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	<updated>2026-04-10T00:50:01Z</updated>
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	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=736</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=736"/>
		<updated>2012-12-12T19:37:34Z</updated>

		<summary type="html">&lt;p&gt;Infact: table fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Size&lt;br /&gt;
! Working&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 2GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| SDHC&lt;br /&gt;
|&lt;br /&gt;
| 4GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 16Mhz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| SDHC&lt;br /&gt;
| &lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 32GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 4GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 512Mb / 4GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 16Mhz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot LX&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot Signature LX&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Samsung&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 2GB&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| AGFA&lt;br /&gt;
| SD&lt;br /&gt;
| &lt;br /&gt;
| 1GB&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
If you encounter problems with some of the games listed here as working, see also [[TipsTricksSwiss|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| Not Working&lt;br /&gt;
| Limitations&lt;br /&gt;
| Working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2002 FIFA World Cup&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2006 FIFA World Cup&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4x4 EVO 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Jet Fusion&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alien Hominid &lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Sounds problems due to audio streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Island&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| American Chopper 2: Full Throttle&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing PAL/NTSC &lt;br /&gt;
| style=&amp;quot;background:lime;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Flawless with motor off too because all data is loaded at startup&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animaniacs: The Great Edgar Hunt&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Ant Bully&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquaman: Battle for Atlantis&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Air Combat - The Elite Missions&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Army Men RTS: Real Time Strategy&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Sarge&#039;s War&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ATV Quad Power Racing 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| In-Game Gameplay has very little hiccups but it doesn&#039;t affect gameplay at all&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Avatar: The Last Airbender&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball 2007&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Football&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bad Boys: Miami Takedown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Barnyard&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| (I think the iso must be shrunken), you have to push the A button when the green screen displays, and then it works.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Batman Begins&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Dark Tomorrow&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Rise of Sin Tzu&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Batman Vengeance&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Cutscenes choppy with laggy sound - Ingame ok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Battle Stadium D.O.N. (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background:lime;&amp;quot; | Working&lt;br /&gt;
| Standard Settings (Swiss 0.2), no DVD&lt;br /&gt;
| runs good&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade: Super Tournament Battle&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| Gameplay is perfect, game has audio streaming :(&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Big Air Freestyle&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Big Mutha Truckers&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bionicle: The Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bionicle Heroes&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Black &amp;amp; Bruised&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blood Omen 2: Legacy of Kain&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Crash before Cut-Scene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BloodRayne&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Primal Fury&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BlowOut&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BMX XXX&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bobobo-bo Bo-bobo Dassutsu! Hajike Royale&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Generation&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Jetters&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory location, Stopped DVD Motor&lt;br /&gt;
| Both game modes have a few hiccups. It doesn&#039;t affect gameplay but is a little annoying&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Land 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Forever Diamondz&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Rock Angelz&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffy the Vampire Slayer: Chaos Bleeds&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Gameplay has several hiccups. Affects the gameplay a little&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bust-A-Move 3000&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Gameplay is perfect and has very little hiccups only at loading screen or when you finish a game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Butt-Ugly Martians: Zoom or Doom&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Big Game Hunter 2005 Adventures&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Dangerous Hunts 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Outdoor Adventures&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty 2: Big Red One&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &amp;quot;An error has occured&amp;quot; after you want to start a game. Tested with IDE-EXI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Capcom vs. SNK 2 EO&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tsubasa: Ougon Sedai no Chousen&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Carmen Sandiego: The Secret of the Stolen Drums&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Casper: Spirit Dimensions&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Castleween (Spirits &amp;amp; Spells - PAL)&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Catwoman&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cel Damage&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| NTSC Tested&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charinko Hero&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charlie and the Chocolate Factory&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charlie&#039;s Angels&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chibi-Robo!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Little&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia: The Lion, the Witch and the Wardrobe&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City Racer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Funfair&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Kart Racer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Platform Jumper&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E.&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Conan&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm II&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| (Swiss will pre-patch)&lt;br /&gt;
| NTSC Tested on r92. (No background music btw)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crash Nitro Kart&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor (Swiss will pre-patch)&lt;br /&gt;
| Videos have hiccups, Gameplay has very little hiccups but it doesn&#039;t affect gameplay at all&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts&lt;br /&gt;
| Videos are almost perfect, Menus &amp;amp; Gameplay perfect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cubix Robots for Everyone: Showdown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Custom Robo&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Dakar 2: The World&#039;s Ultimate Rally&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dance Dance Revolution Mario Mix&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Freeze at menu.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Darkened Skye&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dave Mirra Freestyle BMX 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dead to Rights&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| Videos are perfect, menus &amp;amp; gameplay have little hiccups but it doesn&#039;t affect gameplay but is a little annoying&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Defender&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Def Jam Vendetta&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Def Jam: Fight For NY&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon Rumble Arena 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dinotopia: The Sunstone Odyssey&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Basketball&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Skateboarding&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Soccer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Extreme Skate Adventure&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Hide and Sneak&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Magical Mirror Starring Mickey Mouse&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Meet the Robinsons&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Party&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s PK: Out of the Shadows&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Tarzan Untamed&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Use Low Level Patch&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dokapon DX&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer: Journey to the Purple Planet&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Doraemon: Minna de Asobo! Minidorando&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Doshin the Giant&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Muted Audio Streaming background music&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Drive: D-Masters Shot&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Black screen on startup&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Lair 3D: Return to the Lair&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| DreamMix TV World Fighters&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Driven&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Needs to be confirmed with a clean rip&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| (Lego) Drome Racers&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Duel Masters&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eisei Meijin VI&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Enter the Matrix&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working &lt;br /&gt;
| Low level; High Memory&lt;br /&gt;
| Gameplay runs perfect but lots of stuttering when the game tries to access the disc to load content. FMVs are unwatcheable.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| F1 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| F-1 Career Challenge&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Needs DVD in the drive&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Breakin Da Rules&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Type, Low Location&lt;br /&gt;
| Swiss will prepatch, requires DVD in the drive&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Shadow Showdown&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Requires DVD in the drive&lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Family Stadium 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic Four&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 06&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2002&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Use Slot B, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2003&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2004&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch (5 mins), Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2005&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs when loading match&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| crashes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fight Night: Round 2&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Disc required&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| very few cracking sounds before and after loading stuff&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Finding Nemo&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Long loading times! No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Working&lt;br /&gt;
| 0.1-r62&lt;br /&gt;
|-&lt;br /&gt;
| Fire Blade&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Flushed Away&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Franklin: A Birthday Surprise&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Freaky Flyers&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Freedom Fighters&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Freekstyle&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs on a Loading screen - Try 1:1 dump&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Metal X&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Street Soccer&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs on a Loading screen - Try 1:1 dump&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Beyond&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required, Swiss will pre-patch&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Frogger&#039;s Adventures: The Rescue&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Needs a disc in the drive&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Ancient Shadows&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| From Russia with Love&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Future GPX Cyber Formula: Road to the Evolution&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gakuen Toshi Vara Noir&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet: Dark Legacy&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low level, Low mem&lt;br /&gt;
| Some audio buzzes during loading&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Geist&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| missing some sound due to audio streaming (PAL)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gekitō Pro Yakyū&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Generation of Chaos Exceed&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GiFTPiA&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Go! Go! Hypergrind&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Commander: Unleash the Horde&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Godzilla: Destroy All Monsters Melee&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GoldenEye: Rogue Agent&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gotcha Force&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Grim Adventures of Billy &amp;amp; Mandy&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grooverider: Slot Car Thunder&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GT Cube&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GUN&lt;br /&gt;
| style=&amp;quot;background:red&amp;quot; | Not working&lt;br /&gt;
| Doesn&#039;t matter&lt;br /&gt;
| Freezes during the &amp;quot;Licensed by Nintendo&amp;quot; screen&lt;br /&gt;
| v0.3 (r174)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Happy Feet&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Goblet of Fire&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Prisoner of Azkaban&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Sorcerer&#039;s Stone&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter: Quidditch World Cup&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: A Wonderful Life&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Another Wonderful Life&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Haunted Mansion&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty: Roller Rescue&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru no Go 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hitman 2: Silent Assassin&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hobbit NTSC&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| swiss-02-r124&lt;br /&gt;
| Black screen on startup&lt;br /&gt;
|-&lt;br /&gt;
| Home Run King&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Homeland&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels Velocity X&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels World Race&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 1: Lode Runner&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hunter: The Reckoning&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ice Age 2: The Meltdown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles: Rise of the Underminer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Intellivision Lives!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Italian Job&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Everything or Nothing&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Nightfire&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Crash before Cut-Scene/s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jeremy McGrath Supercross World&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron: Boy Genius&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Judge Dredd: Dredd Vs. Death&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Kao the Kangaroo Round 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Karaoke Revolution Party&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kelly Slater&#039;s Pro Surfer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kidou Senshi Gundam: Gundam vs. Z Gundam&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kidō Senshi Gundam: Senshitachi no Kiseki&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| killer7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| King Arthur&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiwame Mahjong DX2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Temple: Infernal Crusade&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knockout Kings 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Konjiki no Gash Bell!! Yūjō no Tag Battle Full Power&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Korokke! Ban-Ō no Kiki o Sukue&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kururin Squash!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch: Empire Under Threat&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Golfer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Spyro: A New Beginning&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of the Quiz Tournament of Champions&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, low memory location.&lt;br /&gt;
| Audio and gameplay are perfect (USA version).&lt;br /&gt;
| 0.3-r174&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time Master Quest&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Works as it should. Minor hicups when changing quadrants in the ocean, but minor issue.&lt;br /&gt;
| 0.3-r174&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Same engine as Wind Waker, runs perfect, minor hicups when changing a map in Hyrule Field, but again minor issue.&lt;br /&gt;
| 0.3-r174&lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling II&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars: The Video Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Do NOT enable USBGecko Debug over slot B - it won&#039;t boot then.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Lemony Snicket&#039;s A Series of Unfortunate Events&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes: Back in Action&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Return of the King&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Third Age&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Two Towers&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms II&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lotus Challenge&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion NTSC&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Working as of 0.2-r124&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Working - Component (480p doesn&#039;t work)&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Lupin Sansei: Umi ni Kieta Hihou&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2005&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 06&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 07&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 08&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Major League Baseball 2K6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Power Tennis&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High level, Disable interrupts&lt;br /&gt;
| Works perfect but flower cup can&#039;t be completed because of a crash on bowser&#039;s court, had to export the save do Dolphin and complete it there.&lt;br /&gt;
| 0.3-r174&lt;br /&gt;
|-&lt;br /&gt;
| Mario Superstar Baseball&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mark Davis Pro Bass Challenge&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MMary-Kate and Ashley: Sweet 16&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mat Hoffman&#039;s Pro BMX 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MaxPlay Classic Games Volume 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MC Groovz Dance Craze&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Medabots Infinity&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | working&lt;br /&gt;
|&lt;br /&gt;
| only on sd boot, swiss crash after battle &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Medal Of Honor: European Assault&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Frontline&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Medal of Honor: Rising Sun&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Anniversary Collection&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Network Transmission&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| Movies are choppy, in game is solid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch (Note for PAL consoles using RGB, the colour pallet is swapped)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X: Command Mission&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Men in Black II: Alien Escape&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mercedes-Benz World Racing&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Metal Arms: Glitch in the System&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Special Disc&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime PAL/NTSC&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| Crashes with High Level patch, use Low&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Micro Machines&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Midway Arcade Treasures 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Minority Report: Everybody Runs&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mission: Impossible - Operation Surma&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MLB Slugfest 2003&lt;br /&gt;
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| MLB Slugfest 2004&lt;br /&gt;
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|-&lt;br /&gt;
| Momotarō Dentetsu 11: Black Bombee Shutsugen! No Maki&lt;br /&gt;
|&lt;br /&gt;
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| Momotarō Dentetsu 12: Nishinihon Hen mo ari Masse!&lt;br /&gt;
|&lt;br /&gt;
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| Monopoly Party&lt;br /&gt;
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| Monster 4x4: Masters of Metal&lt;br /&gt;
|&lt;br /&gt;
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| Monster House&lt;br /&gt;
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| Monster Jam: Maximum Destruction&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| Monsters Inc. Scream Arena&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| Mortal Kombat: Deadly Alliance&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| Muppets Party Cruise&lt;br /&gt;
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|-&lt;br /&gt;
| Muscle Champion: Kinnikutō Kessen&lt;br /&gt;
|&lt;br /&gt;
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| Mutsu Tonohohon&lt;br /&gt;
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| MVP Baseball 2004&lt;br /&gt;
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| MVP Baseball 2005&lt;br /&gt;
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| MX Superfly&lt;br /&gt;
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| Mystic Heroes&lt;br /&gt;
|&lt;br /&gt;
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| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum 50th Anniversary&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Clash of Ninja 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekitō Ninja Taisen! 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR 2005: Chase for the Cup&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR Thunder 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR: Dirt to Daytona&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
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|-&lt;br /&gt;
| NBA 2K2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NBA 2K3&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NBA Courtside 2002&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NBA Live 2003&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NBA Live 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 2005&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 06&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street V3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Basketball 2K3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Football 2K3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2005&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Carbon&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Hot Pursuit 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Patch, Low memory location&lt;br /&gt;
| Some hiccups during gameplay and the menu, but it&#039;s playable. You can listen the music perfectly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Level, Low Memory location&lt;br /&gt;
| Very Playable, minor hiccups in cut scenes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neighbours from Hell&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NFL 2K3&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz Pro&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Quarterback Club 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Street&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Street 2&lt;br /&gt;
|&lt;br /&gt;
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| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NHL 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NHL 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NHL 2005&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NHL 06&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NHL 2K3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz Pro&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nickelodeon Party Blast&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons: Battle for Volcano Island&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons Unite!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo Puzzle Collection (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Level, Low memory location&lt;br /&gt;
| Works good, even with motor stopped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Not enough EXI ports! You need the GC mic in slot B and memcard in slot A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ohenro-San&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle! 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Treasure Battle!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs when entering a match (try a clean dump perhaps)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Fever&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Vs.&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World Rally&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Peter Jackson&#039;s King Kong: The Official Game of the Movie&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - High Level, Disabled Interrupts&lt;br /&gt;
| Cutscenes suffer a little. Ingame very good.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II Plus (NTSC)&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Nothing Tried NTSC version on a PAL Wii&lt;br /&gt;
|	0.2-r124 &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working (from DVD)&lt;br /&gt;
| &lt;br /&gt;
| Only from disc - doesn&#039;t work on SDGecko/IDE-EXI&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Piglet&#039;s Big Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Works good, even with motor stopped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pinball Hall of Fame: The Gottlieb Collection&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pitfall: The Lost Expedition&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Box: Ruby &amp;amp; Sapphire&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Channel&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Not even from disc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Polar Express&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pool Edge&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pool Paradise&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers: Dino Thunder&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls: Relish Rampage&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Reduced framerate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rally Championship&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rampage: Total Destruction&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ratatouille&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rave Master&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 3: Hoodlum Havoc&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rayman Arena&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred message&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RedCard 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rei Fighter Gekitsui Senki&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Reign of Fire&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level / Low Memory / Mute Audio Stutter = Yes&lt;br /&gt;
| Runs flawlessly. You&#039;ll need an original Disc to swap Disc 1 with Disc 2.&lt;br /&gt;
| 0.3-r174&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Sound problems, works only NTSC-U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 3&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low-Level/Low Memory Location&lt;br /&gt;
| NTSC Tested. Sound problems&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Works well using High-level patching and enabling interrupts (got slowdowns in the FMVs), got annoying buzzes using Low-Level or disabling interrupts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ribbit King&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Road Trip: The Arcade Edition&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RoadKill&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RoboCop&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Robotech: Battlecry&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Robots&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Power: Beach Bandits&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rocky&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Ops&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Room Zoom&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rugrats: Royal Ransom&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack: The Shadow of Aku&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scaler&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scooby Doo: Mystery Mayhem&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Night of 100 Frights&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion King: Rise of the Akkadian&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SD Gundam Gashapon Wars&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sea World: Shamu&#039;s Deep Sea Adventures&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sega Soccer Slam&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Serious Sam: The Next Encounter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shadow the Hedgehog&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shark Tale&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shikigami no Shiro II&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| low lev low mem&lt;br /&gt;
| No music. Original disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Shrek 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrek Extra Large&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrek Smash n&#039; Crash Racing&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrek: Super Party&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrek SuperSlam&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Hit and Run&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Lev, Low Mem works best&lt;br /&gt;
| Small pauses when driving really fast. still playable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Small pauses when driving really fast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2: Pets&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sims Bustin&#039; Out&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Smashing Drive&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX: Director&#039;s Cut&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| Runs perfect.&lt;br /&gt;
| 0.3-r174&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Gems Collection&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Heroes&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Riders&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spartan: Total Warrior&lt;br /&gt;
|style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|No voices during FMVs Gameplay &lt;br /&gt;
|0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Spawn: Armageddon&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Special Jinsei Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speed Challenge: Jacques Villeneuve&#039;s Racing Vision&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speed Kings&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sphinx and the Cursed Mummy&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Battle for Bikini Bottom&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Creature from the Krusty Krab&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The SpongeBob SquarePants Movie Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Revenge of the Flying Dutchman&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spy Hunter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spyro - A Hero&#039;s Tale&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, No Audio Streaming sounds present&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Spyro: Enter the Dragonfly&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SSX 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SSX on Tour&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SSX Tricky&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Assault&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Lagging videos, but other than that fine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: Bounty Hunter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Black screens can occur during loading and freezes during cutscenes (skip them)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: The Clone Wars&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Starsky &amp;amp; Hutch&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Street Hoops&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Street Racing Syndicate&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Strike Force Bowling&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sum of All Fears&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Summoner: A Goddess Reborn&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Bubble Pop&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Strikers (Mario Smash Football - PAL)&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts&lt;br /&gt;
| Audio doesn&#039;t disappear with High Level, Enabled Interrupts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Does not work with Low Level patch, use High&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball Adventure&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Robot Wars GC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low/High patch types are both fine. Low memory, Disable interrupts.&lt;br /&gt;
| Disable audio stutter to get less audio hicups. Still loading sutters a lot.&lt;br /&gt;
| 0.3-r174&lt;br /&gt;
|-&lt;br /&gt;
| Superman: Shadow of Apokolips&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Surf&#039;s Up&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Swingerz Golf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SX Superstar&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Tak and the Power of Juju&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Requires Low Level type patch with disc in drive to swap discs in game&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Taxi 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Taz: Wanted&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 2: Battle Nexus&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 3: Mutant Nightmare&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Mutant Melee&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tengai Makyō II: Manjimaru&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tensai Bit-Kun: Gramon Battle&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Terminator 3: The Redemption&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tetris Worlds&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2005&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| (PAL) High Level Patch, Enabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 06&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TMNT&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low level + low mem&lt;br /&gt;
| Works perfectly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six: Lockdown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Chaos Theory&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs on loading before main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Works very well.&lt;br /&gt;
| 0.3-r174&lt;br /&gt;
|-&lt;br /&gt;
| Tonka: Rescue Patrol&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s American Wasteland&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low level + Low Mem&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Top Angler: Real Bass Fishing&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Top Gun: Combat Zones&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Tower of Druaga&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TransWorld Surf: Next Wave&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Man&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| True Crime: New York City&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tube Slider&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 2: Bush Rescue&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 3: Night of the Quinkan&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| UEFA Champions League 2004-2005&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| UFC: Throwdown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Muscle: Legends vs. New Generation&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Spider-Man&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Universal Studios Theme Parks Adventure&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Urbz: Sims in the City&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| V-Rally 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vexx&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Quest&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| High level; Disable interrupts = Yes&lt;br /&gt;
| Runs just fine, audio and gameplay are perfect.&lt;br /&gt;
| 0.3-r174&lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Tour&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&#039;s Rumbly Tumbly Adventure&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Videos are lagging, but otherwise playable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| World Championship Poker&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| World Championship Pool 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| World Series of Poker&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| World Soccer Winning Eleven 6 Final Evolution&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wreckless: The Yakuza Missions&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WTA Tour Tennis&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE Crush Hour&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania X8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania XIX&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Audio Streaming buzzes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Only works sometimes, use slot B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XGRA: Extreme-G Racing Association&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs after intro&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs.&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs. III&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Full Metal Crash&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Initial load takes 10-15 secs&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:Methaneicon.png&amp;diff=702</id>
		<title>File:Methaneicon.png</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:Methaneicon.png&amp;diff=702"/>
		<updated>2012-11-11T15:01:12Z</updated>

		<summary type="html">&lt;p&gt;Infact: small icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;small icon&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Super_Methane_Brothers&amp;diff=701</id>
		<title>Super Methane Brothers</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Super_Methane_Brothers&amp;diff=701"/>
		<updated>2012-11-11T14:43:00Z</updated>

		<summary type="html">&lt;p&gt;Infact: added link to user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = Super Methane Brothers&lt;br /&gt;
| image       = [[File:methaneicon.png]]&lt;br /&gt;
| type        = Game Port&lt;br /&gt;
| author      = [[User:Infact|infact]]&lt;br /&gt;
| version     = 1.4.gc-r1&lt;br /&gt;
| licence     = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]&lt;br /&gt;
| website     = http://methane.sourceforge.net&lt;br /&gt;
| download    = http://bitbucket.org/infact/super-methane-brothers/downloads&lt;br /&gt;
| source      = http://bitbucket.org/infact/super-methane-brothers/src&lt;br /&gt;
}}&lt;br /&gt;
[[File:smb_title.png]][[File:smb_game.png]]&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
The goal of this game is to kill the baddies with your suck&#039;n&#039;gas gun and collect the goodies. Gameplay VIDEO&lt;br /&gt;
Features of the Gamecube Port: Playable single and 2 player mode and all 50 levels! Fullscreen, Sound and Music!&lt;br /&gt;
Highscore support is missing...&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
&lt;br /&gt;
* Press the A button on controller 1 to start the game in single player, press the A button on controller 2 for 2 player mode.&lt;br /&gt;
* Use the Stick to move around the screen.&lt;br /&gt;
* Tap the A button to fire gas from the gun.&lt;br /&gt;
* Hold the A button to suck a trapped baddie into the gun.&lt;br /&gt;
* Release the A button to throw the trapped baddie from the gun.&lt;br /&gt;
* Throw baddies at the wall to destroy them.&lt;br /&gt;
* Press START button to pause the game.&lt;br /&gt;
* Press Z button to switch player graphics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=User:Infact&amp;diff=700</id>
		<title>User:Infact</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=User:Infact&amp;diff=700"/>
		<updated>2012-11-11T14:42:01Z</updated>

		<summary type="html">&lt;p&gt;Infact: added my userpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hi this is Infact from Germany!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am a homebrewer and have been working on quite some GameCube/Wii related projects.&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:Smb_game.png&amp;diff=699</id>
		<title>File:Smb game.png</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:Smb_game.png&amp;diff=699"/>
		<updated>2012-11-11T14:37:59Z</updated>

		<summary type="html">&lt;p&gt;Infact: in game shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;in game shot&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Super_Methane_Brothers&amp;diff=698</id>
		<title>Super Methane Brothers</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Super_Methane_Brothers&amp;diff=698"/>
		<updated>2012-11-11T14:37:19Z</updated>

		<summary type="html">&lt;p&gt;Infact: added content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = Super Methane Brothers&lt;br /&gt;
| image       = [[File:methaneicon.png]]&lt;br /&gt;
| type        = Game Port&lt;br /&gt;
| author      = infact&lt;br /&gt;
| version     = 1.4.gc-r1&lt;br /&gt;
| licence     = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]&lt;br /&gt;
| website     = http://methane.sourceforge.net&lt;br /&gt;
| download    = http://bitbucket.org/infact/super-methane-brothers/downloads&lt;br /&gt;
| source      = http://bitbucket.org/infact/super-methane-brothers/src&lt;br /&gt;
}}&lt;br /&gt;
[[File:smb_title.png]][[File:smb_game.png]]&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
The goal of this game is to kill the baddies with your suck&#039;n&#039;gas gun and collect the goodies. Gameplay VIDEO&lt;br /&gt;
Features of the Gamecube Port: Playable single and 2 player mode and all 50 levels! Fullscreen, Sound and Music!&lt;br /&gt;
Highscore support is missing...&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
&lt;br /&gt;
* Press the A button on controller 1 to start the game in single player, press the A button on controller 2 for 2 player mode.&lt;br /&gt;
* Use the Stick to move around the screen.&lt;br /&gt;
* Tap the A button to fire gas from the gun.&lt;br /&gt;
* Hold the A button to suck a trapped baddie into the gun.&lt;br /&gt;
* Release the A button to throw the trapped baddie from the gun.&lt;br /&gt;
* Throw baddies at the wall to destroy them.&lt;br /&gt;
* Press START button to pause the game.&lt;br /&gt;
* Press Z button to switch player graphics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:Smb_title.png&amp;diff=697</id>
		<title>File:Smb title.png</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:Smb_title.png&amp;diff=697"/>
		<updated>2012-11-11T14:33:08Z</updated>

		<summary type="html">&lt;p&gt;Infact: Super Methane Brothers title screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Super Methane Brothers title screen&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Category:Homebrew_Apps&amp;diff=696</id>
		<title>Category:Homebrew Apps</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Category:Homebrew_Apps&amp;diff=696"/>
		<updated>2012-11-11T14:30:15Z</updated>

		<summary type="html">&lt;p&gt;Infact: deleted category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Category:Homebrew_Software&amp;diff=695</id>
		<title>Category:Homebrew Software</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Category:Homebrew_Software&amp;diff=695"/>
		<updated>2012-11-11T14:29:35Z</updated>

		<summary type="html">&lt;p&gt;Infact: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all Gamecube homebrew apps in this Wiki:&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Cube64&amp;diff=694</id>
		<title>Cube64</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Cube64&amp;diff=694"/>
		<updated>2012-11-11T14:28:58Z</updated>

		<summary type="html">&lt;p&gt;Infact: changed category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = Cube64&lt;br /&gt;
| image       = [[File:Wii64icon.png]]&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| author      = tehpola, sepp256, emu_kidid&lt;br /&gt;
| version     = Beta 1.1 &amp;quot;Honey&amp;quot;&lt;br /&gt;
| licence     = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]&lt;br /&gt;
| website     = http://emulatemii.com&lt;br /&gt;
| download    = http://code.google.com/p/mupen64gc/downloads/list&lt;br /&gt;
| source      = http://code.google.com/p/mupen64gc/source/checkout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Port of Mupen64 to the Nintendo Wii and Gamecube. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Emulation via Dynamic Recompiler &amp;amp; Pure Interpreter&lt;br /&gt;
* Hardware Accelerated Graphics (glN64 ported to GX by sepp256)&lt;br /&gt;
* ROM Support up to 512MBit&lt;br /&gt;
* Expansion Pak support&lt;br /&gt;
* High Level PowerPC RSP&lt;br /&gt;
* Interpolated Stereo Sound&lt;br /&gt;
* Input via Gamecube Controller&lt;br /&gt;
* Configurable input combinations&lt;br /&gt;
* DVD/SDGecko/(Samba) ROM Loading&lt;br /&gt;
* Native Saves&lt;br /&gt;
* Save States&lt;br /&gt;
* Rumble/Controller Pak Support&lt;br /&gt;
* Progressive/Widescreen Resolution&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=693</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=693"/>
		<updated>2012-11-11T14:28:01Z</updated>

		<summary type="html">&lt;p&gt;Infact: tidy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the [http://www.gc-forever.com GC-Forever] Wiki!&lt;br /&gt;
&lt;br /&gt;
Help share your knowledge on the GameCube :)&lt;br /&gt;
&lt;br /&gt;
== How To ==&lt;br /&gt;
* [[Backing Up Discs|Backup Original Media]]&lt;br /&gt;
* [[Booting Homebrew|Boot Homebrew/Unsigned Code]]&lt;br /&gt;
* Play [[Playing Backups|Backups]] / [[Playing Imports|Imports]]&lt;br /&gt;
* [[Using a Wii drive replacement on a GameCube | Use a Wii drive replacement on a Gamecube]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[GC-Linux with rootFS on SD|GC-Linux with rootFS on SD Card]]&lt;br /&gt;
* [[Swiss|Swiss]]&lt;br /&gt;
* [[:Category:Homebrew_Software|List of other Homebrew]]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
* [[:Category:MiscHardware|List of Miscellaneous Hardware]]&lt;br /&gt;
* [[:Category:Modchips|List of Modchips]]&lt;br /&gt;
* [[:Category:Hardware_Hacks|List of Hardware Hacks]]&lt;br /&gt;
&lt;br /&gt;
== Documents ==&lt;br /&gt;
* [[DICommands|GC/Wii DVD Commands explained]]&lt;br /&gt;
* [http://www.gc-forever.com/yagcd/ &#039;&#039;&#039;Y&#039;&#039;&#039;et &#039;&#039;&#039;A&#039;&#039;&#039;nother &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;&#039;&#039;C&#039;&#039;&#039;ube &#039;&#039;&#039;D&#039;&#039;&#039;ocumentation]&lt;br /&gt;
&lt;br /&gt;
== The WikiScene Archives ==&lt;br /&gt;
* [[WikiScene:GameCube]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=CubeSX&amp;diff=692</id>
		<title>CubeSX</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=CubeSX&amp;diff=692"/>
		<updated>2012-11-11T14:25:52Z</updated>

		<summary type="html">&lt;p&gt;Infact: changed category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = CubeSX&lt;br /&gt;
| image       = [[File:WiiSXicon.png]]&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| author      = emu_kidid, sepp256, tehpola&lt;br /&gt;
| version     = Beta 2.1&lt;br /&gt;
| licence     = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]&lt;br /&gt;
| website     = http://emulatemii.com&lt;br /&gt;
| download    = http://code.google.com/p/pcsxgc/downloads/list&lt;br /&gt;
| source      = http://code.google.com/p/pcsxgc/source/checkout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
PSX emulator for the Nintendo Gamecube &amp;amp; Wii based on various PCSX code bases.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Emulation via Dynamic Recompilation &amp;amp; Interpreter&lt;br /&gt;
* Software Rendered Graphics with GX scaling&lt;br /&gt;
* SPU and XA Stereo Audio&lt;br /&gt;
* Input via Gamecube Controller&lt;br /&gt;
* Input Emulation for DualShock Controllers (Both Standard &amp;amp; Analog Modes)&lt;br /&gt;
* Vibration Feedback&lt;br /&gt;
* Configurable input combinations&lt;br /&gt;
* DVD/SDGecko/Samba ISO Loading&lt;br /&gt;
* Memory Cards&lt;br /&gt;
* Save States&lt;br /&gt;
* Progressive/Widescreen Resolution&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=691</id>
		<title>Snes9x GX</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=691"/>
		<updated>2012-11-11T14:25:19Z</updated>

		<summary type="html">&lt;p&gt;Infact: changed category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| image       = [[File:Snes9xgx-logo.png]]&lt;br /&gt;
| title       = Snes9x GX&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| licence     = GPL&lt;br /&gt;
| author      = Tantric, michniewski, softdev&lt;br /&gt;
| version     = 4.2.9&lt;br /&gt;
| download    = http://code.google.com/p/snes9x-gx/downloads/list&lt;br /&gt;
| source      = http://code.google.com/p/snes9x-gx/source/checkout&lt;br /&gt;
| website     = http://code.google.com/p/snes9x-gx&lt;br /&gt;
| discussion  = http://www.gc-forever.com/forums/viewtopic.php?f=13&amp;amp;t=11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snes9x GX&#039;&#039;&#039; is a Super Nintendo emulator for the Nintendo Gamecube and Wii based on the PC emulator SNES9x 1.53. The GUI is powered by libwiigui.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Based on [http://www.snes9x.com/phpbb2/viewtopic.php?t=4909 SNES9x 1.53]&lt;br /&gt;
* Gamecube controller support&lt;br /&gt;
* Multi-tap support, up to 4 players&lt;br /&gt;
* SNES Superscope, Mouse, Justifier support&lt;br /&gt;
* Cheat support&lt;br /&gt;
* Auto Load/Save Game Snapshots and SRAM&lt;br /&gt;
* Custom controller configurations&lt;br /&gt;
* IPS/UPS patch support&lt;br /&gt;
* SD, DVD, SMB, Zip, and 7z support&lt;br /&gt;
* Autodetect PAL/NTSC, 16:9 widescreen support, filtered/unfiltered video modes&lt;br /&gt;
* Turbo Mode - up to 2x the normal speed&lt;br /&gt;
* Zoom option to zoom in/out&lt;br /&gt;
* Open Source!&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Software]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=690</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Main_Page&amp;diff=690"/>
		<updated>2012-11-11T14:24:02Z</updated>

