
Game Boy Interface
Re: Game Boy Interface
Sorry, I confused both.
I'll look further into that next week, thanks.

DMG/MF OC, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
SD2SP2 in action on video
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
SD2SP2 in action on video
-
- Posts: 29
- Joined: Mon May 12, 2014 3:57 pm
- Location: Italy
Re: Game Boy Interface
Direct support using a modified cable.
-
- Posts: 29
- Joined: Mon May 12, 2014 3:57 pm
- Location: Italy
Re: Game Boy Interface
Not64 could use N64 accessories with controller type set to N64 for a couple years now, but it's not yet supported for UI navigation.
Re: Game Boy Interface
So I tried to dive into overlay setup, but don't know where to begin.
I don't know where to find information, looked in the Wiki, no readme's in the packages, can't connect to Discord…
The only thing I found is the overlay path, and options from the SR edition's Wiki, but don't find what format it should have (can't manage to read the frame files, to begin), so I have my overlay grid ready on Graphic Converter, but don't know to what format I have to save it, neither if the gaps grid has to be white or black.
I hate asking dumb questions, and try my best not to, but can you point me to a discussion about making overlays, if anybody ever discussed about it somewhere?
I don't know where to find information, looked in the Wiki, no readme's in the packages, can't connect to Discord…
The only thing I found is the overlay path, and options from the SR edition's Wiki, but don't find what format it should have (can't manage to read the frame files, to begin), so I have my overlay grid ready on Graphic Converter, but don't know to what format I have to save it, neither if the gaps grid has to be white or black.
I hate asking dumb questions, and try my best not to, but can you point me to a discussion about making overlays, if anybody ever discussed about it somewhere?
DMG/MF OC, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
SD2SP2 in action on video
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
SD2SP2 in action on video
Re: Game Boy Interface
It has to be in the standard GC/Wii TPL texture format, with premultiplied alpha.
If using the standard edition with --output-gamma=2.2 (default), or the speedrunning edition with --gamma=2.2, it also has to be in linear RGB rather than sRGB.
If using the standard edition with --output-gamma=2.2 (default), or the speedrunning edition with --gamma=2.2, it also has to be in linear RGB rather than sRGB.
Re: Game Boy Interface
I'm using Action Replay MAX on my early-model GameCube and all I can get is the error message "Please Insert Action Replay Hardware into Slot B". It doesn't read anything from my SD card adapter.
Re: Game Boy Interface
Because it doesn't natively support SD cards. You need to use an exploit.
Follow these instructions (SDload can be replaced with Swiss), or find the later version with SD Media Launcher functionality.
Follow these instructions (SDload can be replaced with Swiss), or find the later version with SD Media Launcher functionality.
Re: Game Boy Interface
This brings me to my problem. When I try to follow these instructions, I run into an issue. When I run SDpatch.exe F: (from the command line), I get an error message saying that it failed to obtain "low-level access" to the drive. Some old forum posts I found made the claim that this file doesn't work in newer versions of windows past XP. But I have no access to windows XP at all, so I am looking for a workaround here.Extrems wrote: ↑Thu Nov 14, 2019 2:08 pmBecause it doesn't natively support SD cards. You need to use an exploit.
Follow these instructions (SDload can be replaced with Swiss), or find the later version with SD Media Launcher functionality.
Re: Game Boy Interface
Low-level access simply means that the patcher needs to be able to take full control of reading from and writing to the card, and modify the raw bits without going through the OS' abstraction layers. It would help if you told us what OS you were actually using. Given how old this tool is, it might well not work with SDHC or SDXC cards, so be sure to use an old style SD, formatted to FAT16 like the wiki page says.GenPDP7 wrote: ↑Thu Nov 14, 2019 3:13 pmThis brings me to my problem. When I try to follow these instructions, I run into an issue. When I run SDpatch.exe F: (from the command line), I get an error message saying that it failed to obtain "low-level access" to the drive. Some old forum posts I found made the claim that this file doesn't work in newer versions of windows past XP. But I have no access to windows XP at all, so I am looking for a workaround here.Extrems wrote: ↑Thu Nov 14, 2019 2:08 pmBecause it doesn't natively support SD cards. You need to use an exploit.
Follow these instructions (SDload can be replaced with Swiss), or find the later version with SD Media Launcher functionality.
Oh, and did you try running the program in admin mode? Newer versions of Windows restrict low-level access to storage devices to admin mode (Defragging tools need to run in admin mode, that should tell you everything)
If you get completely stumped, try running sdpatch.dol via a Wii with a cMIOS and a program to boot GCN homebrew. (Making sure, of course, to put the SD Card in the SD Gecko rather than the native Wii SD slot that gets disabled in GameCube mode)
Re: Game Boy Interface
Well, if he have had a GCN compatible Wii, he just wouldn't have to bother much more than putting a gamexploit and DoLauncher on a Memcard. 

DMG/MF OC, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
SD2SP2 in action on video
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
SD2SP2 in action on video
-
- Posts: 1
- Joined: Thu Nov 28, 2019 10:04 pm
Re: Game Boy Interface
Hey guys, I'm having trouble getting GBI to use a cli file when i make it autoexec.col, I've tired renaming both the cli and dsp files autoexec to match, both at once and one or the other, and nothing i do seems to load the cli settings when i boot up GBI. any idea what i am doing wrong?
Re: Game Boy Interface
The SD Media Launcher doesn't use .cli files. You have to use the method described for other loaders.