;gt; [https://files.extremscorner.org/gamecube/apps/gbi/latest-extra Download extra package]&lt;br /&gt;
| website     = https://www.extremscorner.org/&lt;br /&gt;
| discussion  = https://www.gc-forever.com/forums/viewtopic.php?f=37&amp;amp;t=2782&lt;br /&gt;
| source      = https://github.com/extremscorner&lt;br /&gt;
}}&lt;br /&gt;
{{Notice|header=This software must not be sold, neither alone nor as part of a bundle.|textstyle=text-align: center|text=If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately.}}&lt;br /&gt;
{{Notice|header=Firmware update notice for GCVideo products.|textstyle=text-align: center|text=It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances.}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:GBI.png|thumb|[[Game Boy Interface/Standard Edition|Game Boy Interface Standard Edition]] (960x720i)]]&lt;br /&gt;
[[File:Game Boy Player Start-up Disc.png|thumb|Game Boy Player Start-up Disc (480p)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Interface&#039;&#039;&#039; is a free alternative to the Game Boy Player Start-up Disc software. It still requires the [[wikipedia:Game Boy Player|Game Boy Player]] hardware.&lt;br /&gt;
&lt;br /&gt;
Game Boy Interface is currently available in three different editions: &#039;&#039;&#039;[[Game Boy Interface/Standard Edition|Standard]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Game Boy Interface/Speedrunning Edition|Speedrunning]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Game Boy Interface/High-Fidelity Edition|High-Fidelity]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Game Boy Interface/Standard Edition|standard edition]] is ideal for sample-and-hold displays (LCD, OLED). By default, it emulates some aspects of the color and sound reproduction of the original handheld. With a [[Broadband Adapter]] and [[USBGecko|USB Gecko]] in hand, it can be used as a small Game Boy Advance [[wikipedia:Game development kit|development kit]].&lt;br /&gt;
&lt;br /&gt;
The [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] is ideal for impulse displays (CRT, 1ms MPRT LCD, Plasma) or use with the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://junkerhq.net/xrgb/index.php?title=RetroTINK2X RetroTINK-2X]&amp;lt;/span&amp;gt;. It attempts to be a non-controversial improvement for [[wikipedia:Speedrun|speedrunners]]. To ease transition, it can be configured to [[Game Boy Interface/Speedrunning Edition#Game Boy Player Start-up Disc (60Hz)|closely mimic]] the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
The [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]] is ideal for use with the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://junkerhq.net/xrgb/index.php?title=OSSC Open Source Scan Converter]&amp;lt;/span&amp;gt;, RetroTINK-4K, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://consolemods.org/wiki/AV:RetroTINK-5X_Pro RetroTINK-5X Pro]&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://junkerhq.net/xrgb/index.php?title=XRGB-mini_FRAMEMEISTER XRGB-mini Framemeister]&amp;lt;/span&amp;gt;, or using solely a video capture device and software processing. Given the right setup, it can offer audiovisual quality comparable to emulation on newer platforms. It is less than suitable for direct display connection, with [[Game Boy Interface/High-Fidelity Edition#High-definition televisions|some exceptions]]. Any non-mentioned use is unintended.&lt;br /&gt;
&lt;br /&gt;
All editions can emulate the color and sound reproduction of the original handheld if desired.&lt;br /&gt;
&lt;br /&gt;
Its original mission was to solve the temporal judder present with the Game Boy Player Start-up Disc through temporal interpolation. This feature remains exclusive to the standard edition.&lt;br /&gt;
&lt;br /&gt;
==== TL;DR ====&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Datapath VisionAV or VisionRGB?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Datapath VisionAV &amp;amp; VisionRGB|gbihf-vision.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/Speedrunning Edition#Datapath VisionAV &amp;amp; VisionRGB|gbisr-vision.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;RetroTINK-4K?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#GCVideo-DVI v3.0 and later 2|gbihf-rt4k-hdmi.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/Speedrunning Edition#RetroTINK-4K|gbisr-vision.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;PixelFX Morph4K or Open Source Scan Converter (Pro)?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Open Source Scan Converter|gbihf-ossc.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Insurrection Industries Carby Component Cable|gbihf-ossc+carby.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;PixelFX RetroGEM GC?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#PixelFX RetroGEM GC (SDR)|gbihf-gem-sdr.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#PixelFX RetroGEM GC (HDR)|gbihf-gem-hdr.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;RetroTINK-5X Pro?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#RetroTINK-5X Pro 2|gbihf-ossc.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/Standard Edition#Insurrection Industries Carby Component Cable|gbi-rt5x+carby.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;XRGB-mini Framemeister?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#XRGB-mini Framemeister|gbihf-xrgb.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;Cathode-ray tube computer monitor?&#039;&#039;  → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Computer monitors (Cathode-ray tube)|gbihf-direct-vga.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbisr.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;Nintendo GameCube Component Video Cable?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#High-definition televisions|gbihf-direct-ypbpr.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbihf.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;GCVideo-DVI v3.0 and later?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#GCVideo-DVI v3.0 and later 3|gbihf-direct-hdmi.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbi.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;GCVideo-DVI v2.4d and earlier?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/Speedrunning Edition#GCVideo-DVI|gbisr-direct-hdmi.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbi.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;RetroTINK-2X?&#039;&#039; → &amp;lt;code&amp;gt;gbisr.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;Anything* else&#039;&#039; → &amp;lt;code&amp;gt;gbisr.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbi.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
&lt;br /&gt;
If you have something truly exotic, hopefully you don&#039;t need a tl;dr.&lt;br /&gt;
&lt;br /&gt;
=== GBA-as-controller ===&lt;br /&gt;
&lt;br /&gt;
Turn your Game Boy Advance into a Nintendo 64 or Nintendo GameCube Controller using the [[wikipedia:GameCube – Game Boy Advance link cable|Game Boy Advance Cable]], compatible with any hardware supporting such controllers.&lt;br /&gt;
&lt;br /&gt;
Rumble is supported using the following Game or Option Paks:&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Drill Dozer|Drill Dozer]]&lt;br /&gt;
* [[wikipedia:Rumble Pak#Nintendo DS|Nintendo DS Rumble Pak]]&lt;br /&gt;
* [[wikipedia:Slide Adventure MAGKID#Slide Controller|Nintendo DS Slide Controller]]&lt;br /&gt;
* [[wikipedia:WarioWare: Twisted!|WarioWare: Twisted!]]&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Nintendo e-Reader|e-Reader]] dot codes and multi-bootable ROMs are provided in the extra package for untethered use from Game Boy Interface.&lt;br /&gt;
&lt;br /&gt;
It also prolongs battery life over the Game Boy Player Start-up Disc with power saving trickery, while maximizing performance.&lt;br /&gt;
&lt;br /&gt;
=== GBA dumper ===&lt;br /&gt;
&lt;br /&gt;
Holding Start + Select in the Game Boy Player while the Game Boy logo is visible will grant you access to a dumping utility. From there, you can dump your GBA BIOS, ROM, or save data.&lt;br /&gt;
&lt;br /&gt;
An SD Card and [[SDGecko|SD Card Adapter]] is required. In the [[Game Boy Interface/Speedrunning Edition#How do I verify my Game Boy Advance ROM?|speedrunning edition]], this is substituted by a built-in GBA ROM checksumming utility.&lt;br /&gt;
&lt;br /&gt;
=== TAS playback ===&lt;br /&gt;
&lt;br /&gt;
Game Boy Interface has a built-in movie playback feature, allowing for the console verification of GBC-on-GBA and GBA [[wikipedia:Tool-assisted_speedrun|tool-assisted speedruns]], all without hardware modification.&lt;br /&gt;
&lt;br /&gt;
A few console-verified movies are included in the extra package (&amp;lt;code&amp;gt;*.txt.gz&amp;lt;/code&amp;gt;), and more can be found at [https://runs.tas.bot/ Runs.TAS.Bot]. An SD Card and [[SDGecko|SD Card Adapter]] is required.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Windows Explorer.png|thumb|Extracting with Windows Explorer]]&lt;br /&gt;
[[File:GBI 7-Zip.png|thumb|Extracting with [https://www.7-zip.org/ 7-Zip]]]&lt;br /&gt;
&lt;br /&gt;
{{Further|Booting homebrew}}&lt;br /&gt;
&lt;br /&gt;
=== SD Media Launcher ===&lt;br /&gt;
&lt;br /&gt;
# Obtain the [[Datel&#039;s SD Media Launcher|SD Media Launcher]] and an SDSC Card (≤2 GB).&lt;br /&gt;
# Format the SDSC Card as FAT(16).&lt;br /&gt;
# Extract the main package to the root directory of the SDSC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDSC Card.&lt;br /&gt;
# (Optional) Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SDSC Card to &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== SD Media Launcher with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Obtain the [[Datel&#039;s SD Media Launcher|SD Media Launcher]] and an SDSC Card (≤2 GB).&lt;br /&gt;
# Format the SDSC Card as FAT(16).&lt;br /&gt;
# Extract the main package to the root directory of the SDSC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDSC Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;ActionReplay/AUTOEXEC.DOL&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDSC Card.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== SD Media Launcher + SD2SP2 with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Obtain the [[Datel&#039;s SD Media Launcher|SD Media Launcher]], an SDSC Card (≤2 GB), an [https://github.com/Extrems/SD2SP2 SD2SP2] and a microSD Card.&lt;br /&gt;
# Format the microSD Card for the SD2SP2 as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the microSD Card for the SD2SP2. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the microSD Card for the SD2SP2.&lt;br /&gt;
# Format the SDSC Card for the SD Media Launcher as FAT(16).&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;ActionReplay/AUTOEXEC.DOL&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDSC Card for the SD Media Launcher.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== Memory Card + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Obtain a &#039;&#039;Super Smash Bros. Melee&#039;&#039; Game Disc, a Memory Card, an [[SDGecko|SD Card Adapter]] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16) or FAT32.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# (Optional) Backup the Memory Card.&lt;br /&gt;
# Format the Memory Card on a system of the same region.&lt;br /&gt;
# Restore [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3023 Home Bros.] to the Memory Card.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== Memory Card + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Obtain a vulnerable Game Disc, a Memory Card (≥251 blocks), an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# (Optional) Backup the Memory Card.&lt;br /&gt;
# Format the Memory Card on a system of the same region.&lt;br /&gt;
# Restore a usable [[Booting Homebrew#Game Save Exploits|game save exploit]] to the Memory Card.&lt;br /&gt;
# Restore &amp;lt;code&amp;gt;MemoryCard/boot.gci&amp;lt;/code&amp;gt; from the [[Swiss]] release to the Memory Card.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== Memory Card ===&lt;br /&gt;
&lt;br /&gt;
# Obtain a vulnerable Game Disc and a Memory Card.&lt;br /&gt;
# (Optional) Backup the Memory Card.&lt;br /&gt;
# Format the Memory Card on a system of the same region.&lt;br /&gt;
# Restore a usable [[Booting Homebrew#Game Save Exploits|game save exploit]] to the Memory Card.&lt;br /&gt;
# Restore the desired &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file from the main package to the Memory Card.&lt;br /&gt;
&lt;br /&gt;
Note: An SD Card Adapter is required for reading/writing data. Certain functionality will be lost.&lt;br /&gt;
&lt;br /&gt;
=== GC Loader + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and two SD Cards.&lt;br /&gt;
# Format the SD Card for the SD Card Adapter as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card for the SD Card Adapter. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card for the SD Card Adapter.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card for the SD Card Adapter to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Format the SDHC/SDXC Card for the GC Loader as FAT32 or exFAT.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; from the extra package to the root directory of the SDHC/SDXC Card for the GC Loader.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== GC Loader + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and two SD Cards.&lt;br /&gt;
# Format the SD Card for the SD Card Adapter as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card for the SD Card Adapter. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card for the SD Card Adapter.&lt;br /&gt;
# Format the SDHC/SDXC Card for the GC Loader as FAT32 or exFAT.&lt;br /&gt;
# Extract &amp;lt;code&amp;gt;GCLoader/EXTRACT_TO_ROOT.zip&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDHC/SDXC Card for the GC Loader.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== GC Loader ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an SDHC/SDXC Card (≥4 GB).&lt;br /&gt;
# Format the SDHC/SDXC Card as FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SDHC/SDXC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; from the extra package to the root directory of the SDHC/SDXC Card.&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDHC/SDXC Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SDHC/SDXC Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== GC Loader with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an SDHC/SDXC Card (≥4 GB).&lt;br /&gt;
# Format the SDHC/SDXC Card as FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SDHC/SDXC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDHC/SDXC Card.&lt;br /&gt;
# Extract &amp;lt;code&amp;gt;GCLoader/EXTRACT_TO_ROOT.zip&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDHC/SDXC Card.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Upgrade the GC Loader firmware to [https://github.com/danielkraak/GC-Loader/tree/master/Firmware%20Updates 2.0.0.BETA or later].&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== IPL (PicoBoot) + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Install [https://github.com/redolution/gekkoboot/releases gekkoboot] to a supported [[IPL Replacement|IPL replacement]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card to &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== IPL (PicoBoot) + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install [https://github.com/redolution/gekkoboot/releases gekkoboot] to a supported [[IPL Replacement|IPL replacement]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;DOL/swiss_rXXXX.dol&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SD Card.&lt;br /&gt;
# Rename &amp;lt;code&amp;gt;swiss_rXXXX.dol&amp;lt;/code&amp;gt; on the SD Card to &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== FlippyDrive + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[FlippyDrive]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and two SD Cards.&lt;br /&gt;
# Format the SD Card for the SD Card Adapter as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card for the SD Card Adapter. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card for the SD Card Adapter.&lt;br /&gt;
# Format the microSD Card for the FlippyDrive as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract &amp;lt;code&amp;gt;FlippyDrive/EXTRACT_TO_ROOT.zip&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the microSD Card for the FlippyDrive.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== FlippyDrive ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[FlippyDrive]].&lt;br /&gt;
# Obtain a microSD Card.&lt;br /&gt;
# Format the microSD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Copy the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file from the main package to the root directory of the microSD Card.&lt;br /&gt;
&lt;br /&gt;
Note: An SD Card Adapter is required for reading/writing data. Certain functionality will be lost.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Install an available [[Drivechip|drive chip]].&lt;br /&gt;
# Obtain a blank DVD±R, an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16) or FAT32.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Burn &amp;lt;code&amp;gt;boot.gcm&amp;lt;/code&amp;gt; from the extra package to the blank DVD±R.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install an available [[Drivechip|drive chip]].&lt;br /&gt;
# Obtain a blank DVD±R, an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16) or FAT32.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;DOL/swiss_rXXXX.dol&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SD Card.&lt;br /&gt;
# Rename &amp;lt;code&amp;gt;swiss_rXXXX.dol&amp;lt;/code&amp;gt; on the SD Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Burn &amp;lt;code&amp;gt;boot.gcm&amp;lt;/code&amp;gt; from the extra package to the blank DVD±R.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) + Memory Card ===&lt;br /&gt;
&lt;br /&gt;
# Install an available [[Drivechip|drive chip]].&lt;br /&gt;
# Obtain a blank DVD±R and a Memory Card.&lt;br /&gt;
# Restore the desired &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file from the main package to the Memory Card.&lt;br /&gt;
# Burn &amp;lt;code&amp;gt;boot.gcm&amp;lt;/code&amp;gt; from the extra package to the blank DVD±R.&lt;br /&gt;
&lt;br /&gt;
Note: An SD Card Adapter is required for reading/writing data. Certain functionality will be lost.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) ===&lt;br /&gt;
&lt;br /&gt;
This method is unsupported at this time.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
As Game Boy Interface still lack configuration files or a full user interface, this is done through [[wikipedia:Command-line interface#Arguments|command-line arguments]].&lt;br /&gt;
&lt;br /&gt;
=== Using Swiss ===&lt;br /&gt;
&lt;br /&gt;
When loading a &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; file, [[Swiss]] first look for a &amp;lt;code&amp;gt;.dcp&amp;lt;/code&amp;gt; file. This file contain a limited set of options that can be interactively changed before starting Game Boy Interface. This set of options can be expanded upon, but prior to Swiss v0.6r1424, is limited to 16 options with 8 choices of 31 characters. Note that the default shown positions don&#039;t represent the default settings.&lt;br /&gt;
&lt;br /&gt;
For a more permanent or advanced configuration, a &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; file can be used. This file contain command-line arguments on separate lines.&lt;br /&gt;
&lt;br /&gt;
A list of options and example configurations can be found in the subpage for each edition.&lt;br /&gt;
&lt;br /&gt;
=== Using wiiload ===&lt;br /&gt;
&lt;br /&gt;
Game Boy Interface can be reloaded using its built-in &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//wiibrew.org/wiki/Wiiload wiiload]&amp;lt;/span&amp;gt; server with command-line arguments passed on to the wiiload client.&lt;br /&gt;
&lt;br /&gt;
New overlays can also be uploaded in this fashion.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The contents of a &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; file can be appended to a &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; file to form a &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file. The file must end with a blank line due to the hacky nature of this method.&lt;br /&gt;
&lt;br /&gt;
When using a [[Booting Homebrew#Game Save Exploits|game save exploit]], the resulting &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file can be converted to a &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file using &amp;lt;code&amp;gt;dol2gci.exe&amp;lt;/code&amp;gt; from the extra package.&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
{{For|FAQs|Game Boy Interface/Standard Edition#FAQs{{!}}Standard Edition § FAQs|Game Boy Interface/Speedrunning Edition#FAQs{{!}}Speedrunning Edition § FAQs|Game Boy Interface/High-Fidelity Edition#FAQs{{!}}High-Fidelity Edition § FAQs}}&lt;br /&gt;
&lt;br /&gt;
* [https://discord.extremscorner.org/ Extrems&#039; Corner.org Discord]&lt;br /&gt;
* [mailto:support@extremscorner.org Extrems&#039; Corner.org Email]&lt;br /&gt;
* [irc://irc.efnet.org/gc-forever GC-Forever IRC]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=37&amp;amp;t=2782 GC-Forever Forums]&lt;br /&gt;
&lt;br /&gt;
== Licence ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Copyright (c) 2014-2026, Extrems&#039; Corner.org&lt;br /&gt;
All rights reserved. You may not sell or redistribute this software.&lt;br /&gt;
All trademarks used are properties of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss&amp;diff=9697</id>
		<title>Swiss</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss&amp;diff=9697"/>
		<updated>2025-10-28T21:47:28Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Supported Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = Swiss&lt;br /&gt;
| image       = [[File:Swiss.png|right|thumb|235px]]&lt;br /&gt;
| type        = Utility / IPL Replacement&lt;br /&gt;
| author      = emu_kidid, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.patreon.com/Extrems Extrems]&amp;lt;/span&amp;gt;&lt;br /&gt;
| version     = 0.6&lt;br /&gt;
| licence     = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]&lt;br /&gt;
| website     = https://github.com/emukidid/swiss-gc&lt;br /&gt;
| download    = https://github.com/emukidid/swiss-gc/releases&lt;br /&gt;
| source      = https://github.com/emukidid/swiss-gc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emukidid/swiss-gc &#039;&#039;&#039;Swiss&#039;&#039;&#039;] aims to be a all-in-one homebrew utility for the Nintendo GameCube. It uses [https://github.com/extremscorner/libogc2 libogc2] and is compiled with devkitPPC (part of [https://devkitpro.org/ devkitPro]).&lt;br /&gt;
Swiss can boot GameCube software from several devices, like from the [[SDGecko]], [[WODE]], [[Wiikey Fusion]] and more.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* [[Swiss/Usage|Usage Guide]]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
*[[Swiss/Compatibility List|The Swiss Compatibility Wiki]]&lt;br /&gt;
*[[Swiss/Forced Progressive Compatibility List|Forced Progressive Compatibility Wiki]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
* Binaries available [https://github.com/emukidid/swiss-gc/releases here]&lt;br /&gt;
* Source via [https://github.com/emukidid/swiss-gc GitHub]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===General===&lt;br /&gt;
* GX GUI&lt;br /&gt;
* File Manager&lt;br /&gt;
* Video mode forcing &lt;br /&gt;
* Progressive video mode forcing to 480p and 576p (requires component cable)&lt;br /&gt;
* 16:9 wide aspect ratio forcing&lt;br /&gt;
* Configuration saving/loading&lt;br /&gt;
* Region free support&lt;br /&gt;
* Detailed console info&lt;br /&gt;
* Fragmented file support from all FAT based devices&lt;br /&gt;
* Automatically execute boot.dol from SD Gecko in Slot A / B if found&lt;br /&gt;
&lt;br /&gt;
===Supported Devices===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Device&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ISO/GCM Support&lt;br /&gt;
|-&lt;br /&gt;
! Device&lt;br /&gt;
! Medium&lt;br /&gt;
! File System / Protocol&lt;br /&gt;
! Max supported size&lt;br /&gt;
! Write support&lt;br /&gt;
! Boot GCM/ISO&lt;br /&gt;
! [[Audio Streaming]]&lt;br /&gt;
! 2-disc support&lt;br /&gt;
! Reboot support&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadband Adapter]]&lt;br /&gt;
| Remote PC&lt;br /&gt;
| FSP&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Broadband Adapter]]&lt;br /&gt;
| Remote PC&lt;br /&gt;
| FTP&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Broadband Adapter]]&lt;br /&gt;
| Remote PC&lt;br /&gt;
| SMB 1.0/CIFS&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disc Drive&lt;br /&gt;
| GameCube Original Disc&lt;br /&gt;
| GCM&lt;br /&gt;
| 1.35GB&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disc Drive&lt;br /&gt;
| DVD±R&lt;br /&gt;
| GCM&lt;br /&gt;
| 1.35GB&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| Disc Drive&lt;br /&gt;
| DVD±R&lt;br /&gt;
| ISO 9660&lt;br /&gt;
| 1.35GB&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disc Drive&lt;br /&gt;
| DVD±R&lt;br /&gt;
| Multi Game Disc (Viper, GCOS DVD9)&lt;br /&gt;
| 1.35GB&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FlippyDrive]]&lt;br /&gt;
| Flash&lt;br /&gt;
| FAT12&lt;br /&gt;
| 16MB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| [[FlippyDrive]]&lt;br /&gt;
| microSD/SDHC/SDXC&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 2TB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| [[GCLoader]]&lt;br /&gt;
| SD/SDHC/SDXC&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 2TB&lt;br /&gt;
| 2.0.0+&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| [[Ide-exi|IDE-EXI]]&lt;br /&gt;
| IDE/PATA HDD&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 128PB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KunaiGC&lt;br /&gt;
| Flash&lt;br /&gt;
| littlefs&lt;br /&gt;
| 16MB&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| [[M.2 Loader]]&lt;br /&gt;
| M.2 SATA SSD&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 128PB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Memory Card&lt;br /&gt;
| Flash&lt;br /&gt;
| Custom&lt;br /&gt;
| 16MB&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Memory Expansion Pak&lt;br /&gt;
| RAM Disk&lt;br /&gt;
| exFAT&lt;br /&gt;
| 32MB&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MMCE&lt;br /&gt;
| microSD/SDHC/SDXC&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 2TB&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Qoob|Qoob Pro]]&lt;br /&gt;
| Flash&lt;br /&gt;
| Custom&lt;br /&gt;
| 2MB&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2&lt;br /&gt;
| microSD/SDHC/SDXC&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 2TB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SDGecko]]&lt;br /&gt;
| SD/SDHC/SDXC&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 2TB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| System&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[USBGecko]]&lt;br /&gt;
| Remote PC&lt;br /&gt;
| Custom&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wiikey Fusion|Wiikey Fusion / WASP]]&lt;br /&gt;
| SD/SDHC/SDXC&lt;br /&gt;
| FAT32&lt;br /&gt;
| 64GB&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wii Optical Drive Emulator|WODE]]&lt;br /&gt;
| SD/SDHC/SDXC, USB Mass Storage&lt;br /&gt;
| FAT32 / NTFS / WBFS / EXT3FS / HFS+&lt;br /&gt;
| 32GB SD / 2TB USB&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
* WiiRD codes supported: [http://www.gc-forever.com/forums/viewtopic.php?f=38&amp;amp;t=3032 HowTo]&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
* Official issue tracker [https://github.com/emukidid/swiss-gc/issues here]&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9696</id>
		<title>Game Boy Interface/High-Fidelity Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9696"/>
		<updated>2025-10-26T04:14:07Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBIHF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A spiritual successor of the ultra-low latency version, &#039;&#039;&#039;Game Boy Interface High-Fidelity Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBIHF&#039;&#039;&#039;) aims to provide the best source quality for further processing or archival.&lt;br /&gt;
It is less than suitable for direct display connection, and you should be looking at the [[Game Boy Interface/Standard Edition|standard edition]] or [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead in such case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--crop-auto}}&amp;lt;code&amp;gt;--crop-auto&amp;lt;/code&amp;gt;&lt;br /&gt;
: Crop up to 8 black lines on the top and bottom for Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons (default)&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 0).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance 2|Game Boy Advance - Nintendo Switch Online]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: identity).&lt;br /&gt;
: This translates the RGB color primaries to the [[#--colorspace|video RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder (default).&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter. Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--colorspace}}&amp;lt;code&amp;gt;--colorspace=&amp;lt;gray|ycc601|ycc709|ycc2020|ycc2100|rgb601|rgb709|rgb2020|rgb2100&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color space (default: ycc601).&lt;br /&gt;
: This should only be changed when the output is analog Y’P’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; or digital Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;gray:&#039;&#039;&#039;&lt;br /&gt;
| Grayscale&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;601&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;709&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]] (hybrid log-gamma)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:sRGB|IEC 61966-2-1 sRGB]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 709|ITU-R BT.709 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 R’G’B’]] (hybrid log-gamma)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite or GCVideo-DVI v2.4d-2 and earlier will interpolate C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ samples.&lt;br /&gt;
; {{anchor|--output-matrix}}&amp;lt;code&amp;gt;--output-matrix=&amp;lt;gray|ycc601|ycc709|ycc2020|rgb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color matrix (default: ycc601).&lt;br /&gt;
; {{anchor|--chroma-location}}&amp;lt;code&amp;gt;--chroma-location=&amp;lt;left|center|right&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify chroma sample location (default: center).&lt;br /&gt;
: If non-center, this will interpolate Y’/G’ samples in 4:4:4 processing mode. C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ are always downsampled in 4:2:2 processing mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;left:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-DVI (Chroma Interpolation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;center:&#039;&#039;&#039;&lt;br /&gt;
| AVE N-DOL, AVE P-DOL, CMPV-DOL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;right:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-Lite&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,cropped-size=&amp;lt;WxH&amp;gt;][,border|no-border]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format (default: custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The minimum is 480:320.&lt;br /&gt;
:; &amp;lt;code&amp;gt;cropped-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen crop size.&lt;br /&gt;
:; &amp;lt;code&amp;gt;border&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-border&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 4:3 border generation for GCVideo-DVI v3.0 and later (default: yes).&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable pixel doubling and force 4:4:4 processing mode (default: auto). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.240295&lt;br /&gt;
| -17.650904&lt;br /&gt;
| 9.113080&lt;br /&gt;
| 26.230614&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.201585&lt;br /&gt;
| -17.635094&lt;br /&gt;
| 9.266401&lt;br /&gt;
| 26.258677&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.333813&lt;br /&gt;
| -21.305827&lt;br /&gt;
| 9.665270&lt;br /&gt;
| 28.114733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.613201&lt;br /&gt;
| -20.571086&lt;br /&gt;
| 8.940419&lt;br /&gt;
| 27.562406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -10.994397&lt;br /&gt;
| -24.119836&lt;br /&gt;
| 11.909565&lt;br /&gt;
| 30.240476&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.177094&lt;br /&gt;
| -25.616478&lt;br /&gt;
| 11.833698&lt;br /&gt;
| 30.903891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.129232&lt;br /&gt;
| -23.353008&lt;br /&gt;
| 11.015005&lt;br /&gt;
| 29.622180&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.008637&lt;br /&gt;
| -23.771504&lt;br /&gt;
| 10.756515&lt;br /&gt;
| 29.733275&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.924886&lt;br /&gt;
| -22.486894&lt;br /&gt;
| 11.437944&lt;br /&gt;
| 28.814303&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.961547&lt;br /&gt;
| -22.668726&lt;br /&gt;
| 11.709875&lt;br /&gt;
| 28.666443&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.745416&lt;br /&gt;
| -24.960333&lt;br /&gt;
| 11.557802&lt;br /&gt;
| 30.870581&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.823827&lt;br /&gt;
| -25.531449&lt;br /&gt;
| 11.666174&lt;br /&gt;
| 30.782310&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -11.529594&lt;br /&gt;
| -25.421901&lt;br /&gt;
| 11.843748&lt;br /&gt;
| 31.035720&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -10.900181&lt;br /&gt;
| -22.505819&lt;br /&gt;
| 12.052110&lt;br /&gt;
| 28.699952&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.918474&lt;br /&gt;
| -24.802715&lt;br /&gt;
| 12.296097&lt;br /&gt;
| 30.858279&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.295141&lt;br /&gt;
| -24.125068&lt;br /&gt;
| 13.002043&lt;br /&gt;
| 30.700228&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.061597&lt;br /&gt;
| -25.892260&lt;br /&gt;
| 13.572411&lt;br /&gt;
| 30.754753&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.387504&lt;br /&gt;
| -30.220674&lt;br /&gt;
| 14.019783&lt;br /&gt;
| 32.655669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-26.757543&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-45.327662&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24.748498&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;50.132255&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.665900&lt;br /&gt;
| &#039;&#039;&#039;-24.046911&#039;&#039;&#039;&lt;br /&gt;
| 11.041204&lt;br /&gt;
| &#039;&#039;&#039;30.845894&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.404198&#039;&#039;&#039;&lt;br /&gt;
| -23.795062&lt;br /&gt;
| &#039;&#039;&#039;11.683967&#039;&#039;&#039;&lt;br /&gt;
| 30.481554&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF AD9887A CARBY v3.0+.png|{{nowrap|GCVideo-DVI v3.0 and later}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:160p SMPTE color bars 2x.png|5-5-5 Bits]]&#039;&#039;]}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -15.925540&lt;br /&gt;
| -27.180932&lt;br /&gt;
| 15.806164&lt;br /&gt;
| 35.753032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -19.200614&lt;br /&gt;
| -37.130312&lt;br /&gt;
| 13.860572&lt;br /&gt;
| 41.699780&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.863238&lt;br /&gt;
| -36.047663&lt;br /&gt;
| 10.659546&lt;br /&gt;
| 39.569547&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.323556&lt;br /&gt;
| -40.305977&lt;br /&gt;
| 17.362421&lt;br /&gt;
| 45.116109&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.573935&lt;br /&gt;
| -40.628929&lt;br /&gt;
| 17.737755&lt;br /&gt;
| 45.675859&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.075873&lt;br /&gt;
| -28.146407&lt;br /&gt;
| 12.341793&lt;br /&gt;
| 31.634624&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.266014&lt;br /&gt;
| -28.204209&lt;br /&gt;
| 9.916441&lt;br /&gt;
| 31.202246&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.772003&lt;br /&gt;
| -25.568945&lt;br /&gt;
| 14.994420&lt;br /&gt;
| 31.011696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.278214&lt;br /&gt;
| -28.299856&lt;br /&gt;
| 14.727669&lt;br /&gt;
| 32.038702&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.057546&lt;br /&gt;
| -28.276383&lt;br /&gt;
| 14.787570&lt;br /&gt;
| 31.886085&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.082391&lt;br /&gt;
| -28.248147&lt;br /&gt;
| 14.845414&lt;br /&gt;
| 31.825589&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -23.165253&lt;br /&gt;
| -38.387819&lt;br /&gt;
| 17.283093&lt;br /&gt;
| 46.437449&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -20.839709&lt;br /&gt;
| -38.995401&lt;br /&gt;
| 13.715459&lt;br /&gt;
| 46.187558&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -17.152884&lt;br /&gt;
| -31.581862&lt;br /&gt;
| 13.897661&lt;br /&gt;
| 38.550358&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -26.211797&lt;br /&gt;
| -43.487925&lt;br /&gt;
| 15.353564&lt;br /&gt;
| 49.763166&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.966661&lt;br /&gt;
| -42.092098&lt;br /&gt;
| 17.089931&lt;br /&gt;
| 49.815191&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -26.191378&lt;br /&gt;
| -42.754356&lt;br /&gt;
| 17.619588&lt;br /&gt;
| 50.258804&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.651652&lt;br /&gt;
| -37.799705&lt;br /&gt;
| 16.608604&lt;br /&gt;
| 45.823305&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.742648&lt;br /&gt;
| -39.022873&lt;br /&gt;
| 17.065324&lt;br /&gt;
| 46.608796&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.669476&lt;br /&gt;
| -24.439556&lt;br /&gt;
| 15.626441&lt;br /&gt;
| 31.413426&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.446035&lt;br /&gt;
| -26.536529&lt;br /&gt;
| 16.788036&lt;br /&gt;
| 31.747315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -39.408684&lt;br /&gt;
| -47.705310&lt;br /&gt;
| 33.474729&lt;br /&gt;
| 52.385668&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -42.226940&lt;br /&gt;
| -53.323374&lt;br /&gt;
| 51.065153&lt;br /&gt;
| 66.290202&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:160p SMPTE color bars 2x.png|GCVideo-DVI v3.0 and later]] &amp;lt;sup&amp;gt;&#039;&#039;5-5-5 Bits&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video quality (360p) ===&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 6x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
Using firmware v1.55.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}}&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF RetroTINK-5X Carby Component 360p.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -21.408734&lt;br /&gt;
| -25.523011&lt;br /&gt;
| 11.475737&lt;br /&gt;
| 22.955342&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-25.928118&#039;&#039;&#039;&lt;br /&gt;
| -33.977173&lt;br /&gt;
| 13.252787&lt;br /&gt;
| 31.515272&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -25.648250&lt;br /&gt;
| -33.935303&lt;br /&gt;
| 12.777585&lt;br /&gt;
| 31.593359&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -24.883454&lt;br /&gt;
| -32.859882&lt;br /&gt;
| 13.781837&lt;br /&gt;
| 34.048769&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Carby Component 360p.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -4.920715&lt;br /&gt;
| -7.806496&lt;br /&gt;
| 4.496849&lt;br /&gt;
| 12.124607&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.313316&lt;br /&gt;
| &#039;&#039;&#039;-34.200503&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;16.505917&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;35.960657&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (1080i)|standard edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.766442&lt;br /&gt;
| -23.912045&lt;br /&gt;
| 12.002178&lt;br /&gt;
| 31.570151&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1 LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.240195&lt;br /&gt;
| -25.346381&lt;br /&gt;
| 11.946654&lt;br /&gt;
| 32.226028&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.146244&lt;br /&gt;
| -28.136581&lt;br /&gt;
| 11.422367&lt;br /&gt;
| &#039;&#039;&#039;34.616801&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.401739&lt;br /&gt;
| &#039;&#039;&#039;-28.676316&#039;&#039;&#039;&lt;br /&gt;
| 10.047574&lt;br /&gt;
| 34.389782&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.631272&lt;br /&gt;
| -26.924198&lt;br /&gt;
| 12.307257&lt;br /&gt;
| 34.300344&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| &#039;&#039;&#039;-14.846140&#039;&#039;&#039;&lt;br /&gt;
| -27.446046&lt;br /&gt;
| &#039;&#039;&#039;12.342375&#039;&#039;&#039;&lt;br /&gt;
| 34.450169&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -13.351651&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| -24.745754&lt;br /&gt;
| 11.944957&lt;br /&gt;
| 32.255651&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| 12.085284&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -11.409886&lt;br /&gt;
| -17.542315&lt;br /&gt;
| 11.149022&lt;br /&gt;
| 26.598855&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.217207&lt;br /&gt;
| -17.865553&lt;br /&gt;
| 11.066684&lt;br /&gt;
| 26.733891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.061879&lt;br /&gt;
| -18.943233&lt;br /&gt;
| 10.650207&lt;br /&gt;
| 26.127405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.702461&lt;br /&gt;
| -18.739124&lt;br /&gt;
| 9.453072&lt;br /&gt;
| 25.640686&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.504041&lt;br /&gt;
| -19.222887&lt;br /&gt;
| 11.462010&lt;br /&gt;
| 26.505730&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.369509&lt;br /&gt;
| -19.241636&lt;br /&gt;
| 11.463985&lt;br /&gt;
| 26.369512&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-13.351651&#039;&#039;&#039;&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| &#039;&#039;&#039;-24.745754&#039;&#039;&#039;&lt;br /&gt;
| 11.944957&lt;br /&gt;
| &#039;&#039;&#039;32.255651&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| &#039;&#039;&#039;12.085284&#039;&#039;&#039;&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -16.452706&lt;br /&gt;
| -30.646033&lt;br /&gt;
| 11.618009&lt;br /&gt;
| 37.371300&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -16.341529&lt;br /&gt;
| -32.660397&lt;br /&gt;
| 9.958545&lt;br /&gt;
| 36.774390&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -17.186507&lt;br /&gt;
| -32.126545&lt;br /&gt;
| 14.702635&lt;br /&gt;
| 38.196510&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -18.770180&lt;br /&gt;
| &#039;&#039;&#039;-35.512602&#039;&#039;&#039;&lt;br /&gt;
| 15.088919&lt;br /&gt;
| 39.872670&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| -26.453529&lt;br /&gt;
| 14.616500&lt;br /&gt;
| 34.078794&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| 15.807630&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-19.614513&#039;&#039;&#039;&lt;br /&gt;
| -32.469447&lt;br /&gt;
| &#039;&#039;&#039;17.092819&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;42.283870&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -15.191898&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.628042&lt;br /&gt;
| -18.263701&lt;br /&gt;
| 10.631144&lt;br /&gt;
| 25.247548&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.547417&lt;br /&gt;
| -17.686642&lt;br /&gt;
| 9.264280&lt;br /&gt;
| 24.559405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.150039&lt;br /&gt;
| -18.334755&lt;br /&gt;
| 12.760222&lt;br /&gt;
| 25.386722&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.115572&lt;br /&gt;
| -18.222667&lt;br /&gt;
| 12.850003&lt;br /&gt;
| 25.183900&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| &#039;&#039;&#039;-26.453529&#039;&#039;&#039;&lt;br /&gt;
| 14.616500&lt;br /&gt;
| &#039;&#039;&#039;34.078794&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| &#039;&#039;&#039;15.807630&#039;&#039;&#039;&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -9.843740&lt;br /&gt;
| -17.321359&lt;br /&gt;
| 13.852164&lt;br /&gt;
| 24.662837&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-15.191898&#039;&#039;&#039;&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.914416&lt;br /&gt;
| -19.106106&lt;br /&gt;
| 5.712628&lt;br /&gt;
| 18.427626&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.972670&lt;br /&gt;
| -24.481153&lt;br /&gt;
| 6.596356&lt;br /&gt;
| 22.770356&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1 (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.599311&lt;br /&gt;
| -24.762729&lt;br /&gt;
| 5.880444&lt;br /&gt;
| 22.741482&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.044763&lt;br /&gt;
| -16.331843&lt;br /&gt;
| 5.575817&lt;br /&gt;
| 18.097944&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -7.754196&lt;br /&gt;
| -17.895709&lt;br /&gt;
| 6.025700&lt;br /&gt;
| 20.880210&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -7.696149&lt;br /&gt;
| -17.808942&lt;br /&gt;
| 5.823661&lt;br /&gt;
| 21.021095&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Nintendo Switch Online ====&lt;br /&gt;
&lt;br /&gt;
===== Game Boy Advance =====&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF NSO Game Boy Advance.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=identity&lt;br /&gt;
--input-gamma=3.24&lt;br /&gt;
--input-alpha=.055&lt;br /&gt;
--output-gamma=2.4&lt;br /&gt;
--output-alpha=.055&lt;br /&gt;
--saturation=.8&lt;br /&gt;
--colorspace=ycc601&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 720×480p59.7276 video output.&lt;br /&gt;
Refer to [https://www.retrorgb.com/obtaining-pixel-exact-gbi-hf-output.html RetroRGB] for OBS Studio configuration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:160p SMPTE color bars 2x.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 5-5-5&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.7276 (27MHz÷866÷522) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF AD9887A Component LPF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
** Vertical Refresh: 59.72&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 247&lt;br /&gt;
** Horizontal Size: 866&lt;br /&gt;
** Phase: 28&lt;br /&gt;
** Vertical Position: 116&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 164&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 156&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you&#039;re using a Wii RGB Cable: In the OSSC menu under &amp;quot;Settings opt&amp;quot;, set &amp;quot;Auto AV1 Y/Gs&amp;quot; to YPbPr.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI with a HDMI to YPbPr Converter: In the OSSC menu under &amp;quot;Sync opt.&amp;quot;, set &amp;quot;Vsync threshold&amp;quot; to 14.92 us or higher.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC.png|thumb|Nintendo GameCube Component Video Cable (1080p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p59.762 (13.5MHz÷604÷374 or 27MHz÷1208÷374) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 302 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is best used with:&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/OSSC/OSSC%20-%20Nintendo%20Game%20Boy%20Interface%20Optimal%20Timing.txt FirebrandX] for Open Source Scan Converter configuration. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K (CE) ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 720×240p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;240p settings&amp;quot;, set &amp;quot;Linedoubler&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Frame. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 360) and &amp;quot;Initial Phase&amp;quot; to whichever is sharper. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Top Trim&amp;quot; and &amp;quot;Bottom Trim&amp;quot; to -40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;DV1-Direct mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;MiSTer DV1&amp;quot;, set &amp;quot;Auto-Decimate&amp;quot; and &amp;quot;Auto-Crop&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI v3.0 or later, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II with firmware v2.4c.2, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a EON GCHD Mk-II with original firmware, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Mode Select&amp;quot; to dYUV.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X.png|thumb|Portta HDMI to YPbPr Converter (1920x1440p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v3.0c and later)&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v2.4c.2 and earlier)&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
* Nintendo GameCube S-Video Cable&lt;br /&gt;
* Nintendo GameCube Stereo AV Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v2.39 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu under &amp;quot;Output Res.&amp;quot;, choose 1080p (Under). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;H. Sampling&amp;quot;, set &amp;quot;Preset&amp;quot; to Gen/Sat 320, &amp;quot;Phase Detect&amp;quot; to 3 of 4 and &amp;quot;ADC Samp./Line&amp;quot; to 1732. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Video ADC&amp;quot;, set &amp;quot;SDTV LPF&amp;quot; to Light and &amp;quot;ADC Phase&amp;quot; to 315.00 Deg. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Scaling/Crop&amp;quot;, set &amp;quot;H Position&amp;quot; to -12, &amp;quot;V Position&amp;quot; to +1, &amp;quot;H (Interp) Size&amp;quot; to +0 pix, &amp;quot;V Size&amp;quot; to +0%, &amp;quot;H Crop Start&amp;quot; to 664, &amp;quot;H Crop End&amp;quot; to 1624, &amp;quot;V Crop Start&amp;quot; to 244 and &amp;quot;V Crop End&amp;quot; to 887. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Interp./Deint.&amp;quot;, set &amp;quot;Vertical Filter&amp;quot; to Sharp. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;HDMI&amp;quot;, set &amp;quot;V-Sync&amp;quot; to Frame Lock.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264 or 27MHz÷1712÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Cathode-ray tube) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p119.524 (27MHz÷604÷374) video output with black frame insertion.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-vga.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-vga.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-vga.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace,clock2x,no-size2x,strobe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-CMPV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
The picture was shifted left to compensate for lesser clone products.&lt;br /&gt;
&lt;br /&gt;
===== Wii Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
They require a GCDual or EON GCHD Mk-II with firmware [http://www.dansprojects.com/firmware/ v2.4c.2 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
A [[wikipedia:Reconstruction filter|reconstruction filter]] may be necessary as an add-on for proper display.&lt;br /&gt;
The GCDual and EON GCHD Mk-II lack such a filter.&lt;br /&gt;
&lt;br /&gt;
For firmware v2.4c.2: In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
For firmware v3.0c or later: In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F, RGB-L or YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (SDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-sdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-sdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-sdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (HDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-hdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-hdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-hdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb2100&lt;br /&gt;
--output-matrix=ycc601&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Advanced Video&amp;quot;, set &amp;quot;Inject HDR&amp;quot; to HLG. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
==== Standard-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 4:3 240p59.7276 (27MHz÷1732÷261) video output. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Analog AV Out only: 1× in 3:2 720×240p59.7276 (reported by GCVideo-DVI as 480x180p60) &amp;lt;br /&amp;gt; &#039;&#039;This should only be consumed by a video processor.&#039;&#039;&lt;br /&gt;
* Digital AV Out: 1× in 4:3 1440×240p59.7276 (reported by GCVideo-DVI as 1056x180)&lt;br /&gt;
** Progressive Scan Mode: 2.25× in 16:9 720×480p59.7276 (reported by GCVideo-DVI as 480x405p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
As a last resort, you can disable [[#--scan-mode|pixel doubling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Pixel Doubling: No&amp;quot; in Swiss). This will degrade video quality and disable aspect correction for 4:3 displays.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture in black-and-white? ===&lt;br /&gt;
&lt;br /&gt;
The high-fidelity edition is not intended to be used with composite video, nor S-Video. Please use the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead, even if color is present.&lt;br /&gt;
&lt;br /&gt;
=== How do I calibrate for this? ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pinobatch/240p-test-mini Damian Yerrick] has ported Artemio Urbina&#039;s 240p Test Suite to the Game Boy Color and Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance port can be multi-booted by Game Boy Interface, skipping the need for a flash cart.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
* Reduced power usage of USB Gecko wiiload server.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
&lt;br /&gt;
=== April, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added hybrid log-gamma system.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added auto-cropping.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added pan and scan.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed 4:3 border color in RGB output mode.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added 160p Test Suite autoboot.&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added grayscale mode.&lt;br /&gt;
* Added 4:2:2 processing mode.&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added 4:3 border generation.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
* Removed prohibitively expensive &amp;quot;linear light scaling&amp;quot; feature accidentally restored from a backup in January, 2020.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
&lt;br /&gt;
=== November, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer horizontal scaling.&lt;br /&gt;
* Added scaled size/offset setting.&lt;br /&gt;
* Changed pixel-doubled 240p and 480i to assume 4:3.&lt;br /&gt;
* Changed 480p and 960i to assume 16:9.&lt;br /&gt;
* Fixed pixel-doubled left/right chroma location.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Added left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer vertical scaling.&lt;br /&gt;
* Changed 540p and 1080i to assume 16:9.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Removed left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed default chroma location to center.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added RGB Sync-on-Green support.&lt;br /&gt;
* Added xvYCC/BT.2020 support for auto-generated 3D LUT.&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added center/right chroma location support.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
=== Extrems&#039; Corner.org ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=SN-r2bl7bV8 Console Verified: GBC Pokémon: Blue Version &amp;quot;warp glitch&amp;quot; by gifvex in 10:11.25]&lt;br /&gt;
* [https://www.youtube.com/watch?v=i8ROeArTVyQ Console Verified: GBC Pokémon: Blue Version &amp;quot;Gotta Catch &#039;Em All!&amp;quot; by luckytyphlosion in 37:54.11]&lt;br /&gt;
* [https://www.youtube.com/watch?v=40z__x55Ix0 Console Verified: GBA Sonic Advance by Mukki &amp;amp; ruadath in 10:49.75]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VqPV513Fd9w Console Verified: GBA Sonic Advance by Mukki in 11:02.64]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kZSfK7u3P2Y Console Verified: GBA Sonic Advance 2 by Mukki in 18:09.45]&lt;br /&gt;
* [https://www.youtube.com/watch?v=F6t0fdHay_o Console Verified: GBC Pokémon: Yellow Version by TiKevin83 in 1:36:34.55]&lt;br /&gt;
&lt;br /&gt;
=== TiKevin83 Speedruns ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=PqwP14zr2e0 GBC Pokemon Yellow NSC TAS in 9:47.01 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xHE41xxppKo GB Pokemon Blue Glitchless TAS in 1:29:53 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oo6HcU0iP4c GBC Pokemon Yellow Glitchless TAS in 1:36:34 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Q7z9mKgr00w GBC Pokemon Crystal Glitchless TAS in 2:48:36 by MrWint Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VfWXEH0lYyw GBC Pokemon TCG Glitchless-Tutorial Skip TAS in 16:42.61 by Anonymous User Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=imf1jtdNwI4 GBA Super Mario Advance 4 Warps TAS in 11:07.65 by EZGames69 and GoddessMaria Console Verified - 8k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-g22XP3E2tY GBC Pokemon Gold NSC Coin Case TAS in 30:01 by CasualPokePlayer Console Verified - 8k]&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9695</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9695"/>
		<updated>2025-10-26T04:14:03Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer compared to the [[Game Boy Interface/Standard Edition|standard edition]], and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
* Reduced power usage of USB Gecko wiiload server.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9694</id>
		<title>Game Boy Interface/Standard Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9694"/>
		<updated>2025-10-26T04:13:59Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The author&#039;s original vision, &#039;&#039;&#039;Game Boy Interface Standard Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBI&#039;&#039;&#039;) features an advanced video renderer exercising the GameCube hardware to its fullest. A port of mGBA for GameCube and Wii, dubbed [[Enhanced mGBA]], is based upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== On-screen display ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start Buttons&lt;br /&gt;
| Hide on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Revert offset/zoom&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| Offset&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| Zoom&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Turbo or Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start Buttons&lt;br /&gt;
| Multi-play boot &amp;lt;br /&amp;gt; (Only in Game Boy Advance BIOS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;n64&amp;quot;&amp;gt;Nintendo 64 Controller support requires a passive connector adapter.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;hori&amp;quot;&amp;gt;Select on a HORI Game Boy Player Controller acts as the Y Button.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--aspect}}&amp;lt;code&amp;gt;--aspect=&amp;lt;w:h&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).&lt;br /&gt;
: Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: auto).&lt;br /&gt;
; {{anchor|--zoom-auto}}&amp;lt;code&amp;gt;--zoom-auto[=&amp;lt;ratio&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc&#039;s Screen Size setting (0.75 or 0.875).&lt;br /&gt;
; {{anchor|--zoom-step}}&amp;lt;code&amp;gt;--zoom-step=&amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom step size (default: 0.125).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 3:3).&lt;br /&gt;
: When zero, Turbo acts as Select instead.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--filter}}&amp;lt;code&amp;gt;--filter=&amp;lt;[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc&#039;s Screen Filter setting (none, blend, deflicker).&lt;br /&gt;
:; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Also known as the Sharp screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;blend[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; (default: 0.55).&lt;br /&gt;
:: Also known as the Soft screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;deflicker[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; where &#039;&#039;n&#039;&#039; and &#039;&#039;n-2&#039;&#039; are equal (default: 0.55).&lt;br /&gt;
:: Also known as the Normal screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;accumulate[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames with accumulation buffer (default: 0.55).&lt;br /&gt;
:: As used by the Nintendo 3DS Ambassador games.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xex&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; difference.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xplus&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;eagle2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scan2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply simple scanlines.&lt;br /&gt;
:; &amp;lt;code&amp;gt;normal2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;prescale&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-prescale&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable prescaling filter (default: no).&lt;br /&gt;
: Note: Any chosen filter will also apply to screenshots, but not to video streaming.&lt;br /&gt;
; {{anchor|--dither}}&amp;lt;code&amp;gt;--dither=&amp;lt;none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.&lt;br /&gt;
: Applied during prescaling and temporal interpolation.&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;1.0|1.7|2.2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode and 60Hz Mode system setting (ntsc, pal or pal-60, pal-m).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: auto). Enabling halves the refresh rate. &amp;lt;br /&amp;gt; If the video format&#039;s horizontal resolution is less or equal to 682, the internal resolution is doubled instead.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
; {{anchor|--osd|--no-osd}}&amp;lt;code&amp;gt;--osd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show on-screen display (default: yes).&lt;br /&gt;
; {{anchor|--ipv4-address}}&amp;lt;code&amp;gt;--ipv4-address=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 address.&lt;br /&gt;
; {{anchor|--ipv4-gateway}}&amp;lt;code&amp;gt;--ipv4-gateway=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 gateway.&lt;br /&gt;
; {{anchor|--ipv4-netmask}}&amp;lt;code&amp;gt;--ipv4-netmask=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 netmask.&lt;br /&gt;
; {{anchor|--network|--no-network}}&amp;lt;code&amp;gt;--network&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-network&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[Broadband Adapter]] features (default: yes).&lt;br /&gt;
; {{anchor|--stream|--no-stream}}&amp;lt;code&amp;gt;--stream[=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-stream&amp;lt;/code&amp;gt;&lt;br /&gt;
: Stream video to IP address on UDP port 1234 (default: no). Defaults to 255.255.255.255 if not specified.&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 3x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBI ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component +2.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -12.032100&lt;br /&gt;
| -21.846032&lt;br /&gt;
| 13.588776&lt;br /&gt;
| 29.246601&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.450319&lt;br /&gt;
| -19.121199&lt;br /&gt;
| 15.108654&lt;br /&gt;
| 28.342101&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.594947&lt;br /&gt;
| -19.225548&lt;br /&gt;
| 15.699804&lt;br /&gt;
| 28.384937&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -11.667538&lt;br /&gt;
| -20.030646&lt;br /&gt;
| 14.822928&lt;br /&gt;
| 28.129669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -7.883797&lt;br /&gt;
| -15.468387&lt;br /&gt;
| 11.533063&lt;br /&gt;
| 23.198393&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.124078&lt;br /&gt;
| -12.232363&lt;br /&gt;
| 11.353717&lt;br /&gt;
| 20.189821&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.190603&lt;br /&gt;
| -12.309601&lt;br /&gt;
| 11.617077&lt;br /&gt;
| 20.199762&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.670852&lt;br /&gt;
| -17.577356&lt;br /&gt;
| 13.248322&lt;br /&gt;
| 24.807061&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.966349&lt;br /&gt;
| &#039;&#039;&#039;-23.470845&#039;&#039;&#039;&lt;br /&gt;
| 12.364231&lt;br /&gt;
| &#039;&#039;&#039;30.652442&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.360854&#039;&#039;&#039;&lt;br /&gt;
| -23.447447&lt;br /&gt;
| &#039;&#039;&#039;12.431382&#039;&#039;&#039;&lt;br /&gt;
| 30.513123&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}}&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.796143&lt;br /&gt;
| -19.234142&lt;br /&gt;
| 16.843028&lt;br /&gt;
| 28.363866&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.297143&lt;br /&gt;
| -19.361972&lt;br /&gt;
| 17.749506&lt;br /&gt;
| 28.407433&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -12.038218&lt;br /&gt;
| -20.583611&lt;br /&gt;
| 16.037946&lt;br /&gt;
| 28.020205&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.240816&lt;br /&gt;
| -12.293288&lt;br /&gt;
| 11.740600&lt;br /&gt;
| 20.152853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.304778&lt;br /&gt;
| -12.396954&lt;br /&gt;
| 12.005857&lt;br /&gt;
| 20.172236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.728479&lt;br /&gt;
| -17.839070&lt;br /&gt;
| 13.690033&lt;br /&gt;
| 24.334919&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/High-Fidelity Edition#Video quality (1080i)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -10.562338&lt;br /&gt;
| -16.519452&lt;br /&gt;
| 11.296646&lt;br /&gt;
| 26.094244&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.591979&lt;br /&gt;
| -16.808270&lt;br /&gt;
| 11.140812&lt;br /&gt;
| 26.283996&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.554942&lt;br /&gt;
| -19.027983&lt;br /&gt;
| 10.258374&lt;br /&gt;
| 28.309715&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.356119&lt;br /&gt;
| -19.196248&lt;br /&gt;
| 9.546469&lt;br /&gt;
| 28.350319&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.343158&lt;br /&gt;
| -23.822682&lt;br /&gt;
| 11.008278&lt;br /&gt;
| 31.618949&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.862850&lt;br /&gt;
| &#039;&#039;&#039;-24.961333&#039;&#039;&#039;&lt;br /&gt;
| 9.790347&lt;br /&gt;
| &#039;&#039;&#039;31.986043&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.588361&lt;br /&gt;
| -23.760750&lt;br /&gt;
| 12.066312&lt;br /&gt;
| 31.527673&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.690021&lt;br /&gt;
| -24.030941&lt;br /&gt;
| 12.144953&lt;br /&gt;
| 31.842823&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-12.959589&#039;&#039;&#039;&lt;br /&gt;
| -21.659280&lt;br /&gt;
| 12.100773&lt;br /&gt;
| 30.165045&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.625305&lt;br /&gt;
| -20.395545&lt;br /&gt;
| 12.162758&lt;br /&gt;
| 29.181873&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.357720&lt;br /&gt;
| -23.620230&lt;br /&gt;
| &#039;&#039;&#039;12.568059&#039;&#039;&#039;&lt;br /&gt;
| 31.572464&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.402058&lt;br /&gt;
| -23.463230&lt;br /&gt;
| 12.534123&lt;br /&gt;
| 31.544060&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.322859&lt;br /&gt;
| -18.646785&lt;br /&gt;
| 10.129776&lt;br /&gt;
| 27.931187&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.466811&lt;br /&gt;
| -18.735391&lt;br /&gt;
| 9.607486&lt;br /&gt;
| 27.913698&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.496713&lt;br /&gt;
| -23.244762&lt;br /&gt;
| 11.553992&lt;br /&gt;
| 31.009392&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.005642&lt;br /&gt;
| &#039;&#039;&#039;-24.574501&#039;&#039;&#039;&lt;br /&gt;
| 9.703189&lt;br /&gt;
| 31.506822&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.028545&lt;br /&gt;
| -23.709203&lt;br /&gt;
| 13.045432&lt;br /&gt;
| 31.675253&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.631127&lt;br /&gt;
| -24.231499&lt;br /&gt;
| 13.167905&lt;br /&gt;
| 32.402539&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.664039&lt;br /&gt;
| -23.476772&lt;br /&gt;
| 13.731947&lt;br /&gt;
| 31.739733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.632766&lt;br /&gt;
| -23.341270&lt;br /&gt;
| 13.677773&lt;br /&gt;
| 31.660578&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.645002&lt;br /&gt;
| -19.194704&lt;br /&gt;
| 13.051432&lt;br /&gt;
| 28.395561&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.818690&lt;br /&gt;
| -18.692013&lt;br /&gt;
| 12.804101&lt;br /&gt;
| 28.324521&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-13.892636&#039;&#039;&#039;&lt;br /&gt;
| -24.135724&lt;br /&gt;
| &#039;&#039;&#039;14.557945&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;33.042360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -12.244321&lt;br /&gt;
| -23.223611&lt;br /&gt;
| 13.800961&lt;br /&gt;
| 31.759930&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.100230&lt;br /&gt;
| -15.864391&lt;br /&gt;
| 5.183427&lt;br /&gt;
| 18.017007&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.352855&lt;br /&gt;
| -22.049838&lt;br /&gt;
| 5.973453&lt;br /&gt;
| 22.327374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.428943&lt;br /&gt;
| &#039;&#039;&#039;-22.792806&#039;&#039;&#039;&lt;br /&gt;
| 5.597064&lt;br /&gt;
| 22.516222&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -8.962990&lt;br /&gt;
| -21.127071&lt;br /&gt;
| 6.627177&lt;br /&gt;
| 23.008643&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-9.628263&#039;&#039;&#039;&lt;br /&gt;
| -22.573851&lt;br /&gt;
| &#039;&#039;&#039;6.846843&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.309480&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== Image doubling ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE None.png|None&lt;br /&gt;
File:GBI AXPE Scale2xEx.png|Scale2×Ex&lt;br /&gt;
File:GBI AXPE Scale2xPlus.png|Scale2×Plus&lt;br /&gt;
File:GBI AXPE Scale2x.png|Scale2×&lt;br /&gt;
File:GBI AXPE Eagle2x.png|Eagle2×&lt;br /&gt;
File:GBI AXPE Scan2x.png|Scan2×&lt;br /&gt;
File:GBI AXPE Normal2x.png|Normal2×&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--overlay=frame-srgb.tpl.gz&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--sound=original&lt;br /&gt;
--no-osd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wii U Virtual Console ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Wii U Virtual Console.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=none&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.75&lt;br /&gt;
--sound=digital&lt;br /&gt;
--no-osd&lt;br /&gt;
--no-enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 960×360p60 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 360&lt;br /&gt;
** Vertical Refresh: 60.00&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 205&lt;br /&gt;
** Horizontal Size: 1200&lt;br /&gt;
** Phase: 31&lt;br /&gt;
** Vertical Position: 13&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 20&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 159&lt;br /&gt;
**** Contrast: 159&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 152&lt;br /&gt;
**** Contrast: 144&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.29 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-rt5x+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-rt5x+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-rt5x+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, &amp;quot;Vertical Sync&amp;quot; to Frame Lock, and &amp;quot;Video LPF&amp;quot; to EDTV Light.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.75× scaled image, line doubled in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=11:6&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=2.75&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4d and earlier =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× (Game Boy Advance) or 3.{{overline|3}}× (Game Boy Color) scaled image, line doubled in a 16:9 720×960i59.9972 video output.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4:-2&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.85× (Game Boy Advance) or 3.1{{overline|6}}× (Game Boy Color) scaled image in a 16:9 720×480p59.94 video output. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=.95&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 16:9 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
If the output isn&#039;t compatible, use the default settings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3 4-3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480i59.94 (13.5MHz÷858÷525) or 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 5:4 576i50 (13.5MHz÷864÷625) or 576p50 (27MHz÷864÷625) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=5:4&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=4&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=pal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction in the Game Boy Player while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== Is this an emulator? Can I play ROMs? ===&lt;br /&gt;
&lt;br /&gt;
No, but there&#039;s [[Enhanced mGBA]] if you&#039;re looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to dump Game Boy Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
No, the pin assignment for the ARM7 CPU is different and prevents any such possibility. Using the SM83 CPU is impractical.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in backing up Game Boy Camera photos, you can do so by [[#Controls|taking a screenshot]].&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
For standard video modes, you can disable [[#--scan-mode|video oversampling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Video Oversampling: No&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture square or narrow? ===&lt;br /&gt;
&lt;br /&gt;
[[#--aspect|By default]], Game Boy Interface assume a widescreen aspect ratio when using progressive scan.&lt;br /&gt;
&lt;br /&gt;
Ensure that the television&#039;s settings match the assumed aspect ratio written in the top right corner of the on-screen display.&lt;br /&gt;
&lt;br /&gt;
=== Why is there motion blur? Can I turn it off? ===&lt;br /&gt;
&lt;br /&gt;
It removes stuttering caused by mismatches between the Game Boy Advance and the display refresh rate. It cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
It can be reduced by using a 120Hz video mode, but it&#039;s most effective on a sample-and-hold display.&lt;br /&gt;
&lt;br /&gt;
This can possibly be confused with the [[#--filter|deflickering filters]]. These can be disabled (&amp;lt;code&amp;gt;--filter=none&amp;lt;/code&amp;gt;, or &amp;quot;Filter: Sharp&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why are the colors washed out? ===&lt;br /&gt;
&lt;br /&gt;
The screens used in the Game Boy family produced a smaller gamut of colors than found in the [[wikipedia:sRGB|standard RGB color space]] on contemporary monitors.&lt;br /&gt;
&lt;br /&gt;
Developers compensated for this to varying degree, resulting in odd-looking oversaturated colors when shown as-is.&lt;br /&gt;
&lt;br /&gt;
[[#--matrix|By default]], Game Boy Interface adapt these colors for the standard RGB color space, but only halfway as a compromise.&lt;br /&gt;
&lt;br /&gt;
A low quality conversion from analog video can also cause washed out colors, as can color range mismatches in digital video.&lt;br /&gt;
&lt;br /&gt;
=== What happens when I exit Game Boy Interface? ===&lt;br /&gt;
&lt;br /&gt;
The Game Boy Player keeps running and you&#039;re returned to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;, or the Nintendo GameCube Main Menu.&lt;br /&gt;
&lt;br /&gt;
If using Swiss v0.5r979 or later, its reload stub is called.&lt;br /&gt;
&lt;br /&gt;
=== Should I force 240p? ===&lt;br /&gt;
&lt;br /&gt;
Generally speaking, no.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, the results between 480p and line-doubled 240p are identical at 2× zoom. At greater zoom, 240p is just plain worse.&lt;br /&gt;
&lt;br /&gt;
If you have a specific need for 240p, you&#039;re likely better served by the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] or [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]].&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added FlipperMCE and GCMCE support.&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
* Improved video quality of 960i, 1080i and 1152i.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added WIZnet W6300 support.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Fixed SNTP broadcast listener.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Added WIZnet W5500 support.&lt;br /&gt;
* Added WIZnet W6100 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Improved video streaming performance with WIZnet.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved Microchip ENC28J60 support.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Microchip ENC28J60 support.&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Added Y Button remapping.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom step size setting.&lt;br /&gt;
* Added new zoom method.&lt;br /&gt;
* Improved font rendering.&lt;br /&gt;
* Locked 240p, 288p and 360p to &amp;quot;integer&amp;quot; zoom factors.&lt;br /&gt;
* Fixed miscellaneous issues.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed SNTP to set RTC counter instead of RTC counter bias.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
* Fixed wiiload over 100 Mbps full duplex.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Fixed wiiload arguments bug.&lt;br /&gt;
* Disabled deflickering for HD video modes.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Conformed screenshots to DCF standard.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added blend, deflicker and accumulate filters.&lt;br /&gt;
* Added prescaling filter setting.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Unified screen space for HD video modes.&lt;br /&gt;
* Fixed some video rendering bugs.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added 360p, 720i, 720p and 1080i video modes.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Changed default aspect ratio for progressive scan to 16:9.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added experimental 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added temporal/spatial dithering.&lt;br /&gt;
* Added color matrices by Pokefan531.&lt;br /&gt;
* Added TPL overlay support to wiiload server.&lt;br /&gt;
* Changed default color matrix to Pokefan531&#039;s.&lt;br /&gt;
* Changed default gamma to 2.2.&lt;br /&gt;
* Optimized NormalNx filter.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
* Fixed framebuffer clearing for 576i.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Optimized Scale2xEx filter.&lt;br /&gt;
&lt;br /&gt;
=== October, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2xEx and Scale2xPlus filters.&lt;br /&gt;
* Added oversample and box scalers.&lt;br /&gt;
* Added basic video streaming.&lt;br /&gt;
* Added Remote RetroPad support.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA multiboot support to wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
* Added BIOS/ROM dumper.&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== December, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.&lt;br /&gt;
* Added gamma-encoded borders for special use.&lt;br /&gt;
&lt;br /&gt;
=== November, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added (GZipped) TPL overlay support.&lt;br /&gt;
* Added all 20 borders from the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
=== October, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2x, Eagle2x, Scan2x and Normal2x filters.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added return to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Added auto-cropping for Game Boy screenshots.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble.&lt;br /&gt;
* Added hold to quit.&lt;br /&gt;
* Added screenshot saving.&lt;br /&gt;
* Added SNTP broadcast listener.&lt;br /&gt;
* Changed default video mode to interlaced.&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
=== May, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Changed all 60 Hz modes to have 486 active lines.&lt;br /&gt;
&lt;br /&gt;
=== March, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added digital PWM sound.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Fixed 288p.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9693</id>
		<title>Game Boy Interface/High-Fidelity Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9693"/>