		<summary type="html">&lt;p&gt;Infact: added two categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the [http://www.gc-forever.com GC-Forever] Wiki!&lt;br /&gt;
&lt;br /&gt;
Help share your knowledge on the GameCube :)&lt;br /&gt;
&lt;br /&gt;
== How To ==&lt;br /&gt;
* [[Backing Up Discs|Backup Original Media]]&lt;br /&gt;
* [[Booting Homebrew|Boot Homebrew/Unsigned Code]]&lt;br /&gt;
* [[Playing Backups|Play Backups]]&lt;br /&gt;
* [[Playing Imports|Play Imports]]&lt;br /&gt;
* [[Using a Wii drive replacement on a GameCube | Use a Wii drive replacement on a Gamecube]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[GC-Linux with rootFS on SD|GC-Linux with rootFS on SD Card]]&lt;br /&gt;
* [[Swiss|Swiss]]&lt;br /&gt;
* [[:Category:Homebrew|List of other Homebrew]]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
* [[:Category:MiscHardware|List of Miscellaneous Hardware]]&lt;br /&gt;
* [[:Category:Modchips|List of Modchips]]&lt;br /&gt;
* [[:Category:Hardware_Hacks|List of Hardware Hacks]]&lt;br /&gt;
&lt;br /&gt;
== Documents ==&lt;br /&gt;
* [[DICommands|GC/Wii DVD Commands explained]]&lt;br /&gt;
* [http://www.gc-forever.com/yagcd/ &#039;&#039;&#039;Y&#039;&#039;&#039;et &#039;&#039;&#039;A&#039;&#039;&#039;nother &#039;&#039;&#039;G&#039;&#039;&#039;ame&#039;&#039;&#039;C&#039;&#039;&#039;ube &#039;&#039;&#039;D&#039;&#039;&#039;ocumentation]&lt;br /&gt;
&lt;br /&gt;
== The WikiScene Archives ==&lt;br /&gt;
* [[WikiScene:GameCube]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Super_Methane_Brothers&amp;diff=689</id>
		<title>Super Methane Brothers</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Super_Methane_Brothers&amp;diff=689"/>
		<updated>2012-11-06T10:27:57Z</updated>

		<summary type="html">&lt;p&gt;Infact: added entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = Super Methane Brothers&lt;br /&gt;
| image       = [[File:methaneicon.png]]&lt;br /&gt;
| type        = Game Port&lt;br /&gt;
| author      = infact&lt;br /&gt;
| version     = 1.4.gc-r1&lt;br /&gt;
| licence     = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]&lt;br /&gt;
| website     = http://methane.sourceforge.net&lt;br /&gt;
| download    = http://bitbucket.org/infact/super-methane-brothers/downloads&lt;br /&gt;
| source      = http://bitbucket.org/infact/super-methane-brothers/src&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Apps]]&lt;br /&gt;
&lt;br /&gt;
t.b.d.&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=588</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=588"/>
		<updated>2012-04-21T18:56:59Z</updated>

		<summary type="html">&lt;p&gt;Infact: unified colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Size&lt;br /&gt;
! Working&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 2GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
| SDHC&lt;br /&gt;
|&lt;br /&gt;
| 4GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 16Mhz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| SDHC&lt;br /&gt;
| &lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 4GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 512Mb / 4GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 16Mhz &amp;amp; 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot LX&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot Signature LX&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
If you encounter problems with some of the games listed here as working, see also [[TipsTricksSwiss|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| Not Working&lt;br /&gt;
| Limitations&lt;br /&gt;
| Working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:lime;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;6%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2002 FIFA World Cup&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2006 FIFA World Cup&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4x4 EVO 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Adventures of Jimmy Neutron Boy Genius: Jet Fusion&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Alien Hominid &lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Sounds problems due to audio streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| All-Star Baseball 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amazing Island&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| American Chopper 2: Full Throttle&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing PAL/NTSC &lt;br /&gt;
| style=&amp;quot;background:lime;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Flawless with motor off too because all data is loaded at startup&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animaniacs: The Great Edgar Hunt&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Ant Bully&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquaman: Battle for Atlantis&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Air Combat - The Elite Missions&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Army Men RTS: Real Time Strategy&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Army Men: Sarge&#039;s War&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ATV Quad Power Racing 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| In-Game Gameplay has very little hiccups but it doesn&#039;t affect gameplay at all&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Avatar: The Last Airbender&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Baseball 2007&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Backyard Football&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bad Boys: Miami Takedown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Barbarian&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Barnyard&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| (I think the iso must be shrunken), you have to push the A button when the green screen displays, and then it works.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Batman Begins&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Dark Tomorrow&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Batman: Rise of Sin Tzu&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Batman Vengeance&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Cutscenes choppy with laggy sound - Ingame ok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Battle Stadium D.O.N. (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background:lime;&amp;quot; | Working&lt;br /&gt;
| Standard Settings (Swiss 0.2), no DVD&lt;br /&gt;
| runs good&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beyblade: Super Tournament Battle&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| Gameplay is perfect, game has audio streaming :(&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Big Air Freestyle&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Big Mutha Truckers&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bionicle: The Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bionicle Heroes&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Black &amp;amp; Bruised&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blood Omen 2: Legacy of Kain&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Crash before Cut-Scene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BloodRayne&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Primal Fury&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BlowOut&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BMX XXX&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bobobo-bo Bo-bobo Dassutsu! Hajike Royale&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Generation&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Jetters&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory location, Stopped DVD Motor&lt;br /&gt;
| Both game modes have a few hiccups. It doesn&#039;t affect gameplay but is a little annoying&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Land 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Forever Diamondz&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bratz: Rock Angelz&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffy the Vampire Slayer: Chaos Bleeds&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Gameplay has several hiccups. Affects the gameplay a little&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bust-A-Move 3000&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Gameplay is perfect and has very little hiccups only at loading screen or when you finish a game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Butt-Ugly Martians: Zoom or Doom&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Big Game Hunter 2005 Adventures&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Dangerous Hunts 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cabela&#039;s Outdoor Adventures&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty 2: Big Red One&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &amp;quot;An error has occured&amp;quot; after you want to start a game. Tested with IDE-EXI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Capcom vs. SNK 2 EO&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Captain Tsubasa: Ougon Sedai no Chousen&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Carmen Sandiego: The Secret of the Stolen Drums&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cars&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Casper: Spirit Dimensions&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Castleween (Spirits &amp;amp; Spells - PAL)&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Catwoman&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cel Damage&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| NTSC Tested&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charinko Hero&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charlie and the Chocolate Factory&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charlie&#039;s Angels&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chibi-Robo!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chicken Little&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia: The Lion, the Witch and the Wardrobe&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| City Racer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Funfair&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Kart Racer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cocoto Platform Jumper&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E.&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Conan&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Conflict: Desert Storm II&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| (Swiss will pre-patch)&lt;br /&gt;
| NTSC Tested on r92. (No background music btw)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crash Nitro Kart&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor (Swiss will pre-patch)&lt;br /&gt;
| Videos have hiccups, Gameplay has very little hiccups but it doesn&#039;t affect gameplay at all&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts&lt;br /&gt;
| Videos are almost perfect, Menus &amp;amp; Gameplay perfect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cubix Robots for Everyone: Showdown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curious George&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Custom Robo&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Dakar 2: The World&#039;s Ultimate Rally&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dance Dance Revolution Mario Mix&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Darkened Skye&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dave Mirra Freestyle BMX 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dead to Rights&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| Videos are perfect, menus &amp;amp; gameplay have little hiccups but it doesn&#039;t affect gameplay but is a little annoying&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Defender&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Def Jam Vendetta&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Def Jam: Fight For NY&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon Rumble Arena 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dinotopia: The Sunstone Odyssey&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Basketball&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Skateboarding&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney Sports Soccer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Extreme Skate Adventure&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Hide and Sneak&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Magical Mirror Starring Mickey Mouse&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Meet the Robinsons&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Party&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s PK: Out of the Shadows&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disney&#039;s Tarzan Untamed&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Use Low Level Patch&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dokapon DX&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dora the Explorer: Journey to the Purple Planet&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Doraemon: Minna de Asobo! Minidorando&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Doshin the Giant&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Budokai 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Muted Audio Streaming background music&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Drive: D-Masters Shot&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Lair 3D: Return to the Lair&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| DreamMix TV World Fighters&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Driven&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Needs to be confirmed with a clean rip&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| (Lego) Drome Racers&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Duel Masters&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eisei Meijin VI&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Enter the Matrix&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| F1 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| F-1 Career Challenge&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Needs DVD in the drive&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Breakin Da Rules&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Type, Low Location&lt;br /&gt;
| Swiss will prepatch, requires DVD in the drive&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Fairly Odd Parents: Shadow Showdown&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Requires DVD in the drive&lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Family Stadium 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic Four&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 06&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2002&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Use Slot B, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2003&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2004&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch (5 mins), Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA 2005&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, Doesn&#039;t need a disc&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs when loading match&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| crashes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fight Night: Round 2&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Disc required&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| very few cracking sounds before and after loading stuff&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Finding Nemo&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Long loading times! No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Working&lt;br /&gt;
| 0.1-r62&lt;br /&gt;
|-&lt;br /&gt;
| Fire Blade&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Flushed Away&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Franklin: A Birthday Surprise&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Freaky Flyers&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Freedom Fighters&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Freekstyle&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs on a Loading screen - Try 1:1 dump&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Metal X&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Freestyle Street Soccer&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs on a Loading screen - Try 1:1 dump&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Beyond&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required, Swiss will pre-patch&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Frogger&#039;s Adventures: The Rescue&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Needs a disc in the drive&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Frogger: Ancient Shadows&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| From Russia with Love&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Future GPX Cyber Formula: Road to the Evolution&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No disc required&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gakuen Toshi Vara Noir&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet: Dark Legacy&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Geist&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| missing some sound due to audio streaming (PAL)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gekitō Pro Yakyū&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Generation of Chaos Exceed&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GiFTPiA&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Go! Go! Hypergrind&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Commander: Unleash the Horde&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Godzilla: Destroy All Monsters Melee&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GoldenEye: Rogue Agent&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gotcha Force&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Grim Adventures of Billy &amp;amp; Mandy&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grooverider: Slot Car Thunder&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GT Cube&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GUN&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Happy Feet&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Chamber of Secrets&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Goblet of Fire&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Prisoner of Azkaban&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter and the Sorcerer&#039;s Stone&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter: Quidditch World Cup&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: A Wonderful Life&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Another Wonderful Life&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Haunted Mansion&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hello Kitty: Roller Rescue&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hikaru no Go 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hitman 2: Silent Assassin&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hobbit NTSC&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| swiss-02-r124&lt;br /&gt;
| Black screen on startup&lt;br /&gt;
|-&lt;br /&gt;
| Home Run King&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Homeland&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels Velocity X&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hot Wheels World Race&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 1: Lode Runner&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hunter: The Reckoning&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ice Age 2: The Meltdown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Incredibles: Rise of the Underminer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Intellivision Lives!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| International Superstar Soccer 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Italian Job&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Everything or Nothing&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Nightfire&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Crash before Cut-Scene/s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jeremy McGrath Supercross World&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron: Boy Genius&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Judge Dredd: Dredd Vs. Death&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Kao the Kangaroo Round 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Karaoke Revolution Party&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kelly Slater&#039;s Pro Surfer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kidou Senshi Gundam: Gundam vs. Z Gundam&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kidō Senshi Gundam: Senshitachi no Kiseki&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| killer7&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| King Arthur&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiwame Mahjong DX2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knights of the Temple: Infernal Crusade&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knockout Kings 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Konjiki no Gash Bell!! Yūjō no Tag Battle Full Power&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Korokke! Ban-Ō no Kiki o Sukue&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kururin Squash!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch: Empire Under Threat&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Golfer&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Spyro: A New Beginning&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of the Quiz Tournament of Champions&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time Master Quest&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good, also with motor stopped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Legends of Wrestling II&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars: The Video Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Do NOT enable USBGecko Debug over slot B - it won&#039;t boot then.&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Lemony Snicket&#039;s A Series of Unfortunate Events&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Looney Tunes: Back in Action&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Return of the King&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Third Age&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Lord of the Rings: The Two Towers&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lost Kingdoms II&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lotus Challenge&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion NTSC&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Working as of 0.2-r124&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Working - Component (480p doesn&#039;t work)&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Lupin Sansei: Umi ni Kieta Hihou&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Madagascar&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 2005&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 06&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 07&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Madden NFL 08&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Major League Baseball 2K6&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
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| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
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| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level&lt;br /&gt;
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| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
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| Mario Power Tennis&lt;br /&gt;
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| Mario Superstar Baseball&lt;br /&gt;
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| Mark Davis Pro Bass Challenge&lt;br /&gt;
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| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
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| MMary-Kate and Ashley: Sweet 16&lt;br /&gt;
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| Mat Hoffman&#039;s Pro BMX 2&lt;br /&gt;
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| MaxPlay Classic Games Volume 1&lt;br /&gt;
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| MC Groovz Dance Craze&lt;br /&gt;
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| Medabots Infinity&lt;br /&gt;
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| Medal Of Honor: European Assault&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
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| Medal of Honor: Frontline&lt;br /&gt;
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| Medal of Honor: Rising Sun&lt;br /&gt;
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| Mega Man Anniversary Collection&lt;br /&gt;
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|-&lt;br /&gt;
| Mega Man Network Transmission&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| Movies are choppy, in game is solid&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|&lt;br /&gt;
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| Mega Man X: Command Mission&lt;br /&gt;
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| Men in Black II: Alien Escape&lt;br /&gt;
|&lt;br /&gt;
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| Mercedes-Benz World Racing&lt;br /&gt;
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|-&lt;br /&gt;
| Metal Arms: Glitch in the System&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
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| Metal Gear Special Disc&lt;br /&gt;
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|-&lt;br /&gt;
| Metroid Prime PAL/NTSC&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| Crashes with High Level patch, use Low&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| &lt;br /&gt;
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| Micro Machines&lt;br /&gt;
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| Midway Arcade Treasures&lt;br /&gt;
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| Midway Arcade Treasures 2&lt;br /&gt;
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| Midway Arcade Treasures 3&lt;br /&gt;
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|-&lt;br /&gt;
| Minority Report: Everybody Runs&lt;br /&gt;
|&lt;br /&gt;
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| Mission: Impossible - Operation Surma&lt;br /&gt;
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| MLB Slugfest 2003&lt;br /&gt;
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| MLB Slugfest 2004&lt;br /&gt;
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| Momotarō Dentetsu 11: Black Bombee Shutsugen! No Maki&lt;br /&gt;
|&lt;br /&gt;
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| Momotarō Dentetsu 12: Nishinihon Hen mo ari Masse!&lt;br /&gt;
|&lt;br /&gt;
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| Monopoly Party&lt;br /&gt;
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| Monster 4x4: Masters of Metal&lt;br /&gt;
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| Monster House&lt;br /&gt;
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| Monster Jam: Maximum Destruction&lt;br /&gt;
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|-&lt;br /&gt;
| Monsters Inc. Scream Arena&lt;br /&gt;
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| Mortal Kombat: Deadly Alliance&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
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| Muppets Party Cruise&lt;br /&gt;
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| Muscle Champion: Kinnikutō Kessen&lt;br /&gt;
|&lt;br /&gt;
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| Mutsu Tonohohon&lt;br /&gt;
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| MVP Baseball 2004&lt;br /&gt;
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| MVP Baseball 2005&lt;br /&gt;
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| MX Superfly&lt;br /&gt;
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| Mystic Heroes&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Namco Museum 50th Anniversary&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| Naruto: Clash of Ninja&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| Naruto: Clash of Ninja 2&lt;br /&gt;
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| Naruto: Gekitō Ninja Taisen! 3&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR 2005: Chase for the Cup&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NASCAR Thunder 2003&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR: Dirt to Daytona&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NBA 2K2&lt;br /&gt;
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| NBA 2K3&lt;br /&gt;
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|-&lt;br /&gt;
| NBA Courtside 2002&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NBA Live 2003&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NBA Live 2004&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NBA Live 2005&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Live 06&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street V3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Basketball 2K3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA College Football 2K3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NCAA Football 2005&lt;br /&gt;
|&lt;br /&gt;
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| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Carbon&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Hot Pursuit 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Patch, Low memory location&lt;br /&gt;
| Some hiccups during gameplay and the menu, but it&#039;s playable. You can listen the music perfectly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Level, Low Memory location&lt;br /&gt;
| Very Playable, minor hiccups in cut scenes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Underground 2&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| Neighbours from Hell&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NFL 2K3&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2002&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz 2003&lt;br /&gt;
|&lt;br /&gt;
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| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Blitz Pro&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Quarterback Club 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Street&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NFL Street 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NHL 2003&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NHL 2004&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NHL 2005&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NHL 06&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| NHL 2K3&lt;br /&gt;
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|-&lt;br /&gt;
| NHL Hitz 2002&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NHL Hitz Pro&lt;br /&gt;
|&lt;br /&gt;
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| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nickelodeon Party Blast&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons: Battle for Volcano Island&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nicktoons Unite!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo Puzzle Collection (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Level, Low memory location&lt;br /&gt;
| Works good, even with motor stopped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Not enough EXI ports! You need the GC mic in slot B and memcard in slot A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ohenro-San&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle! 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Treasure Battle!&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs when entering a match (try a clean dump perhaps)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Fever&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man Vs.&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pac-Man World Rally&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Peter Jackson&#039;s King Kong: The Official Game of the Movie&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - High Level, Disabled Interrupts&lt;br /&gt;
| Cutscenes suffer a little. Ingame very good.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II Plus (NTSC)&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Nothing Tried NTSC version on a PAL Wii&lt;br /&gt;
|	0.2-r124 &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working (from DVD)&lt;br /&gt;
| &lt;br /&gt;
| Only from disc - doesn&#039;t work on SDGecko/IDE-EXI&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Piglet&#039;s Big Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Works good, even with motor stopped&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pinball Hall of Fame: The Gottlieb Collection&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pitfall: The Lost Expedition&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Box: Ruby &amp;amp; Sapphire&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Channel&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Not even from disc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Polar Express&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pool Edge&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pool Paradise&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers: Dino Thunder&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Powerpuff Girls: Relish Rampage&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pro Rally&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Reduced framerate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rally Championship&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rampage: Total Destruction&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ratatouille&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rave Master&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 3: Hoodlum Havoc&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rayman Arena&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred message&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RedCard 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rei Fighter Gekitsui Senki&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Reign of Fire&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Sound problems, works only NTSC-U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 3&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low-Level/Low Memory Location&lt;br /&gt;
| NTSC Tested. Sound problems&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Works well using High-level patching and enabling interrupts (got slowdowns in the FMVs), got annoying buzzes using Low-Level or disabling interrupts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ribbit King&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Road Trip: The Arcade Edition&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RoadKill&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RoboCop&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Robotech: Battlecry&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Robots&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Power: Beach Bandits&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rocky&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Ops&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Room Zoom&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rugrats: Royal Ransom&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Samurai Jack: The Shadow of Aku&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scaler&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scooby Doo: Mystery Mayhem&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Night of 100 Frights&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Scorpion King: Rise of the Akkadian&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SD Gundam Gashapon Wars&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sea World: Shamu&#039;s Deep Sea Adventures&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sega Soccer Slam&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Serious Sam: The Next Encounter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shadow the Hedgehog&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shark Tale&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shikigami no Shiro II&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrek 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrek Extra Large&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrek Smash n&#039; Crash Racing&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrek: Super Party&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shrek SuperSlam&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Hit and Run&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Lev, Low Mem works best&lt;br /&gt;
| Small pauses when driving really fast. still playable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Small pauses when driving really fast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sims 2: Pets&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sims Bustin&#039; Out&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Smashing Drive&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure DX: Director&#039;s Cut&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sonic Gems Collection&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Heroes&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Mega Collection&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Riders&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spartan: Total Warrior&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spawn: Armageddon&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Special Jinsei Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speed Challenge: Jacques Villeneuve&#039;s Racing Vision&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speed Kings&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sphinx and the Cursed Mummy&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spider-Man 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Battle for Bikini Bottom&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Creature from the Krusty Krab&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The SpongeBob SquarePants Movie Game&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Revenge of the Flying Dutchman&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spy Hunter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spyro - A Hero&#039;s Tale&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch, No Audio Streaming sounds present&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Spyro: Enter the Dragonfly&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SSX 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SSX on Tour&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SSX Tricky&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Assault&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Lagging videos, but other than that fine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: Bounty Hunter&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi Knight II: Jedi Outcast&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Wars: The Clone Wars&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Starsky &amp;amp; Hutch&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Street Hoops&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Street Racing Syndicate&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Strike Force Bowling&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Sum of All Fears&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Summoner: A Goddess Reborn&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Bubble Pop&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Strikers (Mario Smash Football - PAL)&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts&lt;br /&gt;
| Audio doesn&#039;t disappear with High Level, Enabled Interrupts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Does not work with Low Level patch, use High&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball Adventure&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Robot Wars GC&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low/High patch types are both fine&lt;br /&gt;
| Bit heavy on loading&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Superman: Shadow of Apokolips&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Surf&#039;s Up&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Swingerz Golf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SX Superstar&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Tak and the Power of Juju&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tak: The Great Juju Challenge&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Requires Low Level type patch with disc in drive to swap discs in game&lt;br /&gt;
| 0.2-r124&lt;br /&gt;
|-&lt;br /&gt;
| Taxi 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Taz: Wanted&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teen Titans&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 2: Battle Nexus&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles 3: Mutant Nightmare&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Teenage Mutant Ninja Turtles: Mutant Melee&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tengai Makyō II: Manjimaru&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tensai Bit-Kun: Gramon Battle&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Terminator 3: The Redemption&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tetris Worlds&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2003&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2005&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| (PAL) High Level Patch, Enabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 06&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TMNT&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low level + low mem&lt;br /&gt;
| Works perfectly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Ghost Recon 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six: Lockdown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Rainbow Six 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Chaos Theory&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs on loading before main menu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Very laggy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tonka: Rescue Patrol&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s American Wasteland&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| Low level + Low Mem&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Pro Skater 4&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Top Angler: Real Bass Fishing&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Top Gun: Combat Zones&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Tower of Druaga&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TransWorld Surf: Next Wave&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Man&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| True Crime: New York City&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tube Slider&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background:lime&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 2: Bush Rescue&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ty the Tasmanian Tiger 3: Night of the Quinkan&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| UEFA Champions League 2004-2005&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| UFC: Throwdown&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Muscle: Legends vs. New Generation&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Spider-Man&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Universal Studios Theme Parks Adventure&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Urbz: Sims in the City&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| V-Rally 3&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vexx&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Quest&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Tour&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Winnie the Pooh&#039;s Rumbly Tumbly Adventure&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Videos are lagging, but otherwise playable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| World Championship Poker&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| World Championship Pool 2004&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| World Series of Poker&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| World Soccer Winning Eleven 6 Final Evolution&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wreckless: The Yakuza Missions&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WTA Tour Tennis&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE Crush Hour&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE Day of Reckoning 2&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania X8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWE WrestleMania XIX&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Audio Streaming buzzes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Only works sometimes, use slot B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XGRA: Extreme-G Racing Association&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background:red; color:white&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| Hangs after intro&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
! Swiss version&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs.&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zoids Vs. III&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Full Metal Crash&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| style=&amp;quot;background:yellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Initial load takes 10-15 secs&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:WiiSXicon.png&amp;diff=529</id>
		<title>File:WiiSXicon.png</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:WiiSXicon.png&amp;diff=529"/>
		<updated>2012-03-22T00:20:21Z</updated>

		<summary type="html">&lt;p&gt;Infact: icon from google code page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;icon from google code page&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=CubeSX&amp;diff=528</id>
		<title>CubeSX</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=CubeSX&amp;diff=528"/>
		<updated>2012-03-22T00:19:49Z</updated>

		<summary type="html">&lt;p&gt;Infact: initial page, with general info and feature list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = CubeSX&lt;br /&gt;
| image       = [[File:WiiSXicon.png]]&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| author      = emu_kidid, sepp256, tehpola&lt;br /&gt;
| version     = Beta 2.1&lt;br /&gt;
| licence     = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]&lt;br /&gt;
| website     = http://emulatemii.com&lt;br /&gt;
| download    = http://code.google.com/p/pcsxgc/downloads/list&lt;br /&gt;
| source      = http://code.google.com/p/pcsxgc/source/checkout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
PSX emulator for the Nintendo Gamecube &amp;amp; Wii based on various PCSX code bases.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Emulation via Dynamic Recompilation &amp;amp; Interpreter&lt;br /&gt;
* Software Rendered Graphics with GX scaling&lt;br /&gt;
* SPU and XA Stereo Audio&lt;br /&gt;
* Input via Gamecube Controller&lt;br /&gt;
* Input Emulation for DualShock Controllers (Both Standard &amp;amp; Analog Modes)&lt;br /&gt;
* Vibration Feedback&lt;br /&gt;
* Configurable input combinations&lt;br /&gt;
* DVD/SDGecko/Samba ISO Loading&lt;br /&gt;
* Memory Cards&lt;br /&gt;
* Save States&lt;br /&gt;
* Progressive/Widescreen Resolution&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:Wii64icon.png&amp;diff=527</id>
		<title>File:Wii64icon.png</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:Wii64icon.png&amp;diff=527"/>
		<updated>2012-03-22T00:02:05Z</updated>

		<summary type="html">&lt;p&gt;Infact: icon from google code page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;icon from google code page&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Cube64&amp;diff=526</id>
		<title>Cube64</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Cube64&amp;diff=526"/>
		<updated>2012-03-22T00:00:59Z</updated>

		<summary type="html">&lt;p&gt;Infact: initial page, with general info and feature list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| title       = Cube64&lt;br /&gt;
| image       = [[File:Wii64icon.png]]&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| author      = tehpola, sepp256, emu_kidid&lt;br /&gt;
| version     = Beta 1.1 &amp;quot;Honey&amp;quot;&lt;br /&gt;
| licence     = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]&lt;br /&gt;
| website     = http://emulatemii.com&lt;br /&gt;
| download    = http://code.google.com/p/mupen64gc/downloads/list&lt;br /&gt;
| source      = http://code.google.com/p/mupen64gc/source/checkout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Apps]]&lt;br /&gt;
&lt;br /&gt;
Port of Mupen64 to the Nintendo Wii and Gamecube. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Emulation via Dynamic Recompiler &amp;amp; Pure Interpreter&lt;br /&gt;
* Hardware Accelerated Graphics (glN64 ported to GX by sepp256)&lt;br /&gt;
* ROM Support up to 512MBit&lt;br /&gt;
* Expansion Pak support&lt;br /&gt;
* High Level PowerPC RSP&lt;br /&gt;
* Interpolated Stereo Sound&lt;br /&gt;
* Input via Gamecube Controller&lt;br /&gt;
* Configurable input combinations&lt;br /&gt;
* DVD/SDGecko/(Samba) ROM Loading&lt;br /&gt;
* Native Saves&lt;br /&gt;
* Save States&lt;br /&gt;
* Rumble/Controller Pak Support&lt;br /&gt;
* Progressive/Widescreen Resolution&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Category:Homebrew_Apps&amp;diff=525</id>
		<title>Category:Homebrew Apps</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Category:Homebrew_Apps&amp;diff=525"/>
		<updated>2012-03-21T00:23:27Z</updated>

		<summary type="html">&lt;p&gt;Infact: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all Gamecube homebrew apps in this Wiki:&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=524</id>
		<title>Snes9x GX</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=524"/>
		<updated>2012-03-21T00:22:29Z</updated>

		<summary type="html">&lt;p&gt;Infact: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| image       = [[File:Snes9xgx-logo.png]]&lt;br /&gt;
| title       = Snes9x GX&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| licence     = GPL&lt;br /&gt;
| author      = Tantric, michniewski, softdev&lt;br /&gt;
| version     = 4.2.9&lt;br /&gt;
| download    = http://code.google.com/p/snes9x-gx/downloads/list&lt;br /&gt;
| source      = http://code.google.com/p/snes9x-gx/source/checkout&lt;br /&gt;
| website     = http://code.google.com/p/snes9x-gx&lt;br /&gt;
| discussion  = http://www.gc-forever.com/forums/viewtopic.php?f=13&amp;amp;t=11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew_Apps]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snes9x GX&#039;&#039;&#039; is a Super Nintendo emulator for the Nintendo Gamecube and Wii based on the PC emulator SNES9x 1.53. The GUI is powered by libwiigui.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Based on [http://www.snes9x.com/phpbb2/viewtopic.php?t=4909 SNES9x 1.53]&lt;br /&gt;
* Gamecube controller support&lt;br /&gt;
* Multi-tap support, up to 4 players&lt;br /&gt;
* SNES Superscope, Mouse, Justifier support&lt;br /&gt;
* Cheat support&lt;br /&gt;
* Auto Load/Save Game Snapshots and SRAM&lt;br /&gt;
* Custom controller configurations&lt;br /&gt;
* IPS/UPS patch support&lt;br /&gt;
* SD, DVD, SMB, Zip, and 7z support&lt;br /&gt;
* Autodetect PAL/NTSC, 16:9 widescreen support, filtered/unfiltered video modes&lt;br /&gt;
* Turbo Mode - up to 2x the normal speed&lt;br /&gt;
* Zoom option to zoom in/out&lt;br /&gt;
* Open Source!&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Snes9x-gx&amp;diff=523</id>
		<title>Snes9x-gx</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Snes9x-gx&amp;diff=523"/>
		<updated>2012-03-21T00:16:36Z</updated>

		<summary type="html">&lt;p&gt;Infact: moved Snes9x-gx to Snes9x GX: corrected the name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Snes9x GX]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=522</id>
		<title>Snes9x GX</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=522"/>
		<updated>2012-03-21T00:16:36Z</updated>

		<summary type="html">&lt;p&gt;Infact: moved Snes9x-gx to Snes9x GX: corrected the name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| image       = [[File:Snes9xgx-logo.png]]&lt;br /&gt;
| title       = Snes9x GX&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| licence     = GPL&lt;br /&gt;
| author      = Tantric, michniewski, softdev&lt;br /&gt;
| version     = 4.2.9&lt;br /&gt;
| download    = http://code.google.com/p/snes9x-gx/downloads/list&lt;br /&gt;
| source      = http://code.google.com/p/snes9x-gx/source/checkout&lt;br /&gt;
| website     = http://code.google.com/p/snes9x-gx&lt;br /&gt;
| discussion  = http://www.gc-forever.com/forums/viewtopic.php?f=13&amp;amp;t=11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snes9x GX&#039;&#039;&#039; is a Super Nintendo emulator for the Nintendo Gamecube and Wii based on the PC emulator SNES9x 1.53. The GUI is powered by libwiigui.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Based on [http://www.snes9x.com/phpbb2/viewtopic.php?t=4909 SNES9x 1.53]&lt;br /&gt;
* Gamecube controller support&lt;br /&gt;
* Multi-tap support, up to 4 players&lt;br /&gt;
* SNES Superscope, Mouse, Justifier support&lt;br /&gt;
* Cheat support&lt;br /&gt;
* Auto Load/Save Game Snapshots and SRAM&lt;br /&gt;
* Custom controller configurations&lt;br /&gt;
* IPS/UPS patch support&lt;br /&gt;
* SD, DVD, SMB, Zip, and 7z support&lt;br /&gt;
* Autodetect PAL/NTSC, 16:9 widescreen support, filtered/unfiltered video modes&lt;br /&gt;
* Turbo Mode - up to 2x the normal speed&lt;br /&gt;
* Zoom option to zoom in/out&lt;br /&gt;
* Open Source!&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=521</id>
		<title>Snes9x GX</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=521"/>
		<updated>2012-03-21T00:15:27Z</updated>

		<summary type="html">&lt;p&gt;Infact: general info and features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| image       = [[File:Snes9xgx-logo.png]]&lt;br /&gt;
| title       = Snes9x GX&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| licence     = GPL&lt;br /&gt;
| author      = Tantric, michniewski, softdev&lt;br /&gt;
| version     = 4.2.9&lt;br /&gt;
| download    = http://code.google.com/p/snes9x-gx/downloads/list&lt;br /&gt;
| source      = http://code.google.com/p/snes9x-gx/source/checkout&lt;br /&gt;
| website     = http://code.google.com/p/snes9x-gx&lt;br /&gt;
| discussion  = http://www.gc-forever.com/forums/viewtopic.php?f=13&amp;amp;t=11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snes9x GX&#039;&#039;&#039; is a Super Nintendo emulator for the Nintendo Gamecube and Wii based on the PC emulator SNES9x 1.53. The GUI is powered by libwiigui.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Based on [http://www.snes9x.com/phpbb2/viewtopic.php?t=4909 SNES9x 1.53]&lt;br /&gt;
* Gamecube controller support&lt;br /&gt;
* Multi-tap support, up to 4 players&lt;br /&gt;
* SNES Superscope, Mouse, Justifier support&lt;br /&gt;
* Cheat support&lt;br /&gt;
* Auto Load/Save Game Snapshots and SRAM&lt;br /&gt;
* Custom controller configurations&lt;br /&gt;
* IPS/UPS patch support&lt;br /&gt;
* SD, DVD, SMB, Zip, and 7z support&lt;br /&gt;
* Autodetect PAL/NTSC, 16:9 widescreen support, filtered/unfiltered video modes&lt;br /&gt;
* Turbo Mode - up to 2x the normal speed&lt;br /&gt;
* Zoom option to zoom in/out&lt;br /&gt;
* Open Source!&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:Snes9xgx-logo.png&amp;diff=520</id>
		<title>File:Snes9xgx-logo.png</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:Snes9xgx-logo.png&amp;diff=520"/>
		<updated>2012-03-21T00:06:43Z</updated>

