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	<title>GC-Forever Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Special:Contributions/Hallowizer"/>
	<updated>2026-04-12T11:57:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Talk:Freeloader&amp;diff=6631</id>
		<title>Talk:Freeloader</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Talk:Freeloader&amp;diff=6631"/>
		<updated>2021-10-20T22:17:21Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: /* BCA hack */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BCA hack ==&lt;br /&gt;
&lt;br /&gt;
https://debugmo.de/2008/11/anatomy-of-an-optical-medium-authentication/ Can someone who knows more about DVDs than me write about this? [[User:Hallowizer|Hallowizer]] ([[User talk:Hallowizer|talk]]) 18:17, 20 October 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=IPL_Replacement&amp;diff=6626</id>
		<title>IPL Replacement</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=IPL_Replacement&amp;diff=6626"/>
		<updated>2021-10-09T03:11:56Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Cited a source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iplmaskrom.jpg|right|thumb|235px|The original RTC/IPL Mask ROM IC on the Gamecube Mainboard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IPL Replacements&#039;&#039;&#039; were the first [[modchip]]s for the GameCube. Basically, the Mask ROM which contains the IPL could be overridden to load unsigned code from a separate flash chip on the EXI bus.&lt;br /&gt;
&lt;br /&gt;
Technical details on the replacement can be found in [http://gc-forever.com/yagcd/chap2.html#sec2.8.3 YAGCD Section 2.8.3]&lt;br /&gt;
&lt;br /&gt;
Many IPL Replacements also replaced the disc drive firmware by sending a &amp;quot;sudo password&amp;quot; from the Gekko, namely &amp;lt;code&amp;gt;MATSHITA DVD-GAME&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;https://youtube.com/watch?v=xlSOAsLSYzE&amp;lt;/ref&amp;gt; These DVD-compatibility IPL Replacements were succeeded by [[drivechip]]s.&lt;br /&gt;
&lt;br /&gt;
==IPL Replacements==&lt;br /&gt;
Several modchips existed which were full IPL Replacements, but the [[Qoob]] and the [[Viper GC]] were the most popular.&lt;br /&gt;
&lt;br /&gt;
Full list:&lt;br /&gt;
*tmbinc&#039;s original IPL replacement&lt;br /&gt;
*[[HyperBoot]]&lt;br /&gt;
*[[Ninjamod]] (rip off of tmbinc&#039;s work running [[GCOS]])&lt;br /&gt;
*[[Qoob]]&lt;br /&gt;
*[[Ripper 3]]&lt;br /&gt;
*[[Viper GC]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchip Types]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=IPL_Replacement&amp;diff=6625</id>
		<title>IPL Replacement</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=IPL_Replacement&amp;diff=6625"/>
		<updated>2021-10-09T03:10:23Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Summary in the lead section and mentioned the matshita dvd game chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iplmaskrom.jpg|right|thumb|235px|The original RTC/IPL Mask ROM IC on the Gamecube Mainboard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IPL Replacements&#039;&#039;&#039; were the first [[modchip]]s for the GameCube. Basically, the Mask ROM which contains the IPL could be overridden to load unsigned code from a separate flash chip on the EXI bus.&lt;br /&gt;
&lt;br /&gt;
Technical details on the replacement can be found in [http://gc-forever.com/yagcd/chap2.html#sec2.8.3 YAGCD Section 2.8.3]&lt;br /&gt;
&lt;br /&gt;
Many IPL Replacements also replaced the disc drive firmware by sending a &amp;quot;sudo password&amp;quot; from the Gekko, namely &amp;lt;code&amp;gt;MATSHITA DVD-GAME&amp;lt;/code&amp;gt;. These DVD-compatibility IPL Replacements were succeeded by [[drivechip]]s.&lt;br /&gt;
&lt;br /&gt;
==IPL Replacements==&lt;br /&gt;
Several modchips existed which were full IPL Replacements, but the [[Qoob]] and the [[Viper GC]] were the most popular.&lt;br /&gt;
&lt;br /&gt;
Full list:&lt;br /&gt;
*tmbinc&#039;s original IPL replacement&lt;br /&gt;
*[[HyperBoot]]&lt;br /&gt;
*[[Ninjamod]] (rip off of tmbinc&#039;s work running [[GCOS]])&lt;br /&gt;
*[[Qoob]]&lt;br /&gt;
*[[Ripper 3]]&lt;br /&gt;
*[[Viper GC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchip Types]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=GCMM&amp;diff=6610</id>
		<title>GCMM</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=GCMM&amp;diff=6610"/>
		<updated>2021-09-17T19:52:12Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[GameCube Memory Manager]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=GameCube_Memory_Manager&amp;diff=6609</id>
		<title>GameCube Memory Manager</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=GameCube_Memory_Manager&amp;diff=6609"/>
		<updated>2021-09-17T19:48:16Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Basic page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GameCube Memory Manager&#039;&#039;&#039; (abbreviated to &#039;&#039;&#039;GCMM&#039;&#039;&#039;) is a tool that allows save files to be backed up and restored. There is also a [https://wiibrew.org/wiki/GCMM Wii version].&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Qoob&amp;diff=6608</id>
		<title>Qoob</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Qoob&amp;diff=6608"/>
		<updated>2021-09-15T23:13:21Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Lead stuff and Qoob lite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name         = Infobox/doc&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = Qoob&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:qoob.jpg|200px|alt=Qoob Modchip]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = Qoob modchip&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = background:#ddf;&lt;br /&gt;
&lt;br /&gt;
|header1 = Specification&lt;br /&gt;
|label2  = Generation&lt;br /&gt;
|data2   = [[IPL Replacement]]&lt;br /&gt;
|header3 = Flash Size&lt;br /&gt;
|label4  = PRO Series&lt;br /&gt;
|data4   = 2Mb (16MBit)&lt;br /&gt;
|label5  = SX Series&lt;br /&gt;
|data5   = 128Kb (1MBit)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Qoob&#039;&#039;&#039; modchip surfaced around late 2004-2006. It came in quite late in the [[IPL Replacement]] era of modchips and was one of the last to be produced with the exception of the Extreme series of [[Viper GC]].&lt;br /&gt;
&lt;br /&gt;
The Qoob chip came in two varieties - Pro &amp;amp; SX. They were both very feature rich and were similar to the [[Viper GC]] series, each acting as an [[IPL Replacement]], with 2Mb &amp;amp; 128Kb programmable ROM receptively. The Qoob Pro was an improved variant of the tmbinc [[IPL Replacement]] with added security, USB flashing support for the Pro series and DVD/ELF flashing for the SX. It was initially bundled with a full size case replacement for around $99 USD and sold very well.&lt;br /&gt;
&lt;br /&gt;
The Qoob was succeeded by the [[Qoob Lite]], which was a [[drivechip]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Pro version===&lt;br /&gt;
&lt;br /&gt;
The pro version of the Qoob chip is intended for developers and/or advanced users. The biggest differences from the sx version is the USB upgrade feature and 16Mbit flash memory.&lt;br /&gt;
A Qoob Pro modchip installed inside of a Gamecube.&lt;br /&gt;
&lt;br /&gt;
List of features:&lt;br /&gt;
&lt;br /&gt;
* Direct booting of all media.&lt;br /&gt;
* Support for all regions (PAL, USA and Japan).&lt;br /&gt;
* Upgrades via USB, DVD or network (network upgrade requires a Nintendo GameCube Broadband Adapter).&lt;br /&gt;
* 16Mbit on-board flash memory for application storage.&lt;br /&gt;
* BIOS selection/control.&lt;br /&gt;
* Support for all retail hardware, including Panasonic Q.&lt;br /&gt;
* Fastboot of original GameCube discs.&lt;br /&gt;
* Integrated media compatibility check.&lt;br /&gt;
* IPL replacement compatibility via SD card or network.&lt;br /&gt;
* Streaming Audio Fix.&lt;br /&gt;
* MP3 player software included. (removed in later BIOS revisions)&lt;br /&gt;
* Status LED&lt;br /&gt;
* Support for DVD-R, DVD+R and MiniDVD&lt;br /&gt;
* Support for multiple games per disc&lt;br /&gt;
* Support for multi-disc games.&lt;br /&gt;
* Support for Datel Action Replay.&lt;br /&gt;
&lt;br /&gt;
===SX version===&lt;br /&gt;
&lt;br /&gt;
Released after the pro version, the sx version is a stripped down version of the Qoob Pro chip, missing the usb upgrade feature and containing only 1Mbit of flash memory. The sx is equipped with a backup read-only bios preventing users or malicious code from &amp;quot;breaking&amp;quot; the chip.&lt;br /&gt;
A Qoob SX modchip installed inside of a Gamecube.&lt;br /&gt;
&lt;br /&gt;
List of features:&lt;br /&gt;
&lt;br /&gt;
* Direct booting of all media.&lt;br /&gt;
* Support for all regions (PAL, USA and Japan).&lt;br /&gt;
* Upgrades via DVD and network (requires a broadband adapter).&lt;br /&gt;
* BIOS selection/control.&lt;br /&gt;
* Support for all retail hardware, including Panasonic Q.&lt;br /&gt;
* Fastboot of original GameCube discs.&lt;br /&gt;
* IPL replacement compatibility via SD card or network.&lt;br /&gt;
* Streaming Audio Fix.&lt;br /&gt;
* Integrated media compatibility check.&lt;br /&gt;
* Support for DVD-R, DVD+R, and MiniDVD&lt;br /&gt;
* Support for multiple games per disc&lt;br /&gt;
* Support for multi-disc games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DVD Ripping==&lt;br /&gt;
Qoob offers the ability to rip DVD backups via LAN with a Nintendo GameCube Broadband Adapter. &amp;lt;br&amp;gt;&lt;br /&gt;
PC IP Address: 192.168.1.100 &amp;lt;br&amp;gt;&lt;br /&gt;
GAMECUBE IP Address: 192.168.1.32 (automatically set) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start Internet Explorer, in the navigation bar type: &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;http://192.168.1.32/DVD&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
A window will open allowing the ability to save the file. Rename the file appropriately. ( FireFox is not recommended due to interface issues )  &amp;lt;br&amp;gt;&lt;br /&gt;
Once ripping is completed, manually add the .&amp;quot;iso&amp;quot; or &amp;quot;.gcm&amp;quot; file extension &amp;lt;br&amp;gt;&lt;br /&gt;
Average ripping speed: 600KB p/s &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BIOS==&lt;br /&gt;
[http://www.gc-forever.com/forums/viewtopic.php?f=4&amp;amp;t=23 BIOS files available at gc-forever.com]&lt;br /&gt;
&lt;br /&gt;
==Further Info==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Qoob_chip Qoob Chip @ Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| Qoob&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Actel ProASIC Plus APA075 &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[IPL Replacement]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| 6 wires &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6600</id>
		<title>MaxDrive</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6600"/>
		<updated>2021-09-14T04:27:22Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Separated max drive pro stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaxDrive.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Max Drive&#039;&#039;&#039; is a bootdisc based solution developed by Datel to load custom saves using a special memory card device. The system consists of 4 components: the MAX Drive cartridge (memory card), MAX Drive bootdisc, MAX Drive PC Drivers &amp;amp; Software disc, USB cable.&lt;br /&gt;
&lt;br /&gt;
The [[MaxDrive Pro]] is an upgraded version of the MaxDrive that also allows [[Booting_Homebrew|booting homebrew]] on unmodified GameCubes.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Massive 8MB/64Mb GameCube memory card with built-in high speed USB port &lt;br /&gt;
* Over 1000 blocks of game save data - 16 times the size of a standard GameCube memory card&lt;br /&gt;
* Simply drag and drop PC files onto the MAX Drive cartridge&lt;br /&gt;
* Works on any GameCube from any region&lt;br /&gt;
&lt;br /&gt;
With the Max Drive PC drivers and software installed on a Windows PC, saves can be uploaded and stored onto the Max Drive Cartridge using the supplied USB cable.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
The Max Drive PC software may encounter issues such as failing to detect the Max Drive Cartridge has been connected or indicating the memory card is corrupted or incorrectly inserted.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=MaxDrive_Pro&amp;diff=6599</id>
		<title>MaxDrive Pro</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=MaxDrive_Pro&amp;diff=6599"/>
		<updated>2021-09-14T04:23:37Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Replaced with MaxDrivePro page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;MaxDrive Pro&#039;&#039;&#039; was a [[MaxDrive]]-based disc by Datel that also includes the ability to [[booting homebrew|boot homebrew]] from the memory card.&lt;br /&gt;
&lt;br /&gt;
With the Max Drive Pro PC drivers and software installed on a Windows PC, homebrew (unsigned code) can be uploaded and stored onto the Max Drive Pro Cartridge using the supplied USB cable. Additionally, the Max Drive Pro Cartridge also functions as a memory card for game save data which can also be transfered to and from the PC.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
The Max Drive Pro bootdisc may fail to load some homebrew programs due to tho homebrew having been programmed with the expectation that the user will run them using the [[PSOload|PSO hack]] or other unofficial methods.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=MaxDrive_Pro&amp;diff=6598</id>
		<title>MaxDrive Pro</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=MaxDrive_Pro&amp;diff=6598"/>
		<updated>2021-09-14T04:19:30Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Hallowizer moved page MaxDrive Pro to MaxDrive: Mainly covers the MaxDrive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MaxDrive]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6597</id>
		<title>MaxDrive</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6597"/>
		<updated>2021-09-14T04:19:29Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Hallowizer moved page MaxDrive Pro to MaxDrive: Mainly covers the MaxDrive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaxDrive.jpg|right|thumb]]&lt;br /&gt;
The Max Drive and Max Drive Pro are bootdisc based solutions developed by Datel to allow [[Booting_Homebrew|booting homebrew]] on unmodified Gamecubes using a special memory card device. The system consists of 4 components: the MAX Drive Pro cartridge(memory card), MAX Drive Pro bootdisc, MAX Drive Pro PC Drivers &amp;amp; Software disc, USB cable.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Massive 8MB/64Mb GameCube memory card with built-in high speed USB port &lt;br /&gt;
* Over 1000 blocks of game save data - 16 times the size of a standard GameCube memory card&lt;br /&gt;
* Run executable files on a GameCube&lt;br /&gt;
* Simply drag and drop PC files onto the MAX Drive Pro cartridge&lt;br /&gt;
* Works on any GameCube from any region&lt;br /&gt;
&lt;br /&gt;
With the Max Drive Pro PC drivers and software installed on a Windows PC, homebrew (unsigned code) can be uploaded and stored onto the Max Drive Pro Cartridge using the supplied USB cable. Additionally, the Max Drive Pro Cartridge also functions as a memory card for game save data which can also be transfered to and from the PC.&lt;br /&gt;
&lt;br /&gt;
The Max Drive Pro bootdisc contains a software utility for booting homebrew stored on the Max Drive Pro Cartridge.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
The Max Drive Pro PC software may encounter issues such as failing to detect the Max Drive Pro Cartridge has been connected or indicating the memory card is corrupted or incorrectly inserted.&lt;br /&gt;
&lt;br /&gt;
The Max Drive Pro bootdisc may fail to load some homebrew programs due to tho homebrew having been programmed with the expectation that the user will run them using the [[PSOload|PSO hack]] or other unofficial methods.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=NinjaMod&amp;diff=6596</id>
		<title>NinjaMod</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=NinjaMod&amp;diff=6596"/>
		<updated>2021-09-13T01:26:30Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Lead section stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
|image = [[File:NinjaMod.png|200px|alt=NinjaMod Modchip]]&lt;br /&gt;
|gen = ipl&lt;br /&gt;
|flash = 2Mb (16MBit)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;NinjaMod&#039;&#039;&#039; is a commercially produced [[IPL Replacement]] based on open source design by tmbinc for the Nintendo Gamecube.&lt;br /&gt;
&lt;br /&gt;
==Controversy==&lt;br /&gt;
The software BIOS which the Ninjamod was sold with was a copy of GCOS version 1.4 with a different backdrop and re-labelled &amp;quot;NinjaShell&amp;quot;. Controversy arose when the open sourced GCOS v1.4 code was re-labelled and made closed source and sold as the modchip BIOS since this broke the GPL conventions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Direct No-Swap Boot of All Media&lt;br /&gt;
