NINTENDONT: WiiU loading Game Cube games
NINTENDONT: WiiU loading Game Cube games
Spanish review of that first alpha release:
http://www.youtube.com/watch?v=Mb8N06ayGWU
It works fine as you see!
http://www.youtube.com/watch?v=Mb8N06ayGWU
It works fine as you see!
- manic.blood
- Posts: 71
- Joined: Thu Jul 04, 2013 9:33 am
- Location: The North usually
Re: NINTENDONT: WiiU loading Game Cube games
Great don't you think, you should grab the latest version it supports many wired and wireless controllers now. Also works on the Wii and vWii (Wii mode) on Wii U. I've started buying more Gamecube games just to use with this, the modern controllers give these games a new lease of life. The family are going to love the games I've kept back for Christmas
Re: NINTENDONT: WiiU loading Game Cube games
That's weird. There is only one version of it released (the current alpha that supports Wind Waker only) and it only supports Gamecube and HID supported USB controllers.manic.blood wrote:Great don't you think, you should grab the latest version it supports many wired and wireless controllers now. Also works on the Wii and vWii (Wii mode) on Wii U. I've started buying more Gamecube games just to use with this, the modern controllers give these games a new lease of life. The family are going to love the games I've kept back for Christmas
- manic.blood
- Posts: 71
- Joined: Thu Jul 04, 2013 9:33 am
- Location: The North usually
Re: NINTENDONT: WiiU loading Game Cube games
That's my mistake I thought he was refering to the Devolution everyone's been talking a bout
Re: NINTENDONT: WiiU loading Game Cube games
Now make another video showing the true audio instead of replacing with a background track and talking over the top constantly.
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- Posts: 32
- Joined: Mon Jun 25, 2012 10:25 am
Re: NINTENDONT: WiiU loading Game Cube games
Why so salty tueidj?
The audio in the Alpha works fine.
The audio in the Alpha works fine.
Re: NINTENDONT: WiiU loading Game Cube games
Because it's been widely reported that it doesn't work properly at the title screen/opening credits for NTSC, and doesn't work at all for PAL... then again it was an NTSC iso being loaded in the video even though a PAL disc was shown.
Re: NINTENDONT: WiiU loading Game Cube games
Tried the Wind Waker alpha demo version and followed the instructions exactly, I get nothing but a black screen as if the Wii turned off. I even tried two different SD card brands. Anyone else having this problem?
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Re: NINTENDONT: WiiU loading Game Cube games
aaaand it's dead
Re: NINTENDONT: WiiU loading Game Cube games
He said the same thing about DM then picked it back up and started working on it again. Then he stopped at 2.10piratesephiroth wrote:aaaand it's dead
It would be nice to use it if it can use the full power of the Wii's CPU like Devo. Only reason I'd have wanted to use it would be for modded games as Devo runs everything I have perfectly except WrestleMania XIX, it freezes upon showing the loading screen.
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Re: NINTENDONT: WiiU loading Game Cube games
Seems like the nintendont guys stole from devolution. I think tueidj was right to put down their project page.
Re: NINTENDONT: WiiU loading Game Cube games
He should have contacted them first before flagging it.
Re: NINTENDONT: WiiU loading Game Cube games
What actually happened ?
Re: NINTENDONT: WiiU loading Game Cube games
Here's what happened:
- People in the Nintendont thread on gbafail started suggesting decompiling Devolution since it has near-perfect compatibility
- Crediar hosted and linked a memory dump of an old build of Devolution (illegally - no permission for him to redistribute) and "suggested" the DSP patches could be copied
- a USB capable build of Nintendont with "full DSP compatibility" mysteriously appears with no source code
- Overjoy admits he made it, creates the nintendont-usb google code project, commits source. DSP patches are identical to Devolution's (and can be verified by comparing with the memory dump).
- Code from nintendont-usb gets absorbed into main nintendont project.
- I submit DMCA takedowns for both projects due to stealing my code.
If you want to argue that I should have contacted the respective project leaders first, consider that they never bothered attempting to contact me before stealing my work (also that crediar didn't contact me before abusing the DMCA to try and prevent me from hosting DIOS MIOS... but that's a different story).
I have since reached out to Joostin (who was apparently the owner of the nintendont project at the time, although I'm pretty sure crediar was the owner when I checked) and he conceded that he probably would have reacted the same way had he been in my situation.
Instead of pointing fingers at me and saying I acted inappropriately, why is nobody asking for a public statement from Overjoy about the real origin of the DSP patches?
Oh look, now someone wants to create more drama by linking to this post.
- People in the Nintendont thread on gbafail started suggesting decompiling Devolution since it has near-perfect compatibility
- Crediar hosted and linked a memory dump of an old build of Devolution (illegally - no permission for him to redistribute) and "suggested" the DSP patches could be copied
- a USB capable build of Nintendont with "full DSP compatibility" mysteriously appears with no source code
- Overjoy admits he made it, creates the nintendont-usb google code project, commits source. DSP patches are identical to Devolution's (and can be verified by comparing with the memory dump).
- Code from nintendont-usb gets absorbed into main nintendont project.
- I submit DMCA takedowns for both projects due to stealing my code.
