CollisionGC
- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
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Re: ColecoCube
actually, cubevision reminded me of codevision before i thought about intellivision....
codevision is an AVR thing...
as for the backdrop....you wont see very many issues with the gradient if viewing with a composite cable....
i wish i could get a nice 480p shapshot for you to see where the gradient bleeds (due to compression?)
not sure about anyone else, but i like collision!!
codevision is an AVR thing...
as for the backdrop....you wont see very many issues with the gradient if viewing with a composite cable....
i wish i could get a nice 480p shapshot for you to see where the gradient bleeds (due to compression?)
not sure about anyone else, but i like collision!!
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: ColecoCube

You're using PC color range.
- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
- Contact:
Re: ColecoCube
i need to steal extrems setup
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: ColecoCube
CollisionGC... it is.
Let me know, if it still has to be lighter than this.
Let me know, if it still has to be lighter than this.
- Attachments
-
- collisionGC_preview.png
- (214.73 KiB) Not downloaded yet
-
- collisionGC_backdrop.zip
- (239.56 KiB) Downloaded 1849 times
- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
- Contact:
Re: ColecoCube
new version...
- Attachments
-
- collisionGC.rar
- source
- (884.2 KiB) Downloaded 2067 times
-
- collisionGC.rar
- dol
- (439.51 KiB) Downloaded 2221 times
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: CollisionGC
good job guys - came out really good!
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
- Contact:
Re: CollisionGC
btw...also to note:
a little birdie reminded me to add an update to include 576p
a little birdie reminded me to add an update to include 576p
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: CollisionGC
Here's a thought for some future release:
Since quite a few of the ColecoVision games require to have the * or # button pressed in order to start a new game, would it be possible to map those two buttons to the X and Y buttons of the Gamecube controller?
Furthermore there are some games, that use the 0 button to pause gameplay. So, of course, this could be mapped to the start button.
And as there are at least some games (like 'Aquattack' for example), that actually make use of the keypad as a directional input device (for 'Aquattack': shoot in different directions), why not map 2-3-6-9-8-7-4-1 to the directions of the C-Stick (that is: 2 = C-Stick up, 3 = C-Stick upper-left, 4 = C-Stick right, etc.)? Haven't figured out, what to do best with Keypad button 5, though... Maybe just map it to the R-Trigger, and Keypad 1 additionally to the L-Trigger, since this oftentimes would be necessary to start a standard game, as well.
What do you think?
Since quite a few of the ColecoVision games require to have the * or # button pressed in order to start a new game, would it be possible to map those two buttons to the X and Y buttons of the Gamecube controller?
Furthermore there are some games, that use the 0 button to pause gameplay. So, of course, this could be mapped to the start button.
And as there are at least some games (like 'Aquattack' for example), that actually make use of the keypad as a directional input device (for 'Aquattack': shoot in different directions), why not map 2-3-6-9-8-7-4-1 to the directions of the C-Stick (that is: 2 = C-Stick up, 3 = C-Stick upper-left, 4 = C-Stick right, etc.)? Haven't figured out, what to do best with Keypad button 5, though... Maybe just map it to the R-Trigger, and Keypad 1 additionally to the L-Trigger, since this oftentimes would be necessary to start a standard game, as well.
What do you think?
- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
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Re: CollisionGC
will be done later...its already on the todo list
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: CollisionGC
nice work guys!!!
- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
- Contact:
Re: CollisionGC
ive never had the chance to play a coleco so i am unfamiliar with controller arrangement now how to ideally set up configuration / usage for the keypad...
currently the emulator requires the user to exit gameplay to select a keypad button...in my opinion, this is unacceptable....
i have been reading some titles such as Rocky Boxing and Spy Hunter only use 4 keypad buttons, while others may only use 2, or all 12...
sometimes these titles require full use of a joypad plus keypad keys...
this post is a place holder for controller configurations....
if everyone can take a few minutes to select any title (or two or more) listed below and "read" and do some quick homework, it would be really helpful to set up the most ideal controller configuration(s)
1. please select a title below
2. read the manual here: http://www.digitpress.com/library/manua ... index.html to learn a bit about the title and its controller usage
3. play the title and provide feedback on which controls are required
4. post results
5. enjoy your contribution to this project
the manual descriptions are not the best, and trying to play the title on collision in its current state could be a real pain in the ass...
this is the reason for gathering this data, to help make collision a better, more user friendly emulator....
i currently have a few ideas on how to do this, but having the most information on all titles will really help tweak settings
as an example of information i hope to obtain:
currently R Trigger will call up a visual overlay to choose which keypad function to "call" for use...and the L Trigger is the action button of the "called" keypad function...
Z button will go back to Collision main menu...
___________________________________________________________
___________________________________________________________
A
A.E. Anti-Environment Encounter (Homebrew)
Alcazar: The Forgotten Fortress
Alphabet Zoo
Amazing Bumpman
Amazing Snake (Homebrew)
Antarctic Adventure
Aquattack
Armageddon (Homebrew)
Artillery Duel
Artillery Duel/Chuck Norris Superkicks ("Double-Ender cartridge")
Astro Invader (Homebrew port)
Astrododge (Homebrew)
B
Bank Panic (Homebrew)
B.C.'s Quest for Tires
B.C. II: Grog's Revenge
Beamrider
Bejeweled (Homebrew)
Blockade Runner
Bomb'n'Blast (Homebrew)
Boulder Dash
Brain Strainers
Buck Rogers: Planet of Zoom
Bugs'n'Bots (Homebrew)
Bump 'n' Jump
BurgerTime
Burn Rubber (Homebrew)
BUSTin-Out (Homebrew)
C
Cabbage Patch Kids: Adventures in the Park
Cabbage Patch Kids Picture Show
Campaign '84
Carnival
Centipede
Choplifter!
Colecovision Game Pack #1 (Homebrew)
Colecovision Game Pack #2 (Homebrew)
Chuck Norris Superkicks
Congo Bongo
Cosmic Avenger
Cosmic Crisis
Cosmic Fighter 2 (Homebrew)
Cosmic Fighter 3 (Homebrew)
CVDrum (Homebrew)
Cye (Homebrew)
D
Dacman (Homebrew)
The Dam Busters
Dance Fantasy
Decathlon
Defender
Deflektor Kollection (Homebrew)
Destructor
Dig Dug
Donkey Kong Jr.
Double Breakout (Homebrew)
Dr. Seuss' Fix-Up the Mix-Up Puzzler
Dragonfire
The Dukes of Hazzard
E
Escape from the Mindmaster (Unreleased prototype)
Evolution
F
Facemaker
Fall Guy, The (Unreleased prototype)
Fathom
Flipper Slipper
Fortune Builder
Fraction Fever
Frantic Freddy
Frenzy
Frogger II: Threeedeep!
Front Line
G
Galaxian
Gateway to Apshai
Ghostblaster (Homebrew)
Ghost'n Zombies (Homebrew)
Girl's Garden (Homebrew)
Gorf
Golgo 13 (Homebrew)
Gulkave (Homebrew)
Gust Buster
Gyruss
H
H.E.R.O.
The Heist
I
Illusions
It's Only Rock 'N Roll
J
James Bond 007
Jeepers Creepers (Homebrew)
Joust (Unreleased prototype)
Jukebox
Jumpman Jr.
Jungle Hunt
K
Ken Uston Blackjack/Poker
Kevtris (Homebrew)
Keystone Kapers
Kobashi (Homebrew)
Kung Fu Superkicks
L
Lady Bug
Learning with Leeper
Linking Logic
Lock'n'Chase (Homebrew)
Logic Levels
Looping
Lord of the Dungeon
M
Magical Tree (Homebrew port)
Mario Bros (Homebrew port)
M*A*S*H (Unreleased prototype)
Maze Maniac (Homebrew)
Memory Manor
Meteoric Shower
Miner 2049er
Monkey Academy
Monster Bash (Homebrew Port)
Monster Masher (Homebrew)
Montezuma's Revenge
Moon/Matt Patrol (Unreleased prototype)
Moonsweeper
Motocross Racer
Motocross Racer/Tomarc the Barbarian ("Double-Ender")
Mountain King
Mouse Trap
Mowleco (Homebrew)
Mr. Chin (Homebrew port)
Mr. Do!
Mr. Do!'s Castle
Ms. Space Fury (Homebrew)
Music Box demo (Unreleased prototype)
N
Ninja Princess (Homebrew)
Nova Blast
O
Oil's Well
Omega Race
One on One Basketball
Ozma Wars (Homebrew)
P
Pac-Man (Unreleased prototype)
Pac-Man Collection (Homebrew port)
Peek-a-boo (Homebrew)
Pepper II
Ping Pong / Billiards, Konami's (Homebrew)
Pitfall!