* Support for all regions (PAL, USA and Japan). &lt;br /&gt;
* 16Mbit flash memory for application storage.&lt;br /&gt;
* DVD +-R Compatible&lt;br /&gt;
* Create Backups to PC via network connection (Requires BBA adapter)&lt;br /&gt;
* Boot Homebrew via network connection (Requires BBA adapter)&lt;br /&gt;
* Supports BIOS Update via DVD or via network connection (Requires BBA adapter)&lt;br /&gt;
* Only 7 wires to solder&lt;br /&gt;
* Includes 2 different BIOS Banks ( Bank 1 = Ninja Shell, Bank 2 = User Programmable )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| NINJAMOD&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| Ninja Mod Team&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Lattice iM4A5-128/64&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[IPL Replacement]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| 7 wires  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Ninjamod&amp;diff=6595</id>
		<title>Ninjamod</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Ninjamod&amp;diff=6595"/>
		<updated>2021-09-13T01:25:35Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Hallowizer moved page Ninjamod to NinjaMod: Correct capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[NinjaMod]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=NinjaMod&amp;diff=6594</id>
		<title>NinjaMod</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=NinjaMod&amp;diff=6594"/>
		<updated>2021-09-13T01:25:34Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Hallowizer moved page Ninjamod to NinjaMod: Correct capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
|image = [[File:NinjaMod.png|200px|alt=NinjaMod Modchip]]&lt;br /&gt;
|gen = ipl&lt;br /&gt;
|flash = 2Mb (16MBit)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The NinjaMod is a commercially produced [[IPL Replacement]] based on open source design by tmbinc for the Nintendo Gamecube.&lt;br /&gt;
&lt;br /&gt;
==Controversy==&lt;br /&gt;
The software BIOS which the Ninjamod was sold with was a copy of GCOS version 1.4 with a different backdrop and re-labelled &amp;quot;NinjaShell&amp;quot;. Controversy arose when the open sourced GCOS v1.4 code was re-labelled and made closed source and sold as the modchip BIOS since this broke the GPL conventions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Direct No-Swap Boot of All Media&lt;br /&gt;
* Support for all regions (PAL, USA and Japan). &lt;br /&gt;
* 16Mbit flash memory for application storage.&lt;br /&gt;
* DVD +-R Compatible&lt;br /&gt;
* Create Backups to PC via network connection (Requires BBA adapter)&lt;br /&gt;
* Boot Homebrew via network connection (Requires BBA adapter)&lt;br /&gt;
* Supports BIOS Update via DVD or via network connection (Requires BBA adapter)&lt;br /&gt;
* Only 7 wires to solder&lt;br /&gt;
* Includes 2 different BIOS Banks ( Bank 1 = Ninja Shell, Bank 2 = User Programmable )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| NINJAMOD&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| Ninja Mod Team&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Lattice iM4A5-128/64&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[IPL Replacement]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| 7 wires  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=IPL_Replacement&amp;diff=6593</id>
		<title>IPL Replacement</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=IPL_Replacement&amp;diff=6593"/>
		<updated>2021-09-13T01:23:01Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iplmaskrom.jpg|right|thumb|235px|The original RTC/IPL Mask ROM IC on the Gamecube Mainboard]]&lt;br /&gt;
&lt;br /&gt;
Technical details on the replacement can be found in [http://gc-forever.com/yagcd/chap2.html#sec2.8.3 YAGCD Section 2.8.3]&lt;br /&gt;
&lt;br /&gt;
Basically, the Mask ROM which contains the IPL could be overridden to load unsigned code from a separate flash chip on the EXI bus.&lt;br /&gt;
&lt;br /&gt;
==IPL Replacements==&lt;br /&gt;
Several modchips existed which were full IPL Replacements, but the [[Qoob]] and the [[Viper GC]] were the most popular.&lt;br /&gt;
&lt;br /&gt;
Full list:&lt;br /&gt;
*tmbinc&#039;s original IPL replacement&lt;br /&gt;
*[[HyperBoot]]&lt;br /&gt;
*[[Ninjamod]] (rip off of tmbinc&#039;s work running [[GCOS]])&lt;br /&gt;
*[[Qoob]]&lt;br /&gt;
*[[Ripper 3]]&lt;br /&gt;
*[[Viper GC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchip Types]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=ViperGC&amp;diff=6592</id>
		<title>ViperGC</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=ViperGC&amp;diff=6592"/>
		<updated>2021-09-13T00:50:00Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Viper GC]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Modchip&amp;diff=6591</id>
		<title>Modchip</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Modchip&amp;diff=6591"/>
		<updated>2021-09-13T00:46:11Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;modchip&#039;&#039;&#039; is any piece of hardware that must be physically installed into the GameCube to work. Modchips are generally used to assist in loading homebrew and backups.&lt;br /&gt;
&lt;br /&gt;
== Generations of modchips ==&lt;br /&gt;
Modchips come in 3 main generations:&lt;br /&gt;
* [[IPL Replacement]]&lt;br /&gt;
* [[Drivechip]]&lt;br /&gt;
* [[Drive Replacement Chip]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Qoob_Lite&amp;diff=6590</id>
		<title>Qoob Lite</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Qoob_Lite&amp;diff=6590"/>
		<updated>2021-09-13T00:15:40Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[XenoGC]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Drivechip&amp;diff=6589</id>
		<title>Drivechip</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Drivechip&amp;diff=6589"/>
		<updated>2021-09-13T00:15:08Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Shrunk stuff down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Drive Replacement Chip}}&lt;br /&gt;
&lt;br /&gt;
Although the Gamecube DVD drive can read backups using the debug commands (and uploading patch code) [http://gc-forever.com/yagcd/chap5.html#sec5.7.2 YAGCD Section 5.7.2], there was a debug communications port &#039;CN302&#039; which certain people found out could also be used for a similar patch upload.&lt;br /&gt;
&lt;br /&gt;
==Drivechips==&lt;br /&gt;
Three major drivechips exist:&lt;br /&gt;
*[[DuoQ]]&lt;br /&gt;
*[[XenoGC]]&lt;br /&gt;
*[[XenoGC Clone]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchip Types]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Ripper_3&amp;diff=6588</id>
		<title>Ripper 3</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Ripper_3&amp;diff=6588"/>
		<updated>2021-09-12T01:06:01Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Templated infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
|image = [[File:Ripper3.png|200px|alt=Ripper3 modchip]]&lt;br /&gt;
|gen = ipl&lt;br /&gt;
|flash = 128Kb (1MBit)   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Ripper 3 is most likely a clone of the Viper GC as it runs a hacked Cobra BIOS with the words &amp;quot;Cobra&amp;quot; removed. The Cobra BIOS was heavily obfuscated but it&#039;s possible that this chip contains a readable version which might be able to be dumped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| Ripper3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| Team Ripper &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Actel eX256&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[IPL Replacement]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| 7 wires  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=NinjaMod&amp;diff=6587</id>
		<title>NinjaMod</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=NinjaMod&amp;diff=6587"/>
		<updated>2021-09-12T01:04:52Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: templated the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
|image = [[File:NinjaMod.png|200px|alt=NinjaMod Modchip]]&lt;br /&gt;
|gen = ipl&lt;br /&gt;
|flash = 2Mb (16MBit)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The NinjaMod is a commercially produced [[IPL Replacement]] based on open source design by tmbinc for the Nintendo Gamecube.&lt;br /&gt;
&lt;br /&gt;
==Controversy==&lt;br /&gt;
The software BIOS which the Ninjamod was sold with was a copy of GCOS version 1.4 with a different backdrop and re-labelled &amp;quot;NinjaShell&amp;quot;. Controversy arose when the open sourced GCOS v1.4 code was re-labelled and made closed source and sold as the modchip BIOS since this broke the GPL conventions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Direct No-Swap Boot of All Media&lt;br /&gt;
* Support for all regions (PAL, USA and Japan). &lt;br /&gt;
* 16Mbit flash memory for application storage.&lt;br /&gt;
* DVD +-R Compatible&lt;br /&gt;
* Create Backups to PC via network connection (Requires BBA adapter)&lt;br /&gt;
* Boot Homebrew via network connection (Requires BBA adapter)&lt;br /&gt;
* Supports BIOS Update via DVD or via network connection (Requires BBA adapter)&lt;br /&gt;
* Only 7 wires to solder&lt;br /&gt;
* Includes 2 different BIOS Banks ( Bank 1 = Ninja Shell, Bank 2 = User Programmable )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| NINJAMOD&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| Ninja Mod Team&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Lattice iM4A5-128/64&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[IPL Replacement]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| 7 wires  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=HyperBoot&amp;diff=6586</id>
		<title>HyperBoot</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=HyperBoot&amp;diff=6586"/>
		<updated>2021-09-12T01:03:52Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: templated the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
|image = [[File:hyperboot.jpg|200px|alt=HyperBoot]]&lt;br /&gt;
|gen = ipl&lt;br /&gt;
|flash = 2Mb (16MBit)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
HyperBoot is a [[IPL Replacement]] modchip that came about in late 2019. The primary reason behind its existence appears to be to provide a cheap way to boot directly into homebrew on a GameCube. The official &amp;quot;BIOS&amp;quot; does not support booting of any sort of game backups or piracy. It is currently sold through [https://www.badassconsoles.com/hyperboot/ badassconsoles] and is the only [[IPL Replacement]] modchip for the GameCube at the time of writing this actively in production.&lt;br /&gt;
&lt;br /&gt;
===Official description===&lt;br /&gt;
Inspired by the Qoob Pro, Hyperboot allows the fastest boot method possible for any homebrew located on an SD card. Simply turn on your console and your designated homebrew program is automatically launched and ready to use within 1 to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
Homebrew detection available on Slot A, Slot B, and Slot C (SP2) with ability to also load homebrew from USBGecko. The failsafe menu is displayed when homebrew program is not detected and its built-in software update capability is simple to use with all updates performed directly by the console itself. &lt;br /&gt;
&lt;br /&gt;
This solution does not require a functional disc drive nor does it require a pre-configured memory card. No more wait times from soft exploits and no more opening and closing the lid.&lt;br /&gt;
[[Image:hyperboot-menu.jpg|thumb|alt=HyperBoot main menu|HyperBoot main menu|200px|right|HyperBoot main menu]]&lt;br /&gt;
[[Image:hyperboot-update.jpg|thumb|alt=HyperBoot update menu|HyperBoot update menu|200px|right|HyperBoot update menu]]&lt;br /&gt;
[[Image:hyperboot-usbgecko.jpg|thumb|alt=HyperBoot USBGecko menu|HyperBoot USBGecko menu|200px|right|HyperBoot USBGecko menu]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Internal Storage to Boot from Flash&lt;br /&gt;
* Directly Boot Homebrew from SD card&lt;br /&gt;
* Supports SD, SDHC, SDXC&lt;br /&gt;
* Compatible for all regions (PAL, USA and Japan)&lt;br /&gt;
* Bypass mode to jump into original system menu&lt;br /&gt;
* Built-in update menu&lt;br /&gt;
* Updates performed by the console itself (Eliminates the need for JTAG)&lt;br /&gt;
* CLI Support for homebrew lacking a proper menu&lt;br /&gt;
* USB Gecko support&lt;br /&gt;
&lt;br /&gt;
==BIOS==&lt;br /&gt;
To date, no updates have been released to the public.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Format your SD card with FAT16 or FAT32. Create a folder on it called HYPERBOOT and drop the DOL you want to boot in there.&lt;br /&gt;
&lt;br /&gt;
L Trigger - boot to the Hyperboot menu.&lt;br /&gt;
&lt;br /&gt;
L Trigger + X - boot to the update menu.&lt;br /&gt;
&lt;br /&gt;
A - boots to a SD card in memory slot A.&lt;br /&gt;
&lt;br /&gt;
B - boots to a SD card in memory slot B.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| HyperBoot&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| Badassconsoles.com&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Xilinx&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[IPL Replacement]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| 6 wires &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Drive_Replacement_Chip&amp;diff=6585</id>
		<title>Drive Replacement Chip</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Drive_Replacement_Chip&amp;diff=6585"/>
		<updated>2021-09-12T01:02:08Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Removed overview header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Drivechip}}&lt;br /&gt;
&lt;br /&gt;
Drive replacement modchips, also known as Optical Drive Emulators (or just &amp;quot;ODE&amp;quot;) did not come around until the Wii era.&lt;br /&gt;
&lt;br /&gt;
The original inception of such a device was the [http://www.crazynation.org/GC/ CrazyNation HDD DD replacement] for the GameCube however nothing was produced publicly until the Wii Drive replacement modchips came about. First was the FlatMii, followed by the SunDriver, followed by the [[WODE]] and then the [[Wiikey Fusion]].&lt;br /&gt;
&lt;br /&gt;
The GameCube eventually gained its own ODE, the [[GCLoader]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchip Types]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Wii_Optical_Drive_Emulator&amp;diff=6584</id>
		<title>Wii Optical Drive Emulator</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Wii_Optical_Drive_Emulator&amp;diff=6584"/>
		<updated>2021-09-12T01:01:38Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Replaced infobox with the templated version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
| image = [[File:Wode.png|200px|alt=WODE Modchip]]&lt;br /&gt;
| gen = drivereplace&lt;br /&gt;
| cpu = ARM9 MCU&lt;br /&gt;
| ram = 512MB SDRAM&lt;br /&gt;
| extstorage = 1x SD &amp;amp; 1x USB 2.0 Slot&lt;br /&gt;
| maxstorage = 32GB SDHC / 2TB (or 3Tb in 2x 1.5Tb) HDD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
The Wii Optical Drive Emulator (WODE) is a drive replacement for the Nintendo Wii, which is attached solderless.&lt;br /&gt;
It&#039;s possible to use it on a [[WikiScene:GameCube#What_is_a_Gamecube.3F|Gamecube]] too. On the GameCube the WODE can replace the entire DVD drive and allows to boot game backups from USB devices.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Play Wii &amp;amp; GC game ISOs direct from USB Mass Storage devices @8X read speed (HDD and FLASH drive)&lt;br /&gt;
* Complete Solder free install solution&lt;br /&gt;
* Easy to use GUI - LCD &amp;amp; Joystick - NO homebrew software required (no any update of console SO can block this device)&lt;br /&gt;
* Region hack, Update blocker, Autoboot.&lt;br /&gt;
* Passthrough with FLAT-MOD mode built-in, play your DVD-R Wii &amp;amp; GC backups and Imports @3X read speed&lt;br /&gt;
* Powerful ARM9 MCU&lt;br /&gt;
* Totally Flexible Linux Kernel&lt;br /&gt;
* USB hub support for multiple USB devices connection&lt;br /&gt;
* Disc ripping&lt;br /&gt;
* USB WiFi &amp;amp; SAMBA streaming&lt;br /&gt;
&lt;br /&gt;
== File System support ==&lt;br /&gt;
* use existing WBFS formatted media or &#039;drag and drop&#039; ISOs to existing USB devices&lt;br /&gt;
* NTFS&lt;br /&gt;
* WBFS&lt;br /&gt;
* EXT3FS&lt;br /&gt;
* HFS+&lt;br /&gt;
&lt;br /&gt;
== Installation on a Gamecube ==&lt;br /&gt;
[[Using_a_Wii_drive_replacement_on_a_GameCube|View detailed how-to]]&lt;br /&gt;
&lt;br /&gt;
== Setup Swiss Autoload == &lt;br /&gt;
[[Swiss_on_WODE|View detailed how-to]]&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
*Official website [http://www.wodejukebox.com/ www.wodejukebox.com]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| WODE&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| WODE-JUKEBOX TEAM&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Actel ProASIC3 A3P250 &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[Drive Replacement Chip]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Template:Infobox/modchip&amp;diff=6583</id>
		<title>Template:Infobox/modchip</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Template:Infobox/modchip&amp;diff=6583"/>
