Swiss/Forced Progressive Compatibility List

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This is a compatibility list for the Swiss feature which forces games to use a different video mode than their defaults: specifically, for forcing the progressive video modes 480p and 576p. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.

These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a "Family Edition" console, which lacks GameCube support) and a suitable component cable—not the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions—480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren't specifically marked as such.

Potential issues and recommendations

Three screenshots of a fighting video game, labelled "50Hz mode at 576 lines", "50Hz mode at 480 lines", and "60Hz mode at 480 lines".
Forcing 480p in PAL Super Smash Bros. Melee's 50Hz mode (the second shot) causes the bottom of the screen to be lost (see "Potential issues and recommendations").
  • If a game already supports 480p output natively, there's little reason to force the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you're forcing a game into behaving otherwise than intended, there's a possibility for error. Where available, native 480p is obviously less likely to cause any issues.
  • 480p and 576p are different in more than just resolution: 480p is 640✕480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640✕576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the "opposite" video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup—the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.
  • Games which change their video mode much later than the initial boot will bypass the video mode forcing—e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.

NTSC games

The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it's set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as "Native"; info on forcing them anyway may be included in the notes.

Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.

NTSC-U game list

Game Internal Resolution External Resolution Swiss 240p 480i/p, 540p60
Animal Crossing 598x464, 256x232 660x464, 660x232 r587 Works Works
This game supports 480p natively.
Baten Kaitos: Eternal Wings and the Lost Ocean 640x448 640x448 r560 Works Works
This game supports 480p natively.
Batman: Vengeance 640x448 640x448 r471 Works Works


Battalion Wars 640x480 660x480 r414 Works Works
This game supports 480p natively.
Beyond Good & Evil 640x448 640x448 r520 Works Works


Black & Bruised 640x240 640x480i r528 Works Issues
Game fallback on 480i.
Bloody Roar: Primal Fury 640x480 640x480 r414 Works Works


BMX XXX 640x448 640x448 r471 Works Works
This game supports 480p natively.
Capcom vs. SNK 2 EO 640x448 640x448 r544 Works Works


Charlie's Angels 640x448, 640x224 640x448, 640x448i r532 Works Issues
Game fallback on 480i.
Crash Nitro Kart 640x480 640x480 r596 Works Works


Crazy Taxi 640x480 640x480 r414 Works Works


Dance Dance Revolution: Mario Mix 640x480 640x480 r414 Works Works
This game supports 480p natively.
Donkey Kong Jungle Beat 608x448 666x448 r560 Works Works
This game supports 480p natively.
Donkey Konga 640x448 660x448 r520 Works Works
This game supports 480p natively.
Dragon Ball Z: Budokai 640x224 640x448i r414 Works Issues
Game fallback on 480i.
Dragon Ball Z: Budokai 2 512x224 640x448i r414 Works Issues
Game fallback on 480i.
Enter the Matrix 640x448 640x448 r544 Works Works
This game supports 480p natively.
Eternal Darkness: Sanity's Requiem 640x480 660x480 (480i), 640x480 (480p) r520 Works Works
This game supports 480p natively.
Evolution Worlds 640x480 640x480 r544 Works Works


F-Zero GX 640x448 640x448 r414 Works Works
This game supports 480p natively.
Final Fantasy Crystal Chronicles 640x448 640x448 r520 Works Works
This game supports 480p natively.
Fire Emblem: Path of Radiance 608x448 666x448 r560 Works Works
This game supports 480p natively.
Game Boy Player Start-up Disc 608x448 666x448 r414 Works Works
This game supports 480p natively.
Go! Go! Hypergrind 640x480 640x480 r414 Works Works


Harvest Moon: Another Wonderful Life 640x448 640x448 r414 Works Works


Hunter: The Reckoning 640x480 660x480 r414 Works Works


Ikaruga 640x480 640x480 r414 Works Works
This game supports 480p natively.
Italian Job, The 512x448 640x448 r528 Works Works


