Game Boy Interface/Standard Edition
Information | |
---|---|
Author(s) | Extrems |
Type | Utility |
Version | Rolling release |
Licence | All rights reserved |
Links | |
Download main package Download extra package | |
Website | |
Discussion | |
Source |
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This software must not be sold, neither alone nor as part of a bundle. If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately. |
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Firmware update notice for GCVideo products. It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances. |
Controls
On-screen display
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons | Hide on-screen display | |
X Button | X Button | Toggle on-screen display | |
Y Button | Y Button | Revert offset/zoom | |
Z Button | Z Button | Take screenshot | |
Start/Pause (Hold for 1 second) |
Start/Pause (Hold for 1 second) |
Quit | |
+Control Pad | +Control Pad | Offset | |
L/R Buttons | L/R Buttons | Zoom | |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
Reset Button | Save movie |
In-game
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
X Button | X Button | Toggle on-screen display | |
Y Button | Y Button | Turbo | |
Z Button | Z Button | Select | |
Start/Pause | Start/Pause | Start | |
+Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
L/R Buttons | L/R Buttons | L/R Buttons (Only for Game Boy Advance) | |
Reset Button | Power Switch |
Options
--aspect=<w:h>
- Set screen aspect ratio. (default: sram)
--offset=<x:y>
- Set default offset. (default: sram)
--zoom=<x:y>
- Set default zoom. (default: sram)
--rotate=<0-359>
- Set default rotation. (default: 0)
--poll=<0-11>
- Set polling rate. (default: 1)
--turbo=<on:off>
- Set autofire interval. (default: 3)
--movie=<path>
,--no-movie
- Play input log. (default: no)
--movie-record
,--no-movie-record
- Record input log. (default: no)
--overlay=<path>
,--no-overlay
- Set texture palette. (default: frame.tpl.gz)
--overlay-id=<id>
- Set texture palette index. (default: sram)
--overlay-scale=<x:y>
- Set texture scale. (default: auto)
--filter=<none|scale2x[ex|plus]|eagle2x|scan2x|normal2x|normalnx>
- Set image doubling filter. (default: normalnx)
--dither=<none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4>
- Set dithering algorithm. (default: threshold)
--scaler=<nearest|bilinear|oversample|box>
- Set image scaling filter. (default: bilinear)
--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba>
- Set color matrix. (default: gbi)
--input-gamma=<r:g:b>
- Set gamma. (default: 2.2)
--output-gamma=<1.0|1.7|2.2>
- Set screen gamma. (default: 2.2)
--contrast=<r:g:b>
- Set gain. (default: 1.0)
--brightness=<r:g:b>
- Set bias. (default: 0.0)
--volume=<l:r>
- Set audio gain. (default: 0.75)
--sound=<mono|stereo>
- Set sound mode. (default: sram)
--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom>
- Set video format. (default: sram)
--scan-mode=<interlace|quasi-interlace|non-interlace|non-progressive|progressive>[,double-clock[,oversample]]
- Set scan mode. (default: sram)
--osd
,--no-osd
- Toggle on-screen display. (default: yes)
--ipv4-address=<aaa.bbb.ccc.ddd>
- Set static IPv4 address. (default: dhcp)
--ipv4-gateway=<aaa.bbb.ccc.ddd>
- Set static IPv4 gateway. (default: dhcp)
--ipv4-netmask=<aaa.bbb.ccc.ddd>
- Set static IPv4 netmask. (default: dhcp)
--network
,--no-network
- Toggle networking. (default: yes)
--stream[=<aaa.bbb.ccc.ddd>]
,--no-stream
- Stream video to IP address on UDP port 1234. (default: no)
--enhance
,--no-enhance
- Toggle Game Boy Player enhancements. (default: yes)
<path>
- Set Game Boy Advance multiboot. (default: default.mb.gz)
Examples
Color restoration
Mario & Luigi: Superstar Saga
This game reduces contrast when played with Game Boy Player enhancements.
--overlay=frame-srgb.tpl.gz --matrix=identity --input-gamma=1. --output-gamma=1. --contrast=1.1
The Legend of Zelda: Oracle of Ages/Seasons
This game reduces gamma when played on a Game Boy Advance. Due to Game Boy Color limitations, only shadows can be restored perfectly.
--input-gamma=4.
This can be combined with Gambatte/higan's color correction as a special case.
--overlay=frame-srgb.tpl.gz --matrix=gbc --input-gamma=1.8 --output-gamma=1.
Mimicking
Game Boy Player Start-up Disc
Included as gbi.cli.example
.