		<updated>2021-09-12T01:00:49Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: RAM field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name         = Infobox/modchip&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = {{PAGENAME}}&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = {{{image|}}}&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = {{PAGENAME}}&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = background:#ddf;&lt;br /&gt;
&lt;br /&gt;
|header1 = Specification&lt;br /&gt;
|label2  = Generation&lt;br /&gt;
|data2   = {{#switch: {{{gen}}}|drivechip=[[Drivechip]]|ipl=[[IPL Replacement]]|drivereplace=[[Drive Replacement Chip]]}}&lt;br /&gt;
|label3  = CPU&lt;br /&gt;
|data3   = {{{cpu|}}}&lt;br /&gt;
|label4  = RAM&lt;br /&gt;
|data4   = {{{ram|}}}&lt;br /&gt;
|label5  = Flash&lt;br /&gt;
|data5   = {{{flash|}}}&lt;br /&gt;
|header6 = {{#if: {{{extstorage|{{{minstorage|{{{maxstorage|}}}}}}}}}|External Storage}}&lt;br /&gt;
|label7  = Interface&lt;br /&gt;
|data7   = {{{extstorage|}}}&lt;br /&gt;
|label8  = Min Supported&lt;br /&gt;
|data8   = {{{minstorage|}}}&lt;br /&gt;
|label9  = Max Supported&lt;br /&gt;
|data9   = {{{maxstorage|}}}&lt;br /&gt;
|header10 = {{#if: {{{source|{{{forksource|}}}}}}|Source}}&lt;br /&gt;
|data11  = {{#if: {{{source|}}}|[{{{source}}} Original]}}&lt;br /&gt;
|data12  = {{#if: {{{forksource|}}}|[{{{forksource}}} Fork]}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=GCLoader&amp;diff=6582</id>
		<title>GCLoader</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=GCLoader&amp;diff=6582"/>
		<updated>2021-09-12T00:59:12Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Replaced infobox with the templated version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
| image = [[File:gcloader.png|200px|alt=GCLoader]]&lt;br /&gt;
| gen = drivereplace&lt;br /&gt;
| cpu = Spartan 6&lt;br /&gt;
| flash = 64Mbit onboard flash&lt;br /&gt;
| extstorage = SD Slot&lt;br /&gt;
| minstorage = 4GB SDHC&lt;br /&gt;
| maxstorage = 2TB SDXC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
GC Loader is GameCube DVD drive replacement that allows you boot homebrew and your existing library of games on DOL-001 and DOL-101 models.  No longer do you need to worry about when your laser will burn out on your DVD drive.  The GC Loader is a full replacement and acts exactly* like an original DVD drive but uses memory cards for its media.    &lt;br /&gt;
&lt;br /&gt;
*Some titles will load noticeably faster compared to the original DVD drive.  GC Loader also has full audio streaming support.&lt;br /&gt;
&lt;br /&gt;
Available for purchase from a US source [https://shop.dansprojects.com/gc-loader.html here] and from a EU source [https://www.gc-loader.com/product/gc-loader-pnp/ here], installation video [https://www.youtube.com/watch?v=leP0hEo2t6o here]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* DOL-001 and DOL-101 support&lt;br /&gt;
* Minimum SDHC 4GB to maximum SDXC 2TB (theoretical) supported SD cards&lt;br /&gt;
* Update via DOL file found on [https://github.com/danielkraak/GC-Loader/releases/ GitHub]&lt;br /&gt;
* Easily launch homebrew and your existing library of games.&lt;br /&gt;
* Installation is fast and simple (does require basic soldering skills)&lt;br /&gt;
* Full Audio Streaming Support.&lt;br /&gt;
* Swiss can read from it and launch games&lt;br /&gt;
* Faster loading times compared to original DVD drive.&lt;br /&gt;
* Firmware is updatable and a simple procedure&lt;br /&gt;
&lt;br /&gt;
== Firmware ==&lt;br /&gt;
Firmware updates can be found [https://github.com/danielkraak/GC-Loader here].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;1250&amp;quot;| GCLoader firmware&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:lightgrey;font-size:10pt&amp;quot; width=&amp;quot;200&amp;quot;| Version&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:lightgrey;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| Release Notes&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  width=&amp;quot;200&amp;quot; | 0.9.0 beta&lt;br /&gt;
|&lt;br /&gt;
* Initial Release&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 0.10.0 beta&lt;br /&gt;
| &lt;br /&gt;
* No SD card inserted boots to dashboard&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 1.0.0 beta&lt;br /&gt;
| &lt;br /&gt;
* Fragmentation and multi disc fix.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 1.0.1&lt;br /&gt;
| &lt;br /&gt;
* Fixed some stability issues. &lt;br /&gt;
* Decreased FPGA boot time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== API ==&lt;br /&gt;
&lt;br /&gt;
API is documented [https://github.com/danielkraak/GC-Loader/blob/master/API.md here].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| GCLoader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| meneerbeer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Spartan 6&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[Drive Replacement Chip]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| Flex cable or connector from existing drive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Wiikey_Fusion&amp;diff=6581</id>
		<title>Wiikey Fusion</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Wiikey_Fusion&amp;diff=6581"/>
		<updated>2021-09-12T00:56:20Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Replaced infobox with the templated version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
| image = [[File:wiikeyfusion.jpg|200px|alt=Wiikey Modchip]]&lt;br /&gt;
| gen = drivereplace&lt;br /&gt;
| cpu = Actel FPGA&lt;br /&gt;
| flash = 16Mbit onboard flash&lt;br /&gt;
| extstorage = SD Slot&lt;br /&gt;
| maxstorage = 64GB SDXC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
The Wiikey Fusion is a drive replacement for the Nintendo Wii, which is attached solderless.&lt;br /&gt;
It&#039;s possible to use it on a [[WikiScene:GameCube#What_is_a_Gamecube.3F|Gamecube]] too. On the GameCube the Wiikey Fusion can replace the entire DVD drive and allows to boot game backups from SD(HC) Cards.&lt;br /&gt;
&lt;br /&gt;
As of around January 07, 2013, the Wiikey Fusion website appears to have been taken down and official production stopped. Some websites continue to sell a 3rd party clone of the Wiikey Fusion which has been tested and confirmed fully compatible as a [[Using_a_Wii_drive_replacement_on_a_GameCube|drive replacement]] device for use with the Gamecube. &lt;br /&gt;
&lt;br /&gt;
As of around early November 2013 the clone Wiikey Fusions are out of production, however the [[WASP Fusion|Wasp Fusion]] can still be purchased which is a identical clone, albeit under a different name.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Compatible with DMS, D2A, D2B, D2C, D2C-2, D2E, D3, D3-2&amp;lt;small&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/small&amp;gt; and D4&amp;lt;small&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/small&amp;gt; drive chipsets&lt;br /&gt;
* Compatible with all regions: USA, JAP, PAL and KOREA&lt;br /&gt;
* Completely solderless, plug-and-play installation&lt;br /&gt;
* No &#039;soft mod&#039; required&lt;br /&gt;
* WBFS Support&lt;br /&gt;
* Supports the latest BCA protection found in New Super Mario Brothers, as well as other as of yet unused Wii disc specific protections&lt;br /&gt;
* Softcore and onboard flash fully updatable from SD card&lt;br /&gt;
* FPGA fully updatable from SD card via JTAG &amp;lt;small&amp;gt;&#039;&#039;&#039;*****&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* GUI for configuration and multigame selection&lt;br /&gt;
* Configurable update blocker&lt;br /&gt;
* Supports loading games from SDHC, SD, and MicroSD cards&lt;br /&gt;
* Region override for Wii and Gamecube games &amp;lt;small&amp;gt;&#039;&#039;&#039;***&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Direct Boot of Wii original, import, and backup games&lt;br /&gt;
* Direct Boot of Gamecube original, import, and backup games&lt;br /&gt;
* Direct boot of homebrew in GC mode&lt;br /&gt;
* Supports multi-disc games, Dual Layer games, and multigame SD cards &amp;lt;small&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Supports NSMB, SMG, SSBB, and other &#039;problem&#039; titles&lt;br /&gt;
* Supports audiostreaming GC games &amp;lt;small&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Recovery mode makes it possible to recover from a bad flash or corrupt data in flash&lt;br /&gt;
* 16Mbit onboard flash for storing data and applications&lt;br /&gt;
* GPIO pads for future extensions&lt;br /&gt;
* Rock solid performance Actel FPGA and high quality components&lt;br /&gt;
* Onboard status LEDs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/small&amp;gt;  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Only SD features will work on D3-2 and D4 systems, not DVD.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/small&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Audio_Streaming|Audiostreaming]] games can be played in silence. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;***&#039;&#039;&#039;&amp;lt;/small&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;This feature is not available on Wiis with System Menu v4.2 or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/small&amp;gt; &amp;amp;nbsp;Multigame SD functionality is currently not available for Korean Wiis.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;*****&#039;&#039;&#039;&amp;lt;/small&amp;gt; Requires programmer sold separately&lt;br /&gt;
&lt;br /&gt;
== Firmware ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;1250&amp;quot;| WiiKey Fusion Firmware&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:lightgrey;font-size:10pt&amp;quot; width=&amp;quot;200&amp;quot;| Firmware version&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:lightgrey;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| Release Notes&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:lightgrey;font-size:10pt&amp;quot; width=&amp;quot;250&amp;quot;| Additional Info&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  width=&amp;quot;200&amp;quot; | Wiikey Fusion 1.0&lt;br /&gt;
|Initial Release&lt;br /&gt;
| DVD Direct Boot Supported &lt;br /&gt;
GC WBFS Menu NOT Supported&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Wiikey Fusion 1.1&lt;br /&gt;
| Fixes one bug causing DVD games to loop back to the system menu before starting, and another bug whereby SD cards are not properly detected and the last game played from DVD show up in disc channel instead of the Wiikey Fusion menu.&lt;br /&gt;
| DVD Direct Boot Supported &lt;br /&gt;
GC WBFS Menu NOT Supported&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Wiikey Fusion 1.2&lt;br /&gt;
| This update fixes a few bugs that some users have been experiencing: namely a bug causing some DVDs not to eject when the eject button is pressed and another bug causing the flash update to fail/freeze if the SW3 dip switch is accidentally in the OFF position. This update also makes some improvements to the alignment of the selection menu cursor.&lt;br /&gt;
| DVD Direct Boot Supported &lt;br /&gt;
GC WBFS Menu NOT Supported&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Wiikey Fusion 1.3&lt;br /&gt;
|  A minor update to allow full support for GC images to SD cards formatted with the WBFS filesystem.&lt;br /&gt;
| &#039;&#039;&#039;DVD Direct Boot Supported&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;GC WBFS Menu Supported&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Wiikey Fusion 1.4&lt;br /&gt;
| Partially fixes an issue that causes the Mii/Photo channel to crash on some Wiis when no SD card is present. With this update, all Wiis should now work as long as SD card or DVD is present. This will be completely resolved in the upcoming 1.5 firmware update. Various other minor bugfixes and improvements have been included in this release&lt;br /&gt;
| DVD Direct Boot NOT Supported &lt;br /&gt;
GC WBFS Menu Supported&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Wiikey Fusion 1.5&lt;br /&gt;
| This update should fix the problem loading DVD backups.&lt;br /&gt;
| DVD Direct Boot NOT Supported &lt;br /&gt;
GC WBFS Menu Supported&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Wiikey Fusion 1.2 Recovery&lt;br /&gt;
|To help users who have had a bad flash while upgrading their Wiikey Fusion (ie: if the power went out in the middle of updating). This update provides the same firmware update as the regular Wiikey Fusion Update v1.2 released on 8th June, but it runs in recovery mode. Use this only if you are unable to apply the regular v1.2 update. Be sure to read the readme.txt instructions carefully before installing, as it requires more steps than a regular Wiikey Fusion update. &lt;br /&gt;
| Flash Recovery &lt;br /&gt;
See included readme.txt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE: scrolling table start&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;1250&amp;quot;| WiiKey Fusion Firmware&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:lightgrey;font-size:10pt&amp;quot; width=&amp;quot;200&amp;quot;| Firmware version&lt;br /&gt;
! style=&amp;quot;background:lightgrey;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| Release Notes&lt;br /&gt;
! style=&amp;quot;background:lightgrey;font-size:10pt&amp;quot; width=&amp;quot;250&amp;quot;| Additional Info&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 1250; height:20em; overflow:auto; border: 2px solid #088&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;width: 145px&amp;quot;| Wiikey Fusion 1.0 &lt;br /&gt;
|  style=&amp;quot;width: 485px&amp;quot;| Initial Release  &lt;br /&gt;
| DVD Direct Boot Supported &lt;br /&gt;
GC WBFS Menu NOT Supported&lt;br /&gt;
|-&lt;br /&gt;
| Wiikey Fusion 1.1 &lt;br /&gt;
| Fixes one bug causing DVD games to loop back to the system menu before starting, and another bug whereby SD cards are not properly detected and the last game played from DVD show up in disc channel instead of the Wiikey Fusion menu. &lt;br /&gt;
| DVD Direct Boot Supported &lt;br /&gt;
GC WBFS Menu NOT Supported&lt;br /&gt;
|-&lt;br /&gt;
| Wiikey Fusion 1.2 &lt;br /&gt;
|This update fixes a few bugs that some users have been experiencing: namely a bug causing some DVDs not to eject when the eject button is pressed and another bug causing the flash update to fail/freeze if the SW3 dip switch is accidentally in the OFF position. This update also makes some improvements to the alignment of the selection menu cursor. &lt;br /&gt;
| DVD Direct Boot Supported &lt;br /&gt;
GC WBFS Menu NOT Supported&lt;br /&gt;
|-&lt;br /&gt;
| Wiikey Fusion 1.3 &lt;br /&gt;
|  A minor update to allow full support for GC images to SD cards formatted with the WBFS filesystem.&lt;br /&gt;
| &#039;&#039;&#039;DVD Direct Boot Supported&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;GC WBFS Menu Supported&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wiikey Fusion 1.4 &lt;br /&gt;
| Partially fixes an issue that causes the Mii/Photo channel to crash on some Wiis when no SD card is present. With this update, all Wiis should now work as long as SD card or DVD is present. This will be completely resolved in the upcoming 1.5 firmware update. Various other minor bugfixes and improvements have been included in this release&lt;br /&gt;
| DVD Direct Boot NOT Supported &lt;br /&gt;
GC WBFS Menu Supported&lt;br /&gt;
|-&lt;br /&gt;
| Wiikey Fusion 1.5&lt;br /&gt;
| This update should fix the problem loading DVD backups.&lt;br /&gt;
| DVD Direct Boot NOT Supported &lt;br /&gt;
GC WBFS Menu Supported&lt;br /&gt;
|-&lt;br /&gt;
| Wiikey Fusion 1.2 Recovery  &lt;br /&gt;
|To help users who have had a bad flash while upgrading their Wiikey Fusion (ie: if the power went out in the middle of updating). This update provides the same firmware update as the regular Wiikey Fusion Update v1.2 released on 8th June, but it runs in recovery mode. Use this only if you are unable to apply the regular v1.2 update. Be sure to read the readme.txt instructions carefully before installing, as it requires more steps than a regular Wiikey Fusion update. &lt;br /&gt;
| Flash Recovery &lt;br /&gt;
See included readme.txt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
scrolling table end  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Region Settings ==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;125&amp;quot; | [[File:WKF_REG_NA.jpg]]&lt;br /&gt;
| [[File:WKF_DIP_NA.jpg|175px]]&lt;br /&gt;
! width=&amp;quot;125&amp;quot; | [[File:WKF_REG_EU.jpg]]&lt;br /&gt;
| [[File:WKF_DIP_EU.jpg|175px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;125&amp;quot;| [[File:WKF_REG_JP.jpg]]&lt;br /&gt;
| [[File:WKF_DIP_JP.jpg|175px]]&lt;br /&gt;
! width=&amp;quot;125&amp;quot; | [[File:WKF_REG_KOR.jpg]]&lt;br /&gt;
| [[File:WKF_DIP_KOR.jpg|175px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== File System support ==&lt;br /&gt;
* WBFS formatted SD(HC) card via WBFS Manager 4.0 available on the [http://wiikey.com/ Wiikey website]&lt;br /&gt;
* FAT16/FAT32 formatted SD(HC) card via [[Swiss]] 0.3.&lt;br /&gt;
** FAT32 formatted SD(XC)card via [[Swiss]] 0.3.&lt;br /&gt;
&lt;br /&gt;
== Installation on a Gamecube ==&lt;br /&gt;