Killer 7 640x480 640x480 r544 Works Works


Legend of Zelda: Collector's Edition, The 640x480, 608x448, 256x232 704x480, 672x480, 660x480, 666x448, 660x232 r563 Works
Use alternate DOL.
Works
This game supports 480p natively.
Legend of Zelda: Four Swords Adventures, The 608x448 666x448 r414 Works Works
This game supports 480p natively.
Legend of Zelda: Ocarina of Time Master Quest, The 640x480, 580x464 704x480, 660x480, 640x480, 660x464 r520 Works
Use alternate DOL.
Works
This game supports 480p natively.
Legend of Zelda: The Wind Waker, The 640x480 660x480 r414 Works
Attract movie won't end on its own.
Works
This game supports 480p natively.
Legend of Zelda: Twilight Princess, The 608x448 666x448 r414 Works Works
This game supports 480p natively.
Lego Star Wars: The Video Game 640x448 640x448 r560 Works Works


Lego Star Wars II: The Original Trilogy 640x448 640x448 r560 Works Works
This game supports 480p natively.
Lord of the Rings: The Two Towers, The 640x448 640x448 r414 Works Works


Lost Kingdoms 640x480 640x480 r544 Works Works


Lost Kingdoms II 640x480 640x480 r544 Works Works


Luigi's Mansion 640x480 640x480 r414 Works Works
This game supports 480p natively.
Mario Golf: Toadstool Tour 640x448 640x448 r414 Works Works
This game supports 480p natively.
Mario Kart: Double Dash‼ 608x448 666x448 r414 Works Works
This game supports 480p natively.
Mario Power Tennis 640x448 640x448 r561 Works Works
This game supports 480p natively.
Medal of Honor: Frontline 640x448 640x448 r588 Fails Fails


Mega Man Anniversary Collection 640x480 640x480 r414 Works Works


Mega Man X Collection 512x480, 256x240 640x480, 640x240 r414 Works
This game supports 240p natively.
Issues
Games fallback on 480i.
Metal Gear Solid: The Twin Snakes 512x448 640x448 r597 Works Works
This game supports 480p natively.
Metroid Prime 640x448 660x448 r560 Works Works
This game supports 480p natively.
Metroid Prime 2: Echoes 640x448 660x448 r560 Works Works
This game supports 480p natively.
Naruto: Clash of Ninja 640x480 640x480 r563 Works Works
This game supports 480p natively.
NBA Courtside 2002 640x240 [3×MSAA] 640x480i r532 Works Issues
Game fallback on 480i.
Pac-Man World 3 512x448 640x448 r547 Works Works


Peach's Castle 640x480, 640x240 [3×MSAA] 640x480, 640x480i, 640x240 r414 Works
This game supports 240p natively.
Works
This game supports 480p natively.
Phantasy Star Online Episode I & II 640x480 640x480 r520 Works Works
This game supports 480p natively.
Pikmin 640x480 640x480 r562 Works Works
This game supports 480p natively.
Pikmin 2 608x448 666x448 r562 Works Works
This game supports 480p natively.
Pokémon Box: Ruby and Sapphire 608x448 666x448 r414 Works Works
This game supports 480p natively.
Pokémon XD: Gale of Darkness 640x480 660x480 r414 Works Works
This game supports 480p natively.
Prince of Persia: Sands of Time, The 640x448, 640x400 640x448, 640x400 r562 Works Works
This game supports 480p natively.
Prince of Persia: Two Thrones, The 512x448 656x448 (480i), 640x448 (480p) r562 Works Works
This game supports 480p natively.
Prince of Persia: Warrior Within 512x448 656x448 (480i), 640x448 (480p) r562 Works Works
This game supports 480p natively.
Resident Evil 640x448, 512x448 640x448 r544 Works Works


Resident Evil 2 640x480 640x480 r544 Works Works


Resident Evil 3: Nemesis 640x480 640x480 r544 Works Works


Resident Evil 4 640x448, 512x448 640x448 r544 Works Works
This game supports 480p natively.
Resident Evil Code: Veronica X 640x480 640x480 r544 Works Works


