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	<updated>2026-04-13T16:51:43Z</updated>
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		<id>https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=7653</id>
		<title>Swiss/Forced Progressive Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List&amp;diff=7653"/>
		<updated>2022-09-04T00:00:50Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Bionicle problems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compatibility list for the [[Swiss]] feature which forces games to use a different video mode than their defaults: specifically, for &#039;&#039;&#039;forcing the progressive video modes 480p and 576p&#039;&#039;&#039;. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.&lt;br /&gt;
&lt;br /&gt;
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a &amp;quot;Family Edition&amp;quot; console, which lacks GameCube support) and a suitable component cable&amp;amp;mdash;&#039;&#039;&#039;not&#039;&#039;&#039; the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions&amp;amp;mdash;480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren&#039;t specifically marked as such.&lt;br /&gt;
&lt;br /&gt;
==Potential issues and recommendations==&lt;br /&gt;
[[File:SSBM 480p demo.png|189px|thumb|alt=Three screenshots of a fighting video game, labelled &amp;quot;50Hz mode at 576 lines&amp;quot;, &amp;quot;50Hz mode at 480 lines&amp;quot;, and &amp;quot;60Hz mode at 480 lines&amp;quot;.|Forcing 480p in PAL Super Smash Bros. Melee&#039;s 50Hz mode (the second shot) causes the bottom of the screen to be lost (see &amp;quot;Potential issues and recommendations&amp;quot;).]]&lt;br /&gt;
*If a game already supports 480p output natively, there&#039;s little reason to &#039;&#039;force&#039;&#039; the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you&#039;re forcing a game into behaving otherwise than intended, there&#039;s a possibility for error. Where available, native 480p is obviously less likely to cause any issues.&lt;br /&gt;
&lt;br /&gt;
*480p and 576p are different in more than just resolution: 480p is 640&amp;amp;#x2715;480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640&amp;amp;#x2715;576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the &amp;quot;opposite&amp;quot; video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup&amp;amp;mdash;the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.&lt;br /&gt;
&lt;br /&gt;
*Games which change their video mode much later than the initial boot will bypass the video mode forcing&amp;amp;mdash;e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.&lt;br /&gt;
&lt;br /&gt;
==NTSC games==&lt;br /&gt;
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it&#039;s set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as &amp;quot;Native&amp;quot;; info on forcing them &#039;&#039;anyway&#039;&#039; may be included in the notes.&lt;br /&gt;
&lt;br /&gt;
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.&lt;br /&gt;
&lt;br /&gt;
===NTSC-U game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Internal Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | External Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 240p&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 480i/p, 540p60&lt;br /&gt;
{{ prog | 18 Wheeler Pro Trucker | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively.  }}&lt;br /&gt;
{{ prog | 1080 Avalanche | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | 4x4 Evo 2 | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Amazing Island | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Animal Crossing | ir= 598x464, 256x232 | er= 660x464, 660x232 | rev= r587 | status1= Works | notes1= Supports 240p natively. | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Auto Modellista | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Batman: Vengeance | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Battalion Wars | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Beach Spikers: Virtua Beach Volleyball | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Beyond Good &amp;amp; Evil | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Billy Hatcher and the Giant Egg | ir=  | er=  | rev= r748  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Black &amp;amp; Bruised | ir= 640x240 | er= 640x480i | rev= r528 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | BMX XXX | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Bomberman Generation | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Bomberman Jetters | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Burnout 2 | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Bust-a-Move 3000 | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Capcom vs. SNK 2 EO | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Charlie&#039;s Angels | ir= 640x448, 640x224 | er= 640x448, 640x448i | rev= r532 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Chibi Robo | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Crash Nitro Kart | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Crazy Taxi | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Dance Dance Revolution: Mario Mix | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Die Hard Vendetta | ir=  | er=  | rev= r748  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Donkey Kong Jungle Beat | ir= 608x448 | er= 666x448 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Donkey Konga | ir= 640x448 | er= 660x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai | ir= 640x224 | er= 640x448i | rev= r414 | status1= Works | notes1=  | status2= Issues | notes2= Falls back on 480i. }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai 2 | ir= 