[[Using_a_Wii_drive_replacement_on_a_GameCube|View detailed how-to]]&lt;br /&gt;
&lt;br /&gt;
== Installing Swiss as the loader ==&lt;br /&gt;
[[Swiss_on_WKF|More information available here]]&lt;br /&gt;
&lt;br /&gt;
== Reversing the API ==&lt;br /&gt;
See separate page [[Wiikey Fusion API|available here]]&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
*Official website &amp;lt;s&amp;gt; [http://www.wiikey.com/en/wiikey-fusion/ available here] &amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;!-- Alternative website?? [http://www.wiikeyfusionmod.com/en/index.html] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| WiiKey Fusion&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| WiiKey Team&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Actel ProASIC3 A3P250 &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[Drive Replacement Chip]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=XenoGC&amp;diff=6580</id>
		<title>XenoGC</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=XenoGC&amp;diff=6580"/>
		<updated>2021-09-12T00:53:17Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Replaced infobox with the templated version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
| image = [[File:Xeno.jpeg|200px|alt=XenoLogo]]&lt;br /&gt;
| gen = drivechip&lt;br /&gt;
| source = http://www.gc-forever.com/forums/viewtopic.php?f=15&amp;amp;t=439&lt;br /&gt;
| forksource = https://github.com/emukidid/xenogcfork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The XenoGC is a drivechip for the Nintendo Gamecube. It is installed directly to the optical drive&#039;s logic board and injects patch code into the drive at run time.  This enables the execution of debug commands and reading of DVD+/-R/RW media. The original project name of the modchip was Qoob Lite (subsequently discovered in the source code).&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
The XenoGC is available in two variants. Version 2.0 (displayed as 1.5) includes support for multi-game discs, while Version 1.0 does not.  Version 1.0 has a Green LED to indicate that the drive has been patched successfully, whereas Version 2.0 has an orange LED. As the XenoGC is now effectively an open source modchip, certain clones will defy these color conventions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Direct boot of DVD+-RW media&lt;br /&gt;
* Compatible with all regions &amp;amp; all versions&lt;br /&gt;
* Region-free game loading&lt;br /&gt;
* Wireless installation&lt;br /&gt;
* Removal of motherboard not required&lt;br /&gt;
* PAL/NTSC region force&lt;br /&gt;
* Status LEDs&lt;br /&gt;
* Switchable read setting adjustment &amp;amp; error retry&lt;br /&gt;
* Switchable audiofix&lt;br /&gt;
* Anti-static packaging&lt;br /&gt;
* Extremely low cost&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
===General Info===&lt;br /&gt;
You can adjust a few settings by holding various buttons on controller one while booting a game. This means from just before and during the black screen as the boot menu disappears and the game launches. Settings are applied on a per-boot basis and do not permanently alter the behavior of the console.&lt;br /&gt;
&lt;br /&gt;
===[L button] Disable audiofix===&lt;br /&gt;
If you have previously modified your backup images to work with a BIOS that did not have proper support for audio streaming, this setting will disable that modification.&lt;br /&gt;
&lt;br /&gt;
===[R button] Disable DREfix===&lt;br /&gt;
Disables the native read adjustment and retries. This may be useful if you wish to scan a disc for read errors. The XenoGC will not attempt to correct any errors and will use the default read settings.&lt;br /&gt;
&lt;br /&gt;
===[X/Y button] Force NTSC/PAL display mode===&lt;br /&gt;
This will force the selected region&#039;s display mode regardless of the actual game region. Some games are not compatible with this setting.&lt;br /&gt;
&lt;br /&gt;
===[START button] Version display===&lt;br /&gt;
* On a Version 1.0 XenoGC, this displays basic version information (modchip, console and drive).&lt;br /&gt;
* On a Version 2.0 XenoGC, this displays the XenoShell in PAL50 (bug?) and is only useful for running multi-game discs (not multi-disc games).&lt;br /&gt;
&lt;br /&gt;
===Status LEDs===&lt;br /&gt;
The XenoGC features two status LEDs to indicate correct function. The red LED is active when the drive resets and the modchip is doing its job. Once the drive has been patched successfully, the green (orange on XenoGC2.0 and certain clones) LED will illuminate. If only the red LED illuminates, check your installation. It should be noted however that some XenoGC clones may only have red LEDs to indicate functionality, if this is the case check to see how many times the LED blinks on and off. If the LED blinks twice, pauses, and stays on afterwards than the installation and patching was successful.&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting Installation==&lt;br /&gt;
The XenoGC doesn&#039;t offer much in terms of diagnostics, however there are a number of ways to determine how well it is working. Ideally, you should see a red LED illuminate on the XenoGC when the console turns on and then a green (Version 1.0) or orange (Version 2.0) LED when the drive has been patched successfully. If none of the LEDs on the XenoGC illuminate, then check your solder joints and consider removing it in favor of a wired installation instead.&lt;br /&gt;
&lt;br /&gt;
The following steps should be performed after the XenoGC has been installed and performed in order. If the first step fails, so will those which follow.&lt;br /&gt;
# Start the console with an original disc in the drive and the lid closed, don&#039;t press anything, if it works, great, the laser isn&#039;t dead. Alternatively try [[Laser_Tuning|tuning the laser]] and trying this step again.&lt;br /&gt;
# Hold the Start button down in controller 1, start the console with an original disc in the drive and hold start until the game is supposed to load. If the game doesn&#039;t load and a menu (v2+) or credits screen (v1) loads up the XenoGC is working properly. Alternatively try to run a disc for another region if you have no controller.&lt;br /&gt;
# Start the console with a copy of the [https://github.com/emukidid/swiss-gc/releases/latest Swiss ISO] or something known to work, use Ritek G05 discs (probably near impossible to get now) or something decent with a dark dye, it seems to work better. If the disc boots then everything works, if it doesn&#039;t, tune the laser and go through Step 3 again until it does.&lt;br /&gt;
&lt;br /&gt;
==Firmware Updates==&lt;br /&gt;
Two official versions of software exist which were only available pre-installed at time of purchase. Since the release of the source code, a XenoGC Flashing Utility has been discovered which will enable the user to upgrade and/or downgrade the XenoGC software using the appropriate flashing utility version. In order to prepare the XenoGC to allow flashing, a switch must be installed between GND and any of the letters &#039;X E N O&#039; which can be found on the circuit board.&lt;br /&gt;
&lt;br /&gt;
==Source Code==&lt;br /&gt;
In February 2011 the source code was made publicly available at [http://www.gc-forever.com/forums/viewtopic.php?f=15&amp;amp;t=439 GC-Forever]&lt;br /&gt;
&lt;br /&gt;
==DIY XenoGC Clone==&lt;br /&gt;
Information on making a XenoGC Clone or to understand how to modify an actual XenoGC for flashing can be found [http://www.gc-forever.com/wiki/index.php?title=XenoGC_Clone HERE]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| XenoGC&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Atmel Atmega8L &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[Drivechip]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| 0 wires (optional 6 wires) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=DuoQ&amp;diff=6579</id>
		<title>DuoQ</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=DuoQ&amp;diff=6579"/>
		<updated>2021-09-12T00:51:19Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Replaced infobox with the templated version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/modchip&lt;br /&gt;
| image = [[File:duoq.jpg|200px|alt=DuoQ Modchip]]&lt;br /&gt;
| gen = drivechip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DuoQ is a drivechip for the Nintendo Gamecube. It&#039;s identical to a XenoGC 1.0 modchip (as it is most likely a clone under a different name).&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Jumperless solution for Pal, US and Jap machines.&lt;br /&gt;
* LED Indicator lights.&lt;br /&gt;
* Low power design.&lt;br /&gt;
* Simple 6 wire installation points.&lt;br /&gt;
* Supports Multi games  &amp;amp; AR&lt;br /&gt;
* Compatible with GQ originals &amp;amp; imports&lt;br /&gt;
* Compatible with backups.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
(Assuming that this behaves the same as the XenoGC 1.0)&lt;br /&gt;
===General Info===&lt;br /&gt;
You can adjust a few settings by holding various buttons on controller 1 while booting a game - this means from just before and during the black screen as the boot up menu goes away and the game starts up. The settings will be in effect per boot and not change behaviour permanently.&lt;br /&gt;
&lt;br /&gt;
===[L button] Disable audiofix===&lt;br /&gt;
If you modified your backup images to work with bioses that didn&#039;t support streaming audio correctly, you can disable the native fix.&lt;br /&gt;
&lt;br /&gt;
===[R button] Disable DREfix===&lt;br /&gt;
Turns off the native read adjustment/retries. Can be useful if you want to scan a disc for read errors. The chip will not try to prevent any errors and use the default read settings&lt;br /&gt;
&lt;br /&gt;
===[X/Y button] Force NTSC/PAL display mode===&lt;br /&gt;
Will force the selected region&#039;s display mode regardless of the actual game region. This will work for some games, for others it won&#039;t.&lt;br /&gt;
&lt;br /&gt;
===[START button] Version display===&lt;br /&gt;
On a version 1.0 XenoGC it shows some basic version info (Chip, GC and drive) but on this chip it appears to be missing - in order to use a cheaper IC or to avoid looking like a clone?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:lightblue;font-size:10pt&amp;quot; width=&amp;quot;800&amp;quot;| DuoQ&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; width=&amp;quot;200&amp;quot; | Developers&lt;br /&gt;
| Team Omega&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | CPU&lt;br /&gt;
| Unknown&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Modchip Type&lt;br /&gt;
| [[Drivechip]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Features&lt;br /&gt;
| [[Gamecube BIOS]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Installation&lt;br /&gt;
| 9 wires (3 optional)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchips]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Template:Infobox/modchip&amp;diff=6578</id>
		<title>Template:Infobox/modchip</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Template:Infobox/modchip&amp;diff=6578"/>
		<updated>2021-09-12T00:49:47Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Created to generalize other infoboxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name         = Infobox/modchip&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = {{PAGENAME}}&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = {{{image|}}}&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = {{PAGENAME}}&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = background:#ddf;&lt;br /&gt;
&lt;br /&gt;
|header1 = Specification&lt;br /&gt;
|label2  = Generation&lt;br /&gt;
|data2   = {{#switch: {{{gen}}}|drivechip=[[Drivechip]]|ipl=[[IPL Replacement]]|drivereplace=[[Drive Replacement Chip]]}}&lt;br /&gt;
|label3  = CPU&lt;br /&gt;
|data3   = {{{cpu|}}}&lt;br /&gt;
|label4  = Flash&lt;br /&gt;
|data4   = {{{flash|}}}&lt;br /&gt;
|header5 = {{#if: {{{extstorage|{{{minstorage|{{{maxstorage|}}}}}}}}}|External Storage}}&lt;br /&gt;
|label6  = Interface&lt;br /&gt;
|data6   = {{{extstorage|}}}&lt;br /&gt;
|label7  = Min Supported&lt;br /&gt;
|data7   = {{{minstorage|}}}&lt;br /&gt;
|label8  = Max Supported&lt;br /&gt;
|data8   = {{{maxstorage|}}}&lt;br /&gt;
|header9 = {{#if: {{{source|{{{forksource|}}}}}}|Source}}&lt;br /&gt;
|data10  = {{#if: {{{source|}}}|[{{{source}}} Original]}}&lt;br /&gt;
|data11  = {{#if: {{{forksource|}}}|[{{{forksource}}} Fork]}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=IPL_Replacement&amp;diff=6577</id>
		<title>IPL Replacement</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=IPL_Replacement&amp;diff=6577"/>
		<updated>2021-09-10T03:26:26Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: removed overview header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iplmaskrom.jpg|right|thumb|235px|The original RTC/IPL Mask ROM IC on the Gamecube Mainboard]]&lt;br /&gt;
&lt;br /&gt;
Technical details on the replacement can be found in [http://gc-forever.com/yagcd/chap2.html#sec2.8.3 YAGCD Section 2.8.3]&lt;br /&gt;
&lt;br /&gt;
Basically, the Mask ROM which contains the IPL could be overridden to load unsigned code from a separate flash chip on the EXI bus.&lt;br /&gt;
&lt;br /&gt;
===Actual IPL replacements===&lt;br /&gt;
Several modchips existed which were full IPL replacements, but the [[Qoob]] and the [[Viper GC]] were the most popular.&lt;br /&gt;
&lt;br /&gt;
Full list:&lt;br /&gt;
*tmbinc&#039;s original IPL replacement&lt;br /&gt;
*[[HyperBoot]]&lt;br /&gt;
*[[Ninjamod]] (rip off of tmbinc&#039;s work running [[GCOS]])&lt;br /&gt;
*[[Qoob]]&lt;br /&gt;
*[[Ripper 3]]&lt;br /&gt;
*[[Viper GC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchip Types]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Drivechip&amp;diff=6576</id>
		<title>Drivechip</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Drivechip&amp;diff=6576"/>
		<updated>2021-09-10T03:23:48Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: distinguish header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Drive Replacement Chip}}&lt;br /&gt;
&lt;br /&gt;
Although the Gamecube DVD drive can read backups using the debug commands (and uploading patch code) [http://gc-forever.com/yagcd/chap5.html#sec5.7.2 YAGCD Section 5.7.2], there was a debug communications port &#039;CN302&#039; which certain people found out could also be used for a similar patch upload.&lt;br /&gt;
&lt;br /&gt;
===Drivechips===&lt;br /&gt;
Two modchips exist which are Drivechips:&lt;br /&gt;
&lt;br /&gt;
*[[DuoQ]]&lt;br /&gt;
*[[XenoGC]]&lt;br /&gt;
&lt;br /&gt;
===Clone Drivechips===&lt;br /&gt;
*[[XenoGC_Clone]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchip Types]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Drive_Replacement_Chip&amp;diff=6575</id>
		<title>Drive Replacement Chip</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Drive_Replacement_Chip&amp;diff=6575"/>
		<updated>2021-09-10T03:23:29Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: distinguish header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Distinguish|Drivechip}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Drive replacement modchips, also known as Optical Drive Emulators (or just &amp;quot;ODE&amp;quot;) did not come around until the Wii era.&lt;br /&gt;
&lt;br /&gt;
The original inception of such a device was the [http://www.crazynation.org/GC/ CrazyNation HDD DD replacement] for the GameCube however nothing was produced publicly until the Wii Drive replacement modchips came about. First was the FlatMii, followed by the SunDriver, followed by the [[WODE]] and then the [[Wiikey Fusion]].&lt;br /&gt;
&lt;br /&gt;
The GameCube eventually gained its own ODE, the [[GCLoader]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Modchip Types]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_Homebrew&amp;diff=6574</id>
		<title>Booting Homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_Homebrew&amp;diff=6574"/>
		<updated>2021-09-10T03:20:48Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Hallowizer moved page Booting Homebrew to Booting homebrew: Titles are generally sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Booting homebrew]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=6573</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=6573"/>
		<updated>2021-09-10T03:20:48Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Hallowizer moved page Booting Homebrew to Booting homebrew: Titles are generally sentence case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully boot homebrew on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4500 Super Mario Sunshine] (PAL-only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s AR loader]]&lt;br /&gt;
:Hard to set up, can be annoying to load homebrew, but great if you have the materials to set it up.&lt;br /&gt;
&lt;br /&gt;
* [[Swiss AR loader]]&lt;br /&gt;
:Requires previously formatted card ready for use with AR (Action Replay).&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] [[IPL Replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] [[IPL Replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] [[IPL Replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=SDLoad&amp;diff=6572</id>