If you want to argue that I should have contacted the respective project leaders first, consider that they never bothered attempting to contact me before stealing my work (also that crediar didn't contact me before abusing the DMCA to try and prevent me from hosting DIOS MIOS... but that's a different story).
I have since reached out to Joostin (who was apparently the owner of the nintendont project at the time, although I'm pretty sure crediar was the owner when I checked) and he conceded that he probably would have reacted the same way had he been in my situation.
Instead of pointing fingers at me and saying I acted inappropriately, why is nobody asking for a public statement from Overjoy about the real origin of the DSP patches?
Oh look, now someone wants to create more drama by linking to this post.
Last edited by tueidj on Tue Apr 29, 2014 5:10 pm, edited 2 times in total.
Re: NINTENDONT: WiiU loading Game Cube games
I don't follow these developments because I'm not interested in Wii/U. But I guess if they admit to their guilt and remove the patches then it's fine, isn't it ? According to what you say I'd agree with you on submitting DMCA though.
Re: NINTENDONT: WiiU loading Game Cube games
Based on my point of view, I don't think we thought the DSP was stolen, it was there and already done.Streetwalker wrote:I don't follow these developments because I'm not interested in Wii/U. But I guess if they admit to their guilt and remove the patches then it's fine, isn't it ? According to what you say I'd agree with you on submitting DMCA though.
I'm not sure about the DMCA takedown; however.
- Sizednochi
- Posts: 13
- Joined: Wed Oct 10, 2012 11:02 am
Re: NINTENDONT: WiiU loading Game Cube games
Because it's easier to point fingers at the evil guy who won't let them play pirated games on his homebrew app.tueidj wrote:Instead of pointing fingers at me and saying I acted inappropriately, why is nobody asking for a public statement from Overjoy about the real origin of the DSP patches?
Re: NINTENDONT: WiiU loading Game Cube games
Not fair that they are targeting you when you've done nothing wrong
Re: NINTENDONT: WiiU loading Game Cube games
So that's why crediar stopped developing it. If you submitted the DMCA takedown why are they still developing it? Are they still using your code in the newer releases?tueidj wrote:Here's what happened:
- People in the Nintendont thread on gbafail started suggesting decompiling Devolution since it has near-perfect compatibility
- Crediar hosted and linked a memory dump of an old build of Devolution (illegally - no permission for him to redistribute) and "suggested" the DSP patches could be copied
- a USB capable build of Nintendont with "full DSP compatibility" mysteriously appears with no source code
- Overjoy admits he made it, creates the nintendont-usb google code project, commits source. DSP patches are identical to Devolution's (and can be verified by comparing with the memory dump).
- Code from nintendont-usb gets absorbed into main nintendont project.
- I submit DMCA takedowns for both projects due to stealing my code.
If you want to argue that I should have contacted the respective project leaders first, consider that they never bothered attempting to contact me before stealing my work (also that crediar didn't contact me before abusing the DMCA to try and prevent me from hosting DIOS MIOS... but that's a different story).
I have since reached out to Joostin (who was apparently the owner of the nintendont project at the time, although I'm pretty sure crediar was the owner when I checked) and he conceded that he probably would have reacted the same way had he been in my situation.
Instead of pointing fingers at me and saying I acted inappropriately, why is nobody asking for a public statement from Overjoy about the real origin of the DSP patches?
Oh look, now someone wants to create more drama by linking to this post.
Re: NINTENDONT: WiiU loading Game Cube games
Afaik, DMCA requires you to take down the code you stole, nothing else.
Re: NINTENDONT: WiiU loading Game Cube games
Nah, crediar had stopped working on the program before the DSP debacle. From what I gather, he lost interest in working on it, though he did contribute Triforce support not long ago. At this point, Devolution has much better compatibility, though with some limitations. It is an interesting situation; because Devolution is closed source, no one can see if it uses any illegal code.
Re: NINTENDONT: WiiU loading Game Cube games
You're suggesting it uses code from other projects even though practically everything it does is unique?
Re: NINTENDONT: WiiU loading Game Cube games
Are you talking to me or one of the others? I don't know since you didn't quote anyone.tueidj wrote:You're suggesting it uses code from other projects even though practically everything it does is unique?
Also, which program are you talking about? Yours or theirs?
If you were talking to me, I'm asking if they were still today using (stealing) Devo's/your code in their loader/interpreter? Also, don't take me the wrong way, I'm not saying you took their code, I'm saying they took your DSP code/patches.
Devolution is an awesome program. Some games like the NFS series now look like they run in real-time instead of the slight lagging they have normally.
Re: NINTENDONT: WiiU loading Game Cube games
Hypothetically saying if it did, it'd be harder to prove without source code.tueidj wrote:You're suggesting it uses code from other projects even though practically everything it does is unique?
Re: NINTENDONT: WiiU loading Game Cube games
The parts of nintendon't that were copied from Devolution were not source code; they were binary blobs of custom DSP microcode that were obviously identical when comparing both programs in a hex editor. It would have made no difference if nintendont's source code was unavailable, the evidence would still be there.
It's not difficult to prove a closed source program contains copied code, but "hypothetically" what could Devolution copy when nearly everything it does has never been implemented in any other programs?
It's not difficult to prove a closed source program contains copied code, but "hypothetically" what could Devolution copy when nearly everything it does has never been implemented in any other programs?