Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

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Crashj110
Posts: 5
Joined: Sat Oct 13, 2018 1:42 am

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Crashj110 » Mon Sep 14, 2020 11:41 am

Ralf@gc-forever wrote:
Mon Sep 14, 2020 10:52 am
PSO Ep.1&2 download quest pack #3 (46 unencrypted PRS compressed quests)

English quests

- Beach Laughter
- Blue Star Memories
- Central Dome Fire Swirl...

Thank you!!!!
3Honks
Posts: 1
Joined: Wed Sep 30, 2020 12:53 am

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by 3Honks » Thu Oct 01, 2020 12:56 am

Does anyone know how the "tekker gives 100% weapon attribute" code work? I'm not see anything when he identifies a weapon.
Axl IVVI
Posts: 2
Joined: Tue Oct 20, 2020 8:31 pm
Location: Hell most days

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Axl IVVI » Tue Oct 20, 2020 8:36 pm

NVM I figured it out.

Quick guide:

You need dolphin to make saves for nintendont.

1. Open your RAW file in dolphins memory card manager.
2. Add the quests that you want to have as downloaded, and create a new RAW file, or replace your old one. I always make backups.
3. The manager might crash, no worries. You should now be able to replace the RAW file in your saves folder on nintendont. Make sure you're using the code provided in the rar file for your appropriate version.
Home_Rowed
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Joined: Thu Feb 16, 2017 9:05 am

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Home_Rowed » Tue Apr 06, 2021 12:01 am

I just saw that Ralf made (or ported from the Kirby Air Ride code, not sure which is more accurate) a Fullscreen Multiplayer code for Mario Kart Double Dash. I would love to see one made for Phantasy Star Online for splitscreen Multiplayer, Battle, and especially Challenge Mode. Since offline Challenge Mode has different rewards to the online one. I did mention it to Aleron Ives before, but if Ralf or anyone would be willing to develop this, I'd greatly appreciate it. I don't know if PSO via Dolphin Netplay still has desync issues, but hopefully they fix it if so.
Ffamran
Posts: 1
Joined: Sat May 01, 2021 1:37 pm

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Ffamran » Sat May 01, 2021 1:45 pm

Really happy to come across this forum and find these downloads.

Though I was wondering whether it would be possible to have the AR/Wiird code for activating the PRS decompression to read downloadable quests from the memory card become available as an ISO patch? I can't seem to get it to work by inputting the Wiird/Gecko code into Code Manager, and use the .gct file it spits out with Nintendont on a Wii U. Things do seem to work on Dolphin, but then again it uses a different code, so I don't know along which steps I might have done something wrong.

Apologies if this is a silly question, since I can't help but think "if it were possible, it would have been done already".
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capzlk
Posts: 72
Joined: Tue Sep 15, 2015 9:18 pm

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by capzlk » Mon Jul 26, 2021 8:15 am

i might be blind but i am missing the draw distance patch, is there a code for that? or cant we use it on real hardware?
Rorgigor
Posts: 3
Joined: Tue Nov 16, 2021 7:30 pm

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Rorgigor » Tue Nov 16, 2021 7:43 pm

I was wondering what the "drop anything %" and "drop rate you put on the dark falz and Olga flow code was. Is it 70% DAR and 1/92 (1/53 whitill) drop rate like the game would have it? Or is it something custom? If it's custom can you edit it?
Ralf@gc-forever
Posts: 2186
Joined: Sun Mar 16, 2014 9:31 am

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Fri Nov 19, 2021 9:50 am

The Dark Falz and Olga Flow codes are using the pre-defined drop rates by Sega (in the ItemPT and ItemRT files).

Dark Falz Drop Items v2 code rare drop rates:

Code: Select all

Section ID    Item                     Normal    Hard    Very Hard  Ultimate

Viridia       Red Ring                  0%        0%        0%        1/64
Greennill     Rico's Glasses            0%        0%        0%        1/64
Skyly         Red Ring                  0%        0%        0%        1/64
Blueful       Rico's Earring            0%        0%        0%        1/64
Purplenum     Rico's Earring            0%        0%        0%        1/64
Pinkal        Rico's Glasses            0%        0%        0%        1/64
Redria        Red Ring                  0%        0%        0%        1/64
Oran          Rico's Glasses            0%        0%        0%        1/64
Yellowboze    Rico's Earring            0%        0%        0%        1/64
Whitill       Red Ring                  0%        0%        0%        1/64
Olga Flow Drop Items v2 code rare drop rates:

Code: Select all

Section ID    Item                     Normal    Hard    Very Hard  Ultimate

Viridia       Parasitic Gene "Flow"     0%        0%        0%        1/64
Greennill     Parasitic Gene "Flow"     0%        0%        0%        1/64
Skyly         Parasitic Gene "Flow"     0%        0%        0%        1/64
Blueful       Parasitic Gene "Flow"     0%        0%        0%        1/64
Purplenum     Parasitic Gene "Flow"     0%        0%        0%        1/64
Pinkal        Parasitic Gene "Flow"     0%        0%        0%        1/64
Redria        Parasitic Gene "Flow"     0%        0%        0%        1/64
Oran          Parasitic Gene "Flow"     0%        0%        0%        1/64
Yellowboze    Parasitic Gene "Flow"     0%        0%        0%        1/64
Whitill       Parasitic Gene "Flow"     0%        0%        0%        1/64

Rorgigor
Posts: 3
Joined: Tue Nov 16, 2021 7:30 pm

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Rorgigor » Sun Nov 21, 2021 12:33 pm

Is the v2 referring to the game version or the version of your code. Also is the "drop anything rate" (the odds of it dropping anything at all) set to 70% like the rest of the bosses? Thank you for replying!
Ralf@gc-forever
Posts: 2186
Joined: Sun Mar 16, 2014 9:31 am

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Tue Nov 23, 2021 6:27 pm

It's referring to the code version. The v2 code DAR and Meseta drop range for Dark Falz and Olga Flow is set to 0 for all difficulties (Sega default).
Rorgigor
Posts: 3
Joined: Tue Nov 16, 2021 7:30 pm

Re: Phantasy Star Online Episode I & II (GCN/WIIRD/NTSC-U)

Post by Rorgigor » Wed Nov 24, 2021 7:23 pm

So how does the boss drop anything when it's set to drop nothing?
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