		<updated>2025-10-19T02:35:37Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBIHF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A spiritual successor of the ultra-low latency version, &#039;&#039;&#039;Game Boy Interface High-Fidelity Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBIHF&#039;&#039;&#039;) aims to provide the best source quality for further processing or archival.&lt;br /&gt;
It is less than suitable for direct display connection, and you should be looking at the [[Game Boy Interface/Standard Edition|standard edition]] or [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead in such case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--crop-auto}}&amp;lt;code&amp;gt;--crop-auto&amp;lt;/code&amp;gt;&lt;br /&gt;
: Crop up to 8 black lines on the top and bottom for Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons (default)&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 0).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance 2|Game Boy Advance - Nintendo Switch Online]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: identity).&lt;br /&gt;
: This translates the RGB color primaries to the [[#--colorspace|video RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder (default).&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter. Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--colorspace}}&amp;lt;code&amp;gt;--colorspace=&amp;lt;gray|ycc601|ycc709|ycc2020|ycc2100|rgb601|rgb709|rgb2020|rgb2100&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color space (default: ycc601).&lt;br /&gt;
: This should only be changed when the output is analog Y’P’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; or digital Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;gray:&#039;&#039;&#039;&lt;br /&gt;
| Grayscale&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;601&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;709&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]] (hybrid log-gamma)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:sRGB|IEC 61966-2-1 sRGB]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 709|ITU-R BT.709 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 R’G’B’]] (hybrid log-gamma)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite or GCVideo-DVI v2.4d-2 and earlier will interpolate C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ samples.&lt;br /&gt;
; {{anchor|--output-matrix}}&amp;lt;code&amp;gt;--output-matrix=&amp;lt;gray|ycc601|ycc709|ycc2020|rgb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color matrix (default: ycc601).&lt;br /&gt;
; {{anchor|--chroma-location}}&amp;lt;code&amp;gt;--chroma-location=&amp;lt;left|center|right&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify chroma sample location (default: center).&lt;br /&gt;
: If non-center, this will interpolate Y’/G’ samples in 4:4:4 processing mode. C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ are always downsampled in 4:2:2 processing mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;left:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-DVI (Chroma Interpolation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;center:&#039;&#039;&#039;&lt;br /&gt;
| AVE N-DOL, AVE P-DOL, CMPV-DOL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;right:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-Lite&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,cropped-size=&amp;lt;WxH&amp;gt;][,border|no-border]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format (default: custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The minimum is 480:320.&lt;br /&gt;
:; &amp;lt;code&amp;gt;cropped-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen crop size.&lt;br /&gt;
:; &amp;lt;code&amp;gt;border&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-border&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 4:3 border generation for GCVideo-DVI v3.0 and later (default: yes).&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable pixel doubling and force 4:4:4 processing mode (default: auto). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.240295&lt;br /&gt;
| -17.650904&lt;br /&gt;
| 9.113080&lt;br /&gt;
| 26.230614&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.201585&lt;br /&gt;
| -17.635094&lt;br /&gt;
| 9.266401&lt;br /&gt;
| 26.258677&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.333813&lt;br /&gt;
| -21.305827&lt;br /&gt;
| 9.665270&lt;br /&gt;
| 28.114733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.613201&lt;br /&gt;
| -20.571086&lt;br /&gt;
| 8.940419&lt;br /&gt;
| 27.562406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -10.994397&lt;br /&gt;
| -24.119836&lt;br /&gt;
| 11.909565&lt;br /&gt;
| 30.240476&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.177094&lt;br /&gt;
| -25.616478&lt;br /&gt;
| 11.833698&lt;br /&gt;
| 30.903891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.129232&lt;br /&gt;
| -23.353008&lt;br /&gt;
| 11.015005&lt;br /&gt;
| 29.622180&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.008637&lt;br /&gt;
| -23.771504&lt;br /&gt;
| 10.756515&lt;br /&gt;
| 29.733275&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.924886&lt;br /&gt;
| -22.486894&lt;br /&gt;
| 11.437944&lt;br /&gt;
| 28.814303&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.961547&lt;br /&gt;
| -22.668726&lt;br /&gt;
| 11.709875&lt;br /&gt;
| 28.666443&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.745416&lt;br /&gt;
| -24.960333&lt;br /&gt;
| 11.557802&lt;br /&gt;
| 30.870581&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.823827&lt;br /&gt;
| -25.531449&lt;br /&gt;
| 11.666174&lt;br /&gt;
| 30.782310&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -11.529594&lt;br /&gt;
| -25.421901&lt;br /&gt;
| 11.843748&lt;br /&gt;
| 31.035720&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -10.900181&lt;br /&gt;
| -22.505819&lt;br /&gt;
| 12.052110&lt;br /&gt;
| 28.699952&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.918474&lt;br /&gt;
| -24.802715&lt;br /&gt;
| 12.296097&lt;br /&gt;
| 30.858279&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.295141&lt;br /&gt;
| -24.125068&lt;br /&gt;
| 13.002043&lt;br /&gt;
| 30.700228&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.061597&lt;br /&gt;
| -25.892260&lt;br /&gt;
| 13.572411&lt;br /&gt;
| 30.754753&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.387504&lt;br /&gt;
| -30.220674&lt;br /&gt;
| 14.019783&lt;br /&gt;
| 32.655669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-26.757543&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-45.327662&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24.748498&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;50.132255&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.665900&lt;br /&gt;
| &#039;&#039;&#039;-24.046911&#039;&#039;&#039;&lt;br /&gt;
| 11.041204&lt;br /&gt;
| &#039;&#039;&#039;30.845894&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.404198&#039;&#039;&#039;&lt;br /&gt;
| -23.795062&lt;br /&gt;
| &#039;&#039;&#039;11.683967&#039;&#039;&#039;&lt;br /&gt;
| 30.481554&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF AD9887A CARBY v3.0+.png|{{nowrap|GCVideo-DVI v3.0 and later}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:160p SMPTE color bars 2x.png|5-5-5 Bits]]&#039;&#039;]}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -15.925540&lt;br /&gt;
| -27.180932&lt;br /&gt;
| 15.806164&lt;br /&gt;
| 35.753032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -19.200614&lt;br /&gt;
| -37.130312&lt;br /&gt;
| 13.860572&lt;br /&gt;
| 41.699780&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.863238&lt;br /&gt;
| -36.047663&lt;br /&gt;
| 10.659546&lt;br /&gt;
| 39.569547&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.323556&lt;br /&gt;
| -40.305977&lt;br /&gt;
| 17.362421&lt;br /&gt;
| 45.116109&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.573935&lt;br /&gt;
| -40.628929&lt;br /&gt;
| 17.737755&lt;br /&gt;
| 45.675859&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.075873&lt;br /&gt;
| -28.146407&lt;br /&gt;
| 12.341793&lt;br /&gt;
| 31.634624&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.266014&lt;br /&gt;
| -28.204209&lt;br /&gt;
| 9.916441&lt;br /&gt;
| 31.202246&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.772003&lt;br /&gt;
| -25.568945&lt;br /&gt;
| 14.994420&lt;br /&gt;
| 31.011696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.278214&lt;br /&gt;
| -28.299856&lt;br /&gt;
| 14.727669&lt;br /&gt;
| 32.038702&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.057546&lt;br /&gt;
| -28.276383&lt;br /&gt;
| 14.787570&lt;br /&gt;
| 31.886085&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.082391&lt;br /&gt;
| -28.248147&lt;br /&gt;
| 14.845414&lt;br /&gt;
| 31.825589&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -23.165253&lt;br /&gt;
| -38.387819&lt;br /&gt;
| 17.283093&lt;br /&gt;
| 46.437449&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -20.839709&lt;br /&gt;
| -38.995401&lt;br /&gt;
| 13.715459&lt;br /&gt;
| 46.187558&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -17.152884&lt;br /&gt;
| -31.581862&lt;br /&gt;
| 13.897661&lt;br /&gt;
| 38.550358&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -26.211797&lt;br /&gt;
| -43.487925&lt;br /&gt;
| 15.353564&lt;br /&gt;
| 49.763166&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.966661&lt;br /&gt;
| -42.092098&lt;br /&gt;
| 17.089931&lt;br /&gt;
| 49.815191&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -26.191378&lt;br /&gt;
| -42.754356&lt;br /&gt;
| 17.619588&lt;br /&gt;
| 50.258804&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.651652&lt;br /&gt;
| -37.799705&lt;br /&gt;
| 16.608604&lt;br /&gt;
| 45.823305&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.742648&lt;br /&gt;
| -39.022873&lt;br /&gt;
| 17.065324&lt;br /&gt;
| 46.608796&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.669476&lt;br /&gt;
| -24.439556&lt;br /&gt;
| 15.626441&lt;br /&gt;
| 31.413426&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.446035&lt;br /&gt;
| -26.536529&lt;br /&gt;
| 16.788036&lt;br /&gt;
| 31.747315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -39.408684&lt;br /&gt;
| -47.705310&lt;br /&gt;
| 33.474729&lt;br /&gt;
| 52.385668&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -42.226940&lt;br /&gt;
| -53.323374&lt;br /&gt;
| 51.065153&lt;br /&gt;
| 66.290202&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:160p SMPTE color bars 2x.png|GCVideo-DVI v3.0 and later]] &amp;lt;sup&amp;gt;&#039;&#039;5-5-5 Bits&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video quality (360p) ===&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 6x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
Using firmware v1.55.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}}&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF RetroTINK-5X Carby Component 360p.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -21.408734&lt;br /&gt;
| -25.523011&lt;br /&gt;
| 11.475737&lt;br /&gt;
| 22.955342&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-25.928118&#039;&#039;&#039;&lt;br /&gt;
| -33.977173&lt;br /&gt;
| 13.252787&lt;br /&gt;
| 31.515272&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -25.648250&lt;br /&gt;
| -33.935303&lt;br /&gt;
| 12.777585&lt;br /&gt;
| 31.593359&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -24.883454&lt;br /&gt;
| -32.859882&lt;br /&gt;
| 13.781837&lt;br /&gt;
| 34.048769&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Carby Component 360p.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -4.920715&lt;br /&gt;
| -7.806496&lt;br /&gt;
| 4.496849&lt;br /&gt;
| 12.124607&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.313316&lt;br /&gt;
| &#039;&#039;&#039;-34.200503&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;16.505917&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;35.960657&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (1080i)|standard edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.766442&lt;br /&gt;
| -23.912045&lt;br /&gt;
| 12.002178&lt;br /&gt;
| 31.570151&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1 LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.240195&lt;br /&gt;
| -25.346381&lt;br /&gt;
| 11.946654&lt;br /&gt;
| 32.226028&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.146244&lt;br /&gt;
| -28.136581&lt;br /&gt;
| 11.422367&lt;br /&gt;
| &#039;&#039;&#039;34.616801&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.401739&lt;br /&gt;
| &#039;&#039;&#039;-28.676316&#039;&#039;&#039;&lt;br /&gt;
| 10.047574&lt;br /&gt;
| 34.389782&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.631272&lt;br /&gt;
| -26.924198&lt;br /&gt;
| 12.307257&lt;br /&gt;
| 34.300344&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| &#039;&#039;&#039;-14.846140&#039;&#039;&#039;&lt;br /&gt;
| -27.446046&lt;br /&gt;
| &#039;&#039;&#039;12.342375&#039;&#039;&#039;&lt;br /&gt;
| 34.450169&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -13.351651&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| -24.745754&lt;br /&gt;
| 11.944957&lt;br /&gt;
| 32.255651&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| 12.085284&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -11.409886&lt;br /&gt;
| -17.542315&lt;br /&gt;
| 11.149022&lt;br /&gt;
| 26.598855&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.217207&lt;br /&gt;
| -17.865553&lt;br /&gt;
| 11.066684&lt;br /&gt;
| 26.733891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.061879&lt;br /&gt;
| -18.943233&lt;br /&gt;
| 10.650207&lt;br /&gt;
| 26.127405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.702461&lt;br /&gt;
| -18.739124&lt;br /&gt;
| 9.453072&lt;br /&gt;
| 25.640686&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.504041&lt;br /&gt;
| -19.222887&lt;br /&gt;
| 11.462010&lt;br /&gt;
| 26.505730&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.369509&lt;br /&gt;
| -19.241636&lt;br /&gt;
| 11.463985&lt;br /&gt;
| 26.369512&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-13.351651&#039;&#039;&#039;&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| &#039;&#039;&#039;-24.745754&#039;&#039;&#039;&lt;br /&gt;
| 11.944957&lt;br /&gt;
| &#039;&#039;&#039;32.255651&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| &#039;&#039;&#039;12.085284&#039;&#039;&#039;&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -16.452706&lt;br /&gt;
| -30.646033&lt;br /&gt;
| 11.618009&lt;br /&gt;
| 37.371300&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -16.341529&lt;br /&gt;
| -32.660397&lt;br /&gt;
| 9.958545&lt;br /&gt;
| 36.774390&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -17.186507&lt;br /&gt;
| -32.126545&lt;br /&gt;
| 14.702635&lt;br /&gt;
| 38.196510&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -18.770180&lt;br /&gt;
| &#039;&#039;&#039;-35.512602&#039;&#039;&#039;&lt;br /&gt;
| 15.088919&lt;br /&gt;
| 39.872670&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| -26.453529&lt;br /&gt;
| 14.616500&lt;br /&gt;
| 34.078794&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| 15.807630&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-19.614513&#039;&#039;&#039;&lt;br /&gt;
| -32.469447&lt;br /&gt;
| &#039;&#039;&#039;17.092819&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;42.283870&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -15.191898&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.628042&lt;br /&gt;
| -18.263701&lt;br /&gt;
| 10.631144&lt;br /&gt;
| 25.247548&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.547417&lt;br /&gt;
| -17.686642&lt;br /&gt;
| 9.264280&lt;br /&gt;
| 24.559405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.150039&lt;br /&gt;
| -18.334755&lt;br /&gt;
| 12.760222&lt;br /&gt;
| 25.386722&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.115572&lt;br /&gt;
| -18.222667&lt;br /&gt;
| 12.850003&lt;br /&gt;
| 25.183900&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| &#039;&#039;&#039;-26.453529&#039;&#039;&#039;&lt;br /&gt;
| 14.616500&lt;br /&gt;
| &#039;&#039;&#039;34.078794&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| &#039;&#039;&#039;15.807630&#039;&#039;&#039;&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -9.843740&lt;br /&gt;
| -17.321359&lt;br /&gt;
| 13.852164&lt;br /&gt;
| 24.662837&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-15.191898&#039;&#039;&#039;&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.914416&lt;br /&gt;
| -19.106106&lt;br /&gt;
| 5.712628&lt;br /&gt;
| 18.427626&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.972670&lt;br /&gt;
| -24.481153&lt;br /&gt;
| 6.596356&lt;br /&gt;
| 22.770356&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1 (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.599311&lt;br /&gt;
| -24.762729&lt;br /&gt;
| 5.880444&lt;br /&gt;
| 22.741482&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.044763&lt;br /&gt;
| -16.331843&lt;br /&gt;
| 5.575817&lt;br /&gt;
| 18.097944&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -7.754196&lt;br /&gt;
| -17.895709&lt;br /&gt;
| 6.025700&lt;br /&gt;
| 20.880210&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -7.696149&lt;br /&gt;
| -17.808942&lt;br /&gt;
| 5.823661&lt;br /&gt;
| 21.021095&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Nintendo Switch Online ====&lt;br /&gt;
&lt;br /&gt;
===== Game Boy Advance =====&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF NSO Game Boy Advance.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=identity&lt;br /&gt;
--input-gamma=3.24&lt;br /&gt;
--input-alpha=.055&lt;br /&gt;
--output-gamma=2.4&lt;br /&gt;
--output-alpha=.055&lt;br /&gt;
--saturation=.8&lt;br /&gt;
--colorspace=ycc601&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 720×480p59.7276 video output.&lt;br /&gt;
Refer to [https://www.retrorgb.com/obtaining-pixel-exact-gbi-hf-output.html RetroRGB] for OBS Studio configuration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:160p SMPTE color bars 2x.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 5-5-5&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.7276 (27MHz÷866÷522) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF AD9887A Component LPF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
** Vertical Refresh: 59.72&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 247&lt;br /&gt;
** Horizontal Size: 866&lt;br /&gt;
** Phase: 28&lt;br /&gt;
** Vertical Position: 116&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 164&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 156&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you&#039;re using a Wii RGB Cable: In the OSSC menu under &amp;quot;Settings opt&amp;quot;, set &amp;quot;Auto AV1 Y/Gs&amp;quot; to YPbPr.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI with a HDMI to YPbPr Converter: In the OSSC menu under &amp;quot;Sync opt.&amp;quot;, set &amp;quot;Vsync threshold&amp;quot; to 14.92 us or higher.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC.png|thumb|Nintendo GameCube Component Video Cable (1080p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p59.762 (13.5MHz÷604÷374 or 27MHz÷1208÷374) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 302 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is best used with:&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/OSSC/OSSC%20-%20Nintendo%20Game%20Boy%20Interface%20Optimal%20Timing.txt FirebrandX] for Open Source Scan Converter configuration. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K (CE) ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 720×240p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;240p settings&amp;quot;, set &amp;quot;Linedoubler&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Frame. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 360) and &amp;quot;Initial Phase&amp;quot; to whichever is sharper. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Top Trim&amp;quot; and &amp;quot;Bottom Trim&amp;quot; to -40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;DV1-Direct mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;MiSTer DV1&amp;quot;, set &amp;quot;Auto-Decimate&amp;quot; and &amp;quot;Auto-Crop&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI v3.0 or later, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II with firmware v2.4c.2, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a EON GCHD Mk-II with original firmware, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Mode Select&amp;quot; to dYUV.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X.png|thumb|Portta HDMI to YPbPr Converter (1920x1440p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v3.0c and later)&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v2.4c.2 and earlier)&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
* Nintendo GameCube S-Video Cable&lt;br /&gt;
* Nintendo GameCube Stereo AV Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v2.39 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu under &amp;quot;Output Res.&amp;quot;, choose 1080p (Under). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;H. Sampling&amp;quot;, set &amp;quot;Preset&amp;quot; to Gen/Sat 320, &amp;quot;Phase Detect&amp;quot; to 3 of 4 and &amp;quot;ADC Samp./Line&amp;quot; to 1732. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Video ADC&amp;quot;, set &amp;quot;SDTV LPF&amp;quot; to Light and &amp;quot;ADC Phase&amp;quot; to 315.00 Deg. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Scaling/Crop&amp;quot;, set &amp;quot;H Position&amp;quot; to -12, &amp;quot;V Position&amp;quot; to +1, &amp;quot;H (Interp) Size&amp;quot; to +0 pix, &amp;quot;V Size&amp;quot; to +0%, &amp;quot;H Crop Start&amp;quot; to 664, &amp;quot;H Crop End&amp;quot; to 1624, &amp;quot;V Crop Start&amp;quot; to 244 and &amp;quot;V Crop End&amp;quot; to 887. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Interp./Deint.&amp;quot;, set &amp;quot;Vertical Filter&amp;quot; to Sharp. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;HDMI&amp;quot;, set &amp;quot;V-Sync&amp;quot; to Frame Lock.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264 or 27MHz÷1712÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Cathode-ray tube) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p119.524 (27MHz÷604÷374) video output with black frame insertion.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-vga.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-vga.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-vga.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace,clock2x,no-size2x,strobe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-CMPV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
The picture was shifted left to compensate for lesser clone products.&lt;br /&gt;
&lt;br /&gt;
===== Wii Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
They require a GCDual or EON GCHD Mk-II with firmware [http://www.dansprojects.com/firmware/ v2.4c.2 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
A [[wikipedia:Reconstruction filter|reconstruction filter]] may be necessary as an add-on for proper display.&lt;br /&gt;
The GCDual and EON GCHD Mk-II lack such a filter.&lt;br /&gt;
&lt;br /&gt;
For firmware v2.4c.2: In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
For firmware v3.0c or later: In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F, RGB-L or YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (SDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-sdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-sdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-sdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (HDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-hdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-hdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-hdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb2100&lt;br /&gt;
--output-matrix=ycc601&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Advanced Video&amp;quot;, set &amp;quot;Inject HDR&amp;quot; to HLG. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
==== Standard-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 4:3 240p59.7276 (27MHz÷1732÷261) video output. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Analog AV Out only: 1× in 3:2 720×240p59.7276 (reported by GCVideo-DVI as 480x180p60) &amp;lt;br /&amp;gt; &#039;&#039;This should only be consumed by a video processor.&#039;&#039;&lt;br /&gt;
* Digital AV Out: 1× in 4:3 1440×240p59.7276 (reported by GCVideo-DVI as 1056x180)&lt;br /&gt;
** Progressive Scan Mode: 2.25× in 16:9 720×480p59.7276 (reported by GCVideo-DVI as 480x405p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
As a last resort, you can disable [[#--scan-mode|pixel doubling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Pixel Doubling: No&amp;quot; in Swiss). This will degrade video quality and disable aspect correction for 4:3 displays.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture in black-and-white? ===&lt;br /&gt;
&lt;br /&gt;
The high-fidelity edition is not intended to be used with composite video, nor S-Video. Please use the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead, even if color is present.&lt;br /&gt;
&lt;br /&gt;
=== How do I calibrate for this? ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pinobatch/240p-test-mini Damian Yerrick] has ported Artemio Urbina&#039;s 240p Test Suite to the Game Boy Color and Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance port can be multi-booted by Game Boy Interface, skipping the need for a flash cart.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
* Reduced power usage of USB Gecko wiiload server.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
&lt;br /&gt;
=== April, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added hybrid log-gamma system.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added auto-cropping.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added pan and scan.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed 4:3 border color in RGB output mode.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added 160p Test Suite autoboot.&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added grayscale mode.&lt;br /&gt;
* Added 4:2:2 processing mode.&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added 4:3 border generation.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
* Removed prohibitively expensive &amp;quot;linear light scaling&amp;quot; feature accidentally restored from a backup in January, 2020.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
&lt;br /&gt;
=== November, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer horizontal scaling.&lt;br /&gt;
* Added scaled size/offset setting.&lt;br /&gt;
* Changed pixel-doubled 240p and 480i to assume 4:3.&lt;br /&gt;
* Changed 480p and 960i to assume 16:9.&lt;br /&gt;
* Fixed pixel-doubled left/right chroma location.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Added left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer vertical scaling.&lt;br /&gt;
* Changed 540p and 1080i to assume 16:9.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Removed left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed default chroma location to center.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added RGB Sync-on-Green support.&lt;br /&gt;
* Added xvYCC/BT.2020 support for auto-generated 3D LUT.&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added center/right chroma location support.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
=== Extrems&#039; Corner.org ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=SN-r2bl7bV8 Console Verified: GBC Pokémon: Blue Version &amp;quot;warp glitch&amp;quot; by gifvex in 10:11.25]&lt;br /&gt;
* [https://www.youtube.com/watch?v=i8ROeArTVyQ Console Verified: GBC Pokémon: Blue Version &amp;quot;Gotta Catch &#039;Em All!&amp;quot; by luckytyphlosion in 37:54.11]&lt;br /&gt;
* [https://www.youtube.com/watch?v=40z__x55Ix0 Console Verified: GBA Sonic Advance by Mukki &amp;amp; ruadath in 10:49.75]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VqPV513Fd9w Console Verified: GBA Sonic Advance by Mukki in 11:02.64]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kZSfK7u3P2Y Console Verified: GBA Sonic Advance 2 by Mukki in 18:09.45]&lt;br /&gt;
* [https://www.youtube.com/watch?v=F6t0fdHay_o Console Verified: GBC Pokémon: Yellow Version by TiKevin83 in 1:36:34.55]&lt;br /&gt;
&lt;br /&gt;
=== TiKevin83 Speedruns ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=PqwP14zr2e0 GBC Pokemon Yellow NSC TAS in 9:47.01 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xHE41xxppKo GB Pokemon Blue Glitchless TAS in 1:29:53 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oo6HcU0iP4c GBC Pokemon Yellow Glitchless TAS in 1:36:34 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Q7z9mKgr00w GBC Pokemon Crystal Glitchless TAS in 2:48:36 by MrWint Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VfWXEH0lYyw GBC Pokemon TCG Glitchless-Tutorial Skip TAS in 16:42.61 by Anonymous User Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=imf1jtdNwI4 GBA Super Mario Advance 4 Warps TAS in 11:07.65 by EZGames69 and GoddessMaria Console Verified - 8k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-g22XP3E2tY GBC Pokemon Gold NSC Coin Case TAS in 30:01 by CasualPokePlayer Console Verified - 8k]&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9692</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9692"/>
		<updated>2025-10-19T02:35:33Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer compared to the [[Game Boy Interface/Standard Edition|standard edition]], and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
* Reduced power usage of USB Gecko wiiload server.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9691</id>
		<title>Game Boy Interface/Standard Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9691"/>
		<updated>2025-10-19T02:35:28Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The author&#039;s original vision, &#039;&#039;&#039;Game Boy Interface Standard Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBI&#039;&#039;&#039;) features an advanced video renderer exercising the GameCube hardware to its fullest. A port of mGBA for GameCube and Wii, dubbed [[Enhanced mGBA]], is based upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== On-screen display ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start Buttons&lt;br /&gt;
| Hide on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Revert offset/zoom&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| Offset&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| Zoom&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Turbo or Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start Buttons&lt;br /&gt;
| Multi-play boot &amp;lt;br /&amp;gt; (Only in Game Boy Advance BIOS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;n64&amp;quot;&amp;gt;Nintendo 64 Controller support requires a passive connector adapter.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;hori&amp;quot;&amp;gt;Select on a HORI Game Boy Player Controller acts as the Y Button.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--aspect}}&amp;lt;code&amp;gt;--aspect=&amp;lt;w:h&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).&lt;br /&gt;
: Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: auto).&lt;br /&gt;
; {{anchor|--zoom-auto}}&amp;lt;code&amp;gt;--zoom-auto[=&amp;lt;ratio&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc&#039;s Screen Size setting (0.75 or 0.875).&lt;br /&gt;
; {{anchor|--zoom-step}}&amp;lt;code&amp;gt;--zoom-step=&amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom step size (default: 0.125).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 3:3).&lt;br /&gt;
: When zero, Turbo acts as Select instead.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--filter}}&amp;lt;code&amp;gt;--filter=&amp;lt;[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc&#039;s Screen Filter setting (none, blend, deflicker).&lt;br /&gt;
:; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Also known as the Sharp screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;blend[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; (default: 0.55).&lt;br /&gt;
:: Also known as the Soft screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;deflicker[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; where &#039;&#039;n&#039;&#039; and &#039;&#039;n-2&#039;&#039; are equal (default: 0.55).&lt;br /&gt;
:: Also known as the Normal screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;accumulate[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames with accumulation buffer (default: 0.55).&lt;br /&gt;
:: As used by the Nintendo 3DS Ambassador games.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xex&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; difference.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xplus&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;eagle2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scan2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply simple scanlines.&lt;br /&gt;
:; &amp;lt;code&amp;gt;normal2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;prescale&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-prescale&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable prescaling filter (default: no).&lt;br /&gt;
: Note: Any chosen filter will also apply to screenshots, but not to video streaming.&lt;br /&gt;
; {{anchor|--dither}}&amp;lt;code&amp;gt;--dither=&amp;lt;none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.&lt;br /&gt;
: Applied during prescaling and temporal interpolation.&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;1.0|1.7|2.2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode and 60Hz Mode system setting (ntsc, pal or pal-60, pal-m).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: auto). Enabling halves the refresh rate. &amp;lt;br /&amp;gt; If the video format&#039;s horizontal resolution is less or equal to 682, the internal resolution is doubled instead.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
; {{anchor|--osd|--no-osd}}&amp;lt;code&amp;gt;--osd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show on-screen display (default: yes).&lt;br /&gt;
; {{anchor|--ipv4-address}}&amp;lt;code&amp;gt;--ipv4-address=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 address.&lt;br /&gt;
; {{anchor|--ipv4-gateway}}&amp;lt;code&amp;gt;--ipv4-gateway=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 gateway.&lt;br /&gt;
; {{anchor|--ipv4-netmask}}&amp;lt;code&amp;gt;--ipv4-netmask=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 netmask.&lt;br /&gt;
; {{anchor|--network|--no-network}}&amp;lt;code&amp;gt;--network&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-network&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[Broadband Adapter]] features (default: yes).&lt;br /&gt;
; {{anchor|--stream|--no-stream}}&amp;lt;code&amp;gt;--stream[=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-stream&amp;lt;/code&amp;gt;&lt;br /&gt;
: Stream video to IP address on UDP port 1234 (default: no). Defaults to 255.255.255.255 if not specified.&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 3x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBI ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component +2.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -12.032100&lt;br /&gt;
| -21.846032&lt;br /&gt;
| 13.588776&lt;br /&gt;
| 29.246601&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.450319&lt;br /&gt;
| -19.121199&lt;br /&gt;
| 15.108654&lt;br /&gt;
| 28.342101&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.594947&lt;br /&gt;
| -19.225548&lt;br /&gt;
| 15.699804&lt;br /&gt;
| 28.384937&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -11.667538&lt;br /&gt;
| -20.030646&lt;br /&gt;
| 14.822928&lt;br /&gt;
| 28.129669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -7.883797&lt;br /&gt;
| -15.468387&lt;br /&gt;
| 11.533063&lt;br /&gt;
| 23.198393&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.124078&lt;br /&gt;
| -12.232363&lt;br /&gt;
| 11.353717&lt;br /&gt;
| 20.189821&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.190603&lt;br /&gt;
| -12.309601&lt;br /&gt;
| 11.617077&lt;br /&gt;
| 20.199762&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.670852&lt;br /&gt;
| -17.577356&lt;br /&gt;
| 13.248322&lt;br /&gt;
| 24.807061&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.966349&lt;br /&gt;
| &#039;&#039;&#039;-23.470845&#039;&#039;&#039;&lt;br /&gt;
| 12.364231&lt;br /&gt;
| &#039;&#039;&#039;30.652442&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.360854&#039;&#039;&#039;&lt;br /&gt;
| -23.447447&lt;br /&gt;
| &#039;&#039;&#039;12.431382&#039;&#039;&#039;&lt;br /&gt;
| 30.513123&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}}&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.796143&lt;br /&gt;
| -19.234142&lt;br /&gt;
| 16.843028&lt;br /&gt;
| 28.363866&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.297143&lt;br /&gt;
| -19.361972&lt;br /&gt;
| 17.749506&lt;br /&gt;
| 28.407433&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -12.038218&lt;br /&gt;
| -20.583611&lt;br /&gt;
| 16.037946&lt;br /&gt;
| 28.020205&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.240816&lt;br /&gt;
| -12.293288&lt;br /&gt;
| 11.740600&lt;br /&gt;
| 20.152853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.304778&lt;br /&gt;
| -12.396954&lt;br /&gt;
| 12.005857&lt;br /&gt;
| 20.172236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.728479&lt;br /&gt;
| -17.839070&lt;br /&gt;
| 13.690033&lt;br /&gt;
| 24.334919&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/High-Fidelity Edition#Video quality (1080i)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -10.562338&lt;br /&gt;
| -16.519452&lt;br /&gt;
| 11.296646&lt;br /&gt;
| 26.094244&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.591979&lt;br /&gt;
| -16.808270&lt;br /&gt;
| 11.140812&lt;br /&gt;
| 26.283996&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.554942&lt;br /&gt;
| -19.027983&lt;br /&gt;
| 10.258374&lt;br /&gt;
| 28.309715&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.356119&lt;br /&gt;
| -19.196248&lt;br /&gt;
| 9.546469&lt;br /&gt;
| 28.350319&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.343158&lt;br /&gt;
| -23.822682&lt;br /&gt;
| 11.008278&lt;br /&gt;
| 31.618949&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.862850&lt;br /&gt;
| &#039;&#039;&#039;-24.961333&#039;&#039;&#039;&lt;br /&gt;
| 9.790347&lt;br /&gt;
| &#039;&#039;&#039;31.986043&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.588361&lt;br /&gt;
| -23.760750&lt;br /&gt;
| 12.066312&lt;br /&gt;
| 31.527673&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.690021&lt;br /&gt;
| -24.030941&lt;br /&gt;
| 12.144953&lt;br /&gt;
| 31.842823&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-12.959589&#039;&#039;&#039;&lt;br /&gt;
| -21.659280&lt;br /&gt;
| 12.100773&lt;br /&gt;
| 30.165045&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.625305&lt;br /&gt;
| -20.395545&lt;br /&gt;
| 12.162758&lt;br /&gt;
| 29.181873&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.357720&lt;br /&gt;
| -23.620230&lt;br /&gt;
| &#039;&#039;&#039;12.568059&#039;&#039;&#039;&lt;br /&gt;
| 31.572464&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.402058&lt;br /&gt;
| -23.463230&lt;br /&gt;
| 12.534123&lt;br /&gt;
| 31.544060&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.322859&lt;br /&gt;
| -18.646785&lt;br /&gt;
| 10.129776&lt;br /&gt;
| 27.931187&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.466811&lt;br /&gt;
| -18.735391&lt;br /&gt;
| 9.607486&lt;br /&gt;
| 27.913698&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.496713&lt;br /&gt;
| -23.244762&lt;br /&gt;
| 11.553992&lt;br /&gt;
| 31.009392&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.005642&lt;br /&gt;
| &#039;&#039;&#039;-24.574501&#039;&#039;&#039;&lt;br /&gt;
| 9.703189&lt;br /&gt;
| 31.506822&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.028545&lt;br /&gt;
| -23.709203&lt;br /&gt;
| 13.045432&lt;br /&gt;
| 31.675253&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.631127&lt;br /&gt;
| -24.231499&lt;br /&gt;
| 13.167905&lt;br /&gt;
| 32.402539&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.664039&lt;br /&gt;
| -23.476772&lt;br /&gt;
| 13.731947&lt;br /&gt;
| 31.739733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.632766&lt;br /&gt;
| -23.341270&lt;br /&gt;
| 13.677773&lt;br /&gt;
| 31.660578&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.645002&lt;br /&gt;
| -19.194704&lt;br /&gt;
| 13.051432&lt;br /&gt;
| 28.395561&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.818690&lt;br /&gt;
| -18.692013&lt;br /&gt;
| 12.804101&lt;br /&gt;
| 28.324521&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-13.892636&#039;&#039;&#039;&lt;br /&gt;
| -24.135724&lt;br /&gt;
| &#039;&#039;&#039;14.557945&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;33.042360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -12.244321&lt;br /&gt;
| -23.223611&lt;br /&gt;
| 13.800961&lt;br /&gt;
| 31.759930&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.100230&lt;br /&gt;
| -15.864391&lt;br /&gt;
| 5.183427&lt;br /&gt;
| 18.017007&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.352855&lt;br /&gt;
| -22.049838&lt;br /&gt;
| 5.973453&lt;br /&gt;
| 22.327374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.428943&lt;br /&gt;
| &#039;&#039;&#039;-22.792806&#039;&#039;&#039;&lt;br /&gt;
| 5.597064&lt;br /&gt;
| 22.516222&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -8.962990&lt;br /&gt;
| -21.127071&lt;br /&gt;
| 6.627177&lt;br /&gt;
| 23.008643&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-9.628263&#039;&#039;&#039;&lt;br /&gt;
| -22.573851&lt;br /&gt;
| &#039;&#039;&#039;6.846843&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.309480&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== Image doubling ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE None.png|None&lt;br /&gt;
File:GBI AXPE Scale2xEx.png|Scale2×Ex&lt;br /&gt;
File:GBI AXPE Scale2xPlus.png|Scale2×Plus&lt;br /&gt;
File:GBI AXPE Scale2x.png|Scale2×&lt;br /&gt;
File:GBI AXPE Eagle2x.png|Eagle2×&lt;br /&gt;
File:GBI AXPE Scan2x.png|Scan2×&lt;br /&gt;
File:GBI AXPE Normal2x.png|Normal2×&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--overlay=frame-srgb.tpl.gz&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--sound=original&lt;br /&gt;
--no-osd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wii U Virtual Console ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Wii U Virtual Console.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=none&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.75&lt;br /&gt;
--sound=digital&lt;br /&gt;
--no-osd&lt;br /&gt;
--no-enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 960×360p60 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 360&lt;br /&gt;
** Vertical Refresh: 60.00&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 205&lt;br /&gt;
** Horizontal Size: 1200&lt;br /&gt;
** Phase: 31&lt;br /&gt;
** Vertical Position: 13&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 20&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 159&lt;br /&gt;
**** Contrast: 159&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 152&lt;br /&gt;
**** Contrast: 144&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.29 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-rt5x+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-rt5x+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-rt5x+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, &amp;quot;Vertical Sync&amp;quot; to Frame Lock, and &amp;quot;Video LPF&amp;quot; to EDTV Light.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.75× scaled image, line doubled in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=11:6&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=2.75&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4d and earlier =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× (Game Boy Advance) or 3.{{overline|3}}× (Game Boy Color) scaled image, line doubled in a 16:9 720×960i59.9972 video output.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4:-2&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.85× (Game Boy Advance) or 3.1{{overline|6}}× (Game Boy Color) scaled image in a 16:9 720×480p59.94 video output. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=.95&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 16:9 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
If the output isn&#039;t compatible, use the default settings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3 4-3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480i59.94 (13.5MHz÷858÷525) or 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 5:4 576i50 (13.5MHz÷864÷625) or 576p50 (27MHz÷864÷625) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=5:4&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=4&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=pal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction in the Game Boy Player while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== Is this an emulator? Can I play ROMs? ===&lt;br /&gt;
&lt;br /&gt;
No, but there&#039;s [[Enhanced mGBA]] if you&#039;re looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to dump Game Boy Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
No, the pin assignment for the ARM7 CPU is different and prevents any such possibility. Using the SM83 CPU is impractical.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in backing up Game Boy Camera photos, you can do so by [[#Controls|taking a screenshot]].&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
For standard video modes, you can disable [[#--scan-mode|video oversampling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Video Oversampling: No&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture square or narrow? ===&lt;br /&gt;
&lt;br /&gt;
[[#--aspect|By default]], Game Boy Interface assume a widescreen aspect ratio when using progressive scan.&lt;br /&gt;
&lt;br /&gt;
Ensure that the television&#039;s settings match the assumed aspect ratio written in the top right corner of the on-screen display.&lt;br /&gt;
&lt;br /&gt;
=== Why is there motion blur? Can I turn it off? ===&lt;br /&gt;
&lt;br /&gt;
It removes stuttering caused by mismatches between the Game Boy Advance and the display refresh rate. It cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
It can be reduced by using a 120Hz video mode, but it&#039;s most effective on a sample-and-hold display.&lt;br /&gt;
&lt;br /&gt;
This can possibly be confused with the [[#--filter|deflickering filters]]. These can be disabled (&amp;lt;code&amp;gt;--filter=none&amp;lt;/code&amp;gt;, or &amp;quot;Filter: Sharp&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why are the colors washed out? ===&lt;br /&gt;
&lt;br /&gt;
The screens used in the Game Boy family produced a smaller gamut of colors than found in the [[wikipedia:sRGB|standard RGB color space]] on contemporary monitors.&lt;br /&gt;
&lt;br /&gt;
Developers compensated for this to varying degree, resulting in odd-looking oversaturated colors when shown as-is.&lt;br /&gt;
&lt;br /&gt;
[[#--matrix|By default]], Game Boy Interface adapt these colors for the standard RGB color space, but only halfway as a compromise.&lt;br /&gt;
&lt;br /&gt;
A low quality conversion from analog video can also cause washed out colors, as can color range mismatches in digital video.&lt;br /&gt;
&lt;br /&gt;
=== What happens when I exit Game Boy Interface? ===&lt;br /&gt;
&lt;br /&gt;
The Game Boy Player keeps running and you&#039;re returned to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;, or the Nintendo GameCube Main Menu.&lt;br /&gt;
&lt;br /&gt;
If using Swiss v0.5r979 or later, its reload stub is called.&lt;br /&gt;
&lt;br /&gt;
=== Should I force 240p? ===&lt;br /&gt;
&lt;br /&gt;
Generally speaking, no.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, the results between 480p and line-doubled 240p are identical at 2× zoom. At greater zoom, 240p is just plain worse.&lt;br /&gt;
&lt;br /&gt;
If you have a specific need for 240p, you&#039;re likely better served by the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] or [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]].&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== October, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added GPT support.&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
* Improved video quality of 960i, 1080i and 1152i.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added WIZnet W6300 support.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Fixed SNTP broadcast listener.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Added WIZnet W5500 support.&lt;br /&gt;
* Added WIZnet W6100 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Improved video streaming performance with WIZnet.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved Microchip ENC28J60 support.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Microchip ENC28J60 support.&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Added Y Button remapping.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom step size setting.&lt;br /&gt;
* Added new zoom method.&lt;br /&gt;
* Improved font rendering.&lt;br /&gt;
* Locked 240p, 288p and 360p to &amp;quot;integer&amp;quot; zoom factors.&lt;br /&gt;
* Fixed miscellaneous issues.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed SNTP to set RTC counter instead of RTC counter bias.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
* Fixed wiiload over 100 Mbps full duplex.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Fixed wiiload arguments bug.&lt;br /&gt;
* Disabled deflickering for HD video modes.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Conformed screenshots to DCF standard.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added blend, deflicker and accumulate filters.&lt;br /&gt;
* Added prescaling filter setting.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Unified screen space for HD video modes.&lt;br /&gt;
* Fixed some video rendering bugs.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added 360p, 720i, 720p and 1080i video modes.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Changed default aspect ratio for progressive scan to 16:9.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added experimental 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added temporal/spatial dithering.&lt;br /&gt;
* Added color matrices by Pokefan531.&lt;br /&gt;
* Added TPL overlay support to wiiload server.&lt;br /&gt;
* Changed default color matrix to Pokefan531&#039;s.&lt;br /&gt;
* Changed default gamma to 2.2.&lt;br /&gt;
* Optimized NormalNx filter.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
* Fixed framebuffer clearing for 576i.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Optimized Scale2xEx filter.&lt;br /&gt;
&lt;br /&gt;
=== October, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2xEx and Scale2xPlus filters.&lt;br /&gt;
* Added oversample and box scalers.&lt;br /&gt;
* Added basic video streaming.&lt;br /&gt;
* Added Remote RetroPad support.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA multiboot support to wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
* Added BIOS/ROM dumper.&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== December, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.&lt;br /&gt;
* Added gamma-encoded borders for special use.&lt;br /&gt;
&lt;br /&gt;
=== November, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added (GZipped) TPL overlay support.&lt;br /&gt;
* Added all 20 borders from the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
=== October, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2x, Eagle2x, Scan2x and Normal2x filters.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added return to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Added auto-cropping for Game Boy screenshots.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble.&lt;br /&gt;
* Added hold to quit.&lt;br /&gt;
* Added screenshot saving.&lt;br /&gt;
* Added SNTP broadcast listener.&lt;br /&gt;
* Changed default video mode to interlaced.&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
=== May, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Changed all 60 Hz modes to have 486 active lines.&lt;br /&gt;
&lt;br /&gt;
=== March, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added digital PWM sound.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Fixed 288p.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss&amp;diff=9690</id>
		<title>Swiss</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss&amp;diff=9690"/>
		<updated>2025-10-12T02:24:26Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Supported Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = Swiss&lt;br /&gt;
| image       = [[File:Swiss.png|right|thumb|235px]]&lt;br /&gt;
| type        = Utility / IPL Replacement&lt;br /&gt;
| author      = emu_kidid, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.patreon.com/Extrems Extrems]&amp;lt;/span&amp;gt;&lt;br /&gt;
| version     = 0.6&lt;br /&gt;
| licence     = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]&lt;br /&gt;
| website     = https://github.com/emukidid/swiss-gc&lt;br /&gt;
| download    = https://github.com/emukidid/swiss-gc/releases&lt;br /&gt;
| source      = https://github.com/emukidid/swiss-gc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[https://github.com/emukidid/swiss-gc &#039;&#039;&#039;Swiss&#039;&#039;&#039;] aims to be a all-in-one homebrew utility for the Nintendo GameCube. It uses [https://github.com/extremscorner/libogc2 libogc2] and is compiled with devkitPPC (part of [https://devkitpro.org/ devkitPro]).&lt;br /&gt;
Swiss can boot GameCube software from several devices, like from the [[SDGecko]], [[WODE]], [[Wiikey Fusion]] and more.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* [[Swiss/Usage|Usage Guide]]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
*[[Swiss/Compatibility List|The Swiss Compatibility Wiki]]&lt;br /&gt;
*[[Swiss/Forced Progressive Compatibility List|Forced Progressive Compatibility Wiki]]&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
* Binaries available [https://github.com/emukidid/swiss-gc/releases here]&lt;br /&gt;
* Source via [https://github.com/emukidid/swiss-gc GitHub]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===General===&lt;br /&gt;
* GX GUI&lt;br /&gt;
* File Manager&lt;br /&gt;
* Video mode forcing &lt;br /&gt;
* Progressive video mode forcing to 480p and 576p (requires component cable)&lt;br /&gt;
* 16:9 wide aspect ratio forcing&lt;br /&gt;
* Configuration saving/loading&lt;br /&gt;
* Region free support&lt;br /&gt;
* Detailed console info&lt;br /&gt;
* Fragmented file support from all FAT based devices&lt;br /&gt;
* Automatically execute boot.dol from SD Gecko in Slot A / B if found&lt;br /&gt;
&lt;br /&gt;
===Supported Devices===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Device&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ISO/GCM Support&lt;br /&gt;
|-&lt;br /&gt;
! Device&lt;br /&gt;
! Medium&lt;br /&gt;
! File System / Protocol&lt;br /&gt;
! Max supported size&lt;br /&gt;
! Write support&lt;br /&gt;
! Boot GCM/ISO&lt;br /&gt;
! [[Audio Streaming]]&lt;br /&gt;
! 2-disc support&lt;br /&gt;
! Reboot support&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadband Adapter]]&lt;br /&gt;
| Remote PC&lt;br /&gt;
| FSP&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Broadband Adapter]]&lt;br /&gt;
| Remote PC&lt;br /&gt;
| FTP&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Broadband Adapter]]&lt;br /&gt;
| Remote PC&lt;br /&gt;
| SMB 1.0/CIFS&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disc Drive&lt;br /&gt;
| GameCube Original Disc&lt;br /&gt;
| GCM&lt;br /&gt;
| 1.35GB&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disc Drive&lt;br /&gt;
| DVD±R&lt;br /&gt;
| GCM&lt;br /&gt;
| 1.35GB&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| Disc Drive&lt;br /&gt;
| DVD±R&lt;br /&gt;
| ISO 9660&lt;br /&gt;
| 1.35GB&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disc Drive&lt;br /&gt;
| DVD±R&lt;br /&gt;
| Multi Game Disc (Viper, GCOS DVD9)&lt;br /&gt;
| 1.35GB&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FlippyDrive]]&lt;br /&gt;
| Flash&lt;br /&gt;
| FAT12&lt;br /&gt;
| 16MB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| [[FlippyDrive]]&lt;br /&gt;
| microSD/SDHC/SDXC&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 2TB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| [[GCLoader]]&lt;br /&gt;
| SD/SDHC/SDXC&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 2TB&lt;br /&gt;
| 2.0.0+&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| [[Ide-exi|IDE-EXI]]&lt;br /&gt;
| IDE/PATA HDD&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 128PB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KunaiGC&lt;br /&gt;
| Flash&lt;br /&gt;
| littlefs&lt;br /&gt;
| 16MB&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| [[M.2 Loader]]&lt;br /&gt;
| M.2 SATA SSD&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 128PB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Memory Card&lt;br /&gt;
| Flash&lt;br /&gt;
| Custom&lt;br /&gt;
| 16MB&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Memory Expansion Pak&lt;br /&gt;
| RAM Disk&lt;br /&gt;
| exFAT&lt;br /&gt;
| 32MB&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Qoob|Qoob Pro]]&lt;br /&gt;
| Flash&lt;br /&gt;
| Custom&lt;br /&gt;
| 2MB&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2&lt;br /&gt;
| microSD/SDHC/SDXC&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 2TB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SDGecko]]&lt;br /&gt;
| SD/SDHC/SDXC&lt;br /&gt;
| FAT16/FAT32/exFAT&lt;br /&gt;
| 2TB&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| System&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[USBGecko]]&lt;br /&gt;
| Remote PC&lt;br /&gt;
| Custom&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wiikey Fusion|Wiikey Fusion / WASP]]&lt;br /&gt;
| SD/SDHC/SDXC&lt;br /&gt;
| FAT32&lt;br /&gt;
| 64GB&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wii Optical Drive Emulator|WODE]]&lt;br /&gt;
| SD/SDHC/SDXC, USB Mass Storage&lt;br /&gt;
| FAT32 / NTFS / WBFS / EXT3FS / HFS+&lt;br /&gt;
| 32GB SD / 2TB USB&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
| YES&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
* WiiRD codes supported: [http://www.gc-forever.com/forums/viewtopic.php?f=38&amp;amp;t=3032 HowTo]&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
* Official issue tracker [https://github.com/emukidid/swiss-gc/issues here]&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=9689</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=9689"/>
		<updated>2025-09-15T21:04:22Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC-U game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Internal Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | External Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 240p&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 480i/p, 540p60&lt;br /&gt;
{{ prog | 18 Wheeler Pro Trucker | ir=  | er= 640x480 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | 1080 Avalanche | ir= 640x448 | er= 666x448 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | 4x4 Evo 2 | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Amazing Island | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Animal Crossing | ir= 598x464, 256x232 | er= 660x464, 660x232 | rev= r587 | status1= Works | notes1= Supports 240p natively. | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Auto Modellista | ir=  | er= 640x448 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Batman: Vengeance | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Battalion Wars | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Beach Spikers: Virtua Beach Volleyball | ir=  | er= 640x448 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Beyond Good &amp;amp; Evil | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Billy Hatcher and the Giant Egg | ir=  | er= 640x480 | rev= r748  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Black &amp;amp; Bruised | ir= 640x240 [3×MSAA] | er= 640x480i | rev= r528 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | BMX XXX | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Bomberman Generation | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Bomberman Jetters | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Burnout 2 | ir=  | er= 640x480 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Bust-a-Move 3000 | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Capcom vs. SNK 2 EO | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Charlie&#039;s Angels | ir= 640x448, 640x224 | er= 640x448, 640x448i | rev= r532 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Chibi Robo | ir=  | er= 660x448 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Crash Nitro Kart | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Crazy Taxi | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Dance Dance Revolution: Mario Mix | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Die Hard Vendetta | ir=  | er= 640x448 | rev= r748  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Donkey Kong Jungle Beat | ir= 608x448 | er= 666x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Donkey Konga | ir= 640x448 | er= 660x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai | ir= 640x224 | er= 640x448i | rev= r414 | status1= Works | notes1=  | status2= Issues | notes2= Falls back on 480i. }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai 2 | ir= 512x224 | er= 640x448i | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Egg Mania: Eggstreme Madness | ir= 640x224 | er= 640x448i | rev= r885 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Enter the Matrix | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Eternal Darkness: Sanity&#039;s Requiem | ir= 640x480 | er= 660x480&amp;amp;nbsp;(480i), 640x480&amp;amp;nbsp;(480p) | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Evolution Worlds | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | F-Zero GX | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Final Fantasy Crystal Chronicles | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | ir= 608x448 | er= 666x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Game Boy Player Start-up Disc | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Go! Go! Hypergrind | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Harvest Moon: Another Wonderful Life | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Hunter: The Reckoning | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Ikaruga | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Italian Job, The | ir= 512x448 | er= 640x448 | rev= r528 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Killer 7 | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Collector&#039;s Edition, The | ir= 640x480, 608x448, 256x232 | er= 704x480, 672x480, 660x480, 666x448, 660x232 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 240p natively. | status2= Works | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Four Swords Adventures, The | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Ocarina of Time Master Quest, The | ir= 640x480, 580x464 | er= 704x480, 660x480, 640x480, 660x464 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: The Wind Waker, The | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Attract movie won&#039;t end on its own. | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Twilight Princess, The | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Lord of the Rings: The Two Towers, The | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Lost Kingdoms II | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Lotus Challenge | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash‼ | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Mario Power Tennis | ir= 640x448 | er= 640x448 | rev= r561 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Medal of Honor: Frontline | ir= 640x448 | er= 640x448 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter.  }}&lt;br /&gt;
{{ prog | Mega Man Anniversary Collection | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mega Man X Collection | ir= 512x480, 256x240 | er= 640x480, 640x240 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 240p natively. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Metal Gear Solid: The Twin Snakes | ir= 512x448 | er= 640x448 | rev= r597 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Metroid Prime | ir= 640x448 | er= 660x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | ir= 640x448 | er= 660x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Naruto: Clash of Ninja | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | NBA Courtside 2002 | ir= 640x240 [3×MSAA] | er= 640x480i | rev= r532 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | P.N.03 | ir=  | er= 640x448 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Pac-Man World 3 | ir= 512x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Peach&#039;s Castle | ir= 640x480, 640x240 [3×MSAA] | er= 640x480, 640x480i, 640x240 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 240p natively. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Phantasy Star Online Episode I &amp;amp; II | ir= 640x480 | er= 640x480 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Pikmin | ir= 640x480 | er= 640x480 | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Pikmin 2 | ir= 608x448 | er= 666x448 | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Pokémon Box: Ruby and Sapphire | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Pokémon XD: Gale of Darkness | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | ir= 640x448, 640x400 | er= 640x448, 640x400 | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | ir= 512x448 | er= 656x448&amp;amp;nbsp;(480i), 640x448&amp;amp;nbsp;(480p) | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | ir= 512x448 | er= 656x448&amp;amp;nbsp;(480i), 640x448&amp;amp;nbsp;(480p) | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Resident Evil | ir= 640x448, 512x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Resident Evil 2 | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 3: Nemesis | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 4 | ir= 640x448, 512x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Resident Evil Code: Veronica X | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Resident Evil Zero | ir= 640x480, 640x448 | er= 640x480, 640x448 | rev= r528 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Ribbit King | ir= 640x480 | er= 640x480 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Shadow the Hedgehog | ir=  | er= 640x480 | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively.  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX | ir= | er= 640x480 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | ir= 640x480 | er= 640x480 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Sonic Heroes | ir=  | er= 640x480 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | SoulCalibur II | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | SpongeBob SquarePants: Creature from the Krusty Krab | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2=Requires an SD Card Adapter if resetting.  }}&lt;br /&gt;
{{ prog | SpyHunter | ir= 640x448 | er= 640x448 | rev= r562 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | SSX 3 | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | SSX on Tour | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | SSX Tricky | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Fox Adventures | ir= 640x480 | er= 660x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Star Wars Jedi Knight II: Jedi Outcast | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | ir= 640x450, 640x264 [3×MSAA] | er= 640x450, 640x304 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | ir= 512x450, 512x264 [3×MSAA] | er= 640x450, 640x304 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Summoner: A Goddess Reborn | ir= 640x480, 512x448 | er= 640x480, 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Super Mario Strikers | ir=  | er= 660x448 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | ir= 640x448 | er= 660x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | ir= 640x448 | er= 640x448 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Swingerz Golf | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | TimeSplitters 2 | ir= 640x440 | er= 640x440 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | TimeSplitters: Future Perfect | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 3 | ir= 640x448, 640x240 | er= 640x448, 640x240 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 4 | ir= 640x448 | er= 650x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Turok: Evolution | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Virtua Quest | ir=  | er= 640x480 | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | Wario Ware Inc. | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Wario World | ir= 512x448 | er= 640x448 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Wave Race: Blue Storm | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | WTA Tour Tennis | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | X-Men Legends | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | X-Men Legends II: Rise of Apocalypse | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | XIII | ir= 640x480 | er= 640x480 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NTSC-J game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Internal Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | External Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 240p&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 480i/p, 540p60&lt;br /&gt;
{{ prog | エッグマニア　つかんで！まわして！どっすんぱず～る！！&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Egg Mania: Eggstreme Madness&amp;lt;/sub&amp;gt; | ir= 640x224 | er= 640x448i | rev= r885 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | 機動戦士ガンダム ガンダムvs.Ｚガンダム&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Mobile Suit Gundam: Gundam vs. Zeta Gundam&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | 大乱闘スマッシュブラザーズＤＸ&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Super Smash Bros. Melee&amp;lt;/sub&amp;gt; | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | どうぶつの森＋&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Animal Forest+&amp;lt;/sub&amp;gt; | ir= 580x464, 254x232 | er= 640x464, 640x232 | rev= r587 | status1= Works | notes1= Supports 240p natively. | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | どうぶつの森ｅ＋&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Animal Forest e+&amp;lt;/sub&amp;gt; | ir= 598x464, 256x232 | er= 660x464, 660x232 | rev= r587 | status1= Works | notes1= Supports 240p natively. | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | ＮＩＮＴＥＮＤＯ パズルコレクション&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Nintendo Puzzle Collection&amp;lt;/sub&amp;gt; | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | ＰＣ原人&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Bonk&#039;s Adventure&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 660x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | ファイナルファンタジー・クリスタルクロニクル&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Final Fantasy Crystal Chronicles&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively with deflickering. }}&lt;br /&gt;
{{ prog | BLOODY ROAR extreme&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Bloody Roar: Primal Fury&amp;lt;/sub&amp;gt; | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | ホームランド&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Homeland&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | メタルギア&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Metal Gear Special Disc&amp;lt;/sub&amp;gt; | ir= 640x480, 256x232 | er= 640x480, 660x232 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 240p natively. | status2= Issues | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Internal Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | External Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 480i/p, 540p60&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 576i/p, 540p50&lt;br /&gt;
{{ prog | Animal Crossing | 60hz= no | ir= 598x474, 256x224 | er= 660x562, 660x224 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | ir= 640x454 | er= 640x542 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Batman: Vengeance | 60hz= no | ir= 640x528 | er= 660x528 | rev= r528 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | ir= 640x480 | er= 660x574&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Beyond Good &amp;amp; Evil | 60hz= no | ir= 640x496 | er= 640x496 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Bionicle | 60hz= no | ir= | er= | rev= r1362 | status1= Issues | notes1= Partly renders to imaginary 576i/p. Cutscenes run fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Black &amp;amp; Bruised | 60hz= no | ir= 640x264 [3×MSAA] | er= 640x528i | rev= r533 | status1= Issues | notes1= Falls back on 480i. Videos desynchronizes. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | ir= 640x480 | er= 660x568&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | BMX XXX | 60hz= no | ir= 640x448 | er= 640x498 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Works | notes2= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Capcom vs. SNK 2 EO: Millionaire Fighting 2001 | 60hz= yes | ir= 640x454&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | er= 640x542&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Charlie&#039;s Angels | 60hz= no | ir= 640x512, 640x256 | er= 640x512, 640x512i | rev= r536 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Crash Nitro Kart | 60hz= no | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Crazy Taxi | 60hz= yes | ir= 640x480 | er= 640x574&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Dancing Stage: Mario Mix | 60hz= yes | ir= 640x480 | er= 660x528&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r473 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Donkey Kong Jungle Beat | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Donkey Konga | 60hz= yes | ir= 640x448 | er= 660x528&amp;amp;nbsp;(50Hz), 660x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= no | ir= 640x480 | er= 660x574 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai | 60hz= no | ir= 640x256 | er= 640x512i | rev= r533 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai 2 | 60hz= no | ir= 640x264 | er= 640x528i | rev= r533 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Eggo Mania | 60hz= no | ir= 640x264 | er= 640x528i | rev= r880 | status1= Issues | notes1= Falls back on 480i and renders to imaginary 576i.  | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Enter the Matrix | 60hz= no | ir= 640x496 | er= 640x496 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Eternal Darkness: Sanity&#039;s Requiem | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Evolution Worlds | 60hz= no | ir= 640x528 | er= 640x528 | rev= r545 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Extreme-G 3 | 60hz= no | ir= | er= | rev= r646 | status1= Works | notes1= | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r556 | status1= Works | 480notes =  | status2= Works | 576notes = }}&lt;br /&gt;
{{ prog | Fantastic 4 | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Final Fantasy Crystal Chronicles | 60hz= no | ir= 640x448 | er= 640x528 | rev= r414 | status1= Works | notes1= Cutscenes run fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | ir= 608x448 | er= 666x530&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Game Boy Player Start-up Disc | 60hz= yes | ir= 608x448 | er= 670x530&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Hello Kitty: Roller Rescue | 60hz= no | ir= 640x528 | er= 640x528 | rev= r599 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Hunter: The Reckoning | 60hz= no | ir= 640x480 | er= 660x522 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | ir= 640x480 | er= 640x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Italian Job, The | 60hz= no | ir= 512x448 | er= 640x528 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Killer 7 | 60hz= yes | ir= 640x480 | er= 640x574&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Collector&#039;s Edition, The | 60hz= only | ir= 640x480, 608x448, 256x232 | er= 704x480, 672x480, 660x480, 666x448, 660x232 | rev= r675 | status1= Issues | notes1= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Falls back on 480i. | status2= Issues | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Falls back on 480i/p. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Four Swords Adventures, The | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Ocarina of Time Master Quest, The | 60hz= only | ir= 640x480 | er= 660x480, 640x480 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Issues | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Falls back on 480i/p. }}&lt;br /&gt;
{{ prog | Legend of Zelda: The Wind Waker, The | 60hz= yes | ir= 640x480 | er= 660x534&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Twilight Princess, The | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legends of Wrestling II | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | ir= 640x448 | er= 640x528 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lord of the Rings: The Third Age | 60hz= no | ir= | er= | rev= r756 | status1= Issues | notes1= Has graphical glitches and cutscenes aren&#039;t centered | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lord of the Rings: The Two Towers, The | 60hz= no | ir= 640x512 | er= 640x512 | rev= r563 | status1= Issues | notes1= Partly renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms II | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | ir= 640x528 | er= 660x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | ir= 640x448 | er= 640x528 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash‼ | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | ir=  | er=  | rev= r174 | status1= Works | notes1= | status2= Untested | notes2=  }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | ir=  | er=  | rev= r174 | status1= Works | notes1= | status2= Untested | notes2=  }}&lt;br /&gt;
{{ prog | Mario Power Tennis | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r561 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Marvel Nemesis: Rise of the Imperfects | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Works | notes2= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Medal of Honor: Frontline | 60hz= no | ir= 512x528 | er= 640x528 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metal Gear Solid: The Twin Snakes | 60hz= no | ir= 512x448 | er= 640x528 | rev= r597 | status1= Works | notes1= Runs fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | er= 660x528&amp;amp;nbsp;(50Hz), 660x448&amp;amp;nbsp;(60Hz) | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | ir= 640x448 | er= 660x448 | rev= r471 | status1= Works | notes1=  | status2= Issues | notes2= Falls back on 480i/p. }}&lt;br /&gt;
{{ prog | Micro Machines | 60hz= no | ir=  | er=  | rev=  | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | NBA Courtside 2002 | 60hz= no | ir= 640x240 [3×MSAA] | er= 660x528i | rev= r533 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Naruto: Clash of Ninja European Version | 60hz= no | ir= 640x480 | er= 640x574 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | status2= Works | notes2= }}&lt;br /&gt;