		<summary type="html">&lt;p&gt;Infact: Logo of Snes9X-GX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logo of Snes9X-GX&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=519</id>
		<title>Snes9x GX</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Snes9x_GX&amp;diff=519"/>
		<updated>2012-03-21T00:02:25Z</updated>

		<summary type="html">&lt;p&gt;Infact: test with infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/homebrew&lt;br /&gt;
| image       = [[File:Snes9xgx-logo.png]]&lt;br /&gt;
| title       = Snes9x GX&lt;br /&gt;
| type        = Emulator&lt;br /&gt;
| licence     = GPL&lt;br /&gt;
| author      = Tantric, michniewski, softdev&lt;br /&gt;
| version     = 4.2.9&lt;br /&gt;
| download    = http://code.google.com/p/snes9x-gx/downloads/list&lt;br /&gt;
| source      = http://code.google.com/p/snes9x-gx/source/checkout&lt;br /&gt;
| website     = http://code.google.com/p/snes9x-gx&lt;br /&gt;
| discussion  = http://www.gc-forever.com/forums/viewtopic.php?f=13&amp;amp;t=11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Template:Infobox/homebrew&amp;diff=518</id>
		<title>Template:Infobox/homebrew</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Template:Infobox/homebrew&amp;diff=518"/>
		<updated>2012-03-20T23:48:13Z</updated>

		<summary type="html">&lt;p&gt;Infact: homebrew info box based on wiibrew box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title        = {{{title|{{PAGENAME}}}}}&lt;br /&gt;
|image        = {{{image|}}}&lt;br /&gt;
|headerstyle  = background:#99CCFF;&lt;br /&gt;
&lt;br /&gt;
|header1  = Information&lt;br /&gt;
&lt;br /&gt;
|label2   = Author(s)&lt;br /&gt;
|data2    = {{{author|}}}&lt;br /&gt;
|label3   = Type&lt;br /&gt;
|data3    = {{{type|}}}&lt;br /&gt;
|label4   = Version&lt;br /&gt;
|data4    = {{{version|}}}&lt;br /&gt;
|label5   = {{#if: {{{licence|}}} | Licence | License}}&lt;br /&gt;
|data5    = {{#if: {{{licence|}}} | {{{licence|}}} | {{{license|}}}}}&lt;br /&gt;
|label6   = Language(s)&lt;br /&gt;
|data6    = {{{language|}}}&lt;br /&gt;
&lt;br /&gt;
|header7  = {{#if: {{{download|}}}{{{downloadraw|}}}{{{website|}}}{{{discussion|}}}{{{source|}}} | Links }}&lt;br /&gt;
|data8    = {{&lt;br /&gt;
  #if: {{{download|}}}&lt;br /&gt;
  | {{&lt;br /&gt;
    #ifexist: {{{download}}}&lt;br /&gt;
    | [[{{{download}}}|Download]]&lt;br /&gt;
    | [{{{download}}} Download]&lt;br /&gt;
    }}&lt;br /&gt;
  | {{&lt;br /&gt;
    #if: {{{downloadraw|}}}&lt;br /&gt;
    | {{{downloadraw}}}&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|data9    = {{&lt;br /&gt;
  #if: {{{website|}}}&lt;br /&gt;
  | {{&lt;br /&gt;
    #ifexist: {{{website}}}&lt;br /&gt;
    | [[{{{website}}}|Website]]&lt;br /&gt;
    | [{{{website}}} Website]&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|data10   = {{&lt;br /&gt;
  #if: {{{discussion|}}}&lt;br /&gt;
  | {{&lt;br /&gt;
    #ifexist: {{{discussion}}}&lt;br /&gt;
    | [[{{{discussion}}}|Discussion]]&lt;br /&gt;
    | [{{{discussion}}} Discussion]&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
|data11   = {{&lt;br /&gt;
  #if: {{{source|}}}&lt;br /&gt;
  | {{&lt;br /&gt;
    #ifexist: {{{source}}}&lt;br /&gt;
    | [[{{{source}}}|Source]]&lt;br /&gt;
    | {{&lt;br /&gt;
      #ifeq: &amp;quot;{{{source}}}&amp;quot; | &amp;quot;included&amp;quot;&lt;br /&gt;
      | Source Included&lt;br /&gt;
      | [{{{source}}} Source]&lt;br /&gt;
      }}&lt;br /&gt;
    }}&lt;br /&gt;
  | &lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Bootrom&amp;diff=472</id>
		<title>Bootrom</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Bootrom&amp;diff=472"/>
		<updated>2012-02-02T12:42:45Z</updated>

		<summary type="html">&lt;p&gt;Infact: removed redundant Acronyms and linked to full list instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gamecube bootrom reverse engineering for CubeDocumented project ==&lt;br /&gt;
&lt;br /&gt;
This reversing is not pretending to be compilable, and can be used for education purposes only. I dont hold any responsibility for damage of your Gamecube clock settings or memory card saves or else, produced from using code/information represented in this document.&lt;br /&gt;
&lt;br /&gt;
Documented by Andrei Chestakov (org). Version 1.1. (19 Jul 2005)&lt;br /&gt;
&lt;br /&gt;
Additions and corrections by tmbinc.&lt;br /&gt;
&lt;br /&gt;
19 Jul 2005: Small corrections regardling &amp;quot;BS&amp;quot; acronym (see Appendix).&lt;br /&gt;
&lt;br /&gt;
== PART I. Reset Vector. Boot Stage. ==&lt;br /&gt;
&lt;br /&gt;
Bootrom NTSC 1.0 version is used for reverse engineering.&lt;br /&gt;
&lt;br /&gt;
See brief description of BS run flow at the end of disassembly.&lt;br /&gt;
&lt;br /&gt;
After hardware reset (POWER ON button pressed), CPU will jump to reset vector. Reset exception handler address is 0x00100 by default, but Gekko&#039;s MSR[IP] bit is implemented to be set, after reset, so final address will be 0xFFF00100. 0xFFFxxxxx physical address is mapped by Flipper&#039;s memory interface to the first megabyte of GC bootrom area. Execution of any exception handler will proceed with disabled memory translation.&lt;br /&gt;
&lt;br /&gt;
This part of GC bootrom is called BS - Bootstrap Stage. Bootstrap is written on assembly language. BS mainly purposed to load second logical part of bootrom, called BS2 or IPL (initial program loader). BS is placed in bootrom at 0x000-0x800 offsets. Disassembly obtained from Dolwin Debugger, skipped parts are filled by zeroes and not shown. Well, lets go..&lt;br /&gt;
&lt;br /&gt;
Set HID0 to 0x00110C64. This will initialize Gekko implementation specifics.&lt;br /&gt;
Meaning of this operation :&lt;br /&gt;
&lt;br /&gt;
* Mask machine check exception (MCP line).&lt;br /&gt;
* Ignore memory bus parity errors.&lt;br /&gt;
* Enable dynamic power management mode.&lt;br /&gt;
* Check hard reset bit (to distinguish software/hardware resets)&lt;br /&gt;
* [!] Disable data and instruction cache.&lt;br /&gt;
* Cache invalidation will not write-back to memory.&lt;br /&gt;
* Disable memory coherency for instruction fetch.&lt;br /&gt;
* Disable gathering of non-word accesses.&lt;br /&gt;
* Force data cache to set invalid entries on data miss.&lt;br /&gt;
* Enable branch-instruction cache (BTIC).&lt;br /&gt;
* [!] Disable broadcasting. CPU now can read/write data only from data cache.&lt;br /&gt;
* Enable on-chip branch history (Gekko has 512-entry BHT).&lt;br /&gt;
* Enable dcbt and dcbtst instructions.&lt;br /&gt;
&lt;br /&gt;
 :FFF00100   lis         r4, 0x0011&lt;br /&gt;
 :FFF00104   addi        r4, r4, 3172&lt;br /&gt;
 :FFF00108   mtspr       HID0, r4&lt;br /&gt;
&lt;br /&gt;
Set machine state register to 0x2000. This will initialize CPU program model. Meaning of this operation :&lt;br /&gt;
&lt;br /&gt;
* Disable power management.&lt;br /&gt;
* [!] Disable interrupts and decrementer exception.&lt;br /&gt;
* [!] Set supervisor privilege level.&lt;br /&gt;
* Enable floating-point instructions.&lt;br /&gt;
* Disable machine check exception.&lt;br /&gt;
* Disable FPU exceptions.&lt;br /&gt;
* [!] Set exception vectors base to point on low memory.&lt;br /&gt;
* [!] Disable instruction and data address translation.&lt;br /&gt;
* Disable Gekko performance monitor.&lt;br /&gt;
* Clear recoverable exception flag.&lt;br /&gt;
* Enable little-endian mode (default for PowerPC).&lt;br /&gt;
&lt;br /&gt;
 :FFF0010C   lis         r4, 0x0000&lt;br /&gt;
 :FFF00110   addi        r4, r4, 8192&lt;br /&gt;
 :FFF00114   mtmsr       r4&lt;br /&gt;
&lt;br /&gt;
Initialize auxiliary memory (ARAM). Meaning of bits in 0x5012 register is still unknown. Set this register value to 0x40 | 3. Last two bits are set only when ARAM expansion is present (looked in ARAM library). Set ARAM refresh value to 156MHz (0x501A register).&lt;br /&gt;
&lt;br /&gt;
 :FFF00118   lis         r4, 0x0C00&lt;br /&gt;
 :FFF0011C   addi        r4, r4, 0x5012&lt;br /&gt;
 :FFF00120   li          r5, 67&lt;br /&gt;
 :FFF00124   sth         r5, 0 (r4)          ; Set 0x5012 register value to 0x43.&lt;br /&gt;
 :FFF00128   li          r5, 156&lt;br /&gt;
 :FFF0012C   sth         r5, 8 (r4)          ; Set ARAM refresh value.&lt;br /&gt;
&lt;br /&gt;
Initialize Flipper memory interface. Meaning of 0x4026 register is still unknown. Set this register value to 0x40.&lt;br /&gt;
&lt;br /&gt;
 :FFF00130   lis         r3, 0x0C00&lt;br /&gt;
 :FFF00134   ori         r3, r3, 0x4000&lt;br /&gt;
 :FFF00138   li          r4, 64&lt;br /&gt;
 :FFF0013C   sth         r4, 38 (r3)         ; Set 0x4026 register value to 0x40.&lt;br /&gt;
 :FFF00140   nop&lt;br /&gt;
 :FFF00144   nop&lt;br /&gt;
&lt;br /&gt;
Enable data and instruction cache (set HID0[ICE] and HID0[DCE])&lt;br /&gt;
&lt;br /&gt;
 :FFF00148   mfspr       r3, HID0&lt;br /&gt;
 :FFF0014C   ori         r4, r3, 0xC000&lt;br /&gt;
 :FFF00150   mtspr       HID0, r4&lt;br /&gt;
 :FFF00154   nop&lt;br /&gt;
 :FFF00158   nop&lt;br /&gt;
 :FFF0015C   nop&lt;br /&gt;
 :FFF00160   isync&lt;br /&gt;
&lt;br /&gt;
Initialize CPU memory model. Clear BATs and segment registers.&lt;br /&gt;
&lt;br /&gt;
 :FFF00164   li          r4, 0&lt;br /&gt;
 :FFF00168   mtspr       DBAT0U, r4&lt;br /&gt;
 :FFF0016C   mtspr       DBAT1U, r4&lt;br /&gt;
 :FFF00170   mtspr       DBAT2U, r4&lt;br /&gt;
 :FFF00174   mtspr       DBAT3U, r4&lt;br /&gt;
 :FFF00178   mtspr       IBAT0U, r4&lt;br /&gt;
 :FFF0017C   mtspr       IBAT1U, r4&lt;br /&gt;
 :FFF00180   mtspr       IBAT2U, r4&lt;br /&gt;
 :FFF00184   mtspr       IBAT3U, r4&lt;br /&gt;
 :FFF00188   isync&lt;br /&gt;
 :FFF0018C   lis         r4, 0x8000&lt;br /&gt;
 :FFF00190   addi        r4, r4, 0&lt;br /&gt;
 :FFF00194   mtsr        0, r4&lt;br /&gt;
 :FFF00198   mtsr        1, r4&lt;br /&gt;
 :FFF0019C   mtsr        2, r4&lt;br /&gt;
 :FFF001A0   mtsr        3, r4&lt;br /&gt;
 :FFF001A4   mtsr        4, r4&lt;br /&gt;
 :FFF001A8   mtsr        5, r4&lt;br /&gt;
 :FFF001AC   mtsr        6, r4&lt;br /&gt;
 :FFF001B0   mtsr        7, r4&lt;br /&gt;
 :FFF001B4   mtsr        8, r4&lt;br /&gt;
 :FFF001B8   mtsr        9, r4&lt;br /&gt;
 :FFF001BC   mtsr        10, r4&lt;br /&gt;
 :FFF001C0   mtsr        11, r4&lt;br /&gt;
 :FFF001C4   mtsr        12, r4&lt;br /&gt;
 :FFF001C8   mtsr        13, r4&lt;br /&gt;
 :FFF001CC   mtsr        14, r4&lt;br /&gt;
 :FFF001D0   mtsr        15, r4&lt;br /&gt;
&lt;br /&gt;
Configure memory model. Dolphin OS is using MIPS-like translation to simplify memory operations. Segment memory model (page tables) is not used in Dolphin OS. Although, some applications can use page talbes to simulate direct ARAM access. BAT registers 0 and 1 are reserved by Dolphin OS. BAT registers  3 and 4 can be used by applications. BAT 3 register is temporary used by bootrom.&lt;br /&gt;
&lt;br /&gt;
Configuration of DBAT and IBAT registers in Dolphin OS is as follow :&lt;br /&gt;
&lt;br /&gt;
 DBAT0: 80001FFF 00000002    Write-back cached main memory, 256MB block.&lt;br /&gt;
 DBAT1: C0001FFF 0000002A    Write-through cached main memory, 256MB block.&lt;br /&gt;
 DBAT2: 00000000 xxxxxxxx    Dont care, reserved.&lt;br /&gt;
 DBAT3: FFF0001F FFF00001    Bootrom, 1MB block.&lt;br /&gt;
&lt;br /&gt;
 IBAT0: 80001FFF 00000002    Write-back cached main memory, 256MB block.&lt;br /&gt;
 IBAT1: 00000000 xxxxxxxx    Dont care, reserved.&lt;br /&gt;
 IBAT2: 00000000 xxxxxxxx    Dont care, reserved.&lt;br /&gt;
 IBAT3: FFF0001F FFF00001    Bootrom, 1MB block.&lt;br /&gt;
&lt;br /&gt;
Write-back mean that all writes goes only in cache, and will be written back in memory only after cache &amp;quot;store&amp;quot; operation. Write-through mean that all writes goes immediately in main memory (data in cache is always same with data in main memory). Read is always performed from cache.&lt;br /&gt;
&lt;br /&gt;
Data access on hardware registers is always broadcasting, since WIMG bit M is set for write-through block (0xC0000000-0xCFFFFFFF).&lt;br /&gt;
&lt;br /&gt;
So, here is Dolphin OS (effective addressed) and GC (physical addressed) memory maps. Note, that bootrom&#039;s effective address is useful only during hard reset.&lt;br /&gt;
&lt;br /&gt;
=== Effective Address (Dolphin OS) ===&lt;br /&gt;
&lt;br /&gt;
    80000000  24MB  Main Memory (RAM), write-back cached&lt;br /&gt;
    C0000000  24MB  Main Memory (RAM), write-through cached&lt;br /&gt;
    C8000000   2MB  Embedded Framebuffer (EFB)&lt;br /&gt;
    CC000000        Command Processor (CP)&lt;br /&gt;
    CC001000        Pixel Engine (PE)&lt;br /&gt;
    CC002000        Video Interface (VI)&lt;br /&gt;
    CC003000        Peripheral Interface (PI)&lt;br /&gt;
    CC004000        Memory Interface (MI)&lt;br /&gt;
    CC005000        DSP and DMA Audio Interface (AID)&lt;br /&gt;
    CC006000        DVD Interface (DI)&lt;br /&gt;
    CC006400        Serial Interface (SI)&lt;br /&gt;
    CC006800        External Interface (EXI)&lt;br /&gt;
    CC006C00        Audio Streaming Interface (AIS)&lt;br /&gt;
    CC008000        PI FIFO (GX)&lt;br /&gt;
    FFF00000   1MB  Boot ROM (first megabyte), used during BS only.&lt;br /&gt;
&lt;br /&gt;
Other memory access will ISI/DSI at first (if not mapped by MMU) and then Flipper memory interface interrupt (if its missing or not allowed).&lt;br /&gt;
&lt;br /&gt;
=== Physical Address (Flipper memory interface) ===&lt;br /&gt;
&lt;br /&gt;
    00000000  24MB  Main Memory (RAM)&lt;br /&gt;
    08000000   2MB  Embedded Framebuffer (EFB)&lt;br /&gt;
    0C000000        Command Processor (CP)&lt;br /&gt;
    0C001000        Pixel Engine (PE)&lt;br /&gt;
    0C002000        Video Interface (VI)&lt;br /&gt;
    0C003000        Peripheral Interface (PI)&lt;br /&gt;
    0C004000        Memory Interface (MI)&lt;br /&gt;
    0C005000        DSP and DMA Audio Interface (AID)&lt;br /&gt;
    0C006000        DVD Interface (DI)&lt;br /&gt;
    0C006400        Serial Interface (SI)&lt;br /&gt;
    0C006800        External Interface (EXI)&lt;br /&gt;
    0C006C00        Audio Streaming Interface (AIS)&lt;br /&gt;
    0C008000        PI FIFO (GX)&lt;br /&gt;
    FFF00000   1MB  Boot ROM (first megabyte)&lt;br /&gt;
&lt;br /&gt;
Other memory access will generate Flipper memory interface interrupt.&lt;br /&gt;
&lt;br /&gt;
 :FFF001D4   lis         r4, 0x0000&lt;br /&gt;
 :FFF001D8   addi        r4, r4, 2&lt;br /&gt;
 :FFF001DC   lis         r3, 0x8000&lt;br /&gt;
 :FFF001E0   addi        r3, r3, 8191&lt;br /&gt;
 :FFF001E4   mtspr       DBAT0L, r4&lt;br /&gt;
 :FFF001E8   mtspr       DBAT0U, r3&lt;br /&gt;
 :FFF001EC   isync&lt;br /&gt;
 :FFF001F0   mtspr       IBAT0L, r4&lt;br /&gt;
 :FFF001F4   mtspr       IBAT0U, r3&lt;br /&gt;
 :FFF001F8   isync&lt;br /&gt;
 :FFF001FC   lis         r4, 0x0000&lt;br /&gt;
 :FFF00200   addi        r4, r4, 42&lt;br /&gt;
 :FFF00204   lis         r3, 0xC000&lt;br /&gt;
 :FFF00208   addi        r3, r3, 8191&lt;br /&gt;
 :FFF0020C   mtspr       DBAT1L, r4&lt;br /&gt;
 :FFF00210   mtspr       DBAT1U, r3&lt;br /&gt;
 :FFF00214   isync&lt;br /&gt;
 :FFF00218   lis         r4, 0xFFF0&lt;br /&gt;
 :FFF0021C   addi        r4, r4, 1&lt;br /&gt;
 :FFF00220   lis         r3, 0xFFF0&lt;br /&gt;
 :FFF00224   addi        r3, r3, 31&lt;br /&gt;
 :FFF00228   mtspr       DBAT3L, r4&lt;br /&gt;
 :FFF0022C   mtspr       DBAT3U, r3&lt;br /&gt;
 :FFF00230   isync&lt;br /&gt;
 :FFF00234   mtspr       IBAT3L, r4&lt;br /&gt;
 :FFF00238   mtspr       IBAT3U, r3&lt;br /&gt;
 :FFF0023C   isync&lt;br /&gt;
&lt;br /&gt;
Enable instruction and data translation by setting MSR[IR] and MSR[DR] to 1.&lt;br /&gt;
&lt;br /&gt;
 :FFF00240   mfmsr       r4&lt;br /&gt;
 :FFF00244   ori         r4, r4, 0x0030      ; Enable address translation.&lt;br /&gt;
 :FFF00248   mtmsr       r4&lt;br /&gt;
 :FFF0024C   isync&lt;br /&gt;
&lt;br /&gt;
Write 0x0245248A to 0x3030 register. Meaning is unknown. Register is unknown.&lt;br /&gt;
&lt;br /&gt;
 :FFF00250   lis         r3, 0xCC00&lt;br /&gt;
 :FFF00254   ori         r3, r3, 0x3000&lt;br /&gt;
 :FFF00258   lis         r4, 0x0245&lt;br /&gt;
 :FFF0025C   ori         r4, r4, 0x248A&lt;br /&gt;
 :FFF00260   stw         r4, 48 (r3)         ; Write 0x0245248A to 0x3030 register.&lt;br /&gt;
&lt;br /&gt;
Reset DVD, through PI reset register. Meaning of bits in reset register is still unknown.&lt;br /&gt;
&lt;br /&gt;
 :FFF00264   lwz         r4, 36 (r3)         ; Read PI reset register.&lt;br /&gt;
 :FFF00268   ori         r4, r4, 0x0001&lt;br /&gt;
 :FFF0026C   rlwinm      r4, r4, 0, 31, 28   ; Set bit 31, clear bit 29.&lt;br /&gt;
 :FFF00270   stw         r4, 36 (r3)         ; Write new value in reset register.&lt;br /&gt;
 :FFF00274   mftbl       r5&lt;br /&gt;
 :FFF00278   mftbl       r6&lt;br /&gt;
 :FFF0027C   sub         r7, r6, r5&lt;br /&gt;
 :FFF00280   cmplwi      r7, 4388&lt;br /&gt;
 :FFF00284   blt+        0xFFF00278          ; Wait ~9 us (with 486MHz clock)&lt;br /&gt;
 :FFF00288   ori         r4, r4, 0x0003      ; Set bit 31, set bit 29.&lt;br /&gt;
 :FFF0028C   stw         r4, 36 (r3)         ; Write new value in reset register.&lt;br /&gt;
&lt;br /&gt;
Allow 32MHz EXI clock setting by CPU.&lt;br /&gt;
&lt;br /&gt;
 :FFF00290   lis         r14, 0xCC00&lt;br /&gt;
 :FFF00294   ori         r14, r14, 0x6400&lt;br /&gt;
 :FFF00298   li          r4, 0&lt;br /&gt;
 :FFF0029C   stw         r4, 60 (r14)        ; SI EXICLK[LOCK] = 1&lt;br /&gt;
&lt;br /&gt;
Probe EXI AD16. It is still unknown what type of hardware is representing AD16. Seems its used to store bootrom &amp;quot;trace&amp;quot; step (this is only one kind of value, have seen to be written in AD16 so far). AD16 is working at 8MHz.&lt;br /&gt;
&lt;br /&gt;
AD16 trace state (what values was written in AD16 and when):&lt;br /&gt;
&lt;br /&gt;
 BS:    0x01000000      ?&lt;br /&gt;
        0x02000000      ?&lt;br /&gt;
        0x03000000      ?&lt;br /&gt;
        0x04000000      Memory test passed.&lt;br /&gt;
        0x05xxxxxx      \&lt;br /&gt;
        0x06xxxxxx       | Memory test failed.&lt;br /&gt;
        0x07xxxxxx      /&lt;br /&gt;
&lt;br /&gt;
 IPL:   0x08000000      IPL and OSInit called.&lt;br /&gt;
        0x09000000      DVDInit.&lt;br /&gt;
        0x0A000000      CARDInit.&lt;br /&gt;
        0x0B000000      VIInit.&lt;br /&gt;
        0x0C000000      PADInit.&lt;br /&gt;
&lt;br /&gt;
To probe AD16 we must read its EXI ID. It should be 0x04120000. Place it to R20. Readed value will be checked in AD16 write routine.&lt;br /&gt;
&lt;br /&gt;
 :FFF002A0   lis         sd2, 0xCC00&lt;br /&gt;
 :FFF002A4   ori         sd2, sd2, 0x6800&lt;br /&gt;
 :FFF002A8   lis         r22, 0x0000&lt;br /&gt;
 :FFF002AC   ori         r22, r22, 0x00BA&lt;br /&gt;
 :FFF002B0   li          r8, 1&lt;br /&gt;
 :FFF002B4   li          r10, 0&lt;br /&gt;
 :FFF002B8   lis         r21, 0x0412&lt;br /&gt;
 :FFF002BC   ori         r21, r21, 0x0000&lt;br /&gt;
 :FFF002C0   lis         r3, 0x0000&lt;br /&gt;
 :FFF002C4   ori         r3, r3, 0x0000&lt;br /&gt;
 :FFF002C8   lis         r7, 0x0000&lt;br /&gt;
 :FFF002CC   ori         r7, r7, 0x0015&lt;br /&gt;
 :FFF002D0   stw         r3, 56 (sd2)        ; EXI2 DATA = 0 (Get ID command)&lt;br /&gt;
 :FFF002D4   stw         r22, 40 (sd2)       ; Select AD16, through EXI2 CSR.&lt;br /&gt;
 :FFF002D8   lwz         r16, 40 (sd2)&lt;br /&gt;
 :FFF002DC   stw         r7, 52 (sd2)        ; Write immediate 2 bytes from DATA.&lt;br /&gt;
 :FFF002E0   lwz         r16, 52 (sd2)       ; \&lt;br /&gt;
 :FFF002E4   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF002E8   bgt+        0xFFF002E0          ; /&lt;br /&gt;
 :FFF002EC   lis         r7, 0x0000&lt;br /&gt;
 :FFF002F0   ori         r7, r7, 0x0031&lt;br /&gt;
 :FFF002F4   stw         r7, 52 (sd2)        ; Read immediate 4 bytes to DATA (ID).&lt;br /&gt;
 :FFF002F8   lwz         r16, 52 (sd2)       ; \&lt;br /&gt;
 :FFF002FC   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF00300   bgt+        0xFFF002F8          ; /&lt;br /&gt;
 :FFF00304   stw         r10, 40 (sd2)       ; Deselect device.&lt;br /&gt;
 :FFF00308   lwz         r16, 40 (sd2)       ; Read EXI2 CSR twice. Why? No idea.&lt;br /&gt;
 :FFF0030C   lwz         r16, 40 (sd2)       ; Maybe its deselect attribute..&lt;br /&gt;
 :FFF00310   lwz         r20, 56 (sd2)       ; r20 = DATA. It should contain ID.&lt;br /&gt;
 :FFF00314   b           0xFFF00320&lt;br /&gt;
 :FFF00318&lt;br /&gt;
 :FFF0031C&lt;br /&gt;
&lt;br /&gt;
Write &amp;quot;trace step&amp;quot; value to AD16. Only when probe was success (R20 = AD16 ID). Input value (trace step) must be in R15.&lt;br /&gt;
&lt;br /&gt;
 :FFF00320   b           0xFFF00344&lt;br /&gt;
 :FFF00324   lis         r3, 0xA000&lt;br /&gt;
 :FFF00328   ori         r3, r3, 0x0000&lt;br /&gt;
 :FFF0032C   lis         r7, 0x0000&lt;br /&gt;
 :FFF00330   ori         r7, r7, 0x0005&lt;br /&gt;
 :FFF00334   stw         r3, 56 (sd2)        ; EXI2 DATA = 0xA0000000 (Write AD16 command)&lt;br /&gt;
 :FFF00338   stw         r22, 40 (sd2)       ; Select AD16, through EXI2 CSR.&lt;br /&gt;
 :FFF0033C   lwz         r16, 40 (sd2)&lt;br /&gt;
 :FFF00340   b           0xFFF00348&lt;br /&gt;
 :FFF00344   b           0xFFF00364&lt;br /&gt;
 :FFF00348   stw         r7, 52 (sd2)        ; Write immediate 1 byte from DATA.&lt;br /&gt;
 :FFF0034C   lwz         r16, 52 (sd2)       ; \&lt;br /&gt;
 :FFF00350   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF00354   bgt+        0xFFF0034C          ; /&lt;br /&gt;
 :FFF00358   nop&lt;br /&gt;
 :FFF0035C   nop&lt;br /&gt;
 :FFF00360   b           0xFFF00368&lt;br /&gt;
 :FFF00364   b           0xFFF00384&lt;br /&gt;
 :FFF00368   lis         r7, 0x0000&lt;br /&gt;
 :FFF0036C   ori         r7, r7, 0x0035&lt;br /&gt;
 :FFF00370   stw         r15, 56 (sd2)       ; EXI2 DATA = trace step&lt;br /&gt;
 :FFF00374   stw         r7, 52 (sd2)        ; Write immediate 4 bytes from DATA.&lt;br /&gt;
 :FFF00378   lwz         r16, 52 (sd2)       ; \&lt;br /&gt;
 :FFF0037C   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF00380   b           0xFFF00388          ; /&lt;br /&gt;
 :FFF00384   b           0xFFF003A0&lt;br /&gt;
 :FFF00388   bgt+        0xFFF00378&lt;br /&gt;
 :FFF0038C   stw         r10, 40 (sd2)       ; Deselect device.&lt;br /&gt;
 :FFF00390   lwz         r16, 40 (sd2)&lt;br /&gt;
 :FFF00394   lwz         r16, 40 (sd2)&lt;br /&gt;
 :FFF00398   blr&lt;br /&gt;
 :FFF0039C&lt;br /&gt;
 :FFF003A0   b           0xFFF003B0&lt;br /&gt;
 :FFF003A4   cmplw       r20, r21            ; If AD16 probe failed, then skip.&lt;br /&gt;
 :FFF003A8   beq+        0xFFF00324&lt;br /&gt;
 :FFF003AC   blr&lt;br /&gt;
&lt;br /&gt;
Trace step 0x01 - Nothing ?&lt;br /&gt;
&lt;br /&gt;
 :FFF003B0   lis         r15, 0x0100         ; AD16 = 0x01000000&lt;br /&gt;
 :FFF003B4   bl          0xFFF003A4&lt;br /&gt;
 :FFF003B8   nop&lt;br /&gt;
 :FFF003BC   nop&lt;br /&gt;
 :FFF003C0   nop&lt;br /&gt;
 :FFF003C4   nop&lt;br /&gt;
 :FFF003C8   nop&lt;br /&gt;
 :FFF003CC   nop&lt;br /&gt;
 :FFF003D0   nop&lt;br /&gt;
 :FFF003D4   b           0xFFF003E0&lt;br /&gt;
 :FFF003D8&lt;br /&gt;
 :FFF003DC&lt;br /&gt;
&lt;br /&gt;
Trace step 0x02 - Nothing ?&lt;br /&gt;
&lt;br /&gt;
 :FFF003E0   nop&lt;br /&gt;
 :FFF003E4   nop&lt;br /&gt;
 :FFF003E8   nop&lt;br /&gt;
 :FFF003EC   nop&lt;br /&gt;
 :FFF003F0   nop&lt;br /&gt;
 :FFF003F4   lis         r15, 0x0200         ; AD16 = 0x02000000&lt;br /&gt;
 :FFF003F8   bl          0xFFF003A4&lt;br /&gt;
 :FFF003FC   b           0xFFF00400&lt;br /&gt;
&lt;br /&gt;
Memory self test with given pattern. Input parameters: R25 - base address, R26 - word pattern. Registers R17, 18, 19, 27, 28 and 29 are used to save failed address information and cleared before test.&lt;br /&gt;
&lt;br /&gt;
Fail test information has following format:&lt;br /&gt;
&lt;br /&gt;
 R17     \&lt;br /&gt;
 R18      | Boundary.&lt;br /&gt;
 R19     /&lt;br /&gt;
 R27     Number of fails on address with last digit 0,1,2,3,4,5,6,7.&lt;br /&gt;
 R28     Number of fails on address with last digit 8,9,A,B,C,D,E,F.&lt;br /&gt;
 R29     Holds last address where test is failed.&lt;br /&gt;
&lt;br /&gt;
(Well its not important and only for addicted people :))&lt;br /&gt;
&lt;br /&gt;
It is not good idea to test memory with same pattern. Better test memory at address X with value X (e.g. compare [0x80000000] with 0x80000000 etc).&lt;br /&gt;
&lt;br /&gt;
Here is C version of this routine :&lt;br /&gt;
&lt;br /&gt;
 SelfTest(base, pattern)&lt;br /&gt;
 {&lt;br /&gt;
    memsize = 24 * 1024 * 1024;&lt;br /&gt;
 &lt;br /&gt;
    u32 *ptr = base;&lt;br /&gt;
 &lt;br /&gt;
    // Fill memory by test pattern.&lt;br /&gt;
    for(i=0; i&amp;lt;memsize/32; i++)&lt;br /&gt;
    {&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    ptr = base;&lt;br /&gt;
 &lt;br /&gt;
    // Test memory.&lt;br /&gt;
    for(i=0; i&amp;lt;memsize/4; i++)&lt;br /&gt;
    {&lt;br /&gt;
        val = *ptr;&lt;br /&gt;
 &lt;br /&gt;
        if(val != pattern)&lt;br /&gt;
        {&lt;br /&gt;
            R17 |= 1 &amp;lt;&amp;lt; (ptr &amp;amp; 0x1f);&lt;br /&gt;
            R18 |= 1 &amp;lt;&amp;lt; (((ptr &amp;gt;&amp;gt; 18) - 32) &amp;amp; 0x1f);&lt;br /&gt;
            R19 |= 1 &amp;lt;&amp;lt; (((ptr &amp;gt;&amp;gt; 18) - 64) &amp;amp; 0x1f);&lt;br /&gt;
 &lt;br /&gt;
            if( (ptr &amp;amp; 0xf) &amp;lt; 8 ) R28++;&lt;br /&gt;
            else R27++;&lt;br /&gt;
 &lt;br /&gt;
            if(R29 &amp;lt; ptr) R29 = ptr;&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
        ptr++;&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
 :FFF00400   b           0xFFF00424&lt;br /&gt;
 :FFF00404   nop&lt;br /&gt;
 :FFF00408   nop&lt;br /&gt;
 :FFF0040C   nop&lt;br /&gt;
 :FFF00410   nop&lt;br /&gt;
 :FFF00414   nop&lt;br /&gt;
 :FFF00418   mr          r23, r25&lt;br /&gt;
 :FFF0041C   lis         r24, 0x0180         ; Main memory size (24MB)&lt;br /&gt;
 :FFF00420   b           0xFFF00428&lt;br /&gt;
 :FFF00424   b           0xFFF00444&lt;br /&gt;
 :FFF00428   rlwinm      r24, r24, 27, 5, 31 ; Fill memory (by 32 byte portions).&lt;br /&gt;
 :FFF0042C   mtctr       r24&lt;br /&gt;
 :FFF00430   stw         r26, 0 (r23)&lt;br /&gt;
 :FFF00434   stw         r26, 4 (r23)&lt;br /&gt;
 :FFF00438   stw         r26, 8 (r23)&lt;br /&gt;
 :FFF0043C   stw         r26, 12 (r23)&lt;br /&gt;
 :FFF00440   b           0xFFF00448&lt;br /&gt;
 :FFF00444   b           0xFFF00464&lt;br /&gt;
 :FFF00448   stw         r26, 16 (r23)&lt;br /&gt;
 :FFF0044C   stw         r26, 20 (r23)&lt;br /&gt;
 :FFF00450   stw         r26, 24 (r23)&lt;br /&gt;
 :FFF00454   stw         r26, 28 (r23)&lt;br /&gt;
 :FFF00458   addi        r23, r23, 32&lt;br /&gt;
 :FFF0045C   bdnz+       0xFFF00430&lt;br /&gt;
 :FFF00460   b           0xFFF00468&lt;br /&gt;
 :FFF00464   b           0xFFF00484&lt;br /&gt;
 :FFF00468   mr          r23, r25&lt;br /&gt;
 :FFF0046C   lis         r24, 0x0180&lt;br /&gt;
 :FFF00470   rlwinm      r24, r24, 30, 2, 31&lt;br /&gt;
 :FFF00474   mtctr       r24                 &lt;br /&gt;
 :FFF00478   lwz         r15, 0 (r23)        ; Begin to test.&lt;br /&gt;
 :FFF0047C   cmplw       r15, r26&lt;br /&gt;
 :FFF00480   b           0xFFF00488&lt;br /&gt;
 :FFF00484   b           0xFFF004A4&lt;br /&gt;
 :FFF00488   beq-        0xFFF00514&lt;br /&gt;
 :FFF0048C   rlwinm      r15, r23, 14, 18, 31&lt;br /&gt;
 :FFF00490   andi.       r15, r15, 0x001F&lt;br /&gt;
 :FFF00494   li          r16, 1&lt;br /&gt;
 :FFF00498   slw         r16, r16, r15&lt;br /&gt;
 :FFF0049C   or          r17, r17, r16&lt;br /&gt;
 :FFF004A0   b           0xFFF004A8&lt;br /&gt;
 :FFF004A4   b           0xFFF004C4&lt;br /&gt;
 :FFF004A8   rlwinm      r15, r23, 14, 18, 31&lt;br /&gt;
 :FFF004AC   subi        r15, r15, 32&lt;br /&gt;
 :FFF004B0   andi.       r15, r15, 0x001F&lt;br /&gt;
 :FFF004B4   li          r16, 1&lt;br /&gt;
 :FFF004B8   slw         r16, r16, r15&lt;br /&gt;
 :FFF004BC   or          r18, r18, r16&lt;br /&gt;
 :FFF004C0   b           0xFFF004C8&lt;br /&gt;
 :FFF004C4   b           0xFFF004E4&lt;br /&gt;
 :FFF004C8   rlwinm      r15, r23, 14, 18, 31&lt;br /&gt;
 :FFF004CC   subi        r15, r15, 64&lt;br /&gt;
 :FFF004D0   andi.       r15, r15, 0x001F&lt;br /&gt;
 :FFF004D4   li          r16, 1&lt;br /&gt;
 :FFF004D8   slw         r16, r16, r15&lt;br /&gt;
 :FFF004DC   or          r19, r19, r16&lt;br /&gt;
 :FFF004E0   b           0xFFF004E8&lt;br /&gt;
 :FFF004E4   b           0xFFF00504&lt;br /&gt;
 :FFF004E8   rlwinm      r15, r23, 0, 28, 31&lt;br /&gt;
 :FFF004EC   cmplwi      r15, 8&lt;br /&gt;
 :FFF004F0   bge-        0xFFF004FC&lt;br /&gt;
 :FFF004F4   addi        r28, r28, 1&lt;br /&gt;
 :FFF004F8   b           0xFFF00514&lt;br /&gt;
 :FFF004FC   addi        r27, r27, 1&lt;br /&gt;
 :FFF00500   b           0xFFF00508&lt;br /&gt;
 :FFF00504   b           0xFFF00520&lt;br /&gt;
 :FFF00508   cmplw       r29, r23&lt;br /&gt;
 :FFF0050C   bge-        0xFFF00514&lt;br /&gt;
 :FFF00510   mr          r29, r23&lt;br /&gt;
 :FFF00514   addi        r23, r23, 4&lt;br /&gt;
 :FFF00518   bdnz+       0xFFF00478&lt;br /&gt;
 :FFF0051C   blr&lt;br /&gt;
&lt;br /&gt;
Clear registers for memory test (see next). Trace step 0x03 - Nothing ?&lt;br /&gt;
&lt;br /&gt;
 :FFF00520   li          r17, 0&lt;br /&gt;
 :FFF00524   li          r18, 0&lt;br /&gt;
 :FFF00528   li          r19, 0&lt;br /&gt;
 :FFF0052C   li          r27, 0&lt;br /&gt;
 :FFF00530   li          r28, 0&lt;br /&gt;
 :FFF00534   li          r29, 0&lt;br /&gt;
 :FFF00538   lis         r15, 0x0300         ; AD16 = 0x03000000&lt;br /&gt;
 :FFF0053C   bl          0xFFF003A4&lt;br /&gt;
 :FFF00540   b           0xFFF00560&lt;br /&gt;
 :FFF00544&lt;br /&gt;
 :FFF00548&lt;br /&gt;
 :FFF0054C&lt;br /&gt;
 :FFF00550&lt;br /&gt;
 :FFF00554&lt;br /&gt;
 :FFF00558&lt;br /&gt;
 :FFF0055C&lt;br /&gt;
&lt;br /&gt;
Test memory by some patterns. Results are saved in AD16:&lt;br /&gt;
&lt;br /&gt;
 0x04000000      - Test passed.&lt;br /&gt;
 0x05xxxxxx      - Failed on address with last digit 0,1,2,3,4,5,6,7.&lt;br /&gt;
 0x06xxxxxx      - Failed on address with last digit 8,9,A,B,C,D,E,F.&lt;br /&gt;
 0x07xxxxxx      - Failed on address with last digit 0-F.&lt;br /&gt;
&lt;br /&gt;
&#039;x&#039; will represent bits 6...29 of last address, where test failed.&lt;br /&gt;
&lt;br /&gt;
 :FFF00560   b           0xFFF00584&lt;br /&gt;
 :FFF00564   lis         r25, 0x8000&lt;br /&gt;
 :FFF00568   lis         r26, 0xAAAA&lt;br /&gt;
 :FFF0056C   ori         r26, r26, 0xAAAA&lt;br /&gt;
 :FFF00570   bl          0xFFF00404          ; Test memory with 0xAA pattern.&lt;br /&gt;
 :FFF00574   not         r26, r26&lt;br /&gt;
 :FFF00578   bl          0xFFF00404          ; Test memory with 0x55 pattern.&lt;br /&gt;
 :FFF0057C   nop&lt;br /&gt;
 :FFF00580   b           0xFFF00588&lt;br /&gt;
 :FFF00584   b           0xFFF005A4&lt;br /&gt;
 :FFF00588   lis         r15, 0x0400&lt;br /&gt;
 :FFF0058C   mr.         r16, r27&lt;br /&gt;
 :FFF00590   beq-        0xFFF00598&lt;br /&gt;
 :FFF00594   oris        r15, r15, 0x0200&lt;br /&gt;
 :FFF00598   mr.         r16, r28&lt;br /&gt;
 :FFF0059C   beq-        0xFFF005AC&lt;br /&gt;
 :FFF005A0   b           0xFFF005A8&lt;br /&gt;
 :FFF005A4   b           0xFFF005C4&lt;br /&gt;
 :FFF005A8   oris        r15, r15, 0x0100&lt;br /&gt;
 :FFF005AC   rlwinm      r29, r29, 30, 2, 31&lt;br /&gt;
 :FFF005B0   or          r15, r15, r29&lt;br /&gt;
 :FFF005B4   bl          0xFFF003A4          ; Set AD16 value.&lt;br /&gt;
 :FFF005B8   nop&lt;br /&gt;
 :FFF005BC   nop&lt;br /&gt;
 :FFF005C0   b           0xFFF005CC&lt;br /&gt;
&lt;br /&gt;
Halt execution if memory test failed.&lt;br /&gt;
&lt;br /&gt;
 :FFF005C4   cmplw       r20, r21&lt;br /&gt;
 :FFF005C8   beq+        0xFFF00564&lt;br /&gt;
 :FFF005CC   mr.         r16, r27            ; Bad address with last digit 0-7 ?&lt;br /&gt;
 :FFF005D0   bne+        0xFFF005CC&lt;br /&gt;
 :FFF005D4   mr.         r16, r28            ; Bad address with last digit 8-F ?&lt;br /&gt;
 :FFF005D8   bne+        0xFFF005CC&lt;br /&gt;
&lt;br /&gt;
Prepare GPR registers for IPL loading.&lt;br /&gt;
&lt;br /&gt;
 :FFF005DC   lis         sd2, 0xCC00         ; EXI registers base&lt;br /&gt;
 :FFF005E0   ori         sd2, sd2, 0x6800&lt;br /&gt;
 :FFF005E4   lis         r6, 0x0000          ; EXI0 CSR setup: device 1, 32MHz&lt;br /&gt;
 :FFF005E8   ori         r6, r6, 0x0150&lt;br /&gt;
 :FFF005EC   lis         r7, 0x0000&lt;br /&gt;
 :FFF005F0   ori         r7, r7, 0x0035&lt;br /&gt;
 :FFF005F4   li          r8, 1&lt;br /&gt;
 :FFF005F8   lis         r9, 0x0000&lt;br /&gt;
 :FFF005FC   ori         r9, r9, 0x0003&lt;br /&gt;
 :FFF00600   li          r10, 0&lt;br /&gt;
 :FFF00604   lis         r11, 0x0000         ; Max length of single transfer&lt;br /&gt;
 :FFF00608   ori         r11, r11, 0x0400&lt;br /&gt;
 :FFF0060C   lis         r12, 0x0001&lt;br /&gt;
 :FFF00610   ori         r12, r12, 0x0000&lt;br /&gt;
 :FFF00614   lis         r3, 0x0002          ; Bootrom starting offset (0x800)&lt;br /&gt;
 :FFF00618   ori         r3, r3, 0x0000&lt;br /&gt;
 :FFF0061C   lis         r4, 0x012F          ; Main memory starting address&lt;br /&gt;
 :FFF00620   ori         r4, r4, 0xFFE0&lt;br /&gt;
 :FFF00624   lis         sd1, 0x0017         ; Transfer length&lt;br /&gt;
 :FFF00628   ori         sd1, sd1, 0x0000&lt;br /&gt;
 :FFF0062C   b           0xFFF00640&lt;br /&gt;
 :FFF00630&lt;br /&gt;
 :FFF00634&lt;br /&gt;
 :FFF00638&lt;br /&gt;
 :FFF0063C&lt;br /&gt;
 :FFF00640   b           0xFFF00664&lt;br /&gt;
&lt;br /&gt;
Final step. Transfer IPL to main memory. EXI is used for DMA transfer, since bootrom is mapped as EXI device. Max length of single DMA transfer is 1024 bytes, thus whole IPL is loaded alternately by pieces (it is not hardware limitations, but BS specifics).&lt;br /&gt;
&lt;br /&gt;
Starting memory address: 0x012FFFE0.&lt;br /&gt;
Starting bootrom offset: 0x800.&lt;br /&gt;
Common length of transfer: 0x170000 bytes.&lt;br /&gt;
&lt;br /&gt;
Bootrom scrambler is decrypting data on the fly.&lt;br /&gt;
&lt;br /&gt;
 :FFF00644   cmpwi       sd1, 0              ; All bytes transferred ?&lt;br /&gt;
 :FFF00648   beq-        0xFFF006D4&lt;br /&gt;
 :FFF0064C   mr          r5, r11&lt;br /&gt;
 :FFF00650   cmplw       sd1, r5&lt;br /&gt;
 :FFF00654   bgt-        0xFFF0065C&lt;br /&gt;
 :FFF00658   mr          r5, sd1&lt;br /&gt;
 :FFF0065C   stw         r6, 0 (sd2)         ; Select bootrom, through EXI0 CSR.&lt;br /&gt;
 :FFF00660   b           0xFFF00668&lt;br /&gt;
 :FFF00664   b           0xFFF00684&lt;br /&gt;
 :FFF00668   stw         r3, 16 (sd2)        ; EXI0 DATA - offset in bootrom + write command&lt;br /&gt;
 :FFF0066C   lwz         r16, 0 (sd2)&lt;br /&gt;
 :FFF00670   stw         r7, 12 (sd2)        ; Write immediate 4 bytes from DATA.&lt;br /&gt;
 :FFF00674   lwz         r16, 12 (sd2)       ; \&lt;br /&gt;
 :FFF00678   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF0067C   bgt+        0xFFF00674          ; /&lt;br /&gt;
 :FFF00680   b           0xFFF00688&lt;br /&gt;
 :FFF00684   b           0xFFF006A4&lt;br /&gt;
 :FFF00688   stw         r4, 4 (sd2)         ; EXI0 MAR - DMA memory address.&lt;br /&gt;
 :FFF0068C   lwz         r4, 4 (sd2)&lt;br /&gt;
 :FFF00690   stw         r5, 8 (sd2)         ; EXI0 LEN - DMA transfer length.&lt;br /&gt;
 :FFF00694   lwz         r5, 8 (sd2)&lt;br /&gt;
 :FFF00698   stw         r9, 12 (sd2)        ; Start EXI0 DMA write transfer.&lt;br /&gt;
 :FFF0069C   lwz         r16, 12 (sd2)&lt;br /&gt;
 :FFF006A0   b           0xFFF006A8&lt;br /&gt;
 :FFF006A4   b           0xFFF006C4          ; \&lt;br /&gt;
 :FFF006A8   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF006AC   bgt+        0xFFF0069C          ; /&lt;br /&gt;
 :FFF006B0   stw         r10, 0 (sd2)        ; Deselect device.&lt;br /&gt;
 :FFF006B4   lwz         r16, 0 (sd2)&lt;br /&gt;
 :FFF006B8   lwz         r16, 0 (sd2)&lt;br /&gt;
 :FFF006BC   add         r3, r3, r12&lt;br /&gt;
 :FFF006C0   b           0xFFF006C8&lt;br /&gt;
 :FFF006C4   b           0xFFF006E4&lt;br /&gt;
 :FFF006C8   add         r4, r4, r11         ; Advance pointers.&lt;br /&gt;
 :FFF006CC   sub         sd1, sd1, r5&lt;br /&gt;
 :FFF006D0   b           0xFFF00644&lt;br /&gt;
&lt;br /&gt;
Set link register to IPL entrypoint.&lt;br /&gt;
&lt;br /&gt;
 :FFF006D4   lis         r4, 0x8130&lt;br /&gt;
 :FFF006D8   ori         r4, r4, 0x0000&lt;br /&gt;
 :FFF006DC   mtlr        r4                  ; LR = 0x81300000&lt;br /&gt;
 :FFF006E0   b           0xFFF006E8&lt;br /&gt;
&lt;br /&gt;
Disable bootrom decryption logic and disallow 32MHz EXI clock setting by CPU.&lt;br /&gt;
&lt;br /&gt;
 :FFF006E4   b           0xFFF00704&lt;br /&gt;
 :FFF006E8   lis         r6, 0x0000&lt;br /&gt;
 :FFF006EC   ori         r6, r6, 0x2000&lt;br /&gt;
 :FFF006F0   stw         r6, 0 (sd2)         ; Set ROMDIS bit in EXI0 CSR.&lt;br /&gt;
 :FFF006F4   li          r4, 1&lt;br /&gt;
 :FFF006F8   stw         r4, 60 (r14)        ; SI EXICLK[LOCK] = 1&lt;br /&gt;
 :FFF006FC   lwz         r4, 60 (r14)&lt;br /&gt;
 :FFF00700   b           0xFFF00708&lt;br /&gt;
 :FFF00704   b           0xFFF00720&lt;br /&gt;
&lt;br /&gt;
Clear OS pointer to DVD BI2 location. Jump to IPL entrypoint.&lt;br /&gt;
&lt;br /&gt;
 :FFF00708   lis         r4, 0x8000&lt;br /&gt;
 :FFF0070C   li          r3, 0&lt;br /&gt;
 :FFF00710   stw         r3, 0x00F4 (r4)&lt;br /&gt;
 :FFF00714   blr                             ; !! IPL START TO EXECUTE !!&lt;br /&gt;
&lt;br /&gt;
Why BS is jumping around? The jumping is because the way the instructions are fetched. They must be fetched in exact linear order, otherwise the scrambling goes out of sync. So in order to do any loops, BS enable the icache and to fill the icache, its jump to the first location in each icache line. That&#039;s why BS jump in 0x20 byte steps.&lt;br /&gt;
&lt;br /&gt;
 :FFF00720   b           0xFFF00740          ; No-ops between branches.&lt;br /&gt;
 :FFF00740   b           0xFFF00760&lt;br /&gt;
 :FFF00760   b           0xFFF00780&lt;br /&gt;
 :FFF00780   b           0xFFF007A0&lt;br /&gt;
 :FFF007A0   b           0xFFF007C0&lt;br /&gt;
 :FFF007C0   b           0xFFF007E0&lt;br /&gt;
 :FFF007E0   b           0xFFF00644&lt;br /&gt;
&lt;br /&gt;
Since BS is very jumpy, here is brief run flow :&lt;br /&gt;
&lt;br /&gt;
* Init Flipper (ARAM, MI, reset DVD).&lt;br /&gt;
* Init Gekko (enable cache, set Dolphin OS memory model, enable translation).&lt;br /&gt;
* Probe AD16.&lt;br /&gt;
* Test memory. Halt CPU, if test failed.&lt;br /&gt;
* Load IPL into main memory and disable bootrom scrambler.&lt;br /&gt;
* Jump to IPL&#039;s __start.&lt;br /&gt;
&lt;br /&gt;
== PART II. IPL - Initial Program Loader (Boot Stage 2) ==&lt;br /&gt;
&lt;br /&gt;
IPL is written on C, and its using old development version of default Nintendo SDK libraries and Dolphin OS. You can think, that IPL is a DOL application inside bootrom.&lt;br /&gt;
&lt;br /&gt;
I will not reverse old versions of library calls. Old version of __start differs from new version by missed OSInit call. At the end, it will call IPL&#039;s main, as always. (Just remind that __start is CRT init for GCC-like compilers).&lt;br /&gt;
&lt;br /&gt;
 void main()&lt;br /&gt;
 {&lt;br /&gt;
    ???();&lt;br /&gt;
    OSInit();&lt;br /&gt;
 &lt;br /&gt;
    AD16Init();&lt;br /&gt;
    AD16WriteReg(0x08000000);&lt;br /&gt;
 &lt;br /&gt;
    DVDInit();&lt;br /&gt;
    AD16WriteReg(0x09000000);&lt;br /&gt;
 &lt;br /&gt;
    CARDInit();&lt;br /&gt;
    AD16WriteReg(0x0A000000);&lt;br /&gt;
 &lt;br /&gt;
    ???();&lt;br /&gt;
 &lt;br /&gt;
    __VIInit(0);&lt;br /&gt;
    VIInit();&lt;br /&gt;
    AD16WriteReg(0x0B000000);&lt;br /&gt;
 &lt;br /&gt;
    ???();&lt;br /&gt;
    ???();&lt;br /&gt;
    ???();&lt;br /&gt;
 &lt;br /&gt;
    PADSetSpec(PAD_SPEC_5);&lt;br /&gt;
    PADInit();&lt;br /&gt;
 &lt;br /&gt;
    AD16WriteReg(0x0C000000);&lt;br /&gt;
 &lt;br /&gt;
    ???();&lt;br /&gt;
 &lt;br /&gt;
    OSHalt(&amp;quot;BS2 ERROR &amp;gt;&amp;gt;&amp;gt; SHOULD NEVER REACH HERE&amp;quot;);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== PART III. Bootrom hack tutorial and hardware details ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
* Q: Where is bootrom chip placed? I cant see it..&lt;br /&gt;
* Q: What length does actually bootrom have?&lt;br /&gt;
* Q: Who developed bootrom chip and its data protection?&lt;br /&gt;
* Q: What algorithm is used for bootrom encryption?&lt;br /&gt;
* Q: Is it possible to read bootrom by EXI DMA after reset (in my application)?&lt;br /&gt;
* Q: Yes, I know its not possible for EXI DMA, but how about physically mapped direct access from 0xFFFxxxxx area?&lt;br /&gt;
* Q: How do I dump encrypted bootrom?&lt;br /&gt;
* Q: Yes, decryption algo is unknown, but I&#039;ve seen some &amp;quot;IPL Replacements&amp;quot;, how its possible?&lt;br /&gt;
* Q: Where I can get XOR cipher key, to decrypt my encrypted dump?&lt;br /&gt;
&lt;br /&gt;
== Appendix: Glossary of Terms and Acronyms ==&lt;br /&gt;
&lt;br /&gt;
see [[Hardware Acronyms]]&lt;br /&gt;
&lt;br /&gt;
== ToDo ==&lt;br /&gt;
&lt;br /&gt;
* Get all bootrom versions and crosscheck against them.&lt;br /&gt;
* Find more details of unknown registers.&lt;br /&gt;
* Get more info about AD16. Trace steps 1, 2, 3.&lt;br /&gt;
* Continue on IPL.&lt;br /&gt;
* Finish bootrom hack tutorial.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This information was found at: [http://dolwin.emulation64.com/docs/Bootrom.txt]&lt;br /&gt;
&lt;br /&gt;
[[Category:CubeDocumented]]&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Reverse Engineering]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=469</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=469"/>
		<updated>2012-01-29T00:32:17Z</updated>