Resident Evil Zero 640x480, 640x448 640x480, 640x448 r528 Works Works


Ribbit King 640x480 640x480 r520 Works Works


Skies of Arcadia Legends 640x480 640x480 r544 Works Works


Sonic Adventure 2 Battle 640x480 640x480 r414 Works Works
This game supports 480p natively.
Sonic Gems Collection 640x480 640x480 r562 Works
Use alternate DOL.
Works
This game supports 480p natively.
Sonic Mega Collection 640x448 640x448 r414 Works Works


Summoner: A Goddess Reborn 640x480, 512x448 640x480, 640x448 r544 Works Works


Super Mario Sunshine 640x448 660x448 r414 Works Works
This game supports 480p natively.
Super Monkey Ball 640x448 640x448 r563 Works Works


Super Smash Bros. Melee 640x480 640x480 r414 Works Works
This game supports 480p natively.
SoulCalibur II 640x448 640x448 r414 Works Works
This game supports 480p natively.
SpongeBob SquarePants: Creature from the Krusty Krab 640x448 640x448 r547 Works Works


SpyHunter 640x448 640x448 r562 Works Works


Spyro: Enter the Dragonfly 640x448 640x448 r547 Works Works


SSX 3 640x448 640x448 r597 Works Works
This game supports 480p natively.
SSX on Tour 640x448 640x448 r597 Works Works


SSX Tricky 640x448 640x448 r597 Works Works


Star Fox Adventures 640x480 660x480 r563 Works Works
This game supports 480p natively.
Star Wars: Bounty Hunter 640x448 640x448 r547 Works Works
This game supports 480p natively.
Star Wars Jedi Knight II: Jedi Outcast 640x480 640x480 r596 Works Works


Star Wars Rogue Squadron II: Rogue Leader 640x450, 640x304 [3×MSAA] 640x450, 640x304 r563 Works Works
This game supports 480p natively.
Star Wars Rogue Squadron III: Rebel Strike 512x450, 512x304 [3×MSAA] 640x450, 640x304 r563 Works Works
This game supports 480p natively.
Swingerz Golf 640x448 640x448 r414 Works Works


Tales of Symphonia 640x448 640x448 r414 Works Works


TimeSplitters 2 640x440 640x440 r544 Works Works


TimeSplitters: Future Perfect 640x448 640x448 r544 Works Works
This game supports 480p natively.
Tony Hawk's Pro Skater 3 640x448, 640x240 640x448, 640x240 r414 Works Issues
FMVs fallback on 480i.
Tony Hawk's Pro Skater 4 640x448 650x448 r414 Works Works
This game supports 480p natively.
Turok: Evolution 640x480 640x480 r563 Works Works


Wario World 512x448 640x448 r563 Works Works
This game supports 480p natively.
Wave Race: Blue Storm 640x480 640x480 r414 Works Works
This game supports 480p natively.
WTA Tour Tennis 640x448 640x448 r520 Works Works


X-Men Legends 640x480 640x480 r563 Works Works


X-Men Legends II: Rise of Apocalypse 640x480 640x480 r596 Works Works


XIII 640x480 640x480 r563 Fails Fails

NTSC-J game list

Game Internal Resolution External Resolution Swiss 240p 480i/p, 540p60
機動戦士ガンダム ガンダムvs.Zガンダム
Mobile Suit Gundam: Gundam vs. Zeta Gundam
640x448 640x448 r414 Works Works
This game supports 480p natively.
大乱闘スマッシュブラザーズDX
Super Smash Bros. Melee
640x480 640x480 r414 Works Works
This game supports 480p natively.
どうぶつの森+
Animal Forest+
580x464, 254x232 640x464, 640x232 r587 Works Works
This game supports 480p natively.
どうぶつの森e+
Animal Forest e+
598x464, 256x232 660x464, 660x232 r587 Works Works
This game supports 480p natively.
NINTENDO パズルコレクション
Nintendo Puzzle Collection
640x480 640x480 r414 Works Works
This game supports 480p natively.
PC原人
Bonk's Adventure
640x448 660x448 r414 Works Works
This game supports 480p natively.
ファイナルファンタジー・クリスタルクロニクル
Final Fantasy Crystal Chronicles
640x448 640x448 r414 Works Works
This game supports 480p natively.
ホームランド
Homeland
640x448 640x448 r414 Works Works


メタルギア
Metal Gear Special Disc
640x480, 256x232 640x480, 660x232 r520 Works
This game supports 240p natively.
Issues
Use alternate DOL. Game fallback on 480i.