{{ prog | Pac-Man World 3 | 60hz= no | ir= 512x512 | er= 640x512 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Either Hz seems fine. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online Episode I &amp;amp; II | 60hz= yes | ir= 640x480 | er= 640x574&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Phantasy Star Online Episode III: C.A.R.D. Revolution | 60hz= yes | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | ir= 640x480 | er= 660x528 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pokémon Box: Ruby and Sapphire | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pokémon Colosseum | 60hz= yes | ir= | er= | rev= r756 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pokémon XD: Gale of Darkness| 60hz= yes | ir= | er= | rev= r756 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | ir= 512x512, 640x448, 640x400 | er= 640x512, 640x448, 640x400 | rev= r588 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | ir= 512x448 | er= 640x528 | rev= r1400 | status1= Fails | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir= 512x448 | er= 640x512 | rev= r520 | status1= Works | notes1= | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | ir= 640x448, 512x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r474 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 2 | 60hz= no | ir= 640x480 | er= 640x574 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 3: Nemesis | 60hz= no | ir= 640x480 | er= 640x574 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | ir= 640x448, 512x448 | er= 640x544&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r474 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil Code: Veronica X | 60hz= no | ir= 640x480 | er= 640x544 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil Zero | 60hz= yes | ir= 640x480, 640x448 | er= 640x574&amp;amp;nbsp;(50Hz), 640x536&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | ir= 640x480 | er= 640x522 | rev= r520 | status1= Works | notes1= Runs fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60 Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | ir= 640x480 | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | ir= 640x528 | er= 640x528 | rev= r675 | status1= Issues | notes1= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Game Gear games run fast. Sonic CD renders to imaginary 576i/p. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | ir= 640x448 | er= 640x542&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Skips 50/60Hz switch, works anyway. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | ir=  | er=  | rev= r136 | status1= Works | notes1= Takes a framerate hit. | status2= Works | notes2= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | SpyHunter | 60hz= no | ir= 640x496 | er= 640x496 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= no | ir= 640x496 | er= 640x496 | rev= r593 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | ir= 640x480 | er= 660x528&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | ir= 512x528 | er= 640x528 | rev= r414 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Jedi Knight II: Jedi Outcast | 60hz= no | ir= 640x480 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | ir= 640x450, 640x264 [3×MSAA] | er= 640x498&amp;amp;nbsp;(50Hz), 640x450&amp;amp;nbsp;(60Hz), 640x332&amp;amp;nbsp;(50Hz), 640x304&amp;amp;nbsp;(60Hz) | rev= r540 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | ir= 512x450, 512x264 [3×MSAA] | er= 640x498&amp;amp;nbsp;(50Hz), 640x450&amp;amp;nbsp;(60Hz), 640x352&amp;amp;nbsp;(50Hz), 640x304&amp;amp;nbsp;(60Hz) | rev= r540 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Summoner: A Goddess Reborn | 60hz= no | ir= 640x528, 512x528 | er= 640x528 | rev= r546 | status1= Issues | notes1= Partly renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works | notes2= }}&lt;br /&gt;
{{ prog | Super Mario 3D All-Stars: Super Mario Sunshine | 60hz= yes | ir= 640x360 | er= 640x360 | rev= r912 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | ir= 640x448 | er= 660x530&amp;amp;nbsp;(50Hz), 660x448&amp;amp;nbsp;(60Hz) | rev= r556 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | ir= 640x480 | er= 640x568&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | ir= 640x448 | er= 640x536 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | TimeSplitters 2 | 60hz= no | ir= 640x512 | er= 640x512 | rev= r546 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | TimeSplitters: Future Perfect | 60hz= yes | ir= 640x512&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | er= 640x512&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 3 | 60hz= no | ir= 640x448, 640x282 | er= 660x528, 660x282 | rev= r535 | status1= Issues | notes1= Falls back on 480i and renders to imaginary 576i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 4 | 60hz= no | ir= 640x448 | er= 650x528 | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Turok: Evolution | 60hz= no | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Either Hz seems fine. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Use 60Hz mode. 50Hz runs slightly high on screen. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works | notes2= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | ir= 512x448 | er= 640x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Wave Race: Blue Storm | 60hz= no | ir= 640x480 | er= 660x574 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Wrestlemania X8 | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works| notes2= }}&lt;br /&gt;
{{ prog | X-Men Legends | 60hz= no | ir= 640x528 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | X-Men Legends II: Rise of Apocalypse | 60hz= no | ir= 640x528 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | XIII | 60hz= no | ir= 640x480 | er= 640x574 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9687</id>
		<title>Game Boy Interface/High-Fidelity Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9687"/>
		<updated>2025-09-02T20:40:46Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBIHF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A spiritual successor of the ultra-low latency version, &#039;&#039;&#039;Game Boy Interface High-Fidelity Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBIHF&#039;&#039;&#039;) aims to provide the best source quality for further processing or archival.&lt;br /&gt;
It is less than suitable for direct display connection, and you should be looking at the [[Game Boy Interface/Standard Edition|standard edition]] or [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead in such case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--crop-auto}}&amp;lt;code&amp;gt;--crop-auto&amp;lt;/code&amp;gt;&lt;br /&gt;
: Crop up to 8 black lines on the top and bottom for Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons (default)&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 0).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance 2|Game Boy Advance - Nintendo Switch Online]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: identity).&lt;br /&gt;
: This translates the RGB color primaries to the [[#--colorspace|video RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder (default).&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter. Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--colorspace}}&amp;lt;code&amp;gt;--colorspace=&amp;lt;gray|ycc601|ycc709|ycc2020|ycc2100|rgb601|rgb709|rgb2020|rgb2100&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color space (default: ycc601).&lt;br /&gt;
: This should only be changed when the output is analog Y’P’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; or digital Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;gray:&#039;&#039;&#039;&lt;br /&gt;
| Grayscale&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;601&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;709&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]] (hybrid log-gamma)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:sRGB|IEC 61966-2-1 sRGB]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 709|ITU-R BT.709 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 R’G’B’]] (hybrid log-gamma)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite or GCVideo-DVI v2.4d-2 and earlier will interpolate C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ samples.&lt;br /&gt;
; {{anchor|--output-matrix}}&amp;lt;code&amp;gt;--output-matrix=&amp;lt;gray|ycc601|ycc709|ycc2020|rgb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color matrix (default: ycc601).&lt;br /&gt;
; {{anchor|--chroma-location}}&amp;lt;code&amp;gt;--chroma-location=&amp;lt;left|center|right&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify chroma sample location (default: center).&lt;br /&gt;
: If non-center, this will interpolate Y’/G’ samples in 4:4:4 processing mode. C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ are always downsampled in 4:2:2 processing mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;left:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-DVI (Chroma Interpolation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;center:&#039;&#039;&#039;&lt;br /&gt;
| AVE N-DOL, AVE P-DOL, CMPV-DOL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;right:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-Lite&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,cropped-size=&amp;lt;WxH&amp;gt;][,border|no-border]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format (default: custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The minimum is 480:320.&lt;br /&gt;
:; &amp;lt;code&amp;gt;cropped-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen crop size.&lt;br /&gt;
:; &amp;lt;code&amp;gt;border&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-border&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 4:3 border generation for GCVideo-DVI v3.0 and later (default: yes).&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable pixel doubling and force 4:4:4 processing mode (default: auto). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.240295&lt;br /&gt;
| -17.650904&lt;br /&gt;
| 9.113080&lt;br /&gt;
| 26.230614&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.201585&lt;br /&gt;
| -17.635094&lt;br /&gt;
| 9.266401&lt;br /&gt;
| 26.258677&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.333813&lt;br /&gt;
| -21.305827&lt;br /&gt;
| 9.665270&lt;br /&gt;
| 28.114733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.613201&lt;br /&gt;
| -20.571086&lt;br /&gt;
| 8.940419&lt;br /&gt;
| 27.562406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -10.994397&lt;br /&gt;
| -24.119836&lt;br /&gt;
| 11.909565&lt;br /&gt;
| 30.240476&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.177094&lt;br /&gt;
| -25.616478&lt;br /&gt;
| 11.833698&lt;br /&gt;
| 30.903891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.129232&lt;br /&gt;
| -23.353008&lt;br /&gt;
| 11.015005&lt;br /&gt;
| 29.622180&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.008637&lt;br /&gt;
| -23.771504&lt;br /&gt;
| 10.756515&lt;br /&gt;
| 29.733275&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.924886&lt;br /&gt;
| -22.486894&lt;br /&gt;
| 11.437944&lt;br /&gt;
| 28.814303&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.961547&lt;br /&gt;
| -22.668726&lt;br /&gt;
| 11.709875&lt;br /&gt;
| 28.666443&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.745416&lt;br /&gt;
| -24.960333&lt;br /&gt;
| 11.557802&lt;br /&gt;
| 30.870581&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.823827&lt;br /&gt;
| -25.531449&lt;br /&gt;
| 11.666174&lt;br /&gt;
| 30.782310&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -11.529594&lt;br /&gt;
| -25.421901&lt;br /&gt;
| 11.843748&lt;br /&gt;
| 31.035720&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -10.900181&lt;br /&gt;
| -22.505819&lt;br /&gt;
| 12.052110&lt;br /&gt;
| 28.699952&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.918474&lt;br /&gt;
| -24.802715&lt;br /&gt;
| 12.296097&lt;br /&gt;
| 30.858279&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.295141&lt;br /&gt;
| -24.125068&lt;br /&gt;
| 13.002043&lt;br /&gt;
| 30.700228&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.061597&lt;br /&gt;
| -25.892260&lt;br /&gt;
| 13.572411&lt;br /&gt;
| 30.754753&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.387504&lt;br /&gt;
| -30.220674&lt;br /&gt;
| 14.019783&lt;br /&gt;
| 32.655669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-26.757543&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-45.327662&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24.748498&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;50.132255&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.665900&lt;br /&gt;
| &#039;&#039;&#039;-24.046911&#039;&#039;&#039;&lt;br /&gt;
| 11.041204&lt;br /&gt;
| &#039;&#039;&#039;30.845894&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.404198&#039;&#039;&#039;&lt;br /&gt;
| -23.795062&lt;br /&gt;
| &#039;&#039;&#039;11.683967&#039;&#039;&#039;&lt;br /&gt;
| 30.481554&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF AD9887A CARBY v3.0+.png|{{nowrap|GCVideo-DVI v3.0 and later}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:160p SMPTE color bars 2x.png|5-5-5 Bits]]&#039;&#039;]}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -15.925540&lt;br /&gt;
| -27.180932&lt;br /&gt;
| 15.806164&lt;br /&gt;
| 35.753032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -19.200614&lt;br /&gt;
| -37.130312&lt;br /&gt;
| 13.860572&lt;br /&gt;
| 41.699780&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.863238&lt;br /&gt;
| -36.047663&lt;br /&gt;
| 10.659546&lt;br /&gt;
| 39.569547&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.323556&lt;br /&gt;
| -40.305977&lt;br /&gt;
| 17.362421&lt;br /&gt;
| 45.116109&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.573935&lt;br /&gt;
| -40.628929&lt;br /&gt;
| 17.737755&lt;br /&gt;
| 45.675859&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.075873&lt;br /&gt;
| -28.146407&lt;br /&gt;
| 12.341793&lt;br /&gt;
| 31.634624&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.266014&lt;br /&gt;
| -28.204209&lt;br /&gt;
| 9.916441&lt;br /&gt;
| 31.202246&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.772003&lt;br /&gt;
| -25.568945&lt;br /&gt;
| 14.994420&lt;br /&gt;
| 31.011696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.278214&lt;br /&gt;
| -28.299856&lt;br /&gt;
| 14.727669&lt;br /&gt;
| 32.038702&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.057546&lt;br /&gt;
| -28.276383&lt;br /&gt;
| 14.787570&lt;br /&gt;
| 31.886085&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.082391&lt;br /&gt;
| -28.248147&lt;br /&gt;
| 14.845414&lt;br /&gt;
| 31.825589&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -23.165253&lt;br /&gt;
| -38.387819&lt;br /&gt;
| 17.283093&lt;br /&gt;
| 46.437449&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -20.839709&lt;br /&gt;
| -38.995401&lt;br /&gt;
| 13.715459&lt;br /&gt;
| 46.187558&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -17.152884&lt;br /&gt;
| -31.581862&lt;br /&gt;
| 13.897661&lt;br /&gt;
| 38.550358&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -26.211797&lt;br /&gt;
| -43.487925&lt;br /&gt;
| 15.353564&lt;br /&gt;
| 49.763166&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.966661&lt;br /&gt;
| -42.092098&lt;br /&gt;
| 17.089931&lt;br /&gt;
| 49.815191&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -26.191378&lt;br /&gt;
| -42.754356&lt;br /&gt;
| 17.619588&lt;br /&gt;
| 50.258804&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.651652&lt;br /&gt;
| -37.799705&lt;br /&gt;
| 16.608604&lt;br /&gt;
| 45.823305&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.742648&lt;br /&gt;
| -39.022873&lt;br /&gt;
| 17.065324&lt;br /&gt;
| 46.608796&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.669476&lt;br /&gt;
| -24.439556&lt;br /&gt;
| 15.626441&lt;br /&gt;
| 31.413426&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.446035&lt;br /&gt;
| -26.536529&lt;br /&gt;
| 16.788036&lt;br /&gt;
| 31.747315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -39.408684&lt;br /&gt;
| -47.705310&lt;br /&gt;
| 33.474729&lt;br /&gt;
| 52.385668&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -42.226940&lt;br /&gt;
| -53.323374&lt;br /&gt;
| 51.065153&lt;br /&gt;
| 66.290202&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:160p SMPTE color bars 2x.png|GCVideo-DVI v3.0 and later]] &amp;lt;sup&amp;gt;&#039;&#039;5-5-5 Bits&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video quality (360p) ===&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 6x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
Using firmware v1.55.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}}&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF RetroTINK-5X Carby Component 360p.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -21.408734&lt;br /&gt;
| -25.523011&lt;br /&gt;
| 11.475737&lt;br /&gt;
| 22.955342&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-25.928118&#039;&#039;&#039;&lt;br /&gt;
| -33.977173&lt;br /&gt;
| 13.252787&lt;br /&gt;
| 31.515272&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -25.648250&lt;br /&gt;
| -33.935303&lt;br /&gt;
| 12.777585&lt;br /&gt;
| 31.593359&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -24.883454&lt;br /&gt;
| -32.859882&lt;br /&gt;
| 13.781837&lt;br /&gt;
| 34.048769&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Carby Component 360p.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -4.920715&lt;br /&gt;
| -7.806496&lt;br /&gt;
| 4.496849&lt;br /&gt;
| 12.124607&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.313316&lt;br /&gt;
| &#039;&#039;&#039;-34.200503&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;16.505917&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;35.960657&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (1080i)|standard edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.766442&lt;br /&gt;
| -23.912045&lt;br /&gt;
| 12.002178&lt;br /&gt;
| 31.570151&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1 LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.240195&lt;br /&gt;
| -25.346381&lt;br /&gt;
| 11.946654&lt;br /&gt;
| 32.226028&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.146244&lt;br /&gt;
| -28.136581&lt;br /&gt;
| 11.422367&lt;br /&gt;
| &#039;&#039;&#039;34.616801&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.401739&lt;br /&gt;
| &#039;&#039;&#039;-28.676316&#039;&#039;&#039;&lt;br /&gt;
| 10.047574&lt;br /&gt;
| 34.389782&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.631272&lt;br /&gt;
| -26.924198&lt;br /&gt;
| 12.307257&lt;br /&gt;
| 34.300344&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| &#039;&#039;&#039;-14.846140&#039;&#039;&#039;&lt;br /&gt;
| -27.446046&lt;br /&gt;
| &#039;&#039;&#039;12.342375&#039;&#039;&#039;&lt;br /&gt;
| 34.450169&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -13.351651&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| -24.745754&lt;br /&gt;
| 11.944957&lt;br /&gt;
| 32.255651&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| 12.085284&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -11.409886&lt;br /&gt;
| -17.542315&lt;br /&gt;
| 11.149022&lt;br /&gt;
| 26.598855&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.217207&lt;br /&gt;
| -17.865553&lt;br /&gt;
| 11.066684&lt;br /&gt;
| 26.733891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.061879&lt;br /&gt;
| -18.943233&lt;br /&gt;
| 10.650207&lt;br /&gt;
| 26.127405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.702461&lt;br /&gt;
| -18.739124&lt;br /&gt;
| 9.453072&lt;br /&gt;
| 25.640686&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.504041&lt;br /&gt;
| -19.222887&lt;br /&gt;
| 11.462010&lt;br /&gt;
| 26.505730&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.369509&lt;br /&gt;
| -19.241636&lt;br /&gt;
| 11.463985&lt;br /&gt;
| 26.369512&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-13.351651&#039;&#039;&#039;&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| &#039;&#039;&#039;-24.745754&#039;&#039;&#039;&lt;br /&gt;
| 11.944957&lt;br /&gt;
| &#039;&#039;&#039;32.255651&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| &#039;&#039;&#039;12.085284&#039;&#039;&#039;&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -16.452706&lt;br /&gt;
| -30.646033&lt;br /&gt;
| 11.618009&lt;br /&gt;
| 37.371300&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -16.341529&lt;br /&gt;
| -32.660397&lt;br /&gt;
| 9.958545&lt;br /&gt;
| 36.774390&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -17.186507&lt;br /&gt;
| -32.126545&lt;br /&gt;
| 14.702635&lt;br /&gt;
| 38.196510&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -18.770180&lt;br /&gt;
| &#039;&#039;&#039;-35.512602&#039;&#039;&#039;&lt;br /&gt;
| 15.088919&lt;br /&gt;
| 39.872670&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| -26.453529&lt;br /&gt;
| 14.616500&lt;br /&gt;
| 34.078794&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| 15.807630&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-19.614513&#039;&#039;&#039;&lt;br /&gt;
| -32.469447&lt;br /&gt;
| &#039;&#039;&#039;17.092819&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;42.283870&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -15.191898&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.628042&lt;br /&gt;
| -18.263701&lt;br /&gt;
| 10.631144&lt;br /&gt;
| 25.247548&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.547417&lt;br /&gt;
| -17.686642&lt;br /&gt;
| 9.264280&lt;br /&gt;
| 24.559405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.150039&lt;br /&gt;
| -18.334755&lt;br /&gt;
| 12.760222&lt;br /&gt;
| 25.386722&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.115572&lt;br /&gt;
| -18.222667&lt;br /&gt;
| 12.850003&lt;br /&gt;
| 25.183900&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| &#039;&#039;&#039;-26.453529&#039;&#039;&#039;&lt;br /&gt;
| 14.616500&lt;br /&gt;
| &#039;&#039;&#039;34.078794&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| &#039;&#039;&#039;15.807630&#039;&#039;&#039;&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -9.843740&lt;br /&gt;
| -17.321359&lt;br /&gt;
| 13.852164&lt;br /&gt;
| 24.662837&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-15.191898&#039;&#039;&#039;&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.914416&lt;br /&gt;
| -19.106106&lt;br /&gt;
| 5.712628&lt;br /&gt;
| 18.427626&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.972670&lt;br /&gt;
| -24.481153&lt;br /&gt;
| 6.596356&lt;br /&gt;
| 22.770356&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1 (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.599311&lt;br /&gt;
| -24.762729&lt;br /&gt;
| 5.880444&lt;br /&gt;
| 22.741482&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.044763&lt;br /&gt;
| -16.331843&lt;br /&gt;
| 5.575817&lt;br /&gt;
| 18.097944&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -7.754196&lt;br /&gt;
| -17.895709&lt;br /&gt;
| 6.025700&lt;br /&gt;
| 20.880210&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -7.696149&lt;br /&gt;
| -17.808942&lt;br /&gt;
| 5.823661&lt;br /&gt;
| 21.021095&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Nintendo Switch Online ====&lt;br /&gt;
&lt;br /&gt;
===== Game Boy Advance =====&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF NSO Game Boy Advance.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=identity&lt;br /&gt;
--input-gamma=3.24&lt;br /&gt;
--input-alpha=.055&lt;br /&gt;
--output-gamma=2.4&lt;br /&gt;
--output-alpha=.055&lt;br /&gt;
--saturation=.8&lt;br /&gt;
--colorspace=ycc601&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 720×480p59.7276 video output.&lt;br /&gt;
Refer to [https://www.retrorgb.com/obtaining-pixel-exact-gbi-hf-output.html RetroRGB] for OBS Studio configuration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:160p SMPTE color bars 2x.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 5-5-5&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.7276 (27MHz÷866÷522) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF AD9887A Component LPF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
** Vertical Refresh: 59.72&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 247&lt;br /&gt;
** Horizontal Size: 866&lt;br /&gt;
** Phase: 28&lt;br /&gt;
** Vertical Position: 116&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 164&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 156&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you&#039;re using a Wii RGB Cable: In the OSSC menu under &amp;quot;Settings opt&amp;quot;, set &amp;quot;Auto AV1 Y/Gs&amp;quot; to YPbPr.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI with a HDMI to YPbPr Converter: In the OSSC menu under &amp;quot;Sync opt.&amp;quot;, set &amp;quot;Vsync threshold&amp;quot; to 14.92 us or higher.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC.png|thumb|Nintendo GameCube Component Video Cable (1080p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p59.762 (13.5MHz÷604÷374 or 27MHz÷1208÷374) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 302 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is best used with:&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/OSSC/OSSC%20-%20Nintendo%20Game%20Boy%20Interface%20Optimal%20Timing.txt FirebrandX] for Open Source Scan Converter configuration. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K (CE) ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 720×240p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;240p settings&amp;quot;, set &amp;quot;Linedoubler&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Frame. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 360) and &amp;quot;Initial Phase&amp;quot; to whichever is sharper. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Top Trim&amp;quot; and &amp;quot;Bottom Trim&amp;quot; to -40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;DV1-Direct mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;MiSTer DV1&amp;quot;, set &amp;quot;Auto-Decimate&amp;quot; and &amp;quot;Auto-Crop&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI v3.0 or later, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II with firmware v2.4c.2, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a EON GCHD Mk-II with original firmware, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Mode Select&amp;quot; to dYUV.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X.png|thumb|Portta HDMI to YPbPr Converter (1920x1440p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v3.0c and later)&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v2.4c.2 and earlier)&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
* Nintendo GameCube S-Video Cable&lt;br /&gt;
* Nintendo GameCube Stereo AV Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v2.39 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu under &amp;quot;Output Res.&amp;quot;, choose 1080p (Under). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;H. Sampling&amp;quot;, set &amp;quot;Preset&amp;quot; to Gen/Sat 320, &amp;quot;Phase Detect&amp;quot; to 3 of 4 and &amp;quot;ADC Samp./Line&amp;quot; to 1732. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Video ADC&amp;quot;, set &amp;quot;SDTV LPF&amp;quot; to Light and &amp;quot;ADC Phase&amp;quot; to 315.00 Deg. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Scaling/Crop&amp;quot;, set &amp;quot;H Position&amp;quot; to -12, &amp;quot;V Position&amp;quot; to +1, &amp;quot;H (Interp) Size&amp;quot; to +0 pix, &amp;quot;V Size&amp;quot; to +0%, &amp;quot;H Crop Start&amp;quot; to 664, &amp;quot;H Crop End&amp;quot; to 1624, &amp;quot;V Crop Start&amp;quot; to 244 and &amp;quot;V Crop End&amp;quot; to 887. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Interp./Deint.&amp;quot;, set &amp;quot;Vertical Filter&amp;quot; to Sharp. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;HDMI&amp;quot;, set &amp;quot;V-Sync&amp;quot; to Frame Lock.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264 or 27MHz÷1712÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Cathode-ray tube) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p119.524 (27MHz÷604÷374) video output with black frame insertion.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-vga.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-vga.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-vga.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace,clock2x,no-size2x,strobe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-CMPV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
The picture was shifted left to compensate for lesser clone products.&lt;br /&gt;
&lt;br /&gt;
===== Wii Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
They require a GCDual or EON GCHD Mk-II with firmware [http://www.dansprojects.com/firmware/ v2.4c.2 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
A [[wikipedia:Reconstruction filter|reconstruction filter]] may be necessary as an add-on for proper display.&lt;br /&gt;
The GCDual and EON GCHD Mk-II lack such a filter.&lt;br /&gt;
&lt;br /&gt;
For firmware v2.4c.2: In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
For firmware v3.0c or later: In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F, RGB-L or YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (SDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-sdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-sdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-sdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (HDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-hdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-hdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-hdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb2100&lt;br /&gt;
--output-matrix=ycc601&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Advanced Video&amp;quot;, set &amp;quot;Inject HDR&amp;quot; to HLG. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
==== Standard-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 4:3 240p59.7276 (27MHz÷1732÷261) video output. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Analog AV Out only: 1× in 3:2 720×240p59.7276 (reported by GCVideo-DVI as 480x180p60) &amp;lt;br /&amp;gt; &#039;&#039;This should only be consumed by a video processor.&#039;&#039;&lt;br /&gt;
* Digital AV Out: 1× in 4:3 1440×240p59.7276 (reported by GCVideo-DVI as 1056x180)&lt;br /&gt;
** Progressive Scan Mode: 2.25× in 16:9 720×480p59.7276 (reported by GCVideo-DVI as 480x405p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
As a last resort, you can disable [[#--scan-mode|pixel doubling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Pixel Doubling: No&amp;quot; in Swiss). This will degrade video quality and disable aspect correction for 4:3 displays.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture in black-and-white? ===&lt;br /&gt;
&lt;br /&gt;
The high-fidelity edition is not intended to be used with composite video, nor S-Video. Please use the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead, even if color is present.&lt;br /&gt;
&lt;br /&gt;
=== How do I calibrate for this? ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pinobatch/240p-test-mini Damian Yerrick] has ported Artemio Urbina&#039;s 240p Test Suite to the Game Boy Color and Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance port can be multi-booted by Game Boy Interface, skipping the need for a flash cart.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
&lt;br /&gt;
=== April, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added hybrid log-gamma system.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added auto-cropping.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added pan and scan.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed 4:3 border color in RGB output mode.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added 160p Test Suite autoboot.&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added grayscale mode.&lt;br /&gt;
* Added 4:2:2 processing mode.&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added 4:3 border generation.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
* Removed prohibitively expensive &amp;quot;linear light scaling&amp;quot; feature accidentally restored from a backup in January, 2020.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
&lt;br /&gt;
=== November, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer horizontal scaling.&lt;br /&gt;
* Added scaled size/offset setting.&lt;br /&gt;
* Changed pixel-doubled 240p and 480i to assume 4:3.&lt;br /&gt;
* Changed 480p and 960i to assume 16:9.&lt;br /&gt;
* Fixed pixel-doubled left/right chroma location.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Added left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer vertical scaling.&lt;br /&gt;
* Changed 540p and 1080i to assume 16:9.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Removed left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed default chroma location to center.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added RGB Sync-on-Green support.&lt;br /&gt;
* Added xvYCC/BT.2020 support for auto-generated 3D LUT.&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added center/right chroma location support.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
=== Extrems&#039; Corner.org ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=SN-r2bl7bV8 Console Verified: GBC Pokémon: Blue Version &amp;quot;warp glitch&amp;quot; by gifvex in 10:11.25]&lt;br /&gt;
* [https://www.youtube.com/watch?v=i8ROeArTVyQ Console Verified: GBC Pokémon: Blue Version &amp;quot;Gotta Catch &#039;Em All!&amp;quot; by luckytyphlosion in 37:54.11]&lt;br /&gt;
* [https://www.youtube.com/watch?v=40z__x55Ix0 Console Verified: GBA Sonic Advance by Mukki &amp;amp; ruadath in 10:49.75]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VqPV513Fd9w Console Verified: GBA Sonic Advance by Mukki in 11:02.64]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kZSfK7u3P2Y Console Verified: GBA Sonic Advance 2 by Mukki in 18:09.45]&lt;br /&gt;
* [https://www.youtube.com/watch?v=F6t0fdHay_o Console Verified: GBC Pokémon: Yellow Version by TiKevin83 in 1:36:34.55]&lt;br /&gt;
&lt;br /&gt;
=== TiKevin83 Speedruns ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=PqwP14zr2e0 GBC Pokemon Yellow NSC TAS in 9:47.01 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xHE41xxppKo GB Pokemon Blue Glitchless TAS in 1:29:53 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oo6HcU0iP4c GBC Pokemon Yellow Glitchless TAS in 1:36:34 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Q7z9mKgr00w GBC Pokemon Crystal Glitchless TAS in 2:48:36 by MrWint Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VfWXEH0lYyw GBC Pokemon TCG Glitchless-Tutorial Skip TAS in 16:42.61 by Anonymous User Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=imf1jtdNwI4 GBA Super Mario Advance 4 Warps TAS in 11:07.65 by EZGames69 and GoddessMaria Console Verified - 8k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-g22XP3E2tY GBC Pokemon Gold NSC Coin Case TAS in 30:01 by CasualPokePlayer Console Verified - 8k]&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9686</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9686"/>
		<updated>2025-09-02T20:40:43Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer compared to the [[Game Boy Interface/Standard Edition|standard edition]], and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#xrgb,#xrgb,#xrgb,#xrgb&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9685</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9685"/>
		<updated>2025-09-01T20:49:35Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure your disc images match [http://redump.org/discs/system/gc/ Redump] and are playable in the latest development version of [https://dolphin-emu.org/download/ Dolphin]. Only [https://wiki.gbatemp.net/wiki/NKit NKit] will produce error-free shrunk images.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility note:&#039;&#039;&#039; Games added to the compatibility list are based on individual users findings and as such that might only reflect the compatibility of a game up to a certain point. If you find that there are issues later in the game please feel free to update the entry with more details or create an issue on the swiss-gc project [https://github.com/emukidid/swiss-gc/issues issue tracker].&lt;br /&gt;
&lt;br /&gt;
=SD Card Adapters=&lt;br /&gt;
==Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| Datel Micro SD Media Launcher&lt;br /&gt;
| microSD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD Gecko&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| WiiSD&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Semi-Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
! Feature&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD Gen2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo GameCube SD Card Adapter&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
| Write protection&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2 2.0&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
This list is not applicable to the CUBEODE, [[FlippyDrive]], [[GCLoader]], [[WASP Fusion]], [[Wiikey Fusion]] or [[Wii Optical Drive Emulator]].&lt;br /&gt;
&lt;br /&gt;
SD Cards using QLC NAND technology require annual rewriting of disc images for optimal performance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Working&lt;br /&gt;
! Size&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| AGFA&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amazon Basics&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + A2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Apacer&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Hama R22&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512Mb / 4GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| RS-MMC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston (SD10VG2)&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston N0427-016&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SDCS2&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingstick&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maxell&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| MemUP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 66x&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:lime; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multilaser&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes &lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256MB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot Signature LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Platinet&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-1&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Pro Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite Performance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 95MHz&lt;br /&gt;
|-&lt;br /&gt;
| pq1&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sabrent&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-III&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung MB-SSBGB&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 400GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 3&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Ultra Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 200GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Max Endurance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Silicon Power (SP)&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 3 + UHS-II&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| TeamGroup&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1TB&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 16MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| KRY&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| NETAC&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| QWC Extreme Pro&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Requires a power cycle/reinsertion after a reboot if using alternate read patches&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| Not Working&lt;br /&gt;
| Limitations&lt;br /&gt;
| Working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| 2002 FIFA World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2006 FIFA World Cup&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| 4x4 EVO 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1664&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Amazing Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| American Chopper 2: Full Throttle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing (Europe)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animaniacs: The Great Edgar Hunt&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aquaman: Battle for Atlantis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Air Combat - The Elite Missions&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: RTS&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Sarge&#039;s War&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ATV Quad Power Racing 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Avatar: The Last Airbender&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball 2007&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Football&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bad Boys: Miami Takedown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barnyard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Begins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Dark Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Rise of Sin Tzu&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Vengeance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Attract movie skips many frames.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Battle Stadium D.O.N. (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok in game is ok , just a couple of small frameskips on now loading screen&lt;br /&gt;
| v0.6r1889&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade: Super Tournament Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894 &lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Big Air Freestyle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Big Mutha Truckers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bionicle: The Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bionicle Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black &amp;amp; Bruised&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blood Omen 2: Legacy of Kain&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| BloodRayne&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Extreme&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; FMV a bit choppy but in game running smooth &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV now fine and in game running smooth &lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar Primal Fury &lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; Hudson logo FMV and game FMV has some skipping , in game running ok &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV has improved with this release, a few skips here and there&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|- &lt;br /&gt;
| BlowOut&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1475&lt;br /&gt;
|-&lt;br /&gt;
| BMX XXX&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bobobo-bo Bo-bobo Dassutsu! Hajike Royale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Jetters&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Land 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6v1495&lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Forever Diamondz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Rock Angelz&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Buffy the Vampire Slayer: Chaos Bleeds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Bust-A-Move 3000&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Butt-Ugly Martians: Zoom or Doom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Big Game Hunter 2005 Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Dangerous Hunts 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Outdoor Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty 2: Big Red One&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Capcom vs. SNK 2 EO&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tsubasa: Ougon Sedai no Chousen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carmen Sandiego: The Secret of the Stolen Drums&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Casper: Spirit Dimensions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Castleween (Spirits &amp;amp; Spells - PAL)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Catwoman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cel Damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Charinko Hero&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie and the Chocolate Factory&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie&#039;s Angels&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chibi-Robo!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Little&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| City Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Funfair&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Kart Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Platform Jumper&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E.&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Conan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crash Nitro Kart&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Cubix Robots for Everyone: Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Custom Robo&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Dakar 2: The World&#039;s Ultimate Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dance Dance Revolution Mario Mix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Darkened Skye&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dave Mirra Freestyle BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Dead To Rights &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Defender&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam Vendetta&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running fine&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam: Fight For NY&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Looks like a vsync tearing issue in the intro movie, Tearing not present in Dolphin &amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tearing issue major improvement v0.6r1899&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon Rumble Arena 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dinotopia: The Sunstone Odyssey&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Basketball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Disney Sports Skateboarding&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Disney Sports Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Disney&#039;s Extreme Skate Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Hide and Sneak&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Magical Mirror Starring Mickey Mouse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Meet the Robinsons&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s PK: Out of the Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Tarzan Untamed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dokapon DX&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer: Journey to the Purple Planet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Doraemon: Minna de Asobo! Minidorando&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Doshin the Giant&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Doubutsu no Mori e+&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Drive: D-Masters Shot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Lair 3D: Return to the Lair&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| DreamMix TV World Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Driven&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Drome Racers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Duel Masters&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eisei Meijin VI&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter the Matrix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV stops after 1 second , Dolphin intro FMV has stuttering , in game running ok &amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV intro runs entirely but with a few dropped frames &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| F1 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| F-1 Career Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Breakin Da Rules&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Shadow Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Family Stadium 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fantastic Four&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2004&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| Force Video Mode: 480p&lt;br /&gt;
| Black screen when booting the game on auto NTSC&lt;br /&gt;
| v0.6r1826&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fight Night: Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Finding Nemo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Fire Blade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Flushed Away&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Franklin: A Birthday Surprise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freaky Flyers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freedom Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freekstyle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Metal X&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Street Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Beyond&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Frogger&#039;s Adventures: The Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Ancient Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| From Russia with Love&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Future GPX Cyber Formula: Road to the Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Gamecube service Disc V1&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1184&lt;br /&gt;
|-&lt;br /&gt;
| Gakuen Toshi Vara Noir&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet: Dark Legacy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Geist&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Gekitou Pro Yakyuu&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; I compared Swiss to Dolphin and it has FMV Dropped frames (audio and video) In game runs fine running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more dropped frames during FMV &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Generation of Chaos Exceed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GiFTPiA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Go! Go! Hypergrind&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goblin Commander: Unleash the Horde&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Godzilla: Destroy All Monsters Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| GoldenEye: Rogue Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Single player played all the way through. Will update swiss and test the multiplayer soon.&lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Gotcha Force&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Grooverider: Slot Car Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GT Cube&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| GUN&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1054 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Happy Feet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Goblet of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Prisoner of Azkaban&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Sorcerer&#039;s Stone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter: Quidditch World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: A Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Another Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty: Roller Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hikaru no Go 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hitman 2: Silent Assassin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hobbit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Home Run King&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| I compared Dolphin and Swiss intro FMV as there&#039;s a lot of effects. Seems on par with each other.&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Homeland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels Velocity X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels World Race&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 1: Lode Runner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hunter: The Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927 &lt;br /&gt;
|-&lt;br /&gt;
| Ice Age 2: The Meltdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Intellivision Lives!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc - October 2001&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 07&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 10&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 11&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 12 &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations&lt;br /&gt;
| Disable Video Patches: All&lt;br /&gt;
| Black screen after viewing cutscene at the end of mission 2 with video patches.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Everything or Nothing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Nightfire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Jeremy McGrath Supercross World&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Major League&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and in game running well &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|- &lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 9&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running nicely&lt;br /&gt;
|v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 10&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; running well in game , one small hiccup in FMV&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issue&lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 11&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| running fine , FMV and in game&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron: Boy Genius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Judge Dredd: Dredd Vs. Death&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Kao the Kangaroo Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Karaoke Revolution Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelly Slater&#039;s Pro Surfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidou Senshi Gundam: Gundam vs. Z Gundam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidō Senshi Gundam: Senshitachi no Kiseki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killer7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| King Arthur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Movies slows down&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Kiwame Mahjong DX2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Temple: Infernal Crusade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockout Kings 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Konjiki no Gash Bell!! Yūjō no Tag Battle Full Power&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Korokke! Ban-Ō no Kiki o Sukue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kururin Squash!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch: Empire Under Threat&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legend of Golfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars: The Video Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lemony Snicket&#039;s A Series of Unfortunate Events&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes: Back in Action&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lotus Challenge&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|FMV and in game ok &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion NTSC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Lupin Sansei: Umi ni Kieta Hihou&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 08&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Major League Baseball 2K6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and In game running great &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash‼&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash! Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV small amount of frameskips , in game running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issues&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| update from v0.5r888 , no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Power Tennis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Superstar Baseball&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mark Davis Pro Bass Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mary-Kate and Ashley: Sweet 16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mat Hoffman&#039;s Pro BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MaxPlay Classic Games Volume 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MC Groovz Dance Craze&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medabots Infinity&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal Of Honor: European Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Frontline&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Rising Sun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Anniversary Collection&lt;br /&gt;
|style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; all 8 Mega man games running well&lt;br /&gt;
|v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Network Transmission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X: Command Mission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Men in Black II: Alien Escape&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mercedes-Benz World Racing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metal Arms: Glitch in the System&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Special Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes - Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Micro Machines&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Minority Report: Everybody Runs&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mission: Impossible - Operation Surma&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 11: Black Bombee Shutsugen! No Maki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 12: Nishinihon Hen mo ari Masse!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monopoly Party&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monster 4x4: Masters of Metal&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster House&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster Jam: Maximum Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monsters Inc. Scream Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deadly Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Muppets Party Cruise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Muscle Champion: Kinnikutō Kessen&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Mutsu Tonohohon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MX Superfly&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mystic Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum 50th Anniversary&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekitō Ninja Taisen! 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR 2005: Chase for the Cup&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| NASCAR Thunder 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR: Dirt to Daytona&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K2&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA Courtside 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2004&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2005&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 06&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street V3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Basketball 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Football 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Carbon&lt;br /&gt;
|style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Hot Pursuit 2&lt;br /&gt;
|  style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Neighbours from Hell&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Intro FMV is ok , black screen after it ends. Can&#039;t get to the title screen or in game&lt;br /&gt;
|v0.6r1913&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz Pro&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening FMV has distorted hissing audio , audio hiss also present in Dolphin , in game is fine&amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Audio hiss gone with SD2SP2 2.0 &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| NFL Quarterback Club 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL Street&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NFL Street 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2002&lt;br /&gt;
| style=&amp;quot;background-color:Yellow;&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; 3 small crackles during announcer &#039;tonight&#039;s match up&#039;&lt;br /&gt;
&lt;br /&gt;
Tested on Dolphin, announcer fumbles a bit audio wise. Swiss handles it better than dolphin &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz Pro&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nickelodeon Party Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons: Battle for Volcano Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons Unite!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nintendo Puzzle Collection (NTSC-J)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ohenro-San&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle! 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Treasure Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| It runs perfectly.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; intro FMV smooth , in game running nicely too&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1196&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; In game has a fair bit of slowdown, also present in Dolphin &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World Rally&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; very few frame skips in intro FMV , all is good in game&lt;br /&gt;
| v0.6r1889 &lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Peter Jackson&#039;s King Kong: The Official Game of the Movie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II Plus (NTSC)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Piglet&#039;s Big Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pinball Hall of Fame: The Gottlieb Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Pitfall: The Lost Expedition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Box: Ruby &amp;amp; Sapphire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Channel&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pool Edge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pool Paradise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers: Dino Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| In game runs really well , no FMV in this one&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Rally Championship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rampage: Total Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ratatouille&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rave Master&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 3: Hoodlum Havoc&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro movie stutters every half second. Runs fine otherwise.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV still skips , but I believe not as much as before&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Rayman Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| RedCard 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rei Fighter Gekitsui Senki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reign of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; Audio runs out of sync in the FMV by a few frames. v0.6r1318  &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tried to recreate the issue in v0.6r1318 and v0.6r1899. I couldn&#039;t replicate it. Might be a isolated problem&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1318&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro FMV has a distorted sound&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved , no more distorted sound&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| V0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4 Preview Disc &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| v0.5r906 &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro movie stutters every half second. Runs fine otherwise&amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved&lt;br /&gt;
|v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Game stutters every time backgrounds change..&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tried both v0.6r1217 and v0.6r1867 and couldn&#039;t recreate the mentioned problem. Might be a SD Card issue and not a Swiss cause &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| Ribbit King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Road Trip: The Arcade Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoadKill&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoboCop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robotech: Battlecry&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robots&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocket Power: Beach Bandits&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Ops&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Room Zoom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rugrats: Royal Ransom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack: The Shadow of Aku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Scaler&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Scooby Doo: Mystery Mayhem&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Night of 100 Frights&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SD Gundam Gashapon Wars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sea World: Shamu&#039;s Deep Sea Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sega Soccer Slam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Serious Sam: The Next Encounter&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Shadow the Hedgehog&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shark Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shikigami no Shiro II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| no FMV but in game running smooth &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Shrek 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Shrek Extra Large&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek Smash n&#039; Crash Racing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek: Super Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek SuperSlam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smashing Drive&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Attract mode FMV has frame skipping, other FMVs seem fine. In-game runs well.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV now runs well, cleaner going to title screen at present, promoted to Working&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX: Director&#039;s Cut&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Gems Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;Opening movie in Sonic CD stutters&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Heroes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Riders&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;Subtitles are desynced in FMVs, and the logo does not show up in time after opening movie v0.5r888 &amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Subtitles now in sync , and logo shows up in Opening FMV &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Opening movie now smooth and in game fine.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spartan: Total Warrior&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spawn: Armageddon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Special Jinsei Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Challenge: Jacques Villeneuve&#039;s Racing Vision&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Kings&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sphinx and the Cursed Mummy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Battle for Bikini Bottom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Creature from the Krusty Krab&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Revenge of the Flying Dutchman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spy Hunter&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spyro - A Hero&#039;s Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spyro: Enter the Dragonfly&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SSX 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SSX on Tour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SSX Tricky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Subtitles are desynchronized.&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: Bounty Hunter&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; NTSC version works fine PAL freezes after loading the first level both europe and spain versions&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: The Clone Wars&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Crashes on attract mode &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Attract FMV running smooth and can get in game with no issues &lt;br /&gt;
| v0.6r1913&lt;br /&gt;
|-&lt;br /&gt;
| Starsky &amp;amp; Hutch&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Street Hoops&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Street Racing Syndicate&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Strike Force Bowling&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Summoner: A Goddess Reborn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Bubble Pop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario 3D All-Stars: Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Strikers (Mario Smash Football - PAL)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and In game running great&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot Wars GC&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee v1.02 Rev 2 &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok , in game is ok &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Superman: Shadow of Apokolips&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Surf&#039;s Up&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swingerz Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SX Superstar&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Tak and the Power of Juju&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| Emulate Read Speed: Yes&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Emulate Read Speed: Yes Opening movie slows down.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV skipping or slowdowns in Opening movie.&amp;lt;br /&amp;gt;&#039;&#039;&#039;All devices:&#039;&#039;&#039; Softlock in Palmacosta without disc read speed emulation.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Taxi 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Taz: Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 2: Battle Nexus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 3: Mutant Nightmare&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Mutant Melee&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tengai Makyō II: Manjimaru&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tensai Bit-Kun: Gramon Battle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator 3: The Redemption&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tetris Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Jet Fusion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Ant Bully&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia: The Lion, the Witch and the Wardrobe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| The Grim Adventures of Billy &amp;amp; Mandy&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Haunted Mansion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles 2: Rise of the Underminer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Italian Job&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Spyro: A New Beginning&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of the Quiz Tournament of Champions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time Master Quest&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Most movies fail to play to completion or stutter&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; After watching about 4 FMVs I saw 2-3 minor skips , and the FMVs seem to have played all the way through&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Return of the King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Third Age&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Two Towers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Polar Express&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls: Relish Rampage&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Movies don&#039;t play sound.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion King: Rise of the Akkadian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Hit and Run&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2: Pets&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims Bustin&#039; Out&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The SpongeBob SquarePants Movie Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sum of All Fears&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Tower of Druaga&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Urbz: Sims in the City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| TMNT&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six: Lockdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell Demo Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Chaos Theory&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Streaming audio only plays after loading has finished.&lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Tonka: Rescue Patrol&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s American Wasteland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Top Angler: Real Bass Fishing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Top Gun: Combat Zones&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TransWorld Surf: Next Wave&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Trigger Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: New York City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tube Slider&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085 &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 2: Bush Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 3: Night of the Quinkan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| UEFA Champions League 2004-2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UFC: Throwdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Muscle: Legends vs. New Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Universal Studios Theme Parks Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| V-Rally 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vexx&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Using SD2PS2, Frameskips in Team Viewtiful splash v0.5r1086&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No Frameskip issues anymore SD2SP2 2.0&lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Quest&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Tour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&#039;s Rumbly Tumbly Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Pool 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Series of Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Soccer Winning Eleven 6 Final Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wreckless: The Yakuza Missions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WTA Tour Tennis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Crush Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888 &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania X8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania XIX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1476&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Xeno Crisis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1515&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| XGRA: Extreme-G Racing Association&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs. III&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Full Metal Crash&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9684</id>
		<title>Game Boy Interface/Standard Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9684"/>
		<updated>2025-08-29T04:24:20Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The author&#039;s original vision, &#039;&#039;&#039;Game Boy Interface Standard Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBI&#039;&#039;&#039;) features an advanced video renderer exercising the GameCube hardware to its fullest. A port of mGBA for GameCube and Wii, dubbed [[Enhanced mGBA]], is based upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== On-screen display ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start Buttons&lt;br /&gt;
| Hide on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Revert offset/zoom&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| Offset&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| Zoom&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Turbo or Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start Buttons&lt;br /&gt;
| Multi-play boot &amp;lt;br /&amp;gt; (Only in Game Boy Advance BIOS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;n64&amp;quot;&amp;gt;Nintendo 64 Controller support requires a passive connector adapter.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;hori&amp;quot;&amp;gt;Select on a HORI Game Boy Player Controller acts as the Y Button.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--aspect}}&amp;lt;code&amp;gt;--aspect=&amp;lt;w:h&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).&lt;br /&gt;
: Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: auto).&lt;br /&gt;
; {{anchor|--zoom-auto}}&amp;lt;code&amp;gt;--zoom-auto[=&amp;lt;ratio&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc&#039;s Screen Size setting (0.75 or 0.875).&lt;br /&gt;
; {{anchor|--zoom-step}}&amp;lt;code&amp;gt;--zoom-step=&amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom step size (default: 0.125).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 3:3).&lt;br /&gt;
: When zero, Turbo acts as Select instead.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--filter}}&amp;lt;code&amp;gt;--filter=&amp;lt;[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc&#039;s Screen Filter setting (none, blend, deflicker).&lt;br /&gt;
:; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Also known as the Sharp screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;blend[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; (default: 0.55).&lt;br /&gt;
:: Also known as the Soft screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;deflicker[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; where &#039;&#039;n&#039;&#039; and &#039;&#039;n-2&#039;&#039; are equal (default: 0.55).&lt;br /&gt;
:: Also known as the Normal screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;accumulate[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames with accumulation buffer (default: 0.55).&lt;br /&gt;
:: As used by the Nintendo 3DS Ambassador games.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xex&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; difference.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xplus&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;eagle2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scan2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply simple scanlines.&lt;br /&gt;
:; &amp;lt;code&amp;gt;normal2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;prescale&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-prescale&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable prescaling filter (default: no).&lt;br /&gt;
: Note: Any chosen filter will also apply to screenshots, but not to video streaming.&lt;br /&gt;
; {{anchor|--dither}}&amp;lt;code&amp;gt;--dither=&amp;lt;none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.&lt;br /&gt;
: Applied during prescaling and temporal interpolation.&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;1.0|1.7|2.2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode and 60Hz Mode system setting (ntsc, pal or pal-60, pal-m).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: auto). Enabling halves the refresh rate. &amp;lt;br /&amp;gt; If the video format&#039;s horizontal resolution is less or equal to 682, the internal resolution is doubled instead.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
; {{anchor|--osd|--no-osd}}&amp;lt;code&amp;gt;--osd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show on-screen display (default: yes).&lt;br /&gt;
; {{anchor|--ipv4-address}}&amp;lt;code&amp;gt;--ipv4-address=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 address.&lt;br /&gt;
; {{anchor|--ipv4-gateway}}&amp;lt;code&amp;gt;--ipv4-gateway=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 gateway.&lt;br /&gt;
; {{anchor|--ipv4-netmask}}&amp;lt;code&amp;gt;--ipv4-netmask=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 netmask.&lt;br /&gt;