		<summary type="html">&lt;p&gt;Infact: added a game tested by Naxil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Size&lt;br /&gt;
! Working&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 2GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| SDHC&lt;br /&gt;
| &lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 4GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 512Mb&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot LX&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Patriot Signature LX&lt;br /&gt;
| SDHC&lt;br /&gt;
| 10&lt;br /&gt;
| 32GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
If you encounter problems with some of the games listed here as working, see also [[TipsTricksSwiss|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| not working&lt;br /&gt;
| working with limitations&lt;br /&gt;
| working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;11%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Alien Hominid &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Sounds problems due to audio streaming&lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing PAL/NTSC &lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Flawless with motor off too because all data is loaded at startup&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| In-Game Gameplay has very little hiccups but it doesn&#039;t affect gameplay at all&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| (I think the iso must be shrunken), you have to push the A button when the green screen displays, and then it works.&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Cutscenes choppy with laggy sound - Ingame ok&lt;br /&gt;
|-&lt;br /&gt;
| Battle Stadium D.O.N. (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| Standard Settings (Swiss 0.2), no DVD&lt;br /&gt;
| runs good&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| Gameplay is perfect, game has audio streaming :(&lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Primal Fury&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Jetters&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory location, Stopped DVD Motor&lt;br /&gt;
| Both game modes have a few hiccups. It doesn&#039;t affect gameplay but is a little annoying&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Gameplay has several hiccups. Affects the gameplay a little&lt;br /&gt;
|-&lt;br /&gt;
| Bust-A-Move 3000&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Gameplay is perfect and has very little hiccups only at loading screen or when you finish a game&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Big Red One&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot; | Not Working&lt;br /&gt;
| &lt;br /&gt;
| &amp;quot;An error has occured&amp;quot; after you want to start a game. Tested with IDE-EXI&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field: Expanded&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| NTSC Tested&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| (Swiss will pre-patch)&lt;br /&gt;
| NTSC Tested on r92. (No background music btw)&lt;br /&gt;
|-&lt;br /&gt;
| Crash Nitro Kart&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor (Swiss will pre-patch)&lt;br /&gt;
| Videos have hiccups, Gameplay has very little hiccups but it doesn&#039;t affect gameplay at all&lt;br /&gt;
|-&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts&lt;br /&gt;
| Videos are almost perfect, Menus &amp;amp; Gameplay perfect&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dead to Rights&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| Videos are perfect, menus &amp;amp; gameplay have little hiccups but it doesn&#039;t affect gameplay but is a little annoying&lt;br /&gt;
|-&lt;br /&gt;
| Def Jam: Fight For NY&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs after Atari logo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| crashes&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background: greenyellow&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| very few cracking sounds before and after loading stuff&lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| working as of 0.1 r62.&lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background: green&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Geist (PAL)&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| missing some sound due to audio streaming&lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Nightfire&lt;br /&gt;
| style=&amp;quot;background: orange;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Crash before Cut-Scene/s&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time bonus disc&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good, also with motor stopped&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good&lt;br /&gt;
|-&lt;br /&gt;
| Legacy of Kain: Blood Omen 2&lt;br /&gt;
| style=&amp;quot;background: orange;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Crash before Cut-Scene&lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Power Tennis&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Smash Football&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| Mario Strikers: Charged Football&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| ERROR MESSAGE after finishing a match&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Medal Of Honor: European Assault&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man Network Transmission&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| Movies are choppy, in game is solid&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime PAL/NTSC&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| Crashes with High Level patch, use Low&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Hot Pursuit 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Patch, Low memory location&lt;br /&gt;
| Some hiccups during gameplay and the menu, but it&#039;s playable. You can listen the music perfectly&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Level, Low Memory location&lt;br /&gt;
| Very Playable, minor hiccups in cut scenes&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo Puzzle Collection (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Level, Low memory location&lt;br /&gt;
| Works good, even with motor stopped&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Not enough EXI ports! You need the GC mic in slot B and memcard in slot A&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs when entering a match (try a clean dump perhaps)&lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - High Level, Disabled Interrupts&lt;br /&gt;
| Cutscenes suffer a little. Ingame very good.&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Not working. Not even from original disc!&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Works good, even with motor stopped&lt;br /&gt;
|-&lt;br /&gt;
| Pikmin 2&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Not even from disc&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Reduced framerate&lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred message&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Sound problems, works only NTSC-U&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 3&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low-Level/Low Memory Location&lt;br /&gt;
| NTSC Tested. Sound problems&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Works well using High-level patching and enabling interrupts (got slowdowns in the FMVs), got annoying buzzes using Low-Level or disabling interrupts&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Small pauses when driving really fast&lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Smashing Drive&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Assault&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Lagging videos, but other than that fine&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Mem and DVD Motor Stopped&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts&lt;br /&gt;
| Audio doesn&#039;t disappear with High Level, Enabled Interrupts&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Does not work with Low Level patch, use High&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| Bit heavy on loading, does not work with High Level patch, use Low&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Woods PGA Tour 2005 (PAL)&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level Patch, Enabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs on loading before main menu&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Very laggy&lt;br /&gt;
|-&lt;br /&gt;
| Ty2 the Tasmanian Tiger Bush Rescue&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background: green&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Winnie The Pooh Rumbly Tumbly Adventure&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Videos are lagging, but otherwise playable&lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Audio Streaming buzzes&lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Only works sometimes, use slot B&lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs after intro&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Initial load takes 10-15 secs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:Sdgecko_wiring_diagram.png&amp;diff=466</id>
		<title>File:Sdgecko wiring diagram.png</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:Sdgecko_wiring_diagram.png&amp;diff=466"/>
		<updated>2012-01-25T14:22:23Z</updated>

		<summary type="html">&lt;p&gt;Infact: uploaded a new version of &amp;amp;quot;File:Sdgecko wiring diagram.png&amp;amp;quot;: colored the lines
small improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wiring diagram i made&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=SDGecko&amp;diff=465</id>
		<title>SDGecko</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=SDGecko&amp;diff=465"/>
		<updated>2012-01-25T13:33:04Z</updated>

		<summary type="html">&lt;p&gt;Infact: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name         = Infobox/doc&lt;br /&gt;
|bodystyle    = &lt;br /&gt;
|title        = SD Gecko&lt;br /&gt;
|titlestyle   = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File:SDGeckoWiikey.jpg|200px|alt=SD Gecko]]&lt;br /&gt;
|imagestyle   = &lt;br /&gt;
|caption      = SD Gecko (Wiikey version)&lt;br /&gt;
|captionstyle = &lt;br /&gt;
|headerstyle  = background:#ccf;&lt;br /&gt;
|labelstyle   = background:#ddf;&lt;br /&gt;
|datastyle    = background:#ddf;&lt;br /&gt;
&lt;br /&gt;
|header1 = Specification&lt;br /&gt;
|header2 = Supported Cards&lt;br /&gt;
|label3  = Type&lt;br /&gt;
|data3   = SD/SDHC (Class 2/4/6/10)&lt;br /&gt;
|label4  = Size&lt;br /&gt;
|data4   = 16MB-32GB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
The SDGecko is a simple &#039;straight through&#039; device meaning that it has no components and simply connects the SD card pins to the Gamecube memory card port pins. SD Cards have a SPI mode which is basically what the EXI bus (memory card ports) use which is why this device is so easy.&lt;br /&gt;
&lt;br /&gt;
It is supported in the majority of Gamecube homebrew (emulators, gc-linux, etc). Since the SD Card support is all done in software, SD and SDHC Cards are supported natively through libOGC (and possibly SDXC soon).&lt;br /&gt;
&lt;br /&gt;
== Hardware Variations ==&lt;br /&gt;
Nintendo officially released the SD Gecko (DOL-019) in Japan exclusively for users to save their game in Animal Crossing. After that there were generic 3rd party adapters released, but mainly for homebrew. When the Wii was released as there was no homebrew that was able to utilize the front-sd slot initially, so naturally there was a higher demand for an SD adapter to dump games with. Due to that demand, the Wiikey team released the Wiikey SD Gecko to dump full Wii discs to SD Card via Gamecube mode homebrew using the SD Gecko.&lt;br /&gt;
&lt;br /&gt;
== SD Media Launcher ==&lt;br /&gt;
Datel (a.k.a. Code Junkies) also commercially released a SD Gecko device known as &amp;quot;SD Media Launcher&amp;quot;. Their reason behind it was to be able to store cheats on the SD card (much like Datels other devices but which did it on the Memory Card). It came with a bootable Gamecube DVD disc which could be used for Region Free, Cheats (from SD card), or to load homebrew executable files (.DOL) from the SD card. It is a popular solution for those who wish to play backups/originals without needing to open up their console.&lt;br /&gt;
&lt;br /&gt;
== DoItYourself SD Gecko ==&lt;br /&gt;
You can easily build one yourself, if you have some broken/old EXI-Hardware and an SD-slot/unused MiniSD-Adapter, you just have to connect some pins together, as the EXI bus and SPI bus are similar.&lt;br /&gt;
You can even add a LED in parallel to the data line, so you can see, when the cube is reading data.&lt;br /&gt;
&lt;br /&gt;
== wiring diagram ==&lt;br /&gt;
(click to enlarge)&lt;br /&gt;
&lt;br /&gt;
[[File:Sdgecko_wiring_diagram.png|220px|alt=wiring diagram]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! EXI Pin !! SD Pin !! / !! SD Pin !! EXI Pin&lt;br /&gt;
|-&lt;br /&gt;
| 1 || - || || 1 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || - || || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || || 5 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 6 || - || || 6 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 6 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 5 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 || - || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dont forget to connect EXI pin 1 and 12, if your card not already has it, otherwise the cube won&#039;t recognize the device.&lt;br /&gt;
&lt;br /&gt;
It is possible to swap SD pin 3 and 6 or EXI pin 2 and 10 or connect them all together (common ground). It is also possible to use EXI pin 8 instead of pin 4 with SD pin 4.&lt;br /&gt;
&lt;br /&gt;
The data line the LED is attached to, is 3.3V. Choose the right resisitor, if your LED needs one.&lt;br /&gt;
&lt;br /&gt;
=== Hardware pics ===&lt;br /&gt;
(click to enlarge)&lt;br /&gt;
&lt;br /&gt;
[[File:Selfmade_sdgecko.jpg|180px|alt=The SDGecko i made]]&lt;br /&gt;
[[File:Selfmade_sdgecko_with_led.jpg|180px|alt=the same with LED added]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MiscHardware]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:Sdgecko_wiring_diagram.png&amp;diff=464</id>
		<title>File:Sdgecko wiring diagram.png</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:Sdgecko_wiring_diagram.png&amp;diff=464"/>
		<updated>2012-01-25T12:36:05Z</updated>