PAL games

While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.

When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game's internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it's best to choose the matching Hz just in case.

PAL game list

Game 60Hz Internal Resolution External Resolution Swiss 480i/p, 540p60 576i/p, 540p50
Animal Crossing 598x474, 256x224 660x562, 660x224 r587 Works
Use alternate DOL.
Works
Use alternate DOL.
Baten Kaitos: Eternal Wings and the Lost Ocean 640x454 640x542 r520 Works Works


Batman Begins r214 Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan.
Untested


Batman: Vengeance 640x528 660x528 r528 Works Works


Battalion Wars 640x480 660x574 (50Hz), 660x480 (60Hz) r544 Works Works


Beyond Good & Evil 640x496 640x496 r563 Works Works


Black & Bruised 640x264 640x528i r533 Issues
Game fallback on 480i. FMVs desync.
Issues
Game fallback on 576i.
Bloody Roar: Primal Fury 640x480 660x568 (50Hz), 660x480 (60Hz) r520 Works Works


BMX XXX 640x448 640x498 r471 Works Works


Burnout r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Capcom vs. SNK 2 EO: Millionaire Fighting 2001 640x454 (50Hz), 640x448 (60Hz) 640x542 (50Hz), 640x448 (60Hz) r544 Works Works


Charlie's Angels 640x512, 640x256 640x512, 640x512i r536 Issues
Game fallback on 480i.
Issues
Game fallback on 576i.
Crash Nitro Kart 640x480 640x480 r596 Works Works


Crazy Taxi 640x480 640x574 (50Hz), 640x480 (60Hz) r563 Works Works


Dancing Stage: Mario Mix 640x480 660x528 (50Hz), 660x480 (60Hz) r473 Works Works


Donkey Kong Jungle Beat 608x448 670x538 (50Hz), 666x448 (60Hz) r414 Works Works


Donkey Konga 640x448 660x528 (50Hz), 660x448 (60Hz) r563 Works Works


Doshin the Giant 640x480 660x574 r560 Works Works


Dragon Ball Z: Budokai 640x256 640x512i r533 Issues
Game fallback on 480i.
Issues
Game fallback on 576i.
Dragon Ball Z: Budokai 2 640x264 640x528i r533 Issues
Game fallback on 480i.
Issues
Game fallback on 576i.
Enter the Matrix 640x496 640x496 r545 Works Works


Eternal Darkness: Sanity's Requiem 640x528 (50Hz), 640x480 (60Hz) 640x528 (50Hz), 640x480 (60Hz) r563 Works Works


Evolution Worlds 640x528 640x528 r545 Issues
Renders to imaginary 576i/p.
Works


Extreme-G 3 r646 Works Works


F-Zero GX 640x448 640x528 (50Hz), 640x448 (60Hz) r556 Works Works


Fantastic 4 r214 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Final Fantasy Crystal Chronicles 640x448 640x528 r414 Works
Cutscenes run fast.
Works


Fire Emblem: Path of Radiance 608x448 666x530 (50Hz), 666x448 (60Hz) r520 Works Works


Game Boy Player Start-up Disc 608x448 670x530 (50Hz), 666x448 (60Hz) r520 Works Works


Hello Kitty: Roller Rescue 640x528 640x528 r599 Issues
Renders to imaginary 576i/p.
Works