; {{anchor|--network|--no-network}}&amp;lt;code&amp;gt;--network&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-network&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[Broadband Adapter]] features (default: yes).&lt;br /&gt;
; {{anchor|--stream|--no-stream}}&amp;lt;code&amp;gt;--stream[=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-stream&amp;lt;/code&amp;gt;&lt;br /&gt;
: Stream video to IP address on UDP port 1234 (default: no). Defaults to 255.255.255.255 if not specified.&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 3x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBI ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component +2.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -12.032100&lt;br /&gt;
| -21.846032&lt;br /&gt;
| 13.588776&lt;br /&gt;
| 29.246601&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.450319&lt;br /&gt;
| -19.121199&lt;br /&gt;
| 15.108654&lt;br /&gt;
| 28.342101&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.594947&lt;br /&gt;
| -19.225548&lt;br /&gt;
| 15.699804&lt;br /&gt;
| 28.384937&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -11.667538&lt;br /&gt;
| -20.030646&lt;br /&gt;
| 14.822928&lt;br /&gt;
| 28.129669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -7.883797&lt;br /&gt;
| -15.468387&lt;br /&gt;
| 11.533063&lt;br /&gt;
| 23.198393&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.124078&lt;br /&gt;
| -12.232363&lt;br /&gt;
| 11.353717&lt;br /&gt;
| 20.189821&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.190603&lt;br /&gt;
| -12.309601&lt;br /&gt;
| 11.617077&lt;br /&gt;
| 20.199762&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.670852&lt;br /&gt;
| -17.577356&lt;br /&gt;
| 13.248322&lt;br /&gt;
| 24.807061&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.966349&lt;br /&gt;
| &#039;&#039;&#039;-23.470845&#039;&#039;&#039;&lt;br /&gt;
| 12.364231&lt;br /&gt;
| &#039;&#039;&#039;30.652442&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.360854&#039;&#039;&#039;&lt;br /&gt;
| -23.447447&lt;br /&gt;
| &#039;&#039;&#039;12.431382&#039;&#039;&#039;&lt;br /&gt;
| 30.513123&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}}&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.796143&lt;br /&gt;
| -19.234142&lt;br /&gt;
| 16.843028&lt;br /&gt;
| 28.363866&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.297143&lt;br /&gt;
| -19.361972&lt;br /&gt;
| 17.749506&lt;br /&gt;
| 28.407433&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -12.038218&lt;br /&gt;
| -20.583611&lt;br /&gt;
| 16.037946&lt;br /&gt;
| 28.020205&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.240816&lt;br /&gt;
| -12.293288&lt;br /&gt;
| 11.740600&lt;br /&gt;
| 20.152853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.304778&lt;br /&gt;
| -12.396954&lt;br /&gt;
| 12.005857&lt;br /&gt;
| 20.172236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.728479&lt;br /&gt;
| -17.839070&lt;br /&gt;
| 13.690033&lt;br /&gt;
| 24.334919&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/High-Fidelity Edition#Video quality (1080i)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -10.562338&lt;br /&gt;
| -16.519452&lt;br /&gt;
| 11.296646&lt;br /&gt;
| 26.094244&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.591979&lt;br /&gt;
| -16.808270&lt;br /&gt;
| 11.140812&lt;br /&gt;
| 26.283996&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.554942&lt;br /&gt;
| -19.027983&lt;br /&gt;
| 10.258374&lt;br /&gt;
| 28.309715&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.356119&lt;br /&gt;
| -19.196248&lt;br /&gt;
| 9.546469&lt;br /&gt;
| 28.350319&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.343158&lt;br /&gt;
| -23.822682&lt;br /&gt;
| 11.008278&lt;br /&gt;
| 31.618949&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.862850&lt;br /&gt;
| &#039;&#039;&#039;-24.961333&#039;&#039;&#039;&lt;br /&gt;
| 9.790347&lt;br /&gt;
| &#039;&#039;&#039;31.986043&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.588361&lt;br /&gt;
| -23.760750&lt;br /&gt;
| 12.066312&lt;br /&gt;
| 31.527673&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.690021&lt;br /&gt;
| -24.030941&lt;br /&gt;
| 12.144953&lt;br /&gt;
| 31.842823&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-12.959589&#039;&#039;&#039;&lt;br /&gt;
| -21.659280&lt;br /&gt;
| 12.100773&lt;br /&gt;
| 30.165045&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.625305&lt;br /&gt;
| -20.395545&lt;br /&gt;
| 12.162758&lt;br /&gt;
| 29.181873&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.357720&lt;br /&gt;
| -23.620230&lt;br /&gt;
| &#039;&#039;&#039;12.568059&#039;&#039;&#039;&lt;br /&gt;
| 31.572464&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.402058&lt;br /&gt;
| -23.463230&lt;br /&gt;
| 12.534123&lt;br /&gt;
| 31.544060&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.322859&lt;br /&gt;
| -18.646785&lt;br /&gt;
| 10.129776&lt;br /&gt;
| 27.931187&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.466811&lt;br /&gt;
| -18.735391&lt;br /&gt;
| 9.607486&lt;br /&gt;
| 27.913698&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.496713&lt;br /&gt;
| -23.244762&lt;br /&gt;
| 11.553992&lt;br /&gt;
| 31.009392&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.005642&lt;br /&gt;
| &#039;&#039;&#039;-24.574501&#039;&#039;&#039;&lt;br /&gt;
| 9.703189&lt;br /&gt;
| 31.506822&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.028545&lt;br /&gt;
| -23.709203&lt;br /&gt;
| 13.045432&lt;br /&gt;
| 31.675253&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.631127&lt;br /&gt;
| -24.231499&lt;br /&gt;
| 13.167905&lt;br /&gt;
| 32.402539&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.664039&lt;br /&gt;
| -23.476772&lt;br /&gt;
| 13.731947&lt;br /&gt;
| 31.739733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.632766&lt;br /&gt;
| -23.341270&lt;br /&gt;
| 13.677773&lt;br /&gt;
| 31.660578&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.645002&lt;br /&gt;
| -19.194704&lt;br /&gt;
| 13.051432&lt;br /&gt;
| 28.395561&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.818690&lt;br /&gt;
| -18.692013&lt;br /&gt;
| 12.804101&lt;br /&gt;
| 28.324521&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-13.892636&#039;&#039;&#039;&lt;br /&gt;
| -24.135724&lt;br /&gt;
| &#039;&#039;&#039;14.557945&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;33.042360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -12.244321&lt;br /&gt;
| -23.223611&lt;br /&gt;
| 13.800961&lt;br /&gt;
| 31.759930&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.100230&lt;br /&gt;
| -15.864391&lt;br /&gt;
| 5.183427&lt;br /&gt;
| 18.017007&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.352855&lt;br /&gt;
| -22.049838&lt;br /&gt;
| 5.973453&lt;br /&gt;
| 22.327374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.428943&lt;br /&gt;
| &#039;&#039;&#039;-22.792806&#039;&#039;&#039;&lt;br /&gt;
| 5.597064&lt;br /&gt;
| 22.516222&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -8.962990&lt;br /&gt;
| -21.127071&lt;br /&gt;
| 6.627177&lt;br /&gt;
| 23.008643&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-9.628263&#039;&#039;&#039;&lt;br /&gt;
| -22.573851&lt;br /&gt;
| &#039;&#039;&#039;6.846843&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.309480&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== Image doubling ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE None.png|None&lt;br /&gt;
File:GBI AXPE Scale2xEx.png|Scale2×Ex&lt;br /&gt;
File:GBI AXPE Scale2xPlus.png|Scale2×Plus&lt;br /&gt;
File:GBI AXPE Scale2x.png|Scale2×&lt;br /&gt;
File:GBI AXPE Eagle2x.png|Eagle2×&lt;br /&gt;
File:GBI AXPE Scan2x.png|Scan2×&lt;br /&gt;
File:GBI AXPE Normal2x.png|Normal2×&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--overlay=frame-srgb.tpl.gz&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--sound=original&lt;br /&gt;
--no-osd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wii U Virtual Console ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Wii U Virtual Console.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=none&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.75&lt;br /&gt;
--sound=digital&lt;br /&gt;
--no-osd&lt;br /&gt;
--no-enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 960×360p60 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 360&lt;br /&gt;
** Vertical Refresh: 60.00&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 205&lt;br /&gt;
** Horizontal Size: 1200&lt;br /&gt;
** Phase: 31&lt;br /&gt;
** Vertical Position: 13&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 20&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 159&lt;br /&gt;
**** Contrast: 159&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 152&lt;br /&gt;
**** Contrast: 144&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.29 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-rt5x+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-rt5x+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-rt5x+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, &amp;quot;Vertical Sync&amp;quot; to Frame Lock, and &amp;quot;Video LPF&amp;quot; to EDTV Light.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.75× scaled image, line doubled in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=11:6&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=2.75&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4d and earlier =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× (Game Boy Advance) or 3.{{overline|3}}× (Game Boy Color) scaled image, line doubled in a 16:9 720×960i59.9972 video output.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4:-2&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.85× (Game Boy Advance) or 3.1{{overline|6}}× (Game Boy Color) scaled image in a 16:9 720×480p59.94 video output. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=.95&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 16:9 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
If the output isn&#039;t compatible, use the default settings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3 4-3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480i59.94 (13.5MHz÷858÷525) or 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 5:4 576i50 (13.5MHz÷864÷625) or 576p50 (27MHz÷864÷625) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=5:4&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=4&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=pal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction in the Game Boy Player while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== Is this an emulator? Can I play ROMs? ===&lt;br /&gt;
&lt;br /&gt;
No, but there&#039;s [[Enhanced mGBA]] if you&#039;re looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to dump Game Boy Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
No, the pin assignment for the ARM7 CPU is different and prevents any such possibility. Using the SM83 CPU is impractical.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in backing up Game Boy Camera photos, you can do so by [[#Controls|taking a screenshot]].&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
For standard video modes, you can disable [[#--scan-mode|video oversampling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Video Oversampling: No&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture square or narrow? ===&lt;br /&gt;
&lt;br /&gt;
[[#--aspect|By default]], Game Boy Interface assume a widescreen aspect ratio when using progressive scan.&lt;br /&gt;
&lt;br /&gt;
Ensure that the television&#039;s settings match the assumed aspect ratio written in the top right corner of the on-screen display.&lt;br /&gt;
&lt;br /&gt;
=== Why is there motion blur? Can I turn it off? ===&lt;br /&gt;
&lt;br /&gt;
It removes stuttering caused by mismatches between the Game Boy Advance and the display refresh rate. It cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
It can be reduced by using a 120Hz video mode, but it&#039;s most effective on a sample-and-hold display.&lt;br /&gt;
&lt;br /&gt;
This can possibly be confused with the [[#--filter|deflickering filters]]. These can be disabled (&amp;lt;code&amp;gt;--filter=none&amp;lt;/code&amp;gt;, or &amp;quot;Filter: Sharp&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why are the colors washed out? ===&lt;br /&gt;
&lt;br /&gt;
The screens used in the Game Boy family produced a smaller gamut of colors than found in the [[wikipedia:sRGB|standard RGB color space]] on contemporary monitors.&lt;br /&gt;
&lt;br /&gt;
Developers compensated for this to varying degree, resulting in odd-looking oversaturated colors when shown as-is.&lt;br /&gt;
&lt;br /&gt;
[[#--matrix|By default]], Game Boy Interface adapt these colors for the standard RGB color space, but only halfway as a compromise.&lt;br /&gt;
&lt;br /&gt;
A low quality conversion from analog video can also cause washed out colors, as can color range mismatches in digital video.&lt;br /&gt;
&lt;br /&gt;
=== What happens when I exit Game Boy Interface? ===&lt;br /&gt;
&lt;br /&gt;
The Game Boy Player keeps running and you&#039;re returned to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;, or the Nintendo GameCube Main Menu.&lt;br /&gt;
&lt;br /&gt;
If using Swiss v0.5r979 or later, its reload stub is called.&lt;br /&gt;
&lt;br /&gt;
=== Should I force 240p? ===&lt;br /&gt;
&lt;br /&gt;
Generally speaking, no.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, the results between 480p and line-doubled 240p are identical at 2× zoom. At greater zoom, 240p is just plain worse.&lt;br /&gt;
&lt;br /&gt;
If you have a specific need for 240p, you&#039;re likely better served by the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] or [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]].&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
* Improved video quality of 960i, 1080i and 1152i.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added WIZnet W6300 support.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Fixed SNTP broadcast listener.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Added WIZnet W5500 support.&lt;br /&gt;
* Added WIZnet W6100 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Improved video streaming performance with WIZnet.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved Microchip ENC28J60 support.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Microchip ENC28J60 support.&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Added Y Button remapping.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom step size setting.&lt;br /&gt;
* Added new zoom method.&lt;br /&gt;
* Improved font rendering.&lt;br /&gt;
* Locked 240p, 288p and 360p to &amp;quot;integer&amp;quot; zoom factors.&lt;br /&gt;
* Fixed miscellaneous issues.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed SNTP to set RTC counter instead of RTC counter bias.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
* Fixed wiiload over 100 Mbps full duplex.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Fixed wiiload arguments bug.&lt;br /&gt;
* Disabled deflickering for HD video modes.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Conformed screenshots to DCF standard.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added blend, deflicker and accumulate filters.&lt;br /&gt;
* Added prescaling filter setting.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Unified screen space for HD video modes.&lt;br /&gt;
* Fixed some video rendering bugs.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added 360p, 720i, 720p and 1080i video modes.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Changed default aspect ratio for progressive scan to 16:9.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added experimental 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added temporal/spatial dithering.&lt;br /&gt;
* Added color matrices by Pokefan531.&lt;br /&gt;
* Added TPL overlay support to wiiload server.&lt;br /&gt;
* Changed default color matrix to Pokefan531&#039;s.&lt;br /&gt;
* Changed default gamma to 2.2.&lt;br /&gt;
* Optimized NormalNx filter.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
* Fixed framebuffer clearing for 576i.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Optimized Scale2xEx filter.&lt;br /&gt;
&lt;br /&gt;
=== October, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2xEx and Scale2xPlus filters.&lt;br /&gt;
* Added oversample and box scalers.&lt;br /&gt;
* Added basic video streaming.&lt;br /&gt;
* Added Remote RetroPad support.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA multiboot support to wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
* Added BIOS/ROM dumper.&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== December, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.&lt;br /&gt;
* Added gamma-encoded borders for special use.&lt;br /&gt;
&lt;br /&gt;
=== November, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added (GZipped) TPL overlay support.&lt;br /&gt;
* Added all 20 borders from the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
=== October, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2x, Eagle2x, Scan2x and Normal2x filters.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added return to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Added auto-cropping for Game Boy screenshots.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble.&lt;br /&gt;
* Added hold to quit.&lt;br /&gt;
* Added screenshot saving.&lt;br /&gt;
* Added SNTP broadcast listener.&lt;br /&gt;
* Changed default video mode to interlaced.&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
=== May, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Changed all 60 Hz modes to have 486 active lines.&lt;br /&gt;
&lt;br /&gt;
=== March, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added digital PWM sound.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Fixed 288p.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9683</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9683"/>
		<updated>2025-08-27T04:21:16Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer compared to the [[Game Boy Interface/Standard Edition|standard edition]], and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#rgbx,#rgbx,#rgbx,#rgbx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9682</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9682"/>
		<updated>2025-08-27T04:20:40Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer compared to the standard edition, and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#rgbx,#rgbx,#rgbx,#rgbx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9681</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9681"/>
		<updated>2025-08-25T03:57:40Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure your disc images match [http://redump.org/discs/system/gc/ Redump] and are playable in the latest development version of [https://dolphin-emu.org/download/ Dolphin]. Only [https://wiki.gbatemp.net/wiki/NKit NKit] will produce error-free shrunk images.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility note:&#039;&#039;&#039; Games added to the compatibility list are based on individual users findings and as such that might only reflect the compatibility of a game up to a certain point. If you find that there are issues later in the game please feel free to update the entry with more details or create an issue on the swiss-gc project [https://github.com/emukidid/swiss-gc/issues issue tracker].&lt;br /&gt;
&lt;br /&gt;
=SD Card Adapters=&lt;br /&gt;
==Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| Datel Micro SD Media Launcher&lt;br /&gt;
| microSD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD Gecko&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| WiiSD&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Semi-Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
! Feature&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD Gen2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo GameCube SD Card Adapter&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
| Write protection&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2 2.0&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
This list is not applicable to the CUBEODE, [[FlippyDrive]], [[GCLoader]], [[WASP Fusion]], [[Wiikey Fusion]] or [[Wii Optical Drive Emulator]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Working&lt;br /&gt;
! Size&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| AGFA&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amazon Basics&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + A2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Apacer&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Hama R22&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512Mb / 4GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| RS-MMC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston (SD10VG2)&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston N0427-016&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SDCS2&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingstick&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maxell&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| MemUP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 66x&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:lime; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multilaser&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes &lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256MB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot Signature LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Platinet&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-1&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Pro Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite Performance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 95MHz&lt;br /&gt;
|-&lt;br /&gt;
| pq1&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sabrent&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-III&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung MB-SSBGB&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 400GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 3&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Ultra Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 200GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Max Endurance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Silicon Power (SP)&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 3 + UHS-II&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| TeamGroup&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1TB&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 16MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| KRY&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| NETAC&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| QWC Extreme Pro&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Requires a power cycle/reinsertion after a reboot if using alternate read patches&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| Not Working&lt;br /&gt;
| Limitations&lt;br /&gt;
| Working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| 2002 FIFA World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2006 FIFA World Cup&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| 4x4 EVO 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1664&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Amazing Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| American Chopper 2: Full Throttle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing (Europe)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animaniacs: The Great Edgar Hunt&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aquaman: Battle for Atlantis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Air Combat - The Elite Missions&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: RTS&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Sarge&#039;s War&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ATV Quad Power Racing 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Avatar: The Last Airbender&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball 2007&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Football&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bad Boys: Miami Takedown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barnyard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Begins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Dark Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Rise of Sin Tzu&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Vengeance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Attract movie skips many frames.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Battle Stadium D.O.N. (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok in game is ok , just a couple of small frameskips on now loading screen&lt;br /&gt;
| v0.6r1889&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade: Super Tournament Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894 &lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Big Air Freestyle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Big Mutha Truckers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bionicle: The Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bionicle Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black &amp;amp; Bruised&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blood Omen 2: Legacy of Kain&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| BloodRayne&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Extreme&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; FMV a bit choppy but in game running smooth &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV now fine and in game running smooth &lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar Primal Fury &lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; Hudson logo FMV and game FMV has some skipping , in game running ok &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV has improved with this release, a few skips here and there&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|- &lt;br /&gt;
| BlowOut&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1475&lt;br /&gt;
|-&lt;br /&gt;
| BMX XXX&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bobobo-bo Bo-bobo Dassutsu! Hajike Royale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Jetters&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Land 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6v1495&lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Forever Diamondz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Rock Angelz&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Buffy the Vampire Slayer: Chaos Bleeds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Bust-A-Move 3000&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Butt-Ugly Martians: Zoom or Doom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Big Game Hunter 2005 Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Dangerous Hunts 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Outdoor Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty 2: Big Red One&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Capcom vs. SNK 2 EO&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tsubasa: Ougon Sedai no Chousen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carmen Sandiego: The Secret of the Stolen Drums&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Casper: Spirit Dimensions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Castleween (Spirits &amp;amp; Spells - PAL)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Catwoman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cel Damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Charinko Hero&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie and the Chocolate Factory&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie&#039;s Angels&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chibi-Robo!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Little&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| City Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Funfair&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Kart Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Platform Jumper&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E.&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Conan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crash Nitro Kart&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Cubix Robots for Everyone: Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Custom Robo&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Dakar 2: The World&#039;s Ultimate Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dance Dance Revolution Mario Mix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Darkened Skye&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dave Mirra Freestyle BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Dead To Rights &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Defender&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam Vendetta&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running fine&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam: Fight For NY&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Looks like a vsync tearing issue in the intro movie, Tearing not present in Dolphin &amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tearing issue major improvement v0.6r1899&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon Rumble Arena 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dinotopia: The Sunstone Odyssey&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Basketball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Skateboarding&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Extreme Skate Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Hide and Sneak&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Magical Mirror Starring Mickey Mouse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Meet the Robinsons&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s PK: Out of the Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Tarzan Untamed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dokapon DX&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer: Journey to the Purple Planet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Doraemon: Minna de Asobo! Minidorando&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Doshin the Giant&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Doubutsu no Mori e+&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Drive: D-Masters Shot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Lair 3D: Return to the Lair&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| DreamMix TV World Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Driven&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Drome Racers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Duel Masters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eisei Meijin VI&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter the Matrix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV stops after 1 second , Dolphin intro FMV has stuttering , in game running ok &amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV intro runs entirely but with a few dropped frames &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| F1 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| F-1 Career Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Breakin Da Rules&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Shadow Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Family Stadium 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fantastic Four&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2004&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| Force Video Mode: 480p&lt;br /&gt;
| Black screen when booting the game on auto NTSC&lt;br /&gt;
| v0.6r1826&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fight Night: Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Finding Nemo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Fire Blade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Flushed Away&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Franklin: A Birthday Surprise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freaky Flyers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freedom Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freekstyle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Metal X&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Street Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Beyond&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Frogger&#039;s Adventures: The Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Ancient Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| From Russia with Love&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Future GPX Cyber Formula: Road to the Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Gamecube service Disc V1&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1184&lt;br /&gt;
|-&lt;br /&gt;
| Gakuen Toshi Vara Noir&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet: Dark Legacy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Geist&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Gekitou Pro Yakyuu&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; I compared Swiss to Dolphin and it has FMV Dropped frames (audio and video) In game runs fine running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more dropped frames during FMV &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Generation of Chaos Exceed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GiFTPiA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Go! Go! Hypergrind&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goblin Commander: Unleash the Horde&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Godzilla: Destroy All Monsters Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| GoldenEye: Rogue Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Single player played all the way through. Will update swiss and test the multiplayer soon.&lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Gotcha Force&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Grooverider: Slot Car Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GT Cube&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| GUN&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1054 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Happy Feet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Goblet of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Prisoner of Azkaban&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Sorcerer&#039;s Stone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter: Quidditch World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: A Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Another Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty: Roller Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hikaru no Go 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hitman 2: Silent Assassin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hobbit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Home Run King&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| I compared Dolphin and Swiss intro FMV as there&#039;s a lot of effects. Seems on par with each other.&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Homeland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels Velocity X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels World Race&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 1: Lode Runner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hunter: The Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927 &lt;br /&gt;
|-&lt;br /&gt;
| Ice Age 2: The Meltdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Intellivision Lives!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc - October 2001&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 07&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 10&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 11&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 12 &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations&lt;br /&gt;
| Disable Video Patches: All&lt;br /&gt;
| Black screen after viewing cutscene at the end of mission 2 with video patches.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Everything or Nothing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Nightfire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Jeremy McGrath Supercross World&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Major League&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and in game running well &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|- &lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 9&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running nicely&lt;br /&gt;
|v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 10&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; running well in game , one small hiccup in FMV&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issue&lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 11&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| running fine , FMV and in game&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron: Boy Genius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Judge Dredd: Dredd Vs. Death&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Kao the Kangaroo Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Karaoke Revolution Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelly Slater&#039;s Pro Surfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidou Senshi Gundam: Gundam vs. Z Gundam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidō Senshi Gundam: Senshitachi no Kiseki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killer7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| King Arthur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Movies slows down&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Kiwame Mahjong DX2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Temple: Infernal Crusade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockout Kings 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Konjiki no Gash Bell!! Yūjō no Tag Battle Full Power&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Korokke! Ban-Ō no Kiki o Sukue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kururin Squash!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch: Empire Under Threat&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legend of Golfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars: The Video Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lemony Snicket&#039;s A Series of Unfortunate Events&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes: Back in Action&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lotus Challenge&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|FMV and in game ok &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion NTSC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Lupin Sansei: Umi ni Kieta Hihou&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 08&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Major League Baseball 2K6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and In game running great &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash‼&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash! Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV small amount of frameskips , in game running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issues&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| update from v0.5r888 , no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Power Tennis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Superstar Baseball&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mark Davis Pro Bass Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mary-Kate and Ashley: Sweet 16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mat Hoffman&#039;s Pro BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MaxPlay Classic Games Volume 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MC Groovz Dance Craze&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medabots Infinity&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal Of Honor: European Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Frontline&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Rising Sun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Anniversary Collection&lt;br /&gt;
|style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; all 8 Mega man games running well&lt;br /&gt;
|v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Network Transmission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X: Command Mission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Men in Black II: Alien Escape&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mercedes-Benz World Racing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metal Arms: Glitch in the System&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Special Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes - Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Micro Machines&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Minority Report: Everybody Runs&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mission: Impossible - Operation Surma&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 11: Black Bombee Shutsugen! No Maki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 12: Nishinihon Hen mo ari Masse!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monopoly Party&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monster 4x4: Masters of Metal&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster House&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster Jam: Maximum Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monsters Inc. Scream Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deadly Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Muppets Party Cruise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Muscle Champion: Kinnikutō Kessen&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Mutsu Tonohohon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MX Superfly&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mystic Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum 50th Anniversary&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekitō Ninja Taisen! 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR 2005: Chase for the Cup&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| NASCAR Thunder 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR: Dirt to Daytona&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K2&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA Courtside 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2004&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2005&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 06&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street V3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Basketball 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Football 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Carbon&lt;br /&gt;
|style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Hot Pursuit 2&lt;br /&gt;
|  style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Neighbours from Hell&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Intro FMV is ok , black screen after it ends. Can&#039;t get to the title screen or in game&lt;br /&gt;
|v0.6r1913&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz Pro&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening FMV has distorted hissing audio , audio hiss also present in Dolphin , in game is fine&amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Audio hiss gone with SD2SP2 2.0 &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| NFL Quarterback Club 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL Street&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NFL Street 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2002&lt;br /&gt;
| style=&amp;quot;background-color:Yellow;&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; 3 small crackles during announcer &#039;tonight&#039;s match up&#039;&lt;br /&gt;
&lt;br /&gt;
Tested on Dolphin, announcer fumbles a bit audio wise. Swiss handles it better than dolphin &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz Pro&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nickelodeon Party Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons: Battle for Volcano Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons Unite!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nintendo Puzzle Collection (NTSC-J)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ohenro-San&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle! 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Treasure Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| It runs perfectly.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; intro FMV smooth , in game running nicely too&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1196&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; In game has a fair bit of slowdown, also present in Dolphin &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World Rally&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; very few frame skips in intro FMV , all is good in game&lt;br /&gt;
| v0.6r1889 &lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Peter Jackson&#039;s King Kong: The Official Game of the Movie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II Plus (NTSC)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Piglet&#039;s Big Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pinball Hall of Fame: The Gottlieb Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Pitfall: The Lost Expedition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Box: Ruby &amp;amp; Sapphire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Channel&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pool Edge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pool Paradise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers: Dino Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| In game runs really well , no FMV in this one&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Rally Championship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rampage: Total Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ratatouille&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rave Master&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 3: Hoodlum Havoc&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro movie stutters every half second. Runs fine otherwise.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV still skips , but I believe not as much as before&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Rayman Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| RedCard 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rei Fighter Gekitsui Senki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reign of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; Audio runs out of sync in the FMV by a few frames. v0.6r1318  &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tried to recreate the issue in v0.6r1318 and v0.6r1899. I couldn&#039;t replicate it. Might be a isolated problem&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1318&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro FMV has a distorted sound&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved , no more distorted sound&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| V0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4 Preview Disc &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| v0.5r906 &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro movie stutters every half second. Runs fine otherwise&amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved&lt;br /&gt;
|v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Game stutters every time backgrounds change..&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tried both v0.6r1217 and v0.6r1867 and couldn&#039;t recreate the mentioned problem. Might be a SD Card issue and not a Swiss cause &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| Ribbit King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Road Trip: The Arcade Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoadKill&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoboCop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robotech: Battlecry&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robots&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocket Power: Beach Bandits&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Ops&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Room Zoom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rugrats: Royal Ransom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack: The Shadow of Aku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Scaler&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Scooby Doo: Mystery Mayhem&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Night of 100 Frights&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SD Gundam Gashapon Wars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sea World: Shamu&#039;s Deep Sea Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sega Soccer Slam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Serious Sam: The Next Encounter&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Shadow the Hedgehog&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shark Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shikigami no Shiro II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| no FMV but in game running smooth &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Shrek 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Shrek Extra Large&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek Smash n&#039; Crash Racing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek: Super Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek SuperSlam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smashing Drive&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Attract mode FMV has frame skipping, other FMVs seem fine. In-game runs well.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV now runs well, cleaner going to title screen at present, promoted to Working&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX: Director&#039;s Cut&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Gems Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;Opening movie in Sonic CD stutters&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Heroes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Riders&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;Subtitles are desynced in FMVs, and the logo does not show up in time after opening movie v0.5r888 &amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Subtitles now in sync , and logo shows up in Opening FMV &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Opening movie now smooth and in game fine.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spartan: Total Warrior&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Spawn: Armageddon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Special Jinsei Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Challenge: Jacques Villeneuve&#039;s Racing Vision&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Kings&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sphinx and the Cursed Mummy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Battle for Bikini Bottom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Creature from the Krusty Krab&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Revenge of the Flying Dutchman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Spy Hunter&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spyro - A Hero&#039;s Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spyro: Enter the Dragonfly&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| SSX 3&lt;br /&gt;
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| SSX on Tour&lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| SSX Tricky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Subtitles are desynchronized.&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: Bounty Hunter&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; NTSC version works fine PAL freezes after loading the first level both europe and spain versions&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: The Clone Wars&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Crashes on attract mode &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Attract FMV running smooth and can get in game with no issues &lt;br /&gt;
| v0.6r1913&lt;br /&gt;
|-&lt;br /&gt;
| Starsky &amp;amp; Hutch&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Street Hoops&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Street Racing Syndicate&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Strike Force Bowling&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Summoner: A Goddess Reborn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Super Bubble Pop&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario 3D All-Stars: Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Strikers (Mario Smash Football - PAL)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and In game running great&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot Wars GC&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee v1.02 Rev 2 &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok , in game is ok &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Superman: Shadow of Apokolips&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Surf&#039;s Up&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swingerz Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SX Superstar&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Tak and the Power of Juju&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| Emulate Read Speed: Yes&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Emulate Read Speed: Yes Opening movie slows down.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV skipping or slowdowns in Opening movie.&amp;lt;br /&amp;gt;&#039;&#039;&#039;All devices:&#039;&#039;&#039; Softlock in Palmacosta without disc read speed emulation.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Taxi 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Taz: Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 2: Battle Nexus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 3: Mutant Nightmare&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Mutant Melee&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tengai Makyō II: Manjimaru&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tensai Bit-Kun: Gramon Battle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator 3: The Redemption&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tetris Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Jet Fusion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Ant Bully&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia: The Lion, the Witch and the Wardrobe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| The Grim Adventures of Billy &amp;amp; Mandy&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Haunted Mansion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles 2: Rise of the Underminer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Italian Job&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Spyro: A New Beginning&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of the Quiz Tournament of Champions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time Master Quest&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Most movies fail to play to completion or stutter&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; After watching about 4 FMVs I saw 2-3 minor skips , and the FMVs seem to have played all the way through&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Return of the King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Third Age&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Two Towers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Polar Express&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls: Relish Rampage&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Movies don&#039;t play sound.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion King: Rise of the Akkadian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Hit and Run&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
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|-&lt;br /&gt;
| The Sims 2&lt;br /&gt;
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|-&lt;br /&gt;
| The Sims 2: Pets&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
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|-&lt;br /&gt;
| The Sims Bustin&#039; Out&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| The SpongeBob SquarePants Movie Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sum of All Fears&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| The Tower of Druaga&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Urbz: Sims in the City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| TMNT&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six: Lockdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell Demo Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Chaos Theory&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Streaming audio only plays after loading has finished.&lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Tonka: Rescue Patrol&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s American Wasteland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Top Angler: Real Bass Fishing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Top Gun: Combat Zones&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| TransWorld Surf: Next Wave&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Trigger Man&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| True Crime: New York City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tube Slider&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085 &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 2: Bush Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 3: Night of the Quinkan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| UEFA Champions League 2004-2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UFC: Throwdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Muscle: Legends vs. New Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Universal Studios Theme Parks Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| V-Rally 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vexx&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Using SD2PS2, Frameskips in Team Viewtiful splash v0.5r1086&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No Frameskip issues anymore SD2SP2 2.0&lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Quest&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Tour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&#039;s Rumbly Tumbly Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Pool 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Series of Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Soccer Winning Eleven 6 Final Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wreckless: The Yakuza Missions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WTA Tour Tennis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Crush Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888 &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania X8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania XIX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1476&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Xeno Crisis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1515&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| XGRA: Extreme-G Racing Association&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs. III&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Full Metal Crash&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9680</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9680"/>
		<updated>2025-08-25T03:56:59Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure your disc images match [http://redump.org/discs/system/gc/ Redump] and are playable in the latest development version of [https://dolphin-emu.org/download/ Dolphin]. Only [https://wiki.gbatemp.net/wiki/NKit NKit] will produce error-free shrunk images.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility note:&#039;&#039;&#039; Games added to the compatibility list are based on individual users findings and as such that might only reflect the compatibility of a game up to a certain point. If you find that there are issues later in the game please feel free to update the entry with more details or create an issue on the swiss-gc project [https://github.com/emukidid/swiss-gc/issues issue tracker].&lt;br /&gt;
&lt;br /&gt;
=SD Card Adapters=&lt;br /&gt;
==Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| Datel Micro SD Media Launcher&lt;br /&gt;
| microSD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD Gecko&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| WiiSD&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Semi-Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
! Feature&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD Gen2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo GameCube SD Card Adapter&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
| Write protection&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2 2.0&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
This list is not applicable to the CUBEODE, [[FlippyDrive]], [[GCLoader]], [[WASP Fusion]], [[Wiikey Fusion]] or [[Wii Optical Drive Emulator]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Working&lt;br /&gt;
! Size&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| AGFA&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amazon Basics&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + A2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Apacer&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Hama R22&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512Mb / 4GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| RS-MMC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston (SD10VG2)&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston N0427-016&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SDCS2&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingstick&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maxell&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| MemUP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 66x&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:lime; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multilaser&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes &lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256MB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot Signature LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Platinet&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-1&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Pro Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite Performance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 95MHz&lt;br /&gt;
|-&lt;br /&gt;
| pq1&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sabrent&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-III&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung MB-SSBGB&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 400GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 3&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Ultra Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 200GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Max Endurance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Silicon Power (SP)&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 3 + UHS-II&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| TeamGroup&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1TB&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 16MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| KRY&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| NETAC&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| QWC Extreme Pro&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Requires a power cycle/reinsertion after a reboot if using alternate read patches&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| Not Working&lt;br /&gt;
| Limitations&lt;br /&gt;
| Working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| 2002 FIFA World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2006 FIFA World Cup&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| 4x4 EVO 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1664&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Amazing Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| American Chopper 2: Full Throttle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing (Europe)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animaniacs: The Great Edgar Hunt&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aquaman: Battle for Atlantis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Air Combat - The Elite Missions&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: RTS&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Sarge&#039;s War&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ATV Quad Power Racing 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Avatar: The Last Airbender&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball 2007&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Football&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bad Boys: Miami Takedown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barnyard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Begins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Dark Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Rise of Sin Tzu&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Vengeance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Attract movie skips many frames.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Battle Stadium D.O.N. (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok in game is ok , just a couple of small frameskips on now loading screen&lt;br /&gt;
| v0.6r1889&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade: Super Tournament Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894 &lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Big Air Freestyle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Big Mutha Truckers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bionicle: The Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bionicle Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Black &amp;amp; Bruised&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blood Omen 2: Legacy of Kain&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| BloodRayne&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Extreme&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; FMV a bit choppy but in game running smooth &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV now fine and in game running smooth &lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar Primal Fury &lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; Hudson logo FMV and game FMV has some skipping , in game running ok &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV has improved with this release, a few skips here and there&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|- &lt;br /&gt;
| BlowOut&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1475&lt;br /&gt;
|-&lt;br /&gt;
| BMX XXX&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bobobo-bo Bo-bobo Dassutsu! Hajike Royale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Jetters&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Land 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6v1495&lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Forever Diamondz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Rock Angelz&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Buffy the Vampire Slayer: Chaos Bleeds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Bust-A-Move 3000&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Butt-Ugly Martians: Zoom or Doom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Big Game Hunter 2005 Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Dangerous Hunts 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Outdoor Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty 2: Big Red One&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Capcom vs. SNK 2 EO&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tsubasa: Ougon Sedai no Chousen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carmen Sandiego: The Secret of the Stolen Drums&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Casper: Spirit Dimensions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Castleween (Spirits &amp;amp; Spells - PAL)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Catwoman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cel Damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Charinko Hero&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie and the Chocolate Factory&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie&#039;s Angels&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chibi-Robo!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Little&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| City Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Funfair&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Kart Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Platform Jumper&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E.&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Conan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crash Nitro Kart&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Cubix Robots for Everyone: Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Custom Robo&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Dakar 2: The World&#039;s Ultimate Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dance Dance Revolution Mario Mix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Darkened Skye&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dave Mirra Freestyle BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Dead To Rights &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Defender&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam Vendetta&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running fine&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam: Fight For NY&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Looks like a vsync tearing issue in the intro movie, Tearing not present in Dolphin &amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tearing issue major improvement v0.6r1899&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon Rumble Arena 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dinotopia: The Sunstone Odyssey&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Basketball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Skateboarding&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Extreme Skate Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Hide and Sneak&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Magical Mirror Starring Mickey Mouse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Meet the Robinsons&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s PK: Out of the Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Tarzan Untamed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dokapon DX&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer: Journey to the Purple Planet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Doraemon: Minna de Asobo! Minidorando&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Doshin the Giant&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Doubutsu no Mori e+&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Drive: D-Masters Shot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Lair 3D: Return to the Lair&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| DreamMix TV World Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Driven&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Drome Racers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Duel Masters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eisei Meijin VI&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter the Matrix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV stops after 1 second , Dolphin intro FMV has stuttering , in game running ok &amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV intro runs entirely but with a few dropped frames &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| F1 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| F-1 Career Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Breakin Da Rules&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Shadow Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Family Stadium 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fantastic Four&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2004&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| Force Video Mode: 480p&lt;br /&gt;
| Black screen when booting the game on auto NTSC&lt;br /&gt;
| v0.6r1826&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fight Night: Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Finding Nemo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Fire Blade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Flushed Away&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Franklin: A Birthday Surprise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freaky Flyers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freedom Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freekstyle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Metal X&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Street Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Beyond&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Frogger&#039;s Adventures: The Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Ancient Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| From Russia with Love&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Future GPX Cyber Formula: Road to the Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Gamecube service Disc V1&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1184&lt;br /&gt;
|-&lt;br /&gt;
| Gakuen Toshi Vara Noir&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet: Dark Legacy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Geist&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Gekitou Pro Yakyuu&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; I compared Swiss to Dolphin and it has FMV Dropped frames (audio and video) In game runs fine running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more dropped frames during FMV &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Generation of Chaos Exceed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GiFTPiA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Go! Go! Hypergrind&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goblin Commander: Unleash the Horde&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Godzilla: Destroy All Monsters Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| GoldenEye: Rogue Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Single player played all the way through. Will update swiss and test the multiplayer soon.&lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Gotcha Force&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Grooverider: Slot Car Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GT Cube&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| GUN&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1054 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Happy Feet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Goblet of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Prisoner of Azkaban&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Sorcerer&#039;s Stone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter: Quidditch World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: A Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Another Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty: Roller Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hikaru no Go 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hitman 2: Silent Assassin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hobbit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Home Run King&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| I compared Dolphin and Swiss intro FMV as there&#039;s a lot of effects. Seems on par with each other.&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Homeland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels Velocity X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels World Race&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 1: Lode Runner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hunter: The Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927 &lt;br /&gt;
|-&lt;br /&gt;
| Ice Age 2: The Meltdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Intellivision Lives!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc - October 2001&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 07&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 10&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 11&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 12 &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations&lt;br /&gt;
| Disable Video Patches: All&lt;br /&gt;
| Black screen after viewing cutscene at the end of mission 2 with video patches.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Everything or Nothing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Nightfire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Jeremy McGrath Supercross World&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Major League&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and in game running well &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|- &lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 9&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running nicely&lt;br /&gt;
|v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 10&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; running well in game , one small hiccup in FMV&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issue&lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 11&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| running fine , FMV and in game&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron: Boy Genius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Judge Dredd: Dredd Vs. Death&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Kao the Kangaroo Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Karaoke Revolution Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelly Slater&#039;s Pro Surfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidou Senshi Gundam: Gundam vs. Z Gundam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidō Senshi Gundam: Senshitachi no Kiseki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killer7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| King Arthur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Movies slows down&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Kiwame Mahjong DX2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Temple: Infernal Crusade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockout Kings 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Konjiki no Gash Bell!! Yūjō no Tag Battle Full Power&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Korokke! Ban-Ō no Kiki o Sukue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kururin Squash!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch: Empire Under Threat&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legend of Golfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars: The Video Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lemony Snicket&#039;s A Series of Unfortunate Events&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes: Back in Action&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lotus Challenge&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|FMV and in game ok &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion NTSC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Lupin Sansei: Umi ni Kieta Hihou&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 08&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Major League Baseball 2K6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and In game running great &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash‼&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash! Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV small amount of frameskips , in game running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issues&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| update from v0.5r888 , no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Power Tennis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Superstar Baseball&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mark Davis Pro Bass Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mary-Kate and Ashley: Sweet 16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mat Hoffman&#039;s Pro BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MaxPlay Classic Games Volume 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MC Groovz Dance Craze&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medabots Infinity&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal Of Honor: European Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Frontline&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Rising Sun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Anniversary Collection&lt;br /&gt;
