Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

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Inf-ToonLink
Posts: 7
Joined: Thu Aug 15, 2019 8:01 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Sat Aug 24, 2019 1:52 am

DarkRosalina wrote:
Sat Aug 24, 2019 1:19 am
Inf-ToonLink wrote:
Sat Aug 24, 2019 12:52 am
DarkRosalina wrote:
Fri Aug 23, 2019 11:20 pm

Awesome a version 2 of the power bonce code! Oh I meant making Mario's jump inflict a random status, but sleepy stomp works too. Also thanks man!
now mario will have random status effect on normal jumps
Crazy mario jump
00353928 00000032
00353929 00000002
0035392a 00000032
0035392b 00000002
0035392c 00000032
0035392d 00000003
0035392e 00000032
0035392f 00000005
00353930 00000001
00353931 00000032
00353932 00000005
00353937 00000032
00353938 00000004
00353939 00000032
0035393a 00000002
0035393e 00000032
0035393f 00000004
00353940 000000fd
00353941 00000032
00353942 00000004
00353943 000000fd
00353946 00000032
0035394a 00000032
0035394b 00000005

edit: i forgot to say, i added the showstopper effect to the power bounce code above :)
Awesome, thanks! Yeah I noticed right away when you replied.
No problem i already now the id for all jumps and all hammers, well except for normal, super and ultra hammer.

can you look if is it possible to give effect to appeal and defend for mario and partner? i have no luck to find about those, i only find it something about giving fp and sp cost on defend.
DarkRosalina
Posts: 22
Joined: Sat Sep 02, 2017 4:16 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by DarkRosalina » Sat Aug 24, 2019 5:15 pm

Inf-ToonLink wrote:
Sat Aug 24, 2019 1:52 am
DarkRosalina wrote:
Sat Aug 24, 2019 1:19 am
Inf-ToonLink wrote:
Sat Aug 24, 2019 12:52 am

now mario will have random status effect on normal jumps
Crazy mario jump
00353928 00000032
00353929 00000002
0035392a 00000032
0035392b 00000002
0035392c 00000032
0035392d 00000003
0035392e 00000032
0035392f 00000005
00353930 00000001
00353931 00000032
00353932 00000005
00353937 00000032
00353938 00000004
00353939 00000032
0035393a 00000002
0035393e 00000032
0035393f 00000004
00353940 000000fd
00353941 00000032
00353942 00000004
00353943 000000fd
00353946 00000032
0035394a 00000032
0035394b 00000005

edit: i forgot to say, i added the showstopper effect to the power bounce code above :)
Awesome, thanks! Yeah I noticed right away when you replied.
No problem i already now the id for all jumps and all hammers, well except for normal, super and ultra hammer.

can you look if is it possible to give effect to appeal and defend for mario and partner? i have no luck to find about those, i only find it something about giving fp and sp cost on defend.
For normal, super, and ultra hammer, one of Ralf's older posts might help you with that, you can find it below.
Ralf@gc-forever wrote:
Fri Apr 15, 2016 11:32 am

Code: Select all


Item Base Struct Size    = 0xC0 bytes
Item Base Struct Address = [ItemID * 0x28 + 0x803108CC]


e.g.

Thunder Bolt

ItemID = 0x80

Item Base Struct Address = [0x80 * 0x28 + 0x803108CC] = [0x80311CCC] = 0x80366D08


80366D08 - 0080 Thunder Bolt
80366C48 - 0081 Thunder Rage
80367548 - 0082 Shooting Star
80367AE0 - 0083 Ice Storm
803666CC - 0084 Fire Flower
803680F8 - 0085 Earth Quake
80368568 - 0086 Boo's Sheet
...


Item Status/Effect Struct Address = [Item Base Struct Address + 0xB0]

e.g.

Thunder Bolt

Item Status/Effect Struct Address = [0x80366D08 + 0xB0] = [0x80366DB8] = 0x80416E54


Item Status/Effect Struct Addresses

8035A35C - Tornado Jump
8035BD98 - Powerbounce
8035CAB8 - Multibounce
8035FC84 - Quake Hammer
803609B8 - Mega Quake
80361480 - Hammer Throw
80361F80 - Fire Drive
80364D2C - Heal (Mushroom, Maple Syrup, etc.)
80365C08 - Pow Block
80366650 - Fire Flower
803674D4 - Shooting Star
80367608 - Ice Storm
80367BA0 - Earthquake
803681B8 - Boo's Sheet
8036865C - Volt Shroom
80368788 - Repel Cape
80368940 - Sleepy Sheep
80368DA8 - Stop Watch
80368FC0 - Dizzy Dial
8036928C - HP Drain
803697B0 - Trade Off
80369E94 - Slow Shroom
80369FC0 - Gradual Syrup
8036A0B8 - Point Swap
8036A3EC - Fright Mask
8036A748 - Mystery
8036ACFC - Eat (Hot Sauce, Space Food, etc.)
8036BF14 - Zess Dynamite, Coconut Bomb, etc.
8036C8D4 - Poison Shroom
8036CAEC - Trial Stew

803794D4 - Flurrie Attack (Normal)
80379FC4 - Flurrie Attack (Level 1)
8037A7E4 - Flurrie Attack (Level 2)
8037B590 - Flurrie Attack (Level 3)

8037D190 - Yoshi Attack (Normal)
8037E194 - Yoshi Attack (Level 1)
8037F134 - Yoshi Attack (Level 2)
80380808 - Yoshi Attack (Level 3)