Pitfall II Arcade (Homebrew)
Pitfall II: Lost Caverns
Pitstop
Pooyan (Homebrew)
Porkys (unreleased prototype)
Power Lords
Princess Quest (Homebrew)
Purple Dinosaur Massacre (Homebrew)
Puzzli (Homebrew)
Q
Q*bert
Q*bert's Qubes
Quest for the Golden Chalice (Homebrew)
Quest for Quintana Roo
R
Reversi (Homebrew)
River Raid
Road Fighter (Homebrew port)
Robin Hood
Robin Hood/Sir Lancelot ("Double-Ender")
Roc 'N Rope
Rock 'N Bolt
Rocky Super Action Boxing
Rolloverture
Root Beer Tapper
S
Sammy Lightfoot
Schlange CV (Homebrew)
Schtroumpfs (European-titled 'Smurfs')
Search for the Stolen Crown Jewels (Homebrew)
Search for the Stolen Crown Jewels 2 (Homebrew)
Sector Alpha
Sewer Sam
Side Trak (Homebrew port)
Sir Lancelot
Skiing
Sky Jaguar (Homebrew port)
Slither
Slurpy
Smurf Challenge (Homebrew)
Smurf Paint 'n' Play Workshop
Smurf: Rescue in Gargamel's Castle
Space Fury
Space Invasion (Homebrew)
Space Panic
Spectar (Homebrew port)
Spectron
Squares! (Homebrew)
Squish 'Em Featuring Sam
Star Fortress (Homebrew)
Star Force (Homebrew)
Star Trek: Strategic Operations Simulator
Star Wars: The Arcade Game
Starcom (Homebrew)
Steamroller
Strike It
SubRoc
Super Action Baseball
Super Action Football
Super Action Soccer
Super Cobra
Super Crossforce
Super Sketch
T
Tank War
Tarzan
Telly Turtle
Terra Attack (Homebrew)
Threshold
Time Pilot
Tomarc the Barbarian
Tournament Tennis
Turbo
Tutankham
U
Up'n Down
V
Venture
Victory
W
WarGames
War Room
Way of the Exploding Foot (Homebrew)
Wing War
The Wizard of Id's Wiz Math
Word Feud
Y
Yie Ar Kung Fu (Homebrew)
Z
Zaxxon
Zenji
Zippy Race (Homebrew)
Zombie Near (Homebrew)
currently the emulator requires the user to exit gameplay to select a keypad button...in my opinion, this is unacceptable....
i have been reading some titles such as Rocky Boxing and Spy Hunter only use 4 keypad buttons, while others may only use 2, or all 12...
sometimes these titles require full use of a joypad plus keypad keys...
this post is a place holder for controller configurations....
if everyone can take a few minutes to select any title (or two or more) listed below and "read" and do some quick homework, it would be really helpful to set up the most ideal controller configuration(s)
1. please select a title below
2. read the manual here: http://www.digitpress.com/library/manua ... index.html to learn a bit about the title and its controller usage
3. play the title and provide feedback on which controls are required
4. post results
5. enjoy your contribution to this project
the manual descriptions are not the best, and trying to play the title on collision in its current state could be a real pain in the ass...
this is the reason for gathering this data, to help make collision a better, more user friendly emulator....
i currently have a few ideas on how to do this, but having the most information on all titles will really help tweak settings
as an example of information i hope to obtain:
Code: Select all
Donkey Kong
coleco joypad = analog joypad = controls mario movement
left side button = buttonB = jump
right side button = button A= not used
Keypad 1-8 = select skill level (only used at start of game)
Keypad * = restart after game over
Keypad # = select new level after game over
currently R Trigger will call up a visual overlay to choose which keypad function to "call" for use...and the L Trigger is the action button of the "called" keypad function...
Z button will go back to Collision main menu...
___________________________________________________________
___________________________________________________________
A
A.E. Anti-Environment Encounter (Homebrew)
Alcazar: The Forgotten Fortress
Alphabet Zoo
Amazing Bumpman
Amazing Snake (Homebrew)
Antarctic Adventure
Aquattack
Armageddon (Homebrew)
Artillery Duel
Artillery Duel/Chuck Norris Superkicks ("Double-Ender cartridge")
Astro Invader (Homebrew port)
Astrododge (Homebrew)
B
Bank Panic (Homebrew)
B.C.'s Quest for Tires
B.C. II: Grog's Revenge
Beamrider
Bejeweled (Homebrew)
Blockade Runner
Bomb'n'Blast (Homebrew)
Boulder Dash
Brain Strainers
Buck Rogers: Planet of Zoom
Bugs'n'Bots (Homebrew)
Bump 'n' Jump
BurgerTime
Burn Rubber (Homebrew)
BUSTin-Out (Homebrew)
C
Cabbage Patch Kids: Adventures in the Park
Cabbage Patch Kids Picture Show
Campaign '84
Carnival
Centipede
Choplifter!
Colecovision Game Pack #1 (Homebrew)
Colecovision Game Pack #2 (Homebrew)
Chuck Norris Superkicks
Congo Bongo
Cosmic Avenger
Cosmic Crisis
Cosmic Fighter 2 (Homebrew)
Cosmic Fighter 3 (Homebrew)
CVDrum (Homebrew)
Cye (Homebrew)
D
Dacman (Homebrew)
The Dam Busters
Dance Fantasy
Decathlon
Defender
Deflektor Kollection (Homebrew)
Destructor
Dig Dug
Code: Select all
Donkey Kong
coleco joypad = analog joypad = controls mario movement
left side button = buttonB = jump
right side button = button A= not used
Keypad 1-8 = select skill level (only used at start of game)
Keypad * = restart after game over ( "need to quick exit" )
Keypad # = select new level after game over ( "need to quick exit" )
Double Breakout (Homebrew)
Dr. Seuss' Fix-Up the Mix-Up Puzzler
Dragonfire
The Dukes of Hazzard
E
Escape from the Mindmaster (Unreleased prototype)
Evolution
F
Facemaker
Fall Guy, The (Unreleased prototype)
Fathom
Flipper Slipper
Fortune Builder
Fraction Fever
Frantic Freddy
Frenzy
Code: Select all
Frogger
coleco joypad = analog joypad = controls Frogger's movement
left side button = buttonB = not used
right side button = buttonA = not used
Keypad 1-6 = select game options: number of players, game speed, music on/off (only used at start of game)
Keypad * = start game
Keypad # = select new options after game over
Front Line
G
Galaxian
Gateway to Apshai
Ghostblaster (Homebrew)
Ghost'n Zombies (Homebrew)
Girl's Garden (Homebrew)
Gorf
Golgo 13 (Homebrew)
Gulkave (Homebrew)
Gust Buster
Gyruss
H
H.E.R.O.
The Heist
I
Illusions
It's Only Rock 'N Roll
J
James Bond 007
Jeepers Creepers (Homebrew)
Joust (Unreleased prototype)
Jukebox
Jumpman Jr.
Jungle Hunt
K
Ken Uston Blackjack/Poker
Kevtris (Homebrew)
Keystone Kapers
Kobashi (Homebrew)
Kung Fu Superkicks
L
Lady Bug
Learning with Leeper
Linking Logic
Lock'n'Chase (Homebrew)
Logic Levels
Looping
Lord of the Dungeon
M
Magical Tree (Homebrew port)
Mario Bros (Homebrew port)
M*A*S*H (Unreleased prototype)
Maze Maniac (Homebrew)
Memory Manor
Meteoric Shower
Miner 2049er
Monkey Academy
Monster Bash (Homebrew Port)
Monster Masher (Homebrew)
Montezuma's Revenge
Moon/Matt Patrol (Unreleased prototype)
Moonsweeper
Motocross Racer
Motocross Racer/Tomarc the Barbarian ("Double-Ender")
Mountain King
Mouse Trap
Mowleco (Homebrew)
Mr. Chin (Homebrew port)
Mr. Do!
Mr. Do!'s Castle
Ms. Space Fury (Homebrew)
Music Box demo (Unreleased prototype)
N
Ninja Princess (Homebrew)
Nova Blast
O
Oil's Well
Omega Race
One on One Basketball
Ozma Wars (Homebrew)
P
Pac-Man (Unreleased prototype)
Pac-Man Collection (Homebrew port)
Peek-a-boo (Homebrew)
Pepper II
Ping Pong / Billiards, Konami's (Homebrew)
Pitfall!
Pitfall II Arcade (Homebrew)
Pitfall II: Lost Caverns
Pitstop
Pooyan (Homebrew)
Code: Select all
Popeye
coleco joypad = analog joypad = controls Popeye's movement
left side button = buttonB = punch
right side button = buttonA = punch
Keypad 1-6 = select skill level (only used at start of game)
Keypad 0-9 or * or # = select new level after game over
Power Lords
Princess Quest (Homebrew)
Purple Dinosaur Massacre (Homebrew)
Puzzli (Homebrew)
Q
Q*bert
Q*bert's Qubes
Quest for the Golden Chalice (Homebrew)
Quest for Quintana Roo
R
Reversi (Homebrew)
River Raid
Road Fighter (Homebrew port)
Robin Hood
Robin Hood/Sir Lancelot ("Double-Ender")
Roc 'N Rope
Rock 'N Bolt
Rocky Super Action Boxing
Rolloverture
Root Beer Tapper
S
Sammy Lightfoot
Schlange CV (Homebrew)
Schtroumpfs (European-titled 'Smurfs')
Search for the Stolen Crown Jewels (Homebrew)
Search for the Stolen Crown Jewels 2 (Homebrew)
Sector Alpha
Sewer Sam
Side Trak (Homebrew port)
Sir Lancelot
Skiing
Sky Jaguar (Homebrew port)
Slither
Slurpy
Smurf Challenge (Homebrew)
Smurf Paint 'n' Play Workshop
Smurf: Rescue in Gargamel's Castle
Space Fury
Code: Select all
Space Invaders Collection (Homebrew port)
coleco joypad = analog joypad = navigates through menus; controls cannon movement
left side button = buttonB = select menu options / fire
right side button = buttonA = select menu options / fire
Keypad 1 or 2 = select 1 or 2 players
Keypad * = pause/resume gameplay
Keypad # = insert coins
Space Panic
Spectar (Homebrew port)
Spectron
Code: Select all
Spy Hunter
coleco joypad = analog joypad = controls up/down/left/right car movement
left side button = buttonB = Oil Slick
right side button = buttonA = Machine Guns
Keypad 1-8 = select skill level (only used at start of game)
Keypad * = restart after game over / Pause during game
Keypad # = select new level after game over
Keypad 1 4 or 7 = Missiles
Keypad 3 6 or 9 = Smoke
Squish 'Em Featuring Sam
Star Fortress (Homebrew)
Star Force (Homebrew)
Star Trek: Strategic Operations Simulator
Star Wars: The Arcade Game
Starcom (Homebrew)
Steamroller
Strike It
SubRoc
Super Action Baseball
Super Action Football
Super Action Soccer
Super Cobra
Super Crossforce
Super Sketch
T
Tank War
Tarzan
Telly Turtle
Terra Attack (Homebrew)
Threshold
Time Pilot
Tomarc the Barbarian
Tournament Tennis
Turbo
Tutankham
U
Up'n Down
V
Venture
Victory
W
WarGames
War Room
Way of the Exploding Foot (Homebrew)
Wing War
The Wizard of Id's Wiz Math
Word Feud
Y
Yie Ar Kung Fu (Homebrew)
Z
Zaxxon
Zenji
Zippy Race (Homebrew)
Zombie Near (Homebrew)
Last edited by megalomaniac on Sat Feb 16, 2013 2:31 pm, edited 7 times in total.