|style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; all 8 Mega man games running well&lt;br /&gt;
|v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Network Transmission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X: Command Mission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Men in Black II: Alien Escape&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mercedes-Benz World Racing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metal Arms: Glitch in the System&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Special Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes - Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Micro Machines&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Minority Report: Everybody Runs&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mission: Impossible - Operation Surma&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 11: Black Bombee Shutsugen! No Maki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 12: Nishinihon Hen mo ari Masse!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monopoly Party&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monster 4x4: Masters of Metal&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster House&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster Jam: Maximum Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monsters Inc. Scream Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deadly Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Muppets Party Cruise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Muscle Champion: Kinnikutō Kessen&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Mutsu Tonohohon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MX Superfly&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mystic Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum 50th Anniversary&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekitō Ninja Taisen! 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR 2005: Chase for the Cup&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| NASCAR Thunder 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR: Dirt to Daytona&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K2&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA Courtside 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2004&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2005&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 06&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street V3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Basketball 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Football 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Carbon&lt;br /&gt;
|style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well&lt;br /&gt;
|v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Hot Pursuit 2&lt;br /&gt;
|  style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Neighbours from Hell&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Intro FMV is ok , black screen after it ends. Can&#039;t get to the title screen or in game&lt;br /&gt;
|v0.6r1913&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz Pro&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening FMV has distorted hissing audio , audio hiss also present in Dolphin , in game is fine&amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Audio hiss gone with SD2SP2 2.0 &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| NFL Quarterback Club 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL Street&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NFL Street 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
| v0.6r1867 &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2002&lt;br /&gt;
| style=&amp;quot;background-color:Yellow;&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; 3 small crackles during announcer &#039;tonight&#039;s match up&#039;&lt;br /&gt;
&lt;br /&gt;
Tested on Dolphin, announcer fumbles a bit audio wise. Swiss handles it better than dolphin &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz Pro&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nickelodeon Party Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons: Battle for Volcano Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons Unite!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nintendo Puzzle Collection (NTSC-J)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ohenro-San&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle! 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Treasure Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| It runs perfectly.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; intro FMV smooth , in game running nicely too&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1196&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; In game has a fair bit of slowdown, also present in Dolphin &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World Rally&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; very few frame skips in intro FMV , all is good in game&lt;br /&gt;
| v0.6r1889 &lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Peter Jackson&#039;s King Kong: The Official Game of the Movie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II Plus (NTSC)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Piglet&#039;s Big Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pinball Hall of Fame: The Gottlieb Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Pitfall: The Lost Expedition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Box: Ruby &amp;amp; Sapphire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Channel&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pool Edge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pool Paradise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers: Dino Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| In game runs really well , no FMV in this one&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Rally Championship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rampage: Total Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ratatouille&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rave Master&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 3: Hoodlum Havoc&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro movie stutters every half second. Runs fine otherwise.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV still skips , but I believe not as much as before&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Rayman Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| RedCard 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rei Fighter Gekitsui Senki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reign of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; Audio runs out of sync in the FMV by a few frames. v0.6r1318  &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tried to recreate the issue in v0.6r1318 and v0.6r1899. I couldn&#039;t replicate it. Might be a isolated problem&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1318&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro FMV has a distorted sound&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved , no more distorted sound&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| V0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4 Preview Disc &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| v0.5r906 &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro movie stutters every half second. Runs fine otherwise&amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved&lt;br /&gt;
|v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Game stutters every time backgrounds change..&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tried both v0.6r1217 and v0.6r1867 and couldn&#039;t recreate the mentioned problem. Might be a SD Card issue and not a Swiss cause &lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| Ribbit King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Road Trip: The Arcade Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoadKill&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoboCop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robotech: Battlecry&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robots&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocket Power: Beach Bandits&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Ops&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Room Zoom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rugrats: Royal Ransom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack: The Shadow of Aku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Scaler&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Scooby Doo: Mystery Mayhem&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Night of 100 Frights&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SD Gundam Gashapon Wars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sea World: Shamu&#039;s Deep Sea Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sega Soccer Slam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Serious Sam: The Next Encounter&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Shadow the Hedgehog&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shark Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shikigami no Shiro II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| no FMV but in game running smooth &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Shrek 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Shrek Extra Large&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek Smash n&#039; Crash Racing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek: Super Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek SuperSlam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smashing Drive&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Attract mode FMV has frame skipping, other FMVs seem fine. In-game runs well.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV now runs well, cleaner going to title screen at present, promoted to Working&lt;br /&gt;
| v0.6r1899&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX: Director&#039;s Cut&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Gems Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;Opening movie in Sonic CD stutters&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Heroes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Riders&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;Subtitles are desynced in FMVs, and the logo does not show up in time after opening movie v0.5r888 &amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Subtitles now in sync , and logo shows up in Opening FMV &lt;br /&gt;
| v0.6r1899&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Opening movie now smooth and in game fine.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spartan: Total Warrior&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spawn: Armageddon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Special Jinsei Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Challenge: Jacques Villeneuve&#039;s Racing Vision&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Kings&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sphinx and the Cursed Mummy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Battle for Bikini Bottom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Creature from the Krusty Krab&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Revenge of the Flying Dutchman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spy Hunter&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spyro - A Hero&#039;s Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spyro: Enter the Dragonfly&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SSX 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SSX on Tour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SSX Tricky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Subtitles are desynchronized.&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: Bounty Hunter&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; NTSC version works fine PAL freezes after loading the first level both europe and spain versions&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: The Clone Wars&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; &#039;&#039;&#039;All devices:&#039;&#039;&#039; Crashes on attract mode &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Attract FMV running smooth and can get in game with no issues &lt;br /&gt;
| v0.6r1913&lt;br /&gt;
|-&lt;br /&gt;
| Starsky &amp;amp; Hutch&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Street Hoops&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Street Racing Syndicate&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Strike Force Bowling&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Summoner: A Goddess Reborn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Bubble Pop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario 3D All-Stars: Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Strikers (Mario Smash Football - PAL)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and In game running great&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot Wars GC&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee v1.02 Rev 2 &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok , in game is ok &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Superman: Shadow of Apokolips&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Surf&#039;s Up&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swingerz Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SX Superstar&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Tak and the Power of Juju&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| Emulate Read Speed: Yes&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Emulate Read Speed: Yes Opening movie slows down.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV skipping or slowdowns in Opening movie.&amp;lt;br /&amp;gt;&#039;&#039;&#039;All devices:&#039;&#039;&#039; Softlock in Palmacosta without disc read speed emulation.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Taxi 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Taz: Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 2: Battle Nexus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 3: Mutant Nightmare&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Mutant Melee&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tengai Makyō II: Manjimaru&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tensai Bit-Kun: Gramon Battle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator 3: The Redemption&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tetris Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Jet Fusion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Ant Bully&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia: The Lion, the Witch and the Wardrobe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| The Grim Adventures of Billy &amp;amp; Mandy&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Haunted Mansion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles 2: Rise of the Underminer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Italian Job&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Spyro: A New Beginning&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of the Quiz Tournament of Champions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time Master Quest&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Most movies fail to play to completion or stutter&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; After watching about 4 FMVs I saw 2-3 minor skips , and the FMVs seem to have played all the way through&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Return of the King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Third Age&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Two Towers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Polar Express&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls: Relish Rampage&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Movies don&#039;t play sound.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion King: Rise of the Akkadian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Hit and Run&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2: Pets&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims Bustin&#039; Out&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The SpongeBob SquarePants Movie Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sum of All Fears&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Tower of Druaga&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Urbz: Sims in the City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| TMNT&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six: Lockdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell Demo Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Chaos Theory&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Streaming audio only plays after loading has finished.&lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Tonka: Rescue Patrol&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s American Wasteland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Top Angler: Real Bass Fishing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Top Gun: Combat Zones&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TransWorld Surf: Next Wave&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Trigger Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: New York City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tube Slider&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085 &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 2: Bush Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 3: Night of the Quinkan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| UEFA Champions League 2004-2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UFC: Throwdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Muscle: Legends vs. New Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Universal Studios Theme Parks Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| V-Rally 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vexx&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Using SD2PS2, Frameskips in Team Viewtiful splash v0.5r1086&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No Frameskip issues anymore SD2SP2 2.0&lt;br /&gt;
| v0.6r1867&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Quest&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Tour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&#039;s Rumbly Tumbly Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Pool 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Series of Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Soccer Winning Eleven 6 Final Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wreckless: The Yakuza Missions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WTA Tour Tennis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Crush Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888 &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania X8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania XIX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1476&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Xeno Crisis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1515&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| XGRA: Extreme-G Racing Association&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs. III&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Full Metal Crash&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9677</id>
		<title>Game Boy Interface/High-Fidelity Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9677"/>
		<updated>2025-08-22T02:15:36Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBIHF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A spiritual successor of the ultra-low latency version, &#039;&#039;&#039;Game Boy Interface High-Fidelity Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBIHF&#039;&#039;&#039;) aims to provide the best source quality for further processing or archival.&lt;br /&gt;
It is less than suitable for direct display connection, and you should be looking at the [[Game Boy Interface/Standard Edition|standard edition]] or [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead in such case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--crop-auto}}&amp;lt;code&amp;gt;--crop-auto&amp;lt;/code&amp;gt;&lt;br /&gt;
: Crop up to 8 black lines on the top and bottom for Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons (default)&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 0).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#rgbx,#rgbx,#rgbx,#rgbx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance 2|Game Boy Advance - Nintendo Switch Online]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: identity).&lt;br /&gt;
: This translates the RGB color primaries to the [[#--colorspace|video RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder (default).&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter. Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--colorspace}}&amp;lt;code&amp;gt;--colorspace=&amp;lt;gray|ycc601|ycc709|ycc2020|ycc2100|rgb601|rgb709|rgb2020|rgb2100&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color space (default: ycc601).&lt;br /&gt;
: This should only be changed when the output is analog Y’P’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; or digital Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;gray:&#039;&#039;&#039;&lt;br /&gt;
| Grayscale&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;601&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;709&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]] (hybrid log-gamma)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:sRGB|IEC 61966-2-1 sRGB]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 709|ITU-R BT.709 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 R’G’B’]] (hybrid log-gamma)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite or GCVideo-DVI v2.4d-2 and earlier will interpolate C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ samples.&lt;br /&gt;
; {{anchor|--output-matrix}}&amp;lt;code&amp;gt;--output-matrix=&amp;lt;gray|ycc601|ycc709|ycc2020|rgb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color matrix (default: ycc601).&lt;br /&gt;
; {{anchor|--chroma-location}}&amp;lt;code&amp;gt;--chroma-location=&amp;lt;left|center|right&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify chroma sample location (default: center).&lt;br /&gt;
: If non-center, this will interpolate Y’/G’ samples in 4:4:4 processing mode. C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ are always downsampled in 4:2:2 processing mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;left:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-DVI (Chroma Interpolation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;center:&#039;&#039;&#039;&lt;br /&gt;
| AVE N-DOL, AVE P-DOL, CMPV-DOL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;right:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-Lite&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,cropped-size=&amp;lt;WxH&amp;gt;][,border|no-border]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format (default: custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The minimum is 480:320.&lt;br /&gt;
:; &amp;lt;code&amp;gt;cropped-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen crop size.&lt;br /&gt;
:; &amp;lt;code&amp;gt;border&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-border&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 4:3 border generation for GCVideo-DVI v3.0 and later (default: yes).&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable pixel doubling and force 4:4:4 processing mode (default: auto). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.240295&lt;br /&gt;
| -17.650904&lt;br /&gt;
| 9.113080&lt;br /&gt;
| 26.230614&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.201585&lt;br /&gt;
| -17.635094&lt;br /&gt;
| 9.266401&lt;br /&gt;
| 26.258677&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.333813&lt;br /&gt;
| -21.305827&lt;br /&gt;
| 9.665270&lt;br /&gt;
| 28.114733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.613201&lt;br /&gt;
| -20.571086&lt;br /&gt;
| 8.940419&lt;br /&gt;
| 27.562406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -10.994397&lt;br /&gt;
| -24.119836&lt;br /&gt;
| 11.909565&lt;br /&gt;
| 30.240476&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.177094&lt;br /&gt;
| -25.616478&lt;br /&gt;
| 11.833698&lt;br /&gt;
| 30.903891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.129232&lt;br /&gt;
| -23.353008&lt;br /&gt;
| 11.015005&lt;br /&gt;
| 29.622180&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.008637&lt;br /&gt;
| -23.771504&lt;br /&gt;
| 10.756515&lt;br /&gt;
| 29.733275&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.924886&lt;br /&gt;
| -22.486894&lt;br /&gt;
| 11.437944&lt;br /&gt;
| 28.814303&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.961547&lt;br /&gt;
| -22.668726&lt;br /&gt;
| 11.709875&lt;br /&gt;
| 28.666443&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.745416&lt;br /&gt;
| -24.960333&lt;br /&gt;
| 11.557802&lt;br /&gt;
| 30.870581&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.823827&lt;br /&gt;
| -25.531449&lt;br /&gt;
| 11.666174&lt;br /&gt;
| 30.782310&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -11.529594&lt;br /&gt;
| -25.421901&lt;br /&gt;
| 11.843748&lt;br /&gt;
| 31.035720&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -10.900181&lt;br /&gt;
| -22.505819&lt;br /&gt;
| 12.052110&lt;br /&gt;
| 28.699952&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.918474&lt;br /&gt;
| -24.802715&lt;br /&gt;
| 12.296097&lt;br /&gt;
| 30.858279&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.295141&lt;br /&gt;
| -24.125068&lt;br /&gt;
| 13.002043&lt;br /&gt;
| 30.700228&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.061597&lt;br /&gt;
| -25.892260&lt;br /&gt;
| 13.572411&lt;br /&gt;
| 30.754753&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.387504&lt;br /&gt;
| -30.220674&lt;br /&gt;
| 14.019783&lt;br /&gt;
| 32.655669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-26.757543&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-45.327662&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24.748498&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;50.132255&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.665900&lt;br /&gt;
| &#039;&#039;&#039;-24.046911&#039;&#039;&#039;&lt;br /&gt;
| 11.041204&lt;br /&gt;
| &#039;&#039;&#039;30.845894&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.404198&#039;&#039;&#039;&lt;br /&gt;
| -23.795062&lt;br /&gt;
| &#039;&#039;&#039;11.683967&#039;&#039;&#039;&lt;br /&gt;
| 30.481554&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF AD9887A CARBY v3.0+.png|{{nowrap|GCVideo-DVI v3.0 and later}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:160p SMPTE color bars 2x.png|5-5-5 Bits]]&#039;&#039;]}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -15.925540&lt;br /&gt;
| -27.180932&lt;br /&gt;
| 15.806164&lt;br /&gt;
| 35.753032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -19.200614&lt;br /&gt;
| -37.130312&lt;br /&gt;
| 13.860572&lt;br /&gt;
| 41.699780&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.863238&lt;br /&gt;
| -36.047663&lt;br /&gt;
| 10.659546&lt;br /&gt;
| 39.569547&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.323556&lt;br /&gt;
| -40.305977&lt;br /&gt;
| 17.362421&lt;br /&gt;
| 45.116109&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.573935&lt;br /&gt;
| -40.628929&lt;br /&gt;
| 17.737755&lt;br /&gt;
| 45.675859&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.075873&lt;br /&gt;
| -28.146407&lt;br /&gt;
| 12.341793&lt;br /&gt;
| 31.634624&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.266014&lt;br /&gt;
| -28.204209&lt;br /&gt;
| 9.916441&lt;br /&gt;
| 31.202246&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.772003&lt;br /&gt;
| -25.568945&lt;br /&gt;
| 14.994420&lt;br /&gt;
| 31.011696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.278214&lt;br /&gt;
| -28.299856&lt;br /&gt;
| 14.727669&lt;br /&gt;
| 32.038702&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.057546&lt;br /&gt;
| -28.276383&lt;br /&gt;
| 14.787570&lt;br /&gt;
| 31.886085&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.082391&lt;br /&gt;
| -28.248147&lt;br /&gt;
| 14.845414&lt;br /&gt;
| 31.825589&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -23.165253&lt;br /&gt;
| -38.387819&lt;br /&gt;
| 17.283093&lt;br /&gt;
| 46.437449&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -20.839709&lt;br /&gt;
| -38.995401&lt;br /&gt;
| 13.715459&lt;br /&gt;
| 46.187558&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -17.152884&lt;br /&gt;
| -31.581862&lt;br /&gt;
| 13.897661&lt;br /&gt;
| 38.550358&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -26.211797&lt;br /&gt;
| -43.487925&lt;br /&gt;
| 15.353564&lt;br /&gt;
| 49.763166&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.966661&lt;br /&gt;
| -42.092098&lt;br /&gt;
| 17.089931&lt;br /&gt;
| 49.815191&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -26.191378&lt;br /&gt;
| -42.754356&lt;br /&gt;
| 17.619588&lt;br /&gt;
| 50.258804&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.651652&lt;br /&gt;
| -37.799705&lt;br /&gt;
| 16.608604&lt;br /&gt;
| 45.823305&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.742648&lt;br /&gt;
| -39.022873&lt;br /&gt;
| 17.065324&lt;br /&gt;
| 46.608796&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.669476&lt;br /&gt;
| -24.439556&lt;br /&gt;
| 15.626441&lt;br /&gt;
| 31.413426&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.446035&lt;br /&gt;
| -26.536529&lt;br /&gt;
| 16.788036&lt;br /&gt;
| 31.747315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -39.408684&lt;br /&gt;
| -47.705310&lt;br /&gt;
| 33.474729&lt;br /&gt;
| 52.385668&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -42.226940&lt;br /&gt;
| -53.323374&lt;br /&gt;
| 51.065153&lt;br /&gt;
| 66.290202&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:160p SMPTE color bars 2x.png|GCVideo-DVI v3.0 and later]] &amp;lt;sup&amp;gt;&#039;&#039;5-5-5 Bits&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video quality (360p) ===&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 6x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
Using firmware v1.55.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}}&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF RetroTINK-5X Carby Component 360p.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -21.408734&lt;br /&gt;
| -25.523011&lt;br /&gt;
| 11.475737&lt;br /&gt;
| 22.955342&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-25.928118&#039;&#039;&#039;&lt;br /&gt;
| -33.977173&lt;br /&gt;
| 13.252787&lt;br /&gt;
| 31.515272&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -25.648250&lt;br /&gt;
| -33.935303&lt;br /&gt;
| 12.777585&lt;br /&gt;
| 31.593359&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -24.883454&lt;br /&gt;
| -32.859882&lt;br /&gt;
| 13.781837&lt;br /&gt;
| 34.048769&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Carby Component 360p.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -4.920715&lt;br /&gt;
| -7.806496&lt;br /&gt;
| 4.496849&lt;br /&gt;
| 12.124607&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.313316&lt;br /&gt;
| &#039;&#039;&#039;-34.200503&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;16.505917&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;35.960657&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (1080i)|standard edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.766442&lt;br /&gt;
| -23.912045&lt;br /&gt;
| 12.002178&lt;br /&gt;
| 31.570151&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1 LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.240195&lt;br /&gt;
| -25.346381&lt;br /&gt;
| 11.946654&lt;br /&gt;
| 32.226028&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.146244&lt;br /&gt;
| -28.136581&lt;br /&gt;
| 11.422367&lt;br /&gt;
| &#039;&#039;&#039;34.616801&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.401739&lt;br /&gt;
| &#039;&#039;&#039;-28.676316&#039;&#039;&#039;&lt;br /&gt;
| 10.047574&lt;br /&gt;
| 34.389782&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.631272&lt;br /&gt;
| -26.924198&lt;br /&gt;
| 12.307257&lt;br /&gt;
| 34.300344&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| &#039;&#039;&#039;-14.846140&#039;&#039;&#039;&lt;br /&gt;
| -27.446046&lt;br /&gt;
| &#039;&#039;&#039;12.342375&#039;&#039;&#039;&lt;br /&gt;
| 34.450169&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -13.351651&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| -24.745754&lt;br /&gt;
| 11.944957&lt;br /&gt;
| 32.255651&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| 12.085284&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -11.409886&lt;br /&gt;
| -17.542315&lt;br /&gt;
| 11.149022&lt;br /&gt;
| 26.598855&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.217207&lt;br /&gt;
| -17.865553&lt;br /&gt;
| 11.066684&lt;br /&gt;
| 26.733891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.061879&lt;br /&gt;
| -18.943233&lt;br /&gt;
| 10.650207&lt;br /&gt;
| 26.127405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.702461&lt;br /&gt;
| -18.739124&lt;br /&gt;
| 9.453072&lt;br /&gt;
| 25.640686&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.504041&lt;br /&gt;
| -19.222887&lt;br /&gt;
| 11.462010&lt;br /&gt;
| 26.505730&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.369509&lt;br /&gt;
| -19.241636&lt;br /&gt;
| 11.463985&lt;br /&gt;
| 26.369512&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-13.351651&#039;&#039;&#039;&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| &#039;&#039;&#039;-24.745754&#039;&#039;&#039;&lt;br /&gt;
| 11.944957&lt;br /&gt;
| &#039;&#039;&#039;32.255651&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| &#039;&#039;&#039;12.085284&#039;&#039;&#039;&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -16.452706&lt;br /&gt;
| -30.646033&lt;br /&gt;
| 11.618009&lt;br /&gt;
| 37.371300&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -16.341529&lt;br /&gt;
| -32.660397&lt;br /&gt;
| 9.958545&lt;br /&gt;
| 36.774390&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -17.186507&lt;br /&gt;
| -32.126545&lt;br /&gt;
| 14.702635&lt;br /&gt;
| 38.196510&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -18.770180&lt;br /&gt;
| &#039;&#039;&#039;-35.512602&#039;&#039;&#039;&lt;br /&gt;
| 15.088919&lt;br /&gt;
| 39.872670&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| -26.453529&lt;br /&gt;
| 14.616500&lt;br /&gt;
| 34.078794&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| 15.807630&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-19.614513&#039;&#039;&#039;&lt;br /&gt;
| -32.469447&lt;br /&gt;
| &#039;&#039;&#039;17.092819&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;42.283870&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -15.191898&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.628042&lt;br /&gt;
| -18.263701&lt;br /&gt;
| 10.631144&lt;br /&gt;
| 25.247548&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.547417&lt;br /&gt;
| -17.686642&lt;br /&gt;
| 9.264280&lt;br /&gt;
| 24.559405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.150039&lt;br /&gt;
| -18.334755&lt;br /&gt;
| 12.760222&lt;br /&gt;
| 25.386722&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.115572&lt;br /&gt;
| -18.222667&lt;br /&gt;
| 12.850003&lt;br /&gt;
| 25.183900&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| &#039;&#039;&#039;-26.453529&#039;&#039;&#039;&lt;br /&gt;
| 14.616500&lt;br /&gt;
| &#039;&#039;&#039;34.078794&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| &#039;&#039;&#039;15.807630&#039;&#039;&#039;&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -9.843740&lt;br /&gt;
| -17.321359&lt;br /&gt;
| 13.852164&lt;br /&gt;
| 24.662837&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-15.191898&#039;&#039;&#039;&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.914416&lt;br /&gt;
| -19.106106&lt;br /&gt;
| 5.712628&lt;br /&gt;
| 18.427626&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.972670&lt;br /&gt;
| -24.481153&lt;br /&gt;
| 6.596356&lt;br /&gt;
| 22.770356&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1 (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.599311&lt;br /&gt;
| -24.762729&lt;br /&gt;
| 5.880444&lt;br /&gt;
| 22.741482&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.044763&lt;br /&gt;
| -16.331843&lt;br /&gt;
| 5.575817&lt;br /&gt;
| 18.097944&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -7.754196&lt;br /&gt;
| -17.895709&lt;br /&gt;
| 6.025700&lt;br /&gt;
| 20.880210&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -7.696149&lt;br /&gt;
| -17.808942&lt;br /&gt;
| 5.823661&lt;br /&gt;
| 21.021095&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Nintendo Switch Online ====&lt;br /&gt;
&lt;br /&gt;
===== Game Boy Advance =====&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF NSO Game Boy Advance.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=identity&lt;br /&gt;
--input-gamma=3.24&lt;br /&gt;
--input-alpha=.055&lt;br /&gt;
--output-gamma=2.4&lt;br /&gt;
--output-alpha=.055&lt;br /&gt;
--saturation=.8&lt;br /&gt;
--colorspace=ycc601&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 720×480p59.7276 video output.&lt;br /&gt;
Refer to [https://www.retrorgb.com/obtaining-pixel-exact-gbi-hf-output.html RetroRGB] for OBS Studio configuration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:160p SMPTE color bars 2x.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 5-5-5&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.7276 (27MHz÷866÷522) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF AD9887A Component LPF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
** Vertical Refresh: 59.72&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 247&lt;br /&gt;
** Horizontal Size: 866&lt;br /&gt;
** Phase: 28&lt;br /&gt;
** Vertical Position: 116&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 164&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 156&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you&#039;re using a Wii RGB Cable: In the OSSC menu under &amp;quot;Settings opt&amp;quot;, set &amp;quot;Auto AV1 Y/Gs&amp;quot; to YPbPr.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI with a HDMI to YPbPr Converter: In the OSSC menu under &amp;quot;Sync opt.&amp;quot;, set &amp;quot;Vsync threshold&amp;quot; to 14.92 us or higher.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC.png|thumb|Nintendo GameCube Component Video Cable (1080p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p59.762 (13.5MHz÷604÷374 or 27MHz÷1208÷374) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 302 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is best used with:&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/OSSC/OSSC%20-%20Nintendo%20Game%20Boy%20Interface%20Optimal%20Timing.txt FirebrandX] for Open Source Scan Converter configuration. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K (CE) ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 720×240p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;240p settings&amp;quot;, set &amp;quot;Linedoubler&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Frame. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 360) and &amp;quot;Initial Phase&amp;quot; to whichever is sharper. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Top Trim&amp;quot; and &amp;quot;Bottom Trim&amp;quot; to -40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;DV1-Direct mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;MiSTer DV1&amp;quot;, set &amp;quot;Auto-Decimate&amp;quot; and &amp;quot;Auto-Crop&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI v3.0 or later, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II with firmware v2.4c.2, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a EON GCHD Mk-II with original firmware, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Mode Select&amp;quot; to dYUV.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X.png|thumb|Portta HDMI to YPbPr Converter (1920x1440p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v3.0c and later)&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v2.4c.2 and earlier)&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
* Nintendo GameCube S-Video Cable&lt;br /&gt;
* Nintendo GameCube Stereo AV Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v2.39 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu under &amp;quot;Output Res.&amp;quot;, choose 1080p (Under). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;H. Sampling&amp;quot;, set &amp;quot;Preset&amp;quot; to Gen/Sat 320, &amp;quot;Phase Detect&amp;quot; to 3 of 4 and &amp;quot;ADC Samp./Line&amp;quot; to 1732. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Video ADC&amp;quot;, set &amp;quot;SDTV LPF&amp;quot; to Light and &amp;quot;ADC Phase&amp;quot; to 315.00 Deg. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Scaling/Crop&amp;quot;, set &amp;quot;H Position&amp;quot; to -12, &amp;quot;V Position&amp;quot; to +1, &amp;quot;H (Interp) Size&amp;quot; to +0 pix, &amp;quot;V Size&amp;quot; to +0%, &amp;quot;H Crop Start&amp;quot; to 664, &amp;quot;H Crop End&amp;quot; to 1624, &amp;quot;V Crop Start&amp;quot; to 244 and &amp;quot;V Crop End&amp;quot; to 887. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Interp./Deint.&amp;quot;, set &amp;quot;Vertical Filter&amp;quot; to Sharp. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;HDMI&amp;quot;, set &amp;quot;V-Sync&amp;quot; to Frame Lock.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264 or 27MHz÷1712÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Cathode-ray tube) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p119.524 (27MHz÷604÷374) video output with black frame insertion.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-vga.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-vga.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-vga.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace,clock2x,no-size2x,strobe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-CMPV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
The picture was shifted left to compensate for lesser clone products.&lt;br /&gt;
&lt;br /&gt;
===== Wii Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
They require a GCDual or EON GCHD Mk-II with firmware [http://www.dansprojects.com/firmware/ v2.4c.2 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
A [[wikipedia:Reconstruction filter|reconstruction filter]] may be necessary as an add-on for proper display.&lt;br /&gt;
The GCDual and EON GCHD Mk-II lack such a filter.&lt;br /&gt;
&lt;br /&gt;
For firmware v2.4c.2: In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
For firmware v3.0c or later: In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F, RGB-L or YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (SDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-sdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-sdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-sdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (HDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-hdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-hdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-hdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb2100&lt;br /&gt;
--output-matrix=ycc601&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Advanced Video&amp;quot;, set &amp;quot;Inject HDR&amp;quot; to HLG. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
==== Standard-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 4:3 240p59.7276 (27MHz÷1732÷261) video output. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Analog AV Out only: 1× in 3:2 720×240p59.7276 (reported by GCVideo-DVI as 480x180p60) &amp;lt;br /&amp;gt; &#039;&#039;This should only be consumed by a video processor.&#039;&#039;&lt;br /&gt;
* Digital AV Out: 1× in 4:3 1440×240p59.7276 (reported by GCVideo-DVI as 1056x180)&lt;br /&gt;
** Progressive Scan Mode: 2.25× in 16:9 720×480p59.7276 (reported by GCVideo-DVI as 480x405p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
As a last resort, you can disable [[#--scan-mode|pixel doubling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Pixel Doubling: No&amp;quot; in Swiss). This will degrade video quality and disable aspect correction for 4:3 displays.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture in black-and-white? ===&lt;br /&gt;
&lt;br /&gt;
The high-fidelity edition is not intended to be used with composite video, nor S-Video. Please use the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead, even if color is present.&lt;br /&gt;
&lt;br /&gt;
=== How do I calibrate for this? ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pinobatch/240p-test-mini Damian Yerrick] has ported Artemio Urbina&#039;s 240p Test Suite to the Game Boy Color and Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance port can be multi-booted by Game Boy Interface, skipping the need for a flash cart.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
&lt;br /&gt;
=== April, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added hybrid log-gamma system.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added auto-cropping.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added pan and scan.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed 4:3 border color in RGB output mode.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added 160p Test Suite autoboot.&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added grayscale mode.&lt;br /&gt;
* Added 4:2:2 processing mode.&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added 4:3 border generation.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
* Removed prohibitively expensive &amp;quot;linear light scaling&amp;quot; feature accidentally restored from a backup in January, 2020.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
&lt;br /&gt;
=== November, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer horizontal scaling.&lt;br /&gt;
* Added scaled size/offset setting.&lt;br /&gt;
* Changed pixel-doubled 240p and 480i to assume 4:3.&lt;br /&gt;
* Changed 480p and 960i to assume 16:9.&lt;br /&gt;
* Fixed pixel-doubled left/right chroma location.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Added left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer vertical scaling.&lt;br /&gt;
* Changed 540p and 1080i to assume 16:9.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Removed left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed default chroma location to center.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added RGB Sync-on-Green support.&lt;br /&gt;
* Added xvYCC/BT.2020 support for auto-generated 3D LUT.&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added center/right chroma location support.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
=== Extrems&#039; Corner.org ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=SN-r2bl7bV8 Console Verified: GBC Pokémon: Blue Version &amp;quot;warp glitch&amp;quot; by gifvex in 10:11.25]&lt;br /&gt;
* [https://www.youtube.com/watch?v=i8ROeArTVyQ Console Verified: GBC Pokémon: Blue Version &amp;quot;Gotta Catch &#039;Em All!&amp;quot; by luckytyphlosion in 37:54.11]&lt;br /&gt;
* [https://www.youtube.com/watch?v=40z__x55Ix0 Console Verified: GBA Sonic Advance by Mukki &amp;amp; ruadath in 10:49.75]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VqPV513Fd9w Console Verified: GBA Sonic Advance by Mukki in 11:02.64]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kZSfK7u3P2Y Console Verified: GBA Sonic Advance 2 by Mukki in 18:09.45]&lt;br /&gt;
* [https://www.youtube.com/watch?v=F6t0fdHay_o Console Verified: GBC Pokémon: Yellow Version by TiKevin83 in 1:36:34.55]&lt;br /&gt;
&lt;br /&gt;
=== TiKevin83 Speedruns ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=PqwP14zr2e0 GBC Pokemon Yellow NSC TAS in 9:47.01 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xHE41xxppKo GB Pokemon Blue Glitchless TAS in 1:29:53 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oo6HcU0iP4c GBC Pokemon Yellow Glitchless TAS in 1:36:34 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Q7z9mKgr00w GBC Pokemon Crystal Glitchless TAS in 2:48:36 by MrWint Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VfWXEH0lYyw GBC Pokemon TCG Glitchless-Tutorial Skip TAS in 16:42.61 by Anonymous User Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=imf1jtdNwI4 GBA Super Mario Advance 4 Warps TAS in 11:07.65 by EZGames69 and GoddessMaria Console Verified - 8k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-g22XP3E2tY GBC Pokemon Gold NSC Coin Case TAS in 30:01 by CasualPokePlayer Console Verified - 8k]&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9676</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9676"/>
		<updated>2025-08-22T02:15:34Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer, and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#rgbx,#rgbx,#rgbx,#rgbx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9675</id>
		<title>Game Boy Interface/Standard Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9675"/>
		<updated>2025-08-22T02:15:30Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The author&#039;s original vision, &#039;&#039;&#039;Game Boy Interface Standard Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBI&#039;&#039;&#039;) features an advanced video renderer exercising the GameCube hardware to its fullest. A port of mGBA for GameCube and Wii, dubbed [[Enhanced mGBA]], is based upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== On-screen display ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start Buttons&lt;br /&gt;
| Hide on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Revert offset/zoom&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| Offset&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| Zoom&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Turbo or Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start Buttons&lt;br /&gt;
| Multi-play boot &amp;lt;br /&amp;gt; (Only in Game Boy Advance BIOS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;n64&amp;quot;&amp;gt;Nintendo 64 Controller support requires a passive connector adapter.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;hori&amp;quot;&amp;gt;Select on a HORI Game Boy Player Controller acts as the Y Button.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--aspect}}&amp;lt;code&amp;gt;--aspect=&amp;lt;w:h&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).&lt;br /&gt;
: Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: auto).&lt;br /&gt;
; {{anchor|--zoom-auto}}&amp;lt;code&amp;gt;--zoom-auto[=&amp;lt;ratio&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc&#039;s Screen Size setting (0.75 or 0.875).&lt;br /&gt;
; {{anchor|--zoom-step}}&amp;lt;code&amp;gt;--zoom-step=&amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom step size (default: 0.125).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 3:3).&lt;br /&gt;
: When zero, Turbo acts as Select instead.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--filter}}&amp;lt;code&amp;gt;--filter=&amp;lt;[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc&#039;s Screen Filter setting (none, blend, deflicker).&lt;br /&gt;
:; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Also known as the Sharp screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;blend[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; (default: 0.55).&lt;br /&gt;
:: Also known as the Soft screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;deflicker[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; where &#039;&#039;n&#039;&#039; and &#039;&#039;n-2&#039;&#039; are equal (default: 0.55).&lt;br /&gt;
:: Also known as the Normal screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;accumulate[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames with accumulation buffer (default: 0.55).&lt;br /&gt;
:: As used by the Nintendo 3DS Ambassador games.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xex&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; difference.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xplus&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;eagle2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scan2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply simple scanlines.&lt;br /&gt;
:; &amp;lt;code&amp;gt;normal2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;prescale&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-prescale&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable prescaling filter (default: no).&lt;br /&gt;
: Note: Any chosen filter will also apply to screenshots, but not to video streaming.&lt;br /&gt;
; {{anchor|--dither}}&amp;lt;code&amp;gt;--dither=&amp;lt;none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.&lt;br /&gt;
: Applied during prescaling and temporal interpolation.&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;1.0|1.7|2.2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode and 60Hz Mode system setting (ntsc, pal or pal-60, pal-m).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: auto). Enabling halves the refresh rate. &amp;lt;br /&amp;gt; If the video format&#039;s horizontal resolution is less or equal to 682, the internal resolution is doubled instead.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
; {{anchor|--osd|--no-osd}}&amp;lt;code&amp;gt;--osd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show on-screen display (default: yes).&lt;br /&gt;
; {{anchor|--ipv4-address}}&amp;lt;code&amp;gt;--ipv4-address=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 address.&lt;br /&gt;
; {{anchor|--ipv4-gateway}}&amp;lt;code&amp;gt;--ipv4-gateway=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 gateway.&lt;br /&gt;
; {{anchor|--ipv4-netmask}}&amp;lt;code&amp;gt;--ipv4-netmask=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 netmask.&lt;br /&gt;
; {{anchor|--network|--no-network}}&amp;lt;code&amp;gt;--network&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-network&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[Broadband Adapter]] features (default: yes).&lt;br /&gt;
; {{anchor|--stream|--no-stream}}&amp;lt;code&amp;gt;--stream[=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-stream&amp;lt;/code&amp;gt;&lt;br /&gt;
: Stream video to IP address on UDP port 1234 (default: no). Defaults to 255.255.255.255 if not specified.&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 3x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBI ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component +2.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -12.032100&lt;br /&gt;
| -21.846032&lt;br /&gt;
| 13.588776&lt;br /&gt;
| 29.246601&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.450319&lt;br /&gt;
| -19.121199&lt;br /&gt;
| 15.108654&lt;br /&gt;
| 28.342101&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.594947&lt;br /&gt;
| -19.225548&lt;br /&gt;
| 15.699804&lt;br /&gt;
| 28.384937&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -11.667538&lt;br /&gt;
| -20.030646&lt;br /&gt;
| 14.822928&lt;br /&gt;
| 28.129669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -7.883797&lt;br /&gt;
| -15.468387&lt;br /&gt;
| 11.533063&lt;br /&gt;
| 23.198393&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.124078&lt;br /&gt;
| -12.232363&lt;br /&gt;
| 11.353717&lt;br /&gt;
| 20.189821&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.190603&lt;br /&gt;
| -12.309601&lt;br /&gt;
| 11.617077&lt;br /&gt;
| 20.199762&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.670852&lt;br /&gt;
| -17.577356&lt;br /&gt;
| 13.248322&lt;br /&gt;
| 24.807061&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.966349&lt;br /&gt;
| &#039;&#039;&#039;-23.470845&#039;&#039;&#039;&lt;br /&gt;
| 12.364231&lt;br /&gt;
| &#039;&#039;&#039;30.652442&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.360854&#039;&#039;&#039;&lt;br /&gt;
| -23.447447&lt;br /&gt;
| &#039;&#039;&#039;12.431382&#039;&#039;&#039;&lt;br /&gt;
| 30.513123&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}}&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.796143&lt;br /&gt;
| -19.234142&lt;br /&gt;
| 16.843028&lt;br /&gt;
| 28.363866&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.297143&lt;br /&gt;
| -19.361972&lt;br /&gt;
| 17.749506&lt;br /&gt;
| 28.407433&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -12.038218&lt;br /&gt;
| -20.583611&lt;br /&gt;
| 16.037946&lt;br /&gt;
| 28.020205&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.240816&lt;br /&gt;
| -12.293288&lt;br /&gt;
| 11.740600&lt;br /&gt;
| 20.152853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.304778&lt;br /&gt;
| -12.396954&lt;br /&gt;
| 12.005857&lt;br /&gt;
| 20.172236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.728479&lt;br /&gt;
| -17.839070&lt;br /&gt;
| 13.690033&lt;br /&gt;
| 24.334919&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/High-Fidelity Edition#Video quality (1080i)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -10.562338&lt;br /&gt;
| -16.519452&lt;br /&gt;
| 11.296646&lt;br /&gt;
| 26.094244&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.591979&lt;br /&gt;
| -16.808270&lt;br /&gt;
| 11.140812&lt;br /&gt;
| 26.283996&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.554942&lt;br /&gt;
| -19.027983&lt;br /&gt;
| 10.258374&lt;br /&gt;
| 28.309715&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.356119&lt;br /&gt;
| -19.196248&lt;br /&gt;
| 9.546469&lt;br /&gt;
| 28.350319&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.343158&lt;br /&gt;
| -23.822682&lt;br /&gt;
| 11.008278&lt;br /&gt;
| 31.618949&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.862850&lt;br /&gt;
| &#039;&#039;&#039;-24.961333&#039;&#039;&#039;&lt;br /&gt;
| 9.790347&lt;br /&gt;
| &#039;&#039;&#039;31.986043&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.588361&lt;br /&gt;
| -23.760750&lt;br /&gt;
| 12.066312&lt;br /&gt;
| 31.527673&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.690021&lt;br /&gt;
| -24.030941&lt;br /&gt;
| 12.144953&lt;br /&gt;
| 31.842823&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-12.959589&#039;&#039;&#039;&lt;br /&gt;
| -21.659280&lt;br /&gt;
| 12.100773&lt;br /&gt;
| 30.165045&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.625305&lt;br /&gt;
| -20.395545&lt;br /&gt;
| 12.162758&lt;br /&gt;
| 29.181873&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.357720&lt;br /&gt;
| -23.620230&lt;br /&gt;
| &#039;&#039;&#039;12.568059&#039;&#039;&#039;&lt;br /&gt;
| 31.572464&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.402058&lt;br /&gt;
| -23.463230&lt;br /&gt;
| 12.534123&lt;br /&gt;
| 31.544060&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.322859&lt;br /&gt;
| -18.646785&lt;br /&gt;
| 10.129776&lt;br /&gt;
| 27.931187&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.466811&lt;br /&gt;
| -18.735391&lt;br /&gt;
| 9.607486&lt;br /&gt;
| 27.913698&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.496713&lt;br /&gt;
| -23.244762&lt;br /&gt;
| 11.553992&lt;br /&gt;
| 31.009392&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.005642&lt;br /&gt;
| &#039;&#039;&#039;-24.574501&#039;&#039;&#039;&lt;br /&gt;
| 9.703189&lt;br /&gt;
| 31.506822&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.028545&lt;br /&gt;
| -23.709203&lt;br /&gt;
| 13.045432&lt;br /&gt;
| 31.675253&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.631127&lt;br /&gt;
| -24.231499&lt;br /&gt;
| 13.167905&lt;br /&gt;
| 32.402539&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.664039&lt;br /&gt;
| -23.476772&lt;br /&gt;
| 13.731947&lt;br /&gt;
| 31.739733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.632766&lt;br /&gt;
| -23.341270&lt;br /&gt;
| 13.677773&lt;br /&gt;
| 31.660578&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.645002&lt;br /&gt;
| -19.194704&lt;br /&gt;
| 13.051432&lt;br /&gt;
| 28.395561&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.818690&lt;br /&gt;
| -18.692013&lt;br /&gt;
| 12.804101&lt;br /&gt;
| 28.324521&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-13.892636&#039;&#039;&#039;&lt;br /&gt;
| -24.135724&lt;br /&gt;
| &#039;&#039;&#039;14.557945&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;33.042360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -12.244321&lt;br /&gt;
| -23.223611&lt;br /&gt;
| 13.800961&lt;br /&gt;
| 31.759930&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.100230&lt;br /&gt;
| -15.864391&lt;br /&gt;
| 5.183427&lt;br /&gt;
| 18.017007&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.352855&lt;br /&gt;
| -22.049838&lt;br /&gt;
| 5.973453&lt;br /&gt;
| 22.327374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.428943&lt;br /&gt;
| &#039;&#039;&#039;-22.792806&#039;&#039;&#039;&lt;br /&gt;
| 5.597064&lt;br /&gt;
| 22.516222&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -8.962990&lt;br /&gt;
| -21.127071&lt;br /&gt;
| 6.627177&lt;br /&gt;
| 23.008643&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-9.628263&#039;&#039;&#039;&lt;br /&gt;
| -22.573851&lt;br /&gt;
| &#039;&#039;&#039;6.846843&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.309480&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== Image doubling ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE None.png|None&lt;br /&gt;
File:GBI AXPE Scale2xEx.png|Scale2×Ex&lt;br /&gt;
File:GBI AXPE Scale2xPlus.png|Scale2×Plus&lt;br /&gt;
File:GBI AXPE Scale2x.png|Scale2×&lt;br /&gt;
File:GBI AXPE Eagle2x.png|Eagle2×&lt;br /&gt;
File:GBI AXPE Scan2x.png|Scan2×&lt;br /&gt;
File:GBI AXPE Normal2x.png|Normal2×&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--overlay=frame-srgb.tpl.gz&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--sound=original&lt;br /&gt;
--no-osd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wii U Virtual Console ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Wii U Virtual Console.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=none&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.75&lt;br /&gt;
--sound=digital&lt;br /&gt;
--no-osd&lt;br /&gt;
--no-enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 960×360p60 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 360&lt;br /&gt;
** Vertical Refresh: 60.00&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 205&lt;br /&gt;
** Horizontal Size: 1200&lt;br /&gt;
** Phase: 31&lt;br /&gt;
** Vertical Position: 13&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 20&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 159&lt;br /&gt;
**** Contrast: 159&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 152&lt;br /&gt;
**** Contrast: 144&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.29 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-rt5x+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-rt5x+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-rt5x+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, &amp;quot;Vertical Sync&amp;quot; to Frame Lock, and &amp;quot;Video LPF&amp;quot; to EDTV Light.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.75× scaled image, line doubled in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=11:6&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=2.75&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4d and earlier =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× (Game Boy Advance) or 3.{{overline|3}}× (Game Boy Color) scaled image, line doubled in a 16:9 720×960i59.9972 video output.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4:-2&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.85× (Game Boy Advance) or 3.1{{overline|6}}× (Game Boy Color) scaled image in a 16:9 720×480p59.94 video output. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=.95&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 16:9 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
If the output isn&#039;t compatible, use the default settings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3 4-3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480i59.94 (13.5MHz÷858÷525) or 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 5:4 576i50 (13.5MHz÷864÷625) or 576p50 (27MHz÷864÷625) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=5:4&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=4&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=pal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction in the Game Boy Player while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== Is this an emulator? Can I play ROMs? ===&lt;br /&gt;
&lt;br /&gt;
No, but there&#039;s [[Enhanced mGBA]] if you&#039;re looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to dump Game Boy Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
No, the pin assignment for the ARM7 CPU is different and prevents any such possibility. Using the SM83 CPU is impractical.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in backing up Game Boy Camera photos, you can do so by [[#Controls|taking a screenshot]].&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
For standard video modes, you can disable [[#--scan-mode|video oversampling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Video Oversampling: No&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture square or narrow? ===&lt;br /&gt;
&lt;br /&gt;
[[#--aspect|By default]], Game Boy Interface assume a widescreen aspect ratio when using progressive scan.&lt;br /&gt;
&lt;br /&gt;
Ensure that the television&#039;s settings match the assumed aspect ratio written in the top right corner of the on-screen display.&lt;br /&gt;
&lt;br /&gt;
=== Why is there motion blur? Can I turn it off? ===&lt;br /&gt;
&lt;br /&gt;
It removes stuttering caused by mismatches between the Game Boy Advance and the display refresh rate. It cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
It can be reduced by using a 120Hz video mode, but it&#039;s most effective on a sample-and-hold display.&lt;br /&gt;
&lt;br /&gt;
This can possibly be confused with the [[#--filter|deflickering filters]]. These can be disabled (&amp;lt;code&amp;gt;--filter=none&amp;lt;/code&amp;gt;, or &amp;quot;Filter: Sharp&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why are the colors washed out? ===&lt;br /&gt;
&lt;br /&gt;
The screens used in the Game Boy family produced a smaller gamut of colors than found in the [[wikipedia:sRGB|standard RGB color space]] on contemporary monitors.&lt;br /&gt;
&lt;br /&gt;
Developers compensated for this to varying degree, resulting in odd-looking oversaturated colors when shown as-is.&lt;br /&gt;
&lt;br /&gt;
[[#--matrix|By default]], Game Boy Interface adapt these colors for the standard RGB color space, but only halfway as a compromise.&lt;br /&gt;
&lt;br /&gt;
A low quality conversion from analog video can also cause washed out colors, as can color range mismatches in digital video.&lt;br /&gt;
&lt;br /&gt;
=== What happens when I exit Game Boy Interface? ===&lt;br /&gt;
&lt;br /&gt;
The Game Boy Player keeps running and you&#039;re returned to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;, or the Nintendo GameCube Main Menu.&lt;br /&gt;
&lt;br /&gt;
If using Swiss v0.5r979 or later, its reload stub is called.&lt;br /&gt;
&lt;br /&gt;
=== Should I force 240p? ===&lt;br /&gt;
&lt;br /&gt;
Generally speaking, no.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, the results between 480p and line-doubled 240p are identical at 2× zoom. At greater zoom, 240p is just plain worse.&lt;br /&gt;
&lt;br /&gt;
If you have a specific need for 240p, you&#039;re likely better served by the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] or [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]].&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== August, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved behavior with missing disc drive.&lt;br /&gt;
* Improved exFAT support.&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added WIZnet W6300 support.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Fixed SNTP broadcast listener.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Added WIZnet W5500 support.&lt;br /&gt;
* Added WIZnet W6100 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Improved video streaming performance with WIZnet.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved Microchip ENC28J60 support.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Microchip ENC28J60 support.&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Added Y Button remapping.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom step size setting.&lt;br /&gt;
* Added new zoom method.&lt;br /&gt;
* Improved font rendering.&lt;br /&gt;
* Locked 240p, 288p and 360p to &amp;quot;integer&amp;quot; zoom factors.&lt;br /&gt;
* Fixed miscellaneous issues.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed SNTP to set RTC counter instead of RTC counter bias.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
* Fixed wiiload over 100 Mbps full duplex.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Fixed wiiload arguments bug.&lt;br /&gt;
* Disabled deflickering for HD video modes.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Conformed screenshots to DCF standard.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added blend, deflicker and accumulate filters.&lt;br /&gt;
* Added prescaling filter setting.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Unified screen space for HD video modes.&lt;br /&gt;
* Fixed some video rendering bugs.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added 360p, 720i, 720p and 1080i video modes.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Changed default aspect ratio for progressive scan to 16:9.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added experimental 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added temporal/spatial dithering.&lt;br /&gt;
* Added color matrices by Pokefan531.&lt;br /&gt;
* Added TPL overlay support to wiiload server.&lt;br /&gt;
* Changed default color matrix to Pokefan531&#039;s.&lt;br /&gt;
* Changed default gamma to 2.2.&lt;br /&gt;
* Optimized NormalNx filter.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
* Fixed framebuffer clearing for 576i.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Optimized Scale2xEx filter.&lt;br /&gt;
&lt;br /&gt;
=== October, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2xEx and Scale2xPlus filters.&lt;br /&gt;
* Added oversample and box scalers.&lt;br /&gt;
* Added basic video streaming.&lt;br /&gt;
* Added Remote RetroPad support.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA multiboot support to wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
* Added BIOS/ROM dumper.&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== December, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.&lt;br /&gt;
* Added gamma-encoded borders for special use.&lt;br /&gt;
&lt;br /&gt;
=== November, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added (GZipped) TPL overlay support.&lt;br /&gt;
* Added all 20 borders from the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
=== October, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2x, Eagle2x, Scan2x and Normal2x filters.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added return to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Added auto-cropping for Game Boy screenshots.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble.&lt;br /&gt;
* Added hold to quit.&lt;br /&gt;
* Added screenshot saving.&lt;br /&gt;
* Added SNTP broadcast listener.&lt;br /&gt;
* Changed default video mode to interlaced.&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
=== May, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Changed all 60 Hz modes to have 486 active lines.&lt;br /&gt;
&lt;br /&gt;
=== March, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added digital PWM sound.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Fixed 288p.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface&amp;diff=9666</id>
		<title>Game Boy Interface</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface&amp;diff=9666"/>
		<updated>2025-08-08T17:29:07Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = &amp;lt;includeonly&amp;gt;[[&amp;lt;/includeonly&amp;gt;Game Boy Interface&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| author      = &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.patreon.com/Extrems Extrems]&amp;lt;/span&amp;gt;&lt;br /&gt;
| type        = Utility&lt;br /&gt;
| version     = Rolling release&lt;br /&gt;
| licence     = [[Game Boy Interface#Licence|All rights reserved]]&lt;br /&gt;
| downloadraw = [https://files.extremscorner.org/gamecube/apps/gbi/latest Download main package] &amp;lt;br /&amp;gt; [https://files.extremscorner.org/gamecube/apps/gbi/latest-extra Download extra package]&lt;br /&gt;
| website     = https://www.extremscorner.org/&lt;br /&gt;
| discussion  = https://www.gc-forever.com/forums/viewtopic.php?f=37&amp;amp;t=2782&lt;br /&gt;
| source      = https://github.com/extremscorner&lt;br /&gt;
}}&lt;br /&gt;
{{Notice|header=This software must not be sold, neither alone nor as part of a bundle.|textstyle=text-align: center|text=If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately.}}&lt;br /&gt;
{{Notice|header=Firmware update notice for GCVideo products.|textstyle=text-align: center|text=It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances.}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:GBI.png|thumb|[[Game Boy Interface/Standard Edition|Game Boy Interface Standard Edition]] (960x720i)]]&lt;br /&gt;
[[File:Game Boy Player Start-up Disc.png|thumb|Game Boy Player Start-up Disc (480p)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Interface&#039;&#039;&#039; is a free alternative to the Game Boy Player Start-up Disc software. It still requires the [[wikipedia:Game Boy Player|Game Boy Player]] hardware.&lt;br /&gt;
&lt;br /&gt;
Game Boy Interface is currently available in three different editions: &#039;&#039;&#039;[[Game Boy Interface/Standard Edition|Standard]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Game Boy Interface/Speedrunning Edition|Speedrunning]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Game Boy Interface/High-Fidelity Edition|High-Fidelity]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Game Boy Interface/Standard Edition|standard edition]] is ideal for sample-and-hold displays (LCD, OLED). By default, it emulates some aspects of the color and sound reproduction of the original handheld. With a [[Broadband Adapter]] and [[USBGecko|USB Gecko]] in hand, it can be used as a small Game Boy Advance [[wikipedia:Game development kit|development kit]].&lt;br /&gt;
&lt;br /&gt;
The [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] is ideal for impulse displays (CRT, 1ms MPRT LCD, Plasma) or use with the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://junkerhq.net/xrgb/index.php?title=RetroTINK2X RetroTINK-2X]&amp;lt;/span&amp;gt;. It attempts to be a non-controversial improvement for [[wikipedia:Speedrun|speedrunners]]. To ease transition, it can be configured to [[Game Boy Interface/Speedrunning Edition#Game Boy Player Start-up Disc (60Hz)|closely mimic]] the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
The [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]] is ideal for use with the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://junkerhq.net/xrgb/index.php?title=OSSC Open Source Scan Converter]&amp;lt;/span&amp;gt;, RetroTINK-4K, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://consolemods.org/wiki/AV:RetroTINK-5X_Pro RetroTINK-5X Pro]&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://junkerhq.net/xrgb/index.php?title=XRGB-mini_FRAMEMEISTER XRGB-mini Framemeister]&amp;lt;/span&amp;gt;, or using solely a video capture device and software processing. Given the right setup, it can offer audiovisual quality comparable to emulation on newer platforms. It is less than suitable for direct display connection, with [[Game Boy Interface/High-Fidelity Edition#High-definition televisions|some exceptions]]. Any non-mentioned use is unintended.&lt;br /&gt;
&lt;br /&gt;
All editions can emulate the color and sound reproduction of the original handheld if desired.&lt;br /&gt;
&lt;br /&gt;
Its original mission was to solve the temporal judder present with the Game Boy Player Start-up Disc through temporal interpolation. This feature remains exclusive to the standard edition.&lt;br /&gt;
&lt;br /&gt;
==== TL;DR ====&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Datapath VisionAV or VisionRGB?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Datapath VisionAV &amp;amp; VisionRGB|gbihf-vision.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/Speedrunning Edition#Datapath VisionAV &amp;amp; VisionRGB|gbisr-vision.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;RetroTINK-4K?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#GCVideo-DVI v3.0 and later 2|gbihf-rt4k-hdmi.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/Speedrunning Edition#RetroTINK-4K|gbisr-vision.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;PixelFX Morph4K or Open Source Scan Converter (Pro)?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Open Source Scan Converter|gbihf-ossc.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Insurrection Industries Carby Component Cable|gbihf-ossc+carby.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;PixelFX RetroGEM GC?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#PixelFX RetroGEM GC (SDR)|gbihf-gem-sdr.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#PixelFX RetroGEM GC (HDR)|gbihf-gem-hdr.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;RetroTINK-5X Pro?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#RetroTINK-5X Pro 2|gbihf-ossc.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/Standard Edition#Insurrection Industries Carby Component Cable|gbi-rt5x+carby.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;XRGB-mini Framemeister?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#XRGB-mini Framemeister|gbihf-xrgb.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;Cathode-ray tube computer monitor?&#039;&#039;  → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Computer monitors (Cathode-ray tube)|gbihf-direct-vga.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbisr.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;Nintendo GameCube Component Video Cable?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#High-definition televisions|gbihf-direct-ypbpr.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbihf.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;GCVideo-DVI v3.0 and later?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#GCVideo-DVI v3.0 and later 3|gbihf-direct-hdmi.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbi.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;GCVideo-DVI v2.4d and earlier?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/Speedrunning Edition#GCVideo-DVI|gbisr-direct-hdmi.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbi.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;RetroTINK-2X?&#039;&#039; → &amp;lt;code&amp;gt;gbisr.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;Anything* else&#039;&#039; → &amp;lt;code&amp;gt;gbisr.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbi.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
