WASP fusion stopped working after swiss update=FIXED

All your console related questions and answers :)
andre104623
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Re: WASP fusion stopped working after swiss update

Post by andre104623 » Thu Jul 10, 2014 11:57 am

OK I fucked up I didnt notice the switchs. You didn't have to make a new version of swiss because I'm a dumb ass
andre104623
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Re: WASP fusion stopped working after swiss update

Post by andre104623 » Thu Jul 10, 2014 12:01 pm

emu_kidid wrote:Implemented a check in r270 for incorrect switch config.

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Wow that's like the icing on the cake.
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emu_kidid
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Re: WASP fusion stopped working after swiss update

Post by emu_kidid » Thu Jul 10, 2014 12:03 pm

We only learn from mistakes with unknown devices like the WKF/WASP, wasn't trying to put salt on the wound...

Apparently if they're set and you manage to boot a game it runs slow too, so I figured I'd help anyone else that might have this issue :)
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andre104623
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Re: WASP fusion stopped working after swiss update

Post by andre104623 » Thu Jul 10, 2014 12:11 pm

emu_kidid wrote:We only learn from mistakes with unknown devices like the WKF/WASP, wasn't trying to put salt on the wound...

Apparently if they're set and you manage to boot a game it runs slow too, so I figured I'd help anyone else that might have this issue :)
Well whatever life goes on
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keropi
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Re: WASP fusion stopped working after swiss update

Post by keropi » Thu Jul 10, 2014 1:50 pm

really nice addition emu_kidid ! I wonder what the future will bring for the little wasp/wkf :D
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tesla246
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Re: WASP fusion stopped working after swiss update

Post by tesla246 » Thu Jul 10, 2014 2:30 pm

keropi wrote:really nice addition emu_kidid ! I wonder what the future will bring for the little wasp/wkf :D
Maybe audiostreaming? :shock:
Dream mod: HI-speed port device utilizing 4:4:4 RGB 32 bit colour, 720p video and variable refresh rate. :shock:
Favourite mod: GC Loader flashed with latest swiss.
Eagerly awaiting a normal, form-factor wise, wireless controller with rumble. :)
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keropi
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Re: WASP fusion stopped working after swiss update

Post by keropi » Thu Jul 10, 2014 2:41 pm

^ with some extra MEGA<circuitcity> ? bring it on! :D
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megalomaniac
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Re: WASP fusion stopped working after swiss update

Post by megalomaniac » Thu Jul 10, 2014 3:41 pm

I was thinking of our chat session last night.

The switch position was not the root cause of the problems encountered after flashing a new version of swiss.
The actual problem with the WASP freezing was from the FFC cable. After you booted with no SD card in the slot then there was no freeze and you had access to the GC menu. After remove and reconnect of both FFC cables, that's when WASP booted as normal.


When WASP successfully booted and read an SD card you happened to have the 1.2 restore iso on the card.
This is what caused the SW3 SW4 message to appear....only after restoring back to original firmware...
This type of switch position validation was never used in swiss so there was no ability to identify the invalid switch configuration.

After doing a few tests, it has been determined invalid switch positions causes the WKF/WASP to have issues reading data from its SD card. This can explain your previous thread regarding the playback/performance issues you had experienced.
emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
>>> BadAssConsoles.com <<<

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andre104623
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Re: WASP fusion stopped working after swiss update

Post by andre104623 » Thu Jul 10, 2014 7:06 pm

megalomaniac wrote:I was thinking of our chat session last night.

The switch position was not the root cause of the problems encountered after flashing a new version of swiss.
The actual problem with the WASP freezing was from the FFC cable. After you booted with no SD card in the slot then there was no freeze and you had access to the GC menu. After remove and reconnect of both FFC cables, that's when WASP booted as normal.


When WASP successfully booted and read an SD card you happened to have the 1.2 restore iso on the card.
This is what caused the SW3 SW4 message to appear....only after restoring back to original firmware...
This type of switch position validation was never used in swiss so there was no ability to identify the invalid switch configuration.

After doing a few tests, it has been determined invalid switch positions causes the WKF/WASP to have issues reading data from its SD card. This can explain your previous thread regarding the playback/performance issues you had experienced.
Well Im glad we got the problem solved now I installed the pin29 switch and haven't touched anything else
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Re: WASP fusion stopped working after swiss update

Post by andre104623 » Thu Jul 10, 2014 8:36 pm

Ok so after installing pin29 switch I updated wiikey to 1.5 then followed mega's "installing swiss autoboot guide" and now everything is great and working fine. I must note that even that everyone says ipl 1.0 will not work with wiikey this is false I was able to load swiss from wbfs sd card from wiikey menu 1.5
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Re: WASP fusion stopped working after swiss update=FIXED

Post by megalomaniac » Thu Jul 10, 2014 9:50 pm

The problem is playing game titles not homebrew
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>>> BadAssConsoles.com <<<

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Re: WASP fusion stopped working after swiss update=FIXED

Post by andre104623 » Thu Jul 10, 2014 10:12 pm

megalomaniac wrote:The problem is playing game titles not homebrew
Well autoboot is working great thank you for all the help and sorry for almost giving you a heart attack I'm looking forward to getting the other wasp and megadrive next week and hopefully ide-exi soon
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