		<summary type="html">&lt;p&gt;Infact: wiring diagram i made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wiring diagram i made&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:Selfmade_sdgecko_with_led.jpg&amp;diff=460</id>
		<title>File:Selfmade sdgecko with led.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:Selfmade_sdgecko_with_led.jpg&amp;diff=460"/>
		<updated>2012-01-25T01:40:45Z</updated>

		<summary type="html">&lt;p&gt;Infact: selfmade sdgecko from memcard with added led&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;selfmade sdgecko from memcard with added led&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=File:Selfmade_sdgecko.jpg&amp;diff=459</id>
		<title>File:Selfmade sdgecko.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=File:Selfmade_sdgecko.jpg&amp;diff=459"/>
		<updated>2012-01-25T01:39:44Z</updated>

		<summary type="html">&lt;p&gt;Infact: selfmade sdgecko from memcard by me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;selfmade sdgecko from memcard by me&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Apploader&amp;diff=456</id>
		<title>Apploader</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Apploader&amp;diff=456"/>
		<updated>2012-01-24T20:28:56Z</updated>

		<summary type="html">&lt;p&gt;Infact: created page, wikified the information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gamecube apploader reverse engineering for CubeDocumented project ==&lt;br /&gt;
&lt;br /&gt;
This reversing is not pretending to be compilable, and can be used for&lt;br /&gt;
education purposes only. I dont hold any responsibility for damage of your&lt;br /&gt;
Gamecube clock settings or memory card saves or else, produced from using&lt;br /&gt;
code/information represented in this document.&lt;br /&gt;
&lt;br /&gt;
Documented by Andrei Chestakov (org). Version 1.1. (26 Apr 2005)&lt;br /&gt;
Additions and corrections by tmbinc.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Complete Luigi&#039;s Apploader. Reverse work by org &amp;lt;kvzorganic_at_mail_dot_ru&amp;gt;&lt;br /&gt;
Other games seems to contain the same code with minor changes due to revision, so you may think, that apploader is the same for all games. Except Datel&#039;s FreeLoader and ActionReplay DVDs, which are using custom apploader binary (simplified Nintendo&#039;s apploader).&lt;br /&gt;
&lt;br /&gt;
Apploader is a small program layer between GC bootrom and main application. Since main application&#039;s executable binary format may vary, apploader is needed to boot executable in main memory, using bootrom&#039;s low-level DVD read routines. In practice, all known game apploaders are using Nintendo&#039;s DOL format for executable files.&lt;br /&gt;
&lt;br /&gt;
Format of apploader binary is simple. First goes apploader header, and then actual apploader code.&lt;br /&gt;
&lt;br /&gt;
=== Apploader header ===&lt;br /&gt;
&lt;br /&gt;
 typedef struct&lt;br /&gt;
 {&lt;br /&gt;
    char    revision[16];       // Revision compile date (example &amp;quot;2001/12/17&amp;quot;)&lt;br /&gt;
    u32     entryPoint;         // Apploader&#039;s entrypoint&lt;br /&gt;
    s32     size;               // Size of apploader code&lt;br /&gt;
    s32     trailerSize;        // Size of safe trailer&lt;br /&gt;
    u8      padding[4];         // zeroes&lt;br /&gt;
 } LDRImage;&lt;br /&gt;
&lt;br /&gt;
Full apploader size is sum of size and trailerSize, rounded up to 32 bytes.&lt;br /&gt;
Trailer is need for future apploader versions.&lt;br /&gt;
&lt;br /&gt;
Apploader is located at 0x2440 offset on DVD and loaded by bootrom at 0x81200000 address. Then bootrom jumps to apploader&#039;s entrypoint:&lt;br /&gt;
&lt;br /&gt;
 void AplEntry(&lt;br /&gt;
    void    (**Init)(void (*OSReportCallback)(char *msg, ...)),&lt;br /&gt;
    BOOL    (**Main)(void **addr, s32 *length, s32 *offset),&lt;br /&gt;
    void*   (**Close)())&lt;br /&gt;
 {                                      &lt;br /&gt;
    // Return location of apploader&#039;s Init, Main and Close routines.&lt;br /&gt;
    *Init  = AplInit;&lt;br /&gt;
    *Main  = AplMain;&lt;br /&gt;
    *Close = AplClose;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
After executing of entrypoint, bootrom will call in order: apploader&#039;s Init, then Main, then Close. Main is called in loop, until it will not return 0.&lt;br /&gt;
&lt;br /&gt;
== PART I. Apploader Init ==&lt;br /&gt;
&lt;br /&gt;
Init call is clearing apploader&#039;s internal data, and saving there callback of OSReport call (which is located inside IPL). OSReport is used to output some debug messages, during apploader runtime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Apploader&#039;s internal data: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    // Some DVD transfers require multiple times to load.&lt;br /&gt;
    BOOL        SecondTimeForThePart;&lt;br /&gt;
    void*       SecondTimeAddr;&lt;br /&gt;
    s32         SecondTimeLength;&lt;br /&gt;
    s32         SecondTimeOffset;&lt;br /&gt;
    int         SecondTimePart;&lt;br /&gt;
 &lt;br /&gt;
    DVDBB2      bb2;        // DVD boot block&lt;br /&gt;
    DolImage    DolImage;   // main DOL executable header&lt;br /&gt;
 &lt;br /&gt;
    int         Section;    // DOL section&lt;br /&gt;
    int         Part;       // Apploader&#039;s step&lt;br /&gt;
    u32         +0x148      // ?? only cleared in Init&lt;br /&gt;
 &lt;br /&gt;
    // OSReport routine itself is placed somewhere in IPL&lt;br /&gt;
    void        (*OSReport)(char *msg, ...);&lt;br /&gt;
 &lt;br /&gt;
 #pragma pack(32)&lt;br /&gt;
    // First 32 bytes of DVDBI2 will be loaded here. This is a bit hacky.&lt;br /&gt;
    // We dont use whole DVDBI2 (its too big), to save some memory.&lt;br /&gt;
    // 32 bytes - because its minimum DVD DMA transfer size (?)&lt;br /&gt;
    s32         debugMonSize;&lt;br /&gt;
    s32         simMemSize;&lt;br /&gt;
    u32         argOffset;&lt;br /&gt;
    u32         debugFlag;&lt;br /&gt;
    int         FSTHigh;    // 1, if FST is resided on DVD above DOL&lt;br /&gt;
    u8          dummy[12];  // ending bytes&lt;br /&gt;
 #pragma pack(0)&lt;br /&gt;
 &lt;br /&gt;
 void AplInit(void (*OSReportCallback)(char *msg, ...))&lt;br /&gt;
 {&lt;br /&gt;
    // Clear some structures&lt;br /&gt;
    memset(&amp;amp;bb2, 0, sizeof(DVDBB2));&lt;br /&gt;
    memset(&amp;amp;DolImage, 0, sizeof(DolImage));&lt;br /&gt;
 &lt;br /&gt;
    Section = 0;&lt;br /&gt;
    Part = 0;&lt;br /&gt;
    [+0x148] = 0;&lt;br /&gt;
 &lt;br /&gt;
    OSReport = OSReportCallback;    // Save report callback&lt;br /&gt;
 &lt;br /&gt;
    // Print apploader version info&lt;br /&gt;
    OSReport(&amp;quot;Apploader Initialized.  $ Revision: 28 $\n&amp;quot;);&lt;br /&gt;
    OSReport(&amp;quot;This Apploader built %s %s\n&amp;quot;, __DATE__, __TIME__);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== PART II. Apploader Main ==&lt;br /&gt;
&lt;br /&gt;
Main is called in loop by IPL, until all data not loaded. IPL is using Main output parameters, to load data from DVD. IPL keeps loading new data, until&lt;br /&gt;
Main will not return 0, signaling that all data loaded.&lt;br /&gt;
Just read through comments to understand code.&lt;br /&gt;
&lt;br /&gt;
 BOOL AplMain(void **addr, s32 *length, s32 *offset)&lt;br /&gt;
 {&lt;br /&gt;
    OSLoMem *LoMem = OSPhysicalToCached(0x0000);&lt;br /&gt;
 &lt;br /&gt;
    switch(Part)&lt;br /&gt;
    {&lt;br /&gt;
        // Load BB2 structure.&lt;br /&gt;
        case 0:&lt;br /&gt;
        case 1:&lt;br /&gt;
            *addr = &amp;amp;bb2;&lt;br /&gt;
            *length = sizeof(DVDBB2);&lt;br /&gt;
            *offset = DVD_BB2_OFFSET;&lt;br /&gt;
 &lt;br /&gt;
            Part = 2;&lt;br /&gt;
            DCInvalidateRange(*addr, *length);&lt;br /&gt;
            break;&lt;br /&gt;
 &lt;br /&gt;
        // Check FST length and load first 32 bytes of BI2 structure.&lt;br /&gt;
        case 2:&lt;br /&gt;
            u32 FSTLength = bb2.FSTLength;&lt;br /&gt;
            u32 FSTMaxLength = bb2.FSTMaxLength;&lt;br /&gt;
 &lt;br /&gt;
            if(FSTLength &amp;gt; FSTMaxLength)&lt;br /&gt;
            {&lt;br /&gt;
                OSReport(&lt;br /&gt;
                    &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; FSTLength(%d) in BB2 is greater &amp;quot;&lt;br /&gt;
                    &amp;quot;than FSTMaxLength(%d)\n&amp;quot;, FSTLength, FSTMaxLength );&lt;br /&gt;
                PPCHalt();&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
            *addr   = &amp;amp;debugMonSize;&lt;br /&gt;
            *length = 32;&lt;br /&gt;
            *offset = DVD_BI2_OFFSET;&lt;br /&gt;
 &lt;br /&gt;
            Part = 3;&lt;br /&gt;
            DCInvalidateRange(*addr, *length);&lt;br /&gt;
            break;&lt;br /&gt;
 &lt;br /&gt;
        // Setup some OS lomem variables by BI2 values, and check memory configuration.&lt;br /&gt;
        // Copy DVD BI2 in main memory.&lt;br /&gt;
        case 3:&lt;br /&gt;
            __OSDebugMonSize = debugMonSize;&lt;br /&gt;
            __OSDebugMon = OSRoundDown32B(__OSPhysMemSize - __OSDebugMonSize);&lt;br /&gt;
            __OSSimMemSize   = simMemSize;&lt;br /&gt;
 &lt;br /&gt;
            // Check debug monitor size alignment&lt;br /&gt;
            if(__OSDebugMonSize &amp;amp; 31)&lt;br /&gt;
            {&lt;br /&gt;
                OSReport(&lt;br /&gt;
                    &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; Debug monitor size (%d) should &amp;quot;&lt;br /&gt;
                    &amp;quot;be a multiple of 32\n&amp;quot;, __OSDebugMonSize );&lt;br /&gt;
                PPCHalt();&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
            // Check console simulated memory size alignment&lt;br /&gt;
            if(__OSSimMemSize &amp;amp; 31)&lt;br /&gt;
            {&lt;br /&gt;
                OSReport(&lt;br /&gt;
                    &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; simulated memory size (%d) &amp;quot;&lt;br /&gt;
                    &amp;quot;should be a multiple of 32\n&amp;quot;, __OSSimMemSize );&lt;br /&gt;
                PPCHalt();&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
            if(__OSSimMemSize == 0)&lt;br /&gt;
            {&lt;br /&gt;
                __OSSimMemSize = __OSPhysMemSize;&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
            if(__OSSimMemSize &amp;lt; __OSPhysMemSize)&lt;br /&gt;
            {&lt;br /&gt;
                if(__OSDebugMonSize &amp;gt;= (__OSPhysMemSize - __OSSimMemSize))&lt;br /&gt;
                {&lt;br /&gt;
                    OSReport(&lt;br /&gt;
                        &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; [Physical memory size(0x%x)] &amp;quot;&lt;br /&gt;
                        &amp;quot;- [Console simulated memory size(0x%x)]\n&amp;quot;&lt;br /&gt;
                        &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; must be greater than debug &lt;br /&gt;
                        &amp;quot;monitor size(0x%x)\n&amp;quot;, &lt;br /&gt;
                        __OSPhysMemSize, __OSSimMemSize, __OSDebugMonSize );&lt;br /&gt;
                    PPCHalt();&lt;br /&gt;
                }&lt;br /&gt;
 &lt;br /&gt;
                // Move down FST address&lt;br /&gt;
                bb2.FSTAddress = OSRoundDown32B(__OSSimMemSize - bb2.FSTMaxSize);&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {&lt;br /&gt;
                if(__OSSimMemSize == __OSPhysMemSize)&lt;br /&gt;
                {&lt;br /&gt;
                    bb2.FSTAddress = OSRoundDown32B(__OSDebugMon - bb2.FSTMaxSize);&lt;br /&gt;
                }&lt;br /&gt;
                else&lt;br /&gt;
                {&lt;br /&gt;
                    OSReport(&lt;br /&gt;
                        &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; Physical memory size is 0x%x bytes.\n&amp;quot;&lt;br /&gt;
                        &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; Console simulated memory size &amp;quot;&lt;br /&gt;
                        &amp;quot;must be smaller than or equal to the Physical memory size\n&amp;quot;,&lt;br /&gt;
                        __OSPhysMemSize, __OSSimMemSize );&lt;br /&gt;
                    PPCHalt();&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
            // Load whole BI2 in main memory. Reside it before FST.&lt;br /&gt;
            __OSBootInfo2 = bb2.FSTAddress - OS_BI2_SIZE;&lt;br /&gt;
 &lt;br /&gt;
            *addr   = __OSBootInfo2;&lt;br /&gt;
            *length = OS_BI2_SIZE;&lt;br /&gt;
            *offset = DVD_BI2_OFFSET;&lt;br /&gt;
 &lt;br /&gt;
            Part = 4;&lt;br /&gt;
            DCInvalidateRange(*addr, *length);&lt;br /&gt;
            break;&lt;br /&gt;
 &lt;br /&gt;
        // Load FST, only if FST placed before boot file.&lt;br /&gt;
        case 4:&lt;br /&gt;
            FSTHigh = bb2.bootFilePosition &amp;lt; bb2.FSTPosition;&lt;br /&gt;
            if(FSTHigh)&lt;br /&gt;
            {&lt;br /&gt;
                // Continue on part 5. Load FST later.&lt;br /&gt;
                Part = 5;&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {&lt;br /&gt;
                *addr   = bb2.FSTAddress;&lt;br /&gt;
                *length = OSRoundUp32B(bb2.FSTLength);&lt;br /&gt;
                *offset = bb2.FSTPosition;&lt;br /&gt;
 &lt;br /&gt;
                Part = 5;&lt;br /&gt;
 &lt;br /&gt;
                if(*addr &amp;gt; 0x81700000)&lt;br /&gt;
                {&lt;br /&gt;
                    OSReport(&lt;br /&gt;
                        &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; Illegal FST &amp;quot;&lt;br /&gt;
                        &amp;quot;destination address! (0x%x)\n&amp;quot;, *addr );&lt;br /&gt;
                    PPCHalt();&lt;br /&gt;
                }&lt;br /&gt;
 &lt;br /&gt;
                DCInvalidateRange(*addr, *length);&lt;br /&gt;
                LoadBigData(addr, length, offset, &amp;amp;Part);&lt;br /&gt;
                break;&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
        // Load main DOL header.&lt;br /&gt;
        case 5:&lt;br /&gt;
            *addr   = &amp;amp;DolImage;&lt;br /&gt;
            *length = sizeof(DolImage);&lt;br /&gt;
            *offset = bb2.bootFilePosition;&lt;br /&gt;
 &lt;br /&gt;
            Part = 6;&lt;br /&gt;
            DCInvalidateRange(*addr, *length);&lt;br /&gt;
            break;&lt;br /&gt;
 &lt;br /&gt;
        // Check out DOL properties. Clear BSS.&lt;br /&gt;
        case 6:&lt;br /&gt;
            s32 dolSize = DOLSize();&lt;br /&gt;
 &lt;br /&gt;
            // Halt apploader, if DOL size exceeds limit.&lt;br /&gt;
            if( (dolSize &amp;gt; __OSBootInfo2-&amp;gt;dolLimit) &amp;amp;&amp;amp; __OSBootInfo2-&amp;gt;dolLimit)&lt;br /&gt;
            {&lt;br /&gt;
                OSReport(&lt;br /&gt;
                    &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; Total size of text/data sections &amp;quot;&lt;br /&gt;
                    &amp;quot;of the dol file are too big (%d(0x%08x) bytes). &amp;quot;&lt;br /&gt;
                    &amp;quot;Currently the limit is set as %d(0x%08x) bytes\n&amp;quot;,&lt;br /&gt;
                    dolSize, __OSBootInfo2-&amp;gt;dolLimit );&lt;br /&gt;
                PPCHalt();&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
            // Save DOL size in OS globals&lt;br /&gt;
            if(FSTHigh) __OSDOLSize = dolSize + OSRoundUp32B(bb2.FSTLength);&lt;br /&gt;
            else __OSDOLSize = dolSize;&lt;br /&gt;
 &lt;br /&gt;
            // Address limit?&lt;br /&gt;
            #define DOL_ADDRESS_LIMIT   0x80700000  // production boards&lt;br /&gt;
            #define DOL_ADDRESS_LIMITD  0x81200000  // development boards&lt;br /&gt;
            if(!(OSGetConsoleType() &amp;amp; OS_CONSOLE_DEVELOPMENT))&lt;br /&gt;
            {&lt;br /&gt;
                if(AddressLimit(DOL_ADDRESS_LIMIT) == FALSE)&lt;br /&gt;
                {&lt;br /&gt;
                    OSReport(&lt;br /&gt;
                        &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; One of the sections in the dol file &amp;quot;&lt;br /&gt;
                        &amp;quot;exceeded its boundary. All the sections should not exceed &amp;quot;&lt;br /&gt;
                        &amp;quot;0x%08x (production mode).\n&amp;quot;, DOL_ADDRESS_LIMIT );&lt;br /&gt;
                    PPCHalt();&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {&lt;br /&gt;
                // Check twice : first for production mode, then for development.&lt;br /&gt;
 &lt;br /&gt;
                if(AddressLimit(DOL_ADDRESS_LIMIT) == FALSE)&lt;br /&gt;
                {&lt;br /&gt;
                    OSReport(&lt;br /&gt;
                        &amp;quot;APPLOADER WARNING &amp;gt;&amp;gt;&amp;gt; One of the sections in the dol file &amp;quot;&lt;br /&gt;
                        &amp;quot;exceeded its boundary. All the sections should not exceed &amp;quot;&lt;br /&gt;
                        &amp;quot;0x%08x in production mode.\n&amp;quot;, DOL_ADDRESS_LIMIT );&lt;br /&gt;
                    // Do not halt apploader (show only warning).&lt;br /&gt;
                }&lt;br /&gt;
 &lt;br /&gt;
                if(AddressLimit(DOL_ADDRESS_LIMITD) == FALSE)&lt;br /&gt;
                {&lt;br /&gt;
                    OSReport(&lt;br /&gt;
                        &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; One of the sections in the dol file &amp;quot;&lt;br /&gt;
                        &amp;quot;exceeded its boundary. All the sections should not exceed &amp;quot;&lt;br /&gt;
                        &amp;quot;0x%08x (development mode).\n&amp;quot;, DOL_ADDRESS_LIMITD );&lt;br /&gt;
                    PPCHalt();&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
            // Clear BSS&lt;br /&gt;
            memset(DolImage.bss, 0, DolImage.bssLen);&lt;br /&gt;
            DCFlushRange(DolImage.bss, DolImage.bssLen);&lt;br /&gt;
 &lt;br /&gt;
            Part = 7;&lt;br /&gt;
 &lt;br /&gt;
        // Load text sections.&lt;br /&gt;
        case 7:&lt;br /&gt;
            if(Section&amp;lt;DOL_MAX_TEXT)&lt;br /&gt;
            {&lt;br /&gt;
                if(DolImage.textData[Section])&lt;br /&gt;
                {&lt;br /&gt;
                    *addr   = DolImage.text[Section];&lt;br /&gt;
                    *length = OSRoundUp32B(DolImage.textLen[Section]);&lt;br /&gt;
                    *offset = bb2.bootFilePosition + DolImage.textData[Section];&lt;br /&gt;
 &lt;br /&gt;
                    if( (*addr + *length) &amp;gt; 0x81200000 )&lt;br /&gt;
                    {&lt;br /&gt;
                        OSReport(&lt;br /&gt;
                            &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; Too big text segment! (0x%x - 0x%x)\n&amp;quot;,&lt;br /&gt;
                            *addr, *addr + *length );&lt;br /&gt;
                        PPCHalt();&lt;br /&gt;
                    }&lt;br /&gt;
 &lt;br /&gt;
                    Section++;&lt;br /&gt;
                    DCInvalidateRange(*addr, *length);&lt;br /&gt;
                    break;&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {&lt;br /&gt;
                Section = 0;&lt;br /&gt;
                Part = 8;&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
        // Load data sections.&lt;br /&gt;
        case 8:&lt;br /&gt;
            if(Section&amp;lt;DOL_MAX_DATA)&lt;br /&gt;
            {&lt;br /&gt;
                if(DolImage.dataData[Section])&lt;br /&gt;
                {&lt;br /&gt;
                    *addr   = DolImage.data[Section];&lt;br /&gt;
                    *length = OSRoundUp32B(DolImage.dataLen[Section]);&lt;br /&gt;
                    *offset = bb2.bootFilePosition + DolImage.dataData[Section];&lt;br /&gt;
 &lt;br /&gt;
                    if( (*addr + *length) &amp;gt; 0x81200000 )&lt;br /&gt;
                    {&lt;br /&gt;
                        OSReport(&lt;br /&gt;
                            &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; Too big data segment! (0x%x - 0x%x)\n&amp;quot;,&lt;br /&gt;
                            *addr, *addr + *length );&lt;br /&gt;
                        PPCHalt();&lt;br /&gt;
                    }&lt;br /&gt;
 &lt;br /&gt;
                    Section++;&lt;br /&gt;
                    DCInvalidateRange(*addr, *length);&lt;br /&gt;
                    break;&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {&lt;br /&gt;
                Section = 0;&lt;br /&gt;
                Part = 9;&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
        // Load FST, only if FST placed after boot file.&lt;br /&gt;
        case 9:&lt;br /&gt;
            if(FSTHigh)&lt;br /&gt;
            {&lt;br /&gt;
                *addr   = bb2.FSTAddress;&lt;br /&gt;
                *length = OSRoundUp32B(bb2.FSTLength);&lt;br /&gt;
                *offset = bb2.FSTPosition;&lt;br /&gt;
 &lt;br /&gt;
                Part = 10;&lt;br /&gt;
 &lt;br /&gt;
                if(*addr &amp;gt; 0x81700000)&lt;br /&gt;
                {&lt;br /&gt;
                    OSReport(&lt;br /&gt;
                        &amp;quot;APPLOADER ERROR &amp;gt;&amp;gt;&amp;gt; Illegal FST &amp;quot;&lt;br /&gt;
                        &amp;quot;destination address! (0x%x)\n&amp;quot;, *addr );&lt;br /&gt;
                    PPCHalt();&lt;br /&gt;
                }&lt;br /&gt;
 &lt;br /&gt;
                DCInvalidateRange(*addr, *length);&lt;br /&gt;
                LoadBigData(addr, length, offset, &amp;amp;Part);&lt;br /&gt;
                break;&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {&lt;br /&gt;
                // Continue on part 10.&lt;br /&gt;
                Part = 10;&lt;br /&gt;
            }&lt;br /&gt;
 &lt;br /&gt;
        // Init misc. low memory variables. Continue on part 11.&lt;br /&gt;
        case 10:&lt;br /&gt;
            InitLoMem(LoMem);&lt;br /&gt;
            Part = 11;&lt;br /&gt;
 &lt;br /&gt;
        // Read button state of 4th controller and save it in OS global.&lt;br /&gt;
        // It&#039;s for testing pre-master dvds (NR Discs). But as NR discs gets&lt;br /&gt;
        // written without change to the dvdroms the retail apploaders contains&lt;br /&gt;
        // it, too. If you plug in a special device (dunno what it is exactly -&lt;br /&gt;
        // controller with special id? some bit set?) the apploader starts making&lt;br /&gt;
        // a crc of the whole disc and compare that to a crc stored on memory card.&lt;br /&gt;
        case 11:&lt;br /&gt;
            PADStatus padst;&lt;br /&gt;
            PadRead(PAD_CHAN3, &amp;amp;padst);&lt;br /&gt;
            __OSPADButton = padst.button;&lt;br /&gt;
 &lt;br /&gt;
            // All data loaded. End of apploader.&lt;br /&gt;
            return FALSE;&lt;br /&gt;
 &lt;br /&gt;
        // This part will be called, if DVD need to load more, than 64 sectors.&lt;br /&gt;
        case 12:&lt;br /&gt;
            ASSERT(SecondTimeForThePart == TRUE);&lt;br /&gt;
            LoadBigData(addr, length, offset, &amp;amp;Part);&lt;br /&gt;
            break;&lt;br /&gt;
 &lt;br /&gt;
        // Unknown part. Abort data loading.&lt;br /&gt;
        default:&lt;br /&gt;
            return FALSE;&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    // We need to load more data. Tell IPL to do that.&lt;br /&gt;
    return TRUE;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== PART III. Apploader Close ==&lt;br /&gt;
&lt;br /&gt;
Close call is executed after apploader&#039;s Main.&lt;br /&gt;
&lt;br /&gt;
 void* AplClose(void)&lt;br /&gt;
 {&lt;br /&gt;
    // Return entrypoint of main DOL executable to IPL&lt;br /&gt;
    return DolImage.entry;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
Now IPL jumps to DOL&#039;s entrypoint (__start).&lt;br /&gt;
&lt;br /&gt;
== Appendix A: Helper calls ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Calculate full size of DOL text and data sections &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 s32 DOLSize(void)&lt;br /&gt;
 {&lt;br /&gt;
    DolImage *dol = &amp;amp;DolImage;&lt;br /&gt;
    s32 totalBytes = 0, i;&lt;br /&gt;
 &lt;br /&gt;
    for(i=0; i&amp;lt;DOL_MAX_TEXT; i++)&lt;br /&gt;
    {&lt;br /&gt;
        if(dol-&amp;gt;textData[i])&lt;br /&gt;
        {&lt;br /&gt;
            // Aligned to 32 byte boundary&lt;br /&gt;
            totalBytes += OSRoundUp32B(dol-&amp;gt;textLen[i]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    for(i=0; i&amp;lt;DOL_MAX_DATA; i++)&lt;br /&gt;
    {&lt;br /&gt;
        if(dol-&amp;gt;dataData[i])&lt;br /&gt;
        {&lt;br /&gt;
            // Aligned to 32 byte boundary&lt;br /&gt;
            totalBytes += OSRoundUp32B(dol-&amp;gt;dataLen[i]);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    return totalBytes;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Return FALSE, if any DOL section, including BSS exceed address limit &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 BOOL AddressLimit(u32 limit)&lt;br /&gt;
 {&lt;br /&gt;
    DolImage *dol = &amp;amp;DolImage;&lt;br /&gt;
    s32 i, end;&lt;br /&gt;
 &lt;br /&gt;
    // Text sections&lt;br /&gt;
    for(i=0; i&amp;lt;DOL_MAX_TEXT; i++)&lt;br /&gt;
    {&lt;br /&gt;
        if(dol-&amp;gt;textData[i])&lt;br /&gt;
        {&lt;br /&gt;
            end = dol-&amp;gt;text[i] + dol-&amp;gt;textLen[i];&lt;br /&gt;
 &lt;br /&gt;
            if( ((dol-&amp;gt;text[i] &amp;lt; 0x81100000) || (end &amp;gt; 0x81300000)) &amp;amp;&amp;amp; (end &amp;gt; limit) )&lt;br /&gt;
            {&lt;br /&gt;
                return FALSE;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    // Data sections&lt;br /&gt;
    for(i=0; i&amp;lt;DOL_MAX_DATA; i++)&lt;br /&gt;
    {&lt;br /&gt;
        if(dol-&amp;gt;dataData[i])&lt;br /&gt;
        {&lt;br /&gt;
            end = dol-&amp;gt;data[i] + dol-&amp;gt;dataLen[i];&lt;br /&gt;
 &lt;br /&gt;
            if( ((dol-&amp;gt;data[i] &amp;lt; 0x81100000) || (end &amp;gt; 0x81300000)) &amp;amp;&amp;amp; (end &amp;gt; limit) )&lt;br /&gt;
            {&lt;br /&gt;
                return FALSE;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    // BSS&lt;br /&gt;
    end = dol-&amp;gt;bss + dol-&amp;gt;bssLen;&lt;br /&gt;
    if( ((dol-&amp;gt;bss &amp;lt; 0x81100000) || (end &amp;gt; 0x81300000)) &amp;amp;&amp;amp; (end &amp;gt; limit) )&lt;br /&gt;
    {&lt;br /&gt;
        return FALSE;&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    return TRUE;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Some big transfers requires multiple load times for single apploader part &#039;&#039;&#039;&lt;br /&gt;
(Limit is set to 64 DVD sectors - WHY?).&lt;br /&gt;
&lt;br /&gt;
 void LoadBigData(void **addr, s32 *length, s32 *offset, int *part)&lt;br /&gt;
 {&lt;br /&gt;
    if(SecondTimeForThePart)&lt;br /&gt;
    {&lt;br /&gt;
        SecondTimeForThePart = FALSE;&lt;br /&gt;
 &lt;br /&gt;
        *addr   = SecondTimeAddr;&lt;br /&gt;
        *length = SecondTimeLength;&lt;br /&gt;
        *offset = SecondTimeOffset;&lt;br /&gt;
        *part   = SecondTimePart;&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        if(*length &amp;gt; 64*2048)       // 64 DVD sectors&lt;br /&gt;
        {&lt;br /&gt;
            // Initiate multiple DVD load.&lt;br /&gt;
            SecondTimeForThePart = TRUE;&lt;br /&gt;
 &lt;br /&gt;
            SecondTimeAddr = *addr + 64*2048;&lt;br /&gt;
            SecondTimeLength = *length - 64*2048;&lt;br /&gt;
            SecondTimeOffset = *offset + 64*2048;&lt;br /&gt;
            SecondTimePart = *part;&lt;br /&gt;
 &lt;br /&gt;
            *length = 64*2048;&lt;br /&gt;
            *part = 12;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Init some OS low memory variables &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 void InitLoMem(OSLoMem *LoMem)&lt;br /&gt;
 {&lt;br /&gt;
    LoMem-&amp;gt;bi.magic = OS_BOOTINFO_MAGIC;    // 0xD15EA5E&lt;br /&gt;
    LoMem-&amp;gt;bi.version = 1;&lt;br /&gt;
&lt;br /&gt;
    // Clear debug interface (db/DBInterface.h)&lt;br /&gt;
    LoMem-&amp;gt;db.bPresent = &lt;br /&gt;
    LoMem-&amp;gt;db.exceptionMask =&lt;br /&gt;
    LoMem-&amp;gt;db.ExceptionDestination = &lt;br /&gt;
    LoMem-&amp;gt;db.exceptionReturn = NULL;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Read PAD input buffer (buttons state). If PAD is not polled, return zeroes &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 void PadRead(int port, u32 *buf)&lt;br /&gt;
 {&lt;br /&gt;
    // If controller polling enabled&lt;br /&gt;
    if(SI_POLL &amp;amp; (0x80 &amp;gt;&amp;gt; port))&lt;br /&gt;
    {&lt;br /&gt;
        // Read SI input buffer&lt;br /&gt;
        buf[0] = SI_CHAN_INBUFH(port);&lt;br /&gt;
        buf[1] = SI_CHAN_INBUFL(port);&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        buf[0] = buf[1] = 0;&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== Appendix B: DVD structures ==&lt;br /&gt;
&lt;br /&gt;
 #define DVD_BB2_OFFSET      0x420&lt;br /&gt;
 #define DVD_BI2_OFFSET      0x440&lt;br /&gt;
 &lt;br /&gt;
 #define OS_BI2_SIZE         0x2000  // Size of BI2 structure&lt;br /&gt;
 &lt;br /&gt;
 // DVD Boot Block&lt;br /&gt;
 typedef struct&lt;br /&gt;
 {&lt;br /&gt;
    u32     bootFilePosition;       // offset of main DOL executable&lt;br /&gt;
    u32     FSTPosition;            // offset of primary FST&lt;br /&gt;
    u32     FSTLength;              // primary FST size (in bytes)&lt;br /&gt;
    u32     FSTMaxLength;           // size of biggest additional FST&lt;br /&gt;
    u32     FSTAddress;             // FST address in main memory&lt;br /&gt;
    u32     userPosition;&lt;br /&gt;
    u32     userLength;&lt;br /&gt;
    u8      padding0[4];            // reserved, should be 0&lt;br /&gt;
 } DVDBB2;&lt;br /&gt;
&lt;br /&gt;
FST is File String Table. User area on DVD is where all files are placed. On some DVDs, user area is configured wrong. To know correct user area, you should parse whole FST and find min and max file offsets.&lt;br /&gt;
&lt;br /&gt;
 // DVD Boot Info&lt;br /&gt;
 typedef struct&lt;br /&gt;
 {&lt;br /&gt;
    s32     debugMonSize;           // size of debug monitor&lt;br /&gt;
    s32     simMemSize;             // simulated memory size (in bytes)&lt;br /&gt;
    u32     argOffset;              // command line arguments&lt;br /&gt;
    u32     debugFlag;              // debug present (set to 3, if CodeWarrior on GDEV)&lt;br /&gt;
    u32     TRKLocation;            // target resident kernel location&lt;br /&gt;
    s32     TRKSize;                // size of TRK&lt;br /&gt;
    u32     countryCode;            // country code&lt;br /&gt;
    u32     ?       +1C&lt;br /&gt;
    u32     ?       +20&lt;br /&gt;
    u32     ?       +24&lt;br /&gt;
    u32     dolLimit;               // maximum total size of DOL text/data sections (0 - unlimited)&lt;br /&gt;
    u32     ?       +2C&lt;br /&gt;
 &lt;br /&gt;
    u8      padded0[OS_BI2_SIZE - 0x30]; // reserved, should be 0&lt;br /&gt;
 } DVDBI2;&lt;br /&gt;
 &lt;br /&gt;
 Somewhere in +1C, +20 or +24 must present :&lt;br /&gt;
 u32     longFileNameSupport;    // 1: use long file names, 0: use 8.3 names&lt;br /&gt;
 u32     padSpec;                // controller version for PADSetSpec&lt;br /&gt;
&lt;br /&gt;
== Appendix C: Used OS low memory variables ==&lt;br /&gt;
&lt;br /&gt;
 s32     __OSPhysMemSize     AT_ADDRESS(OS_BASE_CACHED | 0x0028);&lt;br /&gt;
 s32     __OSDebugMonSize    AT_ADDRESS(OS_BASE_CACHED | 0x00E8);&lt;br /&gt;
 void*   __OSDebugMon        AT_ADDRESS(OS_BASE_CACHED | 0x00EC);&lt;br /&gt;
 s32     __OSSimMemSize      AT_ADDRESS(OS_BASE_CACHED | 0x00F0);&lt;br /&gt;
 DVDBI2* __OSBootInfo2       AT_ADDRESS(OS_BASE_CACHED | 0x00F4);&lt;br /&gt;
 s32     __OSDOLSize         AT_ADDRESS(OS_BASE_CACHED | 0x30D4);&lt;br /&gt;
 u16     __OSPADButton       AT_ADDRESS(OS_BASE_CACHED | 0x30E4);&lt;br /&gt;
&lt;br /&gt;
== Strange Things ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s [+0x148] in apploader data? Its only cleared in Init, but not used.&lt;br /&gt;
&lt;br /&gt;
Why FST loading is so strange : if FST placed above DOL, then its loaded after DOL, otherwise its loaded before DOL.&lt;br /&gt;
&lt;br /&gt;
 if(FSTHigh) __OSDOLSize = dolSize + OSRoundUp32B(bb2.FSTLength);&lt;br /&gt;
 else __OSDOLSize = dolSize;&lt;br /&gt;
Why so?&lt;br /&gt;
&lt;br /&gt;
Why FST is loaded in pieces, if its greater than 64 DVD sectors, but big DOL sections are not loaded in same way?&lt;br /&gt;
&lt;br /&gt;
Some code is placed after apploader data. Is it garbage or what?&lt;br /&gt;
&lt;br /&gt;
== ToDo ==&lt;br /&gt;
&lt;br /&gt;
Need more BI2 details.&lt;br /&gt;
&lt;br /&gt;
Get Zelda apploader and crosscheck it with current reversing. Maybe some interesting things will be discovered.&lt;br /&gt;
&lt;br /&gt;
Count how many apploader revisions are present today.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This information was found at: [http://dolwin.emulation64.com/docs/Apploader.txt]&lt;br /&gt;
&lt;br /&gt;
[[Category:CubeDocumented]]&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Reverse Engineering]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Gamecube_BIOS&amp;diff=446</id>
		<title>Gamecube BIOS</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Gamecube_BIOS&amp;diff=446"/>
		<updated>2012-01-23T00:06:10Z</updated>