512x224 | er= 640x448i | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Egg Mania: Eggstreme Madness | ir= 640x224 | er= 640x448i | rev= r885 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Enter the Matrix | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Eternal Darkness: Sanity&#039;s Requiem | ir= 640x480 | er= 660x480&amp;amp;nbsp;(480i), 640x480&amp;amp;nbsp;(480p) | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Evolution Worlds | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | F-Zero GX | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Final Fantasy Crystal Chronicles | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | ir= 608x448 | er= 666x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Game Boy Player Start-up Disc | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Go! Go! Hypergrind | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Harvest Moon: Another Wonderful Life | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Hunter: The Reckoning | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Ikaruga | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Italian Job, The | ir= 512x448 | er= 640x448 | rev= r528 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Killer 7 | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Collector&#039;s Edition, The | ir= 640x480, 608x448, 256x232 | er= 704x480, 672x480, 660x480, 666x448, 660x232 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 240p natively. | status2= Works | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Four Swords Adventures, The | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Ocarina of Time Master Quest, The | ir= 640x480, 580x464 | er= 704x480, 660x480, 640x480, 660x464 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: The Wind Waker, The | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Attract movie won&#039;t end on its own. | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Twilight Princess, The | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | ir= 640x448 | er= 640x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Lord of the Rings: The Two Towers, The | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Lost Kingdoms | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Lost Kingdoms II | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Lotus Challenge | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash‼ | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Mario Power Tennis | ir= 640x448 | er= 640x448 | rev= r561 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Medal of Honor: Frontline | ir= 640x448 | er= 640x448 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter.  }}&lt;br /&gt;
{{ prog | Mega Man Anniversary Collection | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mega Man X Collection | ir= 512x480, 256x240 | er= 640x480, 640x240 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 240p natively. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Metal Gear Solid: The Twin Snakes | ir= 512x448 | er= 640x448 | rev= r597 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Metroid Prime | ir= 640x448 | er= 660x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | ir= 640x448 | er= 660x448 | rev= r560 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Naruto: Clash of Ninja | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | NBA Courtside 2002 | ir= 640x240 [3×MSAA] | er= 640x480i | rev= r532 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | P.N.03 | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Pac-Man World 3 | ir= 512x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Peach&#039;s Castle | ir= 640x480, 640x240 [3×MSAA] | er= 640x480, 640x480i, 640x240 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 240p natively. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Phantasy Star Online Episode I &amp;amp; II | ir= 640x480 | er= 640x480 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Pikmin | ir= 640x480 | er= 640x480 | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Pikmin 2 | ir= 608x448 | er= 666x448 | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Pokémon Box: Ruby and Sapphire | ir= 608x448 | er= 666x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Pokémon XD: Gale of Darkness | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | ir= 640x448, 640x400 | er= 640x448, 640x400 | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | ir= 512x448 | er= 656x448&amp;amp;nbsp;(480i), 640x448&amp;amp;nbsp;(480p) | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | ir= 512x448 | er= 656x448&amp;amp;nbsp;(480i), 640x448&amp;amp;nbsp;(480p) | rev= r562 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Resident Evil | ir= 640x448, 512x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Resident Evil 2 | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 3: Nemesis | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 4 | ir= 640x448, 512x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Resident Evil Code: Veronica X | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Resident Evil Zero | ir= 640x480, 640x448 | er= 640x480, 640x448 | rev= r528 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Ribbit King | ir= 640x480 | er= 640x480 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Shadow the Hedgehog | ir=  | er=  | rev= r748 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively.  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | ir= 640x480 | er= 640x480 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX | ir= | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Sonic Heroes | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | ir= 640x480 | er= 640x480 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | SoulCalibur II | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | SpongeBob SquarePants: Creature from the Krusty Krab | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2=Requires an SD Card Adapter if resetting.  }}&lt;br /&gt;
