<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.gc-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hardwarexpert</id>
	<title>GC-Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.gc-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hardwarexpert"/>
	<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Special:Contributions/Hardwarexpert"/>
	<updated>2026-04-13T15:08:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=4386</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=4386"/>
		<updated>2019-03-20T20:17:25Z</updated>

		<summary type="html">&lt;p&gt;Hardwarexpert: /* PAL game list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC-U game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Internal Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | External Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 240p&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 480i/p&lt;br /&gt;
{{ prog | Animal Crossing | ir= 598x464, 256x232 | er= 660x464, 660x232 | rev= r587 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Batman: Vengeance | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Battalion Wars | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Beyond Good &amp;amp; Evil | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Black &amp;amp; Bruised | ir= 640x240 | er= 640x480i | rev= r528 | status1= Works | notes1=  | status2= Issues | notes2= Game fallback on 480i. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | BMX XXX | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Capcom vs. SNK 2 EO | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Charlie&#039;s Angels | ir= 640x448, 640x224 | er= 640x448, 640x448i | rev= r532 | status1= Works | notes1=  | status2= Issues | notes2= Game fallback on 480i. }}&lt;br /&gt;
{{ prog | Crash Nitro Kart | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Crazy Taxi | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Dance Dance Revolution: Mario Mix | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Donkey Kong Jungle Beat | ir= 608x448 | er= 666x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Donkey Konga | ir= 640x448 | er= 660x448 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai | ir= 640x224 | er= 640x448i | rev= r414 | status1= Works | notes1=  | status2= Issues | notes2= Game fallback on 480i. }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai 2 | ir= 512x224 | er= 640x448i | rev= r414 | status1= Works | notes1=  | status2= Issues | notes2= Game fallback on 480i. }}&lt;br /&gt;
{{ prog | Enter the Matrix | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Eternal Darkness: Sanity&#039;s Requiem | ir= 640x480 | er= 660x480&amp;amp;nbsp;(480i), 640x480&amp;amp;nbsp;(480p) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Evolution Worlds | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | F-Zero GX | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Final Fantasy Crystal Chronicles | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | ir= 608x448 | er= 666x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Game Boy Player Start-up Disc | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Go! Go! Hypergrind | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Harvest Moon: Another Wonderful Life | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Hunter: The Reckoning | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Ikaruga | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Italian Job, The | ir= 512x448 | er= 640x448 | rev= r528 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Killer 7 | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Collector&#039;s Edition, The | ir= 640x480, 608x448, 256x232 | er= 704x480, 672x480, 660x480, 666x448, 660x232 | rev= r563 | status1= Works | notes1= Use alternate DOL. | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Four Swords Adventures, The | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Ocarina of Time Master Quest, The | ir= 640x480, 580x464 | er= 704x480, 660x480, 640x480, 660x464 | rev= r520 | status1= Works | notes1= Use alternate DOL. | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: The Wind Waker, The | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Attract movie won&#039;t end on its own. | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Twilight Princess, The | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Lord of the Rings: The Two Towers, The | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms II | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash‼ | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Mario Power Tennis | ir= 640x448 | er= 640x448 | rev= r561 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Medal of Honor: Frontline | ir= 640x448 | er= 640x448 | rev= r588 | status1= Fails | notes1=  | status2= Fails | notes2=  }}&lt;br /&gt;
{{ prog | Mega Man Anniversary Collection | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mega Man X Collection | ir= 512x480, 256x240 | er= 640x480, 640x240 | rev= r414 | status1= Works | notes1= This game supports 240p natively. | status2= Issues | notes2= Games fallback on 480i. }}&lt;br /&gt;