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
- Contact:
Re: CollisionGC
version .01 beta 1
the more info i can get posted on the button configurations the better chance i have to create controller options to make these games a lot more playable
Code: Select all
NOTE: you must delete coleco/config.ini before using this version !
NOTE: you must delete coleco/config.ini before using this version !!
NOTE: you must delete coleco/config.ini before using this version !!!
1. major code changes to begin process of cleaning up and removing SMS Plus multi-emulator code
please check for any bugs, it seems to work fine for me...
2. MENU changes, take a look and get familiar with the new layout..(huge menu clean up)
3. mapped keypad * button to START, makes it easier to restart a game or pause (for games which use the pause feature)
4. three controller options: NONE, GAMEPAD, GAMEPAD 4
GAMEPAD = original controller layout and usage with * mapped to START button
GAMEPAD 4 = same as GAMEPAD but:
KEYPAD 3 = button X
KEYPAD 4 = button Y
GAMEPAD 4 is set as the default controller type once a game is loaded, (this button configuration feels right to me, let me know what you think)
the more info i can get posted on the button configurations the better chance i have to create controller options to make these games a lot more playable
- Attachments
-
- collisionGC.rar
- (432.45 KiB) Downloaded 2017 times
Last edited by megalomaniac on Sun Feb 17, 2013 5:36 am, edited 1 time in total.
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
- Contact:
Re: CollisionGC
place holder...
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: CollisionGC
Code: Select all
Frogger
coleco joypad = analog joypad = controls Frogger's movement
left side button = buttonB = not used
right side button = buttonA = not used
Keypad 1-6 = select game options: number of players, game speed, music on/off (only used at start of game)
Keypad * = start game
Keypad # = select new options after game over
Code: Select all
Popeye
coleco joypad = analog joypad = controls Popeye's movement
left side button = buttonB = punch
right side button = buttonA = punch
Keypad 1-6 = select skill level (only used at start of game)
Keypad 0-9 or * or # = select new level after game over
Code: Select all
Space Invaders Collection
coleco joypad = analog joypad = navigates through menus / controls cannon movement
left side button = buttonB = select menu options / fire
right side button = buttonA = select menu options / fire
Keypad 1 or 2 = select 1 or 2 players (after having added some credits)
Keypad * = pause/resume gameplay
Keypad # = insert coins
- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
- Contact:
Re: CollisionGC
updated thanks
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: CollisionGC
Thanks for the new beta. It works as good as before!
But, I don't get, what's so special about keypads 3 and 4?? I'm not aware of any game, that makes use of these particular buttons... Besides the two fire buttons, the three keypads that are used the most are definitely *, # and 0 - so I really think, that these should be mapped to (in no particular order) Start, X and Y on the gamecube controller.
------------------------------
Furthermore, I've been going through all of the online manuals and kept records about special key usage etc.
Here you go:
COMMON USAGE
(does not refer to all games, but to a lot of them):
Keypad Buttons 1-8 = select a game option before playing
* = replay with the same options after game over
# = return to the options screen after game over
PAUSE / RESUME gameplay
(available in these games):
* / *
(2010, Bump'n'Jump, Choplifter, Congo Bongo, Defender, Dukes Of Hazzard, Fortune Builder, Frenzy, Frontline, H.E.R.O., Illusions, Mr. Do!, Omega Race, Rocky, Slither, Spy Hunter, Star Trek, Subroc, Trazan, Time Pilot, Victory)
total count: 21
* / Fire
(Monkey Academy, Rolloverture)
total count: 2
* / #
(Quest For Quintana Roo)
total count: 1
# / #
(Centipede, Galaxian, Heist, Jungle Hunt, Miner 2049er)
total count: 5
# / any other button
(Tournament Tennis, War Room)
total count: 2
# / Keypad 0
(Blockade Runner)
total count: 1
Keypad 0 / Keypad 0
(Beamrider, Evolution, Pitfall 2, Q-bert 2, Sqish'Em, Up'n Down)
total count: 6
Keypad 0 / any other button
(Sewer Sam)
total count: 1
Keypad 0 / Keypad 8
(Boulder Dash)
total count: 1
Keypad 1 / Keypad 1
(Oil's Well)
total count: 1
Keypad 2 / Keypad 2
(Pitfall 1)
total count: 1
Keypad 9 / Keypad 9
(Robin Hood)
total count: 1
------------------------------
GAMES THAT USE KEYPAD INPUT FOR GAMEPLAY:
- Aquattack
- Blockade Runner
- Dam Busters
- Defender
- Fortune Builder
- Gateway To Apshai
- Gust Buster
- Ken Uston Blackjack + Poker
- Lord Of The Dungeon
- Miner 2049er
- Quest For Quintana Roo
- Spy Hunter
- War Room
- War Games
------------------------------
GAMES THAT REQUIRE SPECIAL INPUT DEVICES:
SUPER ACTION CONTROLLER:
- Frontline
- Rocky
- Super Action Baseball
- Super Action Football
- Super Action Soccer
DRIVING MODUL:
- Destructor
- Dukes Of Hazzard
- Turbo
ROLLER CONTROLLER:
- Slither
- Victory
But, I don't get, what's so special about keypads 3 and 4?? I'm not aware of any game, that makes use of these particular buttons... Besides the two fire buttons, the three keypads that are used the most are definitely *, # and 0 - so I really think, that these should be mapped to (in no particular order) Start, X and Y on the gamecube controller.
------------------------------
Furthermore, I've been going through all of the online manuals and kept records about special key usage etc.
Here you go:
COMMON USAGE
(does not refer to all games, but to a lot of them):
Keypad Buttons 1-8 = select a game option before playing
* = replay with the same options after game over
# = return to the options screen after game over
PAUSE / RESUME gameplay
(available in these games):
* / *
(2010, Bump'n'Jump, Choplifter, Congo Bongo, Defender, Dukes Of Hazzard, Fortune Builder, Frenzy, Frontline, H.E.R.O., Illusions, Mr. Do!, Omega Race, Rocky, Slither, Spy Hunter, Star Trek, Subroc, Trazan, Time Pilot, Victory)
total count: 21
* / Fire
(Monkey Academy, Rolloverture)
total count: 2
* / #
(Quest For Quintana Roo)
total count: 1
# / #
(Centipede, Galaxian, Heist, Jungle Hunt, Miner 2049er)
total count: 5
# / any other button
(Tournament Tennis, War Room)
total count: 2
# / Keypad 0
(Blockade Runner)
total count: 1
Keypad 0 / Keypad 0
(Beamrider, Evolution, Pitfall 2, Q-bert 2, Sqish'Em, Up'n Down)
total count: 6
Keypad 0 / any other button
(Sewer Sam)
total count: 1
Keypad 0 / Keypad 8
(Boulder Dash)
total count: 1
Keypad 1 / Keypad 1
(Oil's Well)
total count: 1
Keypad 2 / Keypad 2
(Pitfall 1)
total count: 1
Keypad 9 / Keypad 9
(Robin Hood)
total count: 1
------------------------------
GAMES THAT USE KEYPAD INPUT FOR GAMEPLAY:
- Aquattack
- Blockade Runner
- Dam Busters
- Defender
- Fortune Builder
- Gateway To Apshai
- Gust Buster
- Ken Uston Blackjack + Poker
- Lord Of The Dungeon
- Miner 2049er
- Quest For Quintana Roo
- Spy Hunter
- War Room
- War Games
------------------------------
GAMES THAT REQUIRE SPECIAL INPUT DEVICES:
SUPER ACTION CONTROLLER:
- Frontline
- Rocky
- Super Action Baseball
- Super Action Football
- Super Action Soccer
DRIVING MODUL:
- Destructor
- Dukes Of Hazzard
- Turbo
ROLLER CONTROLLER:
- Slither
- Victory
Last edited by karl_oz on Sat Mar 02, 2013 12:36 pm, edited 1 time in total.
- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
- Contact:
Re: CollisionGC
good info you put together...
as for keys 3 and 4, it works kinda like the super action controller and for spyhunter it comes in handy instead of trying to fumble thru a keylist just to fire a missile...
i can always add more controller types, im not too sure what to do about the games that require keypad input...
ill think about that for a bit, im still not sure yet what will work out the best
as for keys 3 and 4, it works kinda like the super action controller and for spyhunter it comes in handy instead of trying to fumble thru a keylist just to fire a missile...
i can always add more controller types, im not too sure what to do about the games that require keypad input...
ill think about that for a bit, im still not sure yet what will work out the best
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: CollisionGC
Recently, I've purchased a real ColecoVison. But unfortunately it's not working properly anymore... 
So, I thought it was time to bring this project up again - since this emulator seems to be the only solution for me to play these games on my CRT.
Megalomaniac, would you mind spending some time on this one again? Please?
I've become aware, that someone named "newcoleco" has successfully hacked all games (except one) that require the DRIVING MODULE and the ROLLER CONTROLLER to work with the standard controller. So there's no need to deal with these devices anymore, I guess. What about the SUPER ACTION CONTROLLER? Would it be possible to map its four fire buttons to A, B, X, Y on the Gamecube controller? And maybe its Speed Roller to the C-Stick?
Furthermore, have you possibly thought about additional controller options / key mappings over the last couple of years? Or is there any chance to implement something to customize (and save?) the controller setup for each user individually?

So, I thought it was time to bring this project up again - since this emulator seems to be the only solution for me to play these games on my CRT.
Megalomaniac, would you mind spending some time on this one again? Please?