		<summary type="html">&lt;p&gt;Infact: renamed category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GameCube Modchips]]&lt;br /&gt;
[[Category:WikiScene]]&lt;br /&gt;
[[Category:ModThatCube]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margins: 0; padding: 0; border: 1px solid black; font-size: 90%; text-align: left; background-color: #FFEACC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;  font-weight: bold;&amp;quot;&lt;br /&gt;
| BIOS / Specific Features || Cobra v1.6 || GCOS v1.5 || Ripper v2.0 || NinjaMod v2.1a || QOOB Pro v1.3c || QOOB SX v1.3a || GCOM v2.4 || XenoGC || DuoQ&lt;br /&gt;
|-&lt;br /&gt;
| Supports DOL-001 || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Supports DOL-002 || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || ??? || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Supports DOL-101 || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Supports Panasonic Q || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Direct No Swap Booting || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Direct No Swap +R/-R || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH&lt;br /&gt;
|-&lt;br /&gt;
| Media Detection || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Boot Original BIOS (IPL) || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Flashing BIOS via Network || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Flashing BIOS using Media || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Flashing BIOS via USB || bgcolor=&amp;quot;green&amp;quot; | Yes || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| On Board MP3 Player || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Cheat Function || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| MutliImage Disc Support || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Load ISO from Network || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^&lt;br /&gt;
|-&lt;br /&gt;
| Backup Game via Network || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^&lt;br /&gt;
|-&lt;br /&gt;
| Streaming Audio Fix || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Disc Games Fix || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Load DOL from Media || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Load DOL from SD Card || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || ??? || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Load DOL from Network || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| DOL Loading Works (%) || bgcolor=&amp;quot;yellow&amp;quot; | 65% || bgcolor=&amp;quot;green&amp;quot; | 95% || bgcolor=&amp;quot;red&amp;quot; | 30% || bgcolor=&amp;quot;green&amp;quot; | 95% || bgcolor=&amp;quot;green&amp;quot; | 95% || bgcolor=&amp;quot;green&amp;quot; | 95% || bgcolor=&amp;quot;green&amp;quot; | 99% || bgcolor=&amp;quot;green&amp;quot; | 99% || bgcolor=&amp;quot;green&amp;quot; | 99%&lt;br /&gt;
|-&lt;br /&gt;
| Disc / Media Explorer || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Idle Bug Fix || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Media Check || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Support Joliet File System || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| In Game Reset || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Force Video Mode for Game || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;yellow&amp;quot; | 50/50 || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
^ = Using Third Party Application&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=WikiScene:GameCube&amp;diff=445</id>
		<title>WikiScene:GameCube</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=WikiScene:GameCube&amp;diff=445"/>
		<updated>2012-01-23T00:05:09Z</updated>

		<summary type="html">&lt;p&gt;Infact: removed gamecube category, it is not really need in this wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is a Gamecube?==&lt;br /&gt;
The GameCube is a video game [[console]] made by [[Nintendo]]. It’s marketed audience is children, yet many adults who grew up with the big N have come to enjoy it.&lt;br /&gt;
&lt;br /&gt;
Nintendo’s Official GameCube Page - http://www.nintendo.com/systemsgcn&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
{| style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* IBM &#039;&#039;&#039;PowerPC&#039;&#039;&#039;, &#039;&#039;&#039;486&#039;&#039;&#039; MHz&lt;br /&gt;
* &#039;&#039;&#039;ATI&#039;&#039;&#039; graphics&lt;br /&gt;
* &#039;&#039;&#039;24+16 MB&#039;&#039;&#039; of RAM&lt;br /&gt;
|&lt;br /&gt;
* 8 cm &#039;&#039;&#039;optical drive&#039;&#039;&#039;&lt;br /&gt;
* (optional) 10/100 &#039;&#039;&#039;Ethernet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
Currently there are four main retail versions of the GameCube. The “DOL-001”, “DOL-002”, “DOL-101” and the “Panasonic Q”. Please see the [[Gamecube BIOS]] Chart to see which [[BIOS]] work on your system (only the [[Cobra]] and/or [[Qoob]] BIOS will work on your Panasonic Q)&lt;br /&gt;
&lt;br /&gt;
[[Image:DOL-001.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a picture of the infamous Panasonic Q. It’s a combined DVD player with a GameCube in a really cool custom case.&lt;br /&gt;
&lt;br /&gt;
Buy one for $250 on http://prodb.matsushita.co.jp/product/info.do?pg=04&amp;amp;hb=SL-GC10&lt;br /&gt;
&lt;br /&gt;
There is no BIOS support in older BIOS and/or [[Anaconda]] for the DOL-002, DOL-101 and/or Panasonic Q.  Make sure the unit you have is DOL-001 if you wish to use an older BIOS.  DOL-001 has two AV ports on the back (one analog and one digital).&lt;br /&gt;
&lt;br /&gt;
[[Image:Dol002.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: The DOL-002 version of the GCN is an exclusive version to Brazil. It was manufactured by a Brazilian company, [[Gradiente]], due to a now dead partnership between Gradiente Nintendo.&lt;br /&gt;
&lt;br /&gt;
==GameCube Original BIOS (IPL) Version Information==&lt;br /&gt;
&lt;br /&gt;
===IPL Version 0.0===&lt;br /&gt;
The very first IPL Version that was used in early NTSC DOL-001 devices it&#039;s pretty rare to find this version in a GameCube&lt;br /&gt;
&lt;br /&gt;
===IPL Version 1.0===&lt;br /&gt;
This IPL is the only one PAL Version IPL and can only be found in PAL &lt;br /&gt;
GameCubes that are all DOL-001 REV A GameCubes&lt;br /&gt;
&lt;br /&gt;
===IPL Version 2.0===&lt;br /&gt;
There are two version of this IPL, they are all for [[NTSC]] units. One is for DOL-001 and the other is for DOL-101 both versions do have the same version number but not the same release date and are not compatible each others, thats one of the reason of the numerous bugs from Cobra v0.2, v0.3 and v0.4 with DOL-101 units. This IPL can be found on DOL-101 and DOL-001 REV A, B and C GameCubes.&lt;br /&gt;
&lt;br /&gt;
===IPL Version 3.0===&lt;br /&gt;
There are two version of this IPL; they are all for NTSC units. One is for DOL-001 and the other is for DOL-101 both versions do have the same version number but not the same release date and are not compatible each others, thats one of the reason of the numerous bugs from Cobra v0.2, v0.3 and v0.4 with DOL-101 units. This IPL can be found on DOL-101 and DOL-001 REV A, B and C GameCubes. SAME AS IPL v2.0&lt;br /&gt;
&lt;br /&gt;
===IPL Version 4.0===&lt;br /&gt;
This IPL Version can only be found in NTSC DOL-101 REV C GameCubes and is mostly supplied with v8 GameCube drives and it&#039;s the latest IPL Release except for Brazil.&lt;br /&gt;
&lt;br /&gt;
===IPL Version 5.0===&lt;br /&gt;
This IPL is very special, it can only be found in DOL-002 GameCubes that are only being sold in Brazil (along with DOL-001) it&#039;s a special GameCube co-produced by both Nintendo Corporation and Gradiente Corporation (A Brazilian Company) the main differences are that the GameCube menus are in Portuguese (Official Language in Brasil) and that the display is in PAL M signals. beside that the GameCube is the same but this very particular IPL makes it incompatible with Cobra that do patch the GC IPL to work however it still works with anaconda and of course GCOS.&lt;br /&gt;
&lt;br /&gt;
===REV A: DOL-001===&lt;br /&gt;
GameCubes with both Digital AV output on and Serial Port 2 inside ::Status:: Still being sold in Europe and Korea (NTSC J), Sold out in Japan and both North and South America.&lt;br /&gt;
&lt;br /&gt;
===REV B: DOL-001===&lt;br /&gt;
GameCubes with both Digital AV output on, but where the serial Port 2 had been removed ::Status:: Sold out worldwide but you can still get one in the usa if you exchange your DOL-101 (unmodded) GameCube to a DOL-001 version with Nintendo (for free).&lt;br /&gt;
&lt;br /&gt;
===REV C: DOL-101===&lt;br /&gt;
GameCubes without Digital AV output and serial Port 2. ::Status: It&#039;s the current Retail version for worldwide except for PAL GameCube systems (EU + Australia) and Brazil.&lt;br /&gt;
&lt;br /&gt;
I know it can help or interest some people to have that IPL Version guide and know more about those, however only Retail IPL Versions are mentioned here, don&#039;t look for details on the TDEV or NPDP GBOX IPLs while looking at that post.&lt;br /&gt;
&lt;br /&gt;
===Panasonic Q===&lt;br /&gt;
[[Image:PanasonicQ.jpg]]&lt;br /&gt;
&lt;br /&gt;
There is also a modified GameCube that reads DVD videos that is called the Panasonic Q and that is only being sold in Japan, however I don&#039;t know what IPL Version it can have, I heard someone has a V2 IPL in his Panasonic Q, however the Panasonic Q is just composed of a Panasonic DVD player mainboard, a GameCube mainboard (a Japanese DOL-001 Retail version) and a (VERY) modified v8 Drive (that only has v8 in the drive version but that is totally different from standard v8 drives). It also uses two different drive controller chips, one for DVD and the other for GameCube and the GameCube controller will never allow to read more than 8cm medias (no full DVD reading on the GameCube mode as it&#039;s hardware limited by the controller chip), however the Q can be much less picky with media then standard GameCubes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:WikiScene]]&lt;br /&gt;
[[Category:ModThatCube]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Gamecube_BIOS&amp;diff=444</id>
		<title>Gamecube BIOS</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Gamecube_BIOS&amp;diff=444"/>
		<updated>2012-01-23T00:03:45Z</updated>

		<summary type="html">&lt;p&gt;Infact: removed gamecube category, it is not really need in this wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GameCube Modchips]]&lt;br /&gt;
[[Category:Nintendo-Scene]]&lt;br /&gt;
[[Category:ModThatCube]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margins: 0; padding: 0; border: 1px solid black; font-size: 90%; text-align: left; background-color: #FFEACC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;  font-weight: bold;&amp;quot;&lt;br /&gt;
| BIOS / Specific Features || Cobra v1.6 || GCOS v1.5 || Ripper v2.0 || NinjaMod v2.1a || QOOB Pro v1.3c || QOOB SX v1.3a || GCOM v2.4 || XenoGC || DuoQ&lt;br /&gt;
|-&lt;br /&gt;
| Supports DOL-001 || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Supports DOL-002 || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || ??? || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Supports DOL-101 || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Supports Panasonic Q || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Direct No Swap Booting || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Direct No Swap +R/-R || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH || bgcolor=&amp;quot;green&amp;quot; | BOTH&lt;br /&gt;
|-&lt;br /&gt;
| Media Detection || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Boot Original BIOS (IPL) || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Flashing BIOS via Network || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Flashing BIOS using Media || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| Flashing BIOS via USB || bgcolor=&amp;quot;green&amp;quot; | Yes || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A || bgcolor=&amp;quot;red&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| On Board MP3 Player || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Cheat Function || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| MutliImage Disc Support || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Load ISO from Network || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^&lt;br /&gt;
|-&lt;br /&gt;
| Backup Game via Network || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES^ || bgcolor=&amp;quot;green&amp;quot; | YES^&lt;br /&gt;
|-&lt;br /&gt;
| Streaming Audio Fix || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Disc Games Fix || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Load DOL from Media || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Load DOL from SD Card || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || ??? || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Load DOL from Network || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| DOL Loading Works (%) || bgcolor=&amp;quot;yellow&amp;quot; | 65% || bgcolor=&amp;quot;green&amp;quot; | 95% || bgcolor=&amp;quot;red&amp;quot; | 30% || bgcolor=&amp;quot;green&amp;quot; | 95% || bgcolor=&amp;quot;green&amp;quot; | 95% || bgcolor=&amp;quot;green&amp;quot; | 95% || bgcolor=&amp;quot;green&amp;quot; | 99% || bgcolor=&amp;quot;green&amp;quot; | 99% || bgcolor=&amp;quot;green&amp;quot; | 99%&lt;br /&gt;
|-&lt;br /&gt;
| Disc / Media Explorer || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Idle Bug Fix || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES&lt;br /&gt;
|-&lt;br /&gt;
| Media Check || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Support Joliet File System || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| In Game Reset || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|-&lt;br /&gt;
| Force Video Mode for Game || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;yellow&amp;quot; | 50/50 || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;green&amp;quot; | YES || bgcolor=&amp;quot;red&amp;quot; | NO || bgcolor=&amp;quot;red&amp;quot; | NO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
^ = Using Third Party Application&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Bootrom&amp;diff=443</id>
		<title>Bootrom</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Bootrom&amp;diff=443"/>
		<updated>2012-01-23T00:01:49Z</updated>