{{ prog | Metal Gear Solid: The Twin Snakes | ir= 512x448 | er= 640x448 | rev= r597 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Metroid Prime | ir= 640x448 | er= 660x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | ir= 640x448 | er= 660x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Naruto: Clash of Ninja | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | NBA Courtside 2002 | ir= 640x240 [3×MSAA] | er= 640x480i | rev= r532 | status1= Works | notes1=  | status2= Issues | notes2= Game fallback on 480i. }}&lt;br /&gt;
{{ prog | Pac-Man World 3 | ir= 512x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Peach&#039;s Castle | ir= 640x480, 640x240 [3×MSAA] | er= 640x480, 640x480i, 640x240 | rev= r414 | status1= Works | notes1= This game supports 240p natively. | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Phantasy Star Online Episode I &amp;amp; II | ir= 640x480 | er= 640x480 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Pikmin | ir= 640x480 | er= 640x480 | rev= r562 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Pikmin 2 | ir= 608x448 | er= 666x448 | rev= r562 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Pokémon Box: Ruby and Sapphire | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Pokémon XD: Gale of Darkness | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | ir= 640x448, 640x400 | er= 640x448, 640x400 | rev= r562 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | ir= 512x448 | er= 656x448&amp;amp;nbsp;(480i), 640x448&amp;amp;nbsp;(480p) | rev= r562 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | ir= 512x448 | er= 656x448&amp;amp;nbsp;(480i), 640x448&amp;amp;nbsp;(480p) | rev= r562 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Resident Evil | ir= 640x448, 512x448 | er= 640x448 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 2 | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 3: Nemesis | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 4 | ir= 640x448, 512x448 | er= 640x448 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Resident Evil Code: Veronica X | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil Zero | ir= 640x480, 640x448 | er= 640x480, 640x448 | rev= r528 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Ribbit King | ir= 640x480 | er= 640x480 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | ir= 640x480 | er= 640x480 | rev= r562 | status1= Works | notes1= Use alternate DOL. | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Summoner: A Goddess Reborn | ir= 640x480, 512x448 | er= 640x480, 640x448 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | ir= 640x448 | er= 660x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | ir= 640x448 | er= 640x448 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | SoulCalibur II | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | SpongeBob SquarePants: Creature from the Krusty Krab | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | SpyHunter | ir= 640x448 | er= 640x448 | rev= r562 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | SSX 3 | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | SSX on Tour | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | SSX Tricky | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Fox Adventures | ir= 640x480 | er= 660x480 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Star Wars Jedi Knight II: Jedi Outcast | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | ir= 640x450, 640x304 [3×MSAA] | er= 640x450, 640x304 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | ir= 512x450, 512x304 [3×MSAA] | er= 640x450, 640x304 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Swingerz Golf | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Tales of Symphonia | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | TimeSplitters 2 | ir= 640x440 | er= 640x440 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | TimeSplitters: Future Perfect | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 3 | ir= 640x448, 640x240 | er= 640x448, 640x240 | rev= r414 | status1= Works | notes1=  | status2= Issues | notes2= FMVs fallback on 480i. }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 4 | ir= 640x448 | er= 650x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Turok: Evolution | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Wario World | ir= 512x448 | er= 640x448 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | Wave Race: Blue Storm | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | WTA Tour Tennis | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | X-Men Legends | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | X-Men Legends II: Rise of Apocalypse | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | XIII | ir= 640x480 | er= 640x480 | rev= r563 | status1= Fails | notes1=  | status2= Fails | notes2=  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NTSC-J game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Internal Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | External Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 240p&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 480i/p&lt;br /&gt;