&lt;br /&gt;
If you have something truly exotic, hopefully you don&#039;t need a tl;dr.&lt;br /&gt;
&lt;br /&gt;
=== GBA-as-controller ===&lt;br /&gt;
&lt;br /&gt;
Turn your Game Boy Advance into a Nintendo 64 or Nintendo GameCube Controller using the [[wikipedia:GameCube – Game Boy Advance link cable|Game Boy Advance Cable]], compatible with any hardware supporting such controllers.&lt;br /&gt;
&lt;br /&gt;
Rumble is supported using the following Game or Option Paks:&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Drill Dozer|Drill Dozer]]&lt;br /&gt;
* [[wikipedia:Rumble Pak#Nintendo DS|Nintendo DS Rumble Pak]]&lt;br /&gt;
* [[wikipedia:Slide Adventure MAGKID#Slide Controller|Nintendo DS Slide Controller]]&lt;br /&gt;
* [[wikipedia:WarioWare: Twisted!|WarioWare: Twisted!]]&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Nintendo e-Reader|e-Reader]] dot codes and multi-bootable ROMs are provided in the extra package for untethered use from Game Boy Interface.&lt;br /&gt;
&lt;br /&gt;
It also prolongs battery life over the Game Boy Player Start-up Disc with power saving trickery, while maximizing performance.&lt;br /&gt;
&lt;br /&gt;
=== GBA dumper ===&lt;br /&gt;
&lt;br /&gt;
Holding Start + Select in the Game Boy Player while the Game Boy logo is visible will grant you access to a dumping utility. From there, you can dump your GBA BIOS, ROM, or save data.&lt;br /&gt;
&lt;br /&gt;
An SD Card and [[SDGecko|SD Card Adapter]] is required. In the [[Game Boy Interface/Speedrunning Edition#How do I verify my Game Boy Advance ROM?|speedrunning edition]], this is substituted by a built-in GBA ROM checksumming utility.&lt;br /&gt;
&lt;br /&gt;
=== TAS playback ===&lt;br /&gt;
&lt;br /&gt;
Game Boy Interface has a built-in movie playback feature, allowing for the console verification of GBC-on-GBA and GBA [[wikipedia:Tool-assisted_speedrun|tool-assisted speedruns]], all without hardware modification.&lt;br /&gt;
&lt;br /&gt;
A few console-verified movies are included in the extra package (&amp;lt;code&amp;gt;*.txt.gz&amp;lt;/code&amp;gt;), and more can be found at [https://runs.tas.bot/ Runs.TAS.Bot]. An SD Card and [[SDGecko|SD Card Adapter]] is required.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Windows Explorer.png|thumb|Extracting with Windows Explorer]]&lt;br /&gt;
[[File:GBI 7-Zip.png|thumb|Extracting with [https://www.7-zip.org/ 7-Zip]]]&lt;br /&gt;
&lt;br /&gt;
{{Further|Booting homebrew}}&lt;br /&gt;
&lt;br /&gt;
=== SD Media Launcher ===&lt;br /&gt;
&lt;br /&gt;
# Obtain the [[Datel&#039;s SD Media Launcher|SD Media Launcher]] and an SDSC Card (≤2 GB).&lt;br /&gt;
# Format the SDSC Card as FAT(16).&lt;br /&gt;
# Extract the main package to the root directory of the SDSC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDSC Card.&lt;br /&gt;
# (Optional) Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SDSC Card to &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== SD Media Launcher with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Obtain the [[Datel&#039;s SD Media Launcher|SD Media Launcher]] and an SDSC Card (≤2 GB).&lt;br /&gt;
# Format the SDSC Card as FAT(16).&lt;br /&gt;
# Extract the main package to the root directory of the SDSC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDSC Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;ActionReplay/AUTOEXEC.DOL&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDSC Card.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== SD Media Launcher + SD2SP2 with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Obtain the [[Datel&#039;s SD Media Launcher|SD Media Launcher]], an SDSC Card (≤2 GB), an [https://github.com/Extrems/SD2SP2 SD2SP2] and a microSD Card.&lt;br /&gt;
# Format the microSD Card for the SD2SP2 as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the microSD Card for the SD2SP2. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the microSD Card for the SD2SP2.&lt;br /&gt;
# Format the SDSC Card for the SD Media Launcher as FAT(16).&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;ActionReplay/AUTOEXEC.DOL&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDSC Card for the SD Media Launcher.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== Memory Card + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Obtain a &#039;&#039;Super Smash Bros. Melee&#039;&#039; Game Disc, a Memory Card, an [[SDGecko|SD Card Adapter]] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16) or FAT32.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# (Optional) Backup the Memory Card.&lt;br /&gt;
# Format the Memory Card on a system of the same region.&lt;br /&gt;
# Restore [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3023 Home Bros.] to the Memory Card.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== Memory Card + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Obtain a vulnerable Game Disc, a Memory Card (≥251 blocks), an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# (Optional) Backup the Memory Card.&lt;br /&gt;
# Format the Memory Card on a system of the same region.&lt;br /&gt;
# Restore a usable [[Booting Homebrew#Game Save Exploits|game save exploit]] to the Memory Card.&lt;br /&gt;
# Restore &amp;lt;code&amp;gt;MemoryCard/boot.gci&amp;lt;/code&amp;gt; from the [[Swiss]] release to the Memory Card.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== Memory Card ===&lt;br /&gt;
&lt;br /&gt;
# Obtain a vulnerable Game Disc and a Memory Card.&lt;br /&gt;
# (Optional) Backup the Memory Card.&lt;br /&gt;
# Format the Memory Card on a system of the same region.&lt;br /&gt;
# Restore a usable [[Booting Homebrew#Game Save Exploits|game save exploit]] to the Memory Card.&lt;br /&gt;
# Restore the desired &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file from the main package to the Memory Card.&lt;br /&gt;
&lt;br /&gt;
Note: An SD Card Adapter is required for reading/writing data. Certain functionality will be lost.&lt;br /&gt;
&lt;br /&gt;
=== GC Loader + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and two SD Cards.&lt;br /&gt;
# Format the SD Card for the SD Card Adapter as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card for the SD Card Adapter. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card for the SD Card Adapter.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card for the SD Card Adapter to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Format the SDHC/SDXC Card for the GC Loader as FAT32 or exFAT.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; from the extra package to the root directory of the SDHC/SDXC Card for the GC Loader.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== GC Loader + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and two SD Cards.&lt;br /&gt;
# Format the SD Card for the SD Card Adapter as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card for the SD Card Adapter. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card for the SD Card Adapter.&lt;br /&gt;
# Format the SDHC/SDXC Card for the GC Loader as FAT32 or exFAT.&lt;br /&gt;
# Extract &amp;lt;code&amp;gt;GCLoader/EXTRACT_TO_ROOT.zip&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDHC/SDXC Card for the GC Loader.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== GC Loader ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an SDHC/SDXC Card (≥4 GB).&lt;br /&gt;
# Format the SDHC/SDXC Card as FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SDHC/SDXC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; from the extra package to the root directory of the SDHC/SDXC Card.&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDHC/SDXC Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SDHC/SDXC Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== GC Loader with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an SDHC/SDXC Card (≥4 GB).&lt;br /&gt;
# Format the SDHC/SDXC Card as FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SDHC/SDXC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDHC/SDXC Card.&lt;br /&gt;
# Extract &amp;lt;code&amp;gt;GCLoader/EXTRACT_TO_ROOT.zip&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDHC/SDXC Card.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Upgrade the GC Loader firmware to [https://github.com/danielkraak/GC-Loader/tree/master/Firmware%20Updates 2.0.0.BETA or later].&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== IPL (PicoBoot) + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Install [https://github.com/redolution/gekkoboot/releases gekkoboot] to a supported [[IPL Replacement|IPL replacement]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card to &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== IPL (PicoBoot) + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install [https://github.com/redolution/gekkoboot/releases gekkoboot] to a supported [[IPL Replacement|IPL replacement]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;DOL/swiss_rXXXX.dol&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SD Card.&lt;br /&gt;
# Rename &amp;lt;code&amp;gt;swiss_rXXXX.dol&amp;lt;/code&amp;gt; on the SD Card to &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== FlippyDrive + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[FlippyDrive]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and two SD Cards.&lt;br /&gt;
# Format the SD Card for the SD Card Adapter as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card for the SD Card Adapter. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card for the SD Card Adapter.&lt;br /&gt;
# Format the microSD Card for the FlippyDrive as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract &amp;lt;code&amp;gt;FlippyDrive/EXTRACT_TO_ROOT.zip&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the microSD Card for the FlippyDrive.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== FlippyDrive ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[FlippyDrive]].&lt;br /&gt;
# Obtain a microSD Card.&lt;br /&gt;
# Format the microSD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Copy the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file from the main package to the root directory of the microSD Card.&lt;br /&gt;
&lt;br /&gt;
Note: An SD Card Adapter is required for reading/writing data. Certain functionality will be lost.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Install an available [[Drivechip|drive chip]].&lt;br /&gt;
# Obtain a blank DVD±R, an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16) or FAT32.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Burn &amp;lt;code&amp;gt;boot.gcm&amp;lt;/code&amp;gt; from the extra package to the blank DVD±R.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install an available [[Drivechip|drive chip]].&lt;br /&gt;
# Obtain a blank DVD±R, an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16) or FAT32.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;DOL/swiss_rXXXX.dol&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SD Card.&lt;br /&gt;
# Rename &amp;lt;code&amp;gt;swiss_rXXXX.dol&amp;lt;/code&amp;gt; on the SD Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Burn &amp;lt;code&amp;gt;boot.gcm&amp;lt;/code&amp;gt; from the extra package to the blank DVD±R.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) + Memory Card ===&lt;br /&gt;
&lt;br /&gt;
# Install an available [[Drivechip|drive chip]].&lt;br /&gt;
# Obtain a blank DVD±R and a Memory Card.&lt;br /&gt;
# Restore the desired &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file from the main package to the Memory Card.&lt;br /&gt;
# Burn &amp;lt;code&amp;gt;boot.gcm&amp;lt;/code&amp;gt; from the extra package to the blank DVD±R.&lt;br /&gt;
&lt;br /&gt;
Note: An SD Card Adapter is required for reading/writing data. Certain functionality will be lost.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) ===&lt;br /&gt;
&lt;br /&gt;
This method is unsupported at this time.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
As Game Boy Interface still lack configuration files or a full user interface, this is done through [[wikipedia:Command-line interface#Arguments|command-line arguments]].&lt;br /&gt;
&lt;br /&gt;
=== Using Swiss ===&lt;br /&gt;
&lt;br /&gt;
When loading a &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; file, [[Swiss]] first look for a &amp;lt;code&amp;gt;.dcp&amp;lt;/code&amp;gt; file. This file contain a limited set of options that can be interactively changed before starting Game Boy Interface. This set of options can be expanded upon, but prior to Swiss v0.6r1424, is limited to 16 options with 8 choices of 31 characters. Note that the default shown positions don&#039;t represent the default settings.&lt;br /&gt;
&lt;br /&gt;
For a more permanent or advanced configuration, a &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; file can be used. This file contain command-line arguments on separate lines.&lt;br /&gt;
&lt;br /&gt;
A list of options and example configurations can be found in the subpage for each edition.&lt;br /&gt;
&lt;br /&gt;
=== Using wiiload ===&lt;br /&gt;
&lt;br /&gt;
Game Boy Interface can be reloaded using its built-in &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//wiibrew.org/wiki/Wiiload wiiload]&amp;lt;/span&amp;gt; server with command-line arguments passed on to the wiiload client.&lt;br /&gt;
&lt;br /&gt;
New overlays can also be uploaded in this fashion.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The contents of a &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; file can be appended to a &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; file to form a &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file. The file must end with a blank line due to the hacky nature of this method.&lt;br /&gt;
&lt;br /&gt;
When using a [[Booting Homebrew#Game Save Exploits|game save exploit]], the resulting &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file can be converted to a &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file using &amp;lt;code&amp;gt;dol2gci.exe&amp;lt;/code&amp;gt; from the extra package.&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
{{For|FAQs|Game Boy Interface/Standard Edition#FAQs{{!}}Standard Edition § FAQs|Game Boy Interface/Speedrunning Edition#FAQs{{!}}Speedrunning Edition § FAQs|Game Boy Interface/High-Fidelity Edition#FAQs{{!}}High-Fidelity Edition § FAQs}}&lt;br /&gt;
&lt;br /&gt;
* [https://discord.extremscorner.org/ Extrems&#039; Corner.org Discord]&lt;br /&gt;
* [mailto:support@extremscorner.org Extrems&#039; Corner.org Email]&lt;br /&gt;
* [irc://irc.efnet.org/gc-forever GC-Forever IRC]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=37&amp;amp;t=2782 GC-Forever Forums]&lt;br /&gt;
&lt;br /&gt;
== Licence ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Copyright (c) 2014-2025, Extrems&#039; Corner.org&lt;br /&gt;
All rights reserved. You may not sell or redistribute this software.&lt;br /&gt;
All trademarks used are properties of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface&amp;diff=9665</id>
		<title>Game Boy Interface</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface&amp;diff=9665"/>
		<updated>2025-08-08T16:39:33Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = &amp;lt;includeonly&amp;gt;[[&amp;lt;/includeonly&amp;gt;Game Boy Interface&amp;lt;includeonly&amp;gt;]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
| author      = &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.patreon.com/Extrems Extrems]&amp;lt;/span&amp;gt;&lt;br /&gt;
| type        = Utility&lt;br /&gt;
| version     = Rolling release&lt;br /&gt;
| licence     = [[Game Boy Interface#Licence|All rights reserved]]&lt;br /&gt;
| downloadraw = [https://files.extremscorner.org/gamecube/apps/gbi/latest Download main package] &amp;lt;br /&amp;gt; [https://files.extremscorner.org/gamecube/apps/gbi/latest-extra Download extra package]&lt;br /&gt;
| website     = https://www.extremscorner.org/&lt;br /&gt;
| discussion  = https://www.gc-forever.com/forums/viewtopic.php?f=37&amp;amp;t=2782&lt;br /&gt;
| source      = https://github.com/extremscorner&lt;br /&gt;
}}&lt;br /&gt;
{{Notice|header=This software must not be sold, neither alone nor as part of a bundle.|textstyle=text-align: center|text=If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately.}}&lt;br /&gt;
{{Notice|header=Firmware update notice for GCVideo products.|textstyle=text-align: center|text=It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances.}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[File:GBI.png|thumb|[[Game Boy Interface/Standard Edition|Game Boy Interface Standard Edition]] (960x720i)]]&lt;br /&gt;
[[File:Game Boy Player Start-up Disc.png|thumb|Game Boy Player Start-up Disc (480p)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Boy Interface&#039;&#039;&#039; is a free alternative to the Game Boy Player Start-up Disc software. It still requires the [[wikipedia:Game Boy Player|Game Boy Player]] hardware.&lt;br /&gt;
&lt;br /&gt;
Game Boy Interface is currently available in three different editions: &#039;&#039;&#039;[[Game Boy Interface/Standard Edition|Standard]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Game Boy Interface/Speedrunning Edition|Speedrunning]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Game Boy Interface/High-Fidelity Edition|High-Fidelity]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Game Boy Interface/Standard Edition|standard edition]] is ideal for sample-and-hold displays (LCD, OLED). By default, it emulates some aspects of the color and sound reproduction of the original handheld. With a [[Broadband Adapter]] and [[USBGecko|USB Gecko]] in hand, it can be used as a small Game Boy Advance [[wikipedia:Game development kit|development kit]].&lt;br /&gt;
&lt;br /&gt;
The [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] is ideal for impulse displays (CRT, 1ms MPRT LCD, Plasma) or use with the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://junkerhq.net/xrgb/index.php?title=RetroTINK2X RetroTINK-2X]&amp;lt;/span&amp;gt;. It attempts to be a non-controversial improvement for [[wikipedia:Speedrun|speedrunners]]. To ease transition, it can be configured to [[Game Boy Interface/Speedrunning Edition#Game Boy Player Start-up Disc (60Hz)|closely mimic]] the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
The [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]] is ideal for use with the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://junkerhq.net/xrgb/index.php?title=OSSC Open Source Scan Converter]&amp;lt;/span&amp;gt;, RetroTINK-4K, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://consolemods.org/wiki/AV:RetroTINK-5X_Pro RetroTINK-5X Pro]&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://junkerhq.net/xrgb/index.php?title=XRGB-mini_FRAMEMEISTER XRGB-mini Framemeister]&amp;lt;/span&amp;gt;, or using solely a video capture device and software processing. Given the right setup, it can offer audiovisual quality comparable to emulation on newer platforms. It is less than suitable for direct display connection, with [[Game Boy Interface/High-Fidelity Edition#High-definition televisions|some exceptions]]. Any non-mentioned use is unintended.&lt;br /&gt;
&lt;br /&gt;
All editions can emulate the color and sound reproduction of the original handheld if desired.&lt;br /&gt;
&lt;br /&gt;
Its original mission was to solve the temporal judder present with the Game Boy Player Start-up Disc through temporal interpolation. This feature remains exclusive to the standard edition.&lt;br /&gt;
&lt;br /&gt;
==== TL;DR ====&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Datapath VisionAV or VisionRGB?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Datapath VisionAV &amp;amp; VisionRGB|gbihf-vision.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/Speedrunning Edition#Datapath VisionAV &amp;amp; VisionRGB|gbisr-vision.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;RetroTINK-4K?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#GCVideo-DVI v3.0 and later 2|gbihf-rt4k-hdmi.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/Speedrunning Edition#RetroTINK-4K|gbisr-vision.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;PixelFX Morph4K or Open Source Scan Converter (Pro)?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Open Source Scan Converter|gbihf-ossc.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Insurrection Industries Carby Component Cable|gbihf-ossc+carby.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;PixelFX RetroGEM GC?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#PixelFX RetroGEM GC (SDR)|gbihf-gem-sdr.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#PixelFX RetroGEM GC (HDR)|gbihf-gem-hdr.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;RetroTINK-5X Pro?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#RetroTINK-5X Pro 2|gbihf-ossc.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[[Game Boy Interface/Standard Edition#Insurrection Industries Carby Component Cable|gbi-rt5x+carby.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;XRGB-mini Framemeister?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#XRGB-mini Framemeister|gbihf-xrgb.dol+cli]]&amp;lt;/code&amp;gt;&lt;br /&gt;
: &#039;&#039;Cathode-ray tube computer monitor?&#039;&#039;  → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#Computer monitors (Cathode-ray tube)|gbihf-direct-vga.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbisr.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;Nintendo GameCube Component Video Cable?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#High-definition televisions|gbihf-direct-ypbpr.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbihf.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;GCVideo-DVI v3.0 and later?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/High-Fidelity Edition#GCVideo-DVI v3.0 and later 3|gbihf-direct-hdmi.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbi.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;GCVideo-DVI v2.4d and earlier?&#039;&#039; → &amp;lt;code&amp;gt;[[Game Boy Interface/Speedrunning Edition#GCVideo-DVI|gbisr-direct-hdmi.dol+cli]]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbi.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;RetroTINK-2X?&#039;&#039; → &amp;lt;code&amp;gt;gbisr.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
: &#039;&#039;Anything* else&#039;&#039; → &amp;lt;code&amp;gt;gbisr.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;gbi.dol&amp;lt;/code&amp;gt; with default settings&lt;br /&gt;
&lt;br /&gt;
If you have something truly exotic, hopefully you don&#039;t need a tl;dr.&lt;br /&gt;
&lt;br /&gt;
=== GBA-as-controller ===&lt;br /&gt;
&lt;br /&gt;
Turn your Game Boy Advance into a Nintendo 64 or Nintendo GameCube Controller using the [[wikipedia:GameCube – Game Boy Advance link cable|Game Boy Advance Cable]], compatible with any hardware supporting such controllers.&lt;br /&gt;
&lt;br /&gt;
Rumble is supported using the following Game or Option Paks:&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Drill Dozer|Drill Dozer]]&lt;br /&gt;
* [[wikipedia:Rumble Pak#Nintendo DS|Nintendo DS Rumble Pak]]&lt;br /&gt;
* [[wikipedia:Slide Adventure MAGKID#Slide Controller|Nintendo DS Slide Controller]]&lt;br /&gt;
* [[wikipedia:WarioWare: Twisted!|WarioWare: Twisted!]]&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Nintendo e-Reader|e-Reader]] dot codes and multi-bootable ROMs are provided in the extra package for untethered use from Game Boy Interface.&lt;br /&gt;
&lt;br /&gt;
It also prolongs battery life over the Game Boy Player Start-up Disc with power saving trickery, while maximizing performance.&lt;br /&gt;
&lt;br /&gt;
=== GBA dumper ===&lt;br /&gt;
&lt;br /&gt;
Holding Start + Select in the Game Boy Player while the Game Boy logo is visible will grant you access to a dumping utility. From there, you can dump your GBA BIOS, ROM, or save data.&lt;br /&gt;
&lt;br /&gt;
An SD Card and [[SDGecko|SD Card Adapter]] is required. In the [[Game Boy Interface/Speedrunning Edition#How do I verify my Game Boy Advance ROM?|speedrunning edition]], this is substituted by a built-in GBA ROM checksumming utility.&lt;br /&gt;
&lt;br /&gt;
=== TAS playback ===&lt;br /&gt;
&lt;br /&gt;
Game Boy Interface has a built-in movie playback feature, allowing for the console verification of GBC-on-GBA and GBA [[wikipedia:Tool-assisted_speedrun|tool-assisted speedruns]], all without hardware modification.&lt;br /&gt;
&lt;br /&gt;
A few console-verified movies are included in the extra package (&amp;lt;code&amp;gt;*.txt.gz&amp;lt;/code&amp;gt;), and more can be found at [https://runs.tas.bot/ Runs.TAS.Bot]. An SD Card and [[SDGecko|SD Card Adapter]] is required.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Windows Explorer.png|thumb|Extracting with Windows Explorer]]&lt;br /&gt;
[[File:GBI 7-Zip.png|thumb|Extracting with [https://www.7-zip.org/ 7-Zip]]]&lt;br /&gt;
&lt;br /&gt;
{{Further|Booting homebrew}}&lt;br /&gt;
&lt;br /&gt;
=== SD Media Launcher ===&lt;br /&gt;
&lt;br /&gt;
# Obtain the [[Datel&#039;s SD Media Launcher|SD Media Launcher]] and an SDSC Card (≤2 GB).&lt;br /&gt;
# Format the SDSC Card as FAT(16).&lt;br /&gt;
# Extract the main package to the root directory of the SDSC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDSC Card.&lt;br /&gt;
# (Optional) Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SDSC Card to &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== SD Media Launcher with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Obtain the [[Datel&#039;s SD Media Launcher|SD Media Launcher]] and an SDSC Card (≤2 GB).&lt;br /&gt;
# Format the SDSC Card as FAT(16).&lt;br /&gt;
# Extract the main package to the root directory of the SDSC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDSC Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;ActionReplay/AUTOEXEC.DOL&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDSC Card.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== SD Media Launcher + SD2SP2 with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Obtain the [[Datel&#039;s SD Media Launcher|SD Media Launcher]], an SDSC Card (≤2 GB), an [https://github.com/Extrems/SD2SP2 SD2SP2] and a microSD Card.&lt;br /&gt;
# Format the microSD Card for the SD2SP2 as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the microSD Card for the SD2SP2. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the microSD Card for the SD2SP2.&lt;br /&gt;
# Format the SDSC Card for the SD Media Launcher as FAT(16).&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;ActionReplay/AUTOEXEC.DOL&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDSC Card for the SD Media Launcher.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AUTOEXEC.DOL&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== Memory Card + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Obtain a &#039;&#039;Super Smash Bros. Melee&#039;&#039; Game Disc, a Memory Card, an [[SDGecko|SD Card Adapter]] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16) or FAT32.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# (Optional) Backup the Memory Card.&lt;br /&gt;
# Format the Memory Card on a system of the same region.&lt;br /&gt;
# Restore [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3023 Home Bros.] to the Memory Card.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== Memory Card + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Obtain a vulnerable Game Disc, a Memory Card (≥251 blocks), an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# (Optional) Backup the Memory Card.&lt;br /&gt;
# Format the Memory Card on a system of the same region.&lt;br /&gt;
# Restore a usable [[Booting Homebrew#Game Save Exploits|game save exploit]] to the Memory Card.&lt;br /&gt;
# Restore &amp;lt;code&amp;gt;MemoryCard/boot.gci&amp;lt;/code&amp;gt; from the [[Swiss]] release to the Memory Card.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== Memory Card ===&lt;br /&gt;
&lt;br /&gt;
# Obtain a vulnerable Game Disc and a Memory Card.&lt;br /&gt;
# (Optional) Backup the Memory Card.&lt;br /&gt;
# Format the Memory Card on a system of the same region.&lt;br /&gt;
# Restore a usable [[Booting Homebrew#Game Save Exploits|game save exploit]] to the Memory Card.&lt;br /&gt;
# Restore the desired &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file from the main package to the Memory Card.&lt;br /&gt;
&lt;br /&gt;
Note: An SD Card Adapter is required for reading/writing data. Certain functionality will be lost.&lt;br /&gt;
&lt;br /&gt;
=== GC Loader + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and two SD Cards.&lt;br /&gt;
# Format the SD Card for the SD Card Adapter as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card for the SD Card Adapter. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card for the SD Card Adapter.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card for the SD Card Adapter to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Format the SDHC/SDXC Card for the GC Loader as FAT32 or exFAT.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; from the extra package to the root directory of the SDHC/SDXC Card for the GC Loader.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== GC Loader + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and two SD Cards.&lt;br /&gt;
# Format the SD Card for the SD Card Adapter as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card for the SD Card Adapter. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card for the SD Card Adapter.&lt;br /&gt;
# Format the SDHC/SDXC Card for the GC Loader as FAT32 or exFAT.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;GCLoader/boot.iso&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDHC/SDXC Card for the GC Loader.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== GC Loader ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an SDHC/SDXC Card (≥4 GB).&lt;br /&gt;
# Format the SDHC/SDXC Card as FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SDHC/SDXC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; from the extra package to the root directory of the SDHC/SDXC Card.&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDHC/SDXC Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SDHC/SDXC Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== GC Loader with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[GCLoader|GC Loader]].&lt;br /&gt;
# Obtain an SDHC/SDXC Card (≥4 GB).&lt;br /&gt;
# Format the SDHC/SDXC Card as FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SDHC/SDXC Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SDHC/SDXC Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;GCLoader/boot.iso&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SDHC/SDXC Card.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Upgrade the GC Loader firmware to [https://github.com/danielkraak/GC-Loader/tree/master/Firmware%20Updates 2.0.0.BETA or later].&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.iso&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== IPL (PicoBoot) + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Install [https://github.com/redolution/gekkoboot/releases gekkoboot] to a supported [[IPL Replacement|IPL replacement]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card to &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== IPL (PicoBoot) + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install [https://github.com/redolution/gekkoboot/releases gekkoboot] to a supported [[IPL Replacement|IPL replacement]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;DOL/swiss_rXXXX.dol&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SD Card.&lt;br /&gt;
# Rename &amp;lt;code&amp;gt;swiss_rXXXX.dol&amp;lt;/code&amp;gt; on the SD Card to &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ipl.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== FlippyDrive + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[FlippyDrive]].&lt;br /&gt;
# Obtain an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and two SD Cards.&lt;br /&gt;
# Format the SD Card for the SD Card Adapter as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card for the SD Card Adapter. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card for the SD Card Adapter.&lt;br /&gt;
# Format the microSD Card for the FlippyDrive as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;FlippyDrive/boot.dol&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the microSD Card for the FlippyDrive.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== FlippyDrive ===&lt;br /&gt;
&lt;br /&gt;
# Install the [[FlippyDrive]].&lt;br /&gt;
# Obtain a microSD Card.&lt;br /&gt;
# Format the microSD Card as FAT(16), FAT32 or exFAT.&lt;br /&gt;
# Copy the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file from the main package to the root directory of the microSD Card.&lt;br /&gt;
&lt;br /&gt;
Note: An SD Card Adapter is required for reading/writing data. Certain functionality will be lost.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) + SD Card Adapter ===&lt;br /&gt;
&lt;br /&gt;
# Install an available [[Drivechip|drive chip]].&lt;br /&gt;
# Obtain a blank DVD±R, an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16) or FAT32.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Rename the desired &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file on the SD Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Burn &amp;lt;code&amp;gt;boot.gcm&amp;lt;/code&amp;gt; from the extra package to the blank DVD±R.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) + SD Card Adapter with Swiss ===&lt;br /&gt;
&lt;br /&gt;
# Install an available [[Drivechip|drive chip]].&lt;br /&gt;
# Obtain a blank DVD±R, an [[SDGecko|SD Card Adapter]] or [https://github.com/Extrems/SD2SP2 SD2SP2] and an SD Card.&lt;br /&gt;
# Format the SD Card as FAT(16) or FAT32.&lt;br /&gt;
# Extract the main package to the root directory of the SD Card. &#039;&#039;&#039;Do not extract to &amp;lt;code&amp;gt;gbi-YYYYMMDD&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
# (Optional) Merge &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; from the extra package with &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; on the SD Card.&lt;br /&gt;
# Copy &amp;lt;code&amp;gt;DOL/swiss_rXXXX.dol&amp;lt;/code&amp;gt; from the [[Swiss]] release to the root directory of the SD Card.&lt;br /&gt;
# Rename &amp;lt;code&amp;gt;swiss_rXXXX.dol&amp;lt;/code&amp;gt; on the SD Card to &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# (Optional) Set the [[wikipedia:File attribute#DOS and Windows|hidden file attribute]] on &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Burn &amp;lt;code&amp;gt;boot.gcm&amp;lt;/code&amp;gt; from the extra package to the blank DVD±R.&lt;br /&gt;
&lt;br /&gt;
Important: &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MCBACKUP/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;boot.dol&amp;lt;/code&amp;gt; must reside in the root directory. Extracting files selectively may result in loss of functionality. &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; files are &#039;&#039;required&#039;&#039; for Swiss.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) + Memory Card ===&lt;br /&gt;
&lt;br /&gt;
# Install an available [[Drivechip|drive chip]].&lt;br /&gt;
# Obtain a blank DVD±R and a Memory Card.&lt;br /&gt;
# Restore the desired &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file from the main package to the Memory Card.&lt;br /&gt;
# Burn &amp;lt;code&amp;gt;boot.gcm&amp;lt;/code&amp;gt; from the extra package to the blank DVD±R.&lt;br /&gt;
&lt;br /&gt;
Note: An SD Card Adapter is required for reading/writing data. Certain functionality will be lost.&lt;br /&gt;
&lt;br /&gt;
=== DVD (XenoGC) ===&lt;br /&gt;
&lt;br /&gt;
This method is unsupported at this time.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
As Game Boy Interface still lack configuration files or a full user interface, this is done through [[wikipedia:Command-line interface#Arguments|command-line arguments]].&lt;br /&gt;
&lt;br /&gt;
=== Using Swiss ===&lt;br /&gt;
&lt;br /&gt;
When loading a &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; file, [[Swiss]] first look for a &amp;lt;code&amp;gt;.dcp&amp;lt;/code&amp;gt; file. This file contain a limited set of options that can be interactively changed before starting Game Boy Interface. This set of options can be expanded upon, but prior to Swiss v0.6r1424, is limited to 16 options with 8 choices of 31 characters. Note that the default shown positions don&#039;t represent the default settings.&lt;br /&gt;
&lt;br /&gt;
For a more permanent or advanced configuration, a &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; file can be used. This file contain command-line arguments on separate lines.&lt;br /&gt;
&lt;br /&gt;
A list of options and example configurations can be found in the subpage for each edition.&lt;br /&gt;
&lt;br /&gt;
=== Using wiiload ===&lt;br /&gt;
&lt;br /&gt;
Game Boy Interface can be reloaded using its built-in &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[//wiibrew.org/wiki/Wiiload wiiload]&amp;lt;/span&amp;gt; server with command-line arguments passed on to the wiiload client.&lt;br /&gt;
&lt;br /&gt;
New overlays can also be uploaded in this fashion.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
The contents of a &amp;lt;code&amp;gt;.cli&amp;lt;/code&amp;gt; file can be appended to a &amp;lt;code&amp;gt;.dol&amp;lt;/code&amp;gt; file to form a &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file. The file must end with a blank line due to the hacky nature of this method.&lt;br /&gt;
&lt;br /&gt;
When using a [[Booting Homebrew#Game Save Exploits|game save exploit]], the resulting &amp;lt;code&amp;gt;.dol+cli&amp;lt;/code&amp;gt; file can be converted to a &amp;lt;code&amp;gt;.gci&amp;lt;/code&amp;gt; file using &amp;lt;code&amp;gt;dol2gci.exe&amp;lt;/code&amp;gt; from the extra package.&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
{{For|FAQs|Game Boy Interface/Standard Edition#FAQs{{!}}Standard Edition § FAQs|Game Boy Interface/Speedrunning Edition#FAQs{{!}}Speedrunning Edition § FAQs|Game Boy Interface/High-Fidelity Edition#FAQs{{!}}High-Fidelity Edition § FAQs}}&lt;br /&gt;
&lt;br /&gt;
* [https://discord.extremscorner.org/ Extrems&#039; Corner.org Discord]&lt;br /&gt;
* [mailto:support@extremscorner.org Extrems&#039; Corner.org Email]&lt;br /&gt;
* [irc://irc.efnet.org/gc-forever GC-Forever IRC]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=37&amp;amp;t=2782 GC-Forever Forums]&lt;br /&gt;
&lt;br /&gt;
== Licence ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Copyright (c) 2014-2025, Extrems&#039; Corner.org&lt;br /&gt;
All rights reserved. You may not sell or redistribute this software.&lt;br /&gt;
All trademarks used are properties of their respective owners.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9660</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9660"/>
		<updated>2025-08-03T21:12:40Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Modified Gamecube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE solderless drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] soldered / solderless drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] soldered [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] soldered [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] soldered [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9659</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=9659"/>
		<updated>2025-08-03T20:53:37Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Modified Gamecube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully &#039;&#039;&#039;boot homebrew&#039;&#039;&#039; on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8294 FIFA 06]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8297 FIFA 07]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8302 FIFA 2002]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8303 FIFA 2004]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8300 FIFA 2005]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=8298 FIFA World Cup Germany 2006]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5326 Frogger Beyond]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [https://github.com/InvoxiPlayGames/robohaxx Robotech: Battlecry]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4500 Super Mario Sunshine] (PAL only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Pro Skater 4] (NTSC-U only)&lt;br /&gt;
* [https://github.com/grimdoomer/TonyHawksProStrcpy/tree/main/Gamecube Tony Hawk&#039;s Underground] (NTSC-U only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?t=5779 True Crime: Streets of LA]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s bootloader]]&lt;br /&gt;
:Tedious to set up and can get oftentimes annoying when loading homebrew, requires to be transferred onto the memory card (preferably using the [[PSOload]] method) alongside an injection of [[GCOS]] after putting in a cheat through an older revision of the [[Action Replay]] disc. Since then, it’s better advised to use the custom loader that comes with the latest package of [[Swiss]] which utilizes the same SD-Card adapter combo as the [[SD load]] method.&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[FlippyDrive]] drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] or CUBEODE drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/KunaiGC/KunaiGC KunaiGC] [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/webhdx/PicoBoot PicoBoot] [[IPL Replacement|IPL replacement]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/makeo/PicoLoader PicoLoader] drive replacement&lt;br /&gt;
&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] [[IPL Replacement|IPL replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9171</id>
		<title>Game Boy Interface/Standard Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Standard_Edition&amp;diff=9171"/>
		<updated>2025-06-28T20:34:48Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBI.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The author&#039;s original vision, &#039;&#039;&#039;Game Boy Interface Standard Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBI&#039;&#039;&#039;) features an advanced video renderer exercising the GameCube hardware to its fullest. A port of mGBA for GameCube and Wii, dubbed [[Enhanced mGBA]], is based upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== On-screen display ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start/Pause Buttons&lt;br /&gt;
| A/B Buttons or Z and Start Buttons&lt;br /&gt;
| Hide on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Revert offset/zoom&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| +Control Pad&lt;br /&gt;
| Offset&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| Zoom&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller &amp;lt;ref name=&amp;quot;n64&amp;quot; /&amp;gt;&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button or C Stick Left&lt;br /&gt;
| X Button&lt;br /&gt;
| C Button Left&lt;br /&gt;
| Toggle on-screen display&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button &amp;lt;ref name=&amp;quot;hori&amp;quot; /&amp;gt;&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Turbo or Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start/Pause Buttons&lt;br /&gt;
| Z and Start Buttons&lt;br /&gt;
| Multi-play boot &amp;lt;br /&amp;gt; (Only in Game Boy Advance BIOS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;n64&amp;quot;&amp;gt;Nintendo 64 Controller support requires a passive connector adapter.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;hori&amp;quot;&amp;gt;Select on a HORI Game Boy Player Controller acts as the Y Button.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--aspect}}&amp;lt;code&amp;gt;--aspect=&amp;lt;w:h&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).&lt;br /&gt;
: Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: auto).&lt;br /&gt;
; {{anchor|--zoom-auto}}&amp;lt;code&amp;gt;--zoom-auto[=&amp;lt;ratio&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc&#039;s Screen Size setting (0.75 or 0.875).&lt;br /&gt;
; {{anchor|--zoom-step}}&amp;lt;code&amp;gt;--zoom-step=&amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom step size (default: 0.125).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 3:3).&lt;br /&gt;
: When zero, Turbo acts as Select instead.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--filter}}&amp;lt;code&amp;gt;--filter=&amp;lt;[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc&#039;s Screen Filter setting (none, blend, deflicker).&lt;br /&gt;
:; &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Also known as the Sharp screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;blend[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; (default: 0.55).&lt;br /&gt;
:: Also known as the Soft screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;deflicker[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames &#039;&#039;n&#039;&#039; and &#039;&#039;n-1&#039;&#039; where &#039;&#039;n&#039;&#039; and &#039;&#039;n-2&#039;&#039; are equal (default: 0.55).&lt;br /&gt;
:: Also known as the Normal screen filter.&lt;br /&gt;
:; &amp;lt;code&amp;gt;accumulate[=&amp;lt;red[:green[:blue]]&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Blend frames with accumulation buffer (default: 0.55).&lt;br /&gt;
:: As used by the Nintendo 3DS Ambassador games.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xex&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; difference.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2xplus&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;scale2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;eagle2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scan2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Apply simple scanlines.&lt;br /&gt;
:; &amp;lt;code&amp;gt;normal2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:; &amp;lt;code&amp;gt;prescale&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-prescale&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable prescaling filter (default: no).&lt;br /&gt;
: Note: Any chosen filter will also apply to screenshots, but not to video streaming.&lt;br /&gt;
; {{anchor|--dither}}&amp;lt;code&amp;gt;--dither=&amp;lt;none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.&lt;br /&gt;
: Applied during prescaling and temporal interpolation.&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;1.0|1.7|2.2&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode and 60Hz Mode system setting (ntsc, pal or pal-60, pal-m).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: auto). Enabling halves the refresh rate. &amp;lt;br /&amp;gt; If the video format&#039;s horizontal resolution is less or equal to 682, the internal resolution is doubled instead.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
; {{anchor|--osd|--no-osd}}&amp;lt;code&amp;gt;--osd&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show on-screen display (default: yes).&lt;br /&gt;
; {{anchor|--ipv4-address}}&amp;lt;code&amp;gt;--ipv4-address=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 address.&lt;br /&gt;
; {{anchor|--ipv4-gateway}}&amp;lt;code&amp;gt;--ipv4-gateway=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 gateway.&lt;br /&gt;
; {{anchor|--ipv4-netmask}}&amp;lt;code&amp;gt;--ipv4-netmask=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set static IPv4 netmask.&lt;br /&gt;
; {{anchor|--network|--no-network}}&amp;lt;code&amp;gt;--network&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-network&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[Broadband Adapter]] features (default: yes).&lt;br /&gt;
; {{anchor|--stream|--no-stream}}&amp;lt;code&amp;gt;--stream[=&amp;lt;aaa.bbb.ccc.ddd&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-stream&amp;lt;/code&amp;gt;&lt;br /&gt;
: Stream video to IP address on UDP port 1234 (default: no). Defaults to 255.255.255.255 if not specified.&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 3x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBI ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component +2.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -12.032100&lt;br /&gt;
| -21.846032&lt;br /&gt;
| 13.588776&lt;br /&gt;
| 29.246601&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.450319&lt;br /&gt;
| -19.121199&lt;br /&gt;
| 15.108654&lt;br /&gt;
| 28.342101&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.594947&lt;br /&gt;
| -19.225548&lt;br /&gt;
| 15.699804&lt;br /&gt;
| 28.384937&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -11.667538&lt;br /&gt;
| -20.030646&lt;br /&gt;
| 14.822928&lt;br /&gt;
| 28.129669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.726527&lt;br /&gt;
| -18.747020&lt;br /&gt;
| 9.256430&lt;br /&gt;
| 27.179112&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBI ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.566718&lt;br /&gt;
| -18.699702&lt;br /&gt;
| 9.391234&lt;br /&gt;
| 27.190813&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.675784&lt;br /&gt;
| -21.464663&lt;br /&gt;
| 9.492719&lt;br /&gt;
| 28.371121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.977233&lt;br /&gt;
| -20.677563&lt;br /&gt;
| 9.293635&lt;br /&gt;
| 28.016600&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.992858&lt;br /&gt;
| -24.761779&lt;br /&gt;
| 12.239700&lt;br /&gt;
| 31.080853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -14.145783&lt;br /&gt;
| -25.457662&lt;br /&gt;
| 12.790217&lt;br /&gt;
| 30.671696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.924262&lt;br /&gt;
| -26.205711&lt;br /&gt;
| 13.287309&lt;br /&gt;
| 32.301984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.129946&lt;br /&gt;
| -26.792870&lt;br /&gt;
| 13.301181&lt;br /&gt;
| 32.196883&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.631527&lt;br /&gt;
| -27.010652&lt;br /&gt;
| 13.264202&lt;br /&gt;
| 32.449360&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.889863&lt;br /&gt;
| -27.976178&lt;br /&gt;
| 13.339042&lt;br /&gt;
| 32.535513&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -14.587546&lt;br /&gt;
| -27.669035&lt;br /&gt;
| 13.436725&lt;br /&gt;
| 32.544899&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -7.883797&lt;br /&gt;
| -15.468387&lt;br /&gt;
| 11.533063&lt;br /&gt;
| 23.198393&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.333400&lt;br /&gt;
| -26.539714&lt;br /&gt;
| 13.705376&lt;br /&gt;
| 31.801082&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.124078&lt;br /&gt;
| -12.232363&lt;br /&gt;
| 11.353717&lt;br /&gt;
| 20.189821&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.190603&lt;br /&gt;
| -12.309601&lt;br /&gt;
| 11.617077&lt;br /&gt;
| 20.199762&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.670852&lt;br /&gt;
| -17.577356&lt;br /&gt;
| 13.248322&lt;br /&gt;
| 24.807061&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -12.748220&lt;br /&gt;
| -20.570410&lt;br /&gt;
| 15.879609&lt;br /&gt;
| 29.273666&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-16.502891&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-31.345481&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;18.272583&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.386203&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.966349&lt;br /&gt;
| &#039;&#039;&#039;-23.470845&#039;&#039;&#039;&lt;br /&gt;
| 12.364231&lt;br /&gt;
| &#039;&#039;&#039;30.652442&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.360854&#039;&#039;&#039;&lt;br /&gt;
| -23.447447&lt;br /&gt;
| &#039;&#039;&#039;12.431382&#039;&#039;&#039;&lt;br /&gt;
| 30.513123&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}}&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD +4.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.796143&lt;br /&gt;
| -19.234142&lt;br /&gt;
| 16.843028&lt;br /&gt;
| 28.363866&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II +4.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.297143&lt;br /&gt;
| -19.361972&lt;br /&gt;
| 17.749506&lt;br /&gt;
| 28.407433&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 -1.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -12.038218&lt;br /&gt;
| -20.583611&lt;br /&gt;
| 16.037946&lt;br /&gt;
| 28.020205&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBI AD9887A HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.971557&lt;br /&gt;
| -25.352464&lt;br /&gt;
| 13.510929&lt;br /&gt;
| 30.738094&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -15.355936&lt;br /&gt;
| -30.097211&lt;br /&gt;
| 13.236957&lt;br /&gt;
| 33.465374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.581766&lt;br /&gt;
| -30.249407&lt;br /&gt;
| 10.484253&lt;br /&gt;
| 33.354349&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.228996&lt;br /&gt;
| -31.290297&lt;br /&gt;
| 15.782955&lt;br /&gt;
| 34.134819&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.290370&lt;br /&gt;
| &#039;&#039;&#039;-31.401637&#039;&#039;&#039;&lt;br /&gt;
| 15.794001&lt;br /&gt;
| 34.127733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.705211&lt;br /&gt;
| -28.305000&lt;br /&gt;
| 12.625978&lt;br /&gt;
| 30.532523&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.103326&lt;br /&gt;
| -29.287722&lt;br /&gt;
| 10.469803&lt;br /&gt;
| 30.526897&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.223541&lt;br /&gt;
| -29.484078&lt;br /&gt;
| 15.251034&lt;br /&gt;
| 30.902236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.224351&lt;br /&gt;
| -29.596937&lt;br /&gt;
| 15.276839&lt;br /&gt;
| 30.980456&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.834954&lt;br /&gt;
| -28.775490&lt;br /&gt;
| 14.937377&lt;br /&gt;
| 30.652260&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.005000&lt;br /&gt;
| -29.100093&lt;br /&gt;
| 14.987160&lt;br /&gt;
| 30.847801&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -7.240816&lt;br /&gt;
| -12.293288&lt;br /&gt;
| 11.740600&lt;br /&gt;
| 20.152853&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -7.304778&lt;br /&gt;
| -12.396954&lt;br /&gt;
| 12.005857&lt;br /&gt;
| 20.172236&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -9.728479&lt;br /&gt;
| -17.839070&lt;br /&gt;
| 13.690033&lt;br /&gt;
| 24.334919&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2.png|Insurrection Industries CARBY v2.4d-2]]&lt;br /&gt;
| -13.464538&lt;br /&gt;
| -21.025041&lt;br /&gt;
| 17.973462&lt;br /&gt;
| 29.308984&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-17.050897&#039;&#039;&#039;&lt;br /&gt;
| -31.250237&lt;br /&gt;
| &#039;&#039;&#039;19.185697&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.340843&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBI Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/High-Fidelity Edition#Video quality (1080i)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -10.562338&lt;br /&gt;
| -16.519452&lt;br /&gt;
| 11.296646&lt;br /&gt;
| 26.094244&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.591979&lt;br /&gt;
| -16.808270&lt;br /&gt;
| 11.140812&lt;br /&gt;
| 26.283996&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.554942&lt;br /&gt;
| -19.027983&lt;br /&gt;
| 10.258374&lt;br /&gt;
| 28.309715&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.356119&lt;br /&gt;
| -19.196248&lt;br /&gt;
| 9.546469&lt;br /&gt;
| 28.350319&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.343158&lt;br /&gt;
| -23.822682&lt;br /&gt;
| 11.008278&lt;br /&gt;
| 31.618949&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.862850&lt;br /&gt;
| &#039;&#039;&#039;-24.961333&#039;&#039;&#039;&lt;br /&gt;
| 9.790347&lt;br /&gt;
| &#039;&#039;&#039;31.986043&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.588361&lt;br /&gt;
| -23.760750&lt;br /&gt;
| 12.066312&lt;br /&gt;
| 31.527673&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.690021&lt;br /&gt;
| -24.030941&lt;br /&gt;
| 12.144953&lt;br /&gt;
| 31.842823&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-12.959589&#039;&#039;&#039;&lt;br /&gt;
| -21.659280&lt;br /&gt;
| 12.100773&lt;br /&gt;
| 30.165045&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.625305&lt;br /&gt;
| -20.395545&lt;br /&gt;
| 12.162758&lt;br /&gt;
| 29.181873&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.357720&lt;br /&gt;
| -23.620230&lt;br /&gt;
| &#039;&#039;&#039;12.568059&#039;&#039;&#039;&lt;br /&gt;
| 31.572464&lt;br /&gt;
|-&lt;br /&gt;
! YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.402058&lt;br /&gt;
| -23.463230&lt;br /&gt;
| 12.534123&lt;br /&gt;
| 31.544060&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBI AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.322859&lt;br /&gt;
| -18.646785&lt;br /&gt;
| 10.129776&lt;br /&gt;
| 27.931187&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.466811&lt;br /&gt;
| -18.735391&lt;br /&gt;
| 9.607486&lt;br /&gt;
| 27.913698&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.496713&lt;br /&gt;
| -23.244762&lt;br /&gt;
| 11.553992&lt;br /&gt;
| 31.009392&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.005642&lt;br /&gt;
| &#039;&#039;&#039;-24.574501&#039;&#039;&#039;&lt;br /&gt;
| 9.703189&lt;br /&gt;
| 31.506822&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.028545&lt;br /&gt;
| -23.709203&lt;br /&gt;
| 13.045432&lt;br /&gt;
| 31.675253&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.631127&lt;br /&gt;
| -24.231499&lt;br /&gt;
| 13.167905&lt;br /&gt;
| 32.402539&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.664039&lt;br /&gt;
| -23.476772&lt;br /&gt;
| 13.731947&lt;br /&gt;
| 31.739733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.632766&lt;br /&gt;
| -23.341270&lt;br /&gt;
| 13.677773&lt;br /&gt;
| 31.660578&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.645002&lt;br /&gt;
| -19.194704&lt;br /&gt;
| 13.051432&lt;br /&gt;
| 28.395561&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -10.818690&lt;br /&gt;
| -18.692013&lt;br /&gt;
| 12.804101&lt;br /&gt;
| 28.324521&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-13.892636&#039;&#039;&#039;&lt;br /&gt;
| -24.135724&lt;br /&gt;
| &#039;&#039;&#039;14.557945&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;33.042360&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBI AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -12.244321&lt;br /&gt;
| -23.223611&lt;br /&gt;
| 13.800961&lt;br /&gt;
| 31.759930&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.100230&lt;br /&gt;
| -15.864391&lt;br /&gt;
| 5.183427&lt;br /&gt;
| 18.017007&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.352855&lt;br /&gt;
| -22.049838&lt;br /&gt;
| 5.973453&lt;br /&gt;
| 22.327374&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.428943&lt;br /&gt;
| &#039;&#039;&#039;-22.792806&#039;&#039;&#039;&lt;br /&gt;
| 5.597064&lt;br /&gt;
| 22.516222&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -8.962990&lt;br /&gt;
| -21.127071&lt;br /&gt;
| 6.627177&lt;br /&gt;
| 23.008643&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBI MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-9.628263&#039;&#039;&#039;&lt;br /&gt;
| -22.573851&lt;br /&gt;
| &#039;&#039;&#039;6.846843&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.309480&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== Image doubling ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE None.png|None&lt;br /&gt;
File:GBI AXPE Scale2xEx.png|Scale2×Ex&lt;br /&gt;
File:GBI AXPE Scale2xPlus.png|Scale2×Plus&lt;br /&gt;
File:GBI AXPE Scale2x.png|Scale2×&lt;br /&gt;
File:GBI AXPE Eagle2x.png|Eagle2×&lt;br /&gt;
File:GBI AXPE Scan2x.png|Scan2×&lt;br /&gt;
File:GBI AXPE Normal2x.png|Normal2×&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--overlay=frame-srgb.tpl.gz&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--sound=original&lt;br /&gt;
--no-osd&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wii U Virtual Console ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Wii U Virtual Console.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=none&lt;br /&gt;
--dither=none&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.75&lt;br /&gt;
--sound=digital&lt;br /&gt;
--no-osd&lt;br /&gt;
--no-enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 960×360p60 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 360&lt;br /&gt;
** Vertical Refresh: 60.00&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 205&lt;br /&gt;
** Horizontal Size: 1200&lt;br /&gt;
** Phase: 31&lt;br /&gt;
** Vertical Position: 13&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 20&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 960&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 159&lt;br /&gt;
**** Contrast: 159&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 152&lt;br /&gt;
**** Contrast: 144&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.29 or later].&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-rt5x+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-rt5x+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-rt5x+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, &amp;quot;Vertical Sync&amp;quot; to Frame Lock, and &amp;quot;Video LPF&amp;quot; to EDTV Light.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.75× scaled image, line doubled in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=11:6&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=2.75&lt;br /&gt;
--zoom-step=0.&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4d and earlier =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× (Game Boy Advance) or 3.{{overline|3}}× (Game Boy Color) scaled image, line doubled in a 16:9 720×960i59.9972 video output.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4:-2&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=1.&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2.85× (Game Boy Advance) or 3.1{{overline|6}}× (Game Boy Color) scaled image in a 16:9 720×480p59.94 video output. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=+4&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-auto=.95&lt;br /&gt;
--format=ntsc&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 16:9 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbi-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbi-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbi-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=16:9&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
If the output isn&#039;t compatible, use the default settings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
[[File:GBI-GCDV-v3 4-3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--no-overlay&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 4:3 720×540p59.7546 video output.&lt;br /&gt;
Due to the tight video timings, digital audio cannot be embedded.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=4:3&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 3:2 480i59.94 (13.5MHz÷858÷525) or 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=3:2&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=3&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=ntsc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 5:4 576i50 (13.5MHz÷864÷625) or 576p50 (27MHz÷864÷625) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--aspect=5:4&lt;br /&gt;
--offset=0&lt;br /&gt;
--zoom=4&lt;br /&gt;
--zoom-step=1.&lt;br /&gt;
--no-overlay&lt;br /&gt;
--filter=prescale&lt;br /&gt;
--dither=bayer2x2&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--format=pal&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction in the Game Boy Player while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== Is this an emulator? Can I play ROMs? ===&lt;br /&gt;
&lt;br /&gt;
No, but there&#039;s [[Enhanced mGBA]] if you&#039;re looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to dump Game Boy Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
No, the pin assignment for the ARM7 CPU is different and prevents any such possibility. Using the SM83 CPU is impractical.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in backing up Game Boy Camera photos, you can do so by [[#Controls|taking a screenshot]].&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
For standard video modes, you can disable [[#--scan-mode|video oversampling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Video Oversampling: No&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture square or narrow? ===&lt;br /&gt;
&lt;br /&gt;
[[#--aspect|By default]], Game Boy Interface assume a widescreen aspect ratio when using progressive scan.&lt;br /&gt;
&lt;br /&gt;
Ensure that the television&#039;s settings match the assumed aspect ratio written in the top right corner of the on-screen display.&lt;br /&gt;
&lt;br /&gt;
=== Why is there motion blur? Can I turn it off? ===&lt;br /&gt;
&lt;br /&gt;
It removes stuttering caused by mismatches between the Game Boy Advance and the display refresh rate. It cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
It can be reduced by using a 120Hz video mode, but it&#039;s most effective on a sample-and-hold display.&lt;br /&gt;
&lt;br /&gt;
This can possibly be confused with the [[#--filter|deflickering filters]]. These can be disabled (&amp;lt;code&amp;gt;--filter=none&amp;lt;/code&amp;gt;, or &amp;quot;Filter: Sharp&amp;quot; in Swiss).&lt;br /&gt;
&lt;br /&gt;
=== Why are the colors washed out? ===&lt;br /&gt;
&lt;br /&gt;
The screens used in the Game Boy family produced a smaller gamut of colors than found in the [[wikipedia:sRGB|standard RGB color space]] on contemporary monitors.&lt;br /&gt;
&lt;br /&gt;
Developers compensated for this to varying degree, resulting in odd-looking oversaturated colors when shown as-is.&lt;br /&gt;
&lt;br /&gt;
[[#--matrix|By default]], Game Boy Interface adapt these colors for the standard RGB color space, but only halfway as a compromise.&lt;br /&gt;
&lt;br /&gt;
A low quality conversion from analog video can also cause washed out colors, as can color range mismatches in digital video.&lt;br /&gt;
&lt;br /&gt;
=== What happens when I exit Game Boy Interface? ===&lt;br /&gt;
&lt;br /&gt;
The Game Boy Player keeps running and you&#039;re returned to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;, or the Nintendo GameCube Main Menu.&lt;br /&gt;
&lt;br /&gt;
If using Swiss v0.5r979 or later, its reload stub is called.&lt;br /&gt;
&lt;br /&gt;
=== Should I force 240p? ===&lt;br /&gt;
&lt;br /&gt;
Generally speaking, no.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, the results between 480p and line-doubled 240p are identical at 2× zoom. At greater zoom, 240p is just plain worse.&lt;br /&gt;
&lt;br /&gt;
If you have a specific need for 240p, you&#039;re likely better served by the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] or [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]].&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added WIZnet W6300 support.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Fixed SNTP broadcast listener.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Added WIZnet W5500 support.&lt;br /&gt;
* Added WIZnet W6100 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Improved video streaming performance with WIZnet.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved Microchip ENC28J60 support.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Microchip ENC28J60 support.&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Added Y Button remapping.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom step size setting.&lt;br /&gt;
* Added new zoom method.&lt;br /&gt;
* Improved font rendering.&lt;br /&gt;
* Locked 240p, 288p and 360p to &amp;quot;integer&amp;quot; zoom factors.&lt;br /&gt;
* Fixed miscellaneous issues.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed SNTP to set RTC counter instead of RTC counter bias.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
* Fixed wiiload over 100 Mbps full duplex.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Fixed wiiload arguments bug.&lt;br /&gt;
* Disabled deflickering for HD video modes.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Conformed screenshots to DCF standard.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added blend, deflicker and accumulate filters.&lt;br /&gt;
* Added prescaling filter setting.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Unified screen space for HD video modes.&lt;br /&gt;
* Fixed some video rendering bugs.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added 360p, 720i, 720p and 1080i video modes.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Changed default aspect ratio for progressive scan to 16:9.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added experimental 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added temporal/spatial dithering.&lt;br /&gt;
* Added color matrices by Pokefan531.&lt;br /&gt;
* Added TPL overlay support to wiiload server.&lt;br /&gt;
* Changed default color matrix to Pokefan531&#039;s.&lt;br /&gt;
* Changed default gamma to 2.2.&lt;br /&gt;
* Optimized NormalNx filter.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
* Fixed framebuffer clearing for 576i.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Optimized Scale2xEx filter.&lt;br /&gt;
&lt;br /&gt;
=== October, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2xEx and Scale2xPlus filters.&lt;br /&gt;
* Added oversample and box scalers.&lt;br /&gt;
* Added basic video streaming.&lt;br /&gt;
* Added Remote RetroPad support.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA multiboot support to wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
* Added BIOS/ROM dumper.&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== December, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.&lt;br /&gt;
* Added gamma-encoded borders for special use.&lt;br /&gt;
&lt;br /&gt;
=== November, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added (GZipped) TPL overlay support.&lt;br /&gt;
* Added all 20 borders from the Game Boy Player Start-up Disc.&lt;br /&gt;
&lt;br /&gt;
=== October, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added Scale2x, Eagle2x, Scan2x and Normal2x filters.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added return to &amp;lt;code&amp;gt;autoexec.dol&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Added auto-cropping for Game Boy screenshots.&lt;br /&gt;
* Optimized video rendering.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble.&lt;br /&gt;
* Added hold to quit.&lt;br /&gt;
* Added screenshot saving.&lt;br /&gt;
* Added SNTP broadcast listener.&lt;br /&gt;
* Changed default video mode to interlaced.&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
=== May, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Changed all 60 Hz modes to have 486 active lines.&lt;br /&gt;
&lt;br /&gt;
=== March, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added digital PWM sound.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Fixed 288p.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9095</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=9095"/>
		<updated>2025-06-15T23:47:32Z</updated>

		<summary type="html">&lt;p&gt;Extrems: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure your disc images match [http://redump.org/discs/system/gc/ Redump] and are playable in the latest development version of [https://dolphin-emu.org/download/ Dolphin]. Only [https://wiki.gbatemp.net/wiki/NKit NKit] will produce error-free shrunk images.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility note:&#039;&#039;&#039; Games added to the compatibility list are based on individual users findings and as such that might only reflect the compatibility of a game up to a certain point. If you find that there are issues later in the game please feel free to update the entry with more details or create an issue on the swiss-gc project [https://github.com/emukidid/swiss-gc/issues issue tracker].&lt;br /&gt;
&lt;br /&gt;
=SD Card Adapters=&lt;br /&gt;
==Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| Datel Micro SD Media Launcher&lt;br /&gt;
| microSD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD Gecko&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|-&lt;br /&gt;
| WiiSD&lt;br /&gt;
| SD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Semi-Passive==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Clockspeed&lt;br /&gt;
! Feature&lt;br /&gt;
|-&lt;br /&gt;
| GC2SD Gen2&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo GameCube SD Card Adapter&lt;br /&gt;
| SD&lt;br /&gt;
| 16 MHz&lt;br /&gt;
| Write protection&lt;br /&gt;
|-&lt;br /&gt;
| SD2SP2 2.0&lt;br /&gt;
| microSD&lt;br /&gt;
| 32 MHz&lt;br /&gt;
| Mute switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
This list is not applicable to the CUBEODE, [[FlippyDrive]], [[GCLoader]], [[WASP Fusion]], [[Wiikey Fusion]] or [[Wii Optical Drive Emulator]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Working&lt;br /&gt;
! Size&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Adata&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| AGFA&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amazon Basics&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + A2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Apacer&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Hama R22&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512Mb / 4GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1GB&lt;br /&gt;
| RS-MMC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston (SD10VG2)&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston N0427-016&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SDCS2&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingstick&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maxell&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| MemUP&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 66x&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Micro Center&lt;br /&gt;
| style=&amp;quot;background:lime; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Multilaser&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes &lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| ONN&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| ?MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256MB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot Signature LX&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Platinet&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-1&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Pro Elite&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| PNY Elite Performance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 95MHz&lt;br /&gt;
|-&lt;br /&gt;
| pq1&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Samsung&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung Evo Select&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samsung MB-SSBGB&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | (1)&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 512GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 256GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Extreme&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Yes&lt;br /&gt;
| 400GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 3&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Ultra Plus&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 200GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Max Endurance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Nintendo Switch&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 1TB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Silicon Power (SP)&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16MHz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sony&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 32GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 3 + UHS-II&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| TeamGroup&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 1TB&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 2GB&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 8GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 16GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 16MHz&lt;br /&gt;
|-&lt;br /&gt;
| Transcend Premium&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC&lt;br /&gt;
| 10 + UHS-I&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Yes&lt;br /&gt;
| 4GB&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 128GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| XrayDisk High Performance&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| KRY&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| NETAC&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| QWC Extreme Pro&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | No&lt;br /&gt;
| 64GB&lt;br /&gt;
| SDXC I&lt;br /&gt;
| 10&lt;br /&gt;
| 16 &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Requires a power cycle/reinsertion after a reboot if using alternate read patches&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| Not Working&lt;br /&gt;
| Limitations&lt;br /&gt;
| Working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| 2002 FIFA World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2006 FIFA World Cup&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| 4x4 EVO 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Alien Hominid&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1664&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Amazing Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| American Chopper 2: Full Throttle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing (Europe)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Animaniacs: The Great Edgar Hunt&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Aquaman: Battle for Atlantis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Air Combat - The Elite Missions&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: RTS&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Sarge&#039;s War&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ATV Quad Power Racing 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Avatar: The Last Airbender&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball 2007&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Backyard Football&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bad Boys: Miami Takedown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barnyard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Begins&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Dark Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Rise of Sin Tzu&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Batman Vengeance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Attract movie skips many frames.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Battle Stadium D.O.N. (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok in game is ok , just a couple of small frameskips on now loading screen&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade: Super Tournament Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894 &lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Big Air Freestyle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Big Mutha Truckers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bionicle: The Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bionicle Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black &amp;amp; Bruised&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blood Omen 2: Legacy of Kain&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| BloodRayne&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Extreme&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; FMV a bit choppy but in game running smooth &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV now fine and in game running smooth &lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar Primal Fury &lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Adapter:&#039;&#039;&#039; Hudson logo FMV and game FMV has some skipping , in game running ok &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV has improved with this release, a few skips here and there&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|- &lt;br /&gt;