		<summary type="html">&lt;p&gt;Infact: created page, wikified the information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gamecube bootrom reverse engineering for CubeDocumented project ==&lt;br /&gt;
&lt;br /&gt;
This reversing is not pretending to be compilable, and can be used for education purposes only. I dont hold any responsibility for damage of your Gamecube clock settings or memory card saves or else, produced from using code/information represented in this document.&lt;br /&gt;
&lt;br /&gt;
Documented by Andrei Chestakov (org). Version 1.1. (19 Jul 2005)&lt;br /&gt;
&lt;br /&gt;
Additions and corrections by tmbinc.&lt;br /&gt;
&lt;br /&gt;
19 Jul 2005: Small corrections regardling &amp;quot;BS&amp;quot; acronym (see Appendix).&lt;br /&gt;
&lt;br /&gt;
== PART I. Reset Vector. Boot Stage. ==&lt;br /&gt;
&lt;br /&gt;
Bootrom NTSC 1.0 version is used for reverse engineering.&lt;br /&gt;
&lt;br /&gt;
See brief description of BS run flow at the end of disassembly.&lt;br /&gt;
&lt;br /&gt;
After hardware reset (POWER ON button pressed), CPU will jump to reset vector. Reset exception handler address is 0x00100 by default, but Gekko&#039;s MSR[IP] bit is implemented to be set, after reset, so final address will be 0xFFF00100. 0xFFFxxxxx physical address is mapped by Flipper&#039;s memory interface to the first megabyte of GC bootrom area. Execution of any exception handler will proceed with disabled memory translation.&lt;br /&gt;
&lt;br /&gt;
This part of GC bootrom is called BS - Bootstrap Stage. Bootstrap is written on assembly language. BS mainly purposed to load second logical part of bootrom, called BS2 or IPL (initial program loader). BS is placed in bootrom at 0x000-0x800 offsets. Disassembly obtained from Dolwin Debugger, skipped parts are filled by zeroes and not shown. Well, lets go..&lt;br /&gt;
&lt;br /&gt;
Set HID0 to 0x00110C64. This will initialize Gekko implementation specifics.&lt;br /&gt;
Meaning of this operation :&lt;br /&gt;
&lt;br /&gt;
* Mask machine check exception (MCP line).&lt;br /&gt;
* Ignore memory bus parity errors.&lt;br /&gt;
* Enable dynamic power management mode.&lt;br /&gt;
* Check hard reset bit (to distinguish software/hardware resets)&lt;br /&gt;
* [!] Disable data and instruction cache.&lt;br /&gt;
* Cache invalidation will not write-back to memory.&lt;br /&gt;
* Disable memory coherency for instruction fetch.&lt;br /&gt;
* Disable gathering of non-word accesses.&lt;br /&gt;
* Force data cache to set invalid entries on data miss.&lt;br /&gt;
* Enable branch-instruction cache (BTIC).&lt;br /&gt;
* [!] Disable broadcasting. CPU now can read/write data only from data cache.&lt;br /&gt;
* Enable on-chip branch history (Gekko has 512-entry BHT).&lt;br /&gt;
* Enable dcbt and dcbtst instructions.&lt;br /&gt;
&lt;br /&gt;
 :FFF00100   lis         r4, 0x0011&lt;br /&gt;
 :FFF00104   addi        r4, r4, 3172&lt;br /&gt;
 :FFF00108   mtspr       HID0, r4&lt;br /&gt;
&lt;br /&gt;
Set machine state register to 0x2000. This will initialize CPU program model. Meaning of this operation :&lt;br /&gt;
&lt;br /&gt;
* Disable power management.&lt;br /&gt;
* [!] Disable interrupts and decrementer exception.&lt;br /&gt;
* [!] Set supervisor privilege level.&lt;br /&gt;
* Enable floating-point instructions.&lt;br /&gt;
* Disable machine check exception.&lt;br /&gt;
* Disable FPU exceptions.&lt;br /&gt;
* [!] Set exception vectors base to point on low memory.&lt;br /&gt;
* [!] Disable instruction and data address translation.&lt;br /&gt;
* Disable Gekko performance monitor.&lt;br /&gt;
* Clear recoverable exception flag.&lt;br /&gt;
* Enable little-endian mode (default for PowerPC).&lt;br /&gt;
&lt;br /&gt;
 :FFF0010C   lis         r4, 0x0000&lt;br /&gt;
 :FFF00110   addi        r4, r4, 8192&lt;br /&gt;
 :FFF00114   mtmsr       r4&lt;br /&gt;
&lt;br /&gt;
Initialize auxiliary memory (ARAM). Meaning of bits in 0x5012 register is still unknown. Set this register value to 0x40 | 3. Last two bits are set only when ARAM expansion is present (looked in ARAM library). Set ARAM refresh value to 156MHz (0x501A register).&lt;br /&gt;
&lt;br /&gt;
 :FFF00118   lis         r4, 0x0C00&lt;br /&gt;
 :FFF0011C   addi        r4, r4, 0x5012&lt;br /&gt;
 :FFF00120   li          r5, 67&lt;br /&gt;
 :FFF00124   sth         r5, 0 (r4)          ; Set 0x5012 register value to 0x43.&lt;br /&gt;
 :FFF00128   li          r5, 156&lt;br /&gt;
 :FFF0012C   sth         r5, 8 (r4)          ; Set ARAM refresh value.&lt;br /&gt;
&lt;br /&gt;
Initialize Flipper memory interface. Meaning of 0x4026 register is still unknown. Set this register value to 0x40.&lt;br /&gt;
&lt;br /&gt;
 :FFF00130   lis         r3, 0x0C00&lt;br /&gt;
 :FFF00134   ori         r3, r3, 0x4000&lt;br /&gt;
 :FFF00138   li          r4, 64&lt;br /&gt;
 :FFF0013C   sth         r4, 38 (r3)         ; Set 0x4026 register value to 0x40.&lt;br /&gt;
 :FFF00140   nop&lt;br /&gt;
 :FFF00144   nop&lt;br /&gt;
&lt;br /&gt;
Enable data and instruction cache (set HID0[ICE] and HID0[DCE])&lt;br /&gt;
&lt;br /&gt;
 :FFF00148   mfspr       r3, HID0&lt;br /&gt;
 :FFF0014C   ori         r4, r3, 0xC000&lt;br /&gt;
 :FFF00150   mtspr       HID0, r4&lt;br /&gt;
 :FFF00154   nop&lt;br /&gt;
 :FFF00158   nop&lt;br /&gt;
 :FFF0015C   nop&lt;br /&gt;
 :FFF00160   isync&lt;br /&gt;
&lt;br /&gt;
Initialize CPU memory model. Clear BATs and segment registers.&lt;br /&gt;
&lt;br /&gt;
 :FFF00164   li          r4, 0&lt;br /&gt;
 :FFF00168   mtspr       DBAT0U, r4&lt;br /&gt;
 :FFF0016C   mtspr       DBAT1U, r4&lt;br /&gt;
 :FFF00170   mtspr       DBAT2U, r4&lt;br /&gt;
 :FFF00174   mtspr       DBAT3U, r4&lt;br /&gt;
 :FFF00178   mtspr       IBAT0U, r4&lt;br /&gt;
 :FFF0017C   mtspr       IBAT1U, r4&lt;br /&gt;
 :FFF00180   mtspr       IBAT2U, r4&lt;br /&gt;
 :FFF00184   mtspr       IBAT3U, r4&lt;br /&gt;
 :FFF00188   isync&lt;br /&gt;
 :FFF0018C   lis         r4, 0x8000&lt;br /&gt;
 :FFF00190   addi        r4, r4, 0&lt;br /&gt;
 :FFF00194   mtsr        0, r4&lt;br /&gt;
 :FFF00198   mtsr        1, r4&lt;br /&gt;
 :FFF0019C   mtsr        2, r4&lt;br /&gt;
 :FFF001A0   mtsr        3, r4&lt;br /&gt;
 :FFF001A4   mtsr        4, r4&lt;br /&gt;
 :FFF001A8   mtsr        5, r4&lt;br /&gt;
 :FFF001AC   mtsr        6, r4&lt;br /&gt;
 :FFF001B0   mtsr        7, r4&lt;br /&gt;
 :FFF001B4   mtsr        8, r4&lt;br /&gt;
 :FFF001B8   mtsr        9, r4&lt;br /&gt;
 :FFF001BC   mtsr        10, r4&lt;br /&gt;
 :FFF001C0   mtsr        11, r4&lt;br /&gt;
 :FFF001C4   mtsr        12, r4&lt;br /&gt;
 :FFF001C8   mtsr        13, r4&lt;br /&gt;
 :FFF001CC   mtsr        14, r4&lt;br /&gt;
 :FFF001D0   mtsr        15, r4&lt;br /&gt;
&lt;br /&gt;
Configure memory model. Dolphin OS is using MIPS-like translation to simplify memory operations. Segment memory model (page tables) is not used in Dolphin OS. Although, some applications can use page talbes to simulate direct ARAM access. BAT registers 0 and 1 are reserved by Dolphin OS. BAT registers  3 and 4 can be used by applications. BAT 3 register is temporary used by bootrom.&lt;br /&gt;
&lt;br /&gt;
Configuration of DBAT and IBAT registers in Dolphin OS is as follow :&lt;br /&gt;
&lt;br /&gt;
 DBAT0: 80001FFF 00000002    Write-back cached main memory, 256MB block.&lt;br /&gt;
 DBAT1: C0001FFF 0000002A    Write-through cached main memory, 256MB block.&lt;br /&gt;
 DBAT2: 00000000 xxxxxxxx    Dont care, reserved.&lt;br /&gt;
 DBAT3: FFF0001F FFF00001    Bootrom, 1MB block.&lt;br /&gt;
&lt;br /&gt;
 IBAT0: 80001FFF 00000002    Write-back cached main memory, 256MB block.&lt;br /&gt;
 IBAT1: 00000000 xxxxxxxx    Dont care, reserved.&lt;br /&gt;
 IBAT2: 00000000 xxxxxxxx    Dont care, reserved.&lt;br /&gt;
 IBAT3: FFF0001F FFF00001    Bootrom, 1MB block.&lt;br /&gt;
&lt;br /&gt;
Write-back mean that all writes goes only in cache, and will be written back in memory only after cache &amp;quot;store&amp;quot; operation. Write-through mean that all writes goes immediately in main memory (data in cache is always same with data in main memory). Read is always performed from cache.&lt;br /&gt;
&lt;br /&gt;
Data access on hardware registers is always broadcasting, since WIMG bit M is set for write-through block (0xC0000000-0xCFFFFFFF).&lt;br /&gt;
&lt;br /&gt;
So, here is Dolphin OS (effective addressed) and GC (physical addressed) memory maps. Note, that bootrom&#039;s effective address is useful only during hard reset.&lt;br /&gt;
&lt;br /&gt;
=== Effective Address (Dolphin OS) ===&lt;br /&gt;
&lt;br /&gt;
    80000000  24MB  Main Memory (RAM), write-back cached&lt;br /&gt;
    C0000000  24MB  Main Memory (RAM), write-through cached&lt;br /&gt;
    C8000000   2MB  Embedded Framebuffer (EFB)&lt;br /&gt;
    CC000000        Command Processor (CP)&lt;br /&gt;
    CC001000        Pixel Engine (PE)&lt;br /&gt;
    CC002000        Video Interface (VI)&lt;br /&gt;
    CC003000        Peripheral Interface (PI)&lt;br /&gt;
    CC004000        Memory Interface (MI)&lt;br /&gt;
    CC005000        DSP and DMA Audio Interface (AID)&lt;br /&gt;
    CC006000        DVD Interface (DI)&lt;br /&gt;
    CC006400        Serial Interface (SI)&lt;br /&gt;
    CC006800        External Interface (EXI)&lt;br /&gt;
    CC006C00        Audio Streaming Interface (AIS)&lt;br /&gt;
    CC008000        PI FIFO (GX)&lt;br /&gt;
    FFF00000   1MB  Boot ROM (first megabyte), used during BS only.&lt;br /&gt;
&lt;br /&gt;
Other memory access will ISI/DSI at first (if not mapped by MMU) and then Flipper memory interface interrupt (if its missing or not allowed).&lt;br /&gt;
&lt;br /&gt;
=== Physical Address (Flipper memory interface) ===&lt;br /&gt;
&lt;br /&gt;
    00000000  24MB  Main Memory (RAM)&lt;br /&gt;
    08000000   2MB  Embedded Framebuffer (EFB)&lt;br /&gt;
    0C000000        Command Processor (CP)&lt;br /&gt;
    0C001000        Pixel Engine (PE)&lt;br /&gt;
    0C002000        Video Interface (VI)&lt;br /&gt;
    0C003000        Peripheral Interface (PI)&lt;br /&gt;
    0C004000        Memory Interface (MI)&lt;br /&gt;
    0C005000        DSP and DMA Audio Interface (AID)&lt;br /&gt;
    0C006000        DVD Interface (DI)&lt;br /&gt;
    0C006400        Serial Interface (SI)&lt;br /&gt;
    0C006800        External Interface (EXI)&lt;br /&gt;
    0C006C00        Audio Streaming Interface (AIS)&lt;br /&gt;
    0C008000        PI FIFO (GX)&lt;br /&gt;
    FFF00000   1MB  Boot ROM (first megabyte)&lt;br /&gt;
&lt;br /&gt;
Other memory access will generate Flipper memory interface interrupt.&lt;br /&gt;
&lt;br /&gt;
 :FFF001D4   lis         r4, 0x0000&lt;br /&gt;
 :FFF001D8   addi        r4, r4, 2&lt;br /&gt;
 :FFF001DC   lis         r3, 0x8000&lt;br /&gt;
 :FFF001E0   addi        r3, r3, 8191&lt;br /&gt;
 :FFF001E4   mtspr       DBAT0L, r4&lt;br /&gt;
 :FFF001E8   mtspr       DBAT0U, r3&lt;br /&gt;
 :FFF001EC   isync&lt;br /&gt;
 :FFF001F0   mtspr       IBAT0L, r4&lt;br /&gt;
 :FFF001F4   mtspr       IBAT0U, r3&lt;br /&gt;
 :FFF001F8   isync&lt;br /&gt;
 :FFF001FC   lis         r4, 0x0000&lt;br /&gt;
 :FFF00200   addi        r4, r4, 42&lt;br /&gt;
 :FFF00204   lis         r3, 0xC000&lt;br /&gt;
 :FFF00208   addi        r3, r3, 8191&lt;br /&gt;
 :FFF0020C   mtspr       DBAT1L, r4&lt;br /&gt;
 :FFF00210   mtspr       DBAT1U, r3&lt;br /&gt;
 :FFF00214   isync&lt;br /&gt;
 :FFF00218   lis         r4, 0xFFF0&lt;br /&gt;
 :FFF0021C   addi        r4, r4, 1&lt;br /&gt;
 :FFF00220   lis         r3, 0xFFF0&lt;br /&gt;
 :FFF00224   addi        r3, r3, 31&lt;br /&gt;
 :FFF00228   mtspr       DBAT3L, r4&lt;br /&gt;
 :FFF0022C   mtspr       DBAT3U, r3&lt;br /&gt;
 :FFF00230   isync&lt;br /&gt;
 :FFF00234   mtspr       IBAT3L, r4&lt;br /&gt;
 :FFF00238   mtspr       IBAT3U, r3&lt;br /&gt;
 :FFF0023C   isync&lt;br /&gt;
&lt;br /&gt;
Enable instruction and data translation by setting MSR[IR] and MSR[DR] to 1.&lt;br /&gt;
&lt;br /&gt;
 :FFF00240   mfmsr       r4&lt;br /&gt;
 :FFF00244   ori         r4, r4, 0x0030      ; Enable address translation.&lt;br /&gt;
 :FFF00248   mtmsr       r4&lt;br /&gt;
 :FFF0024C   isync&lt;br /&gt;
&lt;br /&gt;
Write 0x0245248A to 0x3030 register. Meaning is unknown. Register is unknown.&lt;br /&gt;
&lt;br /&gt;
 :FFF00250   lis         r3, 0xCC00&lt;br /&gt;
 :FFF00254   ori         r3, r3, 0x3000&lt;br /&gt;
 :FFF00258   lis         r4, 0x0245&lt;br /&gt;
 :FFF0025C   ori         r4, r4, 0x248A&lt;br /&gt;
 :FFF00260   stw         r4, 48 (r3)         ; Write 0x0245248A to 0x3030 register.&lt;br /&gt;
&lt;br /&gt;
Reset DVD, through PI reset register. Meaning of bits in reset register is still unknown.&lt;br /&gt;
&lt;br /&gt;
 :FFF00264   lwz         r4, 36 (r3)         ; Read PI reset register.&lt;br /&gt;
 :FFF00268   ori         r4, r4, 0x0001&lt;br /&gt;
 :FFF0026C   rlwinm      r4, r4, 0, 31, 28   ; Set bit 31, clear bit 29.&lt;br /&gt;
 :FFF00270   stw         r4, 36 (r3)         ; Write new value in reset register.&lt;br /&gt;
 :FFF00274   mftbl       r5&lt;br /&gt;
 :FFF00278   mftbl       r6&lt;br /&gt;
 :FFF0027C   sub         r7, r6, r5&lt;br /&gt;
 :FFF00280   cmplwi      r7, 4388&lt;br /&gt;
 :FFF00284   blt+        0xFFF00278          ; Wait ~9 us (with 486MHz clock)&lt;br /&gt;
 :FFF00288   ori         r4, r4, 0x0003      ; Set bit 31, set bit 29.&lt;br /&gt;
 :FFF0028C   stw         r4, 36 (r3)         ; Write new value in reset register.&lt;br /&gt;
&lt;br /&gt;
Allow 32MHz EXI clock setting by CPU.&lt;br /&gt;
&lt;br /&gt;
 :FFF00290   lis         r14, 0xCC00&lt;br /&gt;
 :FFF00294   ori         r14, r14, 0x6400&lt;br /&gt;
 :FFF00298   li          r4, 0&lt;br /&gt;
 :FFF0029C   stw         r4, 60 (r14)        ; SI EXICLK[LOCK] = 1&lt;br /&gt;
&lt;br /&gt;
Probe EXI AD16. It is still unknown what type of hardware is representing AD16. Seems its used to store bootrom &amp;quot;trace&amp;quot; step (this is only one kind of value, have seen to be written in AD16 so far). AD16 is working at 8MHz.&lt;br /&gt;
&lt;br /&gt;
AD16 trace state (what values was written in AD16 and when):&lt;br /&gt;
&lt;br /&gt;
 BS:    0x01000000      ?&lt;br /&gt;
        0x02000000      ?&lt;br /&gt;
        0x03000000      ?&lt;br /&gt;
        0x04000000      Memory test passed.&lt;br /&gt;
        0x05xxxxxx      \&lt;br /&gt;
        0x06xxxxxx       | Memory test failed.&lt;br /&gt;
        0x07xxxxxx      /&lt;br /&gt;
&lt;br /&gt;
 IPL:   0x08000000      IPL and OSInit called.&lt;br /&gt;
        0x09000000      DVDInit.&lt;br /&gt;
        0x0A000000      CARDInit.&lt;br /&gt;
        0x0B000000      VIInit.&lt;br /&gt;
        0x0C000000      PADInit.&lt;br /&gt;
&lt;br /&gt;
To probe AD16 we must read its EXI ID. It should be 0x04120000. Place it to R20. Readed value will be checked in AD16 write routine.&lt;br /&gt;
&lt;br /&gt;
 :FFF002A0   lis         sd2, 0xCC00&lt;br /&gt;
 :FFF002A4   ori         sd2, sd2, 0x6800&lt;br /&gt;
 :FFF002A8   lis         r22, 0x0000&lt;br /&gt;
 :FFF002AC   ori         r22, r22, 0x00BA&lt;br /&gt;
 :FFF002B0   li          r8, 1&lt;br /&gt;
 :FFF002B4   li          r10, 0&lt;br /&gt;
 :FFF002B8   lis         r21, 0x0412&lt;br /&gt;
 :FFF002BC   ori         r21, r21, 0x0000&lt;br /&gt;
 :FFF002C0   lis         r3, 0x0000&lt;br /&gt;
 :FFF002C4   ori         r3, r3, 0x0000&lt;br /&gt;
 :FFF002C8   lis         r7, 0x0000&lt;br /&gt;
 :FFF002CC   ori         r7, r7, 0x0015&lt;br /&gt;
 :FFF002D0   stw         r3, 56 (sd2)        ; EXI2 DATA = 0 (Get ID command)&lt;br /&gt;
 :FFF002D4   stw         r22, 40 (sd2)       ; Select AD16, through EXI2 CSR.&lt;br /&gt;
 :FFF002D8   lwz         r16, 40 (sd2)&lt;br /&gt;
 :FFF002DC   stw         r7, 52 (sd2)        ; Write immediate 2 bytes from DATA.&lt;br /&gt;
 :FFF002E0   lwz         r16, 52 (sd2)       ; \&lt;br /&gt;
 :FFF002E4   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF002E8   bgt+        0xFFF002E0          ; /&lt;br /&gt;
 :FFF002EC   lis         r7, 0x0000&lt;br /&gt;
 :FFF002F0   ori         r7, r7, 0x0031&lt;br /&gt;
 :FFF002F4   stw         r7, 52 (sd2)        ; Read immediate 4 bytes to DATA (ID).&lt;br /&gt;
 :FFF002F8   lwz         r16, 52 (sd2)       ; \&lt;br /&gt;
 :FFF002FC   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF00300   bgt+        0xFFF002F8          ; /&lt;br /&gt;
 :FFF00304   stw         r10, 40 (sd2)       ; Deselect device.&lt;br /&gt;
 :FFF00308   lwz         r16, 40 (sd2)       ; Read EXI2 CSR twice. Why? No idea.&lt;br /&gt;
 :FFF0030C   lwz         r16, 40 (sd2)       ; Maybe its deselect attribute..&lt;br /&gt;
 :FFF00310   lwz         r20, 56 (sd2)       ; r20 = DATA. It should contain ID.&lt;br /&gt;
 :FFF00314   b           0xFFF00320&lt;br /&gt;
 :FFF00318&lt;br /&gt;
 :FFF0031C&lt;br /&gt;
&lt;br /&gt;
Write &amp;quot;trace step&amp;quot; value to AD16. Only when probe was success (R20 = AD16 ID). Input value (trace step) must be in R15.&lt;br /&gt;
&lt;br /&gt;
 :FFF00320   b           0xFFF00344&lt;br /&gt;
 :FFF00324   lis         r3, 0xA000&lt;br /&gt;
 :FFF00328   ori         r3, r3, 0x0000&lt;br /&gt;
 :FFF0032C   lis         r7, 0x0000&lt;br /&gt;
 :FFF00330   ori         r7, r7, 0x0005&lt;br /&gt;
 :FFF00334   stw         r3, 56 (sd2)        ; EXI2 DATA = 0xA0000000 (Write AD16 command)&lt;br /&gt;
 :FFF00338   stw         r22, 40 (sd2)       ; Select AD16, through EXI2 CSR.&lt;br /&gt;
 :FFF0033C   lwz         r16, 40 (sd2)&lt;br /&gt;
 :FFF00340   b           0xFFF00348&lt;br /&gt;
 :FFF00344   b           0xFFF00364&lt;br /&gt;
 :FFF00348   stw         r7, 52 (sd2)        ; Write immediate 1 byte from DATA.&lt;br /&gt;
 :FFF0034C   lwz         r16, 52 (sd2)       ; \&lt;br /&gt;
 :FFF00350   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF00354   bgt+        0xFFF0034C          ; /&lt;br /&gt;
 :FFF00358   nop&lt;br /&gt;
 :FFF0035C   nop&lt;br /&gt;
 :FFF00360   b           0xFFF00368&lt;br /&gt;
 :FFF00364   b           0xFFF00384&lt;br /&gt;
 :FFF00368   lis         r7, 0x0000&lt;br /&gt;
 :FFF0036C   ori         r7, r7, 0x0035&lt;br /&gt;
 :FFF00370   stw         r15, 56 (sd2)       ; EXI2 DATA = trace step&lt;br /&gt;
 :FFF00374   stw         r7, 52 (sd2)        ; Write immediate 4 bytes from DATA.&lt;br /&gt;
 :FFF00378   lwz         r16, 52 (sd2)       ; \&lt;br /&gt;
 :FFF0037C   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF00380   b           0xFFF00388          ; /&lt;br /&gt;
 :FFF00384   b           0xFFF003A0&lt;br /&gt;
 :FFF00388   bgt+        0xFFF00378&lt;br /&gt;
 :FFF0038C   stw         r10, 40 (sd2)       ; Deselect device.&lt;br /&gt;
 :FFF00390   lwz         r16, 40 (sd2)&lt;br /&gt;
 :FFF00394   lwz         r16, 40 (sd2)&lt;br /&gt;
 :FFF00398   blr&lt;br /&gt;
 :FFF0039C&lt;br /&gt;
 :FFF003A0   b           0xFFF003B0&lt;br /&gt;
 :FFF003A4   cmplw       r20, r21            ; If AD16 probe failed, then skip.&lt;br /&gt;
 :FFF003A8   beq+        0xFFF00324&lt;br /&gt;
 :FFF003AC   blr&lt;br /&gt;
&lt;br /&gt;
Trace step 0x01 - Nothing ?&lt;br /&gt;
&lt;br /&gt;
 :FFF003B0   lis         r15, 0x0100         ; AD16 = 0x01000000&lt;br /&gt;
 :FFF003B4   bl          0xFFF003A4&lt;br /&gt;
 :FFF003B8   nop&lt;br /&gt;
 :FFF003BC   nop&lt;br /&gt;
 :FFF003C0   nop&lt;br /&gt;
 :FFF003C4   nop&lt;br /&gt;
 :FFF003C8   nop&lt;br /&gt;
 :FFF003CC   nop&lt;br /&gt;
 :FFF003D0   nop&lt;br /&gt;
 :FFF003D4   b           0xFFF003E0&lt;br /&gt;
 :FFF003D8&lt;br /&gt;
 :FFF003DC&lt;br /&gt;
&lt;br /&gt;
Trace step 0x02 - Nothing ?&lt;br /&gt;
&lt;br /&gt;
 :FFF003E0   nop&lt;br /&gt;
 :FFF003E4   nop&lt;br /&gt;
 :FFF003E8   nop&lt;br /&gt;
 :FFF003EC   nop&lt;br /&gt;
 :FFF003F0   nop&lt;br /&gt;
 :FFF003F4   lis         r15, 0x0200         ; AD16 = 0x02000000&lt;br /&gt;
 :FFF003F8   bl          0xFFF003A4&lt;br /&gt;
 :FFF003FC   b           0xFFF00400&lt;br /&gt;
&lt;br /&gt;
Memory self test with given pattern. Input parameters: R25 - base address, R26 - word pattern. Registers R17, 18, 19, 27, 28 and 29 are used to save failed address information and cleared before test.&lt;br /&gt;
&lt;br /&gt;
Fail test information has following format:&lt;br /&gt;
&lt;br /&gt;
 R17     \&lt;br /&gt;
 R18      | Boundary.&lt;br /&gt;
 R19     /&lt;br /&gt;
 R27     Number of fails on address with last digit 0,1,2,3,4,5,6,7.&lt;br /&gt;
 R28     Number of fails on address with last digit 8,9,A,B,C,D,E,F.&lt;br /&gt;
 R29     Holds last address where test is failed.&lt;br /&gt;
&lt;br /&gt;
(Well its not important and only for addicted people :))&lt;br /&gt;
&lt;br /&gt;
It is not good idea to test memory with same pattern. Better test memory at address X with value X (e.g. compare [0x80000000] with 0x80000000 etc).&lt;br /&gt;
&lt;br /&gt;
Here is C version of this routine :&lt;br /&gt;
&lt;br /&gt;
 SelfTest(base, pattern)&lt;br /&gt;
 {&lt;br /&gt;
    memsize = 24 * 1024 * 1024;&lt;br /&gt;
 &lt;br /&gt;
    u32 *ptr = base;&lt;br /&gt;
 &lt;br /&gt;
    // Fill memory by test pattern.&lt;br /&gt;
    for(i=0; i&amp;lt;memsize/32; i++)&lt;br /&gt;
    {&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
        *ptr++ = pattern;&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    ptr = base;&lt;br /&gt;
 &lt;br /&gt;
    // Test memory.&lt;br /&gt;
    for(i=0; i&amp;lt;memsize/4; i++)&lt;br /&gt;
    {&lt;br /&gt;
        val = *ptr;&lt;br /&gt;
 &lt;br /&gt;
        if(val != pattern)&lt;br /&gt;
        {&lt;br /&gt;
            R17 |= 1 &amp;lt;&amp;lt; (ptr &amp;amp; 0x1f);&lt;br /&gt;
            R18 |= 1 &amp;lt;&amp;lt; (((ptr &amp;gt;&amp;gt; 18) - 32) &amp;amp; 0x1f);&lt;br /&gt;
            R19 |= 1 &amp;lt;&amp;lt; (((ptr &amp;gt;&amp;gt; 18) - 64) &amp;amp; 0x1f);&lt;br /&gt;
 &lt;br /&gt;
            if( (ptr &amp;amp; 0xf) &amp;lt; 8 ) R28++;&lt;br /&gt;
            else R27++;&lt;br /&gt;
 &lt;br /&gt;
            if(R29 &amp;lt; ptr) R29 = ptr;&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
        ptr++;&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
 :FFF00400   b           0xFFF00424&lt;br /&gt;
 :FFF00404   nop&lt;br /&gt;
 :FFF00408   nop&lt;br /&gt;
 :FFF0040C   nop&lt;br /&gt;
 :FFF00410   nop&lt;br /&gt;
 :FFF00414   nop&lt;br /&gt;
 :FFF00418   mr          r23, r25&lt;br /&gt;
 :FFF0041C   lis         r24, 0x0180         ; Main memory size (24MB)&lt;br /&gt;
 :FFF00420   b           0xFFF00428&lt;br /&gt;
 :FFF00424   b           0xFFF00444&lt;br /&gt;
 :FFF00428   rlwinm      r24, r24, 27, 5, 31 ; Fill memory (by 32 byte portions).&lt;br /&gt;
 :FFF0042C   mtctr       r24&lt;br /&gt;
 :FFF00430   stw         r26, 0 (r23)&lt;br /&gt;
 :FFF00434   stw         r26, 4 (r23)&lt;br /&gt;
 :FFF00438   stw         r26, 8 (r23)&lt;br /&gt;
 :FFF0043C   stw         r26, 12 (r23)&lt;br /&gt;
 :FFF00440   b           0xFFF00448&lt;br /&gt;
 :FFF00444   b           0xFFF00464&lt;br /&gt;
 :FFF00448   stw         r26, 16 (r23)&lt;br /&gt;
 :FFF0044C   stw         r26, 20 (r23)&lt;br /&gt;
 :FFF00450   stw         r26, 24 (r23)&lt;br /&gt;
 :FFF00454   stw         r26, 28 (r23)&lt;br /&gt;
 :FFF00458   addi        r23, r23, 32&lt;br /&gt;
 :FFF0045C   bdnz+       0xFFF00430&lt;br /&gt;
 :FFF00460   b           0xFFF00468&lt;br /&gt;
 :FFF00464   b           0xFFF00484&lt;br /&gt;
 :FFF00468   mr          r23, r25&lt;br /&gt;
 :FFF0046C   lis         r24, 0x0180&lt;br /&gt;
 :FFF00470   rlwinm      r24, r24, 30, 2, 31&lt;br /&gt;
 :FFF00474   mtctr       r24                 &lt;br /&gt;
 :FFF00478   lwz         r15, 0 (r23)        ; Begin to test.&lt;br /&gt;
 :FFF0047C   cmplw       r15, r26&lt;br /&gt;
 :FFF00480   b           0xFFF00488&lt;br /&gt;
 :FFF00484   b           0xFFF004A4&lt;br /&gt;
 :FFF00488   beq-        0xFFF00514&lt;br /&gt;
 :FFF0048C   rlwinm      r15, r23, 14, 18, 31&lt;br /&gt;
 :FFF00490   andi.       r15, r15, 0x001F&lt;br /&gt;
 :FFF00494   li          r16, 1&lt;br /&gt;
 :FFF00498   slw         r16, r16, r15&lt;br /&gt;
 :FFF0049C   or          r17, r17, r16&lt;br /&gt;
 :FFF004A0   b           0xFFF004A8&lt;br /&gt;
 :FFF004A4   b           0xFFF004C4&lt;br /&gt;
 :FFF004A8   rlwinm      r15, r23, 14, 18, 31&lt;br /&gt;
 :FFF004AC   subi        r15, r15, 32&lt;br /&gt;
 :FFF004B0   andi.       r15, r15, 0x001F&lt;br /&gt;
 :FFF004B4   li          r16, 1&lt;br /&gt;
 :FFF004B8   slw         r16, r16, r15&lt;br /&gt;
 :FFF004BC   or          r18, r18, r16&lt;br /&gt;
 :FFF004C0   b           0xFFF004C8&lt;br /&gt;
 :FFF004C4   b           0xFFF004E4&lt;br /&gt;
 :FFF004C8   rlwinm      r15, r23, 14, 18, 31&lt;br /&gt;
 :FFF004CC   subi        r15, r15, 64&lt;br /&gt;
 :FFF004D0   andi.       r15, r15, 0x001F&lt;br /&gt;
 :FFF004D4   li          r16, 1&lt;br /&gt;
 :FFF004D8   slw         r16, r16, r15&lt;br /&gt;
 :FFF004DC   or          r19, r19, r16&lt;br /&gt;
 :FFF004E0   b           0xFFF004E8&lt;br /&gt;
 :FFF004E4   b           0xFFF00504&lt;br /&gt;
 :FFF004E8   rlwinm      r15, r23, 0, 28, 31&lt;br /&gt;
 :FFF004EC   cmplwi      r15, 8&lt;br /&gt;
 :FFF004F0   bge-        0xFFF004FC&lt;br /&gt;
 :FFF004F4   addi        r28, r28, 1&lt;br /&gt;
 :FFF004F8   b           0xFFF00514&lt;br /&gt;
 :FFF004FC   addi        r27, r27, 1&lt;br /&gt;
 :FFF00500   b           0xFFF00508&lt;br /&gt;
 :FFF00504   b           0xFFF00520&lt;br /&gt;
 :FFF00508   cmplw       r29, r23&lt;br /&gt;
 :FFF0050C   bge-        0xFFF00514&lt;br /&gt;
 :FFF00510   mr          r29, r23&lt;br /&gt;
 :FFF00514   addi        r23, r23, 4&lt;br /&gt;
 :FFF00518   bdnz+       0xFFF00478&lt;br /&gt;
 :FFF0051C   blr&lt;br /&gt;
&lt;br /&gt;
Clear registers for memory test (see next). Trace step 0x03 - Nothing ?&lt;br /&gt;
&lt;br /&gt;
 :FFF00520   li          r17, 0&lt;br /&gt;
 :FFF00524   li          r18, 0&lt;br /&gt;
 :FFF00528   li          r19, 0&lt;br /&gt;
 :FFF0052C   li          r27, 0&lt;br /&gt;
 :FFF00530   li          r28, 0&lt;br /&gt;
 :FFF00534   li          r29, 0&lt;br /&gt;
 :FFF00538   lis         r15, 0x0300         ; AD16 = 0x03000000&lt;br /&gt;
 :FFF0053C   bl          0xFFF003A4&lt;br /&gt;
 :FFF00540   b           0xFFF00560&lt;br /&gt;
 :FFF00544&lt;br /&gt;
 :FFF00548&lt;br /&gt;
 :FFF0054C&lt;br /&gt;
 :FFF00550&lt;br /&gt;
 :FFF00554&lt;br /&gt;
 :FFF00558&lt;br /&gt;
 :FFF0055C&lt;br /&gt;
&lt;br /&gt;
Test memory by some patterns. Results are saved in AD16:&lt;br /&gt;
&lt;br /&gt;
 0x04000000      - Test passed.&lt;br /&gt;
 0x05xxxxxx      - Failed on address with last digit 0,1,2,3,4,5,6,7.&lt;br /&gt;
 0x06xxxxxx      - Failed on address with last digit 8,9,A,B,C,D,E,F.&lt;br /&gt;
 0x07xxxxxx      - Failed on address with last digit 0-F.&lt;br /&gt;
&lt;br /&gt;
&#039;x&#039; will represent bits 6...29 of last address, where test failed.&lt;br /&gt;
&lt;br /&gt;
 :FFF00560   b           0xFFF00584&lt;br /&gt;
 :FFF00564   lis         r25, 0x8000&lt;br /&gt;
 :FFF00568   lis         r26, 0xAAAA&lt;br /&gt;
 :FFF0056C   ori         r26, r26, 0xAAAA&lt;br /&gt;
 :FFF00570   bl          0xFFF00404          ; Test memory with 0xAA pattern.&lt;br /&gt;
 :FFF00574   not         r26, r26&lt;br /&gt;
 :FFF00578   bl          0xFFF00404          ; Test memory with 0x55 pattern.&lt;br /&gt;
 :FFF0057C   nop&lt;br /&gt;
 :FFF00580   b           0xFFF00588&lt;br /&gt;
 :FFF00584   b           0xFFF005A4&lt;br /&gt;
 :FFF00588   lis         r15, 0x0400&lt;br /&gt;
 :FFF0058C   mr.         r16, r27&lt;br /&gt;
 :FFF00590   beq-        0xFFF00598&lt;br /&gt;
 :FFF00594   oris        r15, r15, 0x0200&lt;br /&gt;
 :FFF00598   mr.         r16, r28&lt;br /&gt;
 :FFF0059C   beq-        0xFFF005AC&lt;br /&gt;
 :FFF005A0   b           0xFFF005A8&lt;br /&gt;
 :FFF005A4   b           0xFFF005C4&lt;br /&gt;
 :FFF005A8   oris        r15, r15, 0x0100&lt;br /&gt;
 :FFF005AC   rlwinm      r29, r29, 30, 2, 31&lt;br /&gt;
 :FFF005B0   or          r15, r15, r29&lt;br /&gt;
 :FFF005B4   bl          0xFFF003A4          ; Set AD16 value.&lt;br /&gt;
 :FFF005B8   nop&lt;br /&gt;
 :FFF005BC   nop&lt;br /&gt;
 :FFF005C0   b           0xFFF005CC&lt;br /&gt;
&lt;br /&gt;
Halt execution if memory test failed.&lt;br /&gt;
&lt;br /&gt;
 :FFF005C4   cmplw       r20, r21&lt;br /&gt;
 :FFF005C8   beq+        0xFFF00564&lt;br /&gt;
 :FFF005CC   mr.         r16, r27            ; Bad address with last digit 0-7 ?&lt;br /&gt;
 :FFF005D0   bne+        0xFFF005CC&lt;br /&gt;
 :FFF005D4   mr.         r16, r28            ; Bad address with last digit 8-F ?&lt;br /&gt;
 :FFF005D8   bne+        0xFFF005CC&lt;br /&gt;
&lt;br /&gt;
Prepare GPR registers for IPL loading.&lt;br /&gt;
&lt;br /&gt;
 :FFF005DC   lis         sd2, 0xCC00         ; EXI registers base&lt;br /&gt;
 :FFF005E0   ori         sd2, sd2, 0x6800&lt;br /&gt;
 :FFF005E4   lis         r6, 0x0000          ; EXI0 CSR setup: device 1, 32MHz&lt;br /&gt;
 :FFF005E8   ori         r6, r6, 0x0150&lt;br /&gt;
 :FFF005EC   lis         r7, 0x0000&lt;br /&gt;
 :FFF005F0   ori         r7, r7, 0x0035&lt;br /&gt;
 :FFF005F4   li          r8, 1&lt;br /&gt;
 :FFF005F8   lis         r9, 0x0000&lt;br /&gt;
 :FFF005FC   ori         r9, r9, 0x0003&lt;br /&gt;
 :FFF00600   li          r10, 0&lt;br /&gt;
 :FFF00604   lis         r11, 0x0000         ; Max length of single transfer&lt;br /&gt;
 :FFF00608   ori         r11, r11, 0x0400&lt;br /&gt;
 :FFF0060C   lis         r12, 0x0001&lt;br /&gt;
 :FFF00610   ori         r12, r12, 0x0000&lt;br /&gt;
 :FFF00614   lis         r3, 0x0002          ; Bootrom starting offset (0x800)&lt;br /&gt;
 :FFF00618   ori         r3, r3, 0x0000&lt;br /&gt;
 :FFF0061C   lis         r4, 0x012F          ; Main memory starting address&lt;br /&gt;
 :FFF00620   ori         r4, r4, 0xFFE0&lt;br /&gt;
 :FFF00624   lis         sd1, 0x0017         ; Transfer length&lt;br /&gt;
 :FFF00628   ori         sd1, sd1, 0x0000&lt;br /&gt;
 :FFF0062C   b           0xFFF00640&lt;br /&gt;
 :FFF00630&lt;br /&gt;
 :FFF00634&lt;br /&gt;
 :FFF00638&lt;br /&gt;
 :FFF0063C&lt;br /&gt;
 :FFF00640   b           0xFFF00664&lt;br /&gt;
&lt;br /&gt;
Final step. Transfer IPL to main memory. EXI is used for DMA transfer, since bootrom is mapped as EXI device. Max length of single DMA transfer is 1024 bytes, thus whole IPL is loaded alternately by pieces (it is not hardware limitations, but BS specifics).&lt;br /&gt;
&lt;br /&gt;
Starting memory address: 0x012FFFE0.&lt;br /&gt;
Starting bootrom offset: 0x800.&lt;br /&gt;
Common length of transfer: 0x170000 bytes.&lt;br /&gt;
&lt;br /&gt;
Bootrom scrambler is decrypting data on the fly.&lt;br /&gt;
&lt;br /&gt;
 :FFF00644   cmpwi       sd1, 0              ; All bytes transferred ?&lt;br /&gt;
 :FFF00648   beq-        0xFFF006D4&lt;br /&gt;
 :FFF0064C   mr          r5, r11&lt;br /&gt;
 :FFF00650   cmplw       sd1, r5&lt;br /&gt;
 :FFF00654   bgt-        0xFFF0065C&lt;br /&gt;
 :FFF00658   mr          r5, sd1&lt;br /&gt;
 :FFF0065C   stw         r6, 0 (sd2)         ; Select bootrom, through EXI0 CSR.&lt;br /&gt;
 :FFF00660   b           0xFFF00668&lt;br /&gt;
 :FFF00664   b           0xFFF00684&lt;br /&gt;
 :FFF00668   stw         r3, 16 (sd2)        ; EXI0 DATA - offset in bootrom + write command&lt;br /&gt;
 :FFF0066C   lwz         r16, 0 (sd2)&lt;br /&gt;
 :FFF00670   stw         r7, 12 (sd2)        ; Write immediate 4 bytes from DATA.&lt;br /&gt;
 :FFF00674   lwz         r16, 12 (sd2)       ; \&lt;br /&gt;
 :FFF00678   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF0067C   bgt+        0xFFF00674          ; /&lt;br /&gt;
 :FFF00680   b           0xFFF00688&lt;br /&gt;
 :FFF00684   b           0xFFF006A4&lt;br /&gt;
 :FFF00688   stw         r4, 4 (sd2)         ; EXI0 MAR - DMA memory address.&lt;br /&gt;
 :FFF0068C   lwz         r4, 4 (sd2)&lt;br /&gt;
 :FFF00690   stw         r5, 8 (sd2)         ; EXI0 LEN - DMA transfer length.&lt;br /&gt;
 :FFF00694   lwz         r5, 8 (sd2)&lt;br /&gt;
 :FFF00698   stw         r9, 12 (sd2)        ; Start EXI0 DMA write transfer.&lt;br /&gt;
 :FFF0069C   lwz         r16, 12 (sd2)&lt;br /&gt;
 :FFF006A0   b           0xFFF006A8&lt;br /&gt;
 :FFF006A4   b           0xFFF006C4          ; \&lt;br /&gt;
 :FFF006A8   and.        r16, r16, r8        ;  | Wait until transfer complete.&lt;br /&gt;
 :FFF006AC   bgt+        0xFFF0069C          ; /&lt;br /&gt;
 :FFF006B0   stw         r10, 0 (sd2)        ; Deselect device.&lt;br /&gt;
 :FFF006B4   lwz         r16, 0 (sd2)&lt;br /&gt;
 :FFF006B8   lwz         r16, 0 (sd2)&lt;br /&gt;
 :FFF006BC   add         r3, r3, r12&lt;br /&gt;
 :FFF006C0   b           0xFFF006C8&lt;br /&gt;
 :FFF006C4   b           0xFFF006E4&lt;br /&gt;
 :FFF006C8   add         r4, r4, r11         ; Advance pointers.&lt;br /&gt;
 :FFF006CC   sub         sd1, sd1, r5&lt;br /&gt;
 :FFF006D0   b           0xFFF00644&lt;br /&gt;
&lt;br /&gt;
Set link register to IPL entrypoint.&lt;br /&gt;
&lt;br /&gt;
 :FFF006D4   lis         r4, 0x8130&lt;br /&gt;
 :FFF006D8   ori         r4, r4, 0x0000&lt;br /&gt;
 :FFF006DC   mtlr        r4                  ; LR = 0x81300000&lt;br /&gt;
 :FFF006E0   b           0xFFF006E8&lt;br /&gt;
&lt;br /&gt;
Disable bootrom decryption logic and disallow 32MHz EXI clock setting by CPU.&lt;br /&gt;
&lt;br /&gt;
 :FFF006E4   b           0xFFF00704&lt;br /&gt;
 :FFF006E8   lis         r6, 0x0000&lt;br /&gt;
 :FFF006EC   ori         r6, r6, 0x2000&lt;br /&gt;
 :FFF006F0   stw         r6, 0 (sd2)         ; Set ROMDIS bit in EXI0 CSR.&lt;br /&gt;
 :FFF006F4   li          r4, 1&lt;br /&gt;
 :FFF006F8   stw         r4, 60 (r14)        ; SI EXICLK[LOCK] = 1&lt;br /&gt;
 :FFF006FC   lwz         r4, 60 (r14)&lt;br /&gt;
 :FFF00700   b           0xFFF00708&lt;br /&gt;
 :FFF00704   b           0xFFF00720&lt;br /&gt;
&lt;br /&gt;
Clear OS pointer to DVD BI2 location. Jump to IPL entrypoint.&lt;br /&gt;
&lt;br /&gt;
 :FFF00708   lis         r4, 0x8000&lt;br /&gt;
 :FFF0070C   li          r3, 0&lt;br /&gt;
 :FFF00710   stw         r3, 0x00F4 (r4)&lt;br /&gt;
 :FFF00714   blr                             ; !! IPL START TO EXECUTE !!&lt;br /&gt;
&lt;br /&gt;
Why BS is jumping around? The jumping is because the way the instructions are fetched. They must be fetched in exact linear order, otherwise the scrambling goes out of sync. So in order to do any loops, BS enable the icache and to fill the icache, its jump to the first location in each icache line. That&#039;s why BS jump in 0x20 byte steps.&lt;br /&gt;
&lt;br /&gt;
 :FFF00720   b           0xFFF00740          ; No-ops between branches.&lt;br /&gt;
 :FFF00740   b           0xFFF00760&lt;br /&gt;
 :FFF00760   b           0xFFF00780&lt;br /&gt;
 :FFF00780   b           0xFFF007A0&lt;br /&gt;
 :FFF007A0   b           0xFFF007C0&lt;br /&gt;
 :FFF007C0   b           0xFFF007E0&lt;br /&gt;
 :FFF007E0   b           0xFFF00644&lt;br /&gt;
&lt;br /&gt;
Since BS is very jumpy, here is brief run flow :&lt;br /&gt;
&lt;br /&gt;
* Init Flipper (ARAM, MI, reset DVD).&lt;br /&gt;
* Init Gekko (enable cache, set Dolphin OS memory model, enable translation).&lt;br /&gt;
* Probe AD16.&lt;br /&gt;
* Test memory. Halt CPU, if test failed.&lt;br /&gt;
* Load IPL into main memory and disable bootrom scrambler.&lt;br /&gt;
* Jump to IPL&#039;s __start.&lt;br /&gt;
&lt;br /&gt;
== PART II. IPL - Initial Program Loader (Boot Stage 2) ==&lt;br /&gt;
&lt;br /&gt;
IPL is written on C, and its using old development version of default Nintendo SDK libraries and Dolphin OS. You can think, that IPL is a DOL application inside bootrom.&lt;br /&gt;
&lt;br /&gt;
I will not reverse old versions of library calls. Old version of __start differs from new version by missed OSInit call. At the end, it will call IPL&#039;s main, as always. (Just remind that __start is CRT init for GCC-like compilers).&lt;br /&gt;
&lt;br /&gt;
 void main()&lt;br /&gt;
 {&lt;br /&gt;
    ???();&lt;br /&gt;
    OSInit();&lt;br /&gt;
 &lt;br /&gt;
    AD16Init();&lt;br /&gt;
    AD16WriteReg(0x08000000);&lt;br /&gt;
 &lt;br /&gt;
    DVDInit();&lt;br /&gt;
    AD16WriteReg(0x09000000);&lt;br /&gt;
 &lt;br /&gt;
    CARDInit();&lt;br /&gt;
    AD16WriteReg(0x0A000000);&lt;br /&gt;
 &lt;br /&gt;
    ???();&lt;br /&gt;
 &lt;br /&gt;
    __VIInit(0);&lt;br /&gt;
    VIInit();&lt;br /&gt;
    AD16WriteReg(0x0B000000);&lt;br /&gt;
 &lt;br /&gt;
    ???();&lt;br /&gt;
    ???();&lt;br /&gt;
    ???();&lt;br /&gt;
 &lt;br /&gt;
    PADSetSpec(PAD_SPEC_5);&lt;br /&gt;
    PADInit();&lt;br /&gt;
 &lt;br /&gt;
    AD16WriteReg(0x0C000000);&lt;br /&gt;
 &lt;br /&gt;
    ???();&lt;br /&gt;
 &lt;br /&gt;
    OSHalt(&amp;quot;BS2 ERROR &amp;gt;&amp;gt;&amp;gt; SHOULD NEVER REACH HERE&amp;quot;);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== PART III. Bootrom hack tutorial and hardware details ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Questions ===&lt;br /&gt;
&lt;br /&gt;
* Q: Where is bootrom chip placed? I cant see it..&lt;br /&gt;
* Q: What length does actually bootrom have?&lt;br /&gt;
* Q: Who developed bootrom chip and its data protection?&lt;br /&gt;
* Q: What algorithm is used for bootrom encryption?&lt;br /&gt;
* Q: Is it possible to read bootrom by EXI DMA after reset (in my application)?&lt;br /&gt;
* Q: Yes, I know its not possible for EXI DMA, but how about physically mapped direct access from 0xFFFxxxxx area?&lt;br /&gt;
* Q: How do I dump encrypted bootrom?&lt;br /&gt;
* Q: Yes, decryption algo is unknown, but I&#039;ve seen some &amp;quot;IPL Replacements&amp;quot;, how its possible?&lt;br /&gt;
* Q: Where I can get XOR cipher key, to decrypt my encrypted dump?&lt;br /&gt;
&lt;br /&gt;
== Appendix: Glossary of Terms and Acronyms ==&lt;br /&gt;
&lt;br /&gt;
GC&lt;br /&gt;
    Nintendo Gamecube.&lt;br /&gt;
&lt;br /&gt;
BS&lt;br /&gt;
    Bootstrap Stage (from analogy with UNIX). Very first code, called after GC hard reset.&lt;br /&gt;
&lt;br /&gt;
BS2&lt;br /&gt;
    Bootstrap Stage 2. Same as IPL.&lt;br /&gt;
&lt;br /&gt;
IPL&lt;br /&gt;
    Initial Program Loader. Graphics shell, used to load game from DVD.&lt;br /&gt;
&lt;br /&gt;
CRT&lt;br /&gt;
    C Run Time. C/C++ program environment (libraries and startup calls).&lt;br /&gt;
&lt;br /&gt;
SDK&lt;br /&gt;
    Software Development Kit. Full set of compilers, libraries and documentation for development on specified platform.&lt;br /&gt;
&lt;br /&gt;
Dolphin OS&lt;br /&gt;
    Gamecube OS. Linked together with any GC application (&amp;quot;hard-linked&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
DOL&lt;br /&gt;
    Gamecube application.&lt;br /&gt;
&lt;br /&gt;
Flipper&lt;br /&gt;
    Gamecube Northbridge+Peripheral Hardware+Graphics Processor+Audio DSP.&lt;br /&gt;
&lt;br /&gt;
Gekko&lt;br /&gt;
    Gamecube CPU, PowerPC 750-derivative processor with FPU extensions.&lt;br /&gt;
&lt;br /&gt;
EXI&lt;br /&gt;
    Gamecube peripherial devices bus. Developed by Macronix.&lt;br /&gt;
&lt;br /&gt;
MI&lt;br /&gt;
    Flipper memory interface.&lt;br /&gt;
&lt;br /&gt;
== ToDo ==&lt;br /&gt;
&lt;br /&gt;
* Get all bootrom versions and crosscheck against them.&lt;br /&gt;
* Find more details of unknown registers.&lt;br /&gt;
* Get more info about AD16. Trace steps 1, 2, 3.&lt;br /&gt;
* Continue on IPL.&lt;br /&gt;
* Finish bootrom hack tutorial.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
This information was found at: [http://dolwin.emulation64.com/docs/Bootrom.txt]&lt;br /&gt;
&lt;br /&gt;
[[Category:CubeDocumented]]&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Reverse Engineering]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=442</id>
		<title>PSOload</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=442"/>
		<updated>2012-01-21T21:03:37Z</updated>

