I ported VecxWii to Gamecube over the weekend after seeing a post in the development forum, wanting a fun little challenge. I didn't fix any bugs the emulator had, nor the memory leak it has(according to the author), so it's pretty much just a straight port. What you see is what you get, pretty much. I tested the Gamecube DOL in Dolphin, and it seemed to run okay, but I have no way of testing it on real hardware, so yeah. Anyway, source is included as well. It was pretty much just a matter of turning off the Wii specific code with compiler checks(#ifdef WII), and then recompiling the GUI library, GRRLIB for Gamecube(took one #ifdef WII).
I also posted a bit more about it over on GBATemp:
http://gbatemp.net/topic/336210-vectrexwii-update/
Changelog:
-Ported to Gamecube
-Added preprocessor checks to determine if we're compiling for Wii or GC(to remove Wiimote/USB specific code)
-Compiled with GRRLIB 4.3.2 and DevkitPro r26
VectrexGC
VectrexGC
- Attachments
-
- vecxgc.zip
- (1.19 MiB) Downloaded 596 times
Re: VectrexGC
doneemu_kidid wrote:Could you please attach it to your first post instead of using mediafire?

please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr
we also have a wiki filled with knowledge
http://is.gd/dX58Rm