		<title>SDLoad</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=SDLoad&amp;diff=6572"/>
		<updated>2021-09-07T00:40:58Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: /* Step 1 [Setting up the SD Card - Windows Vista / 7 / 8 / 10] */ linked sdpatch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SDLoad&#039;&#039;&#039; is an older way of loading homebrew onto the Nintendo Gamecube, it was originally released in 2005 by Costis, and can be downloaded [http://gc-forever.com/forums/viewtopic.php?f=4&amp;amp;t=401 here].&lt;br /&gt;
&lt;br /&gt;
This method of loading homebrew has mainly been superseded by the use of save-game exploits and mod-chips. However, it is still a functional way of enabling homebrew on a gamecube and unlike save game exploits does not initially require a Nintendo Wii or a previously homebrew enabled game cube to load a save-game exploit onto a memory card. Thus this guide can be followed by anybody who has only a gamecube, SD-card adapter with SD-card and a Datel action replay to get homebrew running on their gamecube. &lt;br /&gt;
&lt;br /&gt;
This guide requires the user to have some basic windows knowledge such as how to launch an administrative command prompt as well as format an SD-Card in the FAT16 filesystem and how to change directories (folders) in the command prompt, how to do this is not covered here but there are many guides already on the internet about how to do both.&lt;br /&gt;
&lt;br /&gt;
== Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hardware===&lt;br /&gt;
* Nintendo Gamecube -&amp;gt; Any version / any region should work.&lt;br /&gt;
* Datel [[Action Replay]] (version 1.14 or below) -&amp;gt; Newer versions of action replay lack the user-code entry screen, if you cannot input codes your action replay disc is too new. The Japanese version of the Action Replay uses a different set of codes to the US / Europe version of the disc so be careful when you are choosing the codes on the code-input screen, the Japanese Pro Action Replay (Karat) disc is in Japanese so unless you have this disc (unlikely) then the standard code should work regardless of console region.&lt;br /&gt;
* PC with SD CARD Reader.&lt;br /&gt;
** Note: It is a common misconception that the bundled memory card is required for the action replay to work, this is not true, if your disc didn&#039;t come with a memory card simply insert any memory card that has some free space into slot 2 before booting the action replay disc and it will automatically create a code database file on the memory card.&lt;br /&gt;
* SD-Card adapter and SD-card -&amp;gt; The genuine SD-card adapter is long discontinued and commands high prices, you can buy pre-made adapaters like the Wiikey SD Gecko for a few dollars or make your own if you are handy with a soldering iron, there are diagrams online if you wish to try and build one.&lt;br /&gt;
* SD-Card: The card itself needs to be a NON SDHC card (i.e 2gb or less) and formatted as a FAT16 file system. &lt;br /&gt;
** Smaller SD Cards (sub 64mb) might format as FAT12, you can ensure a FAT16 format on such a card by using the command &amp;quot;format x: /FS: FAT /A:512&amp;quot; from a command prompt (where X: represents the drive letter of your SD card).&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
&lt;br /&gt;
Microsoft Windows -&amp;gt; Windows 2000 and later are supported.&lt;br /&gt;
&lt;br /&gt;
sdload.zip -&amp;gt; There are two versions of the software, the original version works with Windows 2000 &amp;amp; XP, the later version which works with newer versions of Windows such as Vista / 7 / 8 / 10. Make sure you download the version appropriate for your system.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
===Step 1 [Setting up the SD Card - Windows Vista / 7 / 8 / 10]===&lt;br /&gt;
&lt;br /&gt;
This section is for users of Windows Vista / 7 / 8 / 10, if you are running an older OS such as XP or Windows 2000 skip to the Windows XP section.&lt;br /&gt;
&lt;br /&gt;
1. Make sure your PC can access your SD-Card and that it has been freshly formatted as a FAT16 filesystem. &lt;br /&gt;
&lt;br /&gt;
2. Download and extract the sdload.zip (Windows 10 supported version) to a folder on your computer. i.e &amp;quot;c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Copy the 2 files sdloader.bin and sdipdata.cfg to the root of your SD card (don&#039;t put them in a folder). You can also copy any other DOL (gamecube executable) files you wish to run from your SD Card as this time too, such as SWISS, CleanRip, GCOS, GCMM etc.&lt;br /&gt;
&lt;br /&gt;
3. Open an administrator command prompt and navigate to the directory (folder) where you extracted sdload to, i.e &amp;quot;cd c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. Run [[SDPatch|sdpatch]] without any parameters, i.e &amp;quot;sdpatch&amp;quot;, the program will take a few seconds and report a list of connected drives to your computer. i.e.&lt;br /&gt;
&lt;br /&gt;
  Caption                DeviceID            Model                  Partitions  Size&lt;br /&gt;
  TOSHIBA THNSN9240GESG  \\.\PHYSICALDRIVE0  TOSHIBA THNSN9240GESG  2           240054796800&lt;br /&gt;
  Generic SDC SD Card    \\.\PHYSICALDRIVE1  Generic SDC SD Card    1           8225280&lt;br /&gt;
&lt;br /&gt;
Depending on if you are using a USB card reader or a built in card reader the device might show up as a generic USB device, if you are unsure unplug all external usb drives and memory sticks from the computer.&lt;br /&gt;
&lt;br /&gt;
5. In the example above we can see the SD card is reported to the system as physical drive 1, depending on your system this could be 2 or 3 etc, be sure you are choosing the correct drive and run sdpatch but specify the number you wish to patch, i.e sdpatch 1&lt;br /&gt;
&lt;br /&gt;
* The software will NOT let you pick drive 0 as this is usually the first installed hard disk but depending on your system and number of hard disks and how the machine is set up to boot it is possible to break your PC by patching the wrong drive if it is set up to boot in some weird way so pay extra care, you can always remove the SD card and run sdpatch again and see which drive disappears from the list to make extra sure.&lt;br /&gt;
&lt;br /&gt;
The program will run and if all went OK it will report that your SD Card is now patched, before removing it from the system double check in file explorer that you are still able to see the files you copied earlier&lt;br /&gt;
&lt;br /&gt;
6. Put the SD-Card into the SD-Card adapter and install it into slot 1, make sure you have a memory card installed in slot 2 and boot up the gamecube and begin the sdload code entry sequence.&lt;br /&gt;
&lt;br /&gt;
===Step 1 [Setting up the SD Card - Windows XP / 2000]===&lt;br /&gt;
&lt;br /&gt;
This section is for users of Windows XP &amp;amp; 2000, if you are running an newer OS such as Windows 7 or 10 then please follow the section above.&lt;br /&gt;
&lt;br /&gt;
1. Make sure your PC can access your SD-Card and that it has been freshly formatted as a FAT16 filesystem. &lt;br /&gt;
&lt;br /&gt;
2. Download and extract the sdload.zip (original windows XP version) to a folder on your computer. i.e &amp;quot;c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Copy the 2 files sdloader.bin and sdipdata.cfg to the root of your SD card (don&#039;t put them in a folder). You can also copy any other DOL (gamecube executable) files you wish to run from your SD Card as this time too, such as SWISS, CleanRip, GCOS, GCMM etc. Make a note of what drive your SD card is too, i.e E:&lt;br /&gt;
&lt;br /&gt;
3. Open an administrator command prompt and navigate to the directory (folder) where you extracted sdload to, i.e &amp;quot;cd c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. Run sdpatch x: where x: represents your SD-Card i.e: sdpatch E:&lt;br /&gt;
&lt;br /&gt;
5. The program will run and if all went OK it will report that your SD Card is now patched, before removing it from the system double check in file explorer that you are still able to see the files you copied earlier.&lt;br /&gt;
&lt;br /&gt;
* The software will NOT let you pick a non removable drive but depending on your system setup it might be possible to somehow patch an incorrect drive and stop your PC from booting up so take extra care when writing in the letter of your SD Card.&lt;br /&gt;
&lt;br /&gt;
The program will run and if all went OK it will report that your SD Card is now patched, before removing it from the system double check in file explorer that you are still able to see the files you copied earlier&lt;br /&gt;
&lt;br /&gt;
6. Put the SD-Card into the SD-Card adapter and install it into slot 1, make sure you have a memory card installed in slot 2 and boot up the gamecube and begin the sdload code entry sequence.&lt;br /&gt;
&lt;br /&gt;
===Step 2 [Action Replay Code Entry]===&lt;br /&gt;
&lt;br /&gt;
Providing you have patched your SD Card and copied the appropriate files to it the last step is to create a custom code in the Action Replay to boot up SD Loader, this is a long code and will take around 15 minutes to enter, fortunately it only has to be done once so take your time and verify that all codes have been typed correctly.&lt;br /&gt;
&lt;br /&gt;
1. Select &amp;quot;Action Replay Codes&amp;quot;&lt;br /&gt;
2. Select the USA flag (This applies regardless of PAL / NTSC gamecube).&lt;br /&gt;
3. Select &amp;quot;Add New Game&amp;quot;, call it SDLOAD  (use all capital lettters) and push the done key.&lt;br /&gt;
4. Enter (m) as the code name (use a small m and use the CAPS button to find the brackets) and push the done key.&lt;br /&gt;
5. Enter the following 3 codes, pushing done after each code, once you have entered the final code just push done for a second time and you should get an &amp;quot;updating action replay hardware&amp;quot; message while the codes are saved.&lt;br /&gt;
&lt;br /&gt;
  (m)&lt;br /&gt;
  1: 7YPR-RKZZ-MH6W5&lt;br /&gt;
  2: D26A-PE4J-1XX2W&lt;br /&gt;
  3: ZJHY-B1ZH-6P00G&lt;br /&gt;
&lt;br /&gt;
6. You should now see SDLOAD and Add New Code (your (m) should be visible in green too). Select add new code and this time call the code SDLOAD (all capitals) and like before input the following code, this code is 29 lines so double check before pushing done.&lt;br /&gt;
&lt;br /&gt;
  (SDLOAD)&lt;br /&gt;
  1:  AF4H-JPF5-H1B5J&lt;br /&gt;
  2:  MVAB-7TQE-ABZPB&lt;br /&gt;
  3:  V2CK-QQ1A-Y6P72&lt;br /&gt;
  4:  M5N6-CMMH-9EURT&lt;br /&gt;
  5:  0JFM-3A6C-VZ6VK&lt;br /&gt;
  6:  KYV8-0JGV-0GR1N&lt;br /&gt;
  7:  2EGU-HVKF-NDMCN&lt;br /&gt;
  8:  7AH0-J9JZ-HHGNJ&lt;br /&gt;
  9:  4MHU-G8XT-ZRYCJ&lt;br /&gt;
  10: 9474-KF41-8KG34&lt;br /&gt;
  11: QMEV-G90N-A8RV0&lt;br /&gt;
  12: KD4G-5QHV-74D46&lt;br /&gt;
  13: V97K-652Q-Y4TEY&lt;br /&gt;
  14: 6M4W-9GPT-E99NG&lt;br /&gt;
  15: QPFY-DJAF-E01FV&lt;br /&gt;
  16: 2Z6E-P2WY-24WV4&lt;br /&gt;
  17: 6NHW-G3NH-HP31Y&lt;br /&gt;
  18: A2KF-MCKN-D645J&lt;br /&gt;
  19: K5V8-EF9W-7GFQC&lt;br /&gt;
  20: XTU3-269T-VH5NE&lt;br /&gt;
  21: H9GP-C4PP-6FGF9&lt;br /&gt;
  22: HF77-R45C-ZXPDV&lt;br /&gt;
  23: 22Y3-D98C-50AJM&lt;br /&gt;
  24: WTWZ-EC88-U5ZTV&lt;br /&gt;
  25: 36G1-UGDG-J2G84&lt;br /&gt;
  26: DUMT-15KR-DXJ8K&lt;br /&gt;
  27: JV55-6VF5-2Z02T&lt;br /&gt;
  28: D4R8-MVJ5-QGR21&lt;br /&gt;
  29: 1G3C-APD7-1CUVD&lt;br /&gt;
&lt;br /&gt;
7: Select the code SDLOAD and press A to enable it (the code should get a checkbox) and press B to return to the main menu. Some versions of the Action Replay are buggy and disable newly entered codes after a reboot so it is a good idea to browse to the options menu, select update hardware then reboot the system and verify that your SDLOAD code is enabled. To do this after a reboot pick Action Replay Codes, SDLOAD should already be selected, select it with A and make sure the SDLOAD code has a check-mark in it. Press B twice to go back to the main menu and press Start Game, open and close the lid (leaving the action replay disc is fine.) and if all went well after a few seconds you should see the SDLoad screen where you can pick any DOL you wish to run.&lt;br /&gt;
&lt;br /&gt;
===Step 3 [Post Installation &amp;amp; Troubleshooting]===&lt;br /&gt;
&lt;br /&gt;
Congratulations, if all went well you should be looking at the SDLoad screen and can launch any DOL of your choice. If you have a spare memory card you can use a tool like GCMM to clone your memory card with the Action Replay SDload code on it to another memory card in case of corruption or deletion, this will save you having to input the code again should it get erased. I like to verify that my cloned memory card works by testing it with the Action Replay, some copy tools will copy the Action Replay file across ok but the Action Replay won&#039;t recognize the file, you will know if it copied OK as SDLOAD will be the default selected game.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t get to see the SDload screen then verify the steps above, is your SD Card 2gb or under and non HC? is it formatted as FAT16 and patched with the patch utility? Have you copied the sdloader.bin and the .cfg files to it in the proper place? &lt;br /&gt;
&lt;br /&gt;
If you made your own adapter check the wiring and connections, if you are using a bought adapter some of them are of low quality so try verifying the SD Card is making good contact and the adapter is making good contact with the gamecube memory card slot.&lt;br /&gt;
&lt;br /&gt;
==[Note for users of the Japanese Pro Action Replay]==&lt;br /&gt;
&lt;br /&gt;
This code is only for those using the Karat branded Pro Action Replay sold in Japan. (it is unlikely but you never know) I&#039;m not sure if this is a datel knock off or sold under licence but it looks very similar apart from all the menus being in Japanese, if your Action Replay is NOT in Japanese then don&#039;t use this code or else it won&#039;t work. If your Action Replay is the Japanese version then when you come to the code entry sequence use the following codes instead of those above.&lt;br /&gt;
&lt;br /&gt;
  (m)&lt;br /&gt;
  1: Q1NP-P0FY-7P4NA&lt;br /&gt;
  2: D26A-PE4J-1XX2W&lt;br /&gt;
  3: ZJHY-B1ZH-6P00G&lt;br /&gt;
&lt;br /&gt;
  SDLOAD&lt;br /&gt;
  1:  9N5B-081B-HF6E3&lt;br /&gt;
  2:  MVAB-7TQE-ABZPB&lt;br /&gt;
  3:  V2CK-QQ1A-Y6P72&lt;br /&gt;
  4:  M5N6-CMMH-9EURT&lt;br /&gt;
  5:  0JFM-3A6C-VZ6VK&lt;br /&gt;
  6:  KYV8-0JGV-0GR1N&lt;br /&gt;
  7:  2EGU-HVKF-NDMCN&lt;br /&gt;
  8:  7AH0-J9JZ-HHGNJ&lt;br /&gt;
  9:  4MHU-G8XT-ZRYCJ&lt;br /&gt;
  10: 9474-KF41-8KG34&lt;br /&gt;
  11: QMEV-G90N-A8RV0&lt;br /&gt;
  12: KD4G-5QHV-74D46&lt;br /&gt;
  13: V97K-652Q-Y4TEY&lt;br /&gt;
  14: 6M4W-9GPT-E99NG&lt;br /&gt;
  15: QPFY-DJAF-E01FV&lt;br /&gt;
  16: 2Z6E-P2WY-24WV4&lt;br /&gt;
  17: 6NHW-G3NH-HP31Y&lt;br /&gt;
  18: A2KF-MCKN-D645J&lt;br /&gt;
  19: K5V8-EF9W-7GFQC&lt;br /&gt;
  20: XTU3-269T-VH5NE&lt;br /&gt;
  21: H9GP-C4PP-6FGF9&lt;br /&gt;
  22: HF77-R45C-ZXPDV&lt;br /&gt;
  23: 22Y3-D98C-50AJM&lt;br /&gt;
  24: WTWZ-EC88-U5ZTV&lt;br /&gt;
  25: 36G1-UGDG-J2G84&lt;br /&gt;
  26: DUMT-15KR-DXJ8K&lt;br /&gt;
  27: JV55-6VF5-2Z02T&lt;br /&gt;
  28: D4R8-MVJ5-QGR21&lt;br /&gt;
  29: 1G3C-APD7-1CUVD&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=SDPatch&amp;diff=6571</id>
		<title>SDPatch</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=SDPatch&amp;diff=6571"/>
		<updated>2021-09-07T00:39:52Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SDPatch&#039;&#039;&#039; is a  tool that installs a small loader into a separate partition of an SD card, which gets loaded by the cheat code. While the loader installed was designed to load [[SDLoad]], it loads a file in the filesystem that can be freely modified.&lt;br /&gt;
&lt;br /&gt;
While the PC version of SDPatch only works on a few versions of Windows, there is also a DOL version of SDPatch that can be run on the GameCube itself.&lt;br /&gt;
&lt;br /&gt;
== Command line usage ==&lt;br /&gt;
 SDPatch.exe &amp;lt;drive_letter&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;drive_letter&#039;&#039;&#039; includes both the letter and the &amp;lt;code&amp;gt;:\&amp;lt;/code&amp;gt; that comes after it.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=SDLoad&amp;diff=6570</id>
		<title>SDLoad</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=SDLoad&amp;diff=6570"/>
		<updated>2021-09-07T00:22:20Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: /* Hardware */ Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SDLoad&#039;&#039;&#039; is an older way of loading homebrew onto the Nintendo Gamecube, it was originally released in 2005 by Costis, and can be downloaded [http://gc-forever.com/forums/viewtopic.php?f=4&amp;amp;t=401 here].&lt;br /&gt;
&lt;br /&gt;
This method of loading homebrew has mainly been superseded by the use of save-game exploits and mod-chips. However, it is still a functional way of enabling homebrew on a gamecube and unlike save game exploits does not initially require a Nintendo Wii or a previously homebrew enabled game cube to load a save-game exploit onto a memory card. Thus this guide can be followed by anybody who has only a gamecube, SD-card adapter with SD-card and a Datel action replay to get homebrew running on their gamecube. &lt;br /&gt;
