I have an Atari and Pong that was in fact my parents. Those systems had consistent setting and option control across all games.megalomaniac wrote:Maybe you and your entire family should switch to Atari or even Pong if all this seems to be getting too complicated...
We have only played the game that one time, and since I was paying attention to their own feedback not to mention wanting to keep them waiting to start the game, I wasn't really giving them any of yours other than the basic "to prevent wiimotes from assigning themselves to incorrect controller slots".tueidj wrote:I'm not flat out saying "I'm right and you're wrong", I have explained the reasons behind it several times. Have you relayed them to your father so his opinion is as well educated as mine?
I hope to elaborate on your reasoning when we/they play the game next time, but who knows how long it'll be until then. (my parent's videogame-playing habits are quite random)
In the meantime, I propose a much lighter topic of discussion. I noticed that through your coding voodoo in Devolution that it will automatically change the shoulder button control mapping if you switch from an original classic controller to the classic controller pro in the middle of a game. However, I noticed that if you switch from a classic controller pro to an original classic controller in the middle of a game, the shoulder button control mapping will NOT be changed.
I assume this is a bug, but I've been hesitant to bring it up because for a specific game (Nintendo Puzzle Collection) I actually prefer the GC's L and R to be mapped to the original classic controller's ZL and ZR, and I currently use said bug to "enable" such a button configuration. Considering you have implemented two different mappings for shoulder buttons, wouldn't it be possible to have an option to force which shoulder button setting to use similar to the current 1:1 button mapping setting?