Hunter: The Reckoning 640x480 660x522 r563 Works Works


Ikaruga 640x480 640x528 r414 Works Works


Italian Job, The 512x448 640x528 r560 Works Works


Killer 7 640x480 640x574 (50Hz), 640x480 (60Hz) r545 Works Works


Legend of Zelda: Collector's Edition, The ^ 640x480, 608x448, 256x232 704x480, 672x480, 660x480, 666x448, 660x232 r560 Works
Use alternate DOL.
Issues
Use alternate DOL. Games fallback on 480i/p.
Legend of Zelda: Four Swords Adventures, The 608x448 670x538 (50Hz), 666x448 (60Hz) r563 Works Works


Legend of Zelda: Ocarina of Time Master Quest, The ^ 640x480 660x480, 640x480 r563 Works
Use alternate DOL.
Issues
Use alternate DOL. Games fallback on 480i/p.
Legend of Zelda: The Wind Waker, The 640x480 660x534 (50Hz), 660x480 (60Hz) r414 Works Works


Legend of Zelda: Twilight Princess, The 608x448 670x538 (50Hz), 666x448 (60Hz) r563 Works Works


Legends of Wrestling II r214 Works Works


Lego Star Wars: The Video Game 640x448 640x528 r520 Works Works


Lego Star Wars II: The Original Trilogy 640x448 640x528 (50Hz), 640x448 (60Hz) r414 Works Works


Lord of the Rings: The Two Towers, The 640x512 640x512 r563 Issues Works


Lost Kingdoms 640x528 (50Hz), 640x480 (60Hz) 640x528 (50Hz), 640x480 (60Hz) r520 Works Works


Lost Kingdoms II 640x528 (50Hz), 640x480 (60Hz) 640x528 (50Hz), 640x480 (60Hz) r545 Works Works


Luigi's Mansion 640x528 660x528 r414 Works Works


Mario Golf: Toadstool Tour 640x448 640x528 r544 Works Works


Mario Kart: Double Dash‼ 608x448 670x538 (50Hz), 666x448 (60Hz) r520 Works Works


Mario Party 5 r174 Works Untested


Mario Party 6 r174 Works Untested


Mario Power Tennis 640x448 640x528 (50Hz), 640x448 (60Hz) r561 Works Works


Marvel Nemesis: Rise of the Imperfects r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Medal of Honor: Frontline 512x528 640x528 r588 Fails Fails


Mega Man X Command Mission r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Metal Gear Solid: The Twin Snakes 512x448 640x528 r597 Works
Runs fast.
Works


Metroid Prime 640x528 (50Hz), 640x448 (60Hz) 660x528 (50Hz), 660x448 (60Hz) r471 Works Works


Metroid Prime 2: Echoes ^ 640x448 660x448 r471 Works Issues
Game fallback on 480i/p.
NBA Courtside 2002 640x240 [3×MSAA] 660x528i r533 Issues
Game fallback on 480i.
Issues
Game fallback on 576i.
Naruto: Clash of Ninja European Version 640x480 640x574 r563 Works Works


Need for Speed Underground r214 Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan.
Works


Pac-Man World 3 512x512 640x512 r563 Works Works


Paper Mario: The Thousand Year Door r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Phantasy Star Online Episode I & II 640x480 640x574 (50Hz), 640x480 (60Hz) r520 Works Works


Phantasy Star Online Episode III: C.A.R.D. Revolution r174 Fails Untested


Pikmin 640x480 660x528 r471 Works Works


Pikmin 2 608x448 670x538 (50Hz), 666x448 (60Hz) r414 Works Works


Pokémon Box: Ruby and Sapphire 608x448 670x538 (50Hz), 666x448 (60Hz) r563 Works Works


Prince of Persia: Sands of Time, The 512x512, 640x448, 640x400 640x512, 640x448, 640x400 r588 Works Works


Prince of Persia: Two Thrones, The r136 Fails
Green screen with garbage.
Fails
Blackscreens.
Prince of Persia: Warrior Within 512x448 640x512 r520 Works Works