&lt;br /&gt;
This guide requires the user to have some basic windows knowledge such as how to launch an administrative command prompt as well as format an SD-Card in the FAT16 filesystem and how to change directories (folders) in the command prompt, how to do this is not covered here but there are many guides already on the internet about how to do both.&lt;br /&gt;
&lt;br /&gt;
== Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hardware===&lt;br /&gt;
* Nintendo Gamecube -&amp;gt; Any version / any region should work.&lt;br /&gt;
* Datel [[Action Replay]] (version 1.14 or below) -&amp;gt; Newer versions of action replay lack the user-code entry screen, if you cannot input codes your action replay disc is too new. The Japanese version of the Action Replay uses a different set of codes to the US / Europe version of the disc so be careful when you are choosing the codes on the code-input screen, the Japanese Pro Action Replay (Karat) disc is in Japanese so unless you have this disc (unlikely) then the standard code should work regardless of console region.&lt;br /&gt;
* PC with SD CARD Reader.&lt;br /&gt;
** Note: It is a common misconception that the bundled memory card is required for the action replay to work, this is not true, if your disc didn&#039;t come with a memory card simply insert any memory card that has some free space into slot 2 before booting the action replay disc and it will automatically create a code database file on the memory card.&lt;br /&gt;
* SD-Card adapter and SD-card -&amp;gt; The genuine SD-card adapter is long discontinued and commands high prices, you can buy pre-made adapaters like the Wiikey SD Gecko for a few dollars or make your own if you are handy with a soldering iron, there are diagrams online if you wish to try and build one.&lt;br /&gt;
* SD-Card: The card itself needs to be a NON SDHC card (i.e 2gb or less) and formatted as a FAT16 file system. &lt;br /&gt;
** Smaller SD Cards (sub 64mb) might format as FAT12, you can ensure a FAT16 format on such a card by using the command &amp;quot;format x: /FS: FAT /A:512&amp;quot; from a command prompt (where X: represents the drive letter of your SD card).&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
&lt;br /&gt;
Microsoft Windows -&amp;gt; Windows 2000 and later are supported.&lt;br /&gt;
&lt;br /&gt;
sdload.zip -&amp;gt; There are two versions of the software, the original version works with Windows 2000 &amp;amp; XP, the later version which works with newer versions of Windows such as Vista / 7 / 8 / 10. Make sure you download the version appropriate for your system.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
===Step 1 [Setting up the SD Card - Windows Vista / 7 / 8 / 10]===&lt;br /&gt;
&lt;br /&gt;
This section is for users of Windows Vista / 7 / 8 / 10, if you are running an older OS such as XP or Windows 2000 skip to the Windows XP section.&lt;br /&gt;
&lt;br /&gt;
1. Make sure your PC can access your SD-Card and that it has been freshly formatted as a FAT16 filesystem. &lt;br /&gt;
&lt;br /&gt;
2. Download and extract the sdload.zip (Windows 10 supported version) to a folder on your computer. i.e &amp;quot;c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Copy the 2 files sdloader.bin and sdipdata.cfg to the root of your SD card (don&#039;t put them in a folder). You can also copy any other DOL (gamecube executable) files you wish to run from your SD Card as this time too, such as SWISS, CleanRip, GCOS, GCMM etc.&lt;br /&gt;
&lt;br /&gt;
3. Open an administrator command prompt and navigate to the directory (folder) where you extracted sdload to, i.e &amp;quot;cd c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. Run sdpatch without any parameters, i.e &amp;quot;sdpatch&amp;quot;, the program will take a few seconds and report a list of connected drives to your computer. i.e.&lt;br /&gt;
&lt;br /&gt;
  Caption                DeviceID            Model                  Partitions  Size&lt;br /&gt;
  TOSHIBA THNSN9240GESG  \\.\PHYSICALDRIVE0  TOSHIBA THNSN9240GESG  2           240054796800&lt;br /&gt;
  Generic SDC SD Card    \\.\PHYSICALDRIVE1  Generic SDC SD Card    1           8225280&lt;br /&gt;
&lt;br /&gt;
Depending on if you are using a USB card reader or a built in card reader the device might show up as a generic USB device, if you are unsure unplug all external usb drives and memory sticks from the computer.&lt;br /&gt;
&lt;br /&gt;
5. In the example above we can see the SD card is reported to the system as physical drive 1, depending on your system this could be 2 or 3 etc, be sure you are choosing the correct drive and run sdpatch but specify the number you wish to patch, i.e sdpatch 1&lt;br /&gt;
&lt;br /&gt;
* The software will NOT let you pick drive 0 as this is usually the first installed hard disk but depending on your system and number of hard disks and how the machine is set up to boot it is possible to break your PC by patching the wrong drive if it is set up to boot in some weird way so pay extra care, you can always remove the SD card and run sdpatch again and see which drive disappears from the list to make extra sure.&lt;br /&gt;
&lt;br /&gt;
The program will run and if all went OK it will report that your SD Card is now patched, before removing it from the system double check in file explorer that you are still able to see the files you copied earlier&lt;br /&gt;
&lt;br /&gt;
6. Put the SD-Card into the SD-Card adapter and install it into slot 1, make sure you have a memory card installed in slot 2 and boot up the gamecube and begin the sdload code entry sequence.&lt;br /&gt;
&lt;br /&gt;
===Step 1 [Setting up the SD Card - Windows XP / 2000]===&lt;br /&gt;
&lt;br /&gt;
This section is for users of Windows XP &amp;amp; 2000, if you are running an newer OS such as Windows 7 or 10 then please follow the section above.&lt;br /&gt;
&lt;br /&gt;
1. Make sure your PC can access your SD-Card and that it has been freshly formatted as a FAT16 filesystem. &lt;br /&gt;
&lt;br /&gt;
2. Download and extract the sdload.zip (original windows XP version) to a folder on your computer. i.e &amp;quot;c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Copy the 2 files sdloader.bin and sdipdata.cfg to the root of your SD card (don&#039;t put them in a folder). You can also copy any other DOL (gamecube executable) files you wish to run from your SD Card as this time too, such as SWISS, CleanRip, GCOS, GCMM etc. Make a note of what drive your SD card is too, i.e E:&lt;br /&gt;
&lt;br /&gt;
3. Open an administrator command prompt and navigate to the directory (folder) where you extracted sdload to, i.e &amp;quot;cd c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. Run sdpatch x: where x: represents your SD-Card i.e: sdpatch E:&lt;br /&gt;
&lt;br /&gt;
5. The program will run and if all went OK it will report that your SD Card is now patched, before removing it from the system double check in file explorer that you are still able to see the files you copied earlier.&lt;br /&gt;
&lt;br /&gt;
* The software will NOT let you pick a non removable drive but depending on your system setup it might be possible to somehow patch an incorrect drive and stop your PC from booting up so take extra care when writing in the letter of your SD Card.&lt;br /&gt;
&lt;br /&gt;
The program will run and if all went OK it will report that your SD Card is now patched, before removing it from the system double check in file explorer that you are still able to see the files you copied earlier&lt;br /&gt;
&lt;br /&gt;
6. Put the SD-Card into the SD-Card adapter and install it into slot 1, make sure you have a memory card installed in slot 2 and boot up the gamecube and begin the sdload code entry sequence.&lt;br /&gt;
&lt;br /&gt;
===Step 2 [Action Replay Code Entry]===&lt;br /&gt;
&lt;br /&gt;
Providing you have patched your SD Card and copied the appropriate files to it the last step is to create a custom code in the Action Replay to boot up SD Loader, this is a long code and will take around 15 minutes to enter, fortunately it only has to be done once so take your time and verify that all codes have been typed correctly.&lt;br /&gt;
&lt;br /&gt;
1. Select &amp;quot;Action Replay Codes&amp;quot;&lt;br /&gt;
2. Select the USA flag (This applies regardless of PAL / NTSC gamecube).&lt;br /&gt;
3. Select &amp;quot;Add New Game&amp;quot;, call it SDLOAD  (use all capital lettters) and push the done key.&lt;br /&gt;
4. Enter (m) as the code name (use a small m and use the CAPS button to find the brackets) and push the done key.&lt;br /&gt;
5. Enter the following 3 codes, pushing done after each code, once you have entered the final code just push done for a second time and you should get an &amp;quot;updating action replay hardware&amp;quot; message while the codes are saved.&lt;br /&gt;
&lt;br /&gt;
  (m)&lt;br /&gt;
  1: 7YPR-RKZZ-MH6W5&lt;br /&gt;
  2: D26A-PE4J-1XX2W&lt;br /&gt;
  3: ZJHY-B1ZH-6P00G&lt;br /&gt;
&lt;br /&gt;
6. You should now see SDLOAD and Add New Code (your (m) should be visible in green too). Select add new code and this time call the code SDLOAD (all capitals) and like before input the following code, this code is 29 lines so double check before pushing done.&lt;br /&gt;
&lt;br /&gt;
  (SDLOAD)&lt;br /&gt;
  1:  AF4H-JPF5-H1B5J&lt;br /&gt;
  2:  MVAB-7TQE-ABZPB&lt;br /&gt;
  3:  V2CK-QQ1A-Y6P72&lt;br /&gt;
  4:  M5N6-CMMH-9EURT&lt;br /&gt;
  5:  0JFM-3A6C-VZ6VK&lt;br /&gt;
  6:  KYV8-0JGV-0GR1N&lt;br /&gt;
  7:  2EGU-HVKF-NDMCN&lt;br /&gt;
  8:  7AH0-J9JZ-HHGNJ&lt;br /&gt;
  9:  4MHU-G8XT-ZRYCJ&lt;br /&gt;
  10: 9474-KF41-8KG34&lt;br /&gt;
  11: QMEV-G90N-A8RV0&lt;br /&gt;
  12: KD4G-5QHV-74D46&lt;br /&gt;
  13: V97K-652Q-Y4TEY&lt;br /&gt;
  14: 6M4W-9GPT-E99NG&lt;br /&gt;
  15: QPFY-DJAF-E01FV&lt;br /&gt;
  16: 2Z6E-P2WY-24WV4&lt;br /&gt;
  17: 6NHW-G3NH-HP31Y&lt;br /&gt;
  18: A2KF-MCKN-D645J&lt;br /&gt;
  19: K5V8-EF9W-7GFQC&lt;br /&gt;
  20: XTU3-269T-VH5NE&lt;br /&gt;
  21: H9GP-C4PP-6FGF9&lt;br /&gt;
  22: HF77-R45C-ZXPDV&lt;br /&gt;
  23: 22Y3-D98C-50AJM&lt;br /&gt;
  24: WTWZ-EC88-U5ZTV&lt;br /&gt;
  25: 36G1-UGDG-J2G84&lt;br /&gt;
  26: DUMT-15KR-DXJ8K&lt;br /&gt;
  27: JV55-6VF5-2Z02T&lt;br /&gt;
  28: D4R8-MVJ5-QGR21&lt;br /&gt;
  29: 1G3C-APD7-1CUVD&lt;br /&gt;
&lt;br /&gt;
7: Select the code SDLOAD and press A to enable it (the code should get a checkbox) and press B to return to the main menu. Some versions of the Action Replay are buggy and disable newly entered codes after a reboot so it is a good idea to browse to the options menu, select update hardware then reboot the system and verify that your SDLOAD code is enabled. To do this after a reboot pick Action Replay Codes, SDLOAD should already be selected, select it with A and make sure the SDLOAD code has a check-mark in it. Press B twice to go back to the main menu and press Start Game, open and close the lid (leaving the action replay disc is fine.) and if all went well after a few seconds you should see the SDLoad screen where you can pick any DOL you wish to run.&lt;br /&gt;
&lt;br /&gt;
===Step 3 [Post Installation &amp;amp; Troubleshooting]===&lt;br /&gt;
&lt;br /&gt;
Congratulations, if all went well you should be looking at the SDLoad screen and can launch any DOL of your choice. If you have a spare memory card you can use a tool like GCMM to clone your memory card with the Action Replay SDload code on it to another memory card in case of corruption or deletion, this will save you having to input the code again should it get erased. I like to verify that my cloned memory card works by testing it with the Action Replay, some copy tools will copy the Action Replay file across ok but the Action Replay won&#039;t recognize the file, you will know if it copied OK as SDLOAD will be the default selected game.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t get to see the SDload screen then verify the steps above, is your SD Card 2gb or under and non HC? is it formatted as FAT16 and patched with the patch utility? Have you copied the sdloader.bin and the .cfg files to it in the proper place? &lt;br /&gt;
&lt;br /&gt;
If you made your own adapter check the wiring and connections, if you are using a bought adapter some of them are of low quality so try verifying the SD Card is making good contact and the adapter is making good contact with the gamecube memory card slot.&lt;br /&gt;
&lt;br /&gt;
==[Note for users of the Japanese Pro Action Replay]==&lt;br /&gt;
&lt;br /&gt;
This code is only for those using the Karat branded Pro Action Replay sold in Japan. (it is unlikely but you never know) I&#039;m not sure if this is a datel knock off or sold under licence but it looks very similar apart from all the menus being in Japanese, if your Action Replay is NOT in Japanese then don&#039;t use this code or else it won&#039;t work. If your Action Replay is the Japanese version then when you come to the code entry sequence use the following codes instead of those above.&lt;br /&gt;
&lt;br /&gt;
  (m)&lt;br /&gt;
  1: Q1NP-P0FY-7P4NA&lt;br /&gt;
  2: D26A-PE4J-1XX2W&lt;br /&gt;
  3: ZJHY-B1ZH-6P00G&lt;br /&gt;
&lt;br /&gt;
  SDLOAD&lt;br /&gt;
  1:  9N5B-081B-HF6E3&lt;br /&gt;
  2:  MVAB-7TQE-ABZPB&lt;br /&gt;
  3:  V2CK-QQ1A-Y6P72&lt;br /&gt;
  4:  M5N6-CMMH-9EURT&lt;br /&gt;
  5:  0JFM-3A6C-VZ6VK&lt;br /&gt;
  6:  KYV8-0JGV-0GR1N&lt;br /&gt;
  7:  2EGU-HVKF-NDMCN&lt;br /&gt;
  8:  7AH0-J9JZ-HHGNJ&lt;br /&gt;
  9:  4MHU-G8XT-ZRYCJ&lt;br /&gt;
  10: 9474-KF41-8KG34&lt;br /&gt;
  11: QMEV-G90N-A8RV0&lt;br /&gt;
  12: KD4G-5QHV-74D46&lt;br /&gt;
  13: V97K-652Q-Y4TEY&lt;br /&gt;
  14: 6M4W-9GPT-E99NG&lt;br /&gt;
  15: QPFY-DJAF-E01FV&lt;br /&gt;
  16: 2Z6E-P2WY-24WV4&lt;br /&gt;
  17: 6NHW-G3NH-HP31Y&lt;br /&gt;
  18: A2KF-MCKN-D645J&lt;br /&gt;
  19: K5V8-EF9W-7GFQC&lt;br /&gt;
  20: XTU3-269T-VH5NE&lt;br /&gt;
  21: H9GP-C4PP-6FGF9&lt;br /&gt;
  22: HF77-R45C-ZXPDV&lt;br /&gt;
  23: 22Y3-D98C-50AJM&lt;br /&gt;
  24: WTWZ-EC88-U5ZTV&lt;br /&gt;
  25: 36G1-UGDG-J2G84&lt;br /&gt;
  26: DUMT-15KR-DXJ8K&lt;br /&gt;
  27: JV55-6VF5-2Z02T&lt;br /&gt;
  28: D4R8-MVJ5-QGR21&lt;br /&gt;
  29: 1G3C-APD7-1CUVD&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=SD_load&amp;diff=6569</id>
		<title>SD load</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=SD_load&amp;diff=6569"/>
		<updated>2021-09-05T03:35:57Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: replaced with redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[SDLoad]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=SDLoad&amp;diff=6568</id>
		<title>SDLoad</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=SDLoad&amp;diff=6568"/>
		<updated>2021-09-05T03:35:31Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Replaced with content from &amp;quot;SD load&amp;quot; (kept download link)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SDLoad&#039;&#039;&#039; is an older way of loading homebrew onto the Nintendo Gamecube, it was originally released in 2005 by Costis, and can be downloaded [http://gc-forever.com/forums/viewtopic.php?f=4&amp;amp;t=401 here].&lt;br /&gt;
&lt;br /&gt;
This method of loading homebrew has mainly been superseded by the use of save-game exploits and mod-chips. However, it is still a functional way of enabling homebrew on a gamecube and unlike save game exploits does not initially require a Nintendo Wii or a previously homebrew enabled game cube to load a save-game exploit onto a memory card. Thus this guide can be followed by anybody who has only a gamecube, SD-card adapter with SD-card and a Datel action replay to get homebrew running on their gamecube. &lt;br /&gt;
&lt;br /&gt;
This guide requires the user to have some basic windows knowledge such as how to launch an administrative command prompt as well as format an SD-Card in the FAT16 filesystem and how to change directories (folders) in the command prompt, how to do this is not covered here but there are many guides already on the internet about how to do both.&lt;br /&gt;
&lt;br /&gt;
== Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hardware===&lt;br /&gt;
&lt;br /&gt;
Nintendo Gamecube -&amp;gt; Any version / any region should work.&lt;br /&gt;
&lt;br /&gt;
Datel Action Replay (version 1.14 or below) -&amp;gt; Newer versions of action replay lack the user-code entry screen, if you cannot input codes your action replay disc is too new. The Japanese version of the Action Replay uses a different set of codes to the US / Europe version of the disc so be careful when you are choosing the codes on the code-input screen, the Japanese Pro Action Replay (Karat) disc is in Japanese so unless you have this disc (unlikely) then the standard code should work regardless of console region.&lt;br /&gt;
&lt;br /&gt;
PC with SD CARD Reader.&lt;br /&gt;
&lt;br /&gt;
* Note: It is a common misconception that the bundled memory card is required for the action replay to work, this is not true, if your disc didn&#039;t come with a memory card simply insert any memory card that has some free space into slot 2 before booting the action replay disc and it will automatically create a code database file on the memory card.&lt;br /&gt;
