Japanese Gamecube

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Zaltoman
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Japanese Gamecube

Post by Zaltoman » Fri May 09, 2014 6:01 pm

Hi guys, i wanted to make a new thread for another question. Sorry of that haha. I just bought an Japanese Orange Gamecube from Ebay a week ago.
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I was wondering if i could just install a XenoGC Chip to make it read all regions, Or are there any other (better) solutions?

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novenary
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Re: Japanese Gamecube

Post by novenary » Fri May 09, 2014 6:28 pm

The Xeno is what you want if it's just that.
theclaw
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Re: Japanese Gamecube

Post by theclaw » Sat May 10, 2014 12:20 am

I believe it's perfect compatibility, never heard of Gamecube US or PAL games with issues on Japanese consoles.
Except that US Star Fox Adventures will default to Japanese text.

XenoGC is fairly basic. No built in support for stuff like SD cards or forced 480p, you have to use homebrew.
Last edited by theclaw on Sat May 10, 2014 12:24 am, edited 1 time in total.
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megalomaniac
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Re: Japanese Gamecube

Post by megalomaniac » Sat May 10, 2014 12:23 am

use a dedicated memory card for USA titles and different memory card for JAP titles...
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theclaw
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Re: Japanese Gamecube

Post by theclaw » Sat May 10, 2014 1:01 am

megalomaniac wrote:use a dedicated memory card for USA titles and different memory card for JAP titles...
Yeah the normal advice to get started. Explaining how it works gets a bit complex.

1. Gamecube was designed to format memory cards based on console region. Not the game disc.
2. Devices like modchips or freeloader do not change console region.

For example if you successfully save a JAP game when run by a USA system, the file is located on a USA memory card.
So only USA systems can read it.
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emu_kidid
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Re: Japanese Gamecube

Post by emu_kidid » Sat May 10, 2014 1:45 am

PAL/NTSC-U saves can share a card, JAP cannot.
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theclaw
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Re: Japanese Gamecube

Post by theclaw » Sat May 10, 2014 6:16 am

emu_kidid wrote:PAL/NTSC-U saves can share a card, JAP cannot.
True. In that context PAL/NTSC-U or JAP refers to the console who formatted the card.

While modchip and freeloader users aren't technically forced to use different cards, still a good idea for safety.
I don't recall off-hand which games conflict with each other.

But anyway I'm derailing the topic. :?
novenary
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Re: Japanese Gamecube

Post by novenary » Sat May 10, 2014 12:49 pm

If you install a region switch in the Cube you effectively switch between USA and Jap regions with no modchip required, for both games and IPL.
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Re: Japanese Gamecube

Post by Aressi » Sat May 10, 2014 2:37 pm

I have a memory card with jap/pal/usa saves, only a few games aren´t compatible like dk konga 3 wich can format you memory card
Zaltoman
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Re: Japanese Gamecube

Post by Zaltoman » Tue May 13, 2014 1:03 pm

I just got the console in. I did not expect a japanese OS. What was i thinking though. Thanks for the new ansers. I have a SD Media Launcher. If i put a XenoGC in to the GC will i be able to read the SD Media Launcher disk, since its PAL? Also, i have a bunch of memory cards so i'll use a dedicated one for my Japanese Gamecube.
Last edited by Zaltoman on Tue May 13, 2014 1:36 pm, edited 1 time in total.
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emu_kidid
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Re: Japanese Gamecube

Post by emu_kidid » Tue May 13, 2014 1:14 pm

Do the region switch and you'll have a English "OS".
http://www.gc-forever.com/wiki/index.ph ... ion_Switch

The wiki is your friend:
http://www.gc-forever.com/wiki/
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Zaltoman
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Re: Japanese Gamecube

Post by Zaltoman » Tue May 13, 2014 3:18 pm

I just Soldered the R6 points, It's English now, thanks guys!
theclaw
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Re: Japanese Gamecube

Post by theclaw » Tue May 13, 2014 7:50 pm

Zaltoman wrote:I just Soldered the R6 points, It's English now, thanks guys!
Permanent is not a good idea. A few games like Radirgy can't save progress in English, others get various text corruption.
Zaltoman
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Re: Japanese Gamecube

Post by Zaltoman » Thu May 15, 2014 5:44 pm

theclaw wrote:
Zaltoman wrote:I just Soldered the R6 points, It's English now, thanks guys!
Permanent is not a good idea. A few games like Radirgy can't save progress in English, others get various text corruption.
Im not really planning on playing any japanese games on it, maybe Naruto but thats about it. Ill mainly be playing the standard titles like Mario Kart, Sunshine, Sonic Heroes, Super Smash Brothers etc.
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MarioMania
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Re: Japanese Gamecube

Post by MarioMania » Thu May 15, 2014 11:02 pm

Can the Acton Replay and the SD Media Launcher work on a Japanese Gamecube?
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Re: Japanese Gamecube

Post by theclaw » Fri May 16, 2014 1:46 am

MarioMania wrote:Can the Acton Replay and the SD Media Launcher work on a Japanese Gamecube?
I don't have an unmodified import system to try anything. But they were released in Japanese, if it comes to that.
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