I've become aware, that someone named "newcoleco" has successfully hacked all games (except one) that require the DRIVING MODULE and the ROLLER CONTROLLER to work with the standard controller. So there's no need to deal with these devices anymore, I guess. What about the SUPER ACTION CONTROLLER? Would it be possible to map its four fire buttons to A, B, X, Y on the Gamecube controller? And maybe its Speed Roller to the C-Stick?
Furthermore, have you possibly thought about additional controller options / key mappings over the last couple of years? Or is there any chance to implement something to customize (and save?) the controller setup for each user individually?
Re: CollisionGC
Yet another approach on how to map all buttons of the standard CV controller to the GC controller:
Wouldn't that make the keypad buttons more accessible, than having to select one by skipping through and executing?
Code: Select all
CV: GC:
Left Fire B
Right Fire A
* Y
# X
0 Start
1 L + B
2 L + A
3 L + X
4 L + Y
5 R + B
6 R + A
7 R + X
8 R + Y
9 L + Start
- megalomaniac
- Posts: 2480
- Joined: Sun Aug 21, 2011 5:33 am
- Location: Drunk in Texas
- Contact:
Re: CollisionGC
i looked over the link, ill see what i can do when i have some time available
it doesnt seems like there would be much to do...
i think your approach would be the easiest to use...maybe as simple as adding a selectable controller profile
it doesnt seems like there would be much to do...
i think your approach would be the easiest to use...maybe as simple as adding a selectable controller profile
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving



Re: CollisionGC
Hey, megalomaniac.
Any progress on this? I don't wanna sound demanding in any way, but it's been awhile since your last post. Do you possibly have some time for this? Back then it sounded like remapping the buttons wouldn't be too big a task.
Any progress on this? I don't wanna sound demanding in any way, but it's been awhile since your last post. Do you possibly have some time for this? Back then it sounded like remapping the buttons wouldn't be too big a task.
Re: CollisionGC
I'm kinda curious about this.karl_oz wrote:Hey, megalomaniac.
Any progress on this? I don't wanna sound demanding in any way, but it's been awhile since your last post. Do you possibly have some time for this? Back then it sounded like remapping the buttons wouldn't be too big a task.
Re: CollisionGC
Would love some help getting colecovision emulator running on gamecube. the emulator can't seem to locate the rom path. thanks!
Re: CollisionGC
Try with the old versions, or maybe the SMS emu in Genplus GX kept the compatibility?
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
-
- Posts: 3825
- Joined: Sun Mar 16, 2014 9:31 am
Re: CollisionGC
The ColecoVision was my favorite video console in the mid '80s, I've spent hundreds of hours playing games like Antarctic Adventure, Buck Rogers, Cosmic Avenger, Donkey Kong, Frenzy, River Raid, Subroc and Time Pilot.
However, here's a compilation of cheat codes for almost all legacy Coleco games and some prototype games. All codes in this compilation are ROM file patches, means you must modify the ROM data at the given addresses with a hex editor of your choice.
e.g. if you want to have infinite lives in Frenzy just change the value at address 030E in the Frenzy ROM file from 35 to 00
0300: BE1FCDD0 1FC83EFF 32A472CD 4B8F35CD
Have fun!
However, here's a compilation of cheat codes for almost all legacy Coleco games and some prototype games. All codes in this compilation are ROM file patches, means you must modify the ROM data at the given addresses with a hex editor of your choice.
e.g. if you want to have infinite lives in Frenzy just change the value at address 030E in the Frenzy ROM file from 35 to 00
0300: BE1FCDD0 1FC83EFF 32A472CD 4B8F35CD
Have fun!
Code: Select all
--------------------------------------------------------------------------
2010: The Graphic Action Game (1984, Coleco)
--------------------------------------------------------------------------
No Altitude Decrease [Ralf]
638B: C9
Take No Floating Ring Damage [Ralf]
4ECB: 00
4EF3: C9
--------------------------------------------------------------------------
Alcazar: The Forgotten Fortress (1985, Telegames)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
07DD: 00
07DE: 18
Start With 9 Lives [Ralf]
0380: 3E
0381: 09
--------------------------------------------------------------------------
Amazing Bumpman (1986, Telegames)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
02D5: 18
02D6: 04
Start With 9 Lives [Ralf]
231E: 09
--------------------------------------------------------------------------
Antarctic Adventure (1984, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
0E20: C9
0E37: C9
0F5C: C9
Infinite Time [Ralf]
06A9: 18
06AA: 25
Double Time Limit [Ralf]
02A7: 00
02A8: 7A
02A9: 87
02AA: 27
02AB: 57
02AC: 7B
02AD: 8F
02AE: 27
02AF: 5F
02B0: D2
02B1: B4
02B2: 82
02B3: 14
Super Top Speed [Ralf]
372A: 07
--------------------------------------------------------------------------
Aquattack (1984, Interphase)
--------------------------------------------------------------------------
Infinite Time [Ralf]
3AD5: 18
Infinite Fuel [Ralf]
1022: 00
Take No Damage [Ralf]
0C88: 18
--------------------------------------------------------------------------
Artillery Duel (1983, Xonox)
--------------------------------------------------------------------------
Double Round Time Limit [Ralf]
28C7: 99
28CB: 60
28CF: 30
--------------------------------------------------------------------------
B.C.'s Quest for Tires (1983, Coleco | 1983, SierraVision)
--------------------------------------------------------------------------
Invincibility [Ralf]
1896: 18
2065: 18
2088: 18
21D4: C9
21EB: C9
220B: C9
2231: C9
2287: C9
229D: C9
22B5: C9
2683: 00
Infinite Tires [Ralf]
22EA: 18
22EB: 02
Start With 9 Tires [Ralf]
0388: 09
--------------------------------------------------------------------------
B.C.'s Quest for Tires II: Grog's Revenge (1984, Coleco)
--------------------------------------------------------------------------
Infinite Tires [Ralf]
035B: 18
035C: 02
Start With 2 Tires [Ralf]
032F: 02
--------------------------------------------------------------------------
Beamrider (1983, Activision)
--------------------------------------------------------------------------
Invincibility [Ralf]
1CDE: 18
Infinite Lives [Ralf]
123E: 00
Infinite Missiles [Ralf]
0F29: 00
Start With 10 Lives [Ralf]
2D7C: 0A
Start With 10 Missiles [Ralf]
2D91: 0A
--------------------------------------------------------------------------
Blockade Runner (1984, Interphase)
--------------------------------------------------------------------------
Infinite Fuel [Ralf]
14C0: 18
14C1: 01
Infinite Shields [Ralf]
14F3: 18
14F4: 01
--------------------------------------------------------------------------
Boulder Dash (1984, Micro Fun | 1987, Telegames)
--------------------------------------------------------------------------
Infinite Time [Ralf]
2A18: 00
Invincibility [Ralf]
35B5: C3
35B6: ED
3BAA: C3
Infinite Lives [Ralf]
1E6B: 00
1E6C: C3
Start With 10 Lives [Ralf]
19C0: 0A
Get One Diamond To Open Door [Ralf]
37E1: 18
37E2: 01
--------------------------------------------------------------------------
Buck Rogers: Planet of Zoom (1983, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
148B: AF
2842: C3
Infinite Lives [Ralf]
0300: 00
0301: 00
Infinite Boss Time [Ralf]
0F42: C9
Start With 10 Lives [Ralf]
041F: 0A
0423: 0A
Kill One UFO To Clear Section [Ralf]
045B: 3E
045C: 01
Kill 99 UFOs To Clear Section [Ralf]
045B: 3E
045C: 63
--------------------------------------------------------------------------
Bump 'n' Jump (1983, Mattel)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
074D: 00
Start With 10 Lives [Ralf]
010A: 0A
010E: 0A
--------------------------------------------------------------------------
Bump 'n' Jump (1984, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
0859: 00
Start With 10 Lives [Ralf]
0164: 0A
0168: 0A
--------------------------------------------------------------------------
Burger Time (1983, Mattel)
--------------------------------------------------------------------------
Invincibility [Ralf]
1919: C9
Infinite Lives [Ralf]
01C6: 00
Infinite Pepper [Ralf]
189E: 00
Start With 10 Lives [Ralf]
021F: 0A
Start With 10 Peppers [Ralf]
021E: 0A
--------------------------------------------------------------------------
Burger Time (1984, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
145B: C9
Infinite Lives [Ralf]
01F1: 18
01F2: 20
Infinite Pepper [Ralf]
19A6: 00
Start With 10 Lives [Ralf]
0277: 0A
Start With 10 Peppers [Ralf]
027C: 0A
027E: 0A
0280: 0A
0282: 0A
--------------------------------------------------------------------------
Cabbage Patch Kids: Adventures in the Park (1984, Coleco | 1984, Konami)
--------------------------------------------------------------------------
Invincibility [Ralf]
25E0: 37
27B5: 00
27BE: 00
28BD: 00
28D8: 18
2934: 00
29A2: 00
Infinite Time [Ralf]
25E4: C9
2644: C9
Infinite Lives [Ralf]
02D4: 18
02D5: 02
Start With 10 Lives [Ralf]
0552: 0A
--------------------------------------------------------------------------
Campaign '84 (1983, Sunrise Software)
--------------------------------------------------------------------------
Infinite Time [Ralf]
0861: 00