| BlowOut&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1475&lt;br /&gt;
|-&lt;br /&gt;
| BMX XXX&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bobobo-bo Bo-bobo Dassutsu! Hajike Royale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Jetters&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Land 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6v1495&lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Forever Diamondz&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Rock Angelz&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Buffy the Vampire Slayer: Chaos Bleeds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Bust-A-Move 3000&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Butt-Ugly Martians: Zoom or Doom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Big Game Hunter 2005 Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Dangerous Hunts 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Outdoor Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty 2: Big Red One&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Capcom vs. SNK 2 EO&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tsubasa: Ougon Sedai no Chousen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carmen Sandiego: The Secret of the Stolen Drums&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Casper: Spirit Dimensions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Castleween (Spirits &amp;amp; Spells - PAL)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Catwoman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cel Damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Charinko Hero&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie and the Chocolate Factory&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charlie&#039;s Angels&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chibi-Robo!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Little&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| City Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Funfair&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Kart Racer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Platform Jumper&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E.&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Conan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crash Nitro Kart&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Cubix Robots for Everyone: Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Custom Robo&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Dakar 2: The World&#039;s Ultimate Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dance Dance Revolution Mario Mix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Darkened Skye&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dave Mirra Freestyle BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Datel SD Media Launcher&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Dead To Rights &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Defender&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam Vendetta&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro and in game running fine&lt;br /&gt;
| v0.6r1336 &lt;br /&gt;
|-&lt;br /&gt;
| Def Jam: Fight For NY&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Looks like a vsync tearing issue in the intro movie, Tearing not present in Dolphin &amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Tearing issue remains &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon Rumble Arena 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dinotopia: The Sunstone Odyssey&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Basketball&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Disney Sports Skateboarding&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Disney Sports Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Extreme Skate Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Hide and Sneak&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Magical Mirror Starring Mickey Mouse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Meet the Robinsons&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s PK: Out of the Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Tarzan Untamed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dokapon DX&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1123&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer: Journey to the Purple Planet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Doraemon: Minna de Asobo! Minidorando&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Doshin the Giant&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Doubutsu no Mori e+&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Drive: D-Masters Shot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Lair 3D: Return to the Lair&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| DreamMix TV World Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Driven&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Drome Racers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Duel Masters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eisei Meijin VI&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter the Matrix&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV stops after 1 second , Dolphin intro FMV has stuttering , in game running ok &amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV intro runs entirely but with a few dropped frames &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| F1 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| F-1 Career Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Breakin Da Rules&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Shadow Showdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Family Stadium 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fantastic Four&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2004&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| Force Video Mode: 480p&lt;br /&gt;
| Black screen when booting the game on auto NTSC&lt;br /&gt;
| v0.6r1826&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fight Night: Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Finding Nemo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Fire Blade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Flushed Away&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Franklin: A Birthday Surprise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freaky Flyers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freedom Fighters&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freekstyle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Metal X&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Street Soccer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Beyond&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Frogger&#039;s Adventures: The Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Ancient Shadows&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| From Russia with Love&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Future GPX Cyber Formula: Road to the Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Gamecube service Disc V1&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1184&lt;br /&gt;
|-&lt;br /&gt;
| Gakuen Toshi Vara Noir&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet: Dark Legacy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Geist&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Gekitou Pro Yakyuu&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; I compared Swiss to Dolphin and it has FMV Dropped frames (audio and video) In game runs fine running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more dropped frames during FMV &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Generation of Chaos Exceed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GiFTPiA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Go! Go! Hypergrind&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goblin Commander: Unleash the Horde&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Godzilla: Destroy All Monsters Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| GoldenEye: Rogue Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Single player played all the way through. Will update swiss and test the multiplayer soon.&lt;br /&gt;
| v0.6r1400 &lt;br /&gt;
|-&lt;br /&gt;
| Gotcha Force&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Grooverider: Slot Car Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GT Cube&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| GUN&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1054 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Happy Feet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Goblet of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Prisoner of Azkaban&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Sorcerer&#039;s Stone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter: Quidditch World Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: A Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Another Wonderful Life&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty: Roller Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hikaru no Go 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hitman 2: Silent Assassin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hobbit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Home Run King&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| I compared Dolphin and Swiss intro FMV as there&#039;s a lot of effects. Seems on par with each other.&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Homeland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels Velocity X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels World Race&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 1: Lode Runner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hunter: The Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927 &lt;br /&gt;
|-&lt;br /&gt;
| Ice Age 2: The Meltdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Intellivision Lives!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc - October 2001&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 07&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 10&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 11&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Interactive Multi-Game Demo Disc version 12 &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations&lt;br /&gt;
| Disable Video Patches: All&lt;br /&gt;
| Black screen after viewing cutscene at the end of mission 2 with video patches.&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Everything or Nothing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Nightfire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Jeremy McGrath Supercross World&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Major League&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and in game running well &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|- &lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 9&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running nicely&lt;br /&gt;
|v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 10&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; running well in game , one small hiccup in FMV&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issue&lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Jikkyou Powerful Pro Yakyuu 11&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| running fine , FMV and in game&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron: Boy Genius&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Judge Dredd: Dredd Vs. Death&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Kao the Kangaroo Round 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Karaoke Revolution Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelly Slater&#039;s Pro Surfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidou Senshi Gundam: Gundam vs. Z Gundam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kidō Senshi Gundam: Senshitachi no Kiseki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killer7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| King Arthur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Movies slows down&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Kiwame Mahjong DX2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Temple: Infernal Crusade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockout Kings 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Konjiki no Gash Bell!! Yūjō no Tag Battle Full Power&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Korokke! Ban-Ō no Kiki o Sukue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kururin Squash!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch: Empire Under Threat&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legend of Golfer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars: The Video Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lemony Snicket&#039;s A Series of Unfortunate Events&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes: Back in Action&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lotus Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion NTSC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Lupin Sansei: Umi ni Kieta Hihou&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 07&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Madden NFL 08&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Major League Baseball 2K6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| FMV and In game running great &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash‼&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash! Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| FMV and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV small amount of frameskips , in game running fine&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No more FMV issues&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| update from v0.5r888 , no issues at all , intro and in game running ok&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Mario Power Tennis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Mario Superstar Baseball&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Mark Davis Pro Bass Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mary-Kate and Ashley: Sweet 16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mat Hoffman&#039;s Pro BMX 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MaxPlay Classic Games Volume 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MC Groovz Dance Craze&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medabots Infinity&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal Of Honor: European Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Frontline&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Rising Sun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Anniversary Collection&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Network Transmission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X: Command Mission&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Men in Black II: Alien Escape&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mercedes-Benz World Racing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metal Arms: Glitch in the System&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Special Disc&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes - Bonus Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Micro Machines&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Minority Report: Everybody Runs&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mission: Impossible - Operation Surma&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 11: Black Bombee Shutsugen! No Maki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Momotarō Dentetsu 12: Nishinihon Hen mo ari Masse!&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monopoly Party&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Monster 4x4: Masters of Metal&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster House&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monster Jam: Maximum Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Monsters Inc. Scream Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deadly Alliance&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Muppets Party Cruise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Muscle Champion: Kinnikutō Kessen&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085&lt;br /&gt;
|-&lt;br /&gt;
| Mutsu Tonohohon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MVP Baseball 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MX Superfly&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mystic Heroes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum 50th Anniversary&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekitō Ninja Taisen! 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR 2005: Chase for the Cup&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NASCAR Thunder 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NASCAR: Dirt to Daytona&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K2&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Black screen after intro movie of player highlights.&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| NBA Courtside 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2004&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2005&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 06&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street V3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Basketball 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Football 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Carbon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Hot Pursuit 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Neighbours from Hell&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL 2K3&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Intro FMV is ok , black screen after it ends. Can&#039;t get to the title screen or in game&lt;br /&gt;
|v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2002&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2003&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Both FMV and in game running well&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz Pro&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening FMV has distorted hissing audio , audio hiss also present in Dolphin , in game is fine&amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Audio hiss gone with SD2SP2 2.0 &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| NFL Quarterback Club 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL Street&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NFL Street 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL 2K3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz Pro&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nickelodeon Party Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons: Battle for Volcano Island&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons Unite!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nintendo Puzzle Collection (NTSC-J)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ohenro-San&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle! 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Treasure Battle!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| It runs perfectly.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; intro FMV smooth , in game running nicely too&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1196&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| In game has a few frame skips sometimes, Otherwise runs well&lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World Rally&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested &amp;lt;br /&amp;gt; &#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; very few frame skips in intro FMV , all is good in game&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Peter Jackson&#039;s King Kong: The Official Game of the Movie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II Plus (NTSC)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Piglet&#039;s Big Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pinball Hall of Fame: The Gottlieb Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Pitfall: The Lost Expedition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Box: Ruby &amp;amp; Sapphire&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Channel&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Pool Edge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pool Paradise&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers: Dino Thunder&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| In game runs really well , no FMV in this one&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames. In game no problems&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Rally Championship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rampage: Total Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ratatouille&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rave Master&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 3: Hoodlum Havoc&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Intro movie stutters every half second. Runs fine otherwise.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV still skips , but I believe not as much as before&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Rayman Arena&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| RedCard 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rei Fighter Gekitsui Senki&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reign of Fire&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Audio runs out of sync in the FMV by a few frames.&lt;br /&gt;
| v0.6r1318&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1318&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro FMV has a distorted sound&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved , no more distorted sound&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| V0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4 Preview Disc &lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| v0.5r906 &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;  Intro movie stutters every half second. Runs fine otherwise&amp;lt;br/&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV issues solved&lt;br /&gt;
|v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Game stutters every time backgrounds change. Runs fine otherwise.&lt;br /&gt;
| v0.6r1217&lt;br /&gt;
|-&lt;br /&gt;
| Ribbit King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Road Trip: The Arcade Edition&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoadKill&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoboCop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robotech: Battlecry&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robots&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocket Power: Beach Bandits&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rocky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Ops&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Room Zoom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rugrats: Royal Ransom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack: The Shadow of Aku&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| Scaler&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Scooby Doo: Mystery Mayhem&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Night of 100 Frights&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SD Gundam Gashapon Wars&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sea World: Shamu&#039;s Deep Sea Adventures&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sega Soccer Slam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Serious Sam: The Next Encounter&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Shadow the Hedgehog&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shark Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shikigami no Shiro II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| no FMV but in game running smooth &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Shrek 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Shrek Extra Large&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek Smash n&#039; Crash Racing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek: Super Party&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shrek SuperSlam&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smashing Drive&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1026&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | Limitations &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Attract mode FMV has frame skipping, other FMVs seem fine. In-game runs well.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Intro FMV now runs well , except going to title screen slightly unclean&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX: Director&#039;s Cut&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Gems Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039;Opening movie in Sonic CD stutters&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV issues anymore&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Heroes&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Riders&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Subtitles are desynced in FMVs, and the logo does not show up in time after opening movie&lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Opening movie skips frames.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Opening movie now smooth and in game fine.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spartan: Total Warrior&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spawn: Armageddon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Special Jinsei Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Challenge: Jacques Villeneuve&#039;s Racing Vision&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Speed Kings&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sphinx and the Cursed Mummy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Battle for Bikini Bottom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Creature from the Krusty Krab&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Revenge of the Flying Dutchman&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spy Hunter&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spyro - A Hero&#039;s Tale&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spyro: Enter the Dragonfly&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SSX 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SSX on Tour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SSX Tricky&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Subtitles are desynchronized.&lt;br /&gt;
| v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Assault&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: Bounty Hunter&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; NTSC version works fine PAL freezes after loading the first level both europe and spain versions&lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r876 &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: The Clone Wars&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices:&#039;&#039;&#039; Crashes on attract mode.&lt;br /&gt;
&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Starsky &amp;amp; Hutch&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Street Hoops&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Street Racing Syndicate&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Strike Force Bowling&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Summoner: A Goddess Reborn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Bubble Pop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario 3D All-Stars: Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r912&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Strikers (Mario Smash Football - PAL)&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| FMV and In game running great&lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot Wars GC&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee v1.02 Rev 2 &lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
|&lt;br /&gt;
| Intro FMV is ok , in game is ok &lt;br /&gt;
| v0.6r1336&lt;br /&gt;
|-&lt;br /&gt;
| Superman: Shadow of Apokolips&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Surf&#039;s Up&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swingerz Golf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SX Superstar&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Tak and the Power of Juju&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| Emulate Read Speed: Yes&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Emulate Read Speed: Yes Opening movie slows down.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; No FMV skipping or slowdowns in Opening movie.&amp;lt;br /&amp;gt;&#039;&#039;&#039;All devices:&#039;&#039;&#039; Softlock in Palmacosta without disc read speed emulation.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| Taxi 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Taz: Wanted&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 2: Battle Nexus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 3: Mutant Nightmare&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Mutant Melee&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tengai Makyō II: Manjimaru&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tensai Bit-Kun: Gramon Battle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator 3: The Redemption&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tetris Worlds&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Jet Fusion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Ant Bully&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia: The Lion, the Witch and the Wardrobe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1060&lt;br /&gt;
|-&lt;br /&gt;
| The Grim Adventures of Billy &amp;amp; Mandy&lt;br /&gt;
| style=&amp;quot;background-color:lime&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
|&#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Extremely long loading times.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; Now loading at normal speed , SD2SP2 2.0&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Haunted Mansion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles 2: Rise of the Underminer&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Italian Job&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Spyro: A New Beginning&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of the Quiz Tournament of Champions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time Master Quest&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; Most movies fail to play to completion or stutter&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; After watching about 4 FMVs I saw 2-3 minor skips , and the FMVs seem to have played all the way through&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r906&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Return of the King&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Third Age&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Two Towers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Polar Express&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls: Relish Rampage&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | Limitations&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Movies don&#039;t play sound.&lt;br /&gt;
| v0.6r1668&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion King: Rise of the Akkadian&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Hit and Run&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2: Pets&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sims Bustin&#039; Out&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The SpongeBob SquarePants Movie Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Sum of All Fears&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Tower of Druaga&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Urbz: Sims in the City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2003&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 06&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| TMNT&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six: Lockdown&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1236&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell Demo Disk&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Chaos Theory&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1362&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;All devices with streaming audio emulation:&#039;&#039;&#039; Streaming audio only plays after loading has finished.&lt;br /&gt;
| v0.5r878&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Tonka: Rescue Patrol&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s American Wasteland&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 4&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1154&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1290&lt;br /&gt;
|-&lt;br /&gt;
| Top Angler: Real Bass Fishing&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Top Gun: Combat Zones&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TransWorld Surf: Next Wave&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Trigger Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: New York City&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tube Slider&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r1085 &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 2: Bush Rescue&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 3: Night of the Quinkan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| UEFA Champions League 2004-2005&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UFC: Throwdown&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working &lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;&#039;Passive SD Card Adapter:&#039;&#039;&#039; not tested.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Semi-Passive SD Card Adapter:&#039;&#039;&#039; FMV and in game running well &lt;br /&gt;
|v0.6r1668 &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Muscle: Legends vs. New Generation&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r990&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Spider-Man&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Universal Studios Theme Parks Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| V-Rally 3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vexx&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1495&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Using SD2PS2, Frameskips in Team Viewtiful splash&lt;br /&gt;
| v0.5r1086&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Quest&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r963&lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Tour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&#039;s Rumbly Tumbly Adventure&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Championship Pool 2004&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Series of Poker&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| World Soccer Winning Eleven 6 Final Evolution&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wreckless: The Yakuza Missions&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WTA Tour Tennis&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Crush Hour&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888 &lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning 2&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r888&lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania X8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania XIX&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1476&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r927&lt;br /&gt;
|-&lt;br /&gt;
| Xeno Crisis&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.6r1515&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r894&lt;br /&gt;
|-&lt;br /&gt;
| XGRA: Extreme-G Racing Association&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| v0.5r922&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs. III&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Full Metal Crash&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9087</id>
		<title>Game Boy Interface/High-Fidelity Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/High-Fidelity_Edition&amp;diff=9087"/>
		<updated>2025-06-14T18:23:22Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBIHF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A spiritual successor of the ultra-low latency version, &#039;&#039;&#039;Game Boy Interface High-Fidelity Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBIHF&#039;&#039;&#039;) aims to provide the best source quality for further processing or archival.&lt;br /&gt;
It is less than suitable for direct display connection, and you should be looking at the [[Game Boy Interface/Standard Edition|standard edition]] or [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead in such case.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--crop-auto}}&amp;lt;code&amp;gt;--crop-auto&amp;lt;/code&amp;gt;&lt;br /&gt;
: Crop up to 8 black lines on the top and bottom for Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons (default)&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 0).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#rgbx,#rgbx,#rgbx,#rgbx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance 2|Game Boy Advance - Nintendo Switch Online]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: identity).&lt;br /&gt;
: This translates the RGB color primaries to the [[#--colorspace|video RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder (default).&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter. Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--colorspace}}&amp;lt;code&amp;gt;--colorspace=&amp;lt;gray|ycc601|ycc709|ycc2020|ycc2100|rgb601|rgb709|rgb2020|rgb2100&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color space (default: ycc601).&lt;br /&gt;
: This should only be changed when the output is analog Y’P’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; or digital Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;gray:&#039;&#039;&#039;&lt;br /&gt;
| Grayscale&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;601&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:xvYCC|IEC 61966-2-4 xvYCC&amp;lt;sub&amp;gt;709&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ycc2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 Y’C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;]] (hybrid log-gamma)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb601:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:sRGB|IEC 61966-2-1 sRGB]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb709:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 709|ITU-R BT.709 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2020:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2020|ITU-R BT.2020 R’G’B’]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;rgb2100:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Rec. 2100|ITU-R BT.2100 R’G’B’]] (hybrid log-gamma)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite or GCVideo-DVI v2.4d-2 and earlier will interpolate C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ samples.&lt;br /&gt;
; {{anchor|--output-matrix}}&amp;lt;code&amp;gt;--output-matrix=&amp;lt;gray|ycc601|ycc709|ycc2020|rgb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video color matrix (default: ycc601).&lt;br /&gt;
; {{anchor|--chroma-location}}&amp;lt;code&amp;gt;--chroma-location=&amp;lt;left|center|right&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify chroma sample location (default: center).&lt;br /&gt;
: If non-center, this will interpolate Y’/G’ samples in 4:4:4 processing mode. C’&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;/R’ and C’&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;/B’ are always downsampled in 4:2:2 processing mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;left:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-DVI (Chroma Interpolation)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;center:&#039;&#039;&#039;&lt;br /&gt;
| AVE N-DOL, AVE P-DOL, CMPV-DOL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;right:&#039;&#039;&#039;&lt;br /&gt;
| GCVideo-Lite&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,cropped-size=&amp;lt;WxH&amp;gt;][,border|no-border]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format (default: custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:High-definition television|HDTV]] (60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd50:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hd48:&#039;&#039;&#039;&lt;br /&gt;
| HDTV (48Hz)&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The minimum is 480:320.&lt;br /&gt;
:; &amp;lt;code&amp;gt;cropped-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen crop size.&lt;br /&gt;
:; &amp;lt;code&amp;gt;border&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-border&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 4:3 border generation for GCVideo-DVI v3.0 and later (default: yes).&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable pixel doubling and force 4:4:4 processing mode (default: auto). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: yes).&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (480i/p) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/Speedrunning Edition#Video quality|speedrunning edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.240295&lt;br /&gt;
| -17.650904&lt;br /&gt;
| 9.113080&lt;br /&gt;
| 26.230614&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBIHF ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.201585&lt;br /&gt;
| -17.635094&lt;br /&gt;
| 9.266401&lt;br /&gt;
| 26.258677&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.333813&lt;br /&gt;
| -21.305827&lt;br /&gt;
| 9.665270&lt;br /&gt;
| 28.114733&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBIHF ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.613201&lt;br /&gt;
| -20.571086&lt;br /&gt;
| 8.940419&lt;br /&gt;
| 27.562406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -10.994397&lt;br /&gt;
| -24.119836&lt;br /&gt;
| 11.909565&lt;br /&gt;
| 30.240476&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.177094&lt;br /&gt;
| -25.616478&lt;br /&gt;
| 11.833698&lt;br /&gt;
| 30.903891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.129232&lt;br /&gt;
| -23.353008&lt;br /&gt;
| 11.015005&lt;br /&gt;
| 29.622180&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.008637&lt;br /&gt;
| -23.771504&lt;br /&gt;
| 10.756515&lt;br /&gt;
| 29.733275&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.924886&lt;br /&gt;
| -22.486894&lt;br /&gt;
| 11.437944&lt;br /&gt;
| 28.814303&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.961547&lt;br /&gt;
| -22.668726&lt;br /&gt;
| 11.709875&lt;br /&gt;
| 28.666443&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.745416&lt;br /&gt;
| -24.960333&lt;br /&gt;
| 11.557802&lt;br /&gt;
| 30.870581&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.823827&lt;br /&gt;
| -25.531449&lt;br /&gt;
| 11.666174&lt;br /&gt;
| 30.782310&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -11.529594&lt;br /&gt;
| -25.421901&lt;br /&gt;
| 11.843748&lt;br /&gt;
| 31.035720&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -10.900181&lt;br /&gt;
| -22.505819&lt;br /&gt;
| 12.052110&lt;br /&gt;
| 28.699952&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -11.918474&lt;br /&gt;
| -24.802715&lt;br /&gt;
| 12.296097&lt;br /&gt;
| 30.858279&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.295141&lt;br /&gt;
| -24.125068&lt;br /&gt;
| 13.002043&lt;br /&gt;
| 30.700228&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -12.061597&lt;br /&gt;
| -25.892260&lt;br /&gt;
| 13.572411&lt;br /&gt;
| 30.754753&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.387504&lt;br /&gt;
| -30.220674&lt;br /&gt;
| 14.019783&lt;br /&gt;
| 32.655669&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-26.757543&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-45.327662&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;24.748498&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;50.132255&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.665900&lt;br /&gt;
| &#039;&#039;&#039;-24.046911&#039;&#039;&#039;&lt;br /&gt;
| 11.041204&lt;br /&gt;
| &#039;&#039;&#039;30.845894&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.404198&#039;&#039;&#039;&lt;br /&gt;
| -23.795062&lt;br /&gt;
| &#039;&#039;&#039;11.683967&#039;&#039;&#039;&lt;br /&gt;
| 30.481554&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV.png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|{{nowrap|EON GCHD Mk-II (480i)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;2× Undersampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II (480p)}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBIHF AD9887A CARBY v3.0+.png|{{nowrap|GCVideo-DVI v3.0 and later}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:160p SMPTE color bars 2x.png|5-5-5 Bits]]&#039;&#039;]}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBIHF AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -15.925540&lt;br /&gt;
| -27.180932&lt;br /&gt;
| 15.806164&lt;br /&gt;
| 35.753032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -19.200614&lt;br /&gt;
| -37.130312&lt;br /&gt;
| 13.860572&lt;br /&gt;
| 41.699780&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.863238&lt;br /&gt;
| -36.047663&lt;br /&gt;
| 10.659546&lt;br /&gt;
| 39.569547&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF.png|EON GCHD Mk-II (480i) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.323556&lt;br /&gt;
| -40.305977&lt;br /&gt;
| 17.362421&lt;br /&gt;
| 45.116109&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II dYUV LPF (2).png|EON GCHD Mk-II (480i) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]] &amp;lt;sup&amp;gt;&#039;&#039;2× Undersampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -22.573935&lt;br /&gt;
| -40.628929&lt;br /&gt;
| 17.737755&lt;br /&gt;
| 45.675859&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.075873&lt;br /&gt;
| -28.146407&lt;br /&gt;
| 12.341793&lt;br /&gt;
| 31.634624&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.266014&lt;br /&gt;
| -28.204209&lt;br /&gt;
| 9.916441&lt;br /&gt;
| 31.202246&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.772003&lt;br /&gt;
| -25.568945&lt;br /&gt;
| 14.994420&lt;br /&gt;
| 31.011696&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.278214&lt;br /&gt;
| -28.299856&lt;br /&gt;
| 14.727669&lt;br /&gt;
| 32.038702&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II (480p) + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.057546&lt;br /&gt;
| -28.276383&lt;br /&gt;
| 14.787570&lt;br /&gt;
| 31.886085&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II (480p) + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.082391&lt;br /&gt;
| -28.248147&lt;br /&gt;
| 14.845414&lt;br /&gt;
| 31.825589&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -23.165253&lt;br /&gt;
| -38.387819&lt;br /&gt;
| 17.283093&lt;br /&gt;
| 46.437449&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -20.839709&lt;br /&gt;
| -38.995401&lt;br /&gt;
| 13.715459&lt;br /&gt;
| 46.187558&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -17.152884&lt;br /&gt;
| -31.581862&lt;br /&gt;
| 13.897661&lt;br /&gt;
| 38.550358&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -26.211797&lt;br /&gt;
| -43.487925&lt;br /&gt;
| 15.353564&lt;br /&gt;
| 49.763166&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.966661&lt;br /&gt;
| -42.092098&lt;br /&gt;
| 17.089931&lt;br /&gt;
| 49.815191&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 RGsB LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -26.191378&lt;br /&gt;
| -42.754356&lt;br /&gt;
| 17.619588&lt;br /&gt;
| 50.258804&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.651652&lt;br /&gt;
| -37.799705&lt;br /&gt;
| 16.608604&lt;br /&gt;
| 45.823305&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RG&amp;lt;sub&amp;gt;S&amp;lt;/sub&amp;gt;B&lt;br /&gt;
| [[:File:GBIHF AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -24.742648&lt;br /&gt;
| -39.022873&lt;br /&gt;
| 17.065324&lt;br /&gt;
| 46.608796&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -11.669476&lt;br /&gt;
| -24.439556&lt;br /&gt;
| 15.626441&lt;br /&gt;
| 31.413426&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.446035&lt;br /&gt;
| -26.536529&lt;br /&gt;
| 16.788036&lt;br /&gt;
| 31.747315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -39.408684&lt;br /&gt;
| -47.705310&lt;br /&gt;
| 33.474729&lt;br /&gt;
| 52.385668&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -42.226940&lt;br /&gt;
| -53.323374&lt;br /&gt;
| 51.065153&lt;br /&gt;
| 66.290202&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | TMDS&lt;br /&gt;
| [[:File:160p SMPTE color bars 2x.png|GCVideo-DVI v3.0 and later]] &amp;lt;sup&amp;gt;&#039;&#039;5-5-5 Bits&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBIHF CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBIHF CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video quality (360p) ===&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 6x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
Using firmware v1.55.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}}&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBIHF RetroTINK-5X Carby Component 360p.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4d&amp;quot;&amp;gt;GCVideo-DVI v2.4d-2 and earlier prevents use of the full active area.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Bitfunx Component 360p.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -21.408734&lt;br /&gt;
| -25.523011&lt;br /&gt;
| 11.475737&lt;br /&gt;
| 22.955342&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-25.928118&#039;&#039;&#039;&lt;br /&gt;
| -33.977173&lt;br /&gt;
| 13.252787&lt;br /&gt;
| 31.515272&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X GCHD Mk-II v2.4c.2 YUV 360p (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -25.648250&lt;br /&gt;
| -33.935303&lt;br /&gt;
| 12.777585&lt;br /&gt;
| 31.593359&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X CARBY v3.0+ YPbPr 360p.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -24.883454&lt;br /&gt;
| -32.859882&lt;br /&gt;
| 13.781837&lt;br /&gt;
| 34.048769&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Carby Component 360p.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -4.920715&lt;br /&gt;
| -7.806496&lt;br /&gt;
| 4.496849&lt;br /&gt;
| 12.124607&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF RetroTINK-5X Component 360p.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -24.313316&lt;br /&gt;
| &#039;&#039;&#039;-34.200503&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;16.505917&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;35.960657&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video quality (1080i) ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (1080i)|standard edition]]. &amp;lt;br /&amp;gt; These results are &#039;&#039;&#039;not&#039;&#039;&#039; applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 5.5x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF ADV7604 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF ADV7604 Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.766442&lt;br /&gt;
| -23.912045&lt;br /&gt;
| 12.002178&lt;br /&gt;
| 31.570151&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i -1 LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.240195&lt;br /&gt;
| -25.346381&lt;br /&gt;
| 11.946654&lt;br /&gt;
| 32.226028&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.146244&lt;br /&gt;
| -28.136581&lt;br /&gt;
| 11.422367&lt;br /&gt;
| &#039;&#039;&#039;34.616801&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.401739&lt;br /&gt;
| &#039;&#039;&#039;-28.676316&#039;&#039;&#039;&lt;br /&gt;
| 10.047574&lt;br /&gt;
| 34.389782&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.631272&lt;br /&gt;
| -26.924198&lt;br /&gt;
| 12.307257&lt;br /&gt;
| 34.300344&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| &#039;&#039;&#039;-14.846140&#039;&#039;&#039;&lt;br /&gt;
| -27.446046&lt;br /&gt;
| &#039;&#039;&#039;12.342375&#039;&#039;&#039;&lt;br /&gt;
| 34.450169&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -13.351651&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| -24.745754&lt;br /&gt;
| 11.944957&lt;br /&gt;
| 32.255651&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| 12.085284&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -11.409886&lt;br /&gt;
| -17.542315&lt;br /&gt;
| 11.149022&lt;br /&gt;
| 26.598855&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Bitfunx Component 1080i LPF.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -11.217207&lt;br /&gt;
| -17.865553&lt;br /&gt;
| 11.066684&lt;br /&gt;
| 26.733891&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.218150&lt;br /&gt;
| -20.294362&lt;br /&gt;
| 10.145642&lt;br /&gt;
| 27.976400&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -10.813577&lt;br /&gt;
| -20.404723&lt;br /&gt;
| 9.404068&lt;br /&gt;
| 27.937689&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -10.061879&lt;br /&gt;
| -18.943233&lt;br /&gt;
| 10.650207&lt;br /&gt;
| 26.127405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.702461&lt;br /&gt;
| -18.739124&lt;br /&gt;
| 9.453072&lt;br /&gt;
| 25.640686&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.504041&lt;br /&gt;
| -19.222887&lt;br /&gt;
| 11.462010&lt;br /&gt;
| 26.505730&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.369509&lt;br /&gt;
| -19.241636&lt;br /&gt;
| 11.463985&lt;br /&gt;
| 26.369512&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-13.351651&#039;&#039;&#039;&lt;br /&gt;
| -20.946216&lt;br /&gt;
| 11.747847&lt;br /&gt;
| 28.657726&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Carby Component 1080i LPF.png|Insurrection Industries Carby Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.614719&lt;br /&gt;
| -19.572225&lt;br /&gt;
| 11.677416&lt;br /&gt;
| 27.557869&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.589788&lt;br /&gt;
| &#039;&#039;&#039;-24.745754&#039;&#039;&#039;&lt;br /&gt;
| 11.944957&lt;br /&gt;
| &#039;&#039;&#039;32.255651&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF ADV7604 Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -12.795929&lt;br /&gt;
| -24.353736&lt;br /&gt;
| &#039;&#039;&#039;12.085284&#039;&#039;&#039;&lt;br /&gt;
| 32.112010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBIHF AD9887A Component 1080i LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY VGA 1080i.png|{{nowrap|Insurrection Industries CARBY}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4c}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|{{nowrap|Insurrection Industries CARBY v2.4d-2}} + {{nowrap|Manhattan HDMI to VGA Converter}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c&amp;quot;&amp;gt;GCVideo-DVI v2.4c and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -16.452706&lt;br /&gt;
| -30.646033&lt;br /&gt;
| 11.618009&lt;br /&gt;
| 37.371300&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -16.341529&lt;br /&gt;
| -32.660397&lt;br /&gt;
| 9.958545&lt;br /&gt;
| 36.774390&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -17.186507&lt;br /&gt;
| -32.126545&lt;br /&gt;
| 14.702635&lt;br /&gt;
| 38.196510&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -18.770180&lt;br /&gt;
| &#039;&#039;&#039;-35.512602&#039;&#039;&#039;&lt;br /&gt;
| 15.088919&lt;br /&gt;
| 39.872670&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| -26.453529&lt;br /&gt;
| 14.616500&lt;br /&gt;
| 34.078794&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| 15.807630&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-19.614513&#039;&#039;&#039;&lt;br /&gt;
| -32.469447&lt;br /&gt;
| &#039;&#039;&#039;17.092819&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;42.283870&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -15.191898&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.329061&lt;br /&gt;
| -20.171909&lt;br /&gt;
| 10.279903&lt;br /&gt;
| 27.990232&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II YUV 1080i (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.260468&lt;br /&gt;
| -20.297793&lt;br /&gt;
| 9.352765&lt;br /&gt;
| 27.995439&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.628042&lt;br /&gt;
| -18.263701&lt;br /&gt;
| 10.631144&lt;br /&gt;
| 25.247548&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.547417&lt;br /&gt;
| -17.686642&lt;br /&gt;
| 9.264280&lt;br /&gt;
| 24.559405&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.150039&lt;br /&gt;
| -18.334755&lt;br /&gt;
| 12.760222&lt;br /&gt;
| 25.386722&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 YUV 1080i LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -10.115572&lt;br /&gt;
| -18.222667&lt;br /&gt;
| 12.850003&lt;br /&gt;
| 25.183900&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.441559&lt;br /&gt;
| &#039;&#039;&#039;-26.453529&#039;&#039;&#039;&lt;br /&gt;
| 14.616500&lt;br /&gt;
| &#039;&#039;&#039;34.078794&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF AD9887A Component 1080i LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.466397&lt;br /&gt;
| -26.042900&lt;br /&gt;
| &#039;&#039;&#039;15.807630&#039;&#039;&#039;&lt;br /&gt;
| 33.786928&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY VGA 1080i.png|Insurrection Industries CARBY + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.337228&lt;br /&gt;
| -20.057998&lt;br /&gt;
| 13.981769&lt;br /&gt;
| 28.675147&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4c VGA 1080i.png|Insurrection Industries CARBY v2.4c + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -11.573836&lt;br /&gt;
| -19.682595&lt;br /&gt;
| 13.696418&lt;br /&gt;
| 28.674923&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A GCHD Mk-II v2.4c.2 VGA 1080i.png|EON GCHD Mk-II v2.4c.2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| -9.843740&lt;br /&gt;
| -17.321359&lt;br /&gt;
| 13.852164&lt;br /&gt;
| 24.662837&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | RGBHV&lt;br /&gt;
| [[:File:GBIHF AD9887A CARBY v2.4d-2 VGA 1080i.png|Insurrection Industries CARBY v2.4d-2 + Manhattan HDMI to VGA Converter]]&lt;br /&gt;
| &#039;&#039;&#039;-15.191898&#039;&#039;&#039;&lt;br /&gt;
| -24.366880&lt;br /&gt;
| 15.215643&lt;br /&gt;
| 32.477806&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portta YPbPr to HDMI Converter ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=3 MS9282].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Bitfunx Component 1080i.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Carby Component 1080i.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aliasing&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBIHF MS9282 Component 1080i.png|{{nowrap|Nintendo GameCube Component Video Cable}} &amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aliasing&amp;quot;&amp;gt;Missing a reconstruction filter. If an anti-aliasing filter is also missing, pixel width will be uneven.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz&amp;quot;&amp;gt;Suffering from 54MHz interference visible as vertical bands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; shifted left, then both shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4c.2&amp;quot;&amp;gt;EON CUSTOM v2.4c.2 repeats the first pixel and loses the last.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Relaxed)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i -1.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.914416&lt;br /&gt;
| -19.106106&lt;br /&gt;
| 5.712628&lt;br /&gt;
| 18.427626&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -9.972670&lt;br /&gt;
| -24.481153&lt;br /&gt;
| 6.596356&lt;br /&gt;
| 22.770356&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i -1 (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -9.599311&lt;br /&gt;
| -24.762729&lt;br /&gt;
| 5.880444&lt;br /&gt;
| 22.741482&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB (Strict)&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Bitfunx Component 1080i.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -8.044763&lt;br /&gt;
| -16.331843&lt;br /&gt;
| 5.575817&lt;br /&gt;
| 18.097944&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -7.754196&lt;br /&gt;
| -17.895709&lt;br /&gt;
| 6.025700&lt;br /&gt;
| 20.880210&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 GCHD Mk-II v2.4c.2 YUV 1080i (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -7.696149&lt;br /&gt;
| -17.808942&lt;br /&gt;
| 5.823661&lt;br /&gt;
| 21.021095&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Carby Component 1080i.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -9.519411&lt;br /&gt;
| -21.189848&lt;br /&gt;
| 6.997911&lt;br /&gt;
| 22.974619&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBIHF MS9282 Component 1080i.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-10.052794&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-24.818514&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.323158&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;23.531506&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Nintendo Switch Online ====&lt;br /&gt;
&lt;br /&gt;
===== Game Boy Advance =====&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF NSO Game Boy Advance.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=identity&lt;br /&gt;
--input-gamma=3.24&lt;br /&gt;
--input-alpha=.055&lt;br /&gt;
--output-gamma=2.4&lt;br /&gt;
--output-alpha=.055&lt;br /&gt;
--saturation=.8&lt;br /&gt;
--colorspace=ycc601&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 720×480p59.7276 video output.&lt;br /&gt;
Refer to [https://www.retrorgb.com/obtaining-pixel-exact-gbi-hf-output.html RetroRGB] for OBS Studio configuration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:160p SMPTE color bars 2x.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 5-5-5&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.7276 (27MHz÷866÷522) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF AD9887A Component LPF.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0,no-border&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
** Vertical Refresh: 59.72&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 247&lt;br /&gt;
** Horizontal Size: 866&lt;br /&gt;
** Phase: 28&lt;br /&gt;
** Vertical Position: 116&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 480&lt;br /&gt;
** Height: 320&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 164&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 178&lt;br /&gt;
**** Contrast: 160&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 156&lt;br /&gt;
**** Contrast: 196&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later].&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you&#039;re using a Wii RGB Cable: In the OSSC menu under &amp;quot;Settings opt&amp;quot;, set &amp;quot;Auto AV1 Y/Gs&amp;quot; to YPbPr.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI with a HDMI to YPbPr Converter: In the OSSC menu under &amp;quot;Sync opt.&amp;quot;, set &amp;quot;Vsync threshold&amp;quot; to 14.92 us or higher.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC.png|thumb|Nintendo GameCube Component Video Cable (1080p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p59.762 (13.5MHz÷604÷374 or 27MHz÷1208÷374) video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 302 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is best used with:&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [http://www.infocult.com/m/ossc/fw/ v0.82 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the OSSC menu under &amp;quot;Output opt.&amp;quot;, set &amp;quot;384p/400p proc&amp;quot; to Line2x 240x360 (720p) or Line3x 240x360 (1080p). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the OSSC menu under &amp;quot;Sampling opt.&amp;quot; and &amp;quot;Adv. timing&amp;quot;, set &amp;quot;H. samplerate&amp;quot; to 300 and &amp;quot;Sampling phase&amp;quot; as needed.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/OSSC/OSSC%20-%20Nintendo%20Game%20Boy%20Interface%20Optimal%20Timing.txt FirebrandX] for Open Source Scan Converter configuration. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-OSSC+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K (CE) ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 720×240p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;240p settings&amp;quot;, set &amp;quot;Linedoubler&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Frame. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 360) and &amp;quot;Initial Phase&amp;quot; to whichever is sharper. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Top Trim&amp;quot; and &amp;quot;Bottom Trim&amp;quot; to -40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.7276 or 5:3 480×288p59.7276 video output.&lt;br /&gt;
They require firmware v1.0rc8 or later.&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;DV1-Direct mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-rt4k-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb709&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;HDMI® Output&amp;quot; and &amp;quot;Transmitter&amp;quot;, set &amp;quot;Sync Lock&amp;quot; to Gen. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;MiSTer DV1&amp;quot;, set &amp;quot;Auto-Decimate&amp;quot; and &amp;quot;Auto-Crop&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 2 (Output: 240). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Colorspace&amp;quot;, set &amp;quot;4:2:2 Upsampler&amp;quot; to Nearest and &amp;quot;Input Range&amp;quot; to RGB Lim. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;Vert. Pre-Scale&amp;quot; to 1/2. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (13.5MHz÷600÷375 or 27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI v3.0 or later, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II with firmware v2.4c.2, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a EON GCHD Mk-II with original firmware, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Mode Select&amp;quot; to dYUV.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X.png|thumb|Portta HDMI to YPbPr Converter (1920x1440p)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
This is compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii Component Cable&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v3.0c and later)&lt;br /&gt;
* GCVideo-DVI v3.0 and later + digital-to-analog converter&lt;br /&gt;
* GCVideo-Lite&lt;br /&gt;
* Nintendo GameCube Component Video Cable&lt;br /&gt;
* Nintendo GameCube D-Terminal Video Cable&lt;br /&gt;
* Nintendo GameCube RGB Cable&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with:&lt;br /&gt;
* EON GCHD Mk-II + Wii RGB Cable (firmware v2.4c.2 and earlier)&lt;br /&gt;
* GCVideo-DVI v2.4d-2 and earlier&lt;br /&gt;
* HD Retrovision SNES Component Cable&lt;br /&gt;
* Insurrection Industries Carby Component Cable&lt;br /&gt;
* Nintendo GameCube S-Video Cable&lt;br /&gt;
* Nintendo GameCube Stereo AV Cable&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p60 (27MHz÷1200÷375) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v1.28 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;H. Sampling&amp;quot; to GBI Optimal, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Vertical Sync&amp;quot; to Frame Lock. &amp;lt;br /&amp;gt;&lt;br /&gt;
Do not set &amp;quot;Output Res.&amp;quot; to 1200p unless you have a 16:10 monitor. If set to 1920x1440p, change the Aspect Ratio on the display to 4:3.&lt;br /&gt;
&lt;br /&gt;
===== Insurrection Industries Carby Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
They require firmware [https://www.retrotink.com/post/retrotink-5x-pro-firmware-updates v2.39 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are also applicable to other GCVideo-DVI products with a digital-to-analog converter.&lt;br /&gt;
They are not applicable to GCVideo-Lite.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-ossc+carby.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-ossc+carby.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-ossc+carby.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-RT5X+CARBY.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--chroma-location=left&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,no-clock2x,no-size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu under &amp;quot;Output Res.&amp;quot;, choose 1080p (Under). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;H. Sampling&amp;quot;, set &amp;quot;Preset&amp;quot; to Gen/Sat 320, &amp;quot;Phase Detect&amp;quot; to 3 of 4 and &amp;quot;ADC Samp./Line&amp;quot; to 1732. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Video ADC&amp;quot;, set &amp;quot;SDTV LPF&amp;quot; to Light and &amp;quot;ADC Phase&amp;quot; to 315.00 Deg. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Scaling/Crop&amp;quot;, set &amp;quot;H Position&amp;quot; to -12, &amp;quot;V Position&amp;quot; to +1, &amp;quot;H (Interp) Size&amp;quot; to +0 pix, &amp;quot;V Size&amp;quot; to +0%, &amp;quot;H Crop Start&amp;quot; to 664, &amp;quot;H Crop End&amp;quot; to 1624, &amp;quot;V Crop Start&amp;quot; to 244 and &amp;quot;V Crop End&amp;quot; to 887. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;Interp./Deint.&amp;quot;, set &amp;quot;Vertical Filter&amp;quot; to Sharp. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT5X menu under &amp;quot;HDMI&amp;quot;, set &amp;quot;V-Sync&amp;quot; to Frame Lock.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264 or 27MHz÷1712÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Cathode-ray tube) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 360p119.524 (27MHz÷604÷374) video output with black frame insertion.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-vga.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-vga.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-vga.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--format=hdcustom&lt;br /&gt;
--scan-mode=non-interlace,clock2x,no-size2x,strobe&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-CMPV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
The picture was shifted left to compensate for lesser clone products.&lt;br /&gt;
&lt;br /&gt;
===== Wii Component Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 5.5× scaled image in a 16:9 1080i60 (27MHz÷800÷1125) video output.&lt;br /&gt;
They require a GCDual or EON GCHD Mk-II with firmware [http://www.dansprojects.com/firmware/ v2.4c.2 or later]. &amp;lt;br /&amp;gt;&lt;br /&gt;
A [[wikipedia:Reconstruction filter|reconstruction filter]] may be necessary as an add-on for proper display.&lt;br /&gt;
The GCDual and EON GCHD Mk-II lack such a filter.&lt;br /&gt;
&lt;br /&gt;
For firmware v2.4c.2: In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Pixel Average&amp;quot; to Off and &amp;quot;Mode Output&amp;quot; to dYUV. &amp;lt;br /&amp;gt;&lt;br /&gt;
For firmware v3.0c or later: In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; and &amp;quot;Fix resolution&amp;quot; to Off.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-ypbpr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-ypbpr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-ypbpr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--colorspace=ycc709&lt;br /&gt;
--format=hd60,offset=-1&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to Just Scan.&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 4× scaled image in a 4:3 960×720i60.08 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F, RGB-L or YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBIHF-GCDV-v3.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=hd60&lt;br /&gt;
--scan-mode=interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 4:3.&lt;br /&gt;
If the correct aspect ratio cannot be realized, or the output isn&#039;t compatible, consider other options.&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (SDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-sdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-sdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-sdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
===== PixelFX RetroGEM GC (HDR) =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480×320p59.94 or 5:3 480×288p59.94 video output.&lt;br /&gt;
They require firmware v3.9.46.178 or later.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbihf-gem-hdr.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbihf-gem-hdr.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbihf-gem-hdr.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--crop-auto&lt;br /&gt;
--colorspace=rgb2100&lt;br /&gt;
--output-matrix=ycc601&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the GCDigital menu under &amp;quot;System&amp;quot; and &amp;quot;GCDigital Settings&amp;quot;, set &amp;quot;Chroma Interp.&amp;quot; to off and &amp;quot;Use console DE&amp;quot; to on (1:1 PAR). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Direct Mode&amp;quot;, select &amp;quot;Standalone mode&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Presets&amp;quot;, select &amp;quot;Restore default settings&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Advanced Video&amp;quot;, set &amp;quot;Inject HDR&amp;quot; to HLG. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCDigital menu under &amp;quot;Video&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Zoom&amp;quot; to zoom input to full output height (fill).&lt;br /&gt;
&lt;br /&gt;
==== Standard-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-Lite =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 4:3 240p59.7276 (27MHz÷1732÷261) video output. &amp;lt;br /&amp;gt;&lt;br /&gt;
These settings are applicable to the Bitfunx/Kaico GameCube Component Cable and Retro-Bit Retro Prism Component Cable.&lt;br /&gt;
They will be updated as more mitigations are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--sound=original&lt;br /&gt;
--chroma-location=right&lt;br /&gt;
--scan-mode=non-interlace,clock2x,size2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Video capture devices ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 3:2 480p59.94 (27MHz÷858÷525) video output.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=ntsc,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
[[File:GCVideo Blanking Regeneration.png|thumb|Blanking regeneration (1440x480i) &amp;lt;br /&amp;gt; &#039;&#039;Red + Green: Regenerated blanking interval&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;Green + Blue: Actual blanking interval&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Analog AV Out only: 1× in 3:2 720×240p59.7276 (reported by GCVideo-DVI as 480x180p60) &amp;lt;br /&amp;gt; &#039;&#039;This should only be consumed by a video processor.&#039;&#039;&lt;br /&gt;
* Digital AV Out: 1× in 4:3 1440×240p59.7276 (reported by GCVideo-DVI as 1056x180)&lt;br /&gt;
** Progressive Scan Mode: 2.25× in 16:9 720×480p59.7276 (reported by GCVideo-DVI as 480x405p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture cut-off or cut-through? ===&lt;br /&gt;
&lt;br /&gt;
This is GCVideo-DVI&#039;s blanking regeneration misbehaving with unsupported video modes. In most cases, no user action is necessary with GCVideo-DVI v3.0 and later.&lt;br /&gt;
&lt;br /&gt;
If you have a GCDual or EON GCHD Mk-II, under &amp;quot;Other settings&amp;quot;, set &amp;quot;Analog output&amp;quot; (Wii RGB Cable) or &amp;quot;Mode Select&amp;quot; (Wii Component Cable) to dYUV.&lt;br /&gt;
&lt;br /&gt;
As a last resort, you can disable [[#--scan-mode|pixel doubling]] (&amp;lt;code&amp;gt;--scan-mode=no-clock2x,no-size2x&amp;lt;/code&amp;gt;, or &amp;quot;Pixel Doubling: No&amp;quot; in Swiss). This will degrade video quality and disable aspect correction for 4:3 displays.&lt;br /&gt;
&lt;br /&gt;
=== Why is my picture in black-and-white? ===&lt;br /&gt;
&lt;br /&gt;
The high-fidelity edition is not intended to be used with composite video, nor S-Video. Please use the [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] instead, even if color is present.&lt;br /&gt;
&lt;br /&gt;
=== How do I calibrate for this? ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/pinobatch/240p-test-mini Damian Yerrick] has ported Artemio Urbina&#039;s 240p Test Suite to the Game Boy Color and Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
The Game Boy Advance port can be multi-booted by Game Boy Interface, skipping the need for a flash cart.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
&lt;br /&gt;
=== April, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added hybrid log-gamma system.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added auto-cropping.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added pan and scan.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed 4:3 border color in RGB output mode.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added 160p Test Suite autoboot.&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added grayscale mode.&lt;br /&gt;
* Added 4:2:2 processing mode.&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
&lt;br /&gt;
=== May, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added 4:3 border generation.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
* Removed prohibitively expensive &amp;quot;linear light scaling&amp;quot; feature accidentally restored from a backup in January, 2020.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
&lt;br /&gt;
=== November, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer horizontal scaling.&lt;br /&gt;
* Added scaled size/offset setting.&lt;br /&gt;
* Changed pixel-doubled 240p and 480i to assume 4:3.&lt;br /&gt;
* Changed 480p and 960i to assume 16:9.&lt;br /&gt;
* Fixed pixel-doubled left/right chroma location.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
* Added left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added non-integer vertical scaling.&lt;br /&gt;
* Changed 540p and 1080i to assume 16:9.&lt;br /&gt;
* Fixed 540p and 1080i.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Replaced 720p with 540p.&lt;br /&gt;
* Fixed 960i and 1152i.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== October–December, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added HD Custom video format.&lt;br /&gt;
* Fixed 360p RGBcvS sync issue.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Removed left/right chroma location support.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed default chroma location to center.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added RGB Sync-on-Green support.&lt;br /&gt;
* Added xvYCC/BT.2020 support for auto-generated 3D LUT.&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added center/right chroma location support.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
=== Extrems&#039; Corner.org ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=SN-r2bl7bV8 Console Verified: GBC Pokémon: Blue Version &amp;quot;warp glitch&amp;quot; by gifvex in 10:11.25]&lt;br /&gt;
* [https://www.youtube.com/watch?v=i8ROeArTVyQ Console Verified: GBC Pokémon: Blue Version &amp;quot;Gotta Catch &#039;Em All!&amp;quot; by luckytyphlosion in 37:54.11]&lt;br /&gt;
* [https://www.youtube.com/watch?v=40z__x55Ix0 Console Verified: GBA Sonic Advance by Mukki &amp;amp; ruadath in 10:49.75]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VqPV513Fd9w Console Verified: GBA Sonic Advance by Mukki in 11:02.64]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kZSfK7u3P2Y Console Verified: GBA Sonic Advance 2 by Mukki in 18:09.45]&lt;br /&gt;
* [https://www.youtube.com/watch?v=F6t0fdHay_o Console Verified: GBC Pokémon: Yellow Version by TiKevin83 in 1:36:34.55]&lt;br /&gt;
&lt;br /&gt;
=== TiKevin83 Speedruns ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=PqwP14zr2e0 GBC Pokemon Yellow NSC TAS in 9:47.01 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xHE41xxppKo GB Pokemon Blue Glitchless TAS in 1:29:53 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Oo6HcU0iP4c GBC Pokemon Yellow Glitchless TAS in 1:36:34 by TiKevin83 Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Q7z9mKgr00w GBC Pokemon Crystal Glitchless TAS in 2:48:36 by MrWint Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=VfWXEH0lYyw GBC Pokemon TCG Glitchless-Tutorial Skip TAS in 16:42.61 by Anonymous User Console Verified - 4k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=imf1jtdNwI4 GBA Super Mario Advance 4 Warps TAS in 11:07.65 by EZGames69 and GoddessMaria Console Verified - 8k]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-g22XP3E2tY GBC Pokemon Gold NSC Coin Case TAS in 30:01 by CasualPokePlayer Console Verified - 8k]&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9086</id>