{{ prog | 機動戦士ガンダム ガンダムvs.Ｚガンダム&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Mobile Suit Gundam: Gundam vs. Zeta Gundam&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | 大乱闘スマッシュブラザーズＤＸ&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Super Smash Bros. Melee&amp;lt;/sub&amp;gt; | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | どうぶつの森＋&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Animal Forest+&amp;lt;/sub&amp;gt; | ir= 580x464, 254x232 | er= 640x464, 640x232 | rev= r587 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | どうぶつの森ｅ＋&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Animal Forest e+&amp;lt;/sub&amp;gt; | ir= 598x464, 256x232 | er= 660x464, 660x232 | rev= r587 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | ＮＩＮＴＥＮＤＯ パズルコレクション&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Nintendo Puzzle Collection&amp;lt;/sub&amp;gt; | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | ＰＣ原人&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Bonk&#039;s Adventure&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 660x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | ファイナルファンタジー・クリスタルクロニクル&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Final Fantasy Crystal Chronicles&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}&lt;br /&gt;
{{ prog | ホームランド&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Homeland&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | メタルギア&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Metal Gear Special Disc&amp;lt;/sub&amp;gt; | ir= 640x480, 256x232 | er= 640x480, 660x232 | rev= r520 | status1= Works | notes1= This game supports 240p natively. | status2= Issues | notes2= Use alternate DOL. Game fallback on 480i. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Internal Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | External Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 480i/p&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 576i/p&lt;br /&gt;
{{ prog | Animal Crossing | 60hz= no | ir= 598x474, 256x224 | er= 660x562, 660x224 | rev= r587 | status1= Works | notes1= Use alternate DOL. | status2= Works | notes2= Use alternate DOL. }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | ir= 640x454 | er= 640x542 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Batman: Vengeance | 60hz= no | ir= 640x528 | er= 660x528 | rev= r528 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | ir= 640x480 | er= 660x574&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Beyond Good &amp;amp; Evil | 60hz= no | ir= 640x496 | er= 640x496 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Black &amp;amp; Bruised | 60hz= no | ir= 640x264 | er= 640x528i | rev= r533 | status1= Issues | notes1= Game fallback on 480i. FMVs desync. | status2= Issues | notes2= Game fallback on 576i. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | ir= 640x480 | er= 660x568&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | BMX XXX | 60hz= no | ir= 640x448 | er= 640x498 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Works | notes2= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Capcom vs. SNK 2 EO: Millionaire Fighting 2001 | 60hz= yes | ir= 640x454&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | er= 640x542&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Charlie&#039;s Angels | 60hz= no | ir= 640x512, 640x256 | er= 640x512, 640x512i | rev= r536 | status1= Issues | notes1= Game fallback on 480i. | status2= Issues | notes2= Game fallback on 576i. }}&lt;br /&gt;
{{ prog | Crash Nitro Kart | 60hz= no | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Crazy Taxi | 60hz= yes | ir= 640x480 | er= 640x574&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Dancing Stage: Mario Mix | 60hz= yes | ir= 640x480 | er= 660x528&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r473 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Donkey Kong Jungle Beat | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Donkey Konga | 60hz= yes | ir= 640x448 | er= 660x528&amp;amp;nbsp;(50Hz), 660x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= no | ir= 640x480 | er= 660x574 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai | 60hz= no | ir= 640x256 | er= 640x512i | rev= r533 | status1= Issues | notes1= Game fallback on 480i. | status2= Issues | notes2= Game fallback on 576i. }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai 2 | 60hz= no | ir= 640x264 | er= 640x528i | rev= r533 | status1= Issues | notes1= Game fallback on 480i. | status2= Issues | notes2= Game fallback on 576i. }}&lt;br /&gt;
{{ prog | Enter the Matrix | 60hz= no | ir= 640x496 | er= 640x496 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Eternal Darkness: Sanity&#039;s Requiem | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Evolution Worlds | 60hz= no | ir= 640x528 | er= 640x528 | rev= r545 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r556 | status1= Works | 480notes =  | status2= Works | 576notes = }}&lt;br /&gt;