--overlay=frame-srgb.tpl.gz --dither=none --matrix=identity --input-gamma=1. --output-gamma=1. --contrast=.78125 --no-osd
Changelog
May 18, 2018
- Changed default aspect ratio for progressive scan to 16:9.
- Fixed rumble protocol handshake.
April 15, 2018
- Updated GBA-as-GC controller.
April 5, 2018
- Added movie recording.
- Added movie playback.
March 30, 2018
- Improved multiboot implementation.
- Attempted fix for SD card compatibility.
March 25, 2018
- Changed default color matrix to GBI's original.
- Fixed multiboot to rumble protocol transition.
March 6, 2018
- Improved Game Boy sound quality.
- Improved audio rendering.
- Reduced audio latency.
February 10, 2018
- Added color matrix from Gambatte. (requires 1.0 gamma settings)
- Added mono sound mode.
- Fixed wiiload autoboot with tiny GBA multiboot ROMs.
February 4, 2018
- Disabled machine checks.
January 28, 2018
- Updated color matrices by Pokefan531.
- Improved Game Boy Player driver.
September 10, 2017
- Added overlay scale setting.
September 9, 2017
- Fixed one random kernel crash.
September 5, 2017
- Added GameCube Steering Wheel support.
- Added Active Life Mat support.
- Readded DK Bongos support.
September 2, 2017
- Improved Game Boy Player driver.
- Changed wiiload server to accept oversized DOLs.
- Removed DK Bongos support due to raphnet adapter bug.
August 27, 2017
- Added DK Bongos support.
- Improved Game Boy Player driver.
August 13, 2017
- Updated color matrices by Pokefan531.
July 30, 2017
- Updated color matrices by Pokefan531.
- Updated GBA-as-GC controller.
July 23, 2017
- Updated GBA-as-GC controller.
July 3, 2017
- Added CLI append support.
April 10, 2017
- Added component video DAC oversampling.
- Added experimental 960i and 1152i video modes.
March 19, 2017
- Added temporal/spatial dithering.
- Added color matrices by Pokefan531.
- Added TPL overlay support to wiiload server.
- Changed default color matrix to Pokefan531's.
- Changed default gamma to 2.2.
- Optimized NormalNx filter.
February 11, 2017
- Added volume control.
- Added per-channel settings where possible.
- Changed volume to 75% to mitigate clipping with AVE-DOL.
- Fixed framebuffer clearing for 576i.
November 26, 2016
- Updated GBA-as-GC controller.
- Optimized/Fixed Scale2xEx filter.
October 26, 2016
- Added Scale2xEx and Scale2xPlus filters.
- Added oversample and box scalers.
- Optimized video rendering.
- Fixed IP fragment identifier.
October 4, 2016
- Added basic video streaming.
- Added Remote RetroPad support.
September 7, 2016
- Added polling rate setting.
May 17, 2016
- Added rumble to GBA-as-GC controller, requires Drill Dozer or WarioWare: Twisted! cartridge.
- Improved Game Boy Player driver.
- Fixed WaveBird Controllers?
April 29, 2016
- Added GBA multiboot support to wiiload server.
- Replaced GBA-as-controller with GBA-as-GC controller.
April 4, 2016
- Added Xboo Communicator.
- Added BIOS/ROM dumper.
March 28, 2016
- Fixed GameCube Controller hotplugging.
- Fixed no GameCube Controller issue.
March 26, 2016
- Added GBA-as-controller support. (thanks FIX94!)
- Recognized a half-press of the analog triggers.
- Disabled GameCube Controller hotplugging for now.
December 10, 2015
- Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.
- Added gamma encoded borders for special use.
November 24, 2015
- Added (GZipped) TPL overlay.
- Added all 20 borders from the Game Boy Player Start-up Disc.
October 14, 2015
- Added Scan2x and Normal2x GPU filters.
October 2, 2015
- Added Scale2x and Eagle GPU filters.
August 16, 2015
- Added return to autoexec.dol
- Added memory card distribution files.
- Added auto-cropping for Game Boy screenshots.
- Optimized video rendering.
- Compressed with LZMA2.
- Reduced coil whine.
July 31, 2015
- Added rumble.
- Added hold to quit.
July 15, 2015
- Added screenshot saving to SD.
- Added SNTP broadcast listener.
- Changed default video mode to interlaced.
- Fixed Game Boy Player detection issue.
May 8, 2015
- Changed all 60 Hz modes to have 486 active lines.
March 31, 2015
- Added digital PWM sound, with some glitches.
- Added turbo button.
- Fixed 288p, probably?
March 13, 2015
- Initial release.