Double Time Limit [Ralf]
0099: 40
009A: 14
009B: 40
009C: 14
--------------------------------------------------------------------------
Carnival (1982, Coleco)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
165E: 00
Infinite Ammo [Ralf]
1634: 00
1AEC: 00
2DC2: 00
Double Ammo Packs [Ralf]
08F1: 0A
08F5: 0A
Triple Ammo Packs [Ralf]
08F1: 0F
08F5: 0F
--------------------------------------------------------------------------
Centipede (1983, AtariSoft)
--------------------------------------------------------------------------
No Fleas [Ralf]
01F6: 18
01F7: 01
No Spiders [Ralf]
08E7: C9
No Scorpions [Ralf]
043C: C9
Invincibility [Ralf]
02AF: 18
05A8: CD
05D3: CD
0623: C9
0B27: C9
Infinite Lives [Ralf]
1AC1: 00
1AC2: 18
Start With 10 Lives [Ralf]
1507: 0A
1515: 00
1523: 00
--------------------------------------------------------------------------
Choplifter! (1984, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
1309: 12
1B24: 18
Infinite Lives [Ralf]
02C5: 18
02C6: 02
Start With 2 Lives [Ralf]
02CA: 02
--------------------------------------------------------------------------
Chuck Norris Superkicks (1983, Xonox)
--------------------------------------------------------------------------
Infinite Time [Ralf]
0147: 00
0148: 00
10 Minutes Time Limit [Ralf]
02E9: 10
--------------------------------------------------------------------------
ColecoVision BIOS ROM (1982, Coleco)
--------------------------------------------------------------------------
Short Title Screen Delay [Ralf]
196A: 07
Disable Title Screen Delay [Ralf]
1968: C9
--------------------------------------------------------------------------
Congo Bongo (1984, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
07A4: 18
Infinite Bonus Time [Ralf]
037F: 18
0380: 01
Start With 10 Lives [Ralf]
00F9: 0A
00FD: 0A
--------------------------------------------------------------------------
Cosmic Avenger (1982, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
17F3: CD
17F4: F0
17F5: BE
17F6: 00
1819: C3
181A: 04
181B: 99
3EF0: FD
3EF1: 7E
3EF2: 02
3EF3: FE
3EF4: 04
3EF5: C8
3EF6: DD
3EF7: 36
3EF8: 00
3EF9: BF
3EFA: C9
Infinite Lives [Ralf]
018D: 00
Start With 10 Lives [Ralf]
00AD: 0A
--------------------------------------------------------------------------
Cosmic Crisis (1983, Bit Corp. | 198x, Telegames)
--------------------------------------------------------------------------
Infinite Time [Ralf]
0591: 18
0592: 01
Infinite Lives P1 [Ralf]
024D: 00
0251: 18
Infinite Lives P2 [Ralf]
025B: 00
025F: 18
Start With 10 Lives [Ralf]
019E: 0A
01B0: 0A
--------------------------------------------------------------------------
Defender (1983, AtariSoft)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
3262: 00
Invincibility [Ralf]
4CF4: C9
56FD: C9
Infinite Lives [Ralf]
01CA: 00
01CE: 18
Infinite Smart Bombs [Ralf]
328E: 18
328F: 02
Start With 10 Lives & Smart Bombs [Ralf]
040C: 0A
--------------------------------------------------------------------------
Destructor (1984, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
043D: 18
043E: 01
Start With 9 Lives [Ralf]
23BA: 0A
23BB: 0A
23BC: 0A
23BD: 0A
--------------------------------------------------------------------------
Dig Dug (1984, AtariSoft)
--------------------------------------------------------------------------
Invincibility [Ralf]
0211: 08
2224: C9
Infinite Lives [Ralf]
1DEF: 00
1DF0: 18
Start With 10 Lives [Ralf]
1633: 0A
1648: 00
165D: 00
--------------------------------------------------------------------------
Donkey Kong -16k- (1983, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
01FB: 18
01FC: 01
Half Hammer Time [Ralf]
15C8: 90
15C9: 01
Double Hammer Time [Ralf]
15C8: 40
15C9: 06
Infinite Bonus Time [Ralf]
059F: 00
05A0: 00
Start With 9 Lives [Ralf]
186C: 09
1871: C9
--------------------------------------------------------------------------
Donkey Kong -24k- (1982, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
039A: 00
039B: 00
Half Hammer Time [Ralf]
364E: 90
364F: 01
Double Hammer Time [Ralf]
364E: 40
364F: 06
Infinite Bonus Time [Ralf]
3A09: 00
3A0A: 00
Start With 9 Lives [Ralf]
019D: 09
01A9: 09
--------------------------------------------------------------------------
Donkey Kong Jr. (1983, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
034D: 18
034E: 01
0350: C3
035C: 18
035D: 01
Infinite Bonus Time [Ralf]
0866: 00
0869: 00
086A: 00
Start With 10 Lives [Ralf]
0212: 00
0216: 0A
021A: 0A
--------------------------------------------------------------------------
Dragonfire (1984, Imagic)
--------------------------------------------------------------------------
Invincibility [Ralf]
0D49: 32
0D5E: 32
0D92: 32
0D99: 32
0E19: C9
1416: 32
141F: 32
1524: 32
170B: 32
Infinite Lives [Ralf]
0963: 00
0964: 18
Start With 9 Lives [Ralf]
00B0: 09
--------------------------------------------------------------------------
Escape from the Mind Master (1983, Epyx)
--------------------------------------------------------------------------
Infinte Time [Ralf]
254D: 00
Infinite Tries [Ralf]
2987: 00
Advanced Difficulty Levels [Ralf]
00C3: 03
00CC: 03
02E1: 20
02E2: 36
0A69: 33
--------------------------------------------------------------------------
Evolution (1983, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
2073: C9
Infinite Lives [Ralf]
20FF: 00
2116: C9
Start With 9 Lives [Ralf]
09B7: 09
--------------------------------------------------------------------------
Fathom (1983, Imagic)
--------------------------------------------------------------------------
Infinite Health [Ralf]
0A5A: AF
0A5B: 32
0A5C: 93
0A5D: 72
Start With 250 HP [Ralf]
0A0F: FA
--------------------------------------------------------------------------
Fireman (1984, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
148B: 18
148C: 01
Start With 10 Lives [Ralf]
093A: 0A
093E: 0A
Infinite Fire Extinguishers [Ralf]
146A: 18
146B: 06
Start With 10 Fire Extinguishers [Ralf]
094A: 0A
094E: 0A
Infinte Fire Extinguisher Water [Ralf]
0D6C: 00
Double Fire Extinguisher Water Capacity [Ralf]
145C: C0
Triple Fire Extinguisher Water Capacity [Ralf]
145C: 20
145F: 01
--------------------------------------------------------------------------
Flipper Slipper (1983, Spectravideo | 198x, Telegames)
--------------------------------------------------------------------------
Infinite Balls [Ralf]
00A1: 00
0128: 04
Start With 2 Balls [Ralf]
0128: 02
--------------------------------------------------------------------------
Fortune Builder (1984, Coleco)
--------------------------------------------------------------------------
Infinite Cash [Ralf]
1CD9: 18
1CDA: 1B
Start With Double Money [Ralf]
05AF: 40
05B0: 0D
05B2: 03
--------------------------------------------------------------------------
Fraction Fever (1983, Spinnaker Software)
--------------------------------------------------------------------------
Infinite Time [Ralf]
012F: 00
Infinite Lives [Ralf]
15CB: 00
Double Time Limit [Ralf]
1393: BC
1394: 02
13A4: F4
13A5: 01
Start With 3 Lives [Ralf]
039B: 03
--------------------------------------------------------------------------
Frantic Freddy (1983, Spectravideo)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
18E8: 00
Infinite Time [Ralf]
073C: 00
Infinite Lives [Ralf]
1F85: 00
Start With 9 Lives [Ralf]
2191: 39
--------------------------------------------------------------------------
Frenzy (1983, Coleco)
--------------------------------------------------------------------------
No Evil Otto [Ralf]
450C: C9
Invincibility [Ralf]
0C57: 00
3882: 18
458A: 00
Infinite Lives [Ralf]
030E: 00
Robots Don't Fire [Ralf]
4113: C9
Robots Don't Move [Ralf]
0A59: 00
Start With 10 Lives [Ralf]
22B8: 0A
22BC: 0A
--------------------------------------------------------------------------
Frogger (1983, Parker Brothers)
--------------------------------------------------------------------------
Invincibility [Ralf]
1F83: C9
2505: C3
2506: 0D
255F: C9
2780: 18
284A: C9
2857: C9
Infinite Time [Ralf]
1FB1: 00
Infinite Lives [Ralf]
2042: 18
2043: 02
Start With 10 Lives [Ralf]
1612: 0A
--------------------------------------------------------------------------
Frogger II Threedeep! (1984, Parker Brothers)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
17E5: 00
Start With 6 Lives [Ralf]
00C2: 3E
00C3: 05
00C4: 32
00C5: D6
00C6: 71
00C7: 00
--------------------------------------------------------------------------
Front Line (1983, Coleco)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
0C54: 00
Invincibility [Ralf]
22AB: 00
22AF: 00
25C4: 18
Infinite Lives [Ralf]
2F80: 18
2F81: 01
2F83: C3
Start With 2 Lives [Ralf]
0101: 02
0105: 02
--------------------------------------------------------------------------
Galaxian (1983, AtariSoft)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
301A: 18
301B: 01
Invincibility [Ralf]
2D2F: C3
3E9D: 18
Infinite Lives [Ralf]
0240: 18
0241: 01
Aliens Don't Fire [Ralf]
2CE6: C9
Start With 10 Lives [Ralf]
02FF: 0A
--------------------------------------------------------------------------
Gateway to Apshai (1984, Epyx)
--------------------------------------------------------------------------
Infinte Time [Ralf]
2A79: 00
2A7A: 18
Infinite Lives [Ralf]
2F33: 00
2F34: C3
Infinite Health [Ralf]
2ED6: 07
Max Lives [Ralf]
0050: 1F
Max Agility, Luck & Strength [Ralf]
0045: 1F
--------------------------------------------------------------------------