{{ prog | Fantastic 4 | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Final Fantasy Crystal Chronicles | 60hz= no | ir= 640x448 | er= 640x528 | rev= r414 | status1= Works | notes1= Cutscenes run fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | ir= 608x448 | er= 666x530&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Game Boy Player Start-up Disc | 60hz= yes | ir= 608x448 | er= 670x530&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Hello Kitty Roller Rescue | 60hz= yes | ir= 640x480 | er= 720x480 | rev= r599 | status1= Works | notes1= Using Carby HDMI: Input 640x480p60 Output 720x480p60 No line doubling. 480i 60hz also works and will output 480i unless line doubling forced | status2= Works | notes2= Using Carby HDMI: Input 640x528p50 Output 720x576p50 No line doubling. 576i 50hz also works and will out 576i unless line doubling forced. Won&#039;t output at 60hz when using either 576i or 576p }}&lt;br /&gt;
{{ prog | Hunter: The Reckoning | 60hz= no | ir= 640x480 | er= 660x522 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | ir= 640x480 | er= 640x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Italian Job, The | 60hz= no | ir= 512x448 | er= 640x528 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Killer 7 | 60hz= yes | ir= 640x480 | er= 640x574&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Collector&#039;s Edition, The | 60hz= only | ir= 640x480, 608x448, 256x232 | er= 704x480, 672x480, 660x480, 666x448, 660x232 | rev= r560 | status1= Works | notes1= Use alternate DOL. | status2= Issues | notes2= Use alternate DOL. Games fallback on 480i/p. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Four Swords Adventures, The | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Ocarina of Time Master Quest, The | 60hz= only | ir= 640x480 | er= 660x480, 640x480 | rev= r563 | status1= Works | notes1= Use alternate DOL. | status2= Issues | notes2= Use alternate DOL. Games fallback on 480i/p. }}&lt;br /&gt;
{{ prog | Legend of Zelda: The Wind Waker, The | 60hz= yes | ir= 640x480 | er= 660x534&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Twilight Princess, The | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legends of Wrestling II | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | ir= 640x448 | er= 640x528 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lord of the Rings: The Two Towers, The | 60hz= no | ir= 640x512 | er= 640x512 | rev= r563 | status1= Issues | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms II | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | ir= 640x528 | er= 660x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | ir= 640x448 | er= 640x528 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash‼ | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | ir=  | er=  | rev= r174 | status1= Works | notes1= | status2= Untested | notes2=  }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | ir=  | er=  | rev= r174 | status1= Works | notes1= | status2= Untested | notes2=  }}&lt;br /&gt;
{{ prog | Mario Power Tennis | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r561 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Marvel Nemesis: Rise of the Imperfects | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Works | notes2= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Medal of Honor: Frontline | 60hz= no | ir= 512x528 | er= 640x528 | rev= r588 | status1= Fails | notes1=  | status2= Fails | notes2=  }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metal Gear Solid: The Twin Snakes | 60hz= no | ir= 512x448 | er= 640x528 | rev= r597 | status1= Works | notes1= Runs fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | er= 660x528&amp;amp;nbsp;(50Hz), 660x448&amp;amp;nbsp;(60Hz) | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | ir= 640x448 | er= 660x448 | rev= r471 | status1= Works | notes1=  | status2= Issues | notes2= Game fallback on 480i/p. }}&lt;br /&gt;
{{ prog | NBA Courtside 2002 | 60hz= no | ir= 640x240 [3×MSAA] | er= 660x528i | rev= r533 | status1= Issues | notes1= Game fallback on 480i. | status2= Issues | notes2= Game fallback on 576i. }}&lt;br /&gt;
{{ prog | Naruto: Clash of Ninja European Version | 60hz= no | ir= 640x480 | er= 640x574 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | status2= Works | notes2= }}&lt;br /&gt;
