Enhanced mGBA
Re: Enhanced mGBA
Borders look awesome. Anyone knows if there is a way to switch between the different borders?
Re: Enhanced mGBA
This is amazing, thank you very much for this port!
I was just about to finally try gbi (finally got a gbplayer) and I realize this is out!
Also, what about this? (I checked the whole thread, no mention to how this works)
I was just about to finally try gbi (finally got a gbplayer) and I realize this is out!
Also, what about this? (I checked the whole thread, no mention to how this works)
Is that on vwii under wiiU or am I missing something?Extrems wrote:[*]Added 3DS Controller support.[/list]
Re: Enhanced mGBA
I created an account here just to say thanks to @Extrems for Enhanced mGBA. Having great performance for GBA games on my Wii is brilliant! I have a NYE party to go to tonight but I know now what I'll be doing instead 

Re: Enhanced mGBA
A small heads up, latest official mGBA beta has .zip support. Hope it transfers to enhanced mGBA whenever latest update releases.

Re: Enhanced mGBA
- Fixed race condition with A/V clock calibration.
- Fixed memory corruption bug after kernel change.
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Re: Enhanced mGBA
I'm getting a code dump when selecting save/load state.
Also wanted to request if you could try fixing the audio in general, it's not very noticeable in most games from what I could tell except in SMA2 it seems that in every background track there's an inconsistent stutter or garbled buzz. It was worse before but this commit reduced it: https://github.com/Extrems/mGBA/blob/ha ... ain.c#L409
Also wanted to request if you could try fixing the audio in general, it's not very noticeable in most games from what I could tell except in SMA2 it seems that in every background track there's an inconsistent stutter or garbled buzz. It was worse before but this commit reduced it: https://github.com/Extrems/mGBA/blob/ha ... ain.c#L409
Re: Enhanced mGBA
- Fixed screenshots and savestates.
- Fixed ROMs on root directory.
- Enabled 7-Zip support.
Re: Enhanced mGBA
Great work extrems, thank you for the updates (.zip support works like a dream) and best of wishes for 2016!
P.S. Now that the performance, filebrowser speed and .zip support are excellent, what do you plan to improve?
Is tilt support in the pipeline?
P.S. Now that the performance, filebrowser speed and .zip support are excellent, what do you plan to improve?
Is tilt support in the pipeline?

Re: Enhanced mGBA
Hey, tilt IS supported... I had previously only tested Warioware and not Yoshi's Topsy Turvy. It works on the latter as i found out today, and quite good from what i saw.

Re: Enhanced mGBA
- Fixed audio buffering.
- Fixed tilt orientation for sideways Wiimote.
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Re: Enhanced mGBA
The standard mGBA let's you set stick sensitivity via the config, it doesn't seem to work on Enhanced mGBA.
Will this get added? I just want to make it more snappy.
Will this get added? I just want to make it more snappy.
Re: Enhanced mGBA
Ziped gba roms work, but not ziped gb.Extrems wrote:
- Fixed screenshots and savestates.
- Fixed ROMs on root directory.
- Enabled 7-Zip support.
Re: Enhanced mGBA
Hi Endrift, thanks for the GCN build, works like a charm and the border support is perfect. Any new builds or features on the way?
Re: Enhanced mGBA
Sorry if this has been asked before, but is there any chance that 240p support may be added at some point?
Re: Enhanced mGBA
i am curious about this and the 3ds control supportsindrik wrote:Hi Endrift, thanks for the GCN build, works like a charm and the border support is perfect. Any new builds or features on the way?
- ShadowOne333
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Re: Enhanced mGBA
The download links in the OP seem to be down.
Re: Enhanced mGBA
working hereShadowOne333 wrote:The download links in the OP seem to be down.
Re: Enhanced mGBA
What are the chances this will support Gameboy as Controller on the GCN?
Re: Enhanced mGBA
It already does, you just need to upload the payload with GBI for now, until I can make an update.
- ShockSlayer
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Re: Enhanced mGBA
Probably the dumbest request you could ever possibly get, but can you add a way to read font data from somewhere else when booting on the Wii? The emulator otherwise works perfectly without an MX chip, except for the fact that it has no menu fonts.

Re: Enhanced mGBA
Sorry, I don't understand what that means. Upload the Payload? I have the latest GBI on the same card as mGBA... but other than that I'm not sure what else to do.Extrems wrote:It already does, you just need to upload the payload with GBI for now, until I can make an update.
Re: Enhanced mGBA
Turn on your GBA while GBI is running, then exit and launch emGBA. You'll be able to navigate Swiss with your GBA as well.
Re: Enhanced mGBA
Oh! Neat! Thanks! That is perfect!Extrems wrote:Turn on your GBA while GBI is running, then exit and launch emGBA. You'll be able to navigate Swiss with your GBA as well.
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Re: Enhanced mGBA
Hi! regarding the Gameboy as GC controller, is there a way to load it up through .bin or .gba rom format from a gba flashcart? I have a Gameboy Player but if I can load it without using GBI first it'll be cool, especially for some emulators. Finally, is there a way to make it work and get recognized as a GC controller on the Wii? I tried with a GC disc on the Wii in Gamecube mode of course and it detects it fine as a GC controller but in the Homebrew Channel there is no input at all. Thanks in advanced!