Booting homebrew

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There are several methods available to successfully boot homebrew on unmodified and modified Gamecubes. These methods include using a special bootdisc and memory card device, a loophole within an official Gamecube game title, a traditional modchip or a drive replacement modchip.

Unmodified Gamecube

Game Save Exploits

These require a memory card to place the hacked save game and a boot.dol converted to .gci format. Swiss is distributed as a bootable GCI. Need the help of an already homebrew able Gamecube, or a RVL-001 Wii, modded or unmodded to first put such files on memcard.

Active Products

End-of-Life Products

Requires Action Replay 1.14b or below and an SD-Card adapter.
Hard to set up, can be annoying to load homebrew, but great if you have the materials to set it up.
Requires previously formatted card ready for use with AR (Action Replay).
Uses a region free bootdisc to load hombrew from included memory card device.
Offers out of the box homebrew support - always need the disc to boot it up. Comes with a flimsy SDGecko!
Requires an original copy of Phantasy Star Online Episode I & II and a Broadband Adapter.

Modified Gamecube

Active Products

Quick for booting backups and homebrew with a bootable disk of SDLoad or Swiss.
Very quick to boot backups and homebrew with Swiss as initial ISO.

End-of-Life Products

Quick to boot backups and homebrew with SDLoad installed as plugin.
Very quick to boot backups and homebrew with Swiss on flash.
Very quick to boot backups and homebrew with SDLoad / Swiss on flash.
Quick to boot backups and homebrew with Swiss.iso and SDGecko.
Very quick to boot backups and homebrew with Swiss as initial ISO for WiiKey Fusion / WASP Fusion or initial ISO for WODE.