Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

Crashj110
Posts: 5
Joined: Sat Oct 13, 2018 1:42 am

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Crashj110 » Mon Sep 14, 2020 11:41 am

Ralf@gc-forever wrote:
Mon Sep 14, 2020 10:52 am
PSO Ep.1&2 download quest pack #3 (46 unencrypted PRS compressed quests)

English quests

- Beach Laughter
- Blue Star Memories
- Central Dome Fire Swirl...

Thank you!!!!
3Honks
Posts: 1
Joined: Wed Sep 30, 2020 12:53 am

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by 3Honks » Thu Oct 01, 2020 12:56 am

Does anyone know how the "tekker gives 100% weapon attribute" code work? I'm not see anything when he identifies a weapon.
Axl IVVI
Posts: 2
Joined: Tue Oct 20, 2020 8:31 pm
Location: Hell most days

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Axl IVVI » Tue Oct 20, 2020 8:36 pm

NVM I figured it out.

Quick guide:

You need dolphin to make saves for nintendont.

1. Open your RAW file in dolphins memory card manager.
2. Add the quests that you want to have as downloaded, and create a new RAW file, or replace your old one. I always make backups.
3. The manager might crash, no worries. You should now be able to replace the RAW file in your saves folder on nintendont. Make sure you're using the code provided in the rar file for your appropriate version.
Home_Rowed
Posts: 2
Joined: Thu Feb 16, 2017 9:05 am

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Home_Rowed » Tue Apr 06, 2021 12:01 am

I just saw that Ralf made (or ported from the Kirby Air Ride code, not sure which is more accurate) a Fullscreen Multiplayer code for Mario Kart Double Dash. I would love to see one made for Phantasy Star Online for splitscreen Multiplayer, Battle, and especially Challenge Mode. Since offline Challenge Mode has different rewards to the online one. I did mention it to Aleron Ives before, but if Ralf or anyone would be willing to develop this, I'd greatly appreciate it. I don't know if PSO via Dolphin Netplay still has desync issues, but hopefully they fix it if so.
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