803820B0 - Ms. Mowz Attack (Normal)
80383988 - Ms. Mowz Attack (Level 2)
80385918 - Ms. Mowz Attack (Level 1)
8038681C - Ms. Mowz Attack (Level 3)

80388424 - Bobbery Attack (Normal)
8038934C - Bobbery Attack (Level 3)
8038A4C4 - Bobbery Attack (Level 2)
8038A88C - Bobbery Attack (Level 1)

8038C1E0 - Vivian Attack (Normal)
8038CAF4 - Vivian Attack (Level 1)
8038D1AC - Vivian Attack (Level 2)
8038D8AC - Vivian Attack (Level 3)

803901D8 - Koops Attack (Normal)
80390E68 - Koops Attack (Level 1)
80391960 - Koops Attack (Level 2)
80392678 - Koops Attack (Level 3)

803941A8 - Goombella Attack (Normal)
80394EF0 - Goombella Attack (Level 1)
80395524 - Goombella Attack (Level 2)
803965FC - Goombella Attack (Level 3)

80355CF0 - Normal Jump
80356BFC - Spin Jump
80357EE4 - Spring Jump

80416C40 - Hammer
8035EBA8 - Super Hammer
8035EBA8 - Ultra Hammer

80416BD8 - Power Jump
80416BF4 - Mega Jump
80416C10 - Shrink Stomp
80416C20 - Sleepy Stomp
80416C30 - Soft Stomp
80416C40 - Head Rattle
80416C5C - Power Smash/Mega Smash
80416C78 - Ice Smash
80416C94 - Piercing Blow
80416CB0 - Charge
80416CE8 - Debug (Badge/Item)
80416E38 - Thunder Rage
80416E54 - Thunder Bolt
80416E70 - Ruin Powder
80416E8C - Power Punch
80416EA8 - Courage Shell
80416EC4 - Mini Mr. Mini
80416EE0 - Mr. Softener
80416EFC - Tasty Tonic
80416F18 - Spite Pouch
80416F34 - Koopa Curse

As for giving effects to appeal and defend for Mario and Partners, Ralf could help you with that as I have no knowledge on how to do that. Sorry.
balmz
Posts: 19
Joined: Wed Jul 12, 2017 5:15 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Mon Sep 09, 2019 3:23 pm

found this in a useful discord, maybe it can help make new codes


https://geckocodes.org/index.php?arsenal=1
CrashKenny
Posts: 1
Joined: Mon Jul 22, 2019 6:16 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by CrashKenny » Tue Sep 10, 2019 5:00 am

The long codes and the shorter codes are actually the same. You can combine the smaller ones into a large one. I had help from Zephiles to create these codes to change the Star Power Cost. I didn't really create the codes. I was given the values for Sweet Feast and Showstopper and then I was told that they were in a array. I found the address that creates the array address. Then I took the end of those addresses then found that Showstoppers value was from 4. So I added 4 to Showstopper and found Supernova. Then I subtracted 4 from Sweet Feast and found Art Attack and kept subtracting 4 until I got to Sweet Treats value. I just wanted to share these codes in case people wanted to use them.

Crystal Star Power Cost:
003558FA 0000000x
00355A7A 0000000x
003556BA 0000000x
00355B3A 0000000x
0035577A 0000000x
003559BA 0000000x
00355BFA 0000000x
0035583A 0000000x

Sweet Treat Cost:
003558FA 0000000x

Earth Tremor Cost:
00355A7A 0000000x

Clock Out Cost:
003556BA 0000000x

Power Lift Cost:
00355B3A 0000000x

Art Attack Cost:
0035577A 0000000x

Sweet Feast Cost:
003559BA 0000000x

Showstopper Cost:
00355BFA 0000000x

Supernova Cost:
0035583A 0000000x
User avatar
Inf-ToonLink
Posts: 7
Joined: Thu Aug 15, 2019 8:01 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Tue Sep 10, 2019 8:22 pm

CrashKenny wrote:
Tue Sep 10, 2019 5:00 am
The long codes and the shorter codes are actually the same. You can combine the smaller ones into a large one. I had help from Zephiles to create these codes to change the Star Power Cost. I didn't really create the codes. I was given the values for Sweet Feast and Showstopper and then I was told that they were in a array. I found the address that creates the array address. Then I took the end of those addresses then found that Showstoppers value was from 4. So I added 4 to Showstopper and found Supernova. Then I subtracted 4 from Sweet Feast and found Art Attack and kept subtracting 4 until I got to Sweet Treats value. I just wanted to share these codes in case people wanted to use them.

Crystal Star Power Cost:
003558FA 0000000x
00355A7A 0000000x
003556BA 0000000x
00355B3A 0000000x
0035577A 0000000x
003559BA 0000000x
00355BFA 0000000x
0035583A 0000000x

Sweet Treat Cost:
003558FA 0000000x

Earth Tremor Cost:
00355A7A 0000000x

Clock Out Cost:
003556BA 0000000x

Power Lift Cost:
00355B3A 0000000x

Art Attack Cost:
0035577A 0000000x

Sweet Feast Cost:
003559BA 0000000x

Showstopper Cost:
00355BFA 0000000x

Supernova Cost:
0035583A 0000000x
Nice work men, can you help me to find how to give effects to appeal and defend?

I would like appeal makes you transparent and defends gives electrified effect like volt shroom.
RadicalDan
Posts: 5
Joined: Mon Nov 27, 2017 9:02 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by RadicalDan » Wed Oct 16, 2019 3:15 am

Would be possible to start with a full tattle log? Also is it possible to raise the counter damage?
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