		<summary type="html">&lt;p&gt;Infact: woops, wrong link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
PSOLoad is the longest standing software DOL loader. It works by tricking a game called Phantasy Star Online (PSO) into downloading code from the network. PSO tries to connect to a central server if you want to play an online game, and the network protocol provides the facility to download an updated version of the game executable.&lt;br /&gt;
By providing a fake server on the local network this mechanism can be used to upload arbitary code to the GameCube.&lt;br /&gt;
&lt;br /&gt;
== needed stuff ==&lt;br /&gt;
&lt;br /&gt;
This technique requires a copy of PSO (Episode &amp;quot;1&amp;amp;2&amp;quot; only, not 1&amp;amp;2plus, not 3), a broadband adapter and a PC running the tool &amp;quot;PSOLoad&amp;quot; connected the the GameCube via Ethernet.&lt;br /&gt;
&lt;br /&gt;
== download ==&lt;br /&gt;
You can download it [http://www.gc-forever.com/forums/viewtopic.php?f=4&amp;amp;t=7 here] in our forums.&lt;br /&gt;
&lt;br /&gt;
== additional information / links ==&lt;br /&gt;
[http://devilmaylaugh.net/archives/PSO/Memory%20Cards/GCS%20Mem%20Card%20Saver%20v%201.0a/Mac%20Version/readme.txt readme (external)]&lt;br /&gt;
&lt;br /&gt;
[http://www.eurasia.nu/wiki/index.php/GameCubePsoUploadTutorial tutorial (external)]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=441</id>
		<title>PSOload</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=441"/>
		<updated>2012-01-21T21:02:31Z</updated>

		<summary type="html">&lt;p&gt;Infact: added download link and links to additional information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
PSOLoad is the longest standing software DOL loader. It works by tricking a game called Phantasy Star Online (PSO) into downloading code from the network. PSO tries to connect to a central server if you want to play an online game, and the network protocol provides the facility to download an updated version of the game executable.&lt;br /&gt;
By providing a fake server on the local network this mechanism can be used to upload arbitary code to the GameCube.&lt;br /&gt;
&lt;br /&gt;
== needed stuff ==&lt;br /&gt;
&lt;br /&gt;
This technique requires a copy of PSO (Episode &amp;quot;1&amp;amp;2&amp;quot; only, not 1&amp;amp;2plus, not 3), a broadband adapter and a PC running the tool &amp;quot;PSOLoad&amp;quot; connected the the GameCube via Ethernet.&lt;br /&gt;
&lt;br /&gt;
== download ==&lt;br /&gt;
You can download it [http://devilmaylaugh.net/archives/PSO/Memory%20Cards/GCS%20Mem%20Card%20Saver%20v%201.0a/Mac%20Version/readme.txt here] in our forums.&lt;br /&gt;
&lt;br /&gt;
== additional information / links ==&lt;br /&gt;
[http://devilmaylaugh.net/archives/PSO/Memory%20Cards/GCS%20Mem%20Card%20Saver%20v%201.0a/Mac%20Version/readme.txt readme (external)]&lt;br /&gt;
&lt;br /&gt;
[http://www.eurasia.nu/wiki/index.php/GameCubePsoUploadTutorial tutorial (external)]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=440</id>
		<title>PSOload</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=PSOload&amp;diff=440"/>
		<updated>2012-01-21T20:48:57Z</updated>

		<summary type="html">&lt;p&gt;Infact: created page, information copied from gclinux wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
PSOLoad is the longest standing software DOL loader. It works by tricking a game called Phantasy Star Online (PSO) into downloading code from the network. PSO tries to connect to a central server if you want to play an online game, and the network protocol provides the facility to download an updated version of the game executable.&lt;br /&gt;
By providing a fake server on the local network this mechanism can be used to upload arbitary code to the GameCube.&lt;br /&gt;
&lt;br /&gt;
== needed stuff ==&lt;br /&gt;
&lt;br /&gt;
This technique requires a copy of PSO (Episode &amp;quot;1&amp;amp;2&amp;quot; only, not 1&amp;amp;2plus, not 3), a broadband adapter and a PC running the tool &amp;quot;PSOLoad&amp;quot; connected the the GameCube via Ethernet.&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Cobra_USB_Protocol&amp;diff=210</id>
		<title>Cobra USB Protocol</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Cobra_USB_Protocol&amp;diff=210"/>
		<updated>2011-09-03T18:56:15Z</updated>

		<summary type="html">&lt;p&gt;Infact: actual dol upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reversing the cobra 1.5+ USB protocol=&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page will show you my findings while sniffing the USB protocol of the cobra bios 1.5 up to 2.1.&lt;br /&gt;
&lt;br /&gt;
The information provided here, will be used in my open source vua-access library, that can be used to interfere with the viper usb adapter.&lt;br /&gt;
&lt;br /&gt;
The library and associated programs aim to provide the features of the original programs inluded with cobra and will eventually add additional features to them.&lt;br /&gt;
&lt;br /&gt;
All of this is mainly written due to the lack of linux support in the original library and programs provided.&lt;br /&gt;
&lt;br /&gt;
==Establishing a connection==&lt;br /&gt;
After the driver is initialized, the program tells cobra to flush the FIFO buffer.&lt;br /&gt;
&lt;br /&gt;
Then it sends the first part of the handshake. The last 4 bytes are variable.&lt;br /&gt;
&lt;br /&gt;
Cobra answers with the second part of the handshake. The first 4 bytes will be the same as the last 4 in HandshakeOut1. The second 4 bytes are variable.&lt;br /&gt;
&lt;br /&gt;
The program answers with the third part of the handshake. The first 4 bytes will be the same as the last 4 in HandshakeIn1. The second 4 bytes are variable and contain a command for cobra.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! function !! direction !! length !! data ascii !! data hex&lt;br /&gt;
|-&lt;br /&gt;
| FlushFIFO || TO GC || 50 (32h) || [50x A] || [50x 41h]&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeOut1 || TO GC || 15 (0Fh) || COBRASEND15[4x var] || 43h 4Fh 42h 52h 41h 53h 45h 4Eh 44h 31h 35h [XXh XXh XXh XXh]&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeIn1 || FROM GC || 8 (08h) || || [XXh XXh XXh XXh][YYh YYh YYh YYh]&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeOut2 || TO GC || 8 (08h) || || [YYh YYh YYh YYh][CMh CMh CMh CMh]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sending DOL files==&lt;br /&gt;
The command from DolSendUSB is &amp;quot;00h 00h 14h A0h&amp;quot;. Cobra goes into USB mode.&lt;br /&gt;
After that it switches something in the USB connection (&#039;&#039;I assume enabling bulk transfer, but this has to be clarified...&#039;&#039;) and uploads a small helper program (~5kb).&lt;br /&gt;
&lt;br /&gt;
The uploaded program will then provide additional functions (receive dol, relocate dol, jump to entry point).&lt;br /&gt;
The actual dol ist then sent in an custum format (&#039;&#039;I need to investigate the transformation further&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! function !! direction !! length !! data ascii !! data hex&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeSendDol || TO GC || 8 (08h) || || [YYh YYh YYh YYh]00h 00h 14h A0h&lt;br /&gt;
|-&lt;br /&gt;
| DolSendPayload || TO GC || 5280 (14A0h) || || [PAYLOAD.BIN]&lt;br /&gt;
|-&lt;br /&gt;
| DolUpload|| TO GC || variable || || [DOL.BIN]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Cobra_USB_Protocol&amp;diff=209</id>
		<title>Cobra USB Protocol</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Cobra_USB_Protocol&amp;diff=209"/>
		<updated>2011-09-03T17:53:19Z</updated>

		<summary type="html">&lt;p&gt;Infact: initial dolsendusb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reversing the cobra 1.5+ USB protocol=&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page will show you my findings while sniffing the USB protocol of the cobra bios 1.5 up to 2.1.&lt;br /&gt;
&lt;br /&gt;
The information provided here, will be used in my open source vua-access library, that can be used to interfere with the viper usb adapter.&lt;br /&gt;
&lt;br /&gt;
The library and associated programs aim to provide the features of the original programs inluded with cobra and will eventually add additional features to them.&lt;br /&gt;
&lt;br /&gt;
All of this is mainly written due to the lack of linux support in the original library and programs provided.&lt;br /&gt;
&lt;br /&gt;
==Establishing a connection==&lt;br /&gt;
After the driver is initialized, the program tells cobra to flush the FIFO buffer.&lt;br /&gt;
&lt;br /&gt;
Then it sends the first part of the handshake. The last 4 bytes are variable.&lt;br /&gt;
&lt;br /&gt;
Cobra answers with the second part of the handshake. The first 4 bytes will be the same as the last 4 in HandshakeOut1. The second 4 bytes are variable.&lt;br /&gt;
&lt;br /&gt;
The program answers with the third part of the handshake. The first 4 bytes will be the same as the last 4 in HandshakeIn1. The second 4 bytes are variable and contain a command for cobra.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! function !! direction !! length !! data ascii !! data hex&lt;br /&gt;
|-&lt;br /&gt;
| FlushFIFO || TO GC || 50 (32h) || [50x A] || [50x 41h]&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeOut1 || TO GC || 15 (0Fh) || COBRASEND15[4x var] || 43h 4Fh 42h 52h 41h 53h 45h 4Eh 44h 31h 35h [XXh XXh XXh XXh]&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeIn1 || FROM GC || 8 (08h) || || [XXh XXh XXh XXh][YYh YYh YYh YYh]&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeOut2 || TO GC || 8 (08h) || || [YYh YYh YYh YYh][CMh CMh CMh CMh]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sending DOL files==&lt;br /&gt;
&lt;br /&gt;
The command from DolSendUSB is &amp;quot;00h 00h 14h A0h&amp;quot;. Cobra goes into USB mode.&lt;br /&gt;
Then it switches something in the USB connection (&#039;&#039;I assume enabling bulk transfer, but this has to be clarified...&#039;&#039;) and uploads a small helper program (~5kb).&lt;br /&gt;
&lt;br /&gt;
The uploaded program will then provide additional functions (relocate dol, jump to entry point).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! function !! direction !! length !! data ascii !! data hex&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeSendDol || TO GC || 8 (08h) || || [YYh YYh YYh YYh][00h 00h 14h A0h]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Cobra_USB_Protocol&amp;diff=208</id>
		<title>Cobra USB Protocol</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Cobra_USB_Protocol&amp;diff=208"/>
		<updated>2011-09-03T17:28:53Z</updated>

		<summary type="html">&lt;p&gt;Infact: /* Establishing a connection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reversing the cobra 1.5+ USB protocol=&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page will show you my findings while sniffing the USB protocol of the cobra bios 1.5 up to 2.1.&lt;br /&gt;
&lt;br /&gt;
The information provided here, will be used in my open source vua-access library, that can be used to interfere with the viper usb adapter.&lt;br /&gt;
&lt;br /&gt;
The library and associated programs aim to provide the features of the original programs inluded with cobra and will eventually add additional features to them.&lt;br /&gt;
&lt;br /&gt;
All of this is mainly written due to the lack of linux support in the original library and programs provided.&lt;br /&gt;
&lt;br /&gt;
==Establishing a connection==&lt;br /&gt;
After the driver is initialized, the program tells cobra to flush the FIFO buffer.&lt;br /&gt;
&lt;br /&gt;
Then it sends the first part of the handshake. The last 4 bytes are variable.&lt;br /&gt;
&lt;br /&gt;
Cobra answers with the second part of the handshake. The first 4 bytes will be the same as the last 4 in HandshakeOut1. The second 4 bytes are variable.&lt;br /&gt;
&lt;br /&gt;
The program answers with the third part of the handshake. The first 4 bytes will be the same as the last 4 in HandshakeIn1. The second 4 bytes are variable and contain a command for cobra.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! function !! direction !! length !! data ascii !! data hex&lt;br /&gt;
|-&lt;br /&gt;
| FlushFIFO || TO GC || 50 (32h) || [50x A] || [50x 41h]&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeOut1 || TO GC || 15 (0Fh) || COBRASEND15[4x var] || 43h 4Fh 42h 52h 41h 53h 45h 4Eh 44h 31h 35h [XXh XXh XXh XXh]&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeIn1 || FROM GC || 8 (08h) || [4x var][4 var] || [XXh XXh XXh XXh][YYh YYh YYh YYh]&lt;br /&gt;
|-&lt;br /&gt;
| HandshakeOut2 || TO GC || 8 (08h) || [4x var][4 cmd] || [YYh YYh YYh YYh][CMh CMh CMh CMh]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sending DOL files==&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Cobra_USB_Protocol&amp;diff=207</id>
		<title>Cobra USB Protocol</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Cobra_USB_Protocol&amp;diff=207"/>
		<updated>2011-09-03T16:39:56Z</updated>

		<summary type="html">&lt;p&gt;Infact: created page, wrote introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reversing the cobra 1.5+ USB protocol=&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page will show you my findings while sniffing the USB protocol of the cobra bios 1.5 up to 2.1.&lt;br /&gt;
&lt;br /&gt;
The information provided here, will be used in my open source vua-access library, that can be used to interfere with the viper usb adapter.&lt;br /&gt;
&lt;br /&gt;
The library and associated programs aim to provide the features of the original programs inluded with cobra and will eventually add additional features to them.&lt;br /&gt;
&lt;br /&gt;
All of this is mainly written due to the lack of linux support in the original library and programs provided.&lt;br /&gt;
&lt;br /&gt;
==Establishing a connection==&lt;br /&gt;
&lt;br /&gt;
==Sending DOL files==&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]]&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=205</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=205"/>
		<updated>2011-08-29T11:47:18Z</updated>

		<summary type="html">&lt;p&gt;Infact: added puzzle collection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Size&lt;br /&gt;
! Working&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 2GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
| SDHC&lt;br /&gt;
| &lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 4GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 512Mb&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
If you encounter problems with some of the games listed here as working, see also [[TipsTricksSwiss|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| not working&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | working with limitations&lt;br /&gt;
| working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:orange;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:greenyellow;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;11%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing PAL/NTSC &lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Flawless with motor off too because all data is loaded at startup&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| In-Game Gameplay has very little hiccups but it doesn&#039;t affect gameplay at all&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| (I think the iso must be shrunken), you have to push the A button when the green screen displays, and then it works.&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Cutscenes choppy with laggy sound - Ingame ok&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| Gameplay is perfect, game has audio streaming :(&lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Primal Fury&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman Jetters&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory location, Stopped DVD Motor&lt;br /&gt;
| Both game modes have a few hiccups. It doesn&#039;t affect gameplay but is a little annoying&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Gameplay has several hiccups. Affects the gameplay a little&lt;br /&gt;
|-&lt;br /&gt;
| Bust-A-Move 3000&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Gameplay is perfect and has very little hiccups only at loading screen or when you finish a game&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field: Expanded&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| NTSC Tested&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bandicoot: The Wrath of Cortex&lt;br /&gt;
| style=&amp;quot;background: red;&amp;quot; | Not Working?&lt;br /&gt;
| (Swiss will pre-patch)&lt;br /&gt;
| Needs confirmation on status&lt;br /&gt;
|-&lt;br /&gt;
| Crash Nitro Kart&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor (Swiss will pre-patch)&lt;br /&gt;
| Videos have hiccups, Gameplay has very little hiccups but it doesn&#039;t affect gameplay at all&lt;br /&gt;
|-&lt;br /&gt;
| Crash Tag Team Racing&lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts&lt;br /&gt;
| Videos are almost perfect, Menus &amp;amp; Gameplay perfect&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dead to Rights&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts, Stopped DVD Motor&lt;br /&gt;
| Videos are perfect, menus &amp;amp; gameplay have little hiccups but it doesn&#039;t affect gameplay but is a little annoying&lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs after Atari logo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| crashes&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Memory card check then black screen&lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background: green; color: white&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| working as of 0.1 r62.&lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Geist (PAL)&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| missing some sound due to audio streaming&lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time bonus disc&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good, also with motor stopped&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good&lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Power Tennis&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Smash Football&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| Mario Strikers: Charged Football&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| ERROR MESSAGE after finishing a match&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime PAL/NTSC&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| Crashes with High Level patch, use Low&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Hot Pursuit 2&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| Swiss will pre-patch - Low Patch, Low memory location&lt;br /&gt;
| Some hiccups during gameplay and the menu, but it&#039;s playable. You can listen the music perfectly&lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nintendo Puzzle Collection (NTSC-J)&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| works good, even with motor stopped (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| You need the GC mic in slot B and memcard in slot A&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs when entering a match (try a clean dump perhaps)&lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Cutscenes suffer a little. Ingame very good. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good, even with motor stopped&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Not even from disc&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Reduced framerate&lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred message&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Small pauses when driving really fast&lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts&lt;br /&gt;
| Audio doesn&#039;t disappear with High Level, Enabled Interrupts&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Does not work with Low Level patch, use High&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| Bit heavy on loading, does not work with High Level patch, use Low&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs on loading before main menu&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Very laggy&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Audio Streaming buzzes&lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Only works sometimes, use slot B&lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs after intro&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Initial load takes 10-15 secs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Talk:Wiikey_Fusion_API&amp;diff=194</id>
		<title>Talk:Wiikey Fusion API</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Talk:Wiikey_Fusion_API&amp;diff=194"/>
		<updated>2011-08-15T19:30:29Z</updated>

		<summary type="html">&lt;p&gt;Infact: Created page with &amp;quot;==How to start?== So, did you dump the config/menu dol, debugged the flash update dol or did you just send some commands to the imaginary dvd drive? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to start?==&lt;br /&gt;
So, did you dump the config/menu dol, debugged the flash update dol or did you just send some commands to the imaginary dvd drive? [[User:Infact|infact]] 15:30, 15 August 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
	<entry>
		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=183</id>
		<title>Swiss/Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Compatibility_List&amp;diff=183"/>
		<updated>2011-08-13T00:57:56Z</updated>

		<summary type="html">&lt;p&gt;Infact: added zelda emu stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Contributing=&lt;br /&gt;
&#039;&#039;You may add games, that you have tried and that are not listed here, to the list. However, if you do not want to have an account in this wiki, but want to contribute to this compatibility list, please use your forum account to add a post to [http://www.gc-forever.com/forums/viewtopic.php?f=25&amp;amp;t=464 this] topic or send a private message to an active wiki editor. Thanks for contributing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=SD Cards=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Brand&lt;br /&gt;
! Type&lt;br /&gt;
! Class&lt;br /&gt;
! Size&lt;br /&gt;
! Working&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk&lt;br /&gt;
| SD&lt;br /&gt;
|&lt;br /&gt;
| 2GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk Ultra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Toshiba&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 16GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Panasonic &lt;br /&gt;
| SDHC&lt;br /&gt;
| 6&lt;br /&gt;
| 8GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Verbatim&lt;br /&gt;
| SDHC&lt;br /&gt;
| 4&lt;br /&gt;
| 4GB&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|-&lt;br /&gt;
| Kingston&lt;br /&gt;
| SD&lt;br /&gt;
| 2&lt;br /&gt;
| 512Mb&lt;br /&gt;
| Yes&lt;br /&gt;
| 32MHz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
If you encounter problems with some of the games listed here as working, see also [[TipsTricksSwiss|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | game status colors&lt;br /&gt;
|-&lt;br /&gt;
| not working&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | working with limitations&lt;br /&gt;
| working fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:red;color:white&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:orange;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:greenyellow;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;span id=&amp;quot;#&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! width=&amp;quot;11%&amp;quot; | Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 1080° Avalanche&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler: American Pro Trucker&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;A&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive Inline &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Animal Crossing PAL/NTSC &lt;br /&gt;
| style=&amp;quot;background: green;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Flawless with motor off too because all data is loaded at startup&lt;br /&gt;
|-&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Auto Modellista &lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;B&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos: Eternal Wings and the Lost Ocean&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Baten Kaitos Origins&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| (I think the iso must be shrunken), you have to push the A button when the green screen displays, and then it works.&lt;br /&gt;
|-&lt;br /&gt;
| Battalion Wars&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Cutscenes choppy with laggy sound - Ingame ok&lt;br /&gt;
|-&lt;br /&gt;
| Beach Spikers&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Beyond Good &amp;amp; Evil&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Billy Hatcher and the Giant Egg&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bleach GC: Tasogare Ni Mamieru Shinigami&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody Roar: Primal Fury&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|-&lt;br /&gt;
| Burnout&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burnout 2: Point of Impact&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;C&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Call of Duty: Finest Hour&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field: Expanded&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| Cubivore: Survival of the Fittest&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Custom rom with N64 emu from Zelda Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;D&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Dark Summit&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Die Hard: Vendetta&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Digimon World 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dr. Muto&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Ball Z: Sagas&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs after Atari logo&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;E&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Egg Mania: Eggstreme Madness&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ESPN International Winter Sports 2002&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ESPN MLS ExtraTime 2002&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Darkness: Sanity&#039;s Requiem&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Skateboarding&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Snowboarding&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evolution Worlds&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;F&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| F-Zero GX&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA 07&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| FIFA Street 2&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| crashes&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy Crystal Chronicles&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Memory card check then black screen&lt;br /&gt;
|-&lt;br /&gt;
| Fire Emblem: Path of Radiance&lt;br /&gt;
| style=&amp;quot;background: green; color: white&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| working as of 0.1 r62.&lt;br /&gt;
|-&lt;br /&gt;
| Future Tactics: The Uprising&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;G&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| GameBoy Player Boot Disc&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gladius&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;H&amp;quot;&amp;gt;H&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon: Magical Melody&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 2: Star Soldier&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 3: Bonk&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hudson Selection Vol. 4: Adventure Island&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;I&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| I-Ninja&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Incredible Hulk: Ultimate Destruction&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;J&amp;quot;&amp;gt;J&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| James Bond 007: Agent Under Fire&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Swiss will pre-patch&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;K&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kirby Air Ride&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level + Low Mem Location&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;L&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Largo Winch&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Collector&#039;s Edition&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Four Swords Adventures&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Ocarina of Time bonus disc&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Emulated games: good, they only load data at startup. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: The Wind Waker&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good, also with motor stopped&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Zelda: Twilight Princess&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good&lt;br /&gt;
|-&lt;br /&gt;
| Lego Star Wars II: The Original Trilogy&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Luigi&#039;s Mansion PAL&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;M&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Mario Golf: Toadstool Tour&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart: Double Dash&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 5&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 6&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Party 7&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Power Tennis&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mario Smash Football&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| Mario Strikers: Charged Football&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| ERROR MESSAGE after finishing a match&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Nemesis: Rise of the Imperfects&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mega Man X Collection&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear Solid: The Twin Snakes&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime PAL/NTSC&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| Crashes with High Level patch, use Low&lt;br /&gt;
|-&lt;br /&gt;
| Metroid Prime 2: Echoes&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat: Deception&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mr. Driller: Drill Land&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;N&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Naruto: Gekito Ninja Taisen! 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| NBA Street Vol. 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Need for Speed: Most Wanted&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;O&amp;quot;&amp;gt;O&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Odama&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| You need the GC mic in slot B and memcard in slot A&lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Battle!&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Grand Adventure&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| One Piece: Pirates&#039; Carnival&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Open Season&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Outlaw Golf&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs when entering a match (try a clean dump perhaps)&lt;br /&gt;
|-&lt;br /&gt;
| Over the Hedge&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| P.N.03&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Paper Mario: The Thousand-Year Door&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Cutscenes suffer a little. Ingame very good. (Swiss will pre-patch)&lt;br /&gt;
|-&lt;br /&gt;
| Phantasy Star Online Episode III: C.A.R.D. Revolution&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pikmin&lt;br /&gt;
| style=&amp;quot;background: greenyellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| works good, even with motor stopped&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Colosseum&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon XD: Gale of Darkness&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Not even from disc&lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Sands of Time&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: The Two Thrones&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prince of Persia: Warrior Within&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Puyo Pop Fever&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Q&amp;quot;&amp;gt;Q&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;R&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| R:Racing Evolution&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Radilgy GeneriC&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Reduced framerate&lt;br /&gt;
|-&lt;br /&gt;
| Red Faction II&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred message&lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil 4&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Code: Veronica X&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resident Evil Zero&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;S&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Second Sight&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scooby-Doo! Unmasked&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shaman King: Soul Fight&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons Road Rage&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Small pauses when driving really fast&lt;br /&gt;
|-&lt;br /&gt;
| The Sims&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Skies of Arcadia Legends&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Smuggler&#039;s Run: Warzones&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| An error has occurred&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Adventure 2: Battle&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Soulcalibur II&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Space Raiders&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SpongeBob SquarePants: Lights, Camera, Pants!&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Star Fox Adventures&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron II: Rogue Leader&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron III: Rebel Strike&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Mario Sunshine&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Enabled Interrupts&lt;br /&gt;
| Audio doesn&#039;t disappear with High Level, Enabled Interrupts&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| Does not work with Low Level patch, use High&lt;br /&gt;
|-&lt;br /&gt;
| Super Monkey Ball 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Super Smash Bros. Melee&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| Low Level, Low Memory Location&lt;br /&gt;
| Bit heavy on loading, does not work with High Level patch, use Low&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;T&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tales of Symphonia&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TimeSplitters: Future Perfect&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom and Jerry: War of the Whiskers&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs on loading before main menu&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Raider: Legend&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Very laggy&lt;br /&gt;
|-&lt;br /&gt;
| Tony Hawk&#039;s Underground 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| True Crime: Streets of LA&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Turok: Evolution&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Black screen&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;U&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;V&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe 2&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;W&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Wallace &amp;amp; Gromit in Project Zoo&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wario World&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WarioWare, Inc.: Mega Party Game$&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wave Race Blue Storm&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms 3D&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Worms Blast&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;X&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men Legends II: Rise of Apocalypse&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X-Men: Next Dimension&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Audio Streaming buzzes&lt;br /&gt;
|-&lt;br /&gt;
| X-Men: The Official Game&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X2: Wolverine&#039;s Revenge&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| No Audio Streaming&lt;br /&gt;
|-&lt;br /&gt;
| XG3: Extreme G Racing&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Only works sometimes, use slot B&lt;br /&gt;
|-&lt;br /&gt;
| XIII&lt;br /&gt;
| style=&amp;quot;background: red; color: white&amp;quot; | Not working&lt;br /&gt;
| &lt;br /&gt;
| Hangs after intro&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Y&amp;quot;&amp;gt;Y&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yu-Gi-Oh! The Falsebound Kingdom&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;background:white;&amp;quot; | &amp;lt;br&amp;gt;&amp;lt;span id=&amp;quot;Z&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | {{ABCNavi}}&lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
! Status&lt;br /&gt;
! Patch Options&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Zapper: One Wicked Cricket&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Battles&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zatch Bell! Mamodo Fury&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zelda no Densetsu: Kaze no Takuto&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| High Level, Disabled Interrupts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zoids: Battle Legends&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ZooCube&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; | Working&lt;br /&gt;
| &lt;br /&gt;
| Initial load takes 10-15 secs&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Infact</name></author>
	</entry>
</feed>