		<title>Game Boy Interface/Speedrunning Edition</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Game_Boy_Interface/Speedrunning_Edition&amp;diff=9086"/>
		<updated>2025-06-14T18:23:17Z</updated>

		<summary type="html">&lt;p&gt;Extrems: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Game Boy Interface}}&lt;br /&gt;
[[File:GBISR.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Formerly the (ultra-)low latency version, &#039;&#039;&#039;Game Boy Interface Speedrunning Edition&#039;&#039;&#039; (&#039;&#039;&#039;GBISR&#039;&#039;&#039;) features a simplified video renderer, and aims to meet the needs of most [[wikipedia:Speedrun|speedrunning]] communities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-4&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
=== Type A (two-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Logitech Speed Force&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons or Accelerator/Brake Pedals&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y Button&lt;br /&gt;
| Y Button&lt;br /&gt;
| &lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X Button&lt;br /&gt;
| X Button&lt;br /&gt;
| &lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Steering Wheel&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| &lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| &lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Active Life Mat Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| Orange Up/Right&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| - Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| + Button&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Right&lt;br /&gt;
| Blue or Orange Square&lt;br /&gt;
| +Control Pad Right&lt;br /&gt;
|-&lt;br /&gt;
| Top Left&lt;br /&gt;
| Blue Left&lt;br /&gt;
| +Control Pad Left&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue Up&lt;br /&gt;
| +Control Pad Up&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Blue or Orange Down&lt;br /&gt;
| +Control Pad Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B (one-handed) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DK Bongos Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bottom Right/Left&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Hand Clap&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| Top Left/Right&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/Y Buttons&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad or Control Stick&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| B/R Buttons or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| C Stick Down&lt;br /&gt;
| C Button Down&lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nintendo GameCube&lt;br /&gt;
! Nintendo GameCube Controller&lt;br /&gt;
! Nintendo 64 Controller&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B/A Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Start/Pause&lt;br /&gt;
| Z Button&lt;br /&gt;
| Select&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| R Button&lt;br /&gt;
| L Button&lt;br /&gt;
| Select or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L Button&lt;br /&gt;
| R Button&lt;br /&gt;
| Start or Turbo&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Z Button&lt;br /&gt;
| Start&lt;br /&gt;
| Start&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| +Control Pad, Control Stick or C Stick&lt;br /&gt;
| +Control Pad, Control Stick or C Buttons&lt;br /&gt;
| +Control Pad&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Y/X Buttons&lt;br /&gt;
| &lt;br /&gt;
| L/R Buttons &amp;lt;br /&amp;gt; (Only for Game Boy Advance)&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| B, X and Start/Pause Buttons&lt;br /&gt;
| Z, R, A, B and Start Buttons&lt;br /&gt;
| Power Switch&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| B, X and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Z, R, A, B and Start Buttons &amp;lt;br /&amp;gt; (Hold for 0.5 seconds)&lt;br /&gt;
| Exit&lt;br /&gt;
|-&lt;br /&gt;
| Reset Button&lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 1.5 seconds)&lt;br /&gt;
| L, R and Start Buttons&lt;br /&gt;
| Recalibrate controller&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| X, Y and Start/Pause Buttons &amp;lt;br /&amp;gt; (Hold for 3 seconds)&lt;br /&gt;
| &lt;br /&gt;
| Swap controls back &amp;lt;br /&amp;gt; (Only with controller adapter)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| L, R, Z and +Control Pad Down&lt;br /&gt;
| &lt;br /&gt;
| Toggle input viewer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
; {{anchor|--offset}}&amp;lt;code&amp;gt;--offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set offset (default: 0).&lt;br /&gt;
; {{anchor|--zoom}}&amp;lt;code&amp;gt;--zoom=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set zoom (default: 2.0).&lt;br /&gt;
; {{anchor|--rotate}}&amp;lt;code&amp;gt;--rotate=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation (default: 0).&lt;br /&gt;
; {{anchor|--poll}}&amp;lt;code&amp;gt;--poll=&amp;lt;0-11&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.&lt;br /&gt;
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| VSync (most compatible)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 1000Hz (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 500Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 350Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| 300Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| 250Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| 200Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8:&#039;&#039;&#039;&lt;br /&gt;
| 150Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10:&#039;&#039;&#039;&lt;br /&gt;
| 125Hz&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11:&#039;&#039;&#039;&lt;br /&gt;
| 100Hz&lt;br /&gt;
|}&lt;br /&gt;
: Note: The polling rate will be doubled or halved in tandem with the refresh rate.&lt;br /&gt;
; {{anchor|--turbo}}&amp;lt;code&amp;gt;--turbo=&amp;lt;on:off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set autofire interval (default: 0).&lt;br /&gt;
: When non-zero, duplicate buttons act as turbo A/B Buttons.&lt;br /&gt;
; {{anchor|--control}}&amp;lt;code&amp;gt;--control=&amp;lt;P1[:P2[:P3[:P4]]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set control scheme. The default is the Game Boy Player Start-up Disc&#039;s Controller setting (0 or 1).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type A (two-handed)|Type A (two-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type B (one-handed)|Type B (one-handed)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type C (Super Mario World: Super Mario Advance 2)|Type C (&#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type D (The Legend of Zelda: A Link to the Past)|Type D (&#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E1 (swapped)|Type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; (swapped)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E2 (swapped Super Mario World: Super Mario Advance 2)|Type E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; (swapped &#039;&#039;Super Mario World: Super Mario Advance 2&#039;&#039;)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7:&#039;&#039;&#039;&lt;br /&gt;
| [[#Type E3 (swapped The Legend of Zelda: A Link to the Past)|Type E&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (swapped &#039;&#039;The Legend of Zelda: A Link to the Past&#039;&#039;)]]&lt;br /&gt;
|}&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=0:1:2:3&amp;lt;/code&amp;gt; Set control type A, B, C, D on controller socket 1, 2, 3, 4.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--control=4&amp;lt;/code&amp;gt; Set control type E&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; on all controller sockets.&lt;br /&gt;
: Note: A Game Boy Advance used as a controller is a Nintendo GameCube Controller.&lt;br /&gt;
; {{anchor|--control-turbo}}&amp;lt;code&amp;gt;--control-turbo=&amp;lt;bitmask&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set which duplicate button acts as the turbo modifier key.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A, Select or R Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| B, Start or L Button&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| Both&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-spare}}&amp;lt;code&amp;gt;--control-spare=&amp;lt;bitshift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set function of L/R Buttons with Game Boy Game Paks.&lt;br /&gt;
: Normally used to switch between wide/normal screen mode.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| None (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| A/B Buttons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| Select/Start&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Right/Left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4:&#039;&#039;&#039;&lt;br /&gt;
| +Control Pad Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5:&#039;&#039;&#039;&lt;br /&gt;
| L/R Buttons&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--control-rotate}}&amp;lt;code&amp;gt;--control-rotate=&amp;lt;0-3&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set rotation of +Control Pad.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;0:&#039;&#039;&#039;&lt;br /&gt;
| 0° (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1:&#039;&#039;&#039;&lt;br /&gt;
| 90° clockwise&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2:&#039;&#039;&#039;&lt;br /&gt;
| 180°&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3:&#039;&#039;&#039;&lt;br /&gt;
| 90° counter-clockwise&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--delay-reset}}&amp;lt;code&amp;gt;--delay-reset=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set reset delay (default: 73).&lt;br /&gt;
; {{anchor|--delay-video}}&amp;lt;code&amp;gt;--delay-video=&amp;lt;N&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video buffering (default: 1). Setting this option to 0 is not recommended.&lt;br /&gt;
; {{anchor|--movie|--no-movie}}&amp;lt;code&amp;gt;--movie=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie&amp;lt;/code&amp;gt;&lt;br /&gt;
: Play input log (default: no).&lt;br /&gt;
; {{anchor|--movie-record|--no-movie-record}}&amp;lt;code&amp;gt;--movie-record&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-movie-record&amp;lt;/code&amp;gt;&lt;br /&gt;
: Record input log (default: no).&lt;br /&gt;
; {{anchor|--overlay|--no-overlay}}&amp;lt;code&amp;gt;--overlay=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-overlay&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load texture palette for graphic overlays (default: frame-srgb.tpl.gz).&lt;br /&gt;
; {{anchor|--overlay-id}}&amp;lt;code&amp;gt;--overlay-id=&amp;lt;ID&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc&#039;s Frame setting (0 to 19).&lt;br /&gt;
; {{anchor|--overlay-scale}}&amp;lt;code&amp;gt;--overlay-scale=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set texture scale for graphic overlay (default: auto).&lt;br /&gt;
; {{anchor|--scaler}}&amp;lt;code&amp;gt;--scaler=&amp;lt;nearest|bilinear|area|box&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;nearest:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Nearest-neighbor interpolation|Nearest-neighbor interpolation]] (fastest)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;bilinear:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Bilinear interpolation|Bilinear interpolation]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;area:&#039;&#039;&#039;&lt;br /&gt;
| Sharp bilinear interpolation (default)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;box:&#039;&#039;&#039;&lt;br /&gt;
| Inverse sharp bilinear interpolation&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--palette|--no-palette}}&amp;lt;code&amp;gt;--palette=&amp;lt;#rgbx,#rgbx,#rgbx,#rgbx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--palette=&amp;lt;xxxx-xxxx-xxxx&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-palette&amp;lt;/code&amp;gt;&lt;br /&gt;
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=719&amp;lt;/code&amp;gt; Set color palette 2-H.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--palette=#8000,#AF3F,#FAB7,#FFFF&amp;lt;/code&amp;gt;&lt;br /&gt;
: Note: Press Left + B while the Game Boy logo is visible for proper application on original Game Boy Game Paks.&lt;br /&gt;
; {{anchor|--lut3d|--no-lut3d}}&amp;lt;code&amp;gt;--lut3d=&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-lut3d&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load 32x32x32 lookup table in PNG file format (default: no).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--blend&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--lut3d-order}}&amp;lt;code&amp;gt;--lut3d-order=&amp;lt;rgb|gbr|bgr&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify lookup table order (default: gbr).&lt;br /&gt;
; {{anchor|--profile-intent}}&amp;lt;code&amp;gt;--profile-intent=&amp;lt;perceptual|relative|saturation|absolute&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color management#Rendering intent|color rendering intent]] (default: perceptual).&lt;br /&gt;
; {{anchor|--profile}}&amp;lt;code&amp;gt;--profile=&amp;lt;srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|sloop|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set quick color profile.&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--matrix&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--input-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--output-gamma&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--brightness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--contrast&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--saturation&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;--hue&amp;lt;/code&amp;gt;.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;srgb:&#039;&#039;&#039;&lt;br /&gt;
| Emulator&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance|Game Boy Advance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Advance SP (AGS-101)|Game Boy Advance SP (AGS-101)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| [[#Game Boy Color|Game Boy Color]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface (2015–2017)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| [[#Nintendo DS|Nintendo DS]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| [[#Palm Treo 700p|Palm Treo 700p]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| [[#PlayStation Portable|PlayStation Portable]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;sloop:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance - Nintendo Switch Online&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--matrix}}&amp;lt;code&amp;gt;--matrix=&amp;lt;identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|switch|vba&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color matrix (default: gbi).&lt;br /&gt;
: This translates the RGB color primaries to the [[wikipedia:sRGB|standard RGB color space]].&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;identity:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:Identity matrix|Identity matrix]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gambatte:&#039;&#039;&#039;&lt;br /&gt;
| Gambatte / higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gba:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbasp:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Advance SP (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbc:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;gbi:&#039;&#039;&#039;&lt;br /&gt;
| Game Boy Interface&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;hicolour:&#039;&#039;&#039;&lt;br /&gt;
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;higan:&#039;&#039;&#039;&lt;br /&gt;
| higan / ares&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;nds:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;palm:&#039;&#039;&#039;&lt;br /&gt;
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;psp:&#039;&#039;&#039;&lt;br /&gt;
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;switch:&#039;&#039;&#039;&lt;br /&gt;
| Nintendo Switch - OLED Model (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;vba:&#039;&#039;&#039;&lt;br /&gt;
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--daltonize|--anomalize}}&amp;lt;code&amp;gt;--daltonize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--anomalize=&amp;lt;normal|protan|deutan|tritan&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set [[wikipedia:Color blindness|color blindness]] compensation and/or simulation (default: normal).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;normal:&#039;&#039;&#039;&lt;br /&gt;
| Trichromat&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;protan:&#039;&#039;&#039;&lt;br /&gt;
| Protanope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;deutan:&#039;&#039;&#039;&lt;br /&gt;
| Deuteranope&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;tritan:&#039;&#039;&#039;&lt;br /&gt;
| Tritanope&lt;br /&gt;
|}&lt;br /&gt;
; {{anchor|--input-gamma}}&amp;lt;code&amp;gt;--input-gamma=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--input-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--input-alpha}}&amp;lt;code&amp;gt;--input-alpha=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--output-gamma}}&amp;lt;code&amp;gt;--output-gamma=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen gamma (default: 2.2).&lt;br /&gt;
: Overrides &amp;lt;code&amp;gt;--output-alpha&amp;lt;/code&amp;gt;.&lt;br /&gt;
; {{anchor|--output-alpha}}&amp;lt;code&amp;gt;--output-alpha=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Specify screen alpha for piecewise parametric curve (default: 0.0).&lt;br /&gt;
; {{anchor|--gamma}}&amp;lt;code&amp;gt;--gamma=&amp;lt;even[:odd]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gamma correction (default: 1.0).&lt;br /&gt;
; {{anchor|--brightness}}&amp;lt;code&amp;gt;--brightness=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set lift (default: 0.0).&lt;br /&gt;
; {{anchor|--contrast}}&amp;lt;code&amp;gt;--contrast=&amp;lt;red[:green[:blue]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set gain (default: 1.0).&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=.811065673828125:.8790390491485595703125:1.&amp;lt;/code&amp;gt; D93 to D65, gamma 2.2.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--contrast=1.:.92267322540283203125:.811065673828125&amp;lt;/code&amp;gt; D65 to D93, gamma 2.2.&lt;br /&gt;
; {{anchor|--saturation}}&amp;lt;code&amp;gt;--saturation=&amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color saturation (default: 1.0).&lt;br /&gt;
; {{anchor|--hue}}&amp;lt;code&amp;gt;--hue=&amp;lt;0-359&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set color hue shift (default: 0).&lt;br /&gt;
; {{anchor|--blend}}&amp;lt;code&amp;gt;--blend=&amp;lt;0.0-1.0&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set alpha blending with accumulation buffer (default: 1.0).&lt;br /&gt;
; {{anchor|--background}}&amp;lt;code&amp;gt;--background=&amp;lt;#rrggbb&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set background color (default: #000000).&lt;br /&gt;
; {{anchor|--vfilter}}&amp;lt;code&amp;gt;--vfilter=&amp;lt;middle[:lower[:upper]]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set vertical filter coefficients (default: 1.0).&lt;br /&gt;
: Each lines are the sum of line &#039;&#039;n&#039;&#039;, &#039;&#039;n+1&#039;&#039; and &#039;&#039;n-1&#039;&#039;.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.25:.25&amp;lt;/code&amp;gt; Typical vertical low-pass filter.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--vfilter=.5:.5:.0:.5:.0:.5&amp;lt;/code&amp;gt; 2:1 downsampling filter.&lt;br /&gt;
; {{anchor|--volume}}&amp;lt;code&amp;gt;--volume=&amp;lt;left[:right]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set audio gain (default: 0.75).&lt;br /&gt;
: Note: GCVideo-DVI v2.4b and earlier reduces volume down to a quarter of this value.&lt;br /&gt;
; {{anchor|--sound}}&amp;lt;code&amp;gt;--sound=&amp;lt;[mono|stereo][,digital|analog|original]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;mono:&#039;&#039;&#039;&lt;br /&gt;
| Mono downmix&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stereo:&#039;&#039;&#039;&lt;br /&gt;
| Stereo&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-Lite has swapped audio channels.&lt;br /&gt;
:; &amp;lt;code&amp;gt;digital&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use PWM decoder.&lt;br /&gt;
:; &amp;lt;code&amp;gt;analog[=&amp;lt;a0:a1:a2:b1:b2&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.&lt;br /&gt;
:: This is used to simulate the [[wikipedia:RLC circuit|RLC circuit]] on the Game Boy Advance&#039;s Headphone Jack, providing a treble boost.&lt;br /&gt;
:; &amp;lt;code&amp;gt;original&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Use low-pass filter similar to the Game Boy Player Start-up Disc.&lt;br /&gt;
; {{anchor|--format}}&amp;lt;code&amp;gt;--format=&amp;lt;[ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m][,offset=&amp;lt;x:y&amp;gt;][,scaled-size=&amp;lt;WxH&amp;gt;][,size=&amp;lt;WxH&amp;gt;]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set video format. The default is the Video Mode or Progressive Scan Mode system setting (ntsc, pal-60, pal-m, or custom).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ntsc:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL|PAL-B/G/D/K/I]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-m:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL-M|PAL-M]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ntsc-50:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pal-60:&#039;&#039;&#039;&lt;br /&gt;
| [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60. &amp;lt;br /&amp;gt; AVE N-DOL can only output [[wikipedia:Composite video|CVBS]] or [[wikipedia:S-Video|Y/C]] as NTSC-J, PAL-M or NTSC-50. &amp;lt;br /&amp;gt; AVE P-DOL can only output [[wikipedia:Composite video|CVBS]] as PAL-B/G/D/K/I or PAL-60.&lt;br /&gt;
:; &amp;lt;code&amp;gt;offset=&amp;lt;x:y&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen position. The default is the Screen Position system setting (-32 to +32).&lt;br /&gt;
:: Note: Odd positions will cause C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; to be shifted right and C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; to be shifted left with GCVideo-Lite or GCVideo-DVI v2.4c and earlier. &amp;lt;br /&amp;gt; The screen position is shifted left by 4 pixels with GCVideo-DVI v2.4d and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;scaled-size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set screen size. The default is 704:480 for 60Hz formats and 704:576 for 50Hz formats.&lt;br /&gt;
:: Note: 3 pixels on the right edge of the screen are blanked out with GCVideo-DVI v2.4d-2 and earlier.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size=&amp;lt;WxH&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Set internal resolution (default: 640:480). The maximum is 640:528.&lt;br /&gt;
; {{anchor|--scan-mode}}&amp;lt;code&amp;gt;--scan-mode=&amp;lt;[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x][,strobe|no-strobe]&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz interlaced (480i@60Hz; 576i@50Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;quasi-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz segmented frame (480sf@30Hz; 576sf@25Hz)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-interlace:&#039;&#039;&#039;&lt;br /&gt;
| 15kHz progressive (240p@60Hz; 288p@50Hz), line halving&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;non-progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz interlaced (960i@60Hz; 1152i@50Hz), line doubling&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;progressive:&#039;&#039;&#039;&lt;br /&gt;
| 31kHz progressive (480p@60Hz; 576p@50Hz)&lt;br /&gt;
|}&lt;br /&gt;
:; &amp;lt;code&amp;gt;clock2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-clock2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for &amp;lt;code&amp;gt;interlace&amp;lt;/code&amp;gt; scan modes. Disabling halves the refresh rate for &amp;lt;code&amp;gt;progressive&amp;lt;/code&amp;gt; scan modes.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;size2x&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-size2x&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable 2× video oversampling (default: no). Enabling halves the refresh rate.&lt;br /&gt;
:: This depend on a compatible [[wikipedia:Video encoder|video encoder]] or transmitter not mangling its input.&lt;br /&gt;
:; &amp;lt;code&amp;gt;strobe&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no-strobe&amp;lt;/code&amp;gt;&lt;br /&gt;
:: Enable black frame insertion (default: no). Enabling halves the frame rate.&lt;br /&gt;
; {{anchor|--osd-input|--no-osd-input}}&amp;lt;code&amp;gt;--osd-input[=&amp;lt;x:y&amp;gt;]&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-osd-input&amp;lt;/code&amp;gt;&lt;br /&gt;
: Show input viewer (default: no). Defaults to 0:-64 if not specified.&lt;br /&gt;
: The position is relative to the center of the Game Boy screen.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:-64&amp;lt;/code&amp;gt; Show on top left.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:-64&amp;lt;/code&amp;gt; Show on top right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=96:64&amp;lt;/code&amp;gt; Show on bottom right.&lt;br /&gt;
:* &amp;lt;code&amp;gt;--osd-input=-96:64&amp;lt;/code&amp;gt; Show on bottom left.&lt;br /&gt;
; {{anchor|--usb|--no-usb}}&amp;lt;code&amp;gt;--usb&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-usb&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable [[USBGecko|USB Gecko]] features (default: yes).&lt;br /&gt;
; {{anchor|--enhance|--no-enhance}}&amp;lt;code&amp;gt;--enhance&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;&lt;br /&gt;
: Enable Game Boy Player enhancements (default: no). Enabling this option is not recommended.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
! Feature(s)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Drill Dozer|Drill Dozer]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Game Boy Advance Video|Game Boy Advance Video]] Series&#039;&#039;&lt;br /&gt;
| [[#Can I play Game Boy Advance Video?|Not compatible]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Mario &amp;amp; Luigi: Superstar Saga|Mario &amp;amp; Luigi: Superstar Saga]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Mario &amp;amp; Luigi: Superstar Saga|reduced contrast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Pokémon Pinball: Ruby &amp;amp; Sapphire|Pokémon Pinball: Ruby &amp;amp; Sapphire]]&#039;&#039;&lt;br /&gt;
| Rumble&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen&#039;&#039;&lt;br /&gt;
| Rumble, restored contrast&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[wikipedia:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]&#039;&#039;&lt;br /&gt;
| Rumble, [[#Super Mario Bros. 3: Super Mario Advance 4|restored gamma]]&lt;br /&gt;
|}&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work. &amp;lt;br /&amp;gt; If you&#039;re using an EverDrive-GBA, make sure to turn off Quick Boot in the options, or the enhancements may not work.&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;path&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
: Load Game Boy Advance multi-bootable ROM. Using this option is not recommended.&lt;br /&gt;
: Note: Remove any accessory from the External Extension Connector, or the program will not load. &amp;lt;br /&amp;gt; The e-Reader need to be pulled out slightly from the Game Pak Slot for a program to be loaded and interact with the e-Reader.&lt;br /&gt;
&lt;br /&gt;
Any file path can be relative or absolute.&lt;br /&gt;
The [[wikipedia:Working directory|working directory]] is the first, non-empty &amp;lt;code&amp;gt;GBI/&amp;lt;/code&amp;gt; directory found in Memory Card Slot A, Memory Card Slot B, Serial Port 2, or GC Loader.&lt;br /&gt;
The device can be specified with the prefix &amp;lt;code&amp;gt;carda:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cardb:&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;sd:&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;dvd:&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Comparisons ==&lt;br /&gt;
&lt;br /&gt;
=== Audio quality ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Audio quality tests}}&lt;br /&gt;
&lt;br /&gt;
=== Video quality ===&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|These results will differ from the [[Game Boy Interface/Standard Edition#Video quality (480i/p)|standard edition]] and [[Game Boy Interface/High-Fidelity Edition#Video quality (480i/p)|high-fidelity edition]]. &amp;lt;br /&amp;gt; These results are applicable to Nintendo GameCube software.}}&lt;br /&gt;
&lt;br /&gt;
Using [https://github.com/cloudinary/ssimulacra SSIMULACRA], [https://kornel.ski/dssim DSSIM] 3.1.0, and [https://ffmpeg.org/ FFmpeg] 4.4 for SSIM &amp;amp; PSNR, with this [[:File:160p SMPTE color bars 2x.png|reference image]].&lt;br /&gt;
&lt;br /&gt;
The analog-to-digital conversion parameters were calibrated for each source and device pair when possible. &amp;lt;br /&amp;gt;&lt;br /&gt;
This isn&#039;t representative of relative signal strength. Sorting by SSIMULACRA provide a fairly accurate ranking.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to see additional data or more products tested, please support the author on [https://www.patreon.com/Extrems Patreon].&lt;br /&gt;
&lt;br /&gt;
==== Blackmagic Intensity Shuttle ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7180.pdf ADV7180] and [http://www.analog.com/media/en/technical-documentation/data-sheets/ADV7604.pdf ADV7604].&lt;br /&gt;
&lt;br /&gt;
This 10-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture device is most representative of what you might see on a digital television. &amp;lt;br /&amp;gt; As chroma is shifted right on YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; in/out, this was corrected in post-processing. Video and S-Video in/out suffer from internal interference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M) &amp;lt;ref name=&amp;quot;subcarrier&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable&lt;br /&gt;
File:GBISR ADV7604 Bitfunx Component.png|{{nowrap|Bitfunx/Kaico GameCube Component Cable}} &amp;amp; {{nowrap|Retro-Bit Retro Prism Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|{{nowrap|GCVideo-DVI v3.0 and later}} + {{nowrap|Portta HDMI to YPbPr Converter}}&lt;br /&gt;
File:GBISR ADV7604 Carby Component.png|{{nowrap|Insurrection Industries Carby Component Cable}} &amp;lt;ref name=&amp;quot;upsampling&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable&lt;br /&gt;
File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;subcarrier&amp;quot;&amp;gt;Generic S-Video Cable exhibits a checkerboard pattern when audio isn&#039;t connected.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;upsampling&amp;quot;&amp;gt;Undesirable first-order hold on chroma samples.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-lite&amp;quot;&amp;gt;GCVideo-Lite has chroma shifted right.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)]]&lt;br /&gt;
| -9.443280&lt;br /&gt;
| -17.890431&lt;br /&gt;
| 9.109949&lt;br /&gt;
| 25.914712&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | CVBS&lt;br /&gt;
| [[:File:GBISR ADV7180 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)]]&lt;br /&gt;
| -9.428873&lt;br /&gt;
| -17.863037&lt;br /&gt;
| 9.302333&lt;br /&gt;
| 25.956162&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)]]&lt;br /&gt;
| -10.966444&lt;br /&gt;
| -21.098313&lt;br /&gt;
| 9.563780&lt;br /&gt;
| 27.243526&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR ADV7180 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)]]&lt;br /&gt;
| -9.879825&lt;br /&gt;
| -20.381890&lt;br /&gt;
| 8.832792&lt;br /&gt;
| 26.735124&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR ADV7604 HDRV.png|HD Retrovision SNES Component Cable]]&lt;br /&gt;
| -12.049184&lt;br /&gt;
| -25.395061&lt;br /&gt;
| 12.242263&lt;br /&gt;
| 30.766373&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Bitfunx Component.png|Bitfunx/Kaico GameCube Component Cable &amp;amp; Retro-Bit Retro Prism Component Cable]]&lt;br /&gt;
| -12.979306&lt;br /&gt;
| -24.443716&lt;br /&gt;
| 11.923594&lt;br /&gt;
| 29.313640&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -11.821744&lt;br /&gt;
| -23.767438&lt;br /&gt;
| 11.839441&lt;br /&gt;
| 30.134315&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -11.769820&lt;br /&gt;
| -24.151848&lt;br /&gt;
| 11.989788&lt;br /&gt;
| 30.125775&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -12.746581&lt;br /&gt;
| -25.498166&lt;br /&gt;
| 11.946129&lt;br /&gt;
| 30.789679&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -12.811852&lt;br /&gt;
| -26.467251&lt;br /&gt;
| 12.092401&lt;br /&gt;
| 30.922875&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+ YPbPr.png|GCVideo-DVI v3.0 and later + Portta HDMI to YPbPr Converter]]&lt;br /&gt;
| -12.670721&lt;br /&gt;
| -26.209114&lt;br /&gt;
| 12.226747&lt;br /&gt;
| 31.142571&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Carby Component.png|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
| -11.705088&lt;br /&gt;
| -24.023763&lt;br /&gt;
| 12.298049&lt;br /&gt;
| 30.133896&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;3&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR ADV7604 Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -12.860946&lt;br /&gt;
| -25.180008&lt;br /&gt;
| 12.475396&lt;br /&gt;
| 30.409172&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.332234&lt;br /&gt;
| -25.881394&lt;br /&gt;
| 13.828852&lt;br /&gt;
| 31.589915&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -13.341432&lt;br /&gt;
| -27.178640&lt;br /&gt;
| 14.350780&lt;br /&gt;
| 31.609022&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| -13.370337&lt;br /&gt;
| -27.593075&lt;br /&gt;
| 14.096536&lt;br /&gt;
| 30.832364&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;4&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR ADV7604 CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| &#039;&#039;&#039;-14.232523&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-28.390246&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;15.201701&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;32.208178&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Can&#039;t Link&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
Using [http://en.macrosilicon.com/info.asp?base_id=2&amp;amp;third_id=50 MS2109].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)&lt;br /&gt;
File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+ MJPEG.png|GCVideo-DVI v3.0 and later (MJPG)]]&lt;br /&gt;
| -11.553397&lt;br /&gt;
| -22.054644&lt;br /&gt;
| 10.982759&lt;br /&gt;
| &#039;&#039;&#039;28.875378&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR MS2109 CARBY v3.0+.png|GCVideo-DVI v3.0 and later (YUY2)]]&lt;br /&gt;
| &#039;&#039;&#039;-12.175160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;-22.137603&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;11.301652&#039;&#039;&#039;&lt;br /&gt;
| 28.853936&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
Using [http://www.analog.com/media/en/technical-documentation/data-sheets/AD9887A.pdf AD9887A].&lt;br /&gt;
&lt;br /&gt;
This range of 8-bit RGB 4:4:4 capture cards serve as our reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR AD9887A HDRV.png|{{nowrap|HD Retrovision SNES Component Cable}} &amp;lt;sup&amp;gt;{{nowrap|&#039;&#039;4× Oversampling ADC&#039;&#039;}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV.png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II YUV (2).png|{{nowrap|EON GCHD Mk-II}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|Datel Wii HD Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HD Retrovision Wii Component Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|RetroRGB Comp2DVI v2.1]]]}} &amp;lt;sup&amp;gt;{{nowrap|[&#039;&#039;[[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|4× Oversampling ADC]]&#039;&#039;]}}&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A Component.png|{{nowrap|Nintendo GameCube Component Video Cable}} + {{nowrap|[&amp;lt;nowiki /&amp;gt;[[:File:GBISR AD9887A Component LPF.png|RetroRGB Comp2DVI v2.1]]]}}&lt;br /&gt;
File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier &amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot; /&amp;gt;&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later&lt;br /&gt;
File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|{{nowrap|EON GCHD Mk-II v2.4c.2}} + {{nowrap|HDMI Cable}}&lt;br /&gt;
File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noise-54mhz+&amp;quot;&amp;gt;EON GCHD Mk-II&#039;s analog output suffers from 54MHz and harmonic interference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;gcvideo-2.4a&amp;quot;&amp;gt;GCVideo-DVI v2.4a and earlier has C&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt; shifted left in the Green channel of RGB outputs.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | RGB&amp;lt;sub&amp;gt;CV&amp;lt;/sub&amp;gt;S&lt;br /&gt;
| [[:File:GBISR AD9887A HDRV.png|HD Retrovision SNES Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -13.877310&lt;br /&gt;
| -24.976688&lt;br /&gt;
| 14.675611&lt;br /&gt;
| 31.840076&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV.png|EON GCHD Mk-II + Datel Wii HD Component Cable]]&lt;br /&gt;
| -13.886768&lt;br /&gt;
| -28.202696&lt;br /&gt;
| 11.996525&lt;br /&gt;
| 31.871659&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -13.115460&lt;br /&gt;
| -28.421006&lt;br /&gt;
| 9.733507&lt;br /&gt;
| 31.571932&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x.png|EON GCHD Mk-II + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -12.785571&lt;br /&gt;
| -25.908537&lt;br /&gt;
| 14.310351&lt;br /&gt;
| 31.523034&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV 4x (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.006967&lt;br /&gt;
| -28.410933&lt;br /&gt;
| 13.844768&lt;br /&gt;
| 32.270490&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF.png|EON GCHD Mk-II + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -14.121242&lt;br /&gt;
| -28.337257&lt;br /&gt;
| 13.938489&lt;br /&gt;
| 32.246032&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II YUV LPF (2).png|EON GCHD Mk-II + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -13.886076&lt;br /&gt;
| -28.358456&lt;br /&gt;
| 13.931382&lt;br /&gt;
| 32.180113&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]]&lt;br /&gt;
| -14.916203&lt;br /&gt;
| -28.607593&lt;br /&gt;
| 13.522171&lt;br /&gt;
| 33.765758&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]]&lt;br /&gt;
| -14.559903&lt;br /&gt;
| -29.274162&lt;br /&gt;
| 10.415137&lt;br /&gt;
| 33.530528&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -14.347394&lt;br /&gt;
| -27.277672&lt;br /&gt;
| 14.834726&lt;br /&gt;
| 33.419798&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV 4x (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable]] &amp;lt;sup&amp;gt;&#039;&#039;4× Oversampling ADC&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
| -16.113684&lt;br /&gt;
| -29.259351&lt;br /&gt;
| 15.800996&lt;br /&gt;
| 34.359395&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF.png|EON GCHD Mk-II v2.4c.2 + Datel Wii HD Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -16.064595&lt;br /&gt;
| -29.281634&lt;br /&gt;
| 15.561498&lt;br /&gt;
| 34.606121&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2 YUV LPF (2).png|EON GCHD Mk-II v2.4c.2 + HD Retrovision Wii Component Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.969469&lt;br /&gt;
| &#039;&#039;&#039;-29.337858&#039;&#039;&#039;&lt;br /&gt;
| 15.472910&lt;br /&gt;
| 34.553406&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component.png|Nintendo GameCube Component Video Cable]]&lt;br /&gt;
| -14.820156&lt;br /&gt;
| -28.353505&lt;br /&gt;
| 15.292768&lt;br /&gt;
| 33.665196&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;1&amp;quot; | YP&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;P&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt;&lt;br /&gt;
| [[:File:GBISR AD9887A Component LPF.png|Nintendo GameCube Component Video Cable + RetroRGB Comp2DVI v2.1]]&lt;br /&gt;
| -15.687688&lt;br /&gt;
| -28.821513&lt;br /&gt;
| 15.181974&lt;br /&gt;
| 34.169963&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD.png|GCVideo-DVI v2.4a and earlier]]&lt;br /&gt;
| -12.918718&lt;br /&gt;
| -26.441514&lt;br /&gt;
| 14.897373&lt;br /&gt;
| 32.201534&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II.png|GCVideo-DVI v2.4b and later]]&lt;br /&gt;
| -14.183042&lt;br /&gt;
| -28.337421&lt;br /&gt;
| 15.674017&lt;br /&gt;
| 32.422744&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A GCHD Mk-II v2.4c.2.png|EON GCHD Mk-II v2.4c.2 + HDMI Cable]]&lt;br /&gt;
| &#039;&#039;&#039;-16.595645&#039;&#039;&#039;&lt;br /&gt;
| -29.309443&lt;br /&gt;
| &#039;&#039;&#039;18.384285&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;34.898211&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;2&amp;quot; | TMDS&lt;br /&gt;
| [[:File:GBISR AD9887A CARBY v3.0+.png|GCVideo-DVI v3.0 and later]]&lt;br /&gt;
| -14.217659&lt;br /&gt;
| -28.314211&lt;br /&gt;
| 15.630625&lt;br /&gt;
| 32.150042&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hauppauge WinTV-HVR-1850 ====&lt;br /&gt;
&lt;br /&gt;
Using [https://web.archive.org/web/20120509222042/http://conexant.com/servlets/DownloadServlet/PBR-200974-004.pdf?docid=975&amp;amp;revid=4 CX23888].&lt;br /&gt;
&lt;br /&gt;
This 8-bit YC&amp;lt;sub&amp;gt;B&amp;lt;/sub&amp;gt;C&amp;lt;sub&amp;gt;R&amp;lt;/sub&amp;gt; 4:2:2 capture card show the advantages of 3D comb filtering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR CX23888 NTSC.png|Nintendo RF Modulator (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 PAL-M.png|Nintendo RF Modulator (PAL-M)&lt;br /&gt;
File:GBISR CX23888 Composite NTSC.png|Nintendo Stereo AV Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 Composite PAL-M.png|Nintendo Stereo AV Cable (PAL-M)&lt;br /&gt;
File:GBISR CX23888 S-Video NTSC.png|Generic S-Video Cable (NTSC-J)&lt;br /&gt;
File:GBISR CX23888 S-Video PAL-M.png|Generic S-Video Cable (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Hyperkin 3-in-1 HDTV Cable ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)&lt;br /&gt;
File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
|+ Measurements in dB&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Source&lt;br /&gt;
! SSIMULACRA&lt;br /&gt;
! L*a*b* DSSIM&lt;br /&gt;
! R’G’B’ [[wikipedia:Structural similarity|SSIM]]&lt;br /&gt;
! R’G’B’ [[wikipedia:Peak signal-to-noise ratio|PSNR]]&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 NTSC.png|Nintendo GameCube (NTSC-J)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-value=&amp;quot;0&amp;quot; | Y/C&lt;br /&gt;
| [[:File:GBISR Hyperkin 3-in-1 PAL-M.png|Nintendo GameCube (PAL-M)]]&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | Not a Number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sound emulation ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mega Man Zero 2&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-a62e-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-none.flac Digital]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gba.flac Game Boy Advance]&lt;br /&gt;
* [https://files.extremscorner.org/gamecube/audio/gbi-axpe-gbp.flac Game Boy Player Start-up Disc]&lt;br /&gt;
&lt;br /&gt;
=== 3D lookup table ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Metroid: Zero Mission&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BMXE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI BMXE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity LUT.png|Identity LUT &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Gambatte LUT.png|Gambatte / higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gambatte.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBA LUT.png|Game Boy Advance &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBAHD LUT.png|gbaHD consolizer &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbahd.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBASP LUT.png|Game Boy Advance SP (AGS-101) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbasp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBC LUT.png|Game Boy Color &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBI LUT.png|Game Boy Interface (2015–2017) &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbi.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE GBP LUT.png|Game Boy Player Start-up Disc &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-gbp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE HiColour LUT.png|Gameboy Hi-Colour Convertor &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hicolour.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Higan LUT.png|higan / ares &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-higan.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Hiyoko LUT.png|Game Boy Color - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-hiyoko.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE NDS LUT.png|Nintendo DS &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-nds.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE PSP LUT.png|PlayStation Portable &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-psp.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Sloop LUT.png|Game Boy Advance - Nintendo Switch Online &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-sloop.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE Switch LUT.png|Nintendo Switch - OLED Model &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-switch.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBA LUT.png|VisualBoyAdvance-M &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vba.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE VBC LUT.png|VisualBoy &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-vbc.png&amp;lt;/code&amp;gt;&lt;br /&gt;
File:GBI AXPE WiiU LUT.png|Wii U Virtual Console &amp;lt;br /&amp;gt; &amp;lt;code&amp;gt;lutrgb-wiiu.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color blindness ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Puzzle Challenge&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;288px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BPNE Protanopia.png|Protanopia&lt;br /&gt;
File:GBI BPNE Deuteranopia.png|Deuteranopia&lt;br /&gt;
File:GBI BPNE Tritanopia.png|Tritanopia&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color matrix ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Golden Sun&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AGSE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AGSE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AGSE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AGSE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AGSE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AGSE Higan.png|higan / ares&lt;br /&gt;
File:GBI AGSE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AGSE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AGSE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AGSE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AGSE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AMKE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AMKE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AMKE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AMKE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AMKE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AMKE Higan.png|higan / ares&lt;br /&gt;
File:GBI AMKE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AMKE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AMKE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AMKE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AMKE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Pokémon Sapphire&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AXPE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AXPE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AXPE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AXPE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AXPE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AXPE Higan.png|higan / ares&lt;br /&gt;
File:GBI AXPE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AXPE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AXPE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AXPE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AXPE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI BZME Identity.png|Identity matrix&lt;br /&gt;
File:GBI BZME Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI BZME GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI BZME GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI BZME GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI BZME Higan.png|higan / ares&lt;br /&gt;
File:GBI BZME NDS.png|Nintendo DS&lt;br /&gt;
File:GBI BZME Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI BZME PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI BZME Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI BZME VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Wario Land 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;240px&amp;quot; heights=&amp;quot;160px&amp;quot;&amp;gt;&lt;br /&gt;
File:GBI AWAE Identity.png|Identity matrix&lt;br /&gt;
File:GBI AWAE Gambatte.png|Gambatte / higan / ares&lt;br /&gt;
File:GBI AWAE GBA.png|{{nowrap|Game Boy Advance}} / {{nowrap|Game Boy Color}}&lt;br /&gt;
File:GBI AWAE GBASP.png|Game Boy Advance SP (AGS-101)&lt;br /&gt;
File:GBI AWAE GBI.png|Game Boy Interface&lt;br /&gt;
File:GBI AWAE Higan.png|higan / ares&lt;br /&gt;
File:GBI AWAE NDS.png|Nintendo DS&lt;br /&gt;
File:GBI AWAE Palm.png|Palm Treo 700p&lt;br /&gt;
File:GBI AWAE PSP.png|PlayStation Portable&lt;br /&gt;
File:GBI AWAE Switch.png|Nintendo Switch - OLED Model&lt;br /&gt;
File:GBI AWAE VBA.png|{{nowrap|Gameboy Hi-Colour Convertor}} / {{nowrap|VisualBoyAdvance-M}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Color emulation ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 250:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gba&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
--brightness=.25148668593658708166355310093177&lt;br /&gt;
--contrast=.74851331406341291833644689906823&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Advance SP (AGS-101) ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Advance SP.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbasp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Color ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Game Boy Color.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=gbc&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo DS ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Nintendo DS.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 600:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=nds&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.05460142499154923424989090729934&lt;br /&gt;
--contrast=.94539857500845076575010909270066&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Palm Treo 700p ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI Palm Treo 700p.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 75:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=palm&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.14050747383584267109301027880364&lt;br /&gt;
--contrast=.85949252616415732890698972119636&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== PlayStation Portable ====&lt;br /&gt;
&lt;br /&gt;
[[File:GBI PlayStation Portable.png|border|right]]&lt;br /&gt;
Using a contrast ratio of 750:1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--matrix=psp&lt;br /&gt;
--input-gamma=2.2&lt;br /&gt;
--brightness=.04933486807278596181719235613556&lt;br /&gt;
--contrast=.95066513192721403818280764386444&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color restoration ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Mario &amp;amp; Luigi: Superstar Saga&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces contrast when played &#039;&#039;with&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--contrast=1.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Super Mario Bros. 3: Super Mario Advance 4&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played &#039;&#039;without&#039;&#039; Game Boy Player enhancements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=2.8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;The Legend of Zelda: Oracle of Ages/Seasons&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
This game reduces gamma when played on a Game Boy Advance.&lt;br /&gt;
Due to Game Boy Color limitations, only shadows can be restored perfectly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--input-gamma=4.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mimicking ===&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Interface (ultra-low latency) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=0&lt;br /&gt;
--delay-video=0&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--sound=digital&lt;br /&gt;
--format=custom,scaled-size=528x320,size=480x320&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (60Hz) ====&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr.cli.example&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR Example Configuration.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=ntsc,scaled-size=666x448,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Game Boy Player Start-up Disc (50Hz) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--control-spare=5&lt;br /&gt;
--delay-reset=63&lt;br /&gt;
--delay-video=2&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.78125&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--sound=original&lt;br /&gt;
--format=pal,scaled-size=670x530,size=608x448&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
--enhance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nintendo 3DS Ambassador Program ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;F-Zero Maximum Velocity&#039;&#039;, &#039;&#039;Fire Emblem: The Sacred Stones&#039;&#039;, &#039;&#039;Mario vs. Donkey Kong&#039;&#039; and &#039;&#039;The Legend of Zelda: The Minish Cap&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Kirby &amp;amp; The Amazing Mirror&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Mario Kart: Super Circuit&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Metroid Fusion&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.7&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Wario Land 4&#039;&#039; and &#039;&#039;WarioWare, Inc.: Mega Microgame$&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.65&lt;br /&gt;
--blend=.5625&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Yoshi&#039;s Island: Super Mario Advance 3&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--contrast=.6&lt;br /&gt;
--blend=.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video optimization ===&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionAV &amp;amp; VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v2.4b and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 720×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: RGB (709)&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI v3.0 and later =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 2:3 640×240p119.455 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;Enhanced DVI mode&amp;quot; to On. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to YC444.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601) Limited&lt;br /&gt;
&lt;br /&gt;
==== Datapath VisionRGB ====&lt;br /&gt;
&lt;br /&gt;
===== Nintendo GameCube Component Video Cable =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Capture Format: 8-8-8&lt;br /&gt;
* Resolution and Refresh&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
** Vertical Refresh: 119.45&lt;br /&gt;
* Video Adjustments&lt;br /&gt;
** Horizontal Position: 85&lt;br /&gt;
** Horizontal Size: 433&lt;br /&gt;
** Phase: 27&lt;br /&gt;
** Vertical Position: 18&lt;br /&gt;
** Black Level: 8&lt;br /&gt;
* Cropping&lt;br /&gt;
** Top: 0&lt;br /&gt;
** Left: 0&lt;br /&gt;
** Width: 320&lt;br /&gt;
** Height: 240&lt;br /&gt;
* Color Adjustments&lt;br /&gt;
** Brightness: 32&lt;br /&gt;
** Contrast: 128&lt;br /&gt;
** Colour Domain: YUV (601)&lt;br /&gt;
** Colour Balance&lt;br /&gt;
*** All Colors&lt;br /&gt;
**** Brightness: 32&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
*** Red&lt;br /&gt;
**** Brightness: 158&lt;br /&gt;
**** Contrast: 158&lt;br /&gt;
*** Green&lt;br /&gt;
**** Brightness: 174&lt;br /&gt;
**** Contrast: 142&lt;br /&gt;
*** Blue&lt;br /&gt;
**** Brightness: 150&lt;br /&gt;
**** Contrast: 128&lt;br /&gt;
* Rotation: 270°&lt;br /&gt;
&lt;br /&gt;
==== Open Source Scan Converter ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7276 (13.5MHz÷866÷261) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/gbiosscoptimal.html FirebrandX] for Open Source Scan Converter configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-ossc.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-ossc.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-ossc.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-OSSC.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-4K ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 90° 4× scaled image in a 3:4 240p119.455 (27MHz÷866÷261) video output.&lt;br /&gt;
They require firmware v1.0rc10 or later.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using GCVideo-DVI, under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Fix resolution&amp;quot; to Off and &amp;quot;Digital color format&amp;quot; to YC422.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-vision.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-vision.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-vision.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT4K.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=4:2&lt;br /&gt;
--rotate=90&lt;br /&gt;
--poll=2&lt;br /&gt;
--no-overlay&lt;br /&gt;
--scaler=nearest&lt;br /&gt;
--profile=srgb&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the RT4K menu under &amp;quot;Profiles&amp;quot; and &amp;quot;Load Profile&amp;quot;, select &amp;quot;Load Default&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;HDMI® Receiver Setup&amp;quot; and &amp;quot;Input Decimation&amp;quot;, set &amp;quot;Input Pixels&amp;quot; to 4 (Output: 480) and &amp;quot;Initial Phase&amp;quot; to 3 of 4. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Input Crop&amp;quot;, set &amp;quot;RoTATE (Beta)&amp;quot; to 90 Deg Left. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Scaling/Crop Setup&amp;quot; and &amp;quot;Scaler&amp;quot;, set &amp;quot;Aspect Correction&amp;quot; to 1:1 (Sq. Pixel). &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Gamma/PQ&amp;quot;, set &amp;quot;Input Factor&amp;quot; and &amp;quot;Output Factor&amp;quot; to 2.40. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Color Space Convertion&amp;quot;, select &amp;quot;Apply Preset&amp;quot;, &amp;quot;Game Boy Interface&amp;quot; and &amp;quot;Game Boy Interface&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
In the RT4K menu under &amp;quot;Advanced Settings&amp;quot;, &amp;quot;Color Correction Setup&amp;quot; and &amp;quot;Advanced Controls&amp;quot;, set &amp;quot;Bit Crush&amp;quot; to 3 bits Removed.&lt;br /&gt;
&lt;br /&gt;
==== RetroTINK-5X Pro ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-RT5X.png|thumb|Insurrection Industries Carby Component Cable]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
In the RT5X menu, set &amp;quot;Output Res.&amp;quot; to 1080p (UNDER), &amp;quot;H. Sampling&amp;quot; to Generic 4:3, &amp;quot;Interpolation&amp;quot; to Sharp, and &amp;quot;Video LPF&amp;quot; to Light.&lt;br /&gt;
&lt;br /&gt;
==== XRGB-mini Framemeister ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 1× scaled image in a 3:2 240p59.7387 (13.5MHz÷856÷264) video output.&lt;br /&gt;
Refer to [http://www.firebrandx.com/framemeisterprofiles.html FirebrandX] for XRGB-mini Framemeister configuration.&lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-xrgb.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-xrgb.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-xrgb.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--format=custom-m,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important: Misuse will result in the wrong aspect ratio.&lt;br /&gt;
These settings are mutually exclusive with a secondary display.&lt;br /&gt;
&lt;br /&gt;
==== Computer monitors (Liquid-crystal display) ====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 2× scaled image in a 4:3 640×480p59.7276 video output.&lt;br /&gt;
&lt;br /&gt;
In the GCVideo menu under &amp;quot;Advanced settings&amp;quot;, set &amp;quot;Chroma Interpolation&amp;quot; to On, &amp;quot;Fix resolution&amp;quot; to Off, and &amp;quot;Digital color format&amp;quot; to RGB-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== High-definition televisions ====&lt;br /&gt;
&lt;br /&gt;
===== GCVideo-DVI =====&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image, line doubled in a 16:9 720×960i59.7188 video output. &lt;br /&gt;
&lt;br /&gt;
[[File:GBISR-GCDV.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=+2:-2,scaled-size=0x0&lt;br /&gt;
--scan-mode=non-progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
To improve the picture further, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, try setting &amp;quot;Enhanced DVI mode&amp;quot; to Off.&lt;br /&gt;
You will lose embedded digital audio.&lt;br /&gt;
&lt;br /&gt;
Labeling the input on the television as a PC may also work.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
These settings provide a 3× scaled image in a 16:9 720×480p59.7276 video output. &lt;br /&gt;
&lt;br /&gt;
Included as &amp;lt;code&amp;gt;gbisr-direct-hdmi.cli&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gbisr-direct-hdmi.dol+cli&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gbisr-direct-hdmi.gci&amp;lt;/code&amp;gt;.&lt;br /&gt;
Transcribed below for reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.53125:3&lt;br /&gt;
--format=custom,offset=0,scaled-size=0x0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the Aspect Ratio on the television to 16:9.&lt;br /&gt;
&lt;br /&gt;
=== Video output ===&lt;br /&gt;
&lt;br /&gt;
==== 120Hz black frame insertion (legacy) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--poll=2&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=non-interlace,clock2x&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p hybrid scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--overlay=frame.tpl.gz&lt;br /&gt;
--gamma=2.2:1.&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 480p simple scanlines ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--vfilter=.5:.5:.0:.0&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video scaling ===&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Advance) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--vfilter=.625:.1875:.1875&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.375&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 4:3 fullscreen (Game Boy Color) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.25:.25&lt;br /&gt;
--scan-mode=interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--vfilter=.5:.5:.0:.5:.0:.5&lt;br /&gt;
--scan-mode=non-interlace&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 16:9 fullscreen ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--zoom=2.25:3&lt;br /&gt;
--scan-mode=progressive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FAQs ==&lt;br /&gt;
&lt;br /&gt;
[[File:GCVideo Progressive Scan.png|thumb|Progressive scan (720x480p)]]&lt;br /&gt;
&lt;br /&gt;
=== How do I change Game Paks? ===&lt;br /&gt;
&lt;br /&gt;
# Hold the Reset Button.&lt;br /&gt;
# Slide the Game Pak Ejector.&lt;br /&gt;
# Insert a Game Pak into the Game Pak Slot.&lt;br /&gt;
# Release the Reset Button.&lt;br /&gt;
&lt;br /&gt;
=== Can I play [[wikipedia:Game Boy Advance Video|Game Boy Advance Video]]? ===&lt;br /&gt;
&lt;br /&gt;
Yes. You can do so by disabling [[#--no-enhance|Game Boy Player enhancements]] (&amp;lt;code&amp;gt;--no-enhance&amp;lt;/code&amp;gt;, or &amp;quot;Rumble: No&amp;quot; in Swiss), or holding a direction while the Game Boy Player logo is visible.&lt;br /&gt;
&lt;br /&gt;
=== What is the default video output? ===&lt;br /&gt;
&lt;br /&gt;
* Interlaced Scan Mode: 1× in 4:3 720×240p59.8261 (reported by GCVideo-DVI as 704x240p60)&lt;br /&gt;
* Progressive Scan Mode: 2× in 4:3 720×480p59.7276 (reported by GCVideo-DVI as 704x480p60)&lt;br /&gt;
&lt;br /&gt;
=== Why am I seeing a double split image? ===&lt;br /&gt;
&lt;br /&gt;
Either progressive scan mode is enabled or, if using GCVideo-DVI, line doubling is by default.&lt;br /&gt;
&lt;br /&gt;
If line doubling is at fault, the picture may also be scrolling with a slant.&lt;br /&gt;
&lt;br /&gt;
=== Why is my AV to HDMI converter cycling through video standards? ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s confused by the [[wikipedia:PAL#Multisystem PAL support and &amp;quot;PAL 60&amp;quot;|PAL-60]] composite video signal being output by your PAL console.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can set 50Hz Mode (&amp;lt;code&amp;gt;--format=pal&amp;lt;/code&amp;gt;, or &amp;quot;Video Format: PAL&amp;quot; in Swiss). This has no effect on the game speed, but will appear stuttery.&lt;br /&gt;
&lt;br /&gt;
=== Why is the picture blown out on my PAL console? ===&lt;br /&gt;
&lt;br /&gt;
This is the result of using a cable intended for a NTSC console, typically aftermarket, on a PAL console.&lt;br /&gt;
&lt;br /&gt;
Back when the AV Multi Out was first introduced, the PAL region had some passive components moved out of the system and into the cable.&lt;br /&gt;
&lt;br /&gt;
As a workaround, you can halve [[#--vfilter|vertical filter coefficients]] (&amp;lt;code&amp;gt;--vfilter=.5&amp;lt;/code&amp;gt;). Using this workaround is not recommended on the long term.&lt;br /&gt;
&lt;br /&gt;
=== Why is the input viewer barely visible on my capture? ===&lt;br /&gt;
&lt;br /&gt;
If the input viewer has no discernible shape on black or white backgrounds, this is caused by a configuration issue.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using analog video, set the video standard as &amp;quot;NTSC_M_J&amp;quot; rather than &amp;quot;NTSC_M&amp;quot; in the filter properties.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using digital video, set the color range to full rather than partial. If this doesn&#039;t work, in the GCVideo menu under &amp;quot;Other settings&amp;quot;, set &amp;quot;RGB Limited Range&amp;quot; to On.&lt;br /&gt;
&lt;br /&gt;
=== How do I verify my Game Boy Advance ROM? ===&lt;br /&gt;
&lt;br /&gt;
==== Original, counterfeit or reproduction cartridge ====&lt;br /&gt;
&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EverDrive-GBA ====&lt;br /&gt;
&lt;br /&gt;
# Turn off Quick Boot.&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
==== EZ-Flash Omega ====&lt;br /&gt;
&lt;br /&gt;
# Select the ROM file.&lt;br /&gt;
# Press L + A on Clean Boot.&lt;br /&gt;
# Remove any accessory from the External Extension Connector.&lt;br /&gt;
# Hold Start + Select while the Game Boy logo is visible.&lt;br /&gt;
# Wait until the checksum is computed.&lt;br /&gt;
# Compare with No-Intro&#039;s [https://datomatic.no-intro.org/ DAT-o-MATIC].&lt;br /&gt;
# Press any button to continue.&lt;br /&gt;
&lt;br /&gt;
=== How do I re-enable the dumping utility? ===&lt;br /&gt;
&lt;br /&gt;
Pass &amp;lt;code&amp;gt;default.mb.gz&amp;lt;/code&amp;gt; as command-line argument.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
=== June, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
&lt;br /&gt;
=== May, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.5 payload.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== March, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Added support for other system memory configurations.&lt;br /&gt;
* Enabled UART standard output for development hardware.&lt;br /&gt;
&lt;br /&gt;
=== January, 2025 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card performance.&lt;br /&gt;
&lt;br /&gt;
=== December, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Disabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== November, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added exFAT support.&lt;br /&gt;
* Enabled UART standard output.&lt;br /&gt;
&lt;br /&gt;
=== September–October, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added PicoBoot v0.4 payload.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
&lt;br /&gt;
=== June–August, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 2.0 support.&lt;br /&gt;
* Improved SD card compatibility and performance.&lt;br /&gt;
* Enabled KunaiGC on exit.&lt;br /&gt;
* Fixed crash after a large number of resets.&lt;br /&gt;
&lt;br /&gt;
=== May, 2024 ===&lt;br /&gt;
&lt;br /&gt;
* Added ETH2GC Sidecar+ support.&lt;br /&gt;
* Added SD2SP1 support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Converted 3D LUTs to IRIDAS/Adobe format for use with other software.&lt;br /&gt;
&lt;br /&gt;
=== November, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added color profiles for RetroTINK-4K.&lt;br /&gt;
* Fixed detecting USB Gecko in Slot A.&lt;br /&gt;
&lt;br /&gt;
=== October, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added +Control Pad rotation.&lt;br /&gt;
* Added color rendering intent.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July–September, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Memory Expansion Pak support.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved GC Loader write support.&lt;br /&gt;
&lt;br /&gt;
=== February, 2023 ===&lt;br /&gt;
&lt;br /&gt;
* Added Sloop color profile.&lt;br /&gt;
* Added piecewise parametric curve.&lt;br /&gt;
* Added turbo A/B Buttons.&lt;br /&gt;
* Changed saturation to use luma coefficients from video color space.&lt;br /&gt;
* Changed L/R Buttons filtering to remapping.&lt;br /&gt;
* Fixed polling rate in various video modes.&lt;br /&gt;
&lt;br /&gt;
=== October–November, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added black frame insertion.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
&lt;br /&gt;
=== July, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added Gambatte and higan color profiles.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issue with GC Loader and IPL replacements.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added direct color palette setting.&lt;br /&gt;
* Added turbo button.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed reset combo to exit on hold.&lt;br /&gt;
* Relaxed U+D/L+R cancelling.&lt;br /&gt;
* Fixed minor issues.&lt;br /&gt;
&lt;br /&gt;
=== January, 2022 ===&lt;br /&gt;
&lt;br /&gt;
* Added color blindness filters.&lt;br /&gt;
* Added L/R Buttons filtering control.&lt;br /&gt;
&lt;br /&gt;
=== December, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added hue/saturation controls.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Enabled input viewer to be out of bounds.&lt;br /&gt;
&lt;br /&gt;
=== November, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added quick color profiles.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Updated GBA ROM checksummer.&lt;br /&gt;
* Fixed issues with GC Loader.&lt;br /&gt;
&lt;br /&gt;
=== August, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Disabled GBC widescreen mode.&lt;br /&gt;
&lt;br /&gt;
=== June, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added GC Loader 2.0.0 write support.&lt;br /&gt;
* Improved GBA anti-sleep mode.&lt;br /&gt;
* Fixed hang in AGB Aging Cartridge.&lt;br /&gt;
&lt;br /&gt;
=== February–April, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E² and E³.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== January, 2021 ===&lt;br /&gt;
&lt;br /&gt;
* Added all devices search for GBI directory.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved GBA multiboot support.&lt;br /&gt;
&lt;br /&gt;
=== December, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added return to loader support.&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved system stability.&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Changed default video format to avoid PAL-M with digital AV.&lt;br /&gt;
* Changed default 3D LUT order to GBR.&lt;br /&gt;
&lt;br /&gt;
=== May–June, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Added control type E¹.&lt;br /&gt;
* Added disc spin-down.&lt;br /&gt;
* Added GC Loader read-only support.&lt;br /&gt;
&lt;br /&gt;
=== April, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Changed default color matrix to GBI&#039;s original.&lt;br /&gt;
* Changed default sound mode to analog.&lt;br /&gt;
* Fixed Game Boy Player settings validation.&lt;br /&gt;
&lt;br /&gt;
=== January–March, 2020 ===&lt;br /&gt;
&lt;br /&gt;
* Improved SD card compatibility.&lt;br /&gt;
* Reduced reset delay.&lt;br /&gt;
&lt;br /&gt;
=== October, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added N64 Controller support.&lt;br /&gt;
* Added GBA anti-sleep mode.&lt;br /&gt;
* Added subfolder search for GBI directory.&lt;br /&gt;
&lt;br /&gt;
=== August–September, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added Game Boy Player settings validation.&lt;br /&gt;
* Fixed default SD card with bad program name.&lt;br /&gt;
&lt;br /&gt;
=== July, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added SD2SP2 support.&lt;br /&gt;
* Fixed hang with no SD card inserted.&lt;br /&gt;
* Fixed hang upon SD card reinsertion.&lt;br /&gt;
&lt;br /&gt;
=== June, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Improved video rendering.&lt;br /&gt;
* Renamed oversample scaler to area.&lt;br /&gt;
* Changed default scaler to area.&lt;br /&gt;
&lt;br /&gt;
=== May, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Added GBA ROM checksummer.&lt;br /&gt;
* Added 960i and 1152i video modes.&lt;br /&gt;
&lt;br /&gt;
=== April, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed fade with background color set.&lt;br /&gt;
* Fixed a power issue.&lt;br /&gt;
* Enabled USB Gecko standard output.&lt;br /&gt;
&lt;br /&gt;
=== March, 2019 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Fixed Super Game Boy password order.&lt;br /&gt;
* Fixed NTSC 50 composite video.&lt;br /&gt;
&lt;br /&gt;
=== August, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated color matrices by Pokefan531.&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
&lt;br /&gt;
=== July, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Disabled component video DAC oversampling.&lt;br /&gt;
&lt;br /&gt;
=== June, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added analog sound emulation.&lt;br /&gt;
* Added Custom-M video format.&lt;br /&gt;
* Added Custom interlaced video modes.&lt;br /&gt;
* Merged vertical filter controls.&lt;br /&gt;
* Changed brightness/contrast controls to match BT.1886.&lt;br /&gt;
* Fixed some audio bugs.&lt;br /&gt;
* Enabled progressive scan in more cases to prevent display issues.&lt;br /&gt;
&lt;br /&gt;
=== May, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added Super Game Boy color palette setting.&lt;br /&gt;
* Changed scan mode semantics.&lt;br /&gt;
* Fixed Game Boy Player advertisement.&lt;br /&gt;
* Fixed rumble protocol handshake.&lt;br /&gt;
&lt;br /&gt;
=== April, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added movie recording/playback.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added control swapping for SNES Controllers.&lt;br /&gt;
* Added framebuffer size/offset setting.&lt;br /&gt;
* Replaced sample aspect ratio with scaled size.&lt;br /&gt;
* Improved per-field filtering in single-buffered mode.&lt;br /&gt;
* Improved multiboot implementation.&lt;br /&gt;
* Improved Game Boy sound quality.&lt;br /&gt;
* Improved audio rendering.&lt;br /&gt;
* Reduced audio latency.&lt;br /&gt;
* Fixed SD card compatibility.&lt;br /&gt;
* Fixed multiboot to rumble protocol transition.&lt;br /&gt;
* Disabled default multiboot.&lt;br /&gt;
&lt;br /&gt;
=== February, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Added background color setting.&lt;br /&gt;
* Added video buffering setting.&lt;br /&gt;
* Added input viewer.&lt;br /&gt;
* Added color matrix from Gambatte.&lt;br /&gt;
* Added mono sound mode.&lt;br /&gt;
* Added 3D LUT auto-generation.&lt;br /&gt;
* Added GBR/BGR LUT order support.&lt;br /&gt;
* Added per-field gamma correction control.&lt;br /&gt;
* Changed some argument semantics.&lt;br /&gt;
* Fixed per-field settings with default video mode.&lt;br /&gt;
* Fixed wiiload autoboot with tiny GBA multiboot ROMs.&lt;br /&gt;
* Disabled machine checks.&lt;br /&gt;
&lt;br /&gt;
=== January, 2018 ===&lt;br /&gt;
&lt;br /&gt;
* Updated 3D LUTs by Pokefan531.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed default component video modes.&lt;br /&gt;
* Tweaked control type C.&lt;br /&gt;
&lt;br /&gt;
=== September, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added overlay scale setting.&lt;br /&gt;
* Added Logitech Speed Force support.&lt;br /&gt;
* Added Active Life Mat support.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Changed zoom scale.&lt;br /&gt;
* Changed wiiload server to accept oversized DOLs.&lt;br /&gt;
* Fixed one random kernel crash.&lt;br /&gt;
* Fixed scaling without a 3D LUT.&lt;br /&gt;
&lt;br /&gt;
=== August, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added DK Bongos support.&lt;br /&gt;
* Adapted control type C for Super Mario World: Super Mario Advance 2.&lt;br /&gt;
* Added control type D for The Legend of Zelda: A Link to the Past.&lt;br /&gt;
* Added per-field vertical filter control.&lt;br /&gt;
* Added PNG 3D LUT support.&lt;br /&gt;
* Added LUTs by Pokefan531.&lt;br /&gt;
* Added LUTs from the 3DS Virtual Console.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
&lt;br /&gt;
=== July, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added CLI append support.&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Changed reset combo behavior.&lt;br /&gt;
&lt;br /&gt;
=== June, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added zoom &amp;amp; rotate.&lt;br /&gt;
* Added reset delay.&lt;br /&gt;
* Added reset combo.&lt;br /&gt;
&lt;br /&gt;
=== April, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added component video DAC oversampling.&lt;br /&gt;
* Added reset fade effect.&lt;br /&gt;
* Added TPL overlay support.&lt;br /&gt;
&lt;br /&gt;
=== March, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added rumble, disabled by default.&lt;br /&gt;
* Added USB Gecko wiiload server.&lt;br /&gt;
* Added Xboo Communicator.&lt;br /&gt;
&lt;br /&gt;
=== February, 2017 ===&lt;br /&gt;
&lt;br /&gt;
* Added volume control.&lt;br /&gt;
* Added per-channel settings where possible.&lt;br /&gt;
* Changed volume to 75% to mitigate clipping.&lt;br /&gt;
&lt;br /&gt;
=== November, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== September, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added video options.&lt;br /&gt;
* Added control schemes.&lt;br /&gt;
* Added polling rate setting.&lt;br /&gt;
&lt;br /&gt;
=== May, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Updated GBA-as-GC controller.&lt;br /&gt;
* Improved Game Boy Player driver.&lt;br /&gt;
* Fixed WaveBird Controllers.&lt;br /&gt;
&lt;br /&gt;
=== April, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Replaced GBA-as-controller with GBA-as-GC controller.&lt;br /&gt;
&lt;br /&gt;
=== March, 2016 ===&lt;br /&gt;
&lt;br /&gt;
* Added U+D/L+R cancelling.&lt;br /&gt;
* Added GBA-as-controller support.&lt;br /&gt;
* Recognized a half press of the analog triggers.&lt;br /&gt;
&lt;br /&gt;
=== August, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Added executable compression.&lt;br /&gt;
* Added memory card distribution files.&lt;br /&gt;
* Reduced coil whine.&lt;br /&gt;
&lt;br /&gt;
=== July, 2015 ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Game Boy Player detection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Extrems</name></author>
	</entry>
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