{{ prog | SpyHunter | ir= 640x448 | er= 640x448 | rev= r562 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | SSX 3 | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | SSX on Tour | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | SSX Tricky | ir= 640x448 | er= 640x448 | rev= r597 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Fox Adventures | ir= 640x480 | er= 660x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | ir= 640x448 | er= 640x448 | rev= r547 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Star Wars Jedi Knight II: Jedi Outcast | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | ir= 640x450, 640x264 [3×MSAA] | er= 640x450, 640x304 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | ir= 512x450, 512x264 [3×MSAA] | er= 640x450, 640x304 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Summoner: A Goddess Reborn | ir= 640x480, 512x448 | er= 640x480, 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Super Mario Strikers | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | ir= 640x448 | er= 660x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Super Monkey Ball | ir= 640x448 | er= 640x448 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | Swingerz Golf | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Tales of Symphonia | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | TimeSplitters 2 | ir= 640x440 | er= 640x440 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | TimeSplitters: Future Perfect | ir= 640x448 | er= 640x448 | rev= r544 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 3 | ir= 640x448, 640x240 | er= 640x448, 640x240 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Issues | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 4 | ir= 640x448 | er= 650x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Turok: Evolution | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Virtua Quest | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Wario Ware Inc. | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | Wario World | ir= 512x448 | er= 640x448 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | Wave Race: Blue Storm | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | WTA Tour Tennis | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | X-Men Legends | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | X-Men Legends II: Rise of Apocalypse | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | XIII | ir= 640x480 | er= 640x480 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NTSC-J game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Internal Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | External Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 240p&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 480i/p, 540p60&lt;br /&gt;
{{ prog | エッグマニア　つかんで！まわして！どっすんぱず～る！！&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Egg Mania: Eggstreme Madness&amp;lt;/sub&amp;gt; | ir= 640x224 | er= 640x448i | rev= r885 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | 機動戦士ガンダム ガンダムvs.Ｚガンダム&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Mobile Suit Gundam: Gundam vs. Zeta Gundam&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | 大乱闘スマッシュブラザーズＤＸ&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Super Smash Bros. Melee&amp;lt;/sub&amp;gt; | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | どうぶつの森＋&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Animal Forest+&amp;lt;/sub&amp;gt; | ir= 580x464, 254x232 | er= 640x464, 640x232 | rev= r587 | status1= Works | notes1= Supports 240p natively. | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | どうぶつの森ｅ＋&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Animal Forest e+&amp;lt;/sub&amp;gt; | ir= 598x464, 256x232 | er= 660x464, 660x232 | rev= r587 | status1= Works | notes1= Supports 240p natively. | status2= Works | notes2= Supports 480p natively. }}&lt;br /&gt;
{{ prog | ＮＩＮＴＥＮＤＯ パズルコレクション&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Nintendo Puzzle Collection&amp;lt;/sub&amp;gt; | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | ＰＣ原人&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Bonk&#039;s Adventure&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 660x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | ファイナルファンタジー・クリスタルクロニクル&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Final Fantasy Crystal Chronicles&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. &amp;lt;br /&amp;gt; Supports 480p natively. }}&lt;br /&gt;
{{ prog | BLOODY ROAR extreme&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Bloody Roar: Primal Fury&amp;lt;/sub&amp;gt; | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | ホームランド&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Homeland&amp;lt;/sub&amp;gt; | ir= 640x448 | er= 640x448 | rev= r414 | status1= Works | notes1= Requires an SD Card Adapter if resetting. | status2= Works | notes2= Requires an SD Card Adapter if resetting. }}&lt;br /&gt;
{{ prog | メタルギア&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Metal Gear Special Disc&amp;lt;/sub&amp;gt; | ir= 640x480, 256x232 | er= 640x480, 660x232 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Supports 240p natively. | status2= Issues | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Falls back on 480i. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PAL games==&lt;br /&gt;
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.&lt;br /&gt;