Gorf (1983, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
287D: 18
29D3: 18
2A58: C3
Infinite Lives [Ralf]
28E5: 18
28E6: 05
Start With 2 Lives [Ralf]
0133: 02
0137: 02
--------------------------------------------------------------------------
Gust Buster (1983, Sunrise Software)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
12F4: 00
12F5: 18
Start With 9 Lives [Ralf]
0230: 09
--------------------------------------------------------------------------
Gyruss (1984, Parker Brothers)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
27BC: 00
27BD: 00
Invincibility [Ralf]
17E3: 18
Infinite Lives [Ralf]
017A: 00
017B: 18
Start With 9 Lives [Ralf]
0095: 09
Have Double Firepower [Ralf]
27A8: CE
27AA: 00
--------------------------------------------------------------------------
H.E.R.O. (1984, Activision)
--------------------------------------------------------------------------
Infinite Power [Ralf]
10FE: 18
10FF: 01
Infinite Lives [Ralf]
25B9: C3
25BA: C0
Infinite Dynamite [Ralf]
0344: 18
0345: 02
Start With 10 Lives [Ralf]
0110: 0A
Start With 10 Dynamite Sticks [Ralf]
0182: 0A
--------------------------------------------------------------------------
Illusions (1984, Coleco)
--------------------------------------------------------------------------
Infinte Time [Ralf]
36AF: 00
36B1: C3
Double Time Limit [Ralf]
30F0: 0A
--------------------------------------------------------------------------
James Bond 007 (1984, Parker Brothers)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
03CB: 00
03E1: 00
Invincibility [Ralf]
20DE: 18
231D: AF
Infinite Lives [Ralf]
023E: 18
023F: 02
Start With 10 Lives [Ralf]
0163: 0A
--------------------------------------------------------------------------
Joust (1984, AtariSoft)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
1091: 00
1092: C3
Start With 10 Lives [Ralf]
2EBA: 0A
2EC6: 00
2ED2: 00
--------------------------------------------------------------------------
Jumpman Junior (1984, Epyx)
--------------------------------------------------------------------------
Infinite Time [Ralf]
17F6: 00
Infinite Lives [Ralf]
1B9B: 00
1B9C: 18
Start With 10 Lives [Ralf]
0394: 0B
Disarm One Bomb To Finish Level [Ralf]
09C0: 00
--------------------------------------------------------------------------
Jungle Hunt (1983, AtariSoft)
--------------------------------------------------------------------------
Infinite Air [Ralf]
4F7E: 00
4F82: 18
Infinite Time [Ralf]
07B9: 00
Infinite Lives [Ralf]
02FC: 00
0300: 18
Start With 10 Lives [Ralf]
01FF: 0A
--------------------------------------------------------------------------
Keystone Kapers (1984, Activision)
--------------------------------------------------------------------------
Infinite Time [Ralf]
19B3: 00
Infinite Lives [Ralf]
15A3: 00
15A4: C3
Start With 9 Lives [Ralf]
1A5A: 09
--------------------------------------------------------------------------
Lady Bug (1982, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
0B6B: C9
2969: C9
Infinite Lives [Ralf]
0125: 18
0126: 43
Start With 10 Lives [Ralf]
0390: 0A
03A0: 0A
--------------------------------------------------------------------------
Looping (1983, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
0427: C3
0428: 2E
12B8: C5
134F: 0D
14FA: 00
14FB: 00
1501: C9
Have Gate Open [Ralf]
02DF: 3E
Infinite Lives [Ralf]
16AE: 18
16AF: 01
16B1: C3
Start With 5 Lives [Ralf]
0171: 05
0175: 05
Inverted Y Axis Control Fix [Ralf]
03E8: 56
03EF: 46
--------------------------------------------------------------------------
Masters of the Universe - The Power of He-Man (1983, Mattel)
--------------------------------------------------------------------------
Infinite Fuel [Ralf]
0A71: 18
0A72: 01
Infinite Lives [Ralf]
503D: 00
Infinite Bombs [Ralf]
0A98: 18
0A99: 01
Start With 90 Fuel [Ralf]
091C: 39
Start With 9 Lives [Ralf]
00D8: 39
Start With 90 Bombs [Ralf]
0917: 39
--------------------------------------------------------------------------
Meteoric Shower (1983, Bit Corp.)
--------------------------------------------------------------------------
Invincibility [Ralf]
11B6: 9F
11EF: 9F
Infinite Lives P1 [Ralf]
08EA: 00
08EE: 18
Infinite Lives P2 [Ralf]
08F8: 00
08FC: 18
Start With 2 Lives [Ralf]
0358: 02
--------------------------------------------------------------------------
Miner 2049er (1983, Micro Fun)
--------------------------------------------------------------------------
Invincibility [Ralf]
3317: CA
3C71: 00
Infinite Time [Ralf]
3971: C9
Infinite Lives [Ralf]
0F84: 18
0F85: 08
Start With 10 Lives [Ralf]
01D2: 0A
Take No Fall Damage [Ralf]
3317: CA
Double Kill Monsters Time [Ralf]
3CDA: 78
Triple Kill Monsters Time [Ralf]
3CDA: B4
Infinite Kill Monsters Time [Ralf]
3D27: 7E
Enable Level Selection Screen [Ralf]
01FF: 08
020A: C3
020B: 37
0291: 20
0292: 4C
0293: 45
0294: 56
0295: 45
0296: 4C
0297: 20
0298: 31
0299: 2D
029A: 39
029B: 2C
029C: 20
029D: 2A
029E: 2C
029F: 20
02A0: A3
--------------------------------------------------------------------------
Monkey Academy (1984, Coleco)
--------------------------------------------------------------------------
Infinite Time [Ralf]
3069: 00
306B: 00
Infinite Lives [Ralf]
048B: 00
Start With 10 Lives [Ralf]
0C17: 0A
--------------------------------------------------------------------------
Monkey Academy (1984, Konami)
--------------------------------------------------------------------------
Infinite Time [Ralf]
2D01: 00
2D03: 00
Infinite Lives [Ralf]
03C1: 00
Start With 10 Lives [Ralf]
0838: 0A
--------------------------------------------------------------------------
Montezuma's Revenge (1984, Parker Brothers)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
0DC2: C9
Start With 10 Lives [Ralf]
259E: 0B
Take No Fall Damage [Ralf]
0AD1: 18
Walk Over Flames [Ralf]
0949: 18
094A: 07
--------------------------------------------------------------------------
Moon Patrol (1984, AtariSoft)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
2C6E: 18
Infinite Time [Ralf]
150E: 00
150F: 00
Infinite Lives [Ralf]
1818: 00
1819: 18
Start With 10 Lives [Ralf]
2AD1: 0A
--------------------------------------------------------------------------
Moonsweeper (1983, Imagic)
--------------------------------------------------------------------------
Infinite Fuel [Ralf]
0866: 00
086B: 00
097C: 00
Infinite Lives [Ralf]
1921: C9
Start With 2 Lives [Ralf]
1A4D: 02
--------------------------------------------------------------------------
Motocross Racer (1984, Xonox)
--------------------------------------------------------------------------
Take No Damage [Ralf]
03F5: 00
045D: 00
04B5: 00
1230: 00
Take Half Damage [Ralf]
11C2: 0A
--------------------------------------------------------------------------
Mountain King (1984, Sunrise Software)
--------------------------------------------------------------------------
Infinte Level Time [Ralf]
063F: 00
Infinte Bonus Time [Ralf]
1186: 00
Slow Bonus Timer [Ralf]
1186: 05
Very Slow Bonus Timer [Ralf]
1186: 01
Doube Diamond Worth [Ralf]
0BFF: 20
0C04: 20
Quadruple Diamond Worth [Ralf]
0BFF: 40
0C04: 40
--------------------------------------------------------------------------
Mouse Trap (1982, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
1800: 00
Infinite Lives [Ralf]
14B5: 18
14B6: 2A
Infinite Bones [Ralf]
05A8: 00
05B3: 00
Double Doggy Time [Ralf]
05C9: 3C
Triple Doggy Time [Ralf]
05C9: 5A
Start With 10 Lives [Ralf]
0362: 0A
--------------------------------------------------------------------------
Mr. Do! (1983, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
0BC0: C9
1FE2: 18
1FE3: 0B
Infinite Lives P1 [Ralf]
2A9A: 18
2A9B: 03
Infinite Lives P2 [Ralf]
2ABD: 18
2ABE: 03
Start With 7 Lives [Ralf]
053A: 07
053B: 18
--------------------------------------------------------------------------
Mr. Do!'s Castle (1984, Parker Brother)
--------------------------------------------------------------------------
No Ememies [Ralf]
220F: C9
Invincibility [Ralf]
0902: 18
0949: 00
094E: 00
Infinite Lives [Ralf]
1C38: 00
Start With 10 Lives [Ralf]
2FF5: 0A
--------------------------------------------------------------------------
Nova Blast (1983, Imagic)
--------------------------------------------------------------------------
Infinite Energy [Ralf]
141D: 00
141E: C3
Infinite Ship Shields [Ralf]
161E: 00
Infinite City Shields [Ralf]
0790: 00
--------------------------------------------------------------------------
Oil's Well (1984, SierraVision)
--------------------------------------------------------------------------
No Critters [Ralf]
12BD: 00
Infinite Time [Ralf]
0711: 18
0712: 02
Invincibility [Ralf]
0971: 18
0972: 0C
0AF5: C9
--------------------------------------------------------------------------
Omega Race (1983, Coleco)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
2549: 00
Invincibility [Ralf]
025C: AF
02B0: AF
0358: C9
Infinite Lives [Ralf]
09CB: 00
09CC: 00
Start With 9 Lives [Ralf]
168A: 0A
--------------------------------------------------------------------------
Pac-Man (1983, AtariSoft)
--------------------------------------------------------------------------
Invincibility [Ralf]
25C6: C9
Infinite Lives [Ralf]
2680: 00
Start With 10 Lives [Ralf]
00CA: 0A
00CC: 18
Always Able To Eat Ghosts [Ralf]
25CA: C3
--------------------------------------------------------------------------
Pepper II (1983, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
2B7A: 00
