Macronix DSP: Difference between revisions
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== Cyndanera DSP Programs == | == Cyndanera DSP Programs == | ||
Sarah microcode - Audio System(Mixing\FX\DLP2\FM\PSG\Noise), Particle Systems, Animation | Sarah microcode - Audio System(Mixing\FX\DLP2\FM\PSG\Noise), Particle Systems, Animation, GBA Decryption |
Revision as of 21:54, 7 December 2024
Macronix DSP is a 16 bit programmable DSP coprocessor in the Nintendo GameCube\Wii it was manufactured by Macronix. It has it's own ADPCM hardware decoder to off load the DSP. 16 MB of ARAM stores PCM\ADPCM, but ARAM also can store extra data such as textures, animations, data, for example.
Macronix DSP microcode is written in assembly you will require a assembler to assemble your code. asnd & aesnd is the homebrew dsp microcode that exist in devkitpro for the Nintendo GameCube, can mix up to 16 and 32 channels respectively.
JAudio(JSystem) DSP microcode also seems to contain these types
SRC_SQUARE_WAVE SQUARE_WAVE_25PCT SAW_WAVE PCM8 PCM16 DSP-ADPCM
DSP Specs
Clock: 81MHz Bits: 16bit Endian: Big Data RAM: 8KB Data ROM: 4KB Instruction RAM: 8KB Instruction ROM: 8KB (Macronix, Nintendo) Hardware Decoder: DSP-ADPCM
DSP Programs
Bootrom IPL microcode x2 (Macronix, Nintendo) DSP ARAM/Init microcode Memory Card microcode - handles memory card security & unlocking Audio System(AX) microcode - mixing, filters, Dolby logic pro II, effects done on CPU JAudio(JSystem) microcode - mixing, filters, Dolby logic pro II, effects, GBA decryption in some games GBA Multiboot microcode - decrypts GBA multiboot program
Homebrew DSP Programs
ASnd microcode - mixing AESnd microcode - mixing
Cyndanera DSP Programs
Sarah microcode - Audio System(Mixing\FX\DLP2\FM\PSG\Noise), Particle Systems, Animation, GBA Decryption