&lt;br /&gt;
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game&#039;s internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it&#039;s best to choose the matching Hz just in case.&lt;br /&gt;
&lt;br /&gt;
===PAL game list===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | 60Hz&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Internal Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | External Resolution&lt;br /&gt;
! style=&amp;quot;border-color:#666;&amp;quot; | Swiss&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 480i/p, 540p60&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; style=&amp;quot;border-color:#666;&amp;quot; | 576i/p, 540p50&lt;br /&gt;
{{ prog | Animal Crossing | 60hz= no | ir= 598x474, 256x224 | er= 660x562, 660x224 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | ir= 640x454 | er= 640x542 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Batman Begins | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Batman: Vengeance | 60hz= no | ir= 640x528 | er= 660x528 | rev= r528 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Battalion Wars | 60hz= yes | ir= 640x480 | er= 660x574&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Beyond Good &amp;amp; Evil | 60hz= no | ir= 640x496 | er= 640x496 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Bionicle | 60hz= no | ir= | er= | rev= r1362 | status1= Issues | notes1= Has graphical glitches. Desync | status2= Untested | notes2=  }}&lt;br /&gt;
{{ prog | Black &amp;amp; Bruised | 60hz= no | ir= 640x264 | er= 640x528i | rev= r533 | status1= Issues | notes1= Falls back on 480i. Videos desynchronizes. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | ir= 640x480 | er= 660x568&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | BMX XXX | 60hz= no | ir= 640x448 | er= 640x498 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Burnout | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Works | notes2= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Capcom vs. SNK 2 EO: Millionaire Fighting 2001 | 60hz= yes | ir= 640x454&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | er= 640x542&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Charlie&#039;s Angels | 60hz= no | ir= 640x512, 640x256 | er= 640x512, 640x512i | rev= r536 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Crash Nitro Kart | 60hz= no | ir= 640x480 | er= 640x480 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Crazy Taxi | 60hz= yes | ir= 640x480 | er= 640x574&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Dancing Stage: Mario Mix | 60hz= yes | ir= 640x480 | er= 660x528&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r473 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Donkey Kong Jungle Beat | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Donkey Konga | 60hz= yes | ir= 640x448 | er= 660x528&amp;amp;nbsp;(50Hz), 660x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Doshin the Giant | 60hz= no | ir= 640x480 | er= 660x574 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai | 60hz= no | ir= 640x256 | er= 640x512i | rev= r533 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Dragon Ball Z: Budokai 2 | 60hz= no | ir= 640x264 | er= 640x528i | rev= r533 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Eggo Mania | 60hz= no | ir= 640x264 | er= 640x528i | rev= r880 | status1= Issues | notes1= Falls back on 480i and renders to imaginary 576i.  | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Enter the Matrix | 60hz= no | ir= 640x496 | er= 640x496 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Eternal Darkness: Sanity&#039;s Requiem | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Evolution Worlds | 60hz= no | ir= 640x528 | er= 640x528 | rev= r545 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Extreme-G 3 | 60hz= no | ir= | er= | rev= r646 | status1= Works | notes1= | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | F-Zero GX | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r556 | status1= Works | 480notes =  | status2= Works | 576notes = }}&lt;br /&gt;
{{ prog | Fantastic 4 | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Final Fantasy Crystal Chronicles | 60hz= no | ir= 640x448 | er= 640x528 | rev= r414 | status1= Works | notes1= Cutscenes run fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | ir= 608x448 | er= 666x530&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Game Boy Player Start-up Disc | 60hz= yes | ir= 608x448 | er= 670x530&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Hello Kitty: Roller Rescue | 60hz= no | ir= 640x528 | er= 640x528 | rev= r599 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Hunter: The Reckoning | 60hz= no | ir= 640x480 | er= 660x522 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Ikaruga | 60hz= no | ir= 640x480 | er= 640x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Italian Job, The | 60hz= no | ir= 512x448 | er= 640x528 | rev= r560 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Killer 7 | 60hz= yes | ir= 640x480 | er= 640x574&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Collector&#039;s Edition, The | 60hz= only | ir= 640x480, 608x448, 256x232 | er= 704x480, 672x480, 660x480, 666x448, 660x232 | rev= r675 | status1= Issues | notes1= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Falls back on 480i. | status2= Issues | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Falls back on 480i/p. }}&lt;br /&gt;
{{ prog | Legend of Zelda: Four Swords Adventures, The | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Ocarina of Time Master Quest, The | 60hz= only | ir= 640x480 | er= 660x480, 640x480 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Issues | notes2= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Falls back on 480i/p. }}&lt;br /&gt;