Resident Evil 640x448, 512x448 640x528 (50Hz), 640x448 (60Hz) r474 Works Works


Resident Evil 2 640x480 640x574 r545 Works Works


Resident Evil 3: Nemesis 640x480 640x574 r545 Works Works


Resident Evil 4 640x448, 512x448 640x544 (50Hz), 640x448 (60Hz) r474 Works Works


Resident Evil Code: Veronica X 640x480 640x544 r545 Works Works


Resident Evil Zero 640x480, 640x448 640x574 (50Hz), 640x536 (50Hz), 640x480 (60Hz), 640x448 (60Hz) r546 Works Works


Skies of Arcadia Legends 640x480 640x522 r520 Works
Runs fast.
Works


Sonic Adventure DX: Director's Cut r174 Works
Used 60 Hz mode. 50Hz mode untested.
Untested


Sonic Adventure 2 Battle 640x480 640x528 (50Hz), 640x480 (60Hz) r563 Works Works


Sonic Heroes r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Sonic Gems Collection 640x528 640x528 r528 Issues
Only the Game Gear games work and run fast. Use alternate DOL for Sonic R.
Issues
Only the Game Gear games work. Use alternate DOL for Sonic R.
Sonic Mega Collection 640x448 640x542 (50Hz), 640x448 (60Hz) r563 Works Works


SoulCalibur II 640x448 640x528 (50Hz), 640x448 (60Hz) r563 Works Works


Spider-Man r136 Works
Skips 50/60Hz switch, works anyway.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Spider-Man 2 r136 Works
Takes a framerate hit.
Works
Takes a bigger framerate hit.
SpyHunter 640x496 640x496 r414 Works Works


Spyro: Enter the Dragonfly 640x496 640x496 r593 Works Works


Star Fox Adventures 640x480 660x528 (50Hz), 660x480 (60Hz) r547 Works Works


Star Wars: Bounty Hunter 512x528 640x528 r414 Issues
Renders to imaginary 576i/p.
Works


Star Wars Jedi Knight II: Jedi Outcast 640x480 640x528 r596 Works Works


Star Wars Rogue Squadron II: Rogue Leader 640x450, 640x304 [3×MSAA] 640x498 (50Hz), 640x450 (60Hz), 640x332 (50Hz), 640x304 (60Hz) r540 Works Works


Star Wars Rogue Squadron III: Rebel Strike 512x450, 512x304 [3×MSAA] 640x498 (50Hz), 640x450 (60Hz), 640x352 (50Hz), 640x304 (60Hz) r540 Works Works


Summoner: A Goddess Reborn 640x528, 512x528 640x528 r546 Issues Works


Super Bust-A-Move All-Stars r214 Works Works


Super Mario Sunshine 640x448 660x530 (50Hz), 660x448 (60Hz) r556 Works Works


Super Monkey Ball 640x448 640x528 (50Hz), 640x448 (60Hz) r563 Works Works


Super Smash Bros. Melee 640x480 640x568 (50Hz), 640x480 (60Hz) r471 Works Works


Tales of Symphonia 640x448 640x536 r414 Works Works


TimeSplitters 2 640x512 640x512 r546 Issues
Renders to imaginary 576i/p.
Works


TimeSplitters: Future Perfect 640x512 (50Hz), 640x448 (60Hz) 640x512 (50Hz), 640x448 (60Hz) r546 Works Works


Tony Hawk's Pro Skater 3 640x448, 640x282 660x528, 660x282 r535 Issues
FMVs fallback on 480i and render to imaginary 576i.
Issues
FMVs fallback on 576i.
Tony Hawk's Pro Skater 4 640x448 650x528 r546 Works Works


Turok: Evolution 640x480 640x480 r563 Works Works


Viewtiful Joe r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Viewtiful Joe 2 r136 Works
Use 60Hz mode. 50Hz runs slightly high on screen.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Yu-Gi-Oh!: Falsebound Kingdom r214 Works Works


Wario World 512x448 640x528 r414 Works Works


Wave Race: Blue Storm 640x480 660x574 r563 Works Works


Wrestlemania X8 r214 Works Works


X-Men Legends 640x528 640x528 r596 Works Works


X-Men Legends II: Rise of Apocalypse 640x528 640x528 r596 Works Works


XIII 640x480 640x574 r563 Fails Fails
  • ^ 60Hz-only game