&lt;br /&gt;
SD-Card adapter and SD-card -&amp;gt; The genuine SD-card adapter is long discontinued and commands high prices, you can buy pre-made adapaters like the Wiikey SD Gecko for a few dollars or make your own if you are handy with a soldering iron, there are diagrams online if you wish to try and build one.&lt;br /&gt;
&lt;br /&gt;
SD-Card: The card itself needs to be a NON SDHC card (i.e 2gb or less) and formatted as a FAT16 file system. &lt;br /&gt;
&lt;br /&gt;
* Smaller SD Cards (sub 64mb) might format as FAT12, you can ensure a FAT16 format on such a card by using the command &amp;quot;format x: /FS: FAT /A:512&amp;quot; from a command prompt (where X: represents the drive letter of your SD card).&lt;br /&gt;
&lt;br /&gt;
===Software===&lt;br /&gt;
&lt;br /&gt;
Microsoft Windows -&amp;gt; Windows 2000 and later are supported.&lt;br /&gt;
&lt;br /&gt;
sdload.zip -&amp;gt; There are two versions of the software, the original version works with Windows 2000 &amp;amp; XP, the later version which works with newer versions of Windows such as Vista / 7 / 8 / 10. Make sure you download the version appropriate for your system.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
===Step 1 [Setting up the SD Card - Windows Vista / 7 / 8 / 10]===&lt;br /&gt;
&lt;br /&gt;
This section is for users of Windows Vista / 7 / 8 / 10, if you are running an older OS such as XP or Windows 2000 skip to the Windows XP section.&lt;br /&gt;
&lt;br /&gt;
1. Make sure your PC can access your SD-Card and that it has been freshly formatted as a FAT16 filesystem. &lt;br /&gt;
&lt;br /&gt;
2. Download and extract the sdload.zip (Windows 10 supported version) to a folder on your computer. i.e &amp;quot;c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Copy the 2 files sdloader.bin and sdipdata.cfg to the root of your SD card (don&#039;t put them in a folder). You can also copy any other DOL (gamecube executable) files you wish to run from your SD Card as this time too, such as SWISS, CleanRip, GCOS, GCMM etc.&lt;br /&gt;
&lt;br /&gt;
3. Open an administrator command prompt and navigate to the directory (folder) where you extracted sdload to, i.e &amp;quot;cd c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. Run sdpatch without any parameters, i.e &amp;quot;sdpatch&amp;quot;, the program will take a few seconds and report a list of connected drives to your computer. i.e.&lt;br /&gt;
&lt;br /&gt;
  Caption                DeviceID            Model                  Partitions  Size&lt;br /&gt;
  TOSHIBA THNSN9240GESG  \\.\PHYSICALDRIVE0  TOSHIBA THNSN9240GESG  2           240054796800&lt;br /&gt;
  Generic SDC SD Card    \\.\PHYSICALDRIVE1  Generic SDC SD Card    1           8225280&lt;br /&gt;
&lt;br /&gt;
Depending on if you are using a USB card reader or a built in card reader the device might show up as a generic USB device, if you are unsure unplug all external usb drives and memory sticks from the computer.&lt;br /&gt;
&lt;br /&gt;
5. In the example above we can see the SD card is reported to the system as physical drive 1, depending on your system this could be 2 or 3 etc, be sure you are choosing the correct drive and run sdpatch but specify the number you wish to patch, i.e sdpatch 1&lt;br /&gt;
&lt;br /&gt;
* The software will NOT let you pick drive 0 as this is usually the first installed hard disk but depending on your system and number of hard disks and how the machine is set up to boot it is possible to break your PC by patching the wrong drive if it is set up to boot in some weird way so pay extra care, you can always remove the SD card and run sdpatch again and see which drive disappears from the list to make extra sure.&lt;br /&gt;
&lt;br /&gt;
The program will run and if all went OK it will report that your SD Card is now patched, before removing it from the system double check in file explorer that you are still able to see the files you copied earlier&lt;br /&gt;
&lt;br /&gt;
6. Put the SD-Card into the SD-Card adapter and install it into slot 1, make sure you have a memory card installed in slot 2 and boot up the gamecube and begin the sdload code entry sequence.&lt;br /&gt;
&lt;br /&gt;
===Step 1 [Setting up the SD Card - Windows XP / 2000]===&lt;br /&gt;
&lt;br /&gt;
This section is for users of Windows XP &amp;amp; 2000, if you are running an newer OS such as Windows 7 or 10 then please follow the section above.&lt;br /&gt;
&lt;br /&gt;
1. Make sure your PC can access your SD-Card and that it has been freshly formatted as a FAT16 filesystem. &lt;br /&gt;
&lt;br /&gt;
2. Download and extract the sdload.zip (original windows XP version) to a folder on your computer. i.e &amp;quot;c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Copy the 2 files sdloader.bin and sdipdata.cfg to the root of your SD card (don&#039;t put them in a folder). You can also copy any other DOL (gamecube executable) files you wish to run from your SD Card as this time too, such as SWISS, CleanRip, GCOS, GCMM etc. Make a note of what drive your SD card is too, i.e E:&lt;br /&gt;
&lt;br /&gt;
3. Open an administrator command prompt and navigate to the directory (folder) where you extracted sdload to, i.e &amp;quot;cd c:\sdload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. Run sdpatch x: where x: represents your SD-Card i.e: sdpatch E:&lt;br /&gt;
&lt;br /&gt;
5. The program will run and if all went OK it will report that your SD Card is now patched, before removing it from the system double check in file explorer that you are still able to see the files you copied earlier.&lt;br /&gt;
&lt;br /&gt;
* The software will NOT let you pick a non removable drive but depending on your system setup it might be possible to somehow patch an incorrect drive and stop your PC from booting up so take extra care when writing in the letter of your SD Card.&lt;br /&gt;
&lt;br /&gt;
The program will run and if all went OK it will report that your SD Card is now patched, before removing it from the system double check in file explorer that you are still able to see the files you copied earlier&lt;br /&gt;
&lt;br /&gt;
6. Put the SD-Card into the SD-Card adapter and install it into slot 1, make sure you have a memory card installed in slot 2 and boot up the gamecube and begin the sdload code entry sequence.&lt;br /&gt;
&lt;br /&gt;
===Step 2 [Action Replay Code Entry]===&lt;br /&gt;
&lt;br /&gt;
Providing you have patched your SD Card and copied the appropriate files to it the last step is to create a custom code in the Action Replay to boot up SD Loader, this is a long code and will take around 15 minutes to enter, fortunately it only has to be done once so take your time and verify that all codes have been typed correctly.&lt;br /&gt;
&lt;br /&gt;
1. Select &amp;quot;Action Replay Codes&amp;quot;&lt;br /&gt;
2. Select the USA flag (This applies regardless of PAL / NTSC gamecube).&lt;br /&gt;
3. Select &amp;quot;Add New Game&amp;quot;, call it SDLOAD  (use all capital lettters) and push the done key.&lt;br /&gt;
4. Enter (m) as the code name (use a small m and use the CAPS button to find the brackets) and push the done key.&lt;br /&gt;
5. Enter the following 3 codes, pushing done after each code, once you have entered the final code just push done for a second time and you should get an &amp;quot;updating action replay hardware&amp;quot; message while the codes are saved.&lt;br /&gt;
&lt;br /&gt;
  (m)&lt;br /&gt;
  1: 7YPR-RKZZ-MH6W5&lt;br /&gt;
  2: D26A-PE4J-1XX2W&lt;br /&gt;
  3: ZJHY-B1ZH-6P00G&lt;br /&gt;
&lt;br /&gt;
6. You should now see SDLOAD and Add New Code (your (m) should be visible in green too). Select add new code and this time call the code SDLOAD (all capitals) and like before input the following code, this code is 29 lines so double check before pushing done.&lt;br /&gt;
&lt;br /&gt;
  (SDLOAD)&lt;br /&gt;
  1:  AF4H-JPF5-H1B5J&lt;br /&gt;
  2:  MVAB-7TQE-ABZPB&lt;br /&gt;
  3:  V2CK-QQ1A-Y6P72&lt;br /&gt;
  4:  M5N6-CMMH-9EURT&lt;br /&gt;
  5:  0JFM-3A6C-VZ6VK&lt;br /&gt;
  6:  KYV8-0JGV-0GR1N&lt;br /&gt;
  7:  2EGU-HVKF-NDMCN&lt;br /&gt;
  8:  7AH0-J9JZ-HHGNJ&lt;br /&gt;
  9:  4MHU-G8XT-ZRYCJ&lt;br /&gt;
  10: 9474-KF41-8KG34&lt;br /&gt;
  11: QMEV-G90N-A8RV0&lt;br /&gt;
  12: KD4G-5QHV-74D46&lt;br /&gt;
  13: V97K-652Q-Y4TEY&lt;br /&gt;
  14: 6M4W-9GPT-E99NG&lt;br /&gt;
  15: QPFY-DJAF-E01FV&lt;br /&gt;
  16: 2Z6E-P2WY-24WV4&lt;br /&gt;
  17: 6NHW-G3NH-HP31Y&lt;br /&gt;
  18: A2KF-MCKN-D645J&lt;br /&gt;
  19: K5V8-EF9W-7GFQC&lt;br /&gt;
  20: XTU3-269T-VH5NE&lt;br /&gt;
  21: H9GP-C4PP-6FGF9&lt;br /&gt;
  22: HF77-R45C-ZXPDV&lt;br /&gt;
  23: 22Y3-D98C-50AJM&lt;br /&gt;
  24: WTWZ-EC88-U5ZTV&lt;br /&gt;
  25: 36G1-UGDG-J2G84&lt;br /&gt;
  26: DUMT-15KR-DXJ8K&lt;br /&gt;
  27: JV55-6VF5-2Z02T&lt;br /&gt;
  28: D4R8-MVJ5-QGR21&lt;br /&gt;
  29: 1G3C-APD7-1CUVD&lt;br /&gt;
&lt;br /&gt;
7: Select the code SDLOAD and press A to enable it (the code should get a checkbox) and press B to return to the main menu. Some versions of the Action Replay are buggy and disable newly entered codes after a reboot so it is a good idea to browse to the options menu, select update hardware then reboot the system and verify that your SDLOAD code is enabled. To do this after a reboot pick Action Replay Codes, SDLOAD should already be selected, select it with A and make sure the SDLOAD code has a check-mark in it. Press B twice to go back to the main menu and press Start Game, open and close the lid (leaving the action replay disc is fine.) and if all went well after a few seconds you should see the SDLoad screen where you can pick any DOL you wish to run.&lt;br /&gt;
&lt;br /&gt;
===Step 3 [Post Installation &amp;amp; Troubleshooting]===&lt;br /&gt;
&lt;br /&gt;
Congratulations, if all went well you should be looking at the SDLoad screen and can launch any DOL of your choice. If you have a spare memory card you can use a tool like GCMM to clone your memory card with the Action Replay SDload code on it to another memory card in case of corruption or deletion, this will save you having to input the code again should it get erased. I like to verify that my cloned memory card works by testing it with the Action Replay, some copy tools will copy the Action Replay file across ok but the Action Replay won&#039;t recognize the file, you will know if it copied OK as SDLOAD will be the default selected game.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t get to see the SDload screen then verify the steps above, is your SD Card 2gb or under and non HC? is it formatted as FAT16 and patched with the patch utility? Have you copied the sdloader.bin and the .cfg files to it in the proper place? &lt;br /&gt;
&lt;br /&gt;
If you made your own adapter check the wiring and connections, if you are using a bought adapter some of them are of low quality so try verifying the SD Card is making good contact and the adapter is making good contact with the gamecube memory card slot.&lt;br /&gt;
&lt;br /&gt;
==[Note for users of the Japanese Pro Action Replay]==&lt;br /&gt;
&lt;br /&gt;
This code is only for those using the Karat branded Pro Action Replay sold in Japan. (it is unlikely but you never know) I&#039;m not sure if this is a datel knock off or sold under licence but it looks very similar apart from all the menus being in Japanese, if your Action Replay is NOT in Japanese then don&#039;t use this code or else it won&#039;t work. If your Action Replay is the Japanese version then when you come to the code entry sequence use the following codes instead of those above.&lt;br /&gt;
&lt;br /&gt;
  (m)&lt;br /&gt;
  1: Q1NP-P0FY-7P4NA&lt;br /&gt;
  2: D26A-PE4J-1XX2W&lt;br /&gt;
  3: ZJHY-B1ZH-6P00G&lt;br /&gt;
&lt;br /&gt;
  SDLOAD&lt;br /&gt;
  1:  9N5B-081B-HF6E3&lt;br /&gt;
  2:  MVAB-7TQE-ABZPB&lt;br /&gt;
  3:  V2CK-QQ1A-Y6P72&lt;br /&gt;
  4:  M5N6-CMMH-9EURT&lt;br /&gt;
  5:  0JFM-3A6C-VZ6VK&lt;br /&gt;
  6:  KYV8-0JGV-0GR1N&lt;br /&gt;
  7:  2EGU-HVKF-NDMCN&lt;br /&gt;
  8:  7AH0-J9JZ-HHGNJ&lt;br /&gt;
  9:  4MHU-G8XT-ZRYCJ&lt;br /&gt;
  10: 9474-KF41-8KG34&lt;br /&gt;
  11: QMEV-G90N-A8RV0&lt;br /&gt;
  12: KD4G-5QHV-74D46&lt;br /&gt;
  13: V97K-652Q-Y4TEY&lt;br /&gt;
  14: 6M4W-9GPT-E99NG&lt;br /&gt;
  15: QPFY-DJAF-E01FV&lt;br /&gt;
  16: 2Z6E-P2WY-24WV4&lt;br /&gt;
  17: 6NHW-G3NH-HP31Y&lt;br /&gt;
  18: A2KF-MCKN-D645J&lt;br /&gt;
  19: K5V8-EF9W-7GFQC&lt;br /&gt;
  20: XTU3-269T-VH5NE&lt;br /&gt;
  21: H9GP-C4PP-6FGF9&lt;br /&gt;
  22: HF77-R45C-ZXPDV&lt;br /&gt;
  23: 22Y3-D98C-50AJM&lt;br /&gt;
  24: WTWZ-EC88-U5ZTV&lt;br /&gt;
  25: 36G1-UGDG-J2G84&lt;br /&gt;
  26: DUMT-15KR-DXJ8K&lt;br /&gt;
  27: JV55-6VF5-2Z02T&lt;br /&gt;
  28: D4R8-MVJ5-QGR21&lt;br /&gt;
  29: 1G3C-APD7-1CUVD&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=6566</id>
		<title>PSOload</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=6566"/>
		<updated>2021-08-24T21:33:14Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Ported from Dreamcast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PSOLoad&#039;&#039;&#039; is the longest standing software DOL loader, based on a similar exploit for the Dreamcast.&amp;lt;ref&amp;gt;https://events.ccc.de/congress/2004/fahrplan/files/307-gamecube-hacking-slides.pdf (page 19)&amp;lt;/ref&amp;gt; It works by tricking a game called Phantasy Star Online (PSO) into downloading code from the network. PSO tries to connect to a central server if you want to play an online game, and the network protocol provides the facility to download an updated version of the game executable.&lt;br /&gt;
By providing a fake server on the local network this mechanism can be used to upload arbitary code to the GameCube.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
This technique requires a copy of PSO (Episode &amp;quot;1&amp;amp;2&amp;quot; only, not 1&amp;amp;2plus, not 3), a broadband adapter and a PC running the tool &amp;quot;PSOLoad&amp;quot; connected the the GameCube via Ethernet.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
You can download it [http://www.gc-forever.com/forums/viewtopic.php?f=4&amp;amp;t=7 here] in our forums.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://devilmaylaugh.net/archives/PSO/Memory%20Cards/GCS%20Mem%20Card%20Saver%20v%201.0a/Mac%20Version/readme.txt README]&lt;br /&gt;
* [http://www.eurasia.nu/wiki/index.php/GameCubePsoUploadTutorial Tutorial]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=6565</id>
		<title>Booting homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Booting_homebrew&amp;diff=6565"/>
		<updated>2021-08-24T15:55:44Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: /* End-of-Life Products */ updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several methods available to successfully boot homebrew on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional [[:Category:Modchips|modchip]] or a [[Using a Wii drive replacement on a GameCube|drive replacement]] [[:Category:Modchips|modchip]].&lt;br /&gt;
&lt;br /&gt;
== Unmodified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Game Save Exploits ===&lt;br /&gt;
These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is [https://github.com/emukidid/swiss-gc/releases distributed] as a bootable GCI. Need the help of an already homebrew able Gamecube, or a Wii (while RVL-001 is the easiest, RVL-101 and RVL-201 can have their GameCube ports soldered back in&amp;lt;ref&amp;gt;https://www.reddit.com/r/WiiHacks/comments/oot34c/rvl_101_w_gamecube_controller_ports_restored/&amp;lt;/ref&amp;gt;), modded or unmodded to first put such files on memcard.&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4071 Animal Crossing]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3492 BMX XXX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4062 F-Zero GX]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3342 James Bond 007: Agent Under Fire]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3306 The Legend of Zelda: Twilight Princess]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3311 The Legend of Zelda: The Wind Waker]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4860 Paper Mario: The Thousand-Year Door]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3319 Pokémon Colosseum]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3319 Pokémon XD: Gale of Darkness]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4500 Super Mario Sunshine] (PAL-only)&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3023 Super Smash Bros. Melee]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4118 Tom Clancy&#039;s Ghost Recon 2]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=3401 Tom Clancy&#039;s Splinter Cell]&lt;br /&gt;
* [//www.gc-forever.com/forums/viewtopic.php?f=39&amp;amp;t=4113 Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow]&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[SD load]]&lt;br /&gt;
:Requires [[Action Replay]] 1.14b or below and an SD-Card adapter. &lt;br /&gt;
&lt;br /&gt;
* [[Samson&#039;s AR loader]]&lt;br /&gt;
:Hard to set up, can be annoying to load homebrew, but great if you have the materials to set it up.&lt;br /&gt;