33F8: 18
3734: 18
3853: C9
3894: 00
38AF: 18
3977: 18
Infinite Lives [Ralf]
0199: 18
019A: 02
Double Pepper Time [Ralf]
2F2C: 4A
Triple Pepper Time [Ralf]
2F2C: 6F
Start With 10 Lives [Ralf]
00F0: 0A
--------------------------------------------------------------------------
Pitfall! (1983, Activision)
--------------------------------------------------------------------------
Infinite Time [Ralf]
22B0: C9
Infinite Lives [Ralf]
09F8: 00
Never Lose Points [Ralf]
2272: 00
Start With 10 Lives [Ralf]
0ADE: 0A
--------------------------------------------------------------------------
Pitfall II: Lost Caverns (1984, Activision)
--------------------------------------------------------------------------
Never Lose Points [Ralf]
3E60: C9
--------------------------------------------------------------------------
Pitstop (1983, Epyx)
--------------------------------------------------------------------------
Infinite Fuel [Ralf]
14A9: 11
14AA: 00
Infinite Tires [Ralf]
1451: 18
1452: 04
Start With Super Tires [Ralf]
0780: 09
--------------------------------------------------------------------------
Popeye (1983, Parker Brothers)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
220E: 18
220F: 49
Start With 9 Lives [Ralf]
00D4: 39
--------------------------------------------------------------------------
Porky's (1983, 20th Century Fox)
--------------------------------------------------------------------------
Infinite Time [Ralf]
01C2: C9
Infinite Lives [Ralf]
088A: 18
088B: 01
Start With 8 Lives [Ralf]
0188: 08
--------------------------------------------------------------------------
Power Lords: Quest for Volcan (1983, Probe 2000)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
168E: 18
168F: 05
Start With 9 Lives [Ralf]
01C8: 0A
--------------------------------------------------------------------------
Q*Bert (1983, Parker Brothers)
--------------------------------------------------------------------------
Invincibility [Ralf]
01A5: 7B
0D5D: 88
0D65: 88
0DA9: 18
0DAA: 05
Infinite Lives [Ralf]
0626: 12
Start With 10 Lives [Ralf]
006B: 3E
006C: 0A
--------------------------------------------------------------------------
Q*bert's Qubes (1984, Parker Brothers)
--------------------------------------------------------------------------
Invincibility [Ralf]
142A: C9
194A: C3
194B: 6A
Infinite Lives [Ralf]
1966: 18
1967: 02
Start With 10 Lives [Ralf]
166E: 0A
Infinite Bonus Time [Ralf]
1DB9: 00
--------------------------------------------------------------------------
Quest for Quintana Roo (1983, Sunrise Software)
--------------------------------------------------------------------------
Infinite Ammo [Ralf]
25A5: 0F
Infinite Bombs [Ralf]
2603: 18
2604: 02
Infinite Lives [Ralf]
0969: 00
Start With 10 Lives [Ralf]
0819: 0A
--------------------------------------------------------------------------
River Raid (1984, Activision)
--------------------------------------------------------------------------
Infinite Fuel [Ralf]
3986: 00
Invincibility [Ralf]
3053: C9
Infinite Lives [Ralf]
2C33: 18
2C34: 04
Start With 99 Lives [Ralf]
0939: 99
0948: 99
0957: 99
0966: 99
Advanced Difficulty Levels [Ralf]
0931: 0A
0933: 10
0940: 19
0942: 25
094F: 32
0951: 50
095E: 64
0960: 00
0961: 01
--------------------------------------------------------------------------
Robin Hood (1984, Xonox)
--------------------------------------------------------------------------
Invincibility [Ralf]
2A02: C9
2C88: 05
2D5A: C9
Infinite Time [Ralf]
007D: 00
Infinite Lives [Ralf]
2712: 00
Start With 9 Lives [Ralf]
0158: 09
--------------------------------------------------------------------------
Roc 'n Rope (1984, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
033C: 18
033D: 22
Start With 10 Lives [Ralf]
00AD: 0A
00B1: 0A
Infinite Bonus Time [Ralf]
04D5: 00
04DB: 00
--------------------------------------------------------------------------
Rock 'n Bolt (1984, Telegames)
--------------------------------------------------------------------------
Infinite Time [Ralf]
0607: C9
Infinite Lives [Ralf]
0428: 18
0429: 02
Start With 9 Lives [Ralf]
0F62: 09
--------------------------------------------------------------------------
Rocky - Super Action Boxing (1983, Coleco)
--------------------------------------------------------------------------
Round Time: 30 Seconds [Ralf]
0A70: 30
Round Time: 99 Seconds [Ralf]
0A70: 99
--------------------------------------------------------------------------
Rolloverture (1983, Sunrise Software)
--------------------------------------------------------------------------
Invincibility [Ralf]
034C: C9
2766: 10
2799: 10
Infinite Lives [Ralf]
03C1: 18
Start With 7 Lives [Ralf]
0289: 07
--------------------------------------------------------------------------
Root Beer Tapper (1984, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
2963: 18
2964: 24
Start With 10 Lives [Ralf]
2916: 3E
2917: 0A
--------------------------------------------------------------------------
Sammy Lightfoot (1983, SierraVision)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
14A9: 00
Infinite Bonus Time [Ralf]
1F50: 00
Start With 10 Lives [Ralf]
020A: 0A
020D: 0A
--------------------------------------------------------------------------
Scheduled Oil Sampling Game (1983, Caterpillar)
--------------------------------------------------------------------------
Freeze SOS Timer [Ralf]
04E6: 00
0502: 00
06AA: 00
Faster SOS Timer [Ralf]
04E6: 04
0502: 02
06AA: 80
--------------------------------------------------------------------------
Sector Alpha (1983, Spectravideo)
--------------------------------------------------------------------------
Infinite Ammo [Ralf]
0C2E: 00
Infinite Lives [Ralf]
1E6E: 00
1E75: 00
Inverted Y Axis Control Fix [Ralf]
081A: 61
0822: 96
083A: 61
0845: 61
0850: 96
085B: 96
--------------------------------------------------------------------------
Sewer Sam (1984, Interphase)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
1F90: 00
Infinite Air [Ralf]
0765: 18
Infinite Ammo [Ralf]
1FD3: 00
1FED: 00
Infinite Lives [Ralf]
0795: 18
0796: 05
Start With 6 Lives [Ralf]
0555: 06
Start With 9 Bullets [Ralf]
2070: 09
Start With x5 Multiplier [Ralf]
0524: 05
--------------------------------------------------------------------------
Sir Lancelot (1983, Xonox)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
1143: 00
Start With 8 Lives [Ralf]
052F: F0
--------------------------------------------------------------------------
Skiing (1986, Telegames)
--------------------------------------------------------------------------
Freeze Timer [Ralf]
0D98: 00
Invincibility [Ralf]
0BD9: AF
Negotiate One Gate To Have All Gates Completed [Ralf]
0C14: 3A
0C15: 94
0C16: 71
--------------------------------------------------------------------------
Slither (1983, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
1F70: C3
2275: C3
Infinite Lives [Ralf]
0451: 18
0452: 01
045E: 18
045F: 01
Infinite Bonus Time [Ralf]
3F51: 00
Start With 10 Lives [Ralf]
3F7F: 0A
3F82: 0A
3F85: 0A
3F88: 0A
--------------------------------------------------------------------------
Slurpy (1984, Xonox)
--------------------------------------------------------------------------
Infinite Turns [Ralf]
119C: 00
Start With 9 Lives [Ralf]
2785: 09
2796: 09
--------------------------------------------------------------------------
Smurf Rescue in Gargamel's Castle (1982, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
2A61: C9
Infinite Lives [Ralf]
0273: 00
Infinite Energy [Ralf]
0550: 00
Start With 9 Lives [Ralf]
00A2: 09
--------------------------------------------------------------------------
Space Fury (1983, Coleco)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
070F: 00
Invincibility [Ralf]
0B30: 18
Infinite Lives [Ralf]
0169: 18
016A: 03
Infinite Bonus Time [Ralf]
18B4: 18
18B5: 0C
Start With 5 Lives [Ralf]
02B8: 06
--------------------------------------------------------------------------
Space Panic (1983, Coleco)
--------------------------------------------------------------------------
Infinite Time [Ralf]
157A: 00
Infinite Lives [Ralf]
2178: 00
Infinite Oxygen [Ralf]
14E3: 18
14E4: 01
Start With 10 Lives [Ralf]
1113: 0A
1117: 0A
Start With Double Oxygen [Ralf]
11C0: 90
11C1: 01
11C7: 58
11C8: 02
11CE: 20
11CF: 03
--------------------------------------------------------------------------
Spectron (1983, Spectravideo)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
1670: 00
Invincibility [Ralf]
0FAF: 18
0FFA: 18
Infinite Lives [Ralf]
10BC: 18
10BD: 01
Start With 2 Lives [Ralf]
00FB: 02
--------------------------------------------------------------------------
Spy Hunter (1984, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
010D: 00
Start With 6 Lives [Ralf]
09E3: 3E
09E4: 06
09E5: 18
Infinite Bonus Time [Ralf]
09CE: 00
Double Missiles Packs [Ralf]
61FC: 06
Triple Missiles Packs [Ralf]
61FC: 09
Double Smoke Screens Packs [Ralf]
61E0: 06
Triple Smoke Screens Packs [Ralf]
61E0: 09
Infinite Missiles (On Pickup) [Ralf]
59E1: 18
59E2: 08
Infinite Oil Slicks (On Pickup) [Ralf]
5937: 00
5938: 18
Infinite Smoke Screens (On Pickup) [Ralf]
5B41: 18
5B42: 08
--------------------------------------------------------------------------
Squish 'Em Featuring Sam (1984, Interphase)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
0A5E: 00
0A5F: C3
Start With 9 Lives [Ralf]
02C7: 09
03C1: 09
--------------------------------------------------------------------------