{{ prog | Legend of Zelda: The Wind Waker, The | 60hz= yes | ir= 640x480 | er= 660x534&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legend of Zelda: Twilight Princess, The | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Legends of Wrestling II | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lego Star Wars: The Video Game | 60hz= no | ir= 640x448 | er= 640x528 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lord of the Rings: The Third Age | 60hz= no | ir= | er= | rev= r756 | status1= Issues | notes1= Has graphical glitches and cutscenes aren&#039;t centered | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lord of the Rings: The Two Towers, The | 60hz= no | ir= 640x512 | er= 640x512 | rev= r563 | status1= Issues | notes1= Partly renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Lost Kingdoms II | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Luigi&#039;s Mansion | 60hz= no | ir= 640x528 | er= 660x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mario Golf: Toadstool Tour | 60hz= no | ir= 640x448 | er= 640x528 | rev= r544 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mario Kart: Double Dash‼ | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Mario Party 5 | 60hz= no | ir=  | er=  | rev= r174 | status1= Works | notes1= | status2= Untested | notes2=  }}&lt;br /&gt;
{{ prog | Mario Party 6 | 60hz= no | ir=  | er=  | rev= r174 | status1= Works | notes1= | status2= Untested | notes2=  }}&lt;br /&gt;
{{ prog | Mario Power Tennis | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r561 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Marvel Nemesis: Rise of the Imperfects | 60hz= yes | ir=  | er=  | rev= r214 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Works | notes2= Skips 50/60Hz switch, works anyway. }}&lt;br /&gt;
{{ prog | Medal of Honor: Frontline | 60hz= no | ir= 512x528 | er= 640x528 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Mega Man X Command Mission | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | 576pnotes= }}&lt;br /&gt;
{{ prog | Metal Gear Solid: The Twin Snakes | 60hz= no | ir= 512x448 | er= 640x528 | rev= r597 | status1= Works | notes1= Runs fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Metroid Prime | 60hz= yes | ir= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | er= 660x528&amp;amp;nbsp;(50Hz), 660x448&amp;amp;nbsp;(60Hz) | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Metroid Prime 2: Echoes | 60hz= only | ir= 640x448 | er= 660x448 | rev= r471 | status1= Works | notes1=  | status2= Issues | notes2= Falls back on 480i/p. }}&lt;br /&gt;
{{ prog | Micro Machines | 60hz= no | ir=  | er=  | rev=  | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | NBA Courtside 2002 | 60hz= no | ir= 640x240 [3×MSAA] | er= 660x528i | rev= r533 | status1= Issues | notes1= Falls back on 480i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Naruto: Clash of Ninja European Version | 60hz= no | ir= 640x480 | er= 640x574 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Need for Speed Underground | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= Thinks it&#039;s running on a NTSC system and asks if you want to enable progressive scan. | status2= Works | notes2= }}&lt;br /&gt;
{{ prog | Pac-Man World 3 | 60hz= no | ir= 512x512 | er= 640x512 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Either Hz seems fine. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Phantasy Star Online Episode I &amp;amp; II | 60hz= yes | ir= 640x480 | er= 640x574&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r520 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Phantasy Star Online Episode III: C.A.R.D. Revolution | 60hz= yes | ir=  | er=  | rev=  | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Pikmin | 60hz= no | ir= 640x480 | er= 660x528 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pikmin 2 | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pokémon Box: Ruby and Sapphire | 60hz= yes | ir= 608x448 | er= 670x538&amp;amp;nbsp;(50Hz), 666x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pokémon Colosseum | 60hz= yes | ir= | er= | rev= r756 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Pokémon XD: Gale of Darkness| 60hz= yes | ir= | er= | rev= r756 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | ir= 512x512, 640x448, 640x400 | er= 640x512, 640x448, 640x400 | rev= r588 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | ir=  | er=  | rev= r136 | status1= Fails | notes1= Green screen with garbage. | status2= Fails | notes2= Blackscreens. }}&lt;br /&gt;
{{ prog | Prince of Persia: Warrior Within | 60hz= no | ir= 512x448 | er= 640x512 | rev= r520 | status1= Works | notes1= | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil | 60hz= yes | ir= 640x448, 512x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r474 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 2 | 60hz= no | ir= 640x480 | er= 640x574 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 3: Nemesis | 60hz= no | ir= 640x480 | er= 640x574 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil 4 | 60hz= yes | ir= 640x448, 512x448 | er= 640x544&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r474 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil Code: Veronica X | 60hz= no | ir= 640x480 | er= 640x544 | rev= r545 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Resident Evil Zero | 60hz= yes | ir= 640x480, 640x448 | er= 640x574&amp;amp;nbsp;(50Hz), 640x536&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Skies of Arcadia Legends | 60hz= no | ir= 640x480 | er= 640x522 | rev= r520 | status1= Works | notes1= Runs fast. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Sonic Adventure DX: Director&#039;s Cut | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60 Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Sonic Adventure 2 Battle | 60hz= yes | ir= 640x480 | er= 640x528&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Sonic Heroes | 60hz= yes | ir=  | er=  | rev= r174 | status1= Works | notes1= Used 60Hz mode. 50Hz mode untested. | status2= Untested | notes2= }}&lt;br /&gt;