&lt;br /&gt;
* [[Swiss AR loader]]&lt;br /&gt;
:Requires previously formatted card ready for use with AR (Action Replay).&lt;br /&gt;
&lt;br /&gt;
* [[MaxDrive Pro]]&lt;br /&gt;
: Uses a region free bootdisc to load hombrew from included memory card device. &lt;br /&gt;
&lt;br /&gt;
* [[SD Media Launcher]]&lt;br /&gt;
:Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy [[SDGecko]]!&lt;br /&gt;
&lt;br /&gt;
* [[PSOload]]&lt;br /&gt;
:Requires an original copy of [[Phantasy Star Online Episode I &amp;amp; II]] and a [[BBA|Broadband Adapter]].&lt;br /&gt;
&lt;br /&gt;
== Modified Gamecube ==&lt;br /&gt;
&lt;br /&gt;
=== Active Products ===&lt;br /&gt;
* [[XenoGC]] or [[DuoQ]] [[drivechip]]&lt;br /&gt;
:Quick for booting backups and homebrew with a [[Create a bootable homebrew disc|bootable disk]] of [[SDLoad]] or [[Swiss]].&lt;br /&gt;
&lt;br /&gt;
* [[GCLoader]] drive replacement&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as initial ISO.&lt;br /&gt;
&lt;br /&gt;
=== End-of-Life Products ===&lt;br /&gt;
* [[Viper GC]] [[IPL Replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[SDLoad]] installed as plugin.&lt;br /&gt;
&lt;br /&gt;
* [[Viper GC#Extreme_version|Viper GC Extreme]] [[IPL Replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Qoob#SX_version|Qoob SX]] / [[Qoob#Pro_version|Qoob Pro]] [[IPL Replacement]]&lt;br /&gt;
:Very quick to boot backups and homebrew with [[SDLoad]] / [[Swiss]] on flash.&lt;br /&gt;
&lt;br /&gt;
* [[Wiikey Fusion]] / [[WASP Fusion]] / [[WODE]] [[Using a Wii drive replacement on a GameCube|drive replacement]]&lt;br /&gt;
:Quick to boot backups and homebrew with [[Swiss|Swiss.iso]] and [[SDGecko]].&lt;br /&gt;
:Very quick to boot backups and homebrew with [[Swiss]] as[[Swiss/Usage#Installing_Swiss_to_the_Wiikey_Fusion_Flash | initial ISO for WiiKey Fusion]] / [[WASP Fusion]] or [[Swiss on WODE | initial ISO for WODE]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]] [[Category:Software]]&lt;br /&gt;
[[Category:Howto]] [[Category:Homebrew Software]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6564</id>
		<title>MaxDrive</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6564"/>
		<updated>2021-08-24T02:50:08Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaxDrive.jpg|right|thumb]]&lt;br /&gt;
The Max Drive and Max Drive Pro are bootdisc based solutions developed by Datel to allow [[Booting_Homebrew|booting homebrew]] on unmodified Gamecubes using a special memory card device. The system consists of 4 components: the MAX Drive Pro cartridge(memory card), MAX Drive Pro bootdisc, MAX Drive Pro PC Drivers &amp;amp; Software disc, USB cable.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Massive 8MB/64Mb GameCube memory card with built-in high speed USB port &lt;br /&gt;
* Over 1000 blocks of game save data - 16 times the size of a standard GameCube memory card&lt;br /&gt;
* Run executable files on a GameCube&lt;br /&gt;
* Simply drag and drop PC files onto the MAX Drive Pro cartridge&lt;br /&gt;
* Works on any GameCube from any region&lt;br /&gt;
&lt;br /&gt;
With the Max Drive Pro PC drivers and software installed on a Windows PC, homebrew (unsigned code) can be uploaded and stored onto the Max Drive Pro Cartridge using the supplied USB cable. Additionally, the Max Drive Pro Cartridge also functions as a memory card for game save data which can also be transfered to and from the PC.&lt;br /&gt;
&lt;br /&gt;
The Max Drive Pro bootdisc contains a software utility for booting homebrew stored on the Max Drive Pro Cartridge.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
The Max Drive Pro PC software may encounter issues such as failing to detect the Max Drive Pro Cartridge has been connected or indicating the memory card is corrupted or incorrectly inserted.&lt;br /&gt;
&lt;br /&gt;
The Max Drive Pro bootdisc may fail to load some homebrew programs due to tho homebrew having been programmed with the expectation that the user will run them using the [[PSOload|PSO hack]] or other unofficial methods.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Datel%27s_Maxdrive_Pro&amp;diff=6563</id>
		<title>Datel&#039;s Maxdrive Pro</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Datel%27s_Maxdrive_Pro&amp;diff=6563"/>
		<updated>2021-08-24T02:48:59Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Hallowizer moved page Datel&amp;#039;s Maxdrive Pro to MaxDrive Pro: Not sure why Datel needs to be in front&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MaxDrive Pro]]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6562</id>
		<title>MaxDrive</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6562"/>
		<updated>2021-08-24T02:48:59Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Hallowizer moved page Datel&amp;#039;s Maxdrive Pro to MaxDrive Pro: Not sure why Datel needs to be in front&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaxDrive.jpg|right|thumb]]&lt;br /&gt;
The Max Drive and Max Drive Pro are bootdisc based solutions developed by Datel to allow [[Booting_Homebrew|booting homebrew]] on unmodified Gamecubes using a special memory card device. The system consists of 4 components: the MAX Drive Pro cartridge(memory card), MAX Drive Pro bootdisc, MAX Drive Pro PC Drivers &amp;amp; Software disc, USB cable. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Massive 8MB/64Mb GameCube memory card with built-in high speed USB port &lt;br /&gt;
* Over 1000 blocks of game save data - 16 times the size of a standard GameCube memory card&lt;br /&gt;
* Run executable files on a GameCube&lt;br /&gt;
* Simply drag and drop PC files onto the MAX Drive Pro cartridge&lt;br /&gt;
* Works on any GameCube from any region&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the Max Drive Pro PC drivers and software installed on a Windows PC, homebrew (unsigned code) can be uploaded and stored onto the Max Drive Pro Cartridge using the supplied USB cable. Additionally, the Max Drive Pro Cartridge also functions as a memory card for game save data which can also be transfered to and from the PC.&amp;lt;br&amp;gt;&lt;br /&gt;
The Max Drive Pro bootdisc contains a software utility for booting homebrew stored on the Max Drive Pro Cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
The Max Drive Pro PC software may encounter issues such as failing to detect the Max Drive Pro Cartridge has been connected or indicating the memory card is corrupted or incorrectly inserted. &amp;lt;br&amp;gt; &lt;br /&gt;
The Max Drive Pro bootdisc may fail to load some homebrew programs due to tho homebrew having been programmed with the expectation that the user will run them using the [[PSOload|PSO hack]] or other unofficial methods.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6561</id>
		<title>MaxDrive</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=MaxDrive&amp;diff=6561"/>
		<updated>2021-08-24T02:48:39Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Null edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaxDrive.jpg|right|thumb]]&lt;br /&gt;
The Max Drive and Max Drive Pro are bootdisc based solutions developed by Datel to allow [[Booting_Homebrew|booting homebrew]] on unmodified Gamecubes using a special memory card device. The system consists of 4 components: the MAX Drive Pro cartridge(memory card), MAX Drive Pro bootdisc, MAX Drive Pro PC Drivers &amp;amp; Software disc, USB cable. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Massive 8MB/64Mb GameCube memory card with built-in high speed USB port &lt;br /&gt;
* Over 1000 blocks of game save data - 16 times the size of a standard GameCube memory card&lt;br /&gt;
* Run executable files on a GameCube&lt;br /&gt;
* Simply drag and drop PC files onto the MAX Drive Pro cartridge&lt;br /&gt;
* Works on any GameCube from any region&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the Max Drive Pro PC drivers and software installed on a Windows PC, homebrew (unsigned code) can be uploaded and stored onto the Max Drive Pro Cartridge using the supplied USB cable. Additionally, the Max Drive Pro Cartridge also functions as a memory card for game save data which can also be transfered to and from the PC.&amp;lt;br&amp;gt;&lt;br /&gt;
The Max Drive Pro bootdisc contains a software utility for booting homebrew stored on the Max Drive Pro Cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
The Max Drive Pro PC software may encounter issues such as failing to detect the Max Drive Pro Cartridge has been connected or indicating the memory card is corrupted or incorrectly inserted. &amp;lt;br&amp;gt; &lt;br /&gt;
The Max Drive Pro bootdisc may fail to load some homebrew programs due to tho homebrew having been programmed with the expectation that the user will run them using the [[PSOload|PSO hack]] or other unofficial methods.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Freeloader&amp;diff=6560</id>
		<title>Freeloader</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Freeloader&amp;diff=6560"/>
		<updated>2021-08-23T16:51:41Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Removed unnecessary spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Freeloader_ntsc.jpg|right|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
Freeloader is a bootdisc based solution developed by Datel to circumvent regional lockout on the Gamecube. It allows unmodified Gamecubes to play &#039;&#039;&#039;original&#039;&#039;&#039; out-of-region ([[Playing_Imports|import]]) titles. Datel sold different versions of Freeloader compatible for use with NTSC (USA, JPN) and PAL (EUR) Gamecubes.&lt;br /&gt;
&lt;br /&gt;
[[File:Freeloader_pal.jpg|left|thumb|150px]]&lt;br /&gt;
== Features ==&lt;br /&gt;
* Launch and play imported GameCube games from any region.&lt;br /&gt;
* No need to modify your console - keeps your warranty intact.&lt;br /&gt;
* Add loads of new titles to your GameCube collection, including games never released in your region.&lt;br /&gt;
* Play ANY region of games ANY GameCube.&lt;br /&gt;
* Fast and easy to use. &lt;br /&gt;
* Compatible with the [[WikiScene:GameCube#Panasonic_Q|Panasonic Q]].&lt;br /&gt;
* Not 100% compatible with the Japanese version of F-Zero GX and Paper Mario 2.&lt;br /&gt;
* Does not allow use of DVD±R for [[Create_a_bootable_homebrew_disc|homebrew]] or [[Backing_Up_Discs|backups]].&lt;br /&gt;
&lt;br /&gt;
Important: When playing a Japanese game, the memory card will be re-formatted to Japanese settings, overwriting any existing US or European settings and any game saves stored on the card. Recommend keeping a separate card for use with Japanese games only.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=6558</id>
		<title>PSOload</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=6558"/>
		<updated>2021-08-23T03:15:53Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PSOLoad&#039;&#039;&#039; is the longest standing software DOL loader. It works by tricking a game called Phantasy Star Online (PSO) into downloading code from the network. PSO tries to connect to a central server if you want to play an online game, and the network protocol provides the facility to download an updated version of the game executable.&lt;br /&gt;
By providing a fake server on the local network this mechanism can be used to upload arbitary code to the GameCube.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
This technique requires a copy of PSO (Episode &amp;quot;1&amp;amp;2&amp;quot; only, not 1&amp;amp;2plus, not 3), a broadband adapter and a PC running the tool &amp;quot;PSOLoad&amp;quot; connected the the GameCube via Ethernet.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
You can download it [http://www.gc-forever.com/forums/viewtopic.php?f=4&amp;amp;t=7 here] in our forums.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://devilmaylaugh.net/archives/PSO/Memory%20Cards/GCS%20Mem%20Card%20Saver%20v%201.0a/Mac%20Version/readme.txt README]&lt;br /&gt;
* [http://www.eurasia.nu/wiki/index.php/GameCubePsoUploadTutorial Tutorial]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Freeloader&amp;diff=6557</id>
		<title>Freeloader</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Freeloader&amp;diff=6557"/>
		<updated>2021-08-23T03:12:33Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Exploit used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Freeloader_ntsc.jpg|right|thumb|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Freeloader is a bootdisc based solution developed by Datel to circumvent regional lockout on the Gamecube. It allows unmodified Gamecubes to play &#039;&#039;&#039;original&#039;&#039;&#039; out-of-region ([[Playing_Imports|import]]) titles. Datel sold different versions of Freeloader compatible for use with NTSC (USA, JPN) and PAL (EUR) Gamecubes.&lt;br /&gt;
&lt;br /&gt;
[[File:Freeloader_pal.jpg|left|thumb|150px]]&lt;br /&gt;
== Features ==&lt;br /&gt;
* Launch and play imported GameCube games from any region.&lt;br /&gt;
* No need to modify your console - keeps your warranty intact.&lt;br /&gt;
* Add loads of new titles to your GameCube collection, including games never released in your region.&lt;br /&gt;
* Play ANY region of games ANY GameCube.&lt;br /&gt;
* Fast and easy to use. &lt;br /&gt;
* Compatible with the [[WikiScene:GameCube#Panasonic_Q|Panasonic Q]].&lt;br /&gt;
* Not 100% compatible with the Japanese version of F-Zero GX and Paper Mario 2.&lt;br /&gt;
* Does not allow use of DVD±R for [[Create_a_bootable_homebrew_disc|homebrew]] or [[Backing_Up_Discs|backups]].&lt;br /&gt;
&lt;br /&gt;
Important: When playing a Japanese game, the memory card will be re-formatted to Japanese settings, overwriting any existing US or European settings and any game saves stored on the card. Recommend keeping a separate card for use with Japanese games only.&lt;br /&gt;
&lt;br /&gt;
== Exploit used ==&lt;br /&gt;
To make copying more difficult, GameCube discs have several physical marks in the BCA, which the software verifies. This blocks copiers because many DVD readers do not work when there are too many consecutive null bits, and the marks introduced null bits. The GameCube checks for these exact same null bits when verifying the disc, which means Datel was simply able to digitally burn these null bits into the disc, bypassing all copyright protection.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=SD_Media_Launcher&amp;diff=6556</id>
		<title>SD Media Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=SD_Media_Launcher&amp;diff=6556"/>
		<updated>2021-08-18T03:22:51Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Mentioned Action Replay and SDLoad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Datel_SD_Media_Launcher.jpg|right|thumb|Datel&#039;s SD Media Launcher]]&lt;br /&gt;
&lt;br /&gt;
Datel&#039;s &#039;&#039;&#039;SD Media Launcher&#039;&#039;&#039; was an [[SDLoad]]-inspired disc that includes both [[Action Replay]] launching and a method of directly launching homebrew without SDLoad.&lt;br /&gt;
&lt;br /&gt;
== Packaging ==&lt;br /&gt;
The Package always contains:&lt;br /&gt;
* SD Media Launcher disc&lt;br /&gt;
* SD Reader&lt;br /&gt;
* SD Media Launcher memory card&lt;br /&gt;
* SD Media Launcher Manual&lt;br /&gt;
&lt;br /&gt;
If you order SD Media Launcher from [http://www.codejunkies.com/ Datel&#039;s website],&lt;br /&gt;
you can order a SD card less version or a version with a SD card.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* Put an SD Card (Max 4GB non-SDHC(it can read bigger cards, but SD Media Launcher can&#039;t) in the SD Reader and put it in the computer.&lt;br /&gt;
* Copy for this example swiss on it (if rename swiss.dol autoexec.dol SD Media Launcher will auto execute the program).&lt;br /&gt;
* Put the SD card in the SD Media Launcher memory card and put it in any memory card slot in the GameCube.&lt;br /&gt;
* Put SD Media Launcher disc in the GameCube and turn on the GameCube.&lt;br /&gt;
* In the SD menu you should see a file named swiss.dol in this case.&lt;br /&gt;
** If you press the B button you should get into the Action replay menu, where you can use the free loader or use the preloaded cheats with games.&lt;br /&gt;
* Run swiss.dol by pressing the A button.&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=SDLoad&amp;diff=6555</id>
		<title>SDLoad</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=SDLoad&amp;diff=6555"/>
		<updated>2021-08-18T03:21:18Z</updated>

		<summary type="html">&lt;p&gt;Hallowizer: Action Replay capitalization and link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
SD Load was written by Costis. It was the first homebrew written to load homebrew code via SD card on Gamecube. At the time you could only load it via PSOLoad or [[Action Replay]]. There was a special &amp;quot;sdpatch.exe&amp;quot; which would install sdload on an SD card at a specific sector and a 27 line Action Replay cheat code could load it up in Action Replay by opening and closing the disc drive lid.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[http://gc-forever.com/forums/viewtopic.php?f=4&amp;amp;t=401 SD Load]&lt;/div&gt;</summary>
		<author><name>Hallowizer</name></author>
	</entry>
</feed>