Star Trek: Strategic Operations Simulator (1984, Coleco)
--------------------------------------------------------------------------
Infinite Warps [Ralf]
2AFE: 18
2AFF: 01
Infinite Shields [Ralf]
2985: 18
2986: 01
Infinite Photon Torpedoes [Ralf]
1A38: 18
1A39: 01
Start With Double Shields [Ralf]
0666: 0A
066E: 0A
Start With Double Warp Plasma [Ralf]
0676: 71
067A: 71
Start With 10 Photon Torpedoes [Ralf]
066A: 0A
0672: 0A
--------------------------------------------------------------------------
Star Wars: The Arcade Game (1984, Parker Brothers)
--------------------------------------------------------------------------
Infinite Shields [Ralf]
2AD5: 18
2AD6: 09
Start With 3 Shields [Ralf]
0062: 03
Inverted Y Axis Control Fix [Ralf]
0375: 24
037F: 25
--------------------------------------------------------------------------
Strike It! (1983, Coleco | 1986, Telegames)
--------------------------------------------------------------------------
Infinite Balls [Ralf]
0674: 18
0675: 02
Start With 10 Balls [Ralf]
0159: 0B
016E: 0B
--------------------------------------------------------------------------
Subroc (1983, Coleco)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
217B: 00
2180: 00
Invincibility [Ralf]
4896: C9
Infinite Lives [Ralf]
0155: 00
Start With 10 Lives [Ralf]
01BB: 0A
--------------------------------------------------------------------------
Super Cobra (1983, Parker Brothers)
--------------------------------------------------------------------------
Infinite Fuel [Ralf]
1692: 0B
1909: 00
Infinite Lives [Ralf]
1999: 18
199A: 0A
Start With 6 Lives [Ralf]
0176: 06
--------------------------------------------------------------------------
Super Cross Force (1983, Spectravideo)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
0948: 00
0949: 00
095F: 00
0960: 00
Infinite Fuel [Ralf]
049A: 00
Invincibility [Ralf]
0D29: 18
Infinite Lives [Ralf]
1105: 18
1106: 01
Start With 9 Lives [Ralf]
218B: 09
218D: 09
--------------------------------------------------------------------------
Super DK! (1983, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
0296: 18
0297: 01
Half Hammer Time [Ralf]
1806: 90
1807: 01
Double Hammer Time [Ralf]
1806: 40
1807: 06
Infinite Bonus Time [Ralf]
07B5: 00
07B6: 00
Start With 9 Lives [Ralf]
1AAA: 09
1AB3: 09
--------------------------------------------------------------------------
Super DK! Junior (1983, Coleco)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
0360: 18
0361: 01
0363: C3
036F: 18
0370: 01
Infinite Bonus Time [Ralf]
0989: 00
Start With 10 Lives [Ralf]
01DC: 0A
01E0: 0A
01E6: 0A
01EA: 0A
--------------------------------------------------------------------------
Tank Wars (1983, Bit Corp. | 1986, Telegames)
--------------------------------------------------------------------------
Infinite Lives [Ralf]
066D: 18
066E: 03
Invincibility HQ [Ralf]
0DFE: 6E
Invincibility Tank [Ralf]
109E: 18
109F: 5F
Start With 10 Lives [Ralf]
02CE: 0A
--------------------------------------------------------------------------
Tarzan (1984, Coleco)
--------------------------------------------------------------------------
Infinite Energy [Ralf]
0608: 18
0609: 01
--------------------------------------------------------------------------
The Dukes of Hazzard (1984, Coleco)
--------------------------------------------------------------------------
Infinite Bonus Time [Ralf]
1DC1: 00
Standard Controller Enabler Patch [Ralf]
1CB8: AF
1CB9: DD
1CBA: CB
1CBB: 03
1CBC: 4E
1CBD: 28
1CBE: 02
1CBF: 3E
1CC0: 01
1CC1: DD
1CC2: CB
1CC3: 03
1CC4: 5E
1CC5: 28
1CC6: 02
1CC7: 3E
1CC8: FF
1CC9: 18
1CCA: 11
Controller 1:
L-Button - Accelerate/Brake (Foot Pedal)
C-Stick Left/Right - Move Left/Right (Steering Wheel)
Controller 2:
Keys 1-9 - Handbrake
C-Stick Up/Down/Left/Right - Gearshift
--------------------------------------------------------------------------
The Fall Guy (1983, 20th Century Fox)
--------------------------------------------------------------------------
Infinite Fuel [Ralf]
1E57: 00
1E58: 18
Infinite Money [Ralf]
3BF3: C9
Start With Double Money [Ralf]
00AB: 04
--------------------------------------------------------------------------
The Heist (1983, Micro Fun)
--------------------------------------------------------------------------
Infinite Keys [Ralf]
3F77: 00
4437: 00
Infinite Time [Ralf]
1A81: 00
Infinite Lives [Ralf]
0DAE: 00
155C: 00
Start With 9 Lives [Ralf]
0255: 09
--------------------------------------------------------------------------
The Yolk's on You (1983, 20th Century Fox)
--------------------------------------------------------------------------
Infinite Time [Ralf]
0A0C: 00
--------------------------------------------------------------------------
Threshold (1983, SierraVision)
--------------------------------------------------------------------------
Infinite Fuel [Ralf]
0710: 18
0711: 02
Infinite Lives [Ralf]
1C87: 00
Aliens Don't Fire [Ralf]
19A5: 00
Start With 9 Lives [Ralf]
01C0: 09
01D3: 09
Laser Never Overheats [Ralf]
1602: 00
1743: 00
--------------------------------------------------------------------------
Time Pilot (1983, Coleco)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
24B4: 00
No Burst Fire [Ralf]
0B27: 01
Invincibility [Ralf]
3DFD: C9
Infinite Lives [Ralf]
0B9D: 18
0B9E: 03
0BA5: 18
0BA6: 03
Start With 10 Lives [Ralf]
071A: 0A
Kill One Enemy To Call Stage Guardian [Ralf]
0714: 3E
0715: 01
3EFE: 3E
3EFF: 01
Kill 99 Enemies To Call Stage Guardian [Ralf]
0714: 3E
0715: 63
3EFE: 3E
3EFF: 63
--------------------------------------------------------------------------
Tomarc the Barbarian (1984, Xonox)
--------------------------------------------------------------------------
Infinite Energy [Ralf]
0967: 18
0968: 01
0CD2: 18
0CD3: 01
--------------------------------------------------------------------------
Turbo (1982, Coleco)
--------------------------------------------------------------------------
Infinite Time [Ralf]
0888: 00
Invincibility [Ralf]
1513: C9
--------------------------------------------------------------------------
Tutankham (1983, Parker Brothers)
--------------------------------------------------------------------------
No Monsters [Ralf]
0B6D: 18
Infinite Time [Ralf]
23C1: C9
Infinite Lamps [Ralf]
1EC4: 00
Infinite Lives [Ralf]
1843: 00
Start With 10 Lamps [Ralf]
0161: 0A
0162: 0A
Start With 10 Lives [Ralf]
0876: 0A
087E: 0A
0880: 0A
0882: 0A
0886: 0A
0888: 0A
--------------------------------------------------------------------------
Up'n Down (1984, Sega)
--------------------------------------------------------------------------
Invincibility [Ralf]
145C: 18
Infinite Lives [Ralf]
02D2: 18
02D3: 16
Start With 8 Lives [Ralf]
01C5: 08
--------------------------------------------------------------------------
Venture (1982, Coleco)
--------------------------------------------------------------------------
Invincibility [Ralf]
0563: 18
16DB: 18
1FFF: 00
2000: 00
Infinite Lives [Ralf]
032E: 18
032F: 01
Start With 10 Lives [Ralf]
09B3: 0A
--------------------------------------------------------------------------
Victory (1983, CBS | 1983, Coleco)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
06AC: 00
Infinite Fuel [Ralf]
10C6: 00
Infinite Lives [Ralf]
27B8: 18
27B9: 04
Double Shield Time [Ralf]
0663: 5A
Infinite Shield Power [Ralf]
0678: 18
0679: 01
Infinite Doomsday Devices [Ralf]
1883: 18
1884: 01
Start With 9 Lives [Ralf]
0100: 09
0101: 18
Start With 9 Doomsday Devices [Ralf]
010C: 09
--------------------------------------------------------------------------
Video Hustler (1984, Coleco)
--------------------------------------------------------------------------
Infinite Balls [Ralf]
0487: 00
Infinite Rests [Ralf]
0D95: 00
0D96: C3
Start With 10 Balls [Ralf]
0622: 0A
--------------------------------------------------------------------------
War Games (1984, Coleco)
--------------------------------------------------------------------------
Infinite Time [Ralf]
3B1F: 00
--------------------------------------------------------------------------
War Room (1983, Probe 2000)
--------------------------------------------------------------------------
Infinite Laser Fuel [Ralf]
1F29: 18
1F2A: 01
Enable RoSHa Mode (Easter Egg) [Ralf]
109F: C3
10A0: A8
--------------------------------------------------------------------------
Wing War (1983, Imagic)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
17DA: 00
Infinite Energy [Ralf]
1586: C9
Infinite Fireballs [Ralf]
1029: 18
102A: 06
Start With 99 Energy [Ralf]
06E7: 99
Start With 99 Fireballs [Ralf]
06DE: 99
--------------------------------------------------------------------------
Zaxxon (1982, Coleco | 198x, Taiwan Cooper)
--------------------------------------------------------------------------
Rapid Fire [Ralf]
53D6: 00
Infinite Fuel [Ralf]
543F: AF
Invincibility [Ralf]
45C3: 18
45D0: 18
45DD: 18
4DF2: 18
4F80: 18
53AE: 18
598C: 18
5BF0: 18
5D8F: 18
Infinite Lives [Ralf]
02CA: 18
02CB: 03
Start With 10 Lives [Ralf]
01BB: 00
01BD: 0A
--------------------------------------------------------------------------
Zenji (1984, Activision)
--------------------------------------------------------------------------
Invincibility [Ralf]
1426: C9
Infinite Time [Ralf]
1D18: C9
Infinite Faces [Ralf]
2537: 00
Start With 9 Faces [Ralf]
229A: 0A
Last edited by Ralf@gc-forever on Thu Dec 19, 2024 2:27 pm, edited 5 times in total.