{{ prog | Sonic Gems Collection | 60hz= no | ir= 640x528 | er= 640x528 | rev= r675 | status1= Issues | notes1= Requires an SD Card Adapter. &amp;lt;br /&amp;gt; Game Gear games run fast. Sonic CD renders to imaginary 576i/p. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
{{ prog | Sonic Mega Collection | 60hz= yes | ir= 640x448 | er= 640x542&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | SoulCalibur II | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Spider-Man | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Skips 50/60Hz switch, works anyway. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Spider-Man 2 | 60hz= no | ir=  | er=  | rev= r136 | status1= Works | notes1= Takes a framerate hit. | status2= Works | notes2= Takes a bigger framerate hit. }}&lt;br /&gt;
{{ prog | SpyHunter | 60hz= no | ir= 640x496 | er= 640x496 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Spyro: Enter the Dragonfly | 60hz= no | ir= 640x496 | er= 640x496 | rev= r593 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Fox Adventures | 60hz= yes | ir= 640x480 | er= 660x528&amp;amp;nbsp;(50Hz), 660x480&amp;amp;nbsp;(60Hz) | rev= r547 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars: Bounty Hunter | 60hz= no | ir= 512x528 | er= 640x528 | rev= r414 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Jedi Knight II: Jedi Outcast | 60hz= no | ir= 640x480 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | ir= 640x450, 640x264 [3×MSAA] | er= 640x498&amp;amp;nbsp;(50Hz), 640x450&amp;amp;nbsp;(60Hz), 640x332&amp;amp;nbsp;(50Hz), 640x304&amp;amp;nbsp;(60Hz) | rev= r540 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | ir= 512x450, 512x264 [3×MSAA] | er= 640x498&amp;amp;nbsp;(50Hz), 640x450&amp;amp;nbsp;(60Hz), 640x352&amp;amp;nbsp;(50Hz), 640x304&amp;amp;nbsp;(60Hz) | rev= r540 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Summoner: A Goddess Reborn | 60hz= no | ir= 640x528, 512x528 | er= 640x528 | rev= r546 | status1= Issues | notes1= Partly renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Bust-A-Move All-Stars | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works | notes2= }}&lt;br /&gt;
{{ prog | Super Mario 3D All-Stars: Super Mario Sunshine | 60hz= yes | ir= 640x360 | er= 640x360 | rev= r912 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Mario Sunshine | 60hz= yes | ir= 640x448 | er= 660x530&amp;amp;nbsp;(50Hz), 660x448&amp;amp;nbsp;(60Hz) | rev= r556 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Monkey Ball | 60hz= yes | ir= 640x448 | er= 640x528&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Super Smash Bros. Melee | 60hz= yes | ir= 640x480 | er= 640x568&amp;amp;nbsp;(50Hz), 640x480&amp;amp;nbsp;(60Hz) | rev= r471 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Tales of Symphonia | 60hz= no | ir= 640x448 | er= 640x536 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | TimeSplitters 2 | 60hz= no | ir= 640x512 | er= 640x512 | rev= r546 | status1= Issues | notes1= Renders to imaginary 576i/p. | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | TimeSplitters: Future Perfect | 60hz= yes | ir= 640x512&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | er= 640x512&amp;amp;nbsp;(50Hz), 640x448&amp;amp;nbsp;(60Hz) | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 3 | 60hz= no | ir= 640x448, 640x282 | er= 660x528, 660x282 | rev= r535 | status1= Issues | notes1= Falls back on 480i and renders to imaginary 576i. | status2= Issues | notes2= Falls back on 576i. }}&lt;br /&gt;
{{ prog | Tony Hawk&#039;s Pro Skater 4 | 60hz= no | ir= 640x448 | er= 650x528 | rev= r546 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Turok: Evolution | 60hz= no | ir= 640x480 | er= 640x480 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Viewtiful Joe | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Either Hz seems fine. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Viewtiful Joe 2 | 60hz= yes | ir=  | er=  | rev= r136 | status1= Works | notes1= Use 60Hz mode. 50Hz runs slightly high on screen. | status2= Works | notes2= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}&lt;br /&gt;
{{ prog | Yu-Gi-Oh!: Falsebound Kingdom | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works | notes2= }}&lt;br /&gt;
{{ prog | Wario World | 60hz= no | ir= 512x448 | er= 640x528 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Wave Race: Blue Storm | 60hz= no | ir= 640x480 | er= 660x574 | rev= r563 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | Wrestlemania X8 | 60hz= no | ir=  | er=  | rev= r214 | status1= Works | notes1= | status2= Works| notes2= }}&lt;br /&gt;
{{ prog | X-Men Legends | 60hz= no | ir= 640x528 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | X-Men Legends II: Rise of Apocalypse | 60hz= no | ir= 640x528 | er= 640x528 | rev= r596 | status1= Works | notes1=  | status2= Works | notes2=  }}&lt;br /&gt;
{{ prog | XIII | 60hz= no | ir= 640x480 | er= 640x574 | rev= r675 | status1= Works | notes1= Requires an SD Card Adapter. | status2= Works | notes2= Requires an SD Card Adapter. }}&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;note1&amp;quot;&amp;gt;&#039;&#039;&#039;^&#039;&#039;&#039; 60Hz-only game&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
	</entry>
</feed>