{{ prog | Pac-Man World 3 | 60hz= no | ir= 512x512 | er= 640x512 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Either Hz seems fine. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online Episode I &amp;amp; II | 60hz= yes | ir= 640x480 | er= 640x574&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Phantasy Star Online Episode III: C.A.R.D. Revolution | 60hz= yes | ir=  | er=  | rev= r174 | status1= Fails | notes1= | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | ir= 640x480 | er= 660x528 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pokémon Box: Ruby and Sapphire | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | ir= 512x512, 640x448, 640x400 | er= 640x512, 640x448, 640x400 | rev= r588 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | ir=  | er=  | rev= r136 | status1= Fails | notes1= Green screen with garbage. | status2= Fails | notes2= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir= 512x448 | er= 640x512 | rev= r520 | status1= Works | notes1= | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | ir= 640x448, 512x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r474 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 2 | 60hz= no | ir= 640x480 | er= 640x574 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 3: Nemesis | 60hz= no | ir= 640x480 | er= 640x574 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | ir= 640x448, 512x448 | er= 640x544&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r474 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil Code: Veronica X | 60hz= no | ir= 640x480 | er= 640x544 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil Zero | 60hz= yes | ir= 640x480, 640x448 | er= 640x574&amp;amp;nbsp;(50Hz), 640x536&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | ir= 640x480 | er= 640x522 | rev= r520 | status1= Works | notes1= Runs fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60 Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | ir= 640x480 | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | ir= 640x528 | er= 640x528 | rev= r528 | status1= Issues | notes1= Only the Game Gear games work and run fast. Use alternate DOL for Sonic R. | status2= Issues | notes2= Only the Game Gear games work. Use alternate DOL for Sonic R. }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | ir= 640x448 | er= 640x542&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Skips 50/60Hz switch, works anyway. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | ir=  | er=  | rev= r136 | status1= Works | notes1= Takes a framerate hit. | status2= Works | notes2= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | SpyHunter | 60hz= no | ir= 640x496 | er= 640x496 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= no | ir= 640x496 | er= 640x496 | rev= r593 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | ir= 640x480 | er= 660x528&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | ir= 512x528 | er= 640x528 | rev= r414 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Jedi Knight II: Jedi Outcast | 60hz= no | ir= 640x480 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | ir= 640x450, 640x304 [3×MSAA] | er= 640x498&amp;amp;nbsp;(50Hz), 640x450&amp;amp;nbsp;(60Hz), 640x332&amp;amp;nbsp;(50Hz), 640x304&amp;amp;nbsp;(60Hz) | rev= r540 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | ir= 512x450, 512x304 [3×MSAA] | er= 640x498&amp;amp;nbsp;(50Hz), 640x450&amp;amp;nbsp;(60Hz), 640x352&amp;amp;nbsp;(50Hz), 640x304&amp;amp;nbsp;(60Hz) | rev= r540 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Summoner: A Goddess Reborn | 60hz= no | ir= 640x528, 512x528 | er= 640x528 | rev= r546 | status1= Issues | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works | notes2= }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | ir= 640x448 | er= 660x530&amp;amp;nbsp;(50Hz), 660x448&amp;amp;nbsp;(60Hz) | rev= r556 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | ir= 640x480 | er= 640x568&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | ir= 640x448 | er= 640x536 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | TimeSplitters 2 | 60hz= no | ir= 640x512 | er= 640x512 | rev= r546 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | TimeSplitters: Future Perfect | 60hz= yes | ir= 640x512&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | er= 640x512&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 3 | 60hz= no | ir= 640x448, 640x282 | er= 660x528, 660x282 | rev= r535 | status1= Issues | notes1= FMVs fallback on 480i and render to imaginary 576i. | status2= Issues | notes2= FMVs fallback on 576i. }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 4 | 60hz= no | ir= 640x448 | er= 650x528 | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Turok: Evolution | 60hz= no | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Either Hz seems fine. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Use 60Hz mode. 50Hz runs slightly high on screen. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works | notes2= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | ir= 512x448 | er= 640x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Wave Race: Blue Storm | 60hz= no | ir= 640x480 | er= 660x574 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Wrestlemania X8 | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works| notes2= }}&lt;br /&gt;
{{ prog | X-Men Legends | 60hz= no | ir= 640x528 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | X-Men Legends II: Rise of Apocalypse | 60hz= no | ir= 640x528 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | XIII | 60hz= no | ir= 640x480 | er= 640x574 | rev= r563 | status1= Fails | notes1=  | status2= Fails | notes2=  }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hardwarexpert